1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
8 #include "../server/mutators/gamemode_ctf.qh"
16 // a border picture is a texture containing nine parts:
17 // 1/4 width: left part
18 // 1/2 width: middle part (stretched)
19 // 1/4 width: right part
21 // 1/4 height: top part
22 // 1/2 height: middle part (stretched)
23 // 1/4 height: bottom part
24 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
26 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
28 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
31 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
33 // draw only the central part
34 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
41 //pic = draw_UseSkinFor(pic);
42 width = eX * theSize.x;
43 height = eY * theSize.y;
44 if(theSize.x <= theBorderSize.x * 2)
46 // not wide enough... draw just left and right then
47 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
48 if(theSize.y <= theBorderSize.y * 2)
50 // not high enough... draw just corners
51 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
52 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
59 dY = theBorderSize.x * eY;
60 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
70 if(theSize.y <= theBorderSize.y * 2)
72 // not high enough... draw just top and bottom then
73 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
74 dX = theBorderSize.x * eX;
75 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
84 dX = theBorderSize.x * eX;
85 dY = theBorderSize.x * eY;
86 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
94 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
99 vector HUD_Get_Num_Color (float x, float maxvalue)
104 color.x = sin(2*M_PI*time);
106 color.z = sin(2*M_PI*time);
108 else if(x > maxvalue * 0.75) {
109 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
110 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
113 else if(x > maxvalue * 0.5) {
114 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
115 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
116 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
118 else if(x > maxvalue * 0.25) {
121 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
123 else if(x > maxvalue * 0.1) {
125 color.y = (x-20)*90/27/100; // green value between 0 -> 1
126 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
134 blinkingamt = (1 - x/maxvalue/0.25);
137 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
138 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
139 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
144 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
146 float aspect = size_y / size_x;
147 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
150 vector HUD_GetTableSize(float item_count, vector psize, float item_aspect)
153 float ratio, best_ratio = 0;
154 float best_columns = 1, best_rows = 1;
155 bool vertical = (psize.x / psize.y >= item_aspect);
158 psize = eX * psize.y + eY * psize.x;
159 item_aspect = 1 / item_aspect;
162 rows = ceil(sqrt(item_count));
163 columns = ceil(item_count/rows);
166 ratio = (psize.x/columns) / (psize.y/rows);
167 if(ratio > item_aspect)
168 ratio = item_aspect * item_aspect / ratio;
170 if(ratio <= best_ratio)
171 break; // ratio starts decreasing by now, skip next configurations
173 best_columns = columns;
181 rows = ceil(item_count/columns);
185 return eX * best_rows + eY * best_columns;
187 return eX * best_columns + eY * best_rows;
190 float stringwidth_colors(string s, vector theSize)
192 return stringwidth(s, true, theSize);
195 float stringwidth_nocolors(string s, vector theSize)
197 return stringwidth(s, false, theSize);
200 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
202 position.x -= 2 / 3 * strlen(text) * theScale.x;
203 drawstring(position, text, theScale, rgb, theAlpha, flag);
206 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
208 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
209 drawstring(position, text, theScale, rgb, theAlpha, flag);
212 // return the string of the onscreen race timer
213 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
221 if(histime == 0) // goal hit
225 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
235 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
241 lapstr = sprintf(_(" (-%dL)"), lapdelta);
244 else if(lapdelta < 0)
246 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
250 else if(histime > 0) // anticipation
252 if(mytime >= histime)
253 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
255 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
265 cpname = _("Start line");
267 cpname = _("Finish line");
269 cpname = sprintf(_("Intermediate %d"), cp);
271 cpname = _("Finish line");
274 return strcat(col, cpname);
275 else if(hisname == "")
276 return strcat(col, sprintf("%s (%s)", cpname, timestr));
278 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
281 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
282 float race_CheckName(string net_name) {
284 for (i=RANKINGS_CNT-1;i>=0;--i)
285 if(grecordholder[i] == net_name)
290 float GetPlayerColorForce(int i)
295 return stof(getplayerkeyvalue(i, "colors")) & 15;
298 float GetPlayerColor(int i)
300 if(!playerslots[i].gotscores) // unconnected
301 return NUM_SPECTATOR;
302 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
303 return NUM_SPECTATOR;
305 return GetPlayerColorForce(i);
308 string GetPlayerName(int i)
310 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
320 // draw the background/borders
321 #define HUD_Panel_DrawBg(theAlpha) do { \
322 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
323 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
326 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
327 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
329 if(!length_ratio || !theAlpha)
335 if(length_ratio < -1)
338 else if(length_ratio < 0)
342 vector width, height;
344 pic = strcat(hud_skin_path, "/", pic, "_vertical");
345 if(precache_pic(pic) == "") {
346 pic = "gfx/hud/default/progressbar_vertical";
349 if (baralign == 1) // bottom align
350 theOrigin.y += (1 - length_ratio) * theSize.y;
351 else if (baralign == 2) // center align
352 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
353 else if (baralign == 3) // center align, positive values down, negative up
356 if (length_ratio > 0)
357 theOrigin.y += theSize.y;
360 theOrigin.y += (1 + length_ratio) * theSize.y;
361 length_ratio = -length_ratio;
364 theSize.y *= length_ratio;
367 width = eX * theSize.x;
368 height = eY * theSize.y;
369 if(theSize.y <= theSize.x * 2)
371 // button not high enough
372 // draw just upper and lower part then
373 square = eY * theSize.y * 0.5;
374 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
375 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
376 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
380 square = eY * theSize.x;
381 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
382 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
383 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
386 pic = strcat(hud_skin_path, "/", pic);
387 if(precache_pic(pic) == "") {
388 pic = "gfx/hud/default/progressbar";
391 if (baralign == 1) // right align
392 theOrigin.x += (1 - length_ratio) * theSize.x;
393 else if (baralign == 2) // center align
394 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
395 else if (baralign == 3) // center align, positive values on the right, negative on the left
398 if (length_ratio > 0)
399 theOrigin.x += theSize.x;
402 theOrigin.x += (1 + length_ratio) * theSize.x;
403 length_ratio = -length_ratio;
406 theSize.x *= length_ratio;
409 width = eX * theSize.x;
410 height = eY * theSize.y;
411 if(theSize.x <= theSize.y * 2)
413 // button not wide enough
414 // draw just left and right part then
415 square = eX * theSize.x * 0.5;
416 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
417 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
418 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
422 square = eX * theSize.y;
423 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
424 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
425 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
430 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
436 pic = strcat(hud_skin_path, "/num_leading");
437 if(precache_pic(pic) == "") {
438 pic = "gfx/hud/default/num_leading";
441 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
442 if(mySize.x/mySize.y > 2)
443 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
444 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
449 entity weaponorder[WEP_MAXCOUNT];
450 void weaponorder_swap(int i, int j, entity pass)
452 entity h = weaponorder[i];
453 weaponorder[i] = weaponorder[j];
457 string weaponorder_cmp_str;
458 float weaponorder_cmp(float i, float j, entity pass)
461 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
462 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
463 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
466 void HUD_Weapons(void)
469 WepSet weapons_stat = WepSet_GetFromStat();
472 vector center = '0 0 0';
473 float weapon_count, weapon_id;
474 float row, column, rows = 0, columns = 0;
475 bool vertical_order = true;
476 float aspect = autocvar_hud_panel_weapons_aspect;
478 float timeout = autocvar_hud_panel_weapons_timeout;
479 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
480 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
482 vector barsize = '0 0 0', baroffset = '0 0 0';
483 vector ammo_color = '1 0 1';
484 float ammo_alpha = 1;
486 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
487 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
489 vector weapon_pos, weapon_size = '0 0 0';
492 // check to see if we want to continue
493 if(hud != HUD_NORMAL) { return; }
495 if(!autocvar__hud_configure)
497 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
499 if(timeout && time >= weapontime + timeout + timeout_effect_length)
500 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
502 weaponprevtime = time;
507 // update generic hud functions
508 HUD_Panel_UpdateCvars();
510 draw_beginBoldFont();
512 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
513 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
516 if(weaponorder_bypriority)
517 strunzone(weaponorder_bypriority);
518 if(weaponorder_byimpulse)
519 strunzone(weaponorder_byimpulse);
521 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
522 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
523 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
526 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
528 self = get_weaponinfo(i);
529 if(self.impulse >= 0)
531 weaponorder[weapon_cnt] = self;
535 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
536 weaponorder[i] = world;
537 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
539 weaponorder_cmp_str = string_null;
542 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
545 if(autocvar__hud_configure)
548 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
549 weapons_stat |= WepSet_FromWeapon(i);
555 weapons_stat = '0 0 0';
556 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
557 for(i = WEP_FIRST; i <= countw; ++i)
558 weapons_stat |= WepSet_FromWeapon(i);
563 // determine which weapons are going to be shown
564 if (autocvar_hud_panel_weapons_onlyowned)
566 if(autocvar__hud_configure)
568 if(menu_enabled != 2)
569 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
572 // do we own this weapon?
574 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
575 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
579 // might as well commit suicide now, no reason to live ;)
580 if (weapon_count == 0)
586 vector old_panel_size = panel_size;
587 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
589 // get the all-weapons layout
590 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
591 columns = table_size.x;
593 weapon_size.x = padded_panel_size.x / columns;
594 weapon_size.y = padded_panel_size.y / rows;
596 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
597 // we enlarge them a bit when possible to better match the desired aspect ratio
598 if(padded_panel_size.x / padded_panel_size.y < aspect)
600 // maximum number of rows that allows to display items with the desired aspect ratio
601 float max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
602 columns = min(columns, ceil(weapon_count / max_rows));
603 rows = ceil(weapon_count / columns);
604 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
605 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
606 vertical_order = false;
610 float max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
611 rows = min(rows, ceil(weapon_count / max_columns));
612 columns = ceil(weapon_count / rows);
613 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
614 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
615 vertical_order = true;
618 // reduce size of the panel
619 panel_size.x = columns * weapon_size.x;
620 panel_size.y = rows * weapon_size.y;
621 panel_size += '2 2 0' * panel_bg_padding;
623 // center the resized panel, or snap it to the screen edge when close enough
624 if(panel_pos.x > vid_conwidth * 0.001)
626 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
627 panel_pos.x += old_panel_size.x - panel_size.x;
629 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
631 else if(old_panel_size.x > vid_conwidth * 0.999)
632 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
634 if(panel_pos.y > vid_conheight * 0.001)
636 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
637 panel_pos.y += old_panel_size.y - panel_size.y;
639 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
641 else if(old_panel_size.y > vid_conheight * 0.999)
642 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
645 weapon_count = WEP_COUNT;
647 // animation for fading in/out the panel respectively when not in use
648 if(!autocvar__hud_configure)
650 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
652 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
654 // fade the panel alpha
655 if(autocvar_hud_panel_weapons_timeout_effect == 1)
657 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
658 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
660 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
662 panel_bg_alpha *= (1 - f);
663 panel_fg_alpha *= (1 - f);
666 // move the panel off the screen
667 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
669 f *= f; // for a cooler movement
670 center.x = panel_pos.x + panel_size.x/2;
671 center.y = panel_pos.y + panel_size.y/2;
672 screen_ar = vid_conwidth/vid_conheight;
673 if (center.x/center.y < screen_ar) //bottom left
675 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
676 panel_pos.y += f * (vid_conheight - panel_pos.y);
678 panel_pos.x -= f * (panel_pos.x + panel_size.x);
682 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
683 panel_pos.x += f * (vid_conwidth - panel_pos.x);
685 panel_pos.y -= f * (panel_pos.y + panel_size.y);
688 center.x = -1; // mark the panel as off screen
690 weaponprevtime = time - (1 - f) * timein_effect_length;
692 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
694 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
696 // fade the panel alpha
697 if(autocvar_hud_panel_weapons_timeout_effect == 1)
699 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
700 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
702 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
704 panel_bg_alpha *= (f);
705 panel_fg_alpha *= (f);
708 // move the panel back on screen
709 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
711 f *= f; // for a cooler movement
713 center.x = panel_pos.x + panel_size.x/2;
714 center.y = panel_pos.y + panel_size.y/2;
715 screen_ar = vid_conwidth/vid_conheight;
716 if (center.x/center.y < screen_ar) //bottom left
718 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
719 panel_pos.y += f * (vid_conheight - panel_pos.y);
721 panel_pos.x -= f * (panel_pos.x + panel_size.x);
725 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
726 panel_pos.x += f * (vid_conwidth - panel_pos.x);
728 panel_pos.y -= f * (panel_pos.y + panel_size.y);
734 // draw the background, then change the virtual size of it to better fit other items inside
745 panel_pos += '1 1 0' * panel_bg_padding;
746 panel_size -= '2 2 0' * panel_bg_padding;
749 // after the sizing and animations are done, update the other values
751 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
753 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
754 columns = table_size.x;
756 weapon_size.x = panel_size.x / columns;
757 weapon_size.y = panel_size.y / rows;
758 vertical_order = (panel_size.x / panel_size.y >= aspect);
761 // calculate position/size for visual bar displaying ammount of ammo status
762 if (autocvar_hud_panel_weapons_ammo)
764 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
765 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
767 if(weapon_size.x/weapon_size.y > aspect)
769 barsize.x = aspect * weapon_size.y;
770 barsize.y = weapon_size.y;
771 baroffset.x = (weapon_size.x - barsize.x) / 2;
775 barsize.y = 1/aspect * weapon_size.x;
776 barsize.x = weapon_size.x;
777 baroffset.y = (weapon_size.y - barsize.y) / 2;
780 if(autocvar_hud_panel_weapons_accuracy)
781 Accuracy_LoadColors();
785 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
786 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
788 // retrieve information about the current weapon to be drawn
789 self = weaponorder[i];
790 weapon_id = self.impulse;
792 // skip if this weapon doesn't exist
793 if(!self || weapon_id < 0) { continue; }
795 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
796 if(autocvar_hud_panel_weapons_onlyowned)
797 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
800 // figure out the drawing position of weapon
801 weapon_pos = (panel_pos
802 + eX * column * weapon_size.x
803 + eY * row * weapon_size.y);
805 // draw background behind currently selected weapon
806 if(self.weapon == switchweapon)
807 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
809 // draw the weapon accuracy
810 if(autocvar_hud_panel_weapons_accuracy)
812 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
813 if(panel_weapon_accuracy >= 0)
815 color = Accuracy_GetColor(panel_weapon_accuracy);
816 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
820 // drawing all the weapon items
821 if(weapons_stat & WepSet_FromWeapon(self.weapon))
823 // draw the weapon image
824 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
826 // draw weapon label string
827 switch(autocvar_hud_panel_weapons_label)
829 case 1: // weapon number
830 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
834 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
837 case 3: // weapon name
838 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
845 // draw ammo status bar
846 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
849 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
853 switch(self.ammo_field)
855 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
856 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
857 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
858 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
859 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
860 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
861 default: ammo_full = 60;
865 weapon_pos.x + baroffset.x,
866 weapon_pos.y + baroffset.y,
867 barsize.x * bound(0, a/ammo_full, 1),
884 else // draw a "ghost weapon icon" if you don't have the weapon
886 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
889 // draw the complain message
890 if(self.weapon == complain_weapon)
893 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
895 a = ((complain_weapon_time + when > time) ? 1 : 0);
898 if(complain_weapon_type == 0) {
899 s = _("Out of ammo");
900 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
902 else if(complain_weapon_type == 1) {
904 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
907 s = _("Unavailable");
908 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
910 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
911 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
912 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
917 if(!autocvar_hud_panel_weapons_onlyowned)
919 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
920 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
924 // continue with new position for the next weapon
928 if(column >= columns)
949 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
952 HUD_Panel_DrawProgressBar(
953 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
954 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
955 autocvar_hud_panel_ammo_progressbar_name,
956 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
957 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
961 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
963 float theAlpha = 1, a, b;
964 vector nade_color, picpos, numpos;
966 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
968 a = getstatf(STAT_NADE_BONUS);
969 b = getstatf(STAT_NADE_BONUS_SCORE);
971 if(autocvar_hud_panel_ammo_iconalign)
974 picpos = myPos + eX * 2 * mySize.y;
978 numpos = myPos + eX * mySize.y;
982 DrawNadeScoreBar(myPos, mySize, nade_color);
986 if(autocvar_hud_panel_ammo_text)
987 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
990 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
992 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
993 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
997 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
999 if(ammoType == ammo_none)
1002 // Initialize variables
1005 if(autocvar__hud_configure)
1007 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1011 ammo = getstati(GetAmmoStat(ammoType));
1015 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1016 myPos = myPos + (mySize - mySize * scale) * 0.5;
1017 mySize = mySize * scale;
1020 vector iconPos, textPos;
1021 if(autocvar_hud_panel_ammo_iconalign)
1023 iconPos = myPos + eX * 2 * mySize.y;
1029 textPos = myPos + eX * mySize.y;
1032 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1034 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1037 textColor = '0.2 0.95 0';
1039 textColor = '0 0 0';
1041 textColor = '0.8 0.04 0';
1043 textColor = '1 1 1';
1047 alpha = panel_fg_alpha;
1049 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1051 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1053 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1058 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1060 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1061 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1063 if(autocvar_hud_panel_ammo_text)
1064 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1066 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1069 float nade_prevstatus;
1070 float nade_prevframe;
1071 float nade_statuschange_time;
1074 if(hud != HUD_NORMAL) return;
1075 if(!autocvar__hud_configure)
1077 if(!autocvar_hud_panel_ammo) return;
1078 if(spectatee_status == -1) return;
1081 HUD_Panel_UpdateCvars();
1083 draw_beginBoldFont();
1087 mySize = panel_size;
1089 HUD_Panel_DrawBg(1);
1090 if(panel_bg_padding)
1092 pos += '1 1 0' * panel_bg_padding;
1093 mySize -= '2 2 0' * panel_bg_padding;
1096 float rows = 0, columns, row, column;
1097 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1098 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1099 float total_ammo_count;
1102 if (autocvar_hud_panel_ammo_onlycurrent)
1103 total_ammo_count = 1;
1105 total_ammo_count = AMMO_COUNT;
1110 if (nade_cnt != nade_prevframe)
1112 nade_statuschange_time = time;
1113 nade_prevstatus = nade_prevframe;
1114 nade_prevframe = nade_cnt;
1118 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1120 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1121 columns = ceil((total_ammo_count)/rows);
1122 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1124 vector offset = '0 0 0'; // fteqcc sucks
1126 if(ammo_size.x/ammo_size.y > 3)
1128 newSize = 3 * ammo_size.y;
1129 offset.x = ammo_size.x - newSize;
1130 pos.x += offset.x/2;
1131 ammo_size.x = newSize;
1135 newSize = 1/3 * ammo_size.x;
1136 offset.y = ammo_size.y - newSize;
1137 pos.y += offset.y/2;
1138 ammo_size.y = newSize;
1142 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1144 if(autocvar_hud_panel_ammo_onlycurrent)
1146 if(autocvar__hud_configure)
1148 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1155 (get_weaponinfo(switchweapon)).ammo_field,
1165 column = column + 1;
1172 for(i = 0; i < AMMO_COUNT; ++i)
1174 ammotype = GetAmmoFieldFromNum(i);
1176 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1179 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1187 column = column + 1;
1194 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1196 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1198 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1204 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1206 vector newPos = '0 0 0', newSize = '0 0 0';
1207 vector picpos, numpos;
1211 if(mySize.y/mySize.x > 2)
1213 newSize.y = 2 * mySize.x;
1214 newSize.x = mySize.x;
1216 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1221 newSize.x = 1/2 * mySize.y;
1222 newSize.y = mySize.y;
1224 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1228 if(icon_right_align)
1231 picpos = newPos + eY * newSize.x;
1236 numpos = newPos + eY * newSize.x;
1240 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1241 // make number smaller than icon, it looks better
1242 // reduce only y to draw numbers with different number of digits with the same y size
1243 numpos.y += newSize.y * ((1 - 0.7) / 2);
1245 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1249 if(mySize.x/mySize.y > 3)
1251 newSize.x = 3 * mySize.y;
1252 newSize.y = mySize.y;
1254 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1259 newSize.y = 1/3 * mySize.x;
1260 newSize.x = mySize.x;
1262 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1266 if(icon_right_align) // right align
1269 picpos = newPos + eX * 2 * newSize.y;
1273 numpos = newPos + eX * newSize.y;
1277 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1278 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1279 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1280 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1283 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1285 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1290 void HUD_Powerups(void)
1292 float strength_time, shield_time, superweapons_time;
1293 if(!autocvar__hud_configure)
1295 if(!autocvar_hud_panel_powerups) return;
1296 if(spectatee_status == -1) return;
1297 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1298 if (getstati(STAT_HEALTH) <= 0) return;
1300 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1301 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1302 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1304 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1305 superweapons_time = 99; // force max
1307 // prevent stuff to show up on mismatch that will be fixed next frame
1308 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1309 superweapons_time = 0;
1315 superweapons_time = 13;
1318 HUD_Panel_UpdateCvars();
1320 draw_beginBoldFont();
1324 mySize = panel_size;
1326 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1327 if(panel_bg_padding)
1329 pos += '1 1 0' * panel_bg_padding;
1330 mySize -= '2 2 0' * panel_bg_padding;
1333 float panel_ar = mySize.x/mySize.y;
1334 float is_vertical = (panel_ar < 1);
1335 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1337 float superweapons_is = -1;
1339 if(superweapons_time)
1344 superweapons_is = 0;
1346 superweapons_is = 2;
1351 superweapons_is = 1;
1353 superweapons_is = 2;
1357 // FIXME handle superweapons here
1358 if(superweapons_is == 0)
1360 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1362 mySize.x *= (1.0 / 3.0);
1363 superweapons_offset.x = mySize.x;
1364 if (autocvar_hud_panel_powerups_flip)
1365 shield_offset.x = 2*mySize.x;
1367 strength_offset.x = 2*mySize.x;
1371 mySize.y *= (1.0 / 3.0);
1372 superweapons_offset.y = mySize.y;
1373 if (autocvar_hud_panel_powerups_flip)
1374 shield_offset.y = 2*mySize.y;
1376 strength_offset.y = 2*mySize.y;
1381 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1384 if (autocvar_hud_panel_powerups_flip)
1385 shield_offset.x = mySize.x;
1387 strength_offset.x = mySize.x;
1392 if (autocvar_hud_panel_powerups_flip)
1393 shield_offset.y = mySize.y;
1395 strength_offset.y = mySize.y;
1399 float shield_baralign, strength_baralign, superweapons_baralign;
1400 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1402 if (autocvar_hud_panel_powerups_flip)
1404 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1405 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1406 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1407 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1411 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1412 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1413 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1414 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1417 if(superweapons_is == 0)
1419 superweapons_iconalign = strength_iconalign;
1420 superweapons_baralign = 2;
1422 else if(superweapons_is == 1)
1424 superweapons_offset = strength_offset;
1425 superweapons_iconalign = strength_iconalign;
1426 superweapons_baralign = strength_baralign;
1428 else // if(superweapons_is == 2)
1430 superweapons_offset = shield_offset;
1431 superweapons_iconalign = shield_iconalign;
1432 superweapons_baralign = shield_baralign;
1437 const float maxshield = 30;
1438 float shield = ceil(shield_time);
1439 if(autocvar_hud_panel_powerups_progressbar)
1440 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1441 if(autocvar_hud_panel_powerups_text)
1444 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1446 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1452 const float maxstrength = 30;
1453 float strength = ceil(strength_time);
1454 if(autocvar_hud_panel_powerups_progressbar)
1455 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1456 if(autocvar_hud_panel_powerups_text)
1459 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1461 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1465 if(superweapons_time)
1467 const float maxsuperweapons = 30;
1468 float superweapons = ceil(superweapons_time);
1469 if(autocvar_hud_panel_powerups_progressbar)
1470 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1471 if(autocvar_hud_panel_powerups_text)
1473 if(superweapons > 1)
1474 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1475 if(superweapons <= 5)
1476 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1483 // Health/armor (#3)
1486 // prev_* vars contain the health/armor at the previous FRAME
1487 // set to -1 when player is dead or was not playing
1488 float prev_health, prev_armor;
1489 float health_damagetime, armor_damagetime;
1490 float health_beforedamage, armor_beforedamage;
1491 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1492 float old_p_health, old_p_armor;
1493 float old_p_healthtime, old_p_armortime;
1494 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1495 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1496 float prev_p_health, prev_p_armor;
1498 void HUD_HealthArmor(void)
1500 float armor, health, fuel;
1501 if(!autocvar__hud_configure)
1503 if(!autocvar_hud_panel_healtharmor) return;
1504 if(hud != HUD_NORMAL) return;
1505 if(spectatee_status == -1) return;
1507 health = getstati(STAT_HEALTH);
1513 armor = getstati(STAT_ARMOR);
1515 // code to check for spectatee_status changes is in Ent_ClientData()
1516 // prev_p_health and prev_health can be set to -1 there
1518 if (prev_p_health == -1)
1521 health_beforedamage = 0;
1522 armor_beforedamage = 0;
1523 health_damagetime = 0;
1524 armor_damagetime = 0;
1525 prev_health = health;
1527 old_p_health = health;
1528 old_p_armor = armor;
1529 prev_p_health = health;
1530 prev_p_armor = armor;
1532 else if (prev_health == -1)
1534 //start the load effect
1535 health_damagetime = 0;
1536 armor_damagetime = 0;
1540 fuel = getstati(STAT_FUEL);
1549 HUD_Panel_UpdateCvars();
1552 mySize = panel_size;
1554 HUD_Panel_DrawBg(1);
1555 if(panel_bg_padding)
1557 pos += '1 1 0' * panel_bg_padding;
1558 mySize -= '2 2 0' * panel_bg_padding;
1561 float baralign = autocvar_hud_panel_healtharmor_baralign;
1562 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1564 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1565 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1566 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1569 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1574 float maxtotal = maxhealth + maxarmor;
1576 if(v.z) // NOT fully armored
1578 biggercount = "health";
1579 if(autocvar_hud_panel_healtharmor_progressbar)
1580 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1582 if(autocvar_hud_panel_healtharmor_text)
1583 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1587 biggercount = "armor";
1588 if(autocvar_hud_panel_healtharmor_progressbar)
1589 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1591 if(autocvar_hud_panel_healtharmor_text)
1592 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1594 if(autocvar_hud_panel_healtharmor_text)
1595 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1598 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1602 float panel_ar = mySize.x/mySize.y;
1603 float is_vertical = (panel_ar < 1);
1604 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1605 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1608 if (autocvar_hud_panel_healtharmor_flip)
1609 health_offset.x = mySize.x;
1611 armor_offset.x = mySize.x;
1616 if (autocvar_hud_panel_healtharmor_flip)
1617 health_offset.y = mySize.y;
1619 armor_offset.y = mySize.y;
1622 float health_baralign, armor_baralign, fuel_baralign;
1623 float health_iconalign, armor_iconalign;
1624 if (autocvar_hud_panel_healtharmor_flip)
1626 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1627 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1628 fuel_baralign = health_baralign;
1629 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1630 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1634 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1635 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1636 fuel_baralign = armor_baralign;
1637 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1638 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1643 if(autocvar_hud_panel_healtharmor_progressbar)
1645 float p_health, pain_health_alpha;
1647 pain_health_alpha = 1;
1648 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1650 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1652 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1654 if (time - old_p_healthtime < 1)
1655 old_p_health = prev_p_health;
1657 old_p_health = prev_health;
1658 old_p_healthtime = time;
1660 if (time - old_p_healthtime < 1)
1662 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1663 prev_p_health = p_health;
1666 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1668 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1670 if (time - health_damagetime >= 1)
1671 health_beforedamage = prev_health;
1672 health_damagetime = time;
1674 if (time - health_damagetime < 1)
1676 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1677 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1680 prev_health = health;
1682 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1684 float BLINK_FACTOR = 0.15;
1685 float BLINK_BASE = 0.85;
1686 float BLINK_FREQ = 9;
1687 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1690 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1692 if(autocvar_hud_panel_healtharmor_text)
1693 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1698 if(autocvar_hud_panel_healtharmor_progressbar)
1702 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1704 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1706 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1708 if (time - old_p_armortime < 1)
1709 old_p_armor = prev_p_armor;
1711 old_p_armor = prev_armor;
1712 old_p_armortime = time;
1714 if (time - old_p_armortime < 1)
1716 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1717 prev_p_armor = p_armor;
1720 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1722 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1724 if (time - armor_damagetime >= 1)
1725 armor_beforedamage = prev_armor;
1726 armor_damagetime = time;
1728 if (time - armor_damagetime < 1)
1730 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1731 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1736 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1738 if(autocvar_hud_panel_healtharmor_text)
1739 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1745 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1749 mySize.x *= 2; //restore full panel size
1750 else if (panel_ar < 1/4)
1751 mySize.y *= 2; //restore full panel size
1752 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1757 // Notification area (#4)
1760 void HUD_Notify_Push(string icon, string attacker, string victim)
1768 if (notify_index == -1)
1769 notify_index = NOTIFY_MAX_ENTRIES-1;
1772 if (notify_attackers[notify_index])
1773 strunzone(notify_attackers[notify_index]);
1775 if (notify_victims[notify_index])
1776 strunzone(notify_victims[notify_index]);
1778 if (notify_icons[notify_index])
1779 strunzone(notify_icons[notify_index]);
1781 // Allocate new strings
1784 notify_attackers[notify_index] = strzone(attacker);
1785 notify_victims[notify_index] = strzone(victim);
1789 // In case of a notification without a victim, the attacker
1790 // is displayed on the victim's side. Instead of special
1791 // treatment later on, we can simply switch them here.
1792 notify_attackers[notify_index] = string_null;
1793 notify_victims[notify_index] = strzone(attacker);
1796 notify_icons[notify_index] = strzone(icon);
1797 notify_times[notify_index] = time;
1800 void HUD_Notify(void)
1802 if (!autocvar__hud_configure)
1803 if (!autocvar_hud_panel_notify)
1806 HUD_Panel_UpdateCvars();
1807 HUD_Panel_DrawBg(1);
1809 if (!autocvar__hud_configure)
1810 if (notify_count == 0)
1817 if (panel_bg_padding)
1819 pos += '1 1 0' * panel_bg_padding;
1820 size -= '2 2 0' * panel_bg_padding;
1823 float fade_start = max(0, autocvar_hud_panel_notify_time);
1824 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1825 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1827 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1828 float entry_height = size.y / entry_count;
1830 float panel_width_half = size.x * 0.5;
1831 float icon_width_half = entry_height * icon_aspect / 2;
1832 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1834 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1835 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1836 vector icon_left = eX * (panel_width_half - icon_width_half);
1837 vector attacker_right = eX * name_maxwidth;
1838 vector victim_left = eX * (size.x - name_maxwidth);
1840 vector attacker_pos, victim_pos, icon_pos;
1841 string attacker, victim, icon;
1842 float i, j, count, step, limit, alpha;
1844 if (autocvar_hud_panel_notify_flip)
1846 // Order items from the top down
1849 limit = entry_count;
1853 // Order items from the bottom up
1854 i = entry_count - 1;
1859 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1861 if(autocvar__hud_configure)
1863 attacker = sprintf(_("Player %d"), count + 1);
1864 victim = sprintf(_("Player %d"), count + 2);
1865 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1866 alpha = bound(0, 1.2 - count / entry_count, 1);
1870 if (j == NOTIFY_MAX_ENTRIES)
1873 if (notify_times[j] + fade_start > time)
1875 else if (fade_time != 0)
1877 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1884 attacker = notify_attackers[j];
1885 victim = notify_victims[j];
1886 icon = notify_icons[j];
1889 if (icon != "" && victim != "")
1891 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1893 icon_pos = pos + icon_left + eY * i * entry_height;
1894 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1896 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1897 victim_pos = pos + victim_left + name_top;
1898 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1902 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1903 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1904 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1909 notify_count = count;
1915 string seconds_tostring(float sec)
1918 minutes = floor(sec / 60);
1920 sec -= minutes * 60;
1921 return sprintf("%d:%02d", minutes, sec);
1924 void HUD_Timer(void)
1926 if(!autocvar__hud_configure)
1928 if(!autocvar_hud_panel_timer) return;
1931 HUD_Panel_UpdateCvars();
1933 draw_beginBoldFont();
1937 mySize = panel_size;
1939 HUD_Panel_DrawBg(1);
1940 if(panel_bg_padding)
1942 pos += '1 1 0' * panel_bg_padding;
1943 mySize -= '2 2 0' * panel_bg_padding;
1947 float timelimit, elapsedTime, timeleft, minutesLeft;
1949 timelimit = getstatf(STAT_TIMELIMIT);
1951 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1952 timeleft = ceil(timeleft);
1954 minutesLeft = floor(timeleft / 60);
1957 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1958 timer_color = '1 1 1'; //white
1959 else if(minutesLeft >= 1)
1960 timer_color = '1 1 0'; //yellow
1962 timer_color = '1 0 0'; //red
1964 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1965 if (time < getstatf(STAT_GAMESTARTTIME)) {
1966 //while restart is still active, show 00:00
1967 timer = seconds_tostring(0);
1969 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1970 timer = seconds_tostring(elapsedTime);
1973 timer = seconds_tostring(timeleft);
1976 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1983 void HUD_Radar(void)
1985 if (!autocvar__hud_configure)
1987 if (hud_panel_radar_maximized)
1989 if (!hud_draw_maximized) return;
1993 if (autocvar_hud_panel_radar == 0) return;
1994 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1995 if(radar_panel_modified)
1997 panel.update_time = time; // forces reload of panel attributes
1998 radar_panel_modified = false;
2003 HUD_Panel_UpdateCvars();
2007 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2009 panel_size = autocvar_hud_panel_radar_maximized_size;
2010 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2011 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2012 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2013 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2016 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2017 if(precache_pic(panel_bg) == "")
2018 panel_bg = "gfx/hud/default/border_default"; // fallback
2019 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2020 radar_panel_modified = true;
2021 if(panel.current_panel_bg)
2022 strunzone(panel.current_panel_bg);
2023 panel.current_panel_bg = strzone(panel_bg);
2025 switch(hud_panel_radar_maximized_zoommode)
2029 f = current_zoomfraction;
2032 f = 1 - current_zoomfraction;
2042 switch(hud_panel_radar_maximized_rotation)
2045 teamradar_angle = view_angles.y - 90;
2048 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2052 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2054 switch(hud_panel_radar_zoommode)
2058 f = current_zoomfraction;
2061 f = 1 - current_zoomfraction;
2071 switch(hud_panel_radar_rotation)
2074 teamradar_angle = view_angles.y - 90;
2077 teamradar_angle = 90 * hud_panel_radar_rotation;
2084 mySize = panel_size;
2086 HUD_Panel_DrawBg(1);
2087 if(panel_bg_padding)
2089 pos += '1 1 0' * panel_bg_padding;
2090 mySize -= '2 2 0' * panel_bg_padding;
2095 float scale2d, normalsize, bigsize;
2097 teamradar_origin2d = pos + 0.5 * mySize;
2098 teamradar_size2d = mySize;
2100 if(minimapname == "")
2103 teamradar_loadcvars();
2105 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2106 teamradar_size2d = mySize;
2108 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2110 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2111 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2113 // max-min distance must fit the radar in any rotation
2114 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2118 vector c0, c1, c2, c3, span;
2119 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2120 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2121 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2122 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2124 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2125 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2127 // max-min distance must fit the radar in x=x, y=y
2129 teamradar_size2d.x * scale2d / (1.05 * span.x),
2130 teamradar_size2d.y * scale2d / (1.05 * span.y)
2134 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2135 if(bigsize > normalsize)
2136 normalsize = bigsize;
2140 + (1 - f) * normalsize;
2141 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2143 + (1 - f) * view_origin);
2152 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2154 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2155 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2156 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2157 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2158 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2160 color2 = GetPlayerColor(tm.sv_entnum);
2161 //if(color == NUM_SPECTATOR || color == color2)
2162 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2164 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2166 drawresetcliparea();
2171 void HUD_UpdatePlayerTeams();
2172 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2175 entity tm = world, pl;
2176 float SCOREPANEL_MAX_ENTRIES = 6;
2177 float SCOREPANEL_ASPECTRATIO = 2;
2178 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2179 vector fontsize = '1 1 0' * (mySize.y/entries);
2181 vector rgb, score_color;
2183 score_color = '1 1 1';
2185 float name_size = mySize.x*0.75;
2186 float spacing_size = mySize.x*0.04;
2187 const float highlight_alpha = 0.2;
2188 float i = 0, me_printed = 0, first_pl = 0;
2190 if (autocvar__hud_configure)
2192 float players_per_team = 0;
2195 // show team scores in the first line
2196 float score_size = mySize.x / team_count;
2197 players_per_team = max(2, ceil((entries - 1) / team_count));
2198 for(i=0; i<team_count; ++i) {
2199 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2200 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2201 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2204 pos.y += fontsize.y;
2206 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2207 for (i=first_pl; i<entries; ++i)
2209 //simulate my score is lower than all displayed players,
2210 //so that I don't appear at all showing pure rankings.
2211 //This is to better show the difference between the 2 ranking views
2212 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2215 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2216 s = GetPlayerName(player_localnum);
2221 s = sprintf(_("Player %d"), i + 1 - first_pl);
2226 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2227 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2228 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2229 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2230 pos.y += fontsize.y;
2235 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2236 HUD_UpdatePlayerTeams();
2239 // show team scores in the first line
2240 float score_size = mySize.x / team_count;
2241 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2242 if(tm.team == NUM_SPECTATOR)
2244 if (tm.team == myteam)
2245 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2246 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2250 pos.y += fontsize.y;
2251 tm = teams.sort_next;
2256 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2258 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2261 if (i == entries-1 && !me_printed && pl != me)
2262 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2264 for (pl = me.sort_next; pl; pl = pl.sort_next)
2265 if (pl.team != NUM_SPECTATOR)
2269 rgb = '1 1 0'; //not last but not among the leading players: yellow
2271 rgb = '1 0 0'; //last: red
2278 rgb = '0 1 0'; //first: green
2280 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2283 score_color = Team_ColorRGB(pl.team) * 0.8;
2284 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2285 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2286 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2287 pos.y += fontsize.y;
2290 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2293 void HUD_Score(void)
2295 if(!autocvar__hud_configure)
2297 if(!autocvar_hud_panel_score) return;
2298 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2301 HUD_Panel_UpdateCvars();
2304 mySize = panel_size;
2306 HUD_Panel_DrawBg(1);
2307 if(panel_bg_padding)
2309 pos += '1 1 0' * panel_bg_padding;
2310 mySize -= '2 2 0' * panel_bg_padding;
2313 float score, distribution = 0;
2315 vector distribution_color;
2318 me = playerslots[player_localentnum - 1];
2320 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2321 string timer, distrtimer;
2323 pl = players.sort_next;
2326 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2327 if(pl.scores[ps_primary] == 0)
2330 score = me.(scores[ps_primary]);
2331 timer = TIME_ENCODED_TOSTRING(score);
2333 draw_beginBoldFont();
2334 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2335 // distribution display
2336 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2338 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2340 if (distribution <= 0) {
2341 distribution_color = '0 1 0';
2345 distribution_color = '1 0 0';
2348 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2350 // race record display
2351 if (distribution <= 0)
2352 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2353 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2355 } else if (!teamplay) { // non-teamgames
2356 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2358 HUD_Score_Rankings(pos, mySize, me);
2361 // me vector := [team/connected frags id]
2362 pl = players.sort_next;
2366 if(autocvar__hud_configure)
2369 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2373 score = me.(scores[ps_primary]);
2374 if(autocvar__hud_configure)
2377 if(distribution >= 5)
2378 distribution_color = eY;
2379 else if(distribution >= 0)
2380 distribution_color = '1 1 1';
2381 else if(distribution >= -5)
2382 distribution_color = '1 1 0';
2384 distribution_color = eX;
2386 string distribution_str;
2387 distribution_str = ftos(distribution);
2388 draw_beginBoldFont();
2389 if (distribution >= 0)
2391 if (distribution > 0)
2392 distribution_str = strcat("+", distribution_str);
2393 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2395 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2396 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2398 } else { // teamgames
2399 float row, column, rows = 0, columns = 0;
2400 vector offset = '0 0 0';
2401 vector score_pos, score_size; //for scores other than myteam
2402 if(autocvar_hud_panel_score_rankings)
2404 HUD_Score_Rankings(pos, mySize, me);
2407 if(spectatee_status == -1)
2409 rows = HUD_GetRowCount(team_count, mySize, 3);
2410 columns = ceil(team_count/rows);
2411 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2414 if(score_size.x/score_size.y > 3)
2416 newSize = 3 * score_size.y;
2417 offset.x = score_size.x - newSize;
2418 pos.x += offset.x/2;
2419 score_size.x = newSize;
2423 newSize = 1/3 * score_size.x;
2424 offset.y = score_size.y - newSize;
2425 pos.y += offset.y/2;
2426 score_size.y = newSize;
2430 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2432 float max_fragcount;
2433 max_fragcount = -99;
2434 draw_beginBoldFont();
2436 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2437 if(tm.team == NUM_SPECTATOR)
2439 score = tm.(teamscores[ts_primary]);
2440 if(autocvar__hud_configure)
2443 if (score > max_fragcount)
2444 max_fragcount = score;
2446 if (spectatee_status == -1)
2448 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2449 if (max_fragcount == score)
2450 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2451 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2459 else if(tm.team == myteam) {
2460 if (max_fragcount == score)
2461 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2462 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2464 if (max_fragcount == score)
2465 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2466 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2476 void HUD_RaceTimer (void)
2478 if(!autocvar__hud_configure)
2480 if(!autocvar_hud_panel_racetimer) return;
2481 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2482 if(spectatee_status == -1) return;
2485 HUD_Panel_UpdateCvars();
2487 draw_beginBoldFont();
2491 mySize = panel_size;
2493 HUD_Panel_DrawBg(1);
2494 if(panel_bg_padding)
2496 pos += '1 1 0' * panel_bg_padding;
2497 mySize -= '2 2 0' * panel_bg_padding;
2500 // always force 4:1 aspect
2501 vector newSize = '0 0 0';
2502 if(mySize.x/mySize.y > 4)
2504 newSize.x = 4 * mySize.y;
2505 newSize.y = mySize.y;
2507 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2511 newSize.y = 1/4 * mySize.x;
2512 newSize.x = mySize.x;
2514 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2519 string s, forcetime;
2521 if(autocvar__hud_configure)
2524 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2525 s = _("^1Intermediate 1 (+15.42)");
2526 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2527 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2528 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2530 else if(race_checkpointtime)
2532 a = bound(0, 2 - (time - race_checkpointtime), 1);
2535 if(a > 0) // just hit a checkpoint?
2537 if(race_checkpoint != 254)
2539 if(race_time && race_previousbesttime)
2540 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2542 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2544 forcetime = TIME_ENCODED_TOSTRING(race_time);
2549 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2551 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2552 if(a > 0) // next one?
2554 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2559 if(s != "" && a > 0)
2561 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2564 if(race_penaltytime)
2566 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2569 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2570 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2576 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2577 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2582 if(race_laptime && race_checkpoint != 255)
2584 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2585 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2590 if(race_mycheckpointtime)
2592 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2593 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2594 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2596 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2598 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2599 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2600 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2603 if(race_penaltytime && !race_penaltyaccumulator)
2605 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2606 a = bound(0, (1 + t - time), 1);
2610 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2612 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2613 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2623 float vote_yescount;
2626 float vote_highlighted; // currently selected vote
2628 float vote_active; // is there an active vote?
2629 float vote_prev; // previous state of vote_active to check for a change
2631 float vote_change; // "time" when vote_active changed
2635 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2638 if (autocvar__hud_configure)
2642 print(_("^1You must answer before entering hud configure mode\n"));
2643 cvar_set("_hud_configure", "0");
2645 if(vote_called_vote)
2646 strunzone(vote_called_vote);
2647 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2648 uid2name_dialog = 1;
2651 if(!autocvar__hud_configure)
2653 if(!autocvar_hud_panel_vote) return;
2655 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2656 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2658 if(panel_bg_alpha_str == "") {
2659 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2661 panel_bg_alpha = stof(panel_bg_alpha_str);
2672 if(vote_active != vote_prev) {
2674 vote_prev = vote_active;
2677 if(vote_active || autocvar__hud_configure)
2678 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2680 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2685 HUD_Panel_UpdateCvars();
2689 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2690 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2693 // these must be below above block
2696 mySize = panel_size;
2698 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2699 HUD_Panel_DrawBg(a);
2700 a = panel_fg_alpha * a;
2702 if(panel_bg_padding)
2704 pos += '1 1 0' * panel_bg_padding;
2705 mySize -= '2 2 0' * panel_bg_padding;
2708 // always force 3:1 aspect
2709 vector newSize = '0 0 0';
2710 if(mySize.x/mySize.y > 3)
2712 newSize.x = 3 * mySize.y;
2713 newSize.y = mySize.y;
2715 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2719 newSize.y = 1/3 * mySize.x;
2720 newSize.x = mySize.x;
2722 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2726 s = _("A vote has been called for:");
2728 s = _("Allow servers to store and display your name?");
2729 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2730 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2731 if(autocvar__hud_configure)
2732 s = _("^1Configure the HUD");
2733 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2735 // print the yes/no counts
2736 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2737 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2738 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2739 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2741 // draw the progress bar backgrounds
2742 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2744 // draw the highlights
2745 if(vote_highlighted == 1) {
2746 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2747 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2749 else if(vote_highlighted == -1) {
2750 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2751 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2754 // draw the progress bars
2755 if(vote_yescount && vote_needed)
2757 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2758 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2761 if(vote_nocount && vote_needed)
2763 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2764 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2767 drawresetcliparea();
2770 // Mod icons panel (#10)
2773 float mod_active; // is there any active mod icon?
2775 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2779 vector color = '0 0 0';
2783 stat = getstati(STAT_REDALIVE);
2784 pic = "player_red.tga";
2788 stat = getstati(STAT_BLUEALIVE);
2789 pic = "player_blue.tga";
2793 stat = getstati(STAT_YELLOWALIVE);
2794 pic = "player_yellow.tga";
2799 stat = getstati(STAT_PINKALIVE);
2800 pic = "player_pink.tga";
2805 if(mySize.x/mySize.y > aspect_ratio)
2807 i = aspect_ratio * mySize.y;
2808 myPos.x = myPos.x + (mySize.x - i) / 2;
2813 i = 1/aspect_ratio * mySize.x;
2814 myPos.y = myPos.y + (mySize.y - i) / 2;
2820 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2821 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2824 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2827 // Clan Arena and Freeze Tag HUD modicons
2828 void HUD_Mod_CA(vector myPos, vector mySize)
2830 mod_active = 1; // required in each mod function that always shows something
2833 if(gametype == MAPINFO_TYPE_CA)
2834 layout = autocvar_hud_panel_modicons_ca_layout;
2835 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2836 layout = autocvar_hud_panel_modicons_freezetag_layout;
2837 float rows, columns, aspect_ratio;
2838 aspect_ratio = (layout) ? 2 : 1;
2839 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2840 columns = ceil(team_count/rows);
2843 float row = 0, column = 0;
2844 vector pos, itemSize;
2845 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2846 for(i=0; i<team_count; ++i)
2848 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2850 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2861 // CTF HUD modicon section
2862 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2863 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2864 int redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2866 void HUD_Mod_CTF_Reset(void)
2868 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2869 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2870 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2873 void HUD_Mod_CTF(vector pos, vector mySize)
2875 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2877 float f; // every function should have that
2879 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2880 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2881 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2882 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2883 float fs, fs2, fs3, size1, size2;
2886 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2887 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2888 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2889 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2890 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2892 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2894 if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
2899 if(autocvar__hud_configure)
2907 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2910 // when status CHANGES, set old status into prevstatus and current status into status
2911 if (redflag != redflag_prevframe)
2913 redflag_statuschange_time = time;
2914 redflag_prevstatus = redflag_prevframe;
2915 redflag_prevframe = redflag;
2918 if (blueflag != blueflag_prevframe)
2920 blueflag_statuschange_time = time;
2921 blueflag_prevstatus = blueflag_prevframe;
2922 blueflag_prevframe = blueflag;
2925 if (yellowflag != yellowflag_prevframe)
2927 yellowflag_statuschange_time = time;
2928 yellowflag_prevstatus = yellowflag_prevframe;
2929 yellowflag_prevframe = yellowflag;
2932 if (pinkflag != pinkflag_prevframe)
2934 pinkflag_statuschange_time = time;
2935 pinkflag_prevstatus = pinkflag_prevframe;
2936 pinkflag_prevframe = pinkflag;
2939 if (neutralflag != neutralflag_prevframe)
2941 neutralflag_statuschange_time = time;
2942 neutralflag_prevstatus = neutralflag_prevframe;
2943 neutralflag_prevframe = neutralflag;
2946 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2947 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2948 yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
2949 pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
2950 neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
2952 const float BLINK_FACTOR = 0.15;
2953 const float BLINK_BASE = 0.85;
2955 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2957 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2959 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2961 string red_icon, red_icon_prevstatus;
2962 int red_alpha, red_alpha_prevstatus;
2963 red_alpha = red_alpha_prevstatus = 1;
2966 case 1: red_icon = "flag_red_taken"; break;
2967 case 2: red_icon = "flag_red_lost"; break;
2968 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2970 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2971 red_icon = "flag_red_shielded";
2973 red_icon = string_null;
2976 switch(redflag_prevstatus)
2978 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2979 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2980 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2983 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2984 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2985 red_icon_prevstatus = "flag_red_shielded";
2987 red_icon_prevstatus = string_null;
2991 string blue_icon, blue_icon_prevstatus;
2992 int blue_alpha, blue_alpha_prevstatus;
2993 blue_alpha = blue_alpha_prevstatus = 1;
2996 case 1: blue_icon = "flag_blue_taken"; break;
2997 case 2: blue_icon = "flag_blue_lost"; break;
2998 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3000 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
3001 blue_icon = "flag_blue_shielded";
3003 blue_icon = string_null;
3006 switch(blueflag_prevstatus)
3008 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3009 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3010 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3013 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3014 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
3015 blue_icon_prevstatus = "flag_blue_shielded";
3017 blue_icon_prevstatus = string_null;
3021 string yellow_icon, yellow_icon_prevstatus;
3022 int yellow_alpha, yellow_alpha_prevstatus;
3023 yellow_alpha = yellow_alpha_prevstatus = 1;
3026 case 1: yellow_icon = "flag_yellow_taken"; break;
3027 case 2: yellow_icon = "flag_yellow_lost"; break;
3028 case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3030 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
3031 yellow_icon = "flag_yellow_shielded";
3033 yellow_icon = string_null;
3036 switch(yellowflag_prevstatus)
3038 case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
3039 case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
3040 case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3043 yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
3044 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
3045 yellow_icon_prevstatus = "flag_yellow_shielded";
3047 yellow_icon_prevstatus = string_null;
3051 string pink_icon, pink_icon_prevstatus;
3052 int pink_alpha, pink_alpha_prevstatus;
3053 pink_alpha = pink_alpha_prevstatus = 1;
3056 case 1: pink_icon = "flag_pink_taken"; break;
3057 case 2: pink_icon = "flag_pink_lost"; break;
3058 case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3060 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
3061 pink_icon = "flag_pink_shielded";
3063 pink_icon = string_null;
3066 switch(pinkflag_prevstatus)
3068 case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
3069 case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
3070 case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3073 pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
3074 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
3075 pink_icon_prevstatus = "flag_pink_shielded";
3077 pink_icon_prevstatus = string_null;
3081 string neutral_icon, neutral_icon_prevstatus;
3082 int neutral_alpha, neutral_alpha_prevstatus;
3083 neutral_alpha = neutral_alpha_prevstatus = 1;
3086 case 1: neutral_icon = "flag_neutral_taken"; break;
3087 case 2: neutral_icon = "flag_neutral_lost"; break;
3088 case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3090 if((stat_items & CTF_SHIELDED))
3091 neutral_icon = "flag_neutral_shielded";
3093 neutral_icon = string_null;
3096 switch(neutralflag_prevstatus)
3098 case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
3099 case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
3100 case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3102 if(neutralflag == 3)
3103 neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
3104 else if((stat_items & CTF_SHIELDED))
3105 neutral_icon_prevstatus = "flag_neutral_shielded";
3107 neutral_icon_prevstatus = string_null;
3113 // hacky, but these aren't needed
3114 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3117 else switch(team_count)
3120 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3121 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3122 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3125 if(mySize_x > mySize_y)
3146 blueflag_pos = pos + eX * fs2 * size1;
3147 yellowflag_pos = pos - eX * fs2 * size1;
3148 pinkflag_pos = pos + eX * fs3 * size1;
3153 redflag_pos = pos + eX * fs2 * size1;
3155 yellowflag_pos = pos - eX * fs2 * size1;
3156 pinkflag_pos = pos + eX * fs3 * size1;
3161 redflag_pos = pos + eX * fs3 * size1;
3162 blueflag_pos = pos - eX * fs2 * size1;
3163 yellowflag_pos = pos;
3164 pinkflag_pos = pos + eX * fs2 * size1;
3169 redflag_pos = pos - eX * fs2 * size1;
3170 blueflag_pos = pos + eX * fs3 * size1;
3171 yellowflag_pos = pos + eX * fs2 * size1;
3176 neutralflag_pos = pos;
3177 flag_size = e1 * fs * size1 + e2 * size2;
3179 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3180 if(red_icon_prevstatus && f < 1)
3181 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3183 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3185 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3186 if(blue_icon_prevstatus && f < 1)
3187 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3189 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3191 f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
3192 if(yellow_icon_prevstatus && f < 1)
3193 drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3195 drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
3197 f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
3198 if(pink_icon_prevstatus && f < 1)
3199 drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3201 drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
3203 f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
3204 if(neutral_icon_prevstatus && f < 1)
3205 drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3207 drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
3210 // Keyhunt HUD modicon section
3213 void HUD_Mod_KH(vector pos, vector mySize)
3215 mod_active = 1; // keyhunt should never hide the mod icons panel
3217 // Read current state
3219 float state = getstati(STAT_KH_KEYS);
3221 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3222 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3224 for(i = 0; i < 4; ++i)
3226 key_state = (bitshift(state, i * -5) & 31) - 1;
3239 case NUM_TEAM_1: ++team1_keys; break;
3240 case NUM_TEAM_2: ++team2_keys; break;
3241 case NUM_TEAM_3: ++team3_keys; break;
3242 case NUM_TEAM_4: ++team4_keys; break;
3243 case 29: ++dropped_keys; break;
3249 // Calculate slot measurements
3253 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3255 // Quadratic arrangement
3256 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3258 KH_SLOTS[1] = pos + eX * slot_size.x;
3259 KH_SLOTS[2] = pos + eY * slot_size.y;
3260 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3264 if(mySize.x > mySize.y)
3266 // Horizontal arrangement
3267 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3268 for(i = 0; i < all_keys; ++i)
3269 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3273 // Vertical arrangement
3274 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3275 for(i = 0; i < all_keys; ++i)
3276 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3280 // Make icons blink in case of RUN HERE
3282 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3289 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3290 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3291 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3292 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3300 if(myteam == NUM_TEAM_1 && carrying_keys)
3302 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3306 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3309 if(myteam == NUM_TEAM_2 && carrying_keys)
3311 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3315 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3318 if(myteam == NUM_TEAM_3 && carrying_keys)
3320 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3324 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3327 if(myteam == NUM_TEAM_4 && carrying_keys)
3329 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3333 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3335 while(dropped_keys--)
3336 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3339 // Keepaway HUD mod icon
3340 float kaball_prevstatus; // last remembered status
3341 float kaball_statuschange_time; // time when the status changed
3343 // we don't need to reset for keepaway since it immediately
3344 // autocorrects prevstatus as to if the player has the ball or not
3346 void HUD_Mod_Keepaway(vector pos, vector mySize)
3348 mod_active = 1; // keepaway should always show the mod HUD
3350 float BLINK_FACTOR = 0.15;
3351 float BLINK_BASE = 0.85;
3352 float BLINK_FREQ = 5;
3353 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3355 float stat_items = getstati(STAT_ITEMS, 0, 24);
3356 float kaball = (stat_items/IT_KEY1) & 1;
3358 if(kaball != kaball_prevstatus)
3360 kaball_statuschange_time = time;
3361 kaball_prevstatus = kaball;
3364 vector kaball_pos, kaball_size;
3366 if(mySize.x > mySize.y) {
3367 kaball_pos = pos + eX * 0.25 * mySize.x;
3368 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3370 kaball_pos = pos + eY * 0.25 * mySize.y;
3371 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3374 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3375 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3377 if(kaball_prevstatus && f < 1)
3378 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3381 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3385 // Nexball HUD mod icon
3386 void HUD_Mod_NexBall(vector pos, vector mySize)
3388 float stat_items, nb_pb_starttime, dt, p;
3390 stat_items = getstati(STAT_ITEMS, 0, 24);
3391 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3393 if (stat_items & IT_KEY1)
3398 //Manage the progress bar if any
3399 if (nb_pb_starttime > 0)
3401 dt = (time - nb_pb_starttime) % nb_pb_period;
3402 // one period of positive triangle
3403 p = 2 * dt / nb_pb_period;
3407 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3410 if (stat_items & IT_KEY1)
3411 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3414 // Race/CTS HUD mod icons
3415 float crecordtime_prev; // last remembered crecordtime
3416 float crecordtime_change_time; // time when crecordtime last changed
3417 float srecordtime_prev; // last remembered srecordtime
3418 float srecordtime_change_time; // time when srecordtime last changed
3420 float race_status_time;
3421 float race_status_prev;
3422 string race_status_name_prev;
3423 void HUD_Mod_Race(vector pos, vector mySize)
3425 mod_active = 1; // race should never hide the mod icons panel
3427 me = playerslots[player_localnum];
3429 float f; // yet another function has this
3430 score = me.(scores[ps_primary]);
3432 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3433 return; // no records in the actual race
3435 // clientside personal record
3437 if(gametype == MAPINFO_TYPE_CTS)
3441 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3443 if(score && (score < t || !t)) {
3444 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3445 if(autocvar_cl_autodemo_delete_keeprecords)
3447 f = autocvar_cl_autodemo_delete;
3449 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3453 if(t != crecordtime_prev) {
3454 crecordtime_prev = t;
3455 crecordtime_change_time = time;
3458 vector textPos, medalPos;
3460 if(mySize.x > mySize.y) {
3461 // text on left side
3462 squareSize = min(mySize.y, mySize.x/2);
3463 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3464 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3467 squareSize = min(mySize.x, mySize.y/2);
3468 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3469 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3472 f = time - crecordtime_change_time;
3475 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3481 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3485 t = race_server_record;
3486 if(t != srecordtime_prev) {
3487 srecordtime_prev = t;
3488 srecordtime_change_time = time;
3490 f = time - srecordtime_change_time;
3493 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3494 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3496 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3497 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3498 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3499 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3502 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3503 race_status_time = time + 5;
3504 race_status_prev = race_status;
3505 if (race_status_name_prev)
3506 strunzone(race_status_name_prev);
3507 race_status_name_prev = strzone(race_status_name);
3512 a = bound(0, race_status_time - time, 1);
3515 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3519 rank = race_CheckName(race_status_name);
3523 rankname = count_ordinal(rank);
3526 namepos = medalPos + '0 0.8 0' * squareSize;
3528 rankpos = medalPos + '0 0.15 0' * squareSize;
3530 if(race_status == 0)
3531 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3532 else if(race_status == 1) {
3533 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3534 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3535 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3536 } else if(race_status == 2) {
3537 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3538 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3540 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3541 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3542 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3543 } else if(race_status == 3) {
3544 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3545 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3546 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3549 if (race_status_time - time <= 0) {
3550 race_status_prev = -1;
3552 if(race_status_name)
3553 strunzone(race_status_name);
3554 race_status_name = string_null;
3555 if(race_status_name_prev)
3556 strunzone(race_status_name_prev);
3557 race_status_name_prev = string_null;
3561 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3565 vector color = '0 0 0';
3569 stat = getstatf(STAT_DOM_PPS_RED);
3570 pic = "dom_icon_red";
3574 stat = getstatf(STAT_DOM_PPS_BLUE);
3575 pic = "dom_icon_blue";
3579 stat = getstatf(STAT_DOM_PPS_YELLOW);
3580 pic = "dom_icon_yellow";
3585 stat = getstatf(STAT_DOM_PPS_PINK);
3586 pic = "dom_icon_pink";
3590 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3592 if(mySize.x/mySize.y > aspect_ratio)
3594 i = aspect_ratio * mySize.y;
3595 myPos.x = myPos.x + (mySize.x - i) / 2;
3600 i = 1/aspect_ratio * mySize.x;
3601 myPos.y = myPos.y + (mySize.y - i) / 2;
3605 if (layout) // show text too
3608 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3609 if (layout == 2) // average pps
3610 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3611 else // percentage of average pps
3612 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3616 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3619 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3620 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621 drawresetcliparea();
3625 void HUD_Mod_Dom(vector myPos, vector mySize)
3627 mod_active = 1; // required in each mod function that always shows something
3629 int layout = autocvar_hud_panel_modicons_dom_layout;
3630 float rows, columns, aspect_ratio;
3631 aspect_ratio = (layout) ? 3 : 1;
3632 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3633 columns = ceil(team_count/rows);
3636 float row = 0, column = 0;
3637 vector pos, itemSize;
3638 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3639 for(i=0; i<team_count; ++i)
3641 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3643 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3654 void HUD_ModIcons_SetFunc()
3658 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3659 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3660 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3661 case MAPINFO_TYPE_CTS:
3662 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3663 case MAPINFO_TYPE_CA:
3664 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3665 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3666 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3670 float mod_prev; // previous state of mod_active to check for a change
3672 float mod_change; // "time" when mod_active changed
3674 void HUD_ModIcons(void)
3676 if(!autocvar__hud_configure)
3678 if(!autocvar_hud_panel_modicons) return;
3679 if(!HUD_ModIcons_GameType) return;
3682 HUD_Panel_UpdateCvars();
3684 draw_beginBoldFont();
3686 if(mod_active != mod_prev) {
3688 mod_prev = mod_active;
3691 if(mod_active || autocvar__hud_configure)
3692 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3694 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3697 HUD_Panel_DrawBg(mod_alpha);
3699 if(panel_bg_padding)
3701 panel_pos += '1 1 0' * panel_bg_padding;
3702 panel_size -= '2 2 0' * panel_bg_padding;
3705 if(autocvar__hud_configure)
3706 HUD_Mod_CTF(panel_pos, panel_size);
3708 HUD_ModIcons_GameType(panel_pos, panel_size);
3713 // Draw pressed keys (#11)
3715 void HUD_PressedKeys(void)
3717 if(!autocvar__hud_configure)
3719 if(!autocvar_hud_panel_pressedkeys) return;
3720 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3723 HUD_Panel_UpdateCvars();
3726 mySize = panel_size;
3728 HUD_Panel_DrawBg(1);
3729 if(panel_bg_padding)
3731 pos += '1 1 0' * panel_bg_padding;
3732 mySize -= '2 2 0' * panel_bg_padding;
3735 // force custom aspect
3736 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3739 vector newSize = '0 0 0';
3740 if(mySize.x/mySize.y > aspect)
3742 newSize.x = aspect * mySize.y;
3743 newSize.y = mySize.y;
3745 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3749 newSize.y = 1/aspect * mySize.x;
3750 newSize.x = mySize.x;
3752 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3758 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3760 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3762 if(autocvar_hud_panel_pressedkeys_attack)
3764 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3765 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3769 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3770 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3771 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3773 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3774 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3775 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778 // Handle chat as a panel (#12)
3782 if(!autocvar__hud_configure)
3784 if (!autocvar_hud_panel_chat)
3786 if (!autocvar_con_chatrect)
3787 cvar_set("con_chatrect", "0");
3790 if(autocvar__con_chat_maximized)
3792 if(!hud_draw_maximized) return;
3794 else if(chat_panel_modified)
3796 panel.update_time = time; // forces reload of panel attributes
3797 chat_panel_modified = false;
3801 HUD_Panel_UpdateCvars();
3803 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3805 panel_pos.y = panel_bg_border;
3806 panel_size.y = vid_conheight - panel_bg_border * 2;
3807 if(panel.current_panel_bg == "0") // force a border when maximized
3810 panel_bg = strcat(hud_skin_path, "/border_default");
3811 if(precache_pic(panel_bg) == "")
3812 panel_bg = "gfx/hud/default/border_default";
3813 if(panel.current_panel_bg)
3814 strunzone(panel.current_panel_bg);
3815 panel.current_panel_bg = strzone(panel_bg);
3816 chat_panel_modified = true;
3818 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3823 mySize = panel_size;
3825 HUD_Panel_DrawBg(1);
3827 if(panel_bg_padding)
3829 pos += '1 1 0' * panel_bg_padding;
3830 mySize -= '2 2 0' * panel_bg_padding;
3833 if (!autocvar_con_chatrect)
3834 cvar_set("con_chatrect", "1");
3836 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3837 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3839 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3840 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3842 if(autocvar__hud_configure)
3845 chatsize = '1 1 0' * autocvar_con_chatsize;
3846 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3848 for(i = 0; i < autocvar_con_chat; ++i)
3850 if(i == autocvar_con_chat - 1)
3853 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3854 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3855 pos.y += chatsize.y;
3860 // Engine info panel (#13)
3867 float frametimeavg1; // 1 frame ago
3868 float frametimeavg2; // 2 frames ago
3869 void HUD_EngineInfo(void)
3871 if(!autocvar__hud_configure)
3873 if(!autocvar_hud_panel_engineinfo) return;
3876 HUD_Panel_UpdateCvars();
3879 mySize = panel_size;
3881 HUD_Panel_DrawBg(1);
3882 if(panel_bg_padding)
3884 pos += '1 1 0' * panel_bg_padding;
3885 mySize -= '2 2 0' * panel_bg_padding;
3888 float currentTime = gettime(GETTIME_REALTIME);
3889 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3891 float currentframetime = currentTime - prevfps_time;
3892 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3893 frametimeavg2 = frametimeavg1;
3894 frametimeavg1 = frametimeavg;
3897 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3898 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3900 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3901 prevfps = (1/currentframetime);
3902 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3904 prevfps_time = currentTime;
3909 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3911 prevfps = framecounter/(currentTime - prevfps_time);
3913 prevfps_time = currentTime;
3918 color = HUD_Get_Num_Color (prevfps, 100);
3919 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3922 // Info messages panel (#14)
3924 #define drawInfoMessage(s) do { \
3925 if(autocvar_hud_panel_infomessages_flip) \
3926 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3927 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3928 o.y += fontsize.y; \
3930 void HUD_InfoMessages(void)
3932 if(!autocvar__hud_configure)
3934 if(!autocvar_hud_panel_infomessages) return;
3937 HUD_Panel_UpdateCvars();
3940 mySize = panel_size;
3942 HUD_Panel_DrawBg(1);
3943 if(panel_bg_padding)
3945 pos += '1 1 0' * panel_bg_padding;
3946 mySize -= '2 2 0' * panel_bg_padding;
3949 // always force 5:1 aspect
3950 vector newSize = '0 0 0';
3951 if(mySize.x/mySize.y > 5)
3953 newSize.x = 5 * mySize.y;
3954 newSize.y = mySize.y;
3956 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3960 newSize.y = 1/5 * mySize.x;
3961 newSize.x = mySize.x;
3963 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3972 fontsize = '0.20 0.20 0' * mySize.y;
3978 if(!autocvar__hud_configure)
3980 if(spectatee_status && !intermission)
3983 if(spectatee_status == -1)
3984 s = _("^1Observing");
3986 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3989 if(spectatee_status == -1)
3990 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3992 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3995 if(spectatee_status == -1)
3996 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3998 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4001 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4004 if(gametype == MAPINFO_TYPE_LMS)
4007 sk = playerslots[player_localnum];
4008 if(sk.(scores[ps_primary]) >= 666)
4009 s = _("^1Match has already begun");
4010 else if(sk.(scores[ps_primary]) > 0)
4011 s = _("^1You have no more lives left");
4013 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4016 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4019 //show restart countdown:
4020 if (time < getstatf(STAT_GAMESTARTTIME)) {
4022 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4023 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4024 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4025 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4029 if(warmup_stage && !intermission)
4031 s = _("^2Currently in ^1warmup^2 stage!");
4041 if(ready_waiting && !intermission && !spectatee_status)
4043 if(ready_waiting_for_me)
4046 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4048 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4053 s = _("^2Waiting for others to ready up to end warmup...");
4055 s = _("^2Waiting for others to ready up...");
4059 else if(warmup_stage && !intermission && !spectatee_status)
4061 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4065 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4067 float ts_min = 0, ts_max = 0;
4068 tm = teams.sort_next;
4071 for (; tm.sort_next; tm = tm.sort_next)
4073 if(!tm.team_size || tm.team == NUM_SPECTATOR)
4075 if(!ts_min) ts_min = tm.team_size;
4076 else ts_min = min(ts_min, tm.team_size);
4077 if(!ts_max) ts_max = tm.team_size;
4078 else ts_max = max(ts_max, tm.team_size);
4080 if ((ts_max - ts_min) > 1)
4082 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4083 tm = GetTeam(myteam, false);
4085 if (tm.team != NUM_SPECTATOR)
4086 if (tm.team_size == ts_max)
4087 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4095 s = _("^7Press ^3ESC ^7to show HUD options.");
4097 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4099 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4101 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4106 // Physics panel (#15)
4108 vector acc_prevspeed;
4109 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4110 void HUD_Physics(void)
4112 if(!autocvar__hud_configure)
4114 if(!autocvar_hud_panel_physics) return;
4115 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4116 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4119 HUD_Panel_UpdateCvars();
4121 draw_beginBoldFont();
4123 HUD_Panel_DrawBg(1);
4124 if(panel_bg_padding)
4126 panel_pos += '1 1 0' * panel_bg_padding;
4127 panel_size -= '2 2 0' * panel_bg_padding;
4130 float acceleration_progressbar_scale = 0;
4131 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4132 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4135 if (autocvar_hud_panel_physics_text_scale <= 0)
4138 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4141 float speed, conversion_factor;
4144 switch(autocvar_hud_panel_physics_speed_unit)
4149 conversion_factor = 1.0;
4153 conversion_factor = 0.0254;
4157 conversion_factor = 0.0254 * 3.6;
4161 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4165 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4169 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4171 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4172 if (autocvar__hud_configure)
4173 speed = floor( max_speed * 0.65 + 0.5 );
4174 else if(autocvar_hud_panel_physics_speed_vertical)
4175 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4177 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4179 //compute acceleration
4180 float acceleration, f;
4181 if (autocvar__hud_configure)
4182 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4185 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4186 f = time - acc_prevtime;
4187 if(autocvar_hud_panel_physics_acceleration_vertical)
4188 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4190 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4192 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4194 acc_prevspeed = vel;
4195 acc_prevtime = time;
4197 f = bound(0, f * 10, 1);
4198 acc_avg = acc_avg * (1 - f) + acceleration * f;
4202 float panel_ar = panel_size.x/panel_size.y;
4203 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4204 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4206 panel_size.x *= 0.5;
4207 if (autocvar_hud_panel_physics_flip)
4208 speed_offset.x = panel_size.x;
4210 acceleration_offset.x = panel_size.x;
4214 panel_size.y *= 0.5;
4215 if (autocvar_hud_panel_physics_flip)
4216 speed_offset.y = panel_size.y;
4218 acceleration_offset.y = panel_size.y;
4220 float speed_baralign, acceleration_baralign;
4221 if (autocvar_hud_panel_physics_baralign == 1)
4222 acceleration_baralign = speed_baralign = 1;
4223 else if(autocvar_hud_panel_physics_baralign == 4)
4224 acceleration_baralign = speed_baralign = 2;
4225 else if (autocvar_hud_panel_physics_flip)
4227 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4228 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4232 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4233 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4235 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4236 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4240 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4241 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4242 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4243 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4245 tmp_size.x = panel_size.x * 0.75;
4246 tmp_size.y = panel_size.y * text_scale;
4248 tmp_offset.x = panel_size.x - tmp_size.x;
4251 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4252 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4258 tmp_offset.x = tmp_size.x;
4259 if (autocvar_hud_panel_physics_speed_unit_show)
4262 tmp_size.x = panel_size.x * (1 - 0.75);
4263 tmp_size.y = panel_size.y * 0.4 * text_scale;
4264 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4265 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4269 //compute and draw top speed
4270 if (autocvar_hud_panel_physics_topspeed)
4271 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4273 if (autocvar__hud_configure)
4275 top_speed = floor( max_speed * 0.75 + 0.5 );
4280 if (speed >= top_speed)
4283 top_speed_time = time;
4287 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4288 // divide by f to make it start from 1
4289 f = cos( ((time - top_speed_time) / f) * PI/2 );
4291 else //hide top speed 0, it would be stupid
4296 //top speed progressbar peak
4297 if(speed < top_speed)
4298 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4301 vector peak_size = '0 0 0';
4302 if (speed_baralign == 0)
4303 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4304 else if (speed_baralign == 1)
4305 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4306 else // if (speed_baralign == 2)
4307 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4308 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4309 peak_size.y = panel_size.y;
4310 if (speed_baralign == 2) // draw two peaks, on both sides
4312 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4313 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4316 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4320 tmp_offset.y = panel_size.y * 0.4;
4321 tmp_size.x = panel_size.x * (1 - 0.75);
4322 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4323 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4324 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4332 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4334 vector progressbar_color;
4335 if(acceleration < 0)
4336 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4338 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4340 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4341 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4344 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4346 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4348 if (acceleration_baralign == 1)
4349 tmp_offset.x = panel_size.x - tmp_size.x;
4350 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4351 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4358 tmp_size = panel_size;
4359 tmp_offset = '0 0 0';
4362 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4364 tmp_size.x = panel_size.x;
4365 tmp_size.y = panel_size.y * text_scale;
4367 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4368 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4369 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4374 // CenterPrint (#16)
4376 const float CENTERPRINT_MAX_MSGS = 10;
4377 const float CENTERPRINT_MAX_ENTRIES = 50;
4378 const float CENTERPRINT_SPACING = 0.7;
4380 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4381 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4382 float centerprint_time[CENTERPRINT_MAX_MSGS];
4383 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4384 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4385 float centerprint_showing;
4387 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4389 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4392 if(strMessage == "" && new_id == 0)
4395 // strip trailing newlines
4396 j = strlen(strMessage) - 1;
4397 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4399 if (j < strlen(strMessage) - 1)
4400 strMessage = substring(strMessage, 0, j + 1);
4402 if(strMessage == "" && new_id == 0)
4405 // strip leading newlines
4407 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4410 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4412 if(strMessage == "" && new_id == 0)
4415 if (!centerprint_showing)
4416 centerprint_showing = true;
4418 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4420 if (j == CENTERPRINT_MAX_MSGS)
4422 if (new_id && new_id == centerprint_msgID[j])
4424 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4426 // fade out the current msg (duration and countdown_num are ignored)
4427 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4428 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4429 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4432 break; // found a msg with the same id, at position j
4436 if (i == CENTERPRINT_MAX_MSGS)
4438 // a msg with the same id was not found, add the msg at the next position
4440 if (cpm_index == -1)
4441 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4444 if(centerprint_messages[j])
4445 strunzone(centerprint_messages[j]);
4446 centerprint_messages[j] = strzone(strMessage);
4447 centerprint_msgID[j] = new_id;
4450 centerprint_time[j] = -1;
4451 centerprint_expire_time[j] = time;
4456 duration = max(1, autocvar_hud_panel_centerprint_time);
4457 centerprint_time[j] = duration;
4458 centerprint_expire_time[j] = time + duration;
4460 centerprint_countdown_num[j] = countdown_num;
4463 void centerprint_hud(string strMessage)
4465 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4468 void reset_centerprint_messages(void)
4471 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4473 centerprint_expire_time[i] = 0;
4474 centerprint_time[i] = 1;
4475 centerprint_msgID[i] = 0;
4476 if(centerprint_messages[i])
4477 strunzone(centerprint_messages[i]);
4478 centerprint_messages[i] = string_null;
4481 float hud_configure_cp_generation_time;
4482 void HUD_CenterPrint (void)
4484 if(!autocvar__hud_configure)
4486 if(!autocvar_hud_panel_centerprint) return;
4488 if(hud_configure_prev)
4489 reset_centerprint_messages();
4493 if(!hud_configure_prev)
4494 reset_centerprint_messages();
4495 if (time > hud_configure_cp_generation_time)
4500 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4502 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4504 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4505 hud_configure_cp_generation_time = time + 1 + random()*4;
4509 // this panel fades only when the menu does
4510 float hud_fade_alpha_save = 0;
4511 if(scoreboard_fade_alpha)
4513 hud_fade_alpha_save = hud_fade_alpha;
4514 hud_fade_alpha = 1 - autocvar__menu_alpha;
4516 HUD_Panel_UpdateCvars();
4518 if(scoreboard_fade_alpha)
4520 hud_fade_alpha = hud_fade_alpha_save;
4522 // move the panel below the scoreboard
4523 if (scoreboard_bottom >= 0.96 * vid_conheight)
4527 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4529 if(target_pos.y > panel_pos.y)
4531 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4532 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4536 HUD_Panel_DrawBg(1);
4538 if (!centerprint_showing)
4541 if(panel_bg_padding)
4543 panel_pos += '1 1 0' * panel_bg_padding;
4544 panel_size -= '2 2 0' * panel_bg_padding;
4547 float entries, height;
4549 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4550 // height = panel_size_y/entries;
4551 // fontsize = '1 1 0' * height;
4552 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4553 fontsize = '1 1 0' * height;
4554 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4556 float i, j, k, n, g;
4557 float a, sz, align, current_msg_posY = 0, msg_size;
4560 float all_messages_expired = true;
4563 if (autocvar_hud_panel_centerprint_flip)
4564 pos.y += panel_size.y;
4565 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4566 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4568 if (j == CENTERPRINT_MAX_MSGS)
4570 if (centerprint_expire_time[j] <= time)
4572 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4574 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4575 if (centerprint_countdown_num[j] == 0)
4577 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4579 else if(centerprint_time[j] != -1)
4583 all_messages_expired = false;
4585 // fade the centerprint_hud in/out
4586 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4587 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4588 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4589 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4590 else // Expiring soon, so fade it out.
4591 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4593 // while counting down show it anyway in order to hold the current message position
4594 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4599 // set the size from fading in/out before subsequent fading
4600 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4602 // also fade it based on positioning
4603 if(autocvar_hud_panel_centerprint_fade_subsequent)
4605 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4606 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4608 a *= panel_fg_alpha;
4610 // finally set the size based on the new theAlpha from subsequent fading
4611 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4612 drawfontscale = sz * '1 1 0';
4614 if (centerprint_countdown_num[j])
4615 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4617 n = tokenizebyseparator(centerprint_messages[j], "\n");
4619 if (autocvar_hud_panel_centerprint_flip)
4621 // check if the message can be entirely shown
4622 for(k = 0; k < n; ++k)
4624 getWrappedLine_remaining = argv(k);
4625 while(getWrappedLine_remaining)
4627 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4629 pos.y -= fontsize.y;
4631 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4634 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4638 for(k = 0; k < n; ++k)
4640 getWrappedLine_remaining = argv(k);
4641 while(getWrappedLine_remaining)
4643 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4647 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4648 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4649 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4650 pos.y += fontsize.y;
4653 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4657 ++g; // move next position number up
4659 msg_size = pos.y - msg_size;
4660 if (autocvar_hud_panel_centerprint_flip)
4662 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4663 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4664 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4666 if (pos.y < panel_pos.y) // check if the next message can be shown
4668 drawfontscale = '1 1 0';
4674 pos.y += CENTERPRINT_SPACING * fontsize.y;
4675 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4676 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4678 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4680 drawfontscale = '1 1 0';
4685 drawfontscale = '1 1 0';
4686 if (all_messages_expired)
4688 centerprint_showing = false;
4689 reset_centerprint_messages();
4695 void HUD_Buffs(void)
4697 float buffs = getstati(STAT_BUFFS, 0, 24);
4698 if(!autocvar__hud_configure)
4700 if(!autocvar_hud_panel_buffs) return;
4701 if(spectatee_status == -1) return;
4702 if(getstati(STAT_HEALTH) <= 0) return;
4707 buffs = Buff_Type_first.items; // force first buff
4710 float b = 0; // counter to tell other functions that we have buffs
4713 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4716 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4720 s = strcat(s, " ", o);
4723 HUD_Panel_UpdateCvars();
4725 draw_beginBoldFont();
4729 mySize = panel_size;
4731 HUD_Panel_DrawBg(bound(0, b, 1));
4732 if(panel_bg_padding)
4734 pos += '1 1 0' * panel_bg_padding;
4735 mySize -= '2 2 0' * panel_bg_padding;
4738 //float panel_ar = mySize_x/mySize_y;
4739 //float is_vertical = (panel_ar < 1);
4740 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4741 vector buff_offset = '0 0 0';
4743 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4745 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4746 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4759 void HUD_Reset (void)
4761 // reset gametype specific icons
4762 if(gametype == MAPINFO_TYPE_CTF)
4763 HUD_Mod_CTF_Reset();
4766 void HUD_Main (void)
4769 // global hud theAlpha fade
4770 if(menu_enabled == 1)
4773 hud_fade_alpha = (1 - autocvar__menu_alpha);
4775 if(scoreboard_fade_alpha)
4776 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4778 HUD_Configure_Frame();
4780 if(intermission == 2) // no hud during mapvote
4783 // panels that we want to be active together with the scoreboard
4784 // they must fade only when the menu does
4785 if(scoreboard_fade_alpha == 1)
4787 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4791 if(!autocvar__hud_configure && !hud_fade_alpha)
4795 if (hud_skin_prev != autocvar_hud_skin)
4798 strunzone(hud_skin_path);
4799 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4801 strunzone(hud_skin_prev);
4802 hud_skin_prev = strzone(autocvar_hud_skin);
4805 current_player = player_localentnum;
4808 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4812 float hud_dock_color_team = autocvar_hud_dock_color_team;
4813 if((teamplay) && hud_dock_color_team) {
4814 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4815 color = '1 0 0' * hud_dock_color_team;
4817 color = myteamcolors * hud_dock_color_team;
4819 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4820 color = '1 0 0' * hud_dock_color_team;
4824 string hud_dock_color = autocvar_hud_dock_color;
4825 if(hud_dock_color == "shirt") {
4826 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4827 color = colormapPaletteColor(floor(f / 16), 0);
4829 else if(hud_dock_color == "pants") {
4830 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4831 color = colormapPaletteColor(f % 16, 1);
4834 color = stov(hud_dock_color);
4838 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4839 if(precache_pic(pic) == "") {
4840 pic = strcat(hud_skin_path, "/dock_medium");
4841 if(precache_pic(pic) == "") {
4842 pic = "gfx/hud/default/dock_medium";
4845 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4848 // cache the panel order into the panel_order array
4849 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4850 for(i = 0; i < HUD_PANEL_NUM; ++i)
4851 panel_order[i] = -1;
4853 float p_num, warning = false;
4854 float argc = tokenize_console(autocvar__hud_panelorder);
4855 if (argc > HUD_PANEL_NUM)
4857 //first detect wrong/missing panel numbers
4858 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4859 p_num = stof(argv(i));
4860 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4861 if (panel_order[p_num] == -1) //found for the first time?
4862 s = strcat(s, ftos(p_num), " ");
4863 panel_order[p_num] = 1; //mark as found
4868 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4869 if (panel_order[i] == -1) {
4871 s = strcat(s, ftos(i), " "); //add missing panel number
4875 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4877 cvar_set("_hud_panelorder", s);
4878 if(hud_panelorder_prev)
4879 strunzone(hud_panelorder_prev);
4880 hud_panelorder_prev = strzone(s);
4882 //now properly set panel_order
4883 tokenize_console(s);
4884 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4885 panel_order[i] = stof(argv(i));
4889 hud_draw_maximized = 0;
4890 // draw panels in order specified by panel_order array
4891 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4892 (panel = hud_panel[panel_order[i]]).panel_draw();
4894 hud_draw_maximized = 1; // panels that may be maximized must check this var
4895 // draw maximized panels on top
4896 if(hud_panel_radar_maximized)
4897 (panel = HUD_PANEL(RADAR)).panel_draw();
4898 if(autocvar__con_chat_maximized)
4899 (panel = HUD_PANEL(CHAT)).panel_draw();
4901 HUD_Configure_PostDraw();
4903 hud_configure_prev = autocvar__hud_configure;