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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492
493         draw_beginBoldFont();
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
526                 complain_weapon = 0;
527
528         // determine which weapons are going to be shown
529         if (autocvar_hud_panel_weapons_onlyowned)
530         {
531                 if(autocvar__hud_configure)
532                 {
533                         if (!weapons_stat)
534                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535                                         weapons_stat |= WepSet_FromWeapon(i);
536
537                         if(menu_enabled != 2)
538                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
539                 }
540
541                 // do we own this weapon?
542                 weapon_count = 0;
543                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
545                                 ++weapon_count;
546
547                 // add it anyway if weaponcomplain is shown
548                 if(complain_weapon)
549                         ++weapon_count;
550
551                 // might as well commit suicide now, no reason to live ;)
552                 if (weapon_count == 0)
553                 {
554                         draw_endBoldFont();
555                         return;
556                 }
557
558                 old_panel_size = panel_size;
559                 if(panel_bg_padding)
560                         old_panel_size -= '2 2 0' * panel_bg_padding;
561
562                 // first find values for the standard table (with all the weapons)
563                 rows = old_panel_size_y/old_panel_size_x;
564                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565                 columns = ceil(WEP_COUNT/rows);
566                 weapon_size_x = old_panel_size_x / columns;
567                 weapon_size_y = old_panel_size_y / rows;
568
569                 // change table values to include only the owned weapons
570                 // weapon_size won't be changed
571                 if(weapon_count <= rows)
572                 {
573                         rows = weapon_count;
574                         columns = 1;
575                 }
576                 else
577                         columns = ceil(weapon_count / rows);
578
579                 // reduce size of the panel
580                 panel_size_x = columns * weapon_size_x;
581                 panel_size_y = rows * weapon_size_y;
582                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
583                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
584                 if(panel_bg_padding)
585                         panel_size += '2 2 0' * panel_bg_padding;
586         }
587         else
588                 weapon_count = WEP_COUNT;
589
590         // animation for fading in/out the panel respectively when not in use
591         if(!autocvar__hud_configure)
592         {
593                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
594                 {
595                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
596
597                         // fade the panel alpha
598                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
599                         {
600                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
601                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
602                         }
603                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 panel_bg_alpha *= (1 - f);
606                                 panel_fg_alpha *= (1 - f);
607                         }
608
609                         // move the panel off the screen
610                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
611                         {
612                                 f *= f; // for a cooler movement
613                                 center_x = panel_pos_x + panel_size_x/2;
614                                 center_y = panel_pos_y + panel_size_y/2;
615                                 screen_ar = vid_conwidth/vid_conheight;
616                                 if (center_x/center_y < screen_ar) //bottom left
617                                 {
618                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
619                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
620                                         else //left
621                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
622                                 }
623                                 else //top right
624                                 {
625                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
626                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
627                                         else //top
628                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
629                                 }
630                                 if(f == 1)
631                                         center_x = -1; // mark the panel as off screen
632                         }
633                         weaponprevtime = time - (1 - f) * timein_effect_length;
634                 }
635                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
636                 {
637                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
638
639                         // fade the panel alpha
640                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
641                         {
642                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
643                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
644                         }
645                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
646                         {
647                                 panel_bg_alpha *= (f);
648                                 panel_fg_alpha *= (f);
649                         }
650
651                         // move the panel back on screen
652                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
653                         {
654                                 f *= f; // for a cooler movement
655                                 f = 1 - f;
656                                 center_x = panel_pos_x + panel_size_x/2;
657                                 center_y = panel_pos_y + panel_size_y/2;
658                                 screen_ar = vid_conwidth/vid_conheight;
659                                 if (center_x/center_y < screen_ar) //bottom left
660                                 {
661                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
662                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
663                                         else //left
664                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
665                                 }
666                                 else //top right
667                                 {
668                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
669                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
670                                         else //top
671                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
672                                 }
673                         }
674                 }
675         }
676
677         // draw the background, then change the virtual size of it to better fit other items inside
678         HUD_Panel_DrawBg(1);
679
680         if(center_x == -1)
681         {
682                 draw_endBoldFont();
683                 return;
684         }
685
686         if(panel_bg_padding)
687         {
688                 panel_pos += '1 1 0' * panel_bg_padding;
689                 panel_size -= '2 2 0' * panel_bg_padding;
690         }
691
692         // after the sizing and animations are done, update the other values
693
694         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
695         {
696                 rows = panel_size_y/panel_size_x;
697                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
698                 columns = ceil(weapon_count/rows);
699                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
700         }
701
702         // calculate position/size for visual bar displaying ammount of ammo status
703         if (autocvar_hud_panel_weapons_ammo)
704         {
705                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
706                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
707
708                 if(weapon_size_x/weapon_size_y > aspect)
709                 {
710                         barsize_x = aspect * weapon_size_y;
711                         barsize_y = weapon_size_y;
712                         baroffset_x = (weapon_size_x - barsize_x) / 2;
713                 }
714                 else
715                 {
716                         barsize_y = 1/aspect * weapon_size_x;
717                         barsize_x = weapon_size_x;
718                         baroffset_y = (weapon_size_y - barsize_y) / 2;
719                 }
720         }
721         if(autocvar_hud_panel_weapons_accuracy)
722                 Accuracy_LoadColors();
723
724         row = column = 0;
725         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
726         {
727                 // retrieve information about the current weapon to be drawn
728                 self = weaponorder[i];
729                 weapon_id = self.impulse;
730
731                 // skip if this weapon doesn't exist
732                 if(!self || weapon_id < 0) { continue; }
733
734                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
735                 if(autocvar_hud_panel_weapons_onlyowned)
736                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
737                         continue;
738
739                 // figure out the drawing position of weapon
740                 weapon_pos = (panel_pos
741                         + eX * column * weapon_size_x
742                         + eY * row * weapon_size_y);
743
744                 // draw background behind currently selected weapon
745                 if(self.weapon == switchweapon)
746                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747
748                 // draw the weapon accuracy
749                 if(autocvar_hud_panel_weapons_accuracy)
750                 {
751                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
752                         if(panel_weapon_accuracy >= 0)
753                         {
754                                 color = Accuracy_GetColor(panel_weapon_accuracy);
755                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
756                         }
757                 }
758
759                 // drawing all the weapon items
760                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
761                 {
762                         // draw the weapon image
763                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
764
765                         // draw weapon label string
766                         switch(autocvar_hud_panel_weapons_label)
767                         {
768                                 case 1: // weapon number
769                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
770                                         break;
771
772                                 case 2: // bind
773                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774                                         break;
775
776                                 case 3: // weapon name
777                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778                                         break;
779
780                                 default: // nothing
781                                         break;
782                         }
783
784                         // draw ammo status bar
785                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
786                         {
787                                 a = 0;
788                                 ammo_type = GetAmmoTypeForWep(self.weapon);
789                                 if(ammo_type != -1)
790                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
791
792                                 if(a > 0)
793                                 {
794                                         switch(ammo_type) {
795                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
796                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
797                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
798                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
799                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
800                                                 default: ammo_full = 60;
801                                         }
802
803                                         drawsetcliparea(
804                                                 weapon_pos_x + baroffset_x,
805                                                 weapon_pos_y + baroffset_y,
806                                                 barsize_x * bound(0, a/ammo_full, 1),
807                                                 barsize_y);
808                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
809                                         drawresetcliparea();
810                                 }
811                         }
812                 }
813                 else // draw a "ghost weapon icon" if you don't have the weapon
814                 {
815                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
816                 }
817
818                 // draw the complain message
819                 if(self.weapon == complain_weapon)
820                 {
821                         if(fadetime)
822                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
823                         else
824                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
825
826                         string s;
827                         if(complain_weapon_type == 0) {
828                                 s = _("Out of ammo");
829                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
830                         }
831                         else if(complain_weapon_type == 1) {
832                                 s = _("Don't have");
833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
834                         }
835                         else {
836                                 s = _("Unavailable");
837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
838                         }
839                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
840                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
841                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
842                 }
843
844                 // continue with new position for the next weapon
845                 ++row;
846                 if(row >= rows)
847                 {
848                         row = 0;
849                         ++column;
850                 }
851         }
852
853         draw_endBoldFont();
854 }
855
856 // Ammo (#1)
857 //
858 // TODO: macro
859 float GetAmmoItemCode(float i)
860 {
861         switch(i)
862         {
863                 case 0: return IT_SHELLS;
864                 case 1: return IT_NAILS;
865                 case 2: return IT_ROCKETS;
866                 case 3: return IT_CELLS;
867                 case 4: return IT_FUEL;
868                 default: return -1;
869         }
870 }
871
872 string GetAmmoPicture(float i)
873 {
874         switch(i)
875         {
876                 case 0: return "ammo_shells";
877                 case 1: return "ammo_bullets";
878                 case 2: return "ammo_rockets";
879                 case 3: return "ammo_cells";
880                 case 4: return "ammo_fuel";
881                 default: return "";
882         }
883 }
884
885 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
886 {
887         float a;
888         if(autocvar__hud_configure)
889         {
890                 currently_selected = (itemcode == 2); //rockets always selected
891                 a = 31 + mod(itemcode*93, 128);
892         }
893         else
894                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
895
896         vector color;
897         if(infinite_ammo)
898                 color = '0 0.5 0.75';
899         else if(a < 10)
900                 color = '0.7 0 0';
901         else
902                 color = '1 1 1';
903
904         float theAlpha;
905         if(currently_selected)
906                 theAlpha = 1;
907         else
908                 theAlpha = 0.7;
909
910         vector picpos, numpos;
911         if(autocvar_hud_panel_ammo_iconalign)
912         {
913                 numpos = myPos;
914                 picpos = myPos + eX * 2 * mySize_y;
915         }
916         else
917         {
918                 numpos = myPos + eX * mySize_y;
919                 picpos = myPos;
920         }
921
922         if (currently_selected)
923                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
924
925     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
926         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
927
928     if(autocvar_hud_panel_ammo_text)
929     {
930         if(a > 0 || infinite_ammo)
931             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932         else // "ghost" ammo count
933             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
934     }
935         if(a > 0 || infinite_ammo)
936                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937         else // "ghost" ammo icon
938                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
939 }
940
941 void HUD_Ammo(void)
942 {
943         if(hud != HUD_NORMAL) return;
944         if(!autocvar__hud_configure)
945         {
946                 if(!autocvar_hud_panel_ammo) return;
947                 if(spectatee_status == -1) return;
948         }
949
950         HUD_Panel_UpdateCvars();
951
952         draw_beginBoldFont();
953
954         vector pos, mySize;
955         pos = panel_pos;
956         mySize = panel_size;
957
958         HUD_Panel_DrawBg(1);
959         if(panel_bg_padding)
960         {
961                 pos += '1 1 0' * panel_bg_padding;
962                 mySize -= '2 2 0' * panel_bg_padding;
963         }
964
965         const float AMMO_COUNT = 4;
966         float rows = 0, columns, row, column;
967         vector ammo_size;
968         if (autocvar_hud_panel_ammo_onlycurrent)
969                 ammo_size = mySize;
970         else
971         {
972                 rows = mySize_y/mySize_x;
973                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
974                 //                               ^^^ ammo item aspect goes here
975
976                 columns = ceil(AMMO_COUNT/rows);
977
978                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
979         }
980
981         local vector offset = '0 0 0'; // fteqcc sucks
982         float newSize;
983         if(ammo_size_x/ammo_size_y > 3)
984         {
985                 newSize = 3 * ammo_size_y;
986                 offset_x = ammo_size_x - newSize;
987                 pos_x += offset_x/2;
988                 ammo_size_x = newSize;
989         }
990         else
991         {
992                 newSize = 1/3 * ammo_size_x;
993                 offset_y = ammo_size_y - newSize;
994                 pos_y += offset_y/2;
995                 ammo_size_y = newSize;
996         }
997
998         float i, stat_items, currently_selected, infinite_ammo;
999         infinite_ammo = FALSE;
1000         if (autocvar_hud_panel_ammo_onlycurrent)
1001         {
1002                 if(autocvar__hud_configure)
1003                 {
1004                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1005                 }
1006                 else
1007                 {
1008                         stat_items = getstati(STAT_ITEMS, 0, 24);
1009                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1010                                 infinite_ammo = TRUE;
1011                         for (i = 0; i < AMMO_COUNT; ++i) {
1012                                 currently_selected = stat_items & GetAmmoItemCode(i);
1013                                 if (currently_selected)
1014                                 {
1015                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1016                                         break;
1017                                 }
1018                         }
1019                 }
1020         }
1021         else
1022         {
1023                 stat_items = getstati(STAT_ITEMS, 0, 24);
1024                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1025                         infinite_ammo = TRUE;
1026                 row = column = 0;
1027                 for (i = 0; i < AMMO_COUNT; ++i) {
1028                         currently_selected = stat_items & GetAmmoItemCode(i);
1029                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1030                         ++row;
1031                         if(row >= rows)
1032                         {
1033                                 row = 0;
1034                                 column = column + 1;
1035                         }
1036                 }
1037         }
1038
1039         draw_endBoldFont();
1040 }
1041
1042 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1043 {
1044         vector newPos = '0 0 0', newSize = '0 0 0';
1045         vector picpos, numpos;
1046
1047         if (vertical)
1048         {
1049                 if(mySize_y/mySize_x > 2)
1050                 {
1051                         newSize_y = 2 * mySize_x;
1052                         newSize_x = mySize_x;
1053
1054                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1055                         newPos_x = myPos_x;
1056                 }
1057                 else
1058                 {
1059                         newSize_x = 1/2 * mySize_y;
1060                         newSize_y = mySize_y;
1061
1062                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1063                         newPos_y = myPos_y;
1064                 }
1065
1066                 if(icon_right_align)
1067                 {
1068                         numpos = newPos;
1069                         picpos = newPos + eY * newSize_x;
1070                 }
1071                 else
1072                 {
1073                         picpos = newPos;
1074                         numpos = newPos + eY * newSize_x;
1075                 }
1076
1077                 newSize_y /= 2;
1078                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1079                 // make number smaller than icon, it looks better
1080                 // reduce only y to draw numbers with different number of digits with the same y size
1081                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1082                 newSize_y *= 0.7;
1083                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1084                 return;
1085         }
1086
1087         if(mySize_x/mySize_y > 3)
1088         {
1089                 newSize_x = 3 * mySize_y;
1090                 newSize_y = mySize_y;
1091
1092                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1093                 newPos_y = myPos_y;
1094         }
1095         else
1096         {
1097                 newSize_y = 1/3 * mySize_x;
1098                 newSize_x = mySize_x;
1099
1100                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1101                 newPos_x = myPos_x;
1102         }
1103
1104         if(icon_right_align) // right align
1105         {
1106                 numpos = newPos;
1107                 picpos = newPos + eX * 2 * newSize_y;
1108         }
1109         else // left align
1110         {
1111                 numpos = newPos + eX * newSize_y;
1112                 picpos = newPos;
1113         }
1114
1115         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1116         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1117         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1118         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1119 }
1120
1121 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1122 {
1123         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1124 }
1125
1126 // Powerups (#2)
1127 //
1128 void HUD_Powerups(void)
1129 {
1130         float strength_time, shield_time, superweapons_time;
1131         if(!autocvar__hud_configure)
1132         {
1133                 if(!autocvar_hud_panel_powerups) return;
1134                 if(spectatee_status == -1) return;
1135                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1136                 if (getstati(STAT_HEALTH) <= 0) return;
1137
1138                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1139                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1140                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1141
1142                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1143                         superweapons_time = 99; // force max
1144
1145                 // prevent stuff to show up on mismatch that will be fixed next frame
1146                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1147                         superweapons_time = 0;
1148         }
1149         else
1150         {
1151                 strength_time = 15;
1152                 shield_time = 27;
1153                 superweapons_time = 13;
1154         }
1155
1156         HUD_Panel_UpdateCvars();
1157
1158         draw_beginBoldFont();
1159
1160         vector pos, mySize;
1161         pos = panel_pos;
1162         mySize = panel_size;
1163
1164         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1165         if(panel_bg_padding)
1166         {
1167                 pos += '1 1 0' * panel_bg_padding;
1168                 mySize -= '2 2 0' * panel_bg_padding;
1169         }
1170
1171         float panel_ar = mySize_x/mySize_y;
1172         float is_vertical = (panel_ar < 1);
1173         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1174
1175         float superweapons_is = -1;
1176
1177         if(superweapons_time)
1178         {
1179                 if(strength_time)
1180                 {
1181                         if(shield_time)
1182                                 superweapons_is = 0;
1183                         else
1184                                 superweapons_is = 2;
1185                 }
1186                 else
1187                 {
1188                         if(shield_time)
1189                                 superweapons_is = 1;
1190                         else
1191                                 superweapons_is = 2;
1192                 }
1193         }
1194
1195         // FIXME handle superweapons here
1196         if(superweapons_is == 0)
1197         {
1198                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1199                 {
1200                         mySize_x *= (1.0 / 3.0);
1201                         superweapons_offset_x = mySize_x;
1202                         if (autocvar_hud_panel_powerups_flip)
1203                                 shield_offset_x = 2*mySize_x;
1204                         else
1205                                 strength_offset_x = 2*mySize_x;
1206                 }
1207                 else
1208                 {
1209                         mySize_y *= (1.0 / 3.0);
1210                         superweapons_offset_y = mySize_y;
1211                         if (autocvar_hud_panel_powerups_flip)
1212                                 shield_offset_y = 2*mySize_y;
1213                         else
1214                                 strength_offset_y = 2*mySize_y;
1215                 }
1216         }
1217         else
1218         {
1219                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1220                 {
1221                         mySize_x *= 0.5;
1222                         if (autocvar_hud_panel_powerups_flip)
1223                                 shield_offset_x = mySize_x;
1224                         else
1225                                 strength_offset_x = mySize_x;
1226                 }
1227                 else
1228                 {
1229                         mySize_y *= 0.5;
1230                         if (autocvar_hud_panel_powerups_flip)
1231                                 shield_offset_y = mySize_y;
1232                         else
1233                                 strength_offset_y = mySize_y;
1234                 }
1235         }
1236
1237         float shield_baralign, strength_baralign, superweapons_baralign;
1238         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1239
1240         if (autocvar_hud_panel_powerups_flip)
1241         {
1242                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1243                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1244                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1245                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1246         }
1247         else
1248         {
1249                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1250                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1251                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1252                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1253         }
1254
1255         if(superweapons_is == 0)
1256         {
1257                 superweapons_iconalign = strength_iconalign;
1258                 superweapons_baralign = 2;
1259         }
1260         else if(superweapons_is == 1)
1261         {
1262                 superweapons_offset = strength_offset;
1263                 superweapons_iconalign = strength_iconalign;
1264                 superweapons_baralign = strength_baralign;
1265         }
1266         else // if(superweapons_is == 2)
1267         {
1268                 superweapons_offset = shield_offset;
1269                 superweapons_iconalign = shield_iconalign;
1270                 superweapons_baralign = shield_baralign;
1271         }
1272
1273         if(shield_time)
1274         {
1275                 const float maxshield = 30;
1276                 float shield = ceil(shield_time);
1277                 if(autocvar_hud_panel_powerups_progressbar)
1278                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1279                 if(autocvar_hud_panel_powerups_text)
1280                 {
1281                         if(shield > 1)
1282                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1283                         if(shield <= 5)
1284                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1285                 }
1286         }
1287
1288         if(strength_time)
1289         {
1290                 const float maxstrength = 30;
1291                 float strength = ceil(strength_time);
1292                 if(autocvar_hud_panel_powerups_progressbar)
1293                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1294                 if(autocvar_hud_panel_powerups_text)
1295                 {
1296                         if(strength > 1)
1297                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1298                         if(strength <= 5)
1299                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1300                 }
1301         }
1302
1303         if(superweapons_time)
1304         {
1305                 const float maxsuperweapons = 30;
1306                 float superweapons = ceil(superweapons_time);
1307                 if(autocvar_hud_panel_powerups_progressbar)
1308                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1309                 if(autocvar_hud_panel_powerups_text)
1310                 {
1311                         if(superweapons > 1)
1312                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1313                         if(superweapons <= 5)
1314                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1315                 }
1316         }
1317
1318         draw_endBoldFont();
1319 }
1320
1321 // Health/armor (#3)
1322 //
1323
1324 // prev_* vars contain the health/armor at the previous FRAME
1325 // set to -1 when player is dead or was not playing
1326 float prev_health, prev_armor;
1327 float health_damagetime, armor_damagetime;
1328 float health_beforedamage, armor_beforedamage;
1329 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1330 float old_p_health, old_p_armor;
1331 float old_p_healthtime, old_p_armortime;
1332 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1333 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1334 float prev_p_health, prev_p_armor;
1335
1336 void HUD_HealthArmor(void)
1337 {
1338         float armor, health, fuel;
1339         if(!autocvar__hud_configure)
1340         {
1341                 if(!autocvar_hud_panel_healtharmor) return;
1342                 if(hud != HUD_NORMAL) return;
1343                 if(spectatee_status == -1) return;
1344
1345                 health = getstati(STAT_HEALTH);
1346                 if(health <= 0)
1347                 {
1348                         prev_health = -1;
1349                         return;
1350                 }
1351                 armor = getstati(STAT_ARMOR);
1352
1353                 // code to check for spectatee_status changes is in Ent_ClientData()
1354                 // prev_p_health and prev_health can be set to -1 there
1355
1356                 if (prev_p_health == -1)
1357                 {
1358                         // no effect
1359                         health_beforedamage = 0;
1360                         armor_beforedamage = 0;
1361                         health_damagetime = 0;
1362                         armor_damagetime = 0;
1363                         prev_health = health;
1364                         prev_armor = armor;
1365                         old_p_health = health;
1366                         old_p_armor = armor;
1367                         prev_p_health = health;
1368                         prev_p_armor = armor;
1369                 }
1370                 else if (prev_health == -1)
1371                 {
1372                         //start the load effect
1373                         health_damagetime = 0;
1374                         armor_damagetime = 0;
1375                         prev_health = 0;
1376                         prev_armor = 0;
1377                 }
1378                 fuel = getstati(STAT_FUEL);
1379         }
1380         else
1381         {
1382                 health = 150;
1383                 armor = 75;
1384                 fuel = 20;
1385         }
1386
1387         HUD_Panel_UpdateCvars();
1388         vector pos, mySize;
1389         pos = panel_pos;
1390         mySize = panel_size;
1391
1392         HUD_Panel_DrawBg(1);
1393         if(panel_bg_padding)
1394         {
1395                 pos += '1 1 0' * panel_bg_padding;
1396                 mySize -= '2 2 0' * panel_bg_padding;
1397         }
1398
1399         float baralign = autocvar_hud_panel_healtharmor_baralign;
1400         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1401
1402     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1403     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1404         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1405         {
1406                 vector v;
1407                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1408
1409                 float x;
1410                 x = floor(v_x + 1);
1411
1412         float maxtotal = maxhealth + maxarmor;
1413                 string biggercount;
1414                 if(v_z) // NOT fully armored
1415                 {
1416                         biggercount = "health";
1417                         if(autocvar_hud_panel_healtharmor_progressbar)
1418                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1419                         if(armor)
1420             if(autocvar_hud_panel_healtharmor_text)
1421                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1422                 }
1423                 else
1424                 {
1425                         biggercount = "armor";
1426                         if(autocvar_hud_panel_healtharmor_progressbar)
1427                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1428                         if(health)
1429             if(autocvar_hud_panel_healtharmor_text)
1430                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1431                 }
1432         if(autocvar_hud_panel_healtharmor_text)
1433                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1434
1435                 if(fuel)
1436                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1437         }
1438         else
1439         {
1440                 float panel_ar = mySize_x/mySize_y;
1441                 float is_vertical = (panel_ar < 1);
1442                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1443                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1444                 {
1445                         mySize_x *= 0.5;
1446                         if (autocvar_hud_panel_healtharmor_flip)
1447                                 health_offset_x = mySize_x;
1448                         else
1449                                 armor_offset_x = mySize_x;
1450                 }
1451                 else
1452                 {
1453                         mySize_y *= 0.5;
1454                         if (autocvar_hud_panel_healtharmor_flip)
1455                                 health_offset_y = mySize_y;
1456                         else
1457                                 armor_offset_y = mySize_y;
1458                 }
1459
1460                 float health_baralign, armor_baralign, fuel_baralign;
1461                 float health_iconalign, armor_iconalign;
1462                 if (autocvar_hud_panel_healtharmor_flip)
1463                 {
1464                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1465                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1466                         fuel_baralign = health_baralign;
1467                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1468                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1469                 }
1470                 else
1471                 {
1472                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1473                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1474                         fuel_baralign = armor_baralign;
1475                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1477                 }
1478
1479                 //if(health)
1480                 {
1481                         if(autocvar_hud_panel_healtharmor_progressbar)
1482                         {
1483                                 float p_health, pain_health_alpha;
1484                                 p_health = health;
1485                                 pain_health_alpha = 1;
1486                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1487                                 {
1488                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1489                                         {
1490                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1491                                                 {
1492                                                         if (time - old_p_healthtime < 1)
1493                                                                 old_p_health = prev_p_health;
1494                                                         else
1495                                                                 old_p_health = prev_health;
1496                                                         old_p_healthtime = time;
1497                                                 }
1498                                                 if (time - old_p_healthtime < 1)
1499                                                 {
1500                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1501                                                         prev_p_health = p_health;
1502                                                 }
1503                                         }
1504                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1505                                         {
1506                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1507                                                 {
1508                                                         if (time - health_damagetime >= 1)
1509                                                                 health_beforedamage = prev_health;
1510                                                         health_damagetime = time;
1511                                                 }
1512                                                 if (time - health_damagetime < 1)
1513                                                 {
1514                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1515                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1516                                                 }
1517                                         }
1518                                         prev_health = health;
1519
1520                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1521                                         {
1522                                                 float BLINK_FACTOR = 0.15;
1523                                                 float BLINK_BASE = 0.85;
1524                                                 float BLINK_FREQ = 9;
1525                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1526                                         }
1527                                 }
1528                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1529                         }
1530                         if(autocvar_hud_panel_healtharmor_text)
1531                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1532                 }
1533
1534                 if(armor)
1535                 {
1536                         if(autocvar_hud_panel_healtharmor_progressbar)
1537                         {
1538                                 float p_armor;
1539                                 p_armor = armor;
1540                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1541                                 {
1542                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1543                                         {
1544                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1545                                                 {
1546                                                         if (time - old_p_armortime < 1)
1547                                                                 old_p_armor = prev_p_armor;
1548                                                         else
1549                                                                 old_p_armor = prev_armor;
1550                                                         old_p_armortime = time;
1551                                                 }
1552                                                 if (time - old_p_armortime < 1)
1553                                                 {
1554                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1555                                                         prev_p_armor = p_armor;
1556                                                 }
1557                                         }
1558                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1559                                         {
1560                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1561                                                 {
1562                                                         if (time - armor_damagetime >= 1)
1563                                                                 armor_beforedamage = prev_armor;
1564                                                         armor_damagetime = time;
1565                                                 }
1566                                                 if (time - armor_damagetime < 1)
1567                                                 {
1568                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1569                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1570                                                 }
1571                                         }
1572                                         prev_armor = armor;
1573                                 }
1574                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1575                         }
1576                         if(autocvar_hud_panel_healtharmor_text)
1577                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1578                 }
1579
1580                 if(fuel)
1581                 {
1582                         if (is_vertical)
1583                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1584                         else
1585                                 mySize_y *= 0.2;
1586                         if (panel_ar >= 4)
1587                                 mySize_x *= 2; //restore full panel size
1588                         else if (panel_ar < 1/4)
1589                                 mySize_y *= 2; //restore full panel size
1590                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1591                 }
1592         }
1593 }
1594
1595 // Notification area (#4)
1596 //
1597
1598 void HUD_Notify_Push(string icon, string attacker, string victim)
1599 {
1600         if(icon != "")
1601         {
1602                 --kn_index;
1603                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1604                 notify_times[kn_index] = time;
1605
1606                 // icon
1607                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1608                 notify_icon[kn_index] = strzone(icon);
1609
1610                 // attacker
1611                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1612                 notify_attackers[kn_index] = strzone(attacker);
1613
1614                 // victim
1615                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1616                 notify_victims[kn_index] = strzone(victim);
1617         }
1618 }
1619
1620 void HUD_Notify(void)
1621 {
1622         if(!autocvar__hud_configure)
1623         {
1624                 if(!autocvar_hud_panel_notify) return;
1625         }
1626
1627         HUD_Panel_UpdateCvars();
1628         vector pos, mySize;
1629         pos = panel_pos;
1630         mySize = panel_size;
1631
1632         HUD_Panel_DrawBg(1);
1633         if(panel_bg_padding)
1634         {
1635                 pos += '1 1 0' * panel_bg_padding;
1636                 mySize -= '2 2 0' * panel_bg_padding;
1637         }
1638
1639         float entries, height;
1640         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1641         height = mySize_y/entries;
1642
1643         vector fontsize;
1644         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1645         fontsize = '0.5 0.5 0' * fontheight;
1646
1647         float a;
1648         float when;
1649         when = autocvar_hud_panel_notify_time;
1650         float fadetime;
1651         fadetime = autocvar_hud_panel_notify_fadetime;
1652
1653         vector pos_attacker, pos_victim, pos_icon;
1654         float width_attacker;
1655         string attacker, victim, icon;
1656
1657         float i, j, step, limit;
1658         if(autocvar_hud_panel_notify_flip) //order items from the top down
1659         {
1660                 i = 0;
1661                 step = +1;
1662                 limit = entries;
1663         }
1664         else //order items from the bottom up
1665         {
1666                 i = entries - 1;
1667                 step = -1;
1668                 limit = -1;
1669         }
1670
1671         for(j = kn_index;  i != limit;  i += step, ++j)
1672         {
1673                 if(autocvar__hud_configure)
1674                 {
1675                         if (step == +1)
1676                                 a = i;
1677                         else // inverse order
1678                                 a = entries - 1 - i;
1679                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1680                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1681                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1682                         a = bound(0, (when - a) / 4, 1);
1683                         goto hud_config_notifyprint;
1684                 }
1685                 else
1686                 {
1687                         if (j == KN_MAX_ENTRIES)
1688                                 j = 0;
1689
1690                         if(notify_times[j] + when > time)
1691                                 a = 1;
1692                         else if(fadetime)
1693                         {
1694                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1695                                 if(!a)
1696                                 {
1697                                         break;
1698                                 }
1699                         }
1700                         else
1701                         {
1702                                 break;
1703                         }
1704
1705                         attacker = notify_attackers[j];
1706                         victim = notify_victims[j];
1707                         icon = notify_icon[j];
1708                 }
1709
1710                 //type = notify_deathtype[j];
1711                 //w = DEATH_WEAPONOF(type);
1712
1713                 if(icon != "")
1714                 {
1715                         if((attacker != "") && (victim == ""))
1716                         {
1717                                 // Y [used by] X
1718                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1719                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1720                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1721
1722                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1723                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1724                         }
1725                         else if((attacker != "") && (victim != ""))
1726                         {
1727                                 // X [did action to] Y
1728                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1729                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1730 :hud_config_notifyprint
1731                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1732                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1733                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1734                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1735
1736                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1737                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1738                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1739                         }
1740                 }
1741         }
1742 }
1743
1744 // Timer (#5)
1745 //
1746 // TODO: macro
1747 string seconds_tostring(float sec)
1748 {
1749         float minutes;
1750         minutes = floor(sec / 60);
1751
1752         sec -= minutes * 60;
1753         return sprintf("%d:%02d", minutes, sec);
1754 }
1755
1756 void HUD_Timer(void)
1757 {
1758         if(!autocvar__hud_configure)
1759         {
1760                 if(!autocvar_hud_panel_timer) return;
1761         }
1762
1763         HUD_Panel_UpdateCvars();
1764
1765         draw_beginBoldFont();
1766
1767         vector pos, mySize;
1768         pos = panel_pos;
1769         mySize = panel_size;
1770
1771         HUD_Panel_DrawBg(1);
1772         if(panel_bg_padding)
1773         {
1774                 pos += '1 1 0' * panel_bg_padding;
1775                 mySize -= '2 2 0' * panel_bg_padding;
1776         }
1777
1778         string timer;
1779         float timelimit, elapsedTime, timeleft, minutesLeft;
1780
1781         timelimit = getstatf(STAT_TIMELIMIT);
1782
1783         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1784         timeleft = ceil(timeleft);
1785
1786         minutesLeft = floor(timeleft / 60);
1787
1788         vector timer_color;
1789         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1790                 timer_color = '1 1 1'; //white
1791         else if(minutesLeft >= 1)
1792                 timer_color = '1 1 0'; //yellow
1793         else
1794                 timer_color = '1 0 0'; //red
1795
1796         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1797                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1798                         //while restart is still active, show 00:00
1799                         timer = seconds_tostring(0);
1800                 } else {
1801                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1802                         timer = seconds_tostring(elapsedTime);
1803                 }
1804         } else {
1805                 timer = seconds_tostring(timeleft);
1806         }
1807
1808         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1809
1810         draw_endBoldFont();
1811 }
1812
1813 // Radar (#6)
1814 //
1815 void HUD_Radar(void)
1816 {
1817         if (!autocvar__hud_configure)
1818         {
1819                 if (hud_panel_radar_maximized)
1820                 {
1821                         if (!hud_draw_maximized) return;
1822                 }
1823                 else
1824                 {
1825                         if (autocvar_hud_panel_radar == 0) return;
1826                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1827                 }
1828         }
1829
1830         HUD_Panel_UpdateCvars();
1831
1832         float f = 0;
1833
1834         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1835         {
1836                 panel_size = autocvar_hud_panel_radar_maximized_size;
1837                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1838                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1839                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1840                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1841
1842                 string panel_bg;
1843                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1844                 if(precache_pic(panel_bg) == "")
1845                         panel_bg = "gfx/hud/default/border_default"; // fallback
1846                 if(panel.current_panel_bg)
1847                         strunzone(panel.current_panel_bg);
1848                 panel.current_panel_bg = strzone(panel_bg);
1849
1850                 switch(hud_panel_radar_maximized_zoommode)
1851                 {
1852                         default:
1853                         case 0:
1854                                 f = current_zoomfraction;
1855                                 break;
1856                         case 1:
1857                                 f = 1 - current_zoomfraction;
1858                                 break;
1859                         case 2:
1860                                 f = 0;
1861                                 break;
1862                         case 3:
1863                                 f = 1;
1864                                 break;
1865                 }
1866
1867                 switch(hud_panel_radar_maximized_rotation)
1868                 {
1869                         case 0:
1870                                 teamradar_angle = view_angles_y - 90;
1871                                 break;
1872                         default:
1873                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1874                                 break;
1875                 }
1876         }
1877         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1878         {
1879                 switch(hud_panel_radar_zoommode)
1880                 {
1881                         default:
1882                         case 0:
1883                                 f = current_zoomfraction;
1884                                 break;
1885                         case 1:
1886                                 f = 1 - current_zoomfraction;
1887                                 break;
1888                         case 2:
1889                                 f = 0;
1890                                 break;
1891                         case 3:
1892                                 f = 1;
1893                                 break;
1894                 }
1895
1896                 switch(hud_panel_radar_rotation)
1897                 {
1898                         case 0:
1899                                 teamradar_angle = view_angles_y - 90;
1900                                 break;
1901                         default:
1902                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1903                                 break;
1904                 }
1905         }
1906
1907         vector pos, mySize;
1908         pos = panel_pos;
1909         mySize = panel_size;
1910
1911         HUD_Panel_DrawBg(1);
1912         if(panel_bg_padding)
1913         {
1914                 pos += '1 1 0' * panel_bg_padding;
1915                 mySize -= '2 2 0' * panel_bg_padding;
1916         }
1917
1918         float color2;
1919         entity tm;
1920         float scale2d, normalsize, bigsize;
1921
1922         teamradar_origin2d = pos + 0.5 * mySize;
1923         teamradar_size2d = mySize;
1924
1925         if(minimapname == "")
1926                 return;
1927
1928         teamradar_loadcvars();
1929
1930         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1931         teamradar_size2d = mySize;
1932
1933         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1934
1935         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1936         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1937         {
1938                 // max-min distance must fit the radar in any rotation
1939                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1940         }
1941         else
1942         {
1943                 vector c0, c1, c2, c3, span;
1944                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1945                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1946                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1947                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1948                 span = '0 0 0';
1949                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1950                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1951
1952                 // max-min distance must fit the radar in x=x, y=y
1953                 bigsize = min(
1954                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1955                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1956                 );
1957         }
1958
1959         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1960         if(bigsize > normalsize)
1961                 normalsize = bigsize;
1962
1963         teamradar_size =
1964                   f * bigsize
1965                 + (1 - f) * normalsize;
1966         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1967                   f * mi_center
1968                 + (1 - f) * view_origin);
1969
1970         drawsetcliparea(
1971                 pos_x,
1972                 pos_y,
1973                 mySize_x,
1974                 mySize_y
1975         );
1976
1977         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1978
1979         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1980                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1981         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1982                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1983         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1984         {
1985                 color2 = GetPlayerColor(tm.sv_entnum);
1986                 //if(color == NUM_SPECTATOR || color == color2)
1987                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1988         }
1989         draw_teamradar_player(view_origin, view_angles, '1 1 1');
1990
1991         drawresetcliparea();
1992 }
1993
1994 // Score (#7)
1995 //
1996 void HUD_UpdatePlayerTeams();
1997 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
1998 {
1999         float score;
2000         entity tm = world, pl;
2001 #define SCOREPANEL_MAX_ENTRIES 6
2002 #define SCOREPANEL_ASPECTRATIO 2
2003         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2004         vector fontsize = '1 1 0' * (mySize_y/entries);
2005
2006         vector rgb, score_color;
2007         rgb = '1 1 1';
2008         score_color = '1 1 1';
2009
2010         float name_size = mySize_x*0.75;
2011         float spacing_size = mySize_x*0.04;
2012         const float highlight_alpha = 0.2;
2013         float i = 0, me_printed = 0, first_pl = 0;
2014         string s;
2015         if (autocvar__hud_configure)
2016         {
2017                 float players_per_team = 0;
2018                 if (team_count)
2019                 {
2020                         // show team scores in the first line
2021                         float score_size = mySize_x / team_count;
2022                         players_per_team = max(2, ceil((entries - 1) / team_count));
2023                         for(i=0; i<team_count; ++i) {
2024                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2025                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2026                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2027                         }
2028                         first_pl = 1;
2029                         pos_y += fontsize_y;
2030                 }
2031                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2032                 for (i=first_pl; i<entries; ++i)
2033                 {
2034                         //simulate my score is lower than all displayed players,
2035                         //so that I don't appear at all showing pure rankings.
2036                         //This is to better show the difference between the 2 ranking views
2037                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2038                         {
2039                                 rgb = '1 1 0';
2040                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2041                                 s = GetPlayerName(player_localnum);
2042                                 score = 7;
2043                         }
2044                         else
2045                         {
2046                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2047                                 score -= 3;
2048                         }
2049
2050                         if (team_count)
2051                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2052                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2053                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2054                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2055                         pos_y += fontsize_y;
2056                 }
2057                 return;
2058         }
2059
2060         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2061                 HUD_UpdatePlayerTeams();
2062         if (team_count)
2063         {
2064                 // show team scores in the first line
2065                 float score_size = mySize_x / team_count;
2066                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2067                         if(tm.team == NUM_SPECTATOR)
2068                                 continue;
2069                         if (tm.team == myteam)
2070                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2071                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2072                         ++i;
2073                 }
2074                 first_pl = 1;
2075                 pos_y += fontsize_y;
2076                 tm = teams.sort_next;
2077         }
2078         i = first_pl;
2079
2080         do
2081         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2082         {
2083                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2084                         continue;
2085
2086                 if (i == entries-1 && !me_printed && pl != me)
2087                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2088                 {
2089                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2090                                 if (pl.team != NUM_SPECTATOR)
2091                                         break;
2092
2093                         if (pl)
2094                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2095                         else
2096                                 rgb = '1 0 0'; //last: red
2097                         pl = me;
2098                 }
2099
2100                 if (pl == me)
2101                 {
2102                         if (i == first_pl)
2103                                 rgb = '0 1 0'; //first: green
2104                         me_printed = 1;
2105                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2106                 }
2107                 if (team_count)
2108                         score_color = Team_ColorRGB(pl.team) * 0.8;
2109                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2110                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2111                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2112                 pos_y += fontsize_y;
2113                 ++i;
2114         }
2115         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2116 }
2117
2118 void HUD_Score(void)
2119 {
2120         if(!autocvar__hud_configure)
2121         {
2122                 if(!autocvar_hud_panel_score) return;
2123                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2124         }
2125
2126         HUD_Panel_UpdateCvars();
2127         vector pos, mySize;
2128         pos = panel_pos;
2129         mySize = panel_size;
2130
2131         HUD_Panel_DrawBg(1);
2132         if(panel_bg_padding)
2133         {
2134                 pos += '1 1 0' * panel_bg_padding;
2135                 mySize -= '2 2 0' * panel_bg_padding;
2136         }
2137
2138         float score, distribution = 0;
2139         string sign;
2140         vector distribution_color;
2141         entity tm, pl, me;
2142
2143 #ifdef COMPAT_XON050_ENGINE
2144         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2145 #else
2146         me = playerslots[player_localentnum - 1];
2147 #endif
2148
2149         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2150                 string timer, distrtimer;
2151
2152                 pl = players.sort_next;
2153                 if(pl == me)
2154                         pl = pl.sort_next;
2155                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2156                         if(pl.scores[ps_primary] == 0)
2157                                 pl = world;
2158
2159                 score = me.(scores[ps_primary]);
2160                 timer = TIME_ENCODED_TOSTRING(score);
2161
2162                 draw_beginBoldFont();
2163                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2164                         // distribution display
2165                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2166
2167                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2168
2169                         if (distribution <= 0) {
2170                                 distribution_color = '0 1 0';
2171                                 sign = "-";
2172                         }
2173                         else {
2174                                 distribution_color = '1 0 0';
2175                                 sign = "+";
2176                         }
2177                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2178                 }
2179                 // race record display
2180                 if (distribution <= 0)
2181                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2182                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2183                 draw_endBoldFont();
2184         } else if (!teamplay) { // non-teamgames
2185                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2186                 {
2187                         HUD_Score_Rankings(pos, mySize, me);
2188                         return;
2189                 }
2190                 // me vector := [team/connected frags id]
2191                 pl = players.sort_next;
2192                 if(pl == me)
2193                         pl = pl.sort_next;
2194
2195                 if(autocvar__hud_configure)
2196                         distribution = 42;
2197                 else if(pl)
2198                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2199                 else
2200                         distribution = 0;
2201
2202                 score = me.(scores[ps_primary]);
2203                 if(autocvar__hud_configure)
2204                         score = 123;
2205
2206                 if(distribution >= 5)
2207                         distribution_color = eY;
2208                 else if(distribution >= 0)
2209                         distribution_color = '1 1 1';
2210                 else if(distribution >= -5)
2211                         distribution_color = '1 1 0';
2212                 else
2213                         distribution_color = eX;
2214
2215                 string distribution_str;
2216                 distribution_str = ftos(distribution);
2217                 draw_beginBoldFont();
2218                 if (distribution >= 0)
2219                 {
2220                         if (distribution > 0)
2221                                 distribution_str = strcat("+", distribution_str);
2222                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2223                 }
2224                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2225                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2226                 draw_endBoldFont();
2227         } else { // teamgames
2228                 float row, column, rows = 0, columns = 0;
2229                 local noref vector offset = '0 0 0';
2230                 vector score_pos, score_size; //for scores other than myteam
2231                 if(autocvar_hud_panel_score_rankings)
2232                 {
2233                         HUD_Score_Rankings(pos, mySize, me);
2234                         return;
2235                 }
2236                 if(spectatee_status == -1)
2237                 {
2238                         rows = mySize_y/mySize_x;
2239                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2240                         //                               ^^^ ammo item aspect goes here
2241
2242                         columns = ceil(team_count/rows);
2243
2244                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2245
2246                         float newSize;
2247                         if(score_size_x/score_size_y > 3)
2248                         {
2249                                 newSize = 3 * score_size_y;
2250                                 offset_x = score_size_x - newSize;
2251                                 pos_x += offset_x/2;
2252                                 score_size_x = newSize;
2253                         }
2254                         else
2255                         {
2256                                 newSize = 1/3 * score_size_x;
2257                                 offset_y = score_size_y - newSize;
2258                                 pos_y += offset_y/2;
2259                                 score_size_y = newSize;
2260                         }
2261                 }
2262                 else
2263                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2264
2265                 float max_fragcount;
2266                 max_fragcount = -99;
2267                 draw_beginBoldFont();
2268                 row = column = 0;
2269                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2270                         if(tm.team == NUM_SPECTATOR)
2271                                 continue;
2272                         score = tm.(teamscores[ts_primary]);
2273                         if(autocvar__hud_configure)
2274                                 score = 123;
2275
2276                         if (score > max_fragcount)
2277                                 max_fragcount = score;
2278
2279                         if (spectatee_status == -1)
2280                         {
2281                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2282                                 if (max_fragcount == score)
2283                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2285                                 ++row;
2286                                 if(row >= rows)
2287                                 {
2288                                         row = 0;
2289                                         ++column;
2290                                 }
2291                         }
2292                         else if(tm.team == myteam) {
2293                                 if (max_fragcount == score)
2294                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2296                         } else {
2297                                 if (max_fragcount == score)
2298                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2299                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2300                                 ++rows;
2301                         }
2302                 }
2303                 draw_endBoldFont();
2304         }
2305 }
2306
2307 // Race timer (#8)
2308 //
2309 void HUD_RaceTimer (void)
2310 {
2311         if(!autocvar__hud_configure)
2312         {
2313                 if(!autocvar_hud_panel_racetimer) return;
2314                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2315                 if(spectatee_status == -1) return;
2316         }
2317
2318         HUD_Panel_UpdateCvars();
2319
2320         draw_beginBoldFont();
2321
2322         vector pos, mySize;
2323         pos = panel_pos;
2324         mySize = panel_size;
2325
2326         HUD_Panel_DrawBg(1);
2327         if(panel_bg_padding)
2328         {
2329                 pos += '1 1 0' * panel_bg_padding;
2330                 mySize -= '2 2 0' * panel_bg_padding;
2331         }
2332
2333         // always force 4:1 aspect
2334         vector newSize = '0 0 0';
2335         if(mySize_x/mySize_y > 4)
2336         {
2337                 newSize_x = 4 * mySize_y;
2338                 newSize_y = mySize_y;
2339
2340                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2341         }
2342         else
2343         {
2344                 newSize_y = 1/4 * mySize_x;
2345                 newSize_x = mySize_x;
2346
2347                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2348         }
2349         mySize = newSize;
2350
2351         float a, t;
2352         string s, forcetime;
2353
2354         if(autocvar__hud_configure)
2355         {
2356                 s = "0:13:37";
2357                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358                 s = _("^1Intermediate 1 (+15.42)");
2359                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2360                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2361                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2362         }
2363         else if(race_checkpointtime)
2364         {
2365                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2366                 s = "";
2367                 forcetime = "";
2368                 if(a > 0) // just hit a checkpoint?
2369                 {
2370                         if(race_checkpoint != 254)
2371                         {
2372                                 if(race_time && race_previousbesttime)
2373                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2374                                 else
2375                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2376                                 if(race_time)
2377                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2378                         }
2379                 }
2380                 else
2381                 {
2382                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2383                         {
2384                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2385                                 if(a > 0) // next one?
2386                                 {
2387                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2388                                 }
2389                         }
2390                 }
2391
2392                 if(s != "" && a > 0)
2393                 {
2394                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2395                 }
2396
2397                 if(race_penaltytime)
2398                 {
2399                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2400                         if(a > 0)
2401                         {
2402                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2403                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2404                         }
2405                 }
2406
2407                 if(forcetime != "")
2408                 {
2409                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2410                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2411                 }
2412                 else
2413                         a = 1;
2414
2415                 if(race_laptime && race_checkpoint != 255)
2416                 {
2417                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2418                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2419                 }
2420         }
2421         else
2422         {
2423                 if(race_mycheckpointtime)
2424                 {
2425                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2426                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2427                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2428                 }
2429                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2430                 {
2431                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2432                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2433                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2434                 }
2435
2436                 if(race_penaltytime && !race_penaltyaccumulator)
2437                 {
2438                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2439                         a = bound(0, (1 + t - time), 1);
2440                         if(a > 0)
2441                         {
2442                                 if(time < t)
2443                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2444                                 else
2445                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2446                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2447                         }
2448                 }
2449         }
2450
2451         draw_endBoldFont();
2452 }
2453
2454 // Vote window (#9)
2455 //
2456 float vote_yescount;
2457 float vote_nocount;
2458 float vote_needed;
2459 float vote_highlighted; // currently selected vote
2460
2461 float vote_active; // is there an active vote?
2462 float vote_prev; // previous state of vote_active to check for a change
2463 float vote_alpha;
2464 float vote_change; // "time" when vote_active changed
2465
2466 void HUD_Vote(void)
2467 {
2468         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2469         {
2470                 vote_active = 1;
2471                 if (autocvar__hud_configure)
2472                 {
2473                         vote_yescount = 0;
2474                         vote_nocount = 0;
2475                         print(_("^1You must answer before entering hud configure mode\n"));
2476                         cvar_set("_hud_configure", "0");
2477                 }
2478                 if(vote_called_vote)
2479                         strunzone(vote_called_vote);
2480                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2481                 uid2name_dialog = 1;
2482         }
2483
2484         if(!autocvar__hud_configure)
2485         {
2486                 if(!autocvar_hud_panel_vote) return;
2487
2488                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2489                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2490
2491                 if(panel_bg_alpha_str == "") {
2492                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2493                 }
2494                 panel_bg_alpha = stof(panel_bg_alpha_str);
2495         }
2496         else
2497         {
2498                 vote_yescount = 3;
2499                 vote_nocount = 2;
2500                 vote_needed = 4;
2501         }
2502
2503         string s;
2504         float a;
2505         if(vote_active != vote_prev) {
2506                 vote_change = time;
2507                 vote_prev = vote_active;
2508         }
2509
2510         if(vote_active || autocvar__hud_configure)
2511                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2512         else
2513                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2514
2515         if(!vote_alpha)
2516                 return;
2517
2518         HUD_Panel_UpdateCvars();
2519
2520         if(uid2name_dialog)
2521         {
2522                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2523                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2524         }
2525
2526     // these must be below above block
2527         vector pos, mySize;
2528         pos = panel_pos;
2529         mySize = panel_size;
2530
2531         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2532         HUD_Panel_DrawBg(a);
2533         a = panel_fg_alpha * a;
2534
2535         if(panel_bg_padding)
2536         {
2537                 pos += '1 1 0' * panel_bg_padding;
2538                 mySize -= '2 2 0' * panel_bg_padding;
2539         }
2540
2541         // always force 3:1 aspect
2542         vector newSize = '0 0 0';
2543         if(mySize_x/mySize_y > 3)
2544         {
2545                 newSize_x = 3 * mySize_y;
2546                 newSize_y = mySize_y;
2547
2548                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2549         }
2550         else
2551         {
2552                 newSize_y = 1/3 * mySize_x;
2553                 newSize_x = mySize_x;
2554
2555                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2556         }
2557         mySize = newSize;
2558
2559         s = _("A vote has been called for:");
2560         if(uid2name_dialog)
2561                 s = _("Allow servers to store and display your name?");
2562         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2563         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2564         if(autocvar__hud_configure)
2565                 s = _("^1Configure the HUD");
2566         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2567
2568         // print the yes/no counts
2569     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2570         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2571     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2572         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2573
2574         // draw the progress bar backgrounds
2575         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2576
2577         // draw the highlights
2578         if(vote_highlighted == 1) {
2579                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2580                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2581         }
2582         else if(vote_highlighted == -1) {
2583                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2584                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2585         }
2586
2587         // draw the progress bars
2588         if(vote_yescount && vote_needed)
2589         {
2590                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2591                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2592         }
2593
2594         if(vote_nocount && vote_needed)
2595         {
2596                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2597                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2598         }
2599
2600         drawresetcliparea();
2601 }
2602
2603 // Mod icons panel (#10)
2604 //
2605
2606 float mod_active; // is there any active mod icon?
2607
2608 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2609 {
2610         float stat;
2611         string pic;
2612         vector color;
2613 #ifdef GMQCC
2614         stat = -1;
2615         pic = "";
2616         color = '0 0 0';
2617 #endif
2618         switch(i)
2619         {
2620                 case 0:
2621                         stat = getstati(STAT_REDALIVE);
2622                         pic = "player_red.tga";
2623                         color = '1 0 0';
2624                         break;
2625                 case 1:
2626                         stat = getstati(STAT_BLUEALIVE);
2627                         pic = "player_blue.tga";
2628                         color = '0 0 1';
2629                         break;
2630                 case 2:
2631                         stat = getstati(STAT_YELLOWALIVE);
2632                         pic = "player_yellow.tga";
2633                         color = '1 1 0';
2634                         break;
2635                 default:
2636                 case 3:
2637                         stat = getstati(STAT_PINKALIVE);
2638                         pic = "player_pink.tga";
2639                         color = '1 0 1';
2640                         break;
2641         }
2642
2643         if(mySize_x/mySize_y > aspect_ratio)
2644         {
2645                 i = aspect_ratio * mySize_y;
2646                 myPos_x = myPos_x + (mySize_x - i) / 2;
2647                 mySize_x = i;
2648         }
2649         else
2650         {
2651                 i = 1/aspect_ratio * mySize_x;
2652                 myPos_y = myPos_y + (mySize_y - i) / 2;
2653                 mySize_y = i;
2654         }
2655
2656         if(layout)
2657         {
2658                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2659                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2660         }
2661         else
2662                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2663 }
2664
2665 // Clan Arena and Freeze Tag HUD modicons
2666 void HUD_Mod_CA(vector myPos, vector mySize)
2667 {
2668         mod_active = 1; // required in each mod function that always shows something
2669
2670         float layout;
2671         if(gametype == MAPINFO_TYPE_CA)
2672                 layout = autocvar_hud_panel_modicons_ca_layout;
2673         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2674                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2675         float rows, columns, aspect_ratio;
2676         rows = mySize_y/mySize_x;
2677         aspect_ratio = (layout) ? 2 : 1;
2678         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2679         columns = ceil(team_count/rows);
2680
2681         int i;
2682         float row = 0, column = 0;
2683         vector pos, itemSize;
2684         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2685         for(i=0; i<team_count; ++i)
2686         {
2687                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2688
2689                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2690
2691                 ++row;
2692                 if(row >= rows)
2693                 {
2694                         row = 0;
2695                         ++column;
2696                 }
2697         }
2698 }
2699
2700 // CTF HUD modicon section
2701 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2702 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2703 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2704
2705 void HUD_Mod_CTF_Reset(void)
2706 {
2707         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2708 }
2709
2710 void HUD_Mod_CTF(vector pos, vector mySize)
2711 {
2712         vector redflag_pos, blueflag_pos;
2713         vector flag_size;
2714         float f; // every function should have that
2715
2716         float redflag, blueflag; // current status
2717         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2718         float stat_items;
2719
2720         stat_items = getstati(STAT_ITEMS, 0, 24);
2721         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2722         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2723
2724         if(redflag || blueflag)
2725                 mod_active = 1;
2726         else
2727                 mod_active = 0;
2728
2729         if(autocvar__hud_configure)
2730         {
2731                 redflag = 1;
2732                 blueflag = 2;
2733         }
2734
2735         // when status CHANGES, set old status into prevstatus and current status into status
2736         if (redflag != redflag_prevframe)
2737         {
2738                 redflag_statuschange_time = time;
2739                 redflag_prevstatus = redflag_prevframe;
2740                 redflag_prevframe = redflag;
2741         }
2742
2743         if (blueflag != blueflag_prevframe)
2744         {
2745                 blueflag_statuschange_time = time;
2746                 blueflag_prevstatus = blueflag_prevframe;
2747                 blueflag_prevframe = blueflag;
2748         }
2749
2750         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2751         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2752
2753         float BLINK_FACTOR = 0.15;
2754         float BLINK_BASE = 0.85;
2755         // note:
2756         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2757         // thus
2758         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2759         // ensure RMS == 1
2760         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2761
2762         string red_icon, red_icon_prevstatus;
2763         float red_alpha, red_alpha_prevstatus;
2764         red_alpha = red_alpha_prevstatus = 1;
2765         switch(redflag) {
2766                 case 1: red_icon = "flag_red_taken"; break;
2767                 case 2: red_icon = "flag_red_lost"; break;
2768                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2769                 default:
2770                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2771                                 red_icon = "flag_red_shielded";
2772                         else
2773                                 red_icon = string_null;
2774                         break;
2775         }
2776         switch(redflag_prevstatus) {
2777                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2778                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2779                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2780                 default:
2781                         if(redflag == 3)
2782                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2783                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2784                                 red_icon_prevstatus = "flag_red_shielded";
2785                         else
2786                                 red_icon_prevstatus = string_null;
2787                         break;
2788         }
2789
2790         string blue_icon, blue_icon_prevstatus;
2791         float blue_alpha, blue_alpha_prevstatus;
2792         blue_alpha = blue_alpha_prevstatus = 1;
2793         switch(blueflag) {
2794                 case 1: blue_icon = "flag_blue_taken"; break;
2795                 case 2: blue_icon = "flag_blue_lost"; break;
2796                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2797                 default:
2798                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2799                                 blue_icon = "flag_blue_shielded";
2800                         else
2801                                 blue_icon = string_null;
2802                         break;
2803         }
2804         switch(blueflag_prevstatus) {
2805                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2806                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2807                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2808                 default:
2809                         if(blueflag == 3)
2810                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2811                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2812                                 blue_icon_prevstatus = "flag_blue_shielded";
2813                         else
2814                                 blue_icon_prevstatus = string_null;
2815                         break;
2816         }
2817
2818         if(mySize_x > mySize_y) {
2819                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2820                         redflag_pos = pos;
2821                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2822                 } else {
2823                         blueflag_pos = pos;
2824                         redflag_pos = pos + eX * 0.5 * mySize_x;
2825                 }
2826                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2827         } else {
2828                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2829                         redflag_pos = pos;
2830                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2831                 } else {
2832                         blueflag_pos = pos;
2833                         redflag_pos = pos + eY * 0.5 * mySize_y;
2834                 }
2835                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2836         }
2837
2838         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2839         if(red_icon_prevstatus && f < 1)
2840                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2841         if(red_icon)
2842                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2843
2844         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2845         if(blue_icon_prevstatus && f < 1)
2846                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2847         if(blue_icon)
2848                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2849 }
2850
2851 // Keyhunt HUD modicon section
2852 float kh_runheretime;
2853
2854 void HUD_Mod_KH_Reset(void)
2855 {
2856         kh_runheretime = 0;
2857 }
2858
2859 void HUD_Mod_KH(vector pos, vector mySize)
2860 {
2861         mod_active = 1; // keyhunt should never hide the mod icons panel
2862         float kh_keys;
2863         float keyteam;
2864         float a, aa;
2865         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2866
2867         kh_keys = getstati(STAT_KH_KEYS);
2868
2869         p_x = pos_x;
2870         if(mySize_x > mySize_y)
2871         {
2872                 p_y = pos_y + 0.25 * mySize_y;
2873                 pa = p - eY * 0.25 * mySize_y;
2874
2875                 kh_size_x = mySize_x * 0.25;
2876                 kh_size_y = 0.75 * mySize_y;
2877                 kh_asize_x = mySize_x * 0.25;
2878                 kh_asize_y = mySize_y * 0.25;
2879         }
2880         else
2881         {
2882                 p_y = pos_y + 0.125 * mySize_y;
2883                 pa = p - eY * 0.125 * mySize_y;
2884
2885                 kh_size_x = mySize_x * 0.5;
2886                 kh_size_y = 0.375 * mySize_y;
2887                 kh_asize_x = mySize_x * 0.5;
2888                 kh_asize_y = mySize_y * 0.125;
2889         }
2890
2891         float i, key;
2892
2893         float keycount;
2894         keycount = 0;
2895         for(i = 0; i < 4; ++i)
2896         {
2897                 key = floor(kh_keys / pow(32, i)) & 31;
2898                 keyteam = key - 1;
2899                 if(keyteam == 30 && keycount <= 4)
2900                         keycount += 4;
2901                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2902                         keycount += 1;
2903         }
2904
2905         // this yields 8 exactly if "RUN HERE" shows
2906
2907         if(keycount == 8)
2908         {
2909                 if(!kh_runheretime)
2910                         kh_runheretime = time;
2911                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2912         }
2913         else
2914                 kh_runheretime = 0;
2915
2916         for(i = 0; i < 4; ++i)
2917         {
2918                 key = floor(kh_keys / pow(32, i)) & 31;
2919                 keyteam = key - 1;
2920                 switch(keyteam)
2921                 {
2922                         case 30: // my key
2923                                 keyteam = myteam;
2924                                 a = 1;
2925                                 aa = 1;
2926                                 break;
2927                         case -1: // no key
2928                                 a = 0;
2929                                 aa = 0;
2930                                 break;
2931                         default: // owned or dropped
2932                                 a = 0.2;
2933                                 aa = 0.5;
2934                                 break;
2935                 }
2936                 a = a * panel_fg_alpha;
2937                 aa = aa * panel_fg_alpha;
2938                 if(a > 0)
2939                 {
2940                         switch(keyteam)
2941                         {
2942                                 case NUM_TEAM_1:
2943                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2944                                         break;
2945                                 case NUM_TEAM_2:
2946                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2947                                         break;
2948                                 case NUM_TEAM_3:
2949                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2950                                         break;
2951                                 case NUM_TEAM_4:
2952                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2953                                         break;
2954                                 default:
2955                                         break;
2956                         }
2957                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2958                         {
2959                                 case 0:
2960                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2961                                         break;
2962                                 case 1:
2963                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2964                                         break;
2965                                 case 2:
2966                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2967                                         break;
2968                                 case 3:
2969                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2970                                         break;
2971                         }
2972                 }
2973                 if(mySize_x > mySize_y)
2974                 {
2975                         p_x += 0.25 * mySize_x;
2976                         pa_x += 0.25 * mySize_x;
2977                 }
2978                 else
2979                 {
2980                         if(i == 1)
2981                         {
2982                                 p_y = pos_y + 0.625 * mySize_y;
2983                                 pa_y = pos_y + 0.5 * mySize_y;
2984                                 p_x = pos_x;
2985                                 pa_x = pos_x;
2986                         }
2987                         else
2988                         {
2989                                 p_x += 0.5 * mySize_x;
2990                                 pa_x += 0.5 * mySize_x;
2991                         }
2992                 }
2993         }
2994 }
2995
2996 // Keepaway HUD mod icon
2997 float kaball_prevstatus; // last remembered status
2998 float kaball_statuschange_time; // time when the status changed
2999
3000 // we don't need to reset for keepaway since it immediately
3001 // autocorrects prevstatus as to if the player has the ball or not
3002
3003 void HUD_Mod_Keepaway(vector pos, vector mySize)
3004 {
3005         mod_active = 1; // keepaway should always show the mod HUD
3006
3007         float BLINK_FACTOR = 0.15;
3008         float BLINK_BASE = 0.85;
3009         float BLINK_FREQ = 5;
3010         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3011
3012         float stat_items = getstati(STAT_ITEMS, 0, 24);
3013         float kaball = (stat_items/IT_KEY1) & 1;
3014
3015         if(kaball != kaball_prevstatus)
3016         {
3017                 kaball_statuschange_time = time;
3018                 kaball_prevstatus = kaball;
3019         }
3020
3021         vector kaball_pos, kaball_size;
3022
3023         if(mySize_x > mySize_y) {
3024                 kaball_pos = pos + eX * 0.25 * mySize_x;
3025                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3026         } else {
3027                 kaball_pos = pos + eY * 0.25 * mySize_y;
3028                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3029         }
3030
3031         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3032         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3033
3034         if(kaball_prevstatus && f < 1)
3035                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3036
3037         if(kaball)
3038                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3039 }
3040
3041
3042 // Nexball HUD mod icon
3043 void HUD_Mod_NexBall(vector pos, vector mySize)
3044 {
3045         float stat_items, nb_pb_starttime, dt, p;
3046
3047         stat_items = getstati(STAT_ITEMS, 0, 24);
3048         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3049
3050         if (stat_items & IT_KEY1)
3051                 mod_active = 1;
3052         else
3053                 mod_active = 0;
3054
3055         //Manage the progress bar if any
3056         if (nb_pb_starttime > 0)
3057         {
3058                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3059                 // one period of positive triangle
3060                 p = 2 * dt / nb_pb_period;
3061                 if (p > 1)
3062                         p = 2 - p;
3063
3064                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3065         }
3066
3067         if (stat_items & IT_KEY1)
3068                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3069 }
3070
3071 // Race/CTS HUD mod icons
3072 float crecordtime_prev; // last remembered crecordtime
3073 float crecordtime_change_time; // time when crecordtime last changed
3074 float srecordtime_prev; // last remembered srecordtime
3075 float srecordtime_change_time; // time when srecordtime last changed
3076
3077 float race_status_time;
3078 float race_status_prev;
3079 string race_status_name_prev;
3080 void HUD_Mod_Race(vector pos, vector mySize)
3081 {
3082         mod_active = 1; // race should never hide the mod icons panel
3083         entity me;
3084         me = playerslots[player_localnum];
3085         float t, score;
3086         float f; // yet another function has this
3087         score = me.(scores[ps_primary]);
3088
3089         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3090                 return; // no records in the actual race
3091
3092         // clientside personal record
3093         string rr;
3094         if(gametype == MAPINFO_TYPE_CTS)
3095                 rr = CTS_RECORD;
3096         else
3097                 rr = RACE_RECORD;
3098         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3099
3100         if(score && (score < t || !t)) {
3101                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3102                 if(autocvar_cl_autodemo_delete_keeprecords)
3103                 {
3104                         f = autocvar_cl_autodemo_delete;
3105                         f &= ~1;
3106                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3107                 }
3108         }
3109
3110         if(t != crecordtime_prev) {
3111                 crecordtime_prev = t;
3112                 crecordtime_change_time = time;
3113         }
3114
3115         vector textPos, medalPos;
3116         float squareSize;
3117         if(mySize_x > mySize_y) {
3118                 // text on left side
3119                 squareSize = min(mySize_y, mySize_x/2);
3120                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3121                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3122         } else {
3123                 // text on top
3124                 squareSize = min(mySize_x, mySize_y/2);
3125                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3126                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3127         }
3128
3129         f = time - crecordtime_change_time;
3130
3131         if (f > 1) {
3132                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3134         } else {
3135                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3137                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3138                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3139         }
3140
3141         // server record
3142         t = race_server_record;
3143         if(t != srecordtime_prev) {
3144                 srecordtime_prev = t;
3145                 srecordtime_change_time = time;
3146         }
3147         f = time - srecordtime_change_time;
3148
3149         if (f > 1) {
3150                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152         } else {
3153                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3154                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3155                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3156                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3157         }
3158
3159         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3160                 race_status_time = time + 5;
3161                 race_status_prev = race_status;
3162                 if (race_status_name_prev)
3163                         strunzone(race_status_name_prev);
3164                 race_status_name_prev = strzone(race_status_name);
3165         }
3166
3167         // race "awards"
3168         float a;
3169         a = bound(0, race_status_time - time, 1);
3170
3171         string s;
3172         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3173
3174         float rank;
3175         if(race_status > 0)
3176                 rank = race_CheckName(race_status_name);
3177         else
3178                 rank = 0;
3179         string rankname;
3180         rankname = count_ordinal(rank);
3181
3182         vector namepos;
3183         namepos = medalPos + '0 0.8 0' * squareSize;
3184         vector rankpos;
3185         rankpos = medalPos + '0 0.15 0' * squareSize;
3186
3187         if(race_status == 0)
3188                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189         else if(race_status == 1) {
3190                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3191                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193         } else if(race_status == 2) {
3194                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3195                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3196                 else
3197                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3198                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3199                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3200         } else if(race_status == 3) {
3201                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3202                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3204         }
3205
3206         if (race_status_time - time <= 0) {
3207                 race_status_prev = -1;
3208                 race_status = -1;
3209                 if(race_status_name)
3210                         strunzone(race_status_name);
3211                 race_status_name = string_null;
3212                 if(race_status_name_prev)
3213                         strunzone(race_status_name_prev);
3214                 race_status_name_prev = string_null;
3215         }
3216 }
3217
3218 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3219 {
3220         float stat, pps_ratio;
3221         string pic;
3222         vector color;
3223 #ifdef GMQCC
3224         stat = -1;
3225         pic = "";
3226         color = '0 0 0';
3227 #endif
3228         switch(i)
3229         {
3230                 case 0:
3231                         stat = getstatf(STAT_DOM_PPS_RED);
3232                         pic = "dom_icon_red";
3233                         color = '1 0 0';
3234                         break;
3235                 case 1:
3236                         stat = getstatf(STAT_DOM_PPS_BLUE);
3237                         pic = "dom_icon_blue";
3238                         color = '0 0 1';
3239                         break;
3240                 case 2:
3241                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3242                         pic = "dom_icon_yellow";
3243                         color = '1 1 0';
3244                         break;
3245                 default:
3246                 case 3:
3247                         stat = getstatf(STAT_DOM_PPS_PINK);
3248                         pic = "dom_icon_pink";
3249                         color = '1 0 1';
3250                         break;
3251         }
3252         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3253
3254         if(mySize_x/mySize_y > aspect_ratio)
3255         {
3256                 i = aspect_ratio * mySize_y;
3257                 myPos_x = myPos_x + (mySize_x - i) / 2;
3258                 mySize_x = i;
3259         }
3260         else
3261         {
3262                 i = 1/aspect_ratio * mySize_x;
3263                 myPos_y = myPos_y + (mySize_y - i) / 2;
3264                 mySize_y = i;
3265         }
3266
3267         if (layout) // show text too
3268         {
3269                 //draw the text
3270                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3271                 if (layout == 2) // average pps
3272                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3273                 else // percentage of average pps
3274                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3275         }
3276
3277         //draw the icon
3278         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3279         if (stat > 0)
3280         {
3281                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3282                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283                 drawresetcliparea();
3284         }
3285 }
3286
3287 void HUD_Mod_Dom(vector myPos, vector mySize)
3288 {
3289         mod_active = 1; // required in each mod function that always shows something
3290
3291         float layout = autocvar_hud_panel_modicons_dom_layout;
3292         float rows, columns, aspect_ratio;
3293         rows = mySize_y/mySize_x;
3294         aspect_ratio = (layout) ? 3 : 1;
3295         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3296         columns = ceil(team_count/rows);
3297
3298         int i;
3299         float row = 0, column = 0;
3300         vector pos, itemSize;
3301         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3302         for(i=0; i<team_count; ++i)
3303         {
3304                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3305
3306                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3307
3308                 ++row;
3309                 if(row >= rows)
3310                 {
3311                         row = 0;
3312                         ++column;
3313                 }
3314         }
3315 }
3316
3317 void HUD_ModIcons_SetFunc()
3318 {
3319         switch(gametype)
3320         {
3321                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3322                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3323                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3324                 case MAPINFO_TYPE_CTS:
3325                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3326                 case MAPINFO_TYPE_CA:
3327                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3328                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3329                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3330         }
3331 }
3332
3333 float mod_prev; // previous state of mod_active to check for a change
3334 float mod_alpha;
3335 float mod_change; // "time" when mod_active changed
3336
3337 void HUD_ModIcons(void)
3338 {
3339         if(!autocvar__hud_configure)
3340         {
3341                 if(!autocvar_hud_panel_modicons) return;
3342                 if(!HUD_ModIcons_GameType) return;
3343         }
3344
3345         HUD_Panel_UpdateCvars();
3346
3347         draw_beginBoldFont();
3348
3349         if(mod_active != mod_prev) {
3350                 mod_change = time;
3351                 mod_prev = mod_active;
3352         }
3353
3354         if(mod_active || autocvar__hud_configure)
3355                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3356         else
3357                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3358
3359         if(mod_alpha)
3360                 HUD_Panel_DrawBg(mod_alpha);
3361
3362         if(panel_bg_padding)
3363         {
3364                 panel_pos += '1 1 0' * panel_bg_padding;
3365                 panel_size -= '2 2 0' * panel_bg_padding;
3366         }
3367
3368         if(autocvar__hud_configure)
3369                 HUD_Mod_CTF(panel_pos, panel_size);
3370         else
3371                 HUD_ModIcons_GameType(panel_pos, panel_size);
3372
3373         draw_endBoldFont();
3374 }
3375
3376 // Draw pressed keys (#11)
3377 //
3378 void HUD_PressedKeys(void)
3379 {
3380         if(!autocvar__hud_configure)
3381         {
3382                 if(!autocvar_hud_panel_pressedkeys) return;
3383                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3384         }
3385
3386         HUD_Panel_UpdateCvars();
3387         vector pos, mySize;
3388         pos = panel_pos;
3389         mySize = panel_size;
3390
3391         HUD_Panel_DrawBg(1);
3392         if(panel_bg_padding)
3393         {
3394                 pos += '1 1 0' * panel_bg_padding;
3395                 mySize -= '2 2 0' * panel_bg_padding;
3396         }
3397
3398         // force custom aspect
3399         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3400         if(aspect)
3401         {
3402                 vector newSize = '0 0 0';
3403                 if(mySize_x/mySize_y > aspect)
3404                 {
3405                         newSize_x = aspect * mySize_y;
3406                         newSize_y = mySize_y;
3407
3408                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3409                 }
3410                 else
3411                 {
3412                         newSize_y = 1/aspect * mySize_x;
3413                         newSize_x = mySize_x;
3414
3415                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3416                 }
3417                 mySize = newSize;
3418         }
3419
3420         vector keysize;
3421         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3422         float pressedkeys;
3423         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3424
3425         if(autocvar_hud_panel_pressedkeys_attack)
3426         {
3427                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3428                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429                 pos_y += keysize_y;
3430         }
3431
3432         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3433         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435         pos_y += keysize_y;
3436         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3439 }
3440
3441 // Handle chat as a panel (#12)
3442 //
3443 void HUD_Chat(void)
3444 {
3445         if(!autocvar__hud_configure)
3446         {
3447                 if (!autocvar_hud_panel_chat)
3448                 {
3449                         if (!autocvar_con_chatrect)
3450                                 cvar_set("con_chatrect", "0");
3451                         return;
3452                 }
3453                 if(autocvar__con_chat_maximized)
3454                         if(!hud_draw_maximized) return;
3455         }
3456
3457         HUD_Panel_UpdateCvars();
3458
3459         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3460         {
3461                 panel_pos_y = panel_bg_border;
3462                 panel_size_y = vid_conheight - panel_bg_border * 2;
3463                 if(panel.current_panel_bg == "0") // force a border when maximized
3464                 {
3465                         string panel_bg;
3466                         panel_bg = strcat(hud_skin_path, "/border_default");
3467                         if(precache_pic(panel_bg) == "")
3468                                 panel_bg = "gfx/hud/default/border_default";
3469                         if(panel.current_panel_bg)
3470                                 strunzone(panel.current_panel_bg);
3471                         panel.current_panel_bg = strzone(panel_bg);
3472                 }
3473                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3474         }
3475
3476         vector pos, mySize;
3477         pos = panel_pos;
3478         mySize = panel_size;
3479
3480         HUD_Panel_DrawBg(1);
3481
3482         if(panel_bg_padding)
3483         {
3484                 pos += '1 1 0' * panel_bg_padding;
3485                 mySize -= '2 2 0' * panel_bg_padding;
3486         }
3487
3488         if (!autocvar_con_chatrect)
3489                 cvar_set("con_chatrect", "1");
3490
3491         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3492         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3493
3494         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3495         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3496
3497         if(autocvar__hud_configure)
3498         {
3499                 vector chatsize;
3500                 chatsize = '1 1 0' * autocvar_con_chatsize;
3501                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3502                 float i, a;
3503                 for(i = 0; i < autocvar_con_chat; ++i)
3504                 {
3505                         if(i == autocvar_con_chat - 1)
3506                                 a = panel_fg_alpha;
3507                         else
3508                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3509                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3510                         pos_y += chatsize_y;
3511                 }
3512         }
3513 }
3514
3515 // Engine info panel (#13)
3516 //
3517 float prevfps;
3518 float prevfps_time;
3519 float framecounter;
3520
3521 float frametimeavg;
3522 float frametimeavg1; // 1 frame ago
3523 float frametimeavg2; // 2 frames ago
3524 void HUD_EngineInfo(void)
3525 {
3526         if(!autocvar__hud_configure)
3527         {
3528                 if(!autocvar_hud_panel_engineinfo) return;
3529         }
3530
3531         HUD_Panel_UpdateCvars();
3532         vector pos, mySize;
3533         pos = panel_pos;
3534         mySize = panel_size;
3535
3536         HUD_Panel_DrawBg(1);
3537         if(panel_bg_padding)
3538         {
3539                 pos += '1 1 0' * panel_bg_padding;
3540                 mySize -= '2 2 0' * panel_bg_padding;
3541         }
3542
3543         float currentTime = gettime(GETTIME_REALTIME);
3544         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3545         {
3546                 float currentframetime = currentTime - prevfps_time;
3547                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3548                 frametimeavg2 = frametimeavg1;
3549                 frametimeavg1 = frametimeavg;
3550
3551                 float weight;
3552                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3553                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3554                 {
3555                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3556                                 prevfps = (1/currentframetime);
3557                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3558                 }
3559                 prevfps_time = currentTime;
3560         }
3561         else
3562         {
3563                 framecounter += 1;
3564                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3565                 {
3566                         prevfps = framecounter/(currentTime - prevfps_time);
3567                         framecounter = 0;
3568                         prevfps_time = currentTime;
3569                 }
3570         }
3571
3572         vector color;
3573         color = HUD_Get_Num_Color (prevfps, 100);
3574         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3575 }
3576
3577 // Info messages panel (#14)
3578 //
3579 #define drawInfoMessage(s)\
3580         if(autocvar_hud_panel_infomessages_flip)\
3581                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3582         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3583         o_y += fontsize_y;
3584 void HUD_InfoMessages(void)
3585 {
3586         if(!autocvar__hud_configure)
3587         {
3588                 if(!autocvar_hud_panel_infomessages) return;
3589         }
3590
3591         HUD_Panel_UpdateCvars();
3592         vector pos, mySize;
3593         pos = panel_pos;
3594         mySize = panel_size;
3595
3596         HUD_Panel_DrawBg(1);
3597         if(panel_bg_padding)
3598         {
3599                 pos += '1 1 0' * panel_bg_padding;
3600                 mySize -= '2 2 0' * panel_bg_padding;
3601         }
3602
3603         // always force 5:1 aspect
3604         vector newSize = '0 0 0';
3605         if(mySize_x/mySize_y > 5)
3606         {
3607                 newSize_x = 5 * mySize_y;
3608                 newSize_y = mySize_y;
3609
3610                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3611         }
3612         else
3613         {
3614                 newSize_y = 1/5 * mySize_x;
3615                 newSize_x = mySize_x;
3616
3617                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3618         }
3619
3620         mySize = newSize;
3621         entity tm;
3622         vector o;
3623         o = pos;
3624
3625         vector fontsize;
3626         fontsize = '0.20 0.20 0' * mySize_y;
3627
3628         float a;
3629         a = panel_fg_alpha;
3630
3631         string s;
3632         if(!autocvar__hud_configure)
3633         {
3634                 if(spectatee_status && !intermission)
3635                 {
3636                         a = 1;
3637                         if(spectatee_status == -1)
3638                                 s = _("^1Observing");
3639                         else
3640 #ifdef COMPAT_XON050_ENGINE
3641                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3642 #else
3643                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3644 #endif
3645                         drawInfoMessage(s)
3646
3647                         if(spectatee_status == -1)
3648                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3649                         else
3650                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3651                         drawInfoMessage(s)
3652
3653                         if(spectatee_status == -1)
3654                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3655                         else
3656                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3657                         drawInfoMessage(s)
3658
3659                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3660                         drawInfoMessage(s)
3661
3662                         if(gametype == MAPINFO_TYPE_LMS)
3663                         {
3664                                 entity sk;
3665                                 sk = playerslots[player_localnum];
3666                                 if(sk.(scores[ps_primary]) >= 666)
3667                                         s = _("^1Match has already begun");
3668                                 else if(sk.(scores[ps_primary]) > 0)
3669                                         s = _("^1You have no more lives left");
3670                                 else
3671                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3672                         }
3673                         else
3674                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3675                         drawInfoMessage(s)
3676
3677                         //show restart countdown:
3678                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3679                                 float countdown;
3680                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3681                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3682                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3683                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3684                                 o_y += fontsize_y;
3685                         }
3686                 }
3687                 if(warmup_stage && !intermission)
3688                 {
3689                         s = _("^2Currently in ^1warmup^2 stage!");
3690                         drawInfoMessage(s)
3691                 }
3692
3693                 string blinkcolor;
3694                 if(mod(time, 1) >= 0.5)
3695                         blinkcolor = "^1";
3696                 else
3697                         blinkcolor = "^3";
3698
3699                 if(ready_waiting && !intermission && !spectatee_status)
3700                 {
3701                         if(ready_waiting_for_me)
3702                         {
3703                                 if(warmup_stage)
3704                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3705                                 else
3706                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3707                         }
3708                         else
3709                         {
3710                                 if(warmup_stage)
3711                                         s = _("^2Waiting for others to ready up to end warmup...");
3712                                 else
3713                                         s = _("^2Waiting for others to ready up...");
3714                         }
3715                         drawInfoMessage(s)
3716                 }
3717                 else if(warmup_stage && !intermission && !spectatee_status)
3718                 {
3719                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3720                         drawInfoMessage(s)
3721                 }
3722
3723                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3724                 {
3725                         float ts_min = 0, ts_max = 0;
3726                         tm = teams.sort_next;
3727                         if (tm)
3728                         {
3729                                 for(; tm.sort_next; tm = tm.sort_next)
3730                                 {
3731                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3732                                                 continue;
3733                                         if(!ts_min) ts_min = tm.team_size;
3734                                         else ts_min = min(ts_min, tm.team_size);
3735                                         if(!ts_max) ts_max = tm.team_size;
3736                                         else ts_max = max(ts_max, tm.team_size);
3737                                 }
3738                                 if ((ts_max - ts_min) > 1)
3739                                 {
3740                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3741                                         tm = GetTeam(myteam, false);
3742                                         if (tm)
3743                                         if (tm.team != NUM_SPECTATOR)
3744                                         if (tm.team_size == ts_max)
3745                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3746                                         drawInfoMessage(s)
3747                                 }
3748                         }
3749                 }
3750         }
3751         else
3752         {
3753                 s = _("^7Press ^3ESC ^7to show HUD options.");
3754                 drawInfoMessage(s)
3755                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3756                 drawInfoMessage(s)
3757                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3758                 drawInfoMessage(s)
3759                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3760                 drawInfoMessage(s)
3761         }
3762 }
3763
3764 // Physics panel (#15)
3765 //
3766 vector acc_prevspeed;
3767 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3768 void HUD_Physics(void)
3769 {
3770         if(!autocvar__hud_configure)
3771         {
3772                 if(!autocvar_hud_panel_physics) return;
3773                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3774                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3775         }
3776
3777         HUD_Panel_UpdateCvars();
3778
3779         draw_beginBoldFont();
3780
3781         HUD_Panel_DrawBg(1);
3782         if(panel_bg_padding)
3783         {
3784                 panel_pos += '1 1 0' * panel_bg_padding;
3785                 panel_size -= '2 2 0' * panel_bg_padding;
3786         }
3787
3788         float acceleration_progressbar_scale = 0;
3789         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3790                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3791
3792         float text_scale;
3793         if (autocvar_hud_panel_physics_text_scale <= 0)
3794                 text_scale = 1;
3795         else
3796                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3797
3798         //compute speed
3799         float speed, conversion_factor;
3800         string unit;
3801
3802         switch(autocvar_hud_panel_physics_speed_unit)
3803         {
3804                 default:
3805                 case 1:
3806                         unit = _(" qu/s");
3807                         conversion_factor = 1.0;
3808                         break;
3809                 case 2:
3810                         unit = _(" m/s");
3811                         conversion_factor = 0.0254;
3812                         break;
3813                 case 3:
3814                         unit = _(" km/h");
3815                         conversion_factor = 0.0254 * 3.6;
3816                         break;
3817                 case 4:
3818                         unit = _(" mph");
3819                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3820                         break;
3821                 case 5:
3822                         unit = _(" knots");
3823                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3824                         break;
3825         }
3826
3827         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3828
3829         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3830         if (autocvar__hud_configure)
3831                 speed = floor( max_speed * 0.65 + 0.5 );
3832         else if(autocvar_hud_panel_physics_speed_vertical)
3833                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3834         else
3835                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3836
3837         //compute acceleration
3838         float acceleration, f;
3839         if (autocvar__hud_configure)
3840                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3841         else
3842         {
3843                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3844                 f = time - acc_prevtime;
3845                 if(autocvar_hud_panel_physics_acceleration_vertical)
3846                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3847                 else
3848                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3849
3850                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3851
3852                 acc_prevspeed = vel;
3853                 acc_prevtime = time;
3854
3855                 f = bound(0, f * 10, 1);
3856                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3857         }
3858
3859         //compute layout
3860         float panel_ar = panel_size_x/panel_size_y;
3861         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3862         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3863         {
3864                 panel_size_x *= 0.5;
3865                 if (autocvar_hud_panel_physics_flip)
3866                         speed_offset_x = panel_size_x;
3867                 else
3868                         acceleration_offset_x = panel_size_x;
3869         }
3870         else
3871         {
3872                 panel_size_y *= 0.5;
3873                 if (autocvar_hud_panel_physics_flip)
3874                         speed_offset_y = panel_size_y;
3875                 else
3876                         acceleration_offset_y = panel_size_y;
3877         }
3878         float speed_baralign, acceleration_baralign;
3879         if (autocvar_hud_panel_physics_baralign == 1)
3880                 acceleration_baralign = speed_baralign = 1;
3881     else if(autocvar_hud_panel_physics_baralign == 4)
3882                 acceleration_baralign = speed_baralign = 2;
3883         else if (autocvar_hud_panel_physics_flip)
3884         {
3885                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3886                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3887         }
3888         else
3889         {
3890                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3891                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3892         }
3893         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3894                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3895
3896         //draw speed
3897         if(speed)
3898         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3899                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3900         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3901         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3902         {
3903                 tmp_size_x = panel_size_x * 0.75;
3904                 tmp_size_y = panel_size_y * text_scale;
3905                 if (speed_baralign)
3906                         tmp_offset_x = panel_size_x - tmp_size_x;
3907                 //else
3908                         //tmp_offset_x = 0;
3909                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3910                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3911
3912                 //draw speed unit
3913                 if (speed_baralign)
3914                         tmp_offset_x = 0;
3915                 else
3916                         tmp_offset_x = tmp_size_x;
3917                 if (autocvar_hud_panel_physics_speed_unit_show)
3918                 {
3919                         //tmp_offset_y = 0;
3920                         tmp_size_x = panel_size_x * (1 - 0.75);
3921                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3922                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3923                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924                 }
3925         }
3926
3927         //compute and draw top speed
3928         if (autocvar_hud_panel_physics_topspeed)
3929         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3930         {
3931                 if (autocvar__hud_configure)
3932                 {
3933                         top_speed = floor( max_speed * 0.75 + 0.5 );
3934                         f = 1;
3935                 }
3936                 else
3937                 {
3938                         if (speed >= top_speed)
3939                         {
3940                                 top_speed = speed;
3941                                 top_speed_time = time;
3942                         }
3943                         if (top_speed != 0)
3944                         {
3945                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3946                                 // divide by f to make it start from 1
3947                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3948                         }
3949             else //hide top speed 0, it would be stupid
3950                                 f = 0;
3951                 }
3952                 if (f > 0)
3953                 {
3954                         //top speed progressbar peak
3955                         if(speed < top_speed)
3956                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3957                         {
3958                                 float peak_offset_x;
3959                                 vector peak_size = '0 0 0';
3960                                 if (speed_baralign == 0)
3961                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3962                 else if (speed_baralign == 1)
3963                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3964                 else // if (speed_baralign == 2)
3965                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3966                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3967                 peak_size_y = panel_size_y;
3968                 if (speed_baralign == 2) // draw two peaks, on both sides
3969                 {
3970                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3971                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3972                 }
3973                 else
3974                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3975                         }
3976
3977                         //top speed
3978                         tmp_offset_y = panel_size_y * 0.4;
3979                         tmp_size_x = panel_size_x * (1 - 0.75);
3980                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3981                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3982                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3983                 }
3984                 else
3985                         top_speed = 0;
3986         }
3987
3988         //draw acceleration
3989         if(acceleration)
3990         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3991         {
3992                 vector progressbar_color;
3993                 if(acceleration < 0)
3994                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3995                 else
3996                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
3997
3998                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3999                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4000                         f = sqrt(f);
4001
4002                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4003                 {
4004                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4005
4006                         if (acceleration_baralign == 1)
4007                                 tmp_offset_x = panel_size_x - tmp_size_x;
4008                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4009                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4010                         else
4011                                 tmp_offset_x = 0;
4012                         tmp_offset_y = 0;
4013                 }
4014                 else
4015                 {
4016                         tmp_size = panel_size;
4017                         tmp_offset = '0 0 0';
4018                 }
4019
4020                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4021         }
4022         tmp_size_x = panel_size_x;
4023         tmp_size_y = panel_size_y * text_scale;
4024         tmp_offset_x = 0;
4025         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4026         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4027                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4028
4029         draw_endBoldFont();
4030 }
4031
4032 // CenterPrint (#16)
4033 //
4034 #define CENTERPRINT_MAX_MSGS 10
4035 #define CENTERPRINT_MAX_ENTRIES 50
4036 #define CENTERPRINT_SPACING 0.7
4037 float cpm_index;
4038 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4039 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4040 float centerprint_time[CENTERPRINT_MAX_MSGS];
4041 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4042 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4043 float centerprint_showing;
4044
4045 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4046 {
4047         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4048         float i, j;
4049
4050         if(strMessage == "" && new_id == 0)
4051                 return;
4052
4053         // strip trailing newlines
4054         j = strlen(strMessage) - 1;
4055         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4056                 --j;
4057         if (j < strlen(strMessage) - 1)
4058                 strMessage = substring(strMessage, 0, j + 1);
4059
4060         if(strMessage == "" && new_id == 0)
4061                 return;
4062
4063         // strip leading newlines
4064         j = 0;
4065         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4066                 ++j;
4067         if (j > 0)
4068                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4069
4070         if(strMessage == "" && new_id == 0)
4071                 return;
4072
4073         if (!centerprint_showing)
4074                 centerprint_showing = TRUE;
4075
4076         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4077         {
4078                 if (j == CENTERPRINT_MAX_MSGS)
4079                         j = 0;
4080                 if (new_id && new_id == centerprint_msgID[j])
4081                 {
4082                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4083                         {
4084                                 // fade out the current msg (duration and countdown_num are ignored)
4085                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4086                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4087                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4088                                 return;
4089                         }
4090                         break; // found a msg with the same id, at position j
4091                 }
4092         }
4093
4094         if (i == CENTERPRINT_MAX_MSGS)
4095         {
4096                 // a msg with the same id was not found, add the msg at the next position
4097                 --cpm_index;
4098                 if (cpm_index == -1)
4099                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4100                 j = cpm_index;
4101         }
4102         if(centerprint_messages[j])
4103                 strunzone(centerprint_messages[j]);
4104         centerprint_messages[j] = strzone(strMessage);
4105         centerprint_msgID[j] = new_id;
4106         if (duration < 0)
4107         {
4108                 centerprint_time[j] = -1;
4109                 centerprint_expire_time[j] = time;
4110         }
4111         else
4112         {
4113                 if(duration == 0)
4114                         duration = max(1, autocvar_hud_panel_centerprint_time);
4115                 centerprint_time[j] = duration;
4116                 centerprint_expire_time[j] = time + duration;
4117         }
4118         centerprint_countdown_num[j] = countdown_num;
4119 }
4120
4121 void centerprint_hud(string strMessage)
4122 {
4123         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4124 }
4125
4126 void reset_centerprint_messages(void)
4127 {
4128         float i;
4129         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4130         {
4131                 centerprint_expire_time[i] = 0;
4132                 centerprint_time[i] = 1;
4133                 centerprint_msgID[i] = 0;
4134                 if(centerprint_messages[i])
4135                         strunzone(centerprint_messages[i]);
4136                 centerprint_messages[i] = string_null;
4137         }
4138 }
4139 float hud_configure_cp_generation_time;
4140 void HUD_CenterPrint (void)
4141 {
4142         if(!autocvar__hud_configure)
4143         {
4144                 if(!autocvar_hud_panel_centerprint) return;
4145
4146                 if (hud_configure_prev && hud_configure_prev != -1)
4147                         reset_centerprint_messages();
4148         }
4149         else
4150         {
4151                 if (!hud_configure_prev)
4152                         reset_centerprint_messages();
4153                 if (time > hud_configure_cp_generation_time)
4154                 {
4155                         float r;
4156                         r = random();
4157                         if (r > 0.9)
4158                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4159                         else if (r > 0.8)
4160                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4161                         else
4162                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4163                         hud_configure_cp_generation_time = time + 1 + random()*4;
4164                 }
4165         }
4166
4167         // this panel fades only when the menu does
4168         float hud_fade_alpha_save = 0;
4169         if(scoreboard_fade_alpha)
4170         {
4171                 hud_fade_alpha_save = hud_fade_alpha;
4172                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4173         }
4174         HUD_Panel_UpdateCvars();
4175
4176         if(scoreboard_fade_alpha)
4177         {
4178                 hud_fade_alpha = hud_fade_alpha_save;
4179
4180                 // move the panel below the scoreboard
4181                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4182                         return;
4183                 vector target_pos;
4184
4185                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4186
4187                 if(target_pos_y > panel_pos_y)
4188                 {
4189                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4190                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4191                 }
4192         }
4193
4194         HUD_Panel_DrawBg(1);
4195
4196         if (!centerprint_showing)
4197                 return;
4198
4199         if(panel_bg_padding)
4200         {
4201                 panel_pos += '1 1 0' * panel_bg_padding;
4202                 panel_size -= '2 2 0' * panel_bg_padding;
4203         }
4204
4205         float entries, height;
4206         vector fontsize;
4207         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4208         // height = panel_size_y/entries;
4209         // fontsize = '1 1 0' * height;
4210         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4211         fontsize = '1 1 0' * height;
4212         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4213
4214         float i, j, k, n, g;
4215         float a, sz, align, current_msg_pos_y = 0, msg_size;
4216         vector pos;
4217         string ts;
4218         float all_messages_expired = TRUE;
4219
4220         pos = panel_pos;
4221         if (autocvar_hud_panel_centerprint_flip)
4222                 pos_y += panel_size_y;
4223         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4224         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4225         {
4226                 if (j == CENTERPRINT_MAX_MSGS)
4227                         j = 0;
4228                 if (centerprint_expire_time[j] <= time)
4229                 {
4230                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4231                         {
4232                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4233                                 if (centerprint_countdown_num[j] == 0)
4234                                         continue;
4235                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4236                         }
4237                         else if(centerprint_time[j] != -1)
4238                                 continue;
4239                 }
4240
4241                 all_messages_expired = FALSE;
4242
4243                 // fade the centerprint_hud in/out
4244                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4245                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4246                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4247                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4248                 else // Expiring soon, so fade it out.
4249                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4250
4251                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4252                         continue;
4253                 if (a > 1)
4254                         a = 1;
4255
4256                 // set the size from fading in/out before subsequent fading
4257                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4258
4259                 // also fade it based on positioning
4260                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4261                 {
4262                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4263                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4264                 }
4265                 a *= panel_fg_alpha;
4266
4267                 // finally set the size based on the new theAlpha from subsequent fading
4268                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4269                 drawfontscale = sz * '1 1 0';
4270
4271                 if (centerprint_countdown_num[j])
4272                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4273                 else
4274                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4275
4276                 if (autocvar_hud_panel_centerprint_flip)
4277                 {
4278                         // check if the message can be entirely shown
4279                         for(k = 0; k < n; ++k)
4280                         {
4281                                 getWrappedLine_remaining = argv(k);
4282                                 while(getWrappedLine_remaining)
4283                                 {
4284                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4285                                         if (ts != "")
4286                                                 pos_y -= fontsize_y;
4287                                         else
4288                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4289                                 }
4290                         }
4291                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4292                 }
4293
4294                 msg_size = pos_y;
4295                 for(k = 0; k < n; ++k)
4296                 {
4297                         getWrappedLine_remaining = argv(k);
4298                         while(getWrappedLine_remaining)
4299                         {
4300                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4301                                 if (ts != "")
4302                                 {
4303                                         if (align)
4304                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4305                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4306                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4307                                         pos_y += fontsize_y;
4308                                 }
4309                                 else
4310                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4311                         }
4312                 }
4313
4314                 ++g; // move next position number up
4315
4316                 msg_size = pos_y - msg_size;
4317                 if (autocvar_hud_panel_centerprint_flip)
4318                 {
4319                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4320                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4321                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4322
4323                         if (pos_y < panel_pos_y) // check if the next message can be shown
4324                         {
4325                                 drawfontscale = '1 1 0';
4326                                 return;
4327                         }
4328                 }
4329                 else
4330                 {
4331                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4332                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4333                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4334
4335                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4336                         {
4337                                 drawfontscale = '1 1 0';
4338                                 return;
4339                         }
4340                 }
4341         }
4342         drawfontscale = '1 1 0';
4343         if (all_messages_expired)
4344         {
4345                 centerprint_showing = FALSE;
4346                 reset_centerprint_messages();
4347         }
4348 }
4349
4350 /*
4351 ==================
4352 Main HUD system
4353 ==================
4354 */
4355
4356 void HUD_Reset (void)
4357 {
4358         // reset gametype specific icons
4359         if(gametype == MAPINFO_TYPE_KEYHUNT)
4360                 HUD_Mod_KH_Reset();
4361         else if(gametype == MAPINFO_TYPE_CTF)
4362                 HUD_Mod_CTF_Reset();
4363 }
4364
4365 void HUD_Main (void)
4366 {
4367         float i;
4368         // global hud theAlpha fade
4369         if(menu_enabled == 1)
4370                 hud_fade_alpha = 1;
4371         else
4372                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4373
4374         if(scoreboard_fade_alpha)
4375                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4376
4377         HUD_Configure_Frame();
4378
4379         if(intermission == 2) // no hud during mapvote
4380                 hud_fade_alpha = 0;
4381
4382         // panels that we want to be active together with the scoreboard
4383         // they must fade only when the menu does
4384         if(scoreboard_fade_alpha == 1)
4385         {
4386                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4387                 return;
4388         }
4389
4390         if(!autocvar__hud_configure && !hud_fade_alpha)
4391                 return;
4392
4393         // Drawing stuff
4394         if (hud_skin_prev != autocvar_hud_skin)
4395         {
4396                 if (hud_skin_path)
4397                         strunzone(hud_skin_path);
4398                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4399                 if (hud_skin_prev)
4400                         strunzone(hud_skin_prev);
4401                 hud_skin_prev = strzone(autocvar_hud_skin);
4402         }
4403
4404 #ifdef COMPAT_XON050_ENGINE
4405     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4406 #else
4407     current_player = player_localentnum;
4408 #endif
4409
4410         // draw the dock
4411         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4412         {
4413                 float f;
4414                 vector color;
4415                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4416                 if((teamplay) && hud_dock_color_team) {
4417                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4418                                 color = '1 0 0' * hud_dock_color_team;
4419                         else
4420                                 color = myteamcolors * hud_dock_color_team;
4421                 }
4422                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4423                         color = '1 0 0' * hud_dock_color_team;
4424                 }
4425                 else
4426                 {
4427                         string hud_dock_color = autocvar_hud_dock_color;
4428                         if(hud_dock_color == "shirt") {
4429                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4430                                 color = colormapPaletteColor(floor(f / 16), 0);
4431                         }
4432                         else if(hud_dock_color == "pants") {
4433                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4434                                 color = colormapPaletteColor(mod(f, 16), 1);
4435                         }
4436                         else
4437                                 color = stov(hud_dock_color);
4438                 }
4439
4440                 string pic;
4441                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4442                 if(precache_pic(pic) == "") {
4443                         pic = strcat(hud_skin_path, "/dock_medium");
4444                         if(precache_pic(pic) == "") {
4445                                 pic = "gfx/hud/default/dock_medium";
4446                         }
4447                 }
4448                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4449         }
4450
4451         // cache the panel order into the panel_order array
4452         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4453                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4454                         panel_order[i] = -1;
4455                 string s = "";
4456                 float p_num, warning = false;
4457                 float argc = tokenize_console(autocvar__hud_panelorder);
4458                 if (argc > HUD_PANEL_NUM)
4459                         warning = true;
4460                 //first detect wrong/missing panel numbers
4461                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4462                         p_num = stof(argv(i));
4463                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4464                                 if (panel_order[p_num] == -1) //found for the first time?
4465                                         s = strcat(s, ftos(p_num), " ");
4466                                 panel_order[p_num] = 1; //mark as found
4467                         }
4468                         else
4469                                 warning = true;
4470                 }
4471                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4472                         if (panel_order[i] == -1) {
4473                                 warning = true;
4474                                 s = strcat(s, ftos(i), " "); //add missing panel number
4475                         }
4476                 }
4477                 if (warning)
4478                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4479
4480                 cvar_set("_hud_panelorder", s);
4481                 if(hud_panelorder_prev)
4482                         strunzone(hud_panelorder_prev);
4483                 hud_panelorder_prev = strzone(s);
4484
4485                 //now properly set panel_order
4486                 tokenize_console(s);
4487                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4488                         panel_order[i] = stof(argv(i));
4489                 }
4490         }
4491
4492         hud_draw_maximized = 0;
4493         // draw panels in order specified by panel_order array
4494         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4495                 (panel = hud_panel[panel_order[i]]).panel_draw();
4496
4497         hud_draw_maximized = 1; // panels that may be maximized must check this var
4498         // draw maximized panels on top
4499         if(hud_panel_radar_maximized)
4500                 (panel = HUD_PANEL(RADAR)).panel_draw();
4501         if(autocvar__con_chat_maximized)
4502                 (panel = HUD_PANEL(CHAT)).panel_draw();
4503
4504         HUD_Configure_PostDraw();
4505
4506         hud_configure_prev = autocvar__hud_configure;
4507 }