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Merge branch 'master' into Mario/ctf_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
8 #include "../server/mutators/gamemode_ctf.qh"
9
10 /*
11 ==================
12 Misc HUD functions
13 ==================
14 */
15
16 // a border picture is a texture containing nine parts:
17 //   1/4 width: left part
18 //   1/2 width: middle part (stretched)
19 //   1/4 width: right part
20 // divided into
21 //   1/4 height: top part
22 //   1/2 height: middle part (stretched)
23 //   1/4 height: bottom part
24 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 {
26     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27     {
28                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
29                 return;
30     }
31         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32         {
33                 // draw only the central part
34                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
35                 return;
36         }
37
38         vector dX, dY;
39         vector width, height;
40         vector bW, bH;
41         //pic = draw_UseSkinFor(pic);
42         width = eX * theSize.x;
43         height = eY * theSize.y;
44         if(theSize.x <= theBorderSize.x * 2)
45         {
46                 // not wide enough... draw just left and right then
47                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
48                 if(theSize.y <= theBorderSize.y * 2)
49                 {
50                         // not high enough... draw just corners
51                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
52                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
56                 }
57                 else
58                 {
59                         dY = theBorderSize.x * eY;
60                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
61                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
66                 }
67         }
68         else
69         {
70                 if(theSize.y <= theBorderSize.y * 2)
71                 {
72                         // not high enough... draw just top and bottom then
73                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
74                         dX = theBorderSize.x * eX;
75                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
81                 }
82                 else
83                 {
84                         dX = theBorderSize.x * eX;
85                         dY = theBorderSize.x * eY;
86                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
87                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
88                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
89                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
90                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
91                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
93                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
94                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
95                 }
96         }
97 }
98
99 vector HUD_Get_Num_Color (float x, float maxvalue)
100 {
101         float blinkingamt;
102         vector color;
103         if(x >= maxvalue) {
104                 color.x = sin(2*M_PI*time);
105                 color.y = 1;
106                 color.z = sin(2*M_PI*time);
107         }
108         else if(x > maxvalue * 0.75) {
109                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
110                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
111                 color.z = 0;
112         }
113         else if(x > maxvalue * 0.5) {
114                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
115                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
116                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117         }
118         else if(x > maxvalue * 0.25) {
119                 color.x = 1;
120                 color.y = 1;
121                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122         }
123         else if(x > maxvalue * 0.1) {
124                 color.x = 1;
125                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
126                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
127         }
128         else {
129                 color.x = 1;
130                 color.y = 0;
131                 color.z = 0;
132         }
133
134         blinkingamt = (1 - x/maxvalue/0.25);
135         if(blinkingamt > 0)
136         {
137                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
138                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
139                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
140         }
141         return color;
142 }
143
144 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
145 {
146         float aspect = size_y / size_x;
147         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
148 }
149
150 vector HUD_GetTableSize(float item_count, vector psize, float item_aspect)
151 {
152         float columns, rows;
153         float ratio, best_ratio = 0;
154         float best_columns = 1, best_rows = 1;
155         bool vertical = (psize.x / psize.y >= item_aspect);
156         if(vertical)
157         {
158                 psize = eX * psize.y + eY * psize.x;
159                 item_aspect = 1 / item_aspect;
160         }
161
162         rows = ceil(sqrt(item_count));
163         columns = ceil(item_count/rows);
164         while(columns >= 1)
165         {
166                 ratio = (psize.x/columns) / (psize.y/rows);
167                 if(ratio > item_aspect)
168                         ratio = item_aspect * item_aspect / ratio;
169
170                 if(ratio <= best_ratio)
171                         break; // ratio starts decreasing by now, skip next configurations
172
173                 best_columns = columns;
174                 best_rows = rows;
175                 best_ratio = ratio;
176
177                 if(columns == 1)
178                         break;
179
180                 --columns;
181                 rows = ceil(item_count/columns);
182         }
183
184         if(vertical)
185                 return eX * best_rows + eY * best_columns;
186         else
187                 return eX * best_columns + eY * best_rows;
188 }
189
190 float stringwidth_colors(string s, vector theSize)
191 {
192         return stringwidth(s, true, theSize);
193 }
194
195 float stringwidth_nocolors(string s, vector theSize)
196 {
197         return stringwidth(s, false, theSize);
198 }
199
200 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
201 {
202         position.x -= 2 / 3 * strlen(text) * theScale.x;
203         drawstring(position, text, theScale, rgb, theAlpha, flag);
204 }
205
206 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
207 {
208         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
209         drawstring(position, text, theScale, rgb, theAlpha, flag);
210 }
211
212 // return the string of the onscreen race timer
213 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
214 {
215         string col;
216         string timestr;
217         string cpname;
218         string lapstr;
219         lapstr = "";
220
221         if(histime == 0) // goal hit
222         {
223                 if(mytime > 0)
224                 {
225                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
226                         col = "^1";
227                 }
228                 else if(mytime == 0)
229                 {
230                         timestr = "+0.0";
231                         col = "^3";
232                 }
233                 else
234                 {
235                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
236                         col = "^2";
237                 }
238
239                 if(lapdelta > 0)
240                 {
241                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
242                         col = "^2";
243                 }
244                 else if(lapdelta < 0)
245                 {
246                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
247                         col = "^1";
248                 }
249         }
250         else if(histime > 0) // anticipation
251         {
252                 if(mytime >= histime)
253                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
254                 else
255                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
256                 col = "^3";
257         }
258         else
259         {
260                 col = "^7";
261                 timestr = "";
262         }
263
264         if(cp == 254)
265                 cpname = _("Start line");
266         else if(cp == 255)
267                 cpname = _("Finish line");
268         else if(cp)
269                 cpname = sprintf(_("Intermediate %d"), cp);
270         else
271                 cpname = _("Finish line");
272
273         if(histime < 0)
274                 return strcat(col, cpname);
275         else if(hisname == "")
276                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
277         else
278                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
279 }
280
281 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
282 float race_CheckName(string net_name) {
283         float i;
284         for (i=RANKINGS_CNT-1;i>=0;--i)
285                 if(grecordholder[i] == net_name)
286                         return i+1;
287         return 0;
288 }
289
290 float GetPlayerColorForce(int i)
291 {
292         if(!teamplay)
293                 return 0;
294         else
295                 return stof(getplayerkeyvalue(i, "colors")) & 15;
296 }
297
298 float GetPlayerColor(int i)
299 {
300         if(!playerslots[i].gotscores) // unconnected
301                 return NUM_SPECTATOR;
302         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
303                 return NUM_SPECTATOR;
304         else
305                 return GetPlayerColorForce(i);
306 }
307
308 string GetPlayerName(int i)
309 {
310         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
311 }
312
313
314 /*
315 ==================
316 HUD panels
317 ==================
318 */
319
320 // draw the background/borders
321 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
322         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
323                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
324 } while(0)
325
326 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
327 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
328 {
329         if(!length_ratio || !theAlpha)
330                 return;
331         if(length_ratio > 1)
332                 length_ratio = 1;
333         if (baralign == 3)
334         {
335                 if(length_ratio < -1)
336                         length_ratio = -1;
337         }
338         else if(length_ratio < 0)
339                 return;
340
341         vector square;
342         vector width, height;
343         if(vertical) {
344                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
345                 if(precache_pic(pic) == "") {
346                         pic = "gfx/hud/default/progressbar_vertical";
347                 }
348
349         if (baralign == 1) // bottom align
350                         theOrigin.y += (1 - length_ratio) * theSize.y;
351         else if (baralign == 2) // center align
352             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
353         else if (baralign == 3) // center align, positive values down, negative up
354                 {
355                         theSize.y *= 0.5;
356                         if (length_ratio > 0)
357                                 theOrigin.y += theSize.y;
358                         else
359                         {
360                                 theOrigin.y += (1 + length_ratio) * theSize.y;
361                                 length_ratio = -length_ratio;
362                         }
363                 }
364                 theSize.y *= length_ratio;
365
366                 vector bH;
367                 width = eX * theSize.x;
368                 height = eY * theSize.y;
369                 if(theSize.y <= theSize.x * 2)
370                 {
371                         // button not high enough
372                         // draw just upper and lower part then
373                         square = eY * theSize.y * 0.5;
374                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
375                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
376                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
377                 }
378                 else
379                 {
380                         square = eY * theSize.x;
381                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
382                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
383                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
384                 }
385         } else {
386                 pic = strcat(hud_skin_path, "/", pic);
387                 if(precache_pic(pic) == "") {
388                         pic = "gfx/hud/default/progressbar";
389                 }
390
391                 if (baralign == 1) // right align
392                         theOrigin.x += (1 - length_ratio) * theSize.x;
393         else if (baralign == 2) // center align
394             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
395         else if (baralign == 3) // center align, positive values on the right, negative on the left
396                 {
397                         theSize.x *= 0.5;
398                         if (length_ratio > 0)
399                                 theOrigin.x += theSize.x;
400                         else
401                         {
402                                 theOrigin.x += (1 + length_ratio) * theSize.x;
403                                 length_ratio = -length_ratio;
404                         }
405                 }
406                 theSize.x *= length_ratio;
407
408                 vector bW;
409                 width = eX * theSize.x;
410                 height = eY * theSize.y;
411                 if(theSize.x <= theSize.y * 2)
412                 {
413                         // button not wide enough
414                         // draw just left and right part then
415                         square = eX * theSize.x * 0.5;
416                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
417                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
418                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
419                 }
420                 else
421                 {
422                         square = eX * theSize.y;
423                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
424                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
425                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
426                 }
427         }
428 }
429
430 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
431 {
432         if(!theAlpha)
433                 return;
434
435         string pic;
436         pic = strcat(hud_skin_path, "/num_leading");
437         if(precache_pic(pic) == "") {
438                 pic = "gfx/hud/default/num_leading";
439         }
440
441         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
442         if(mySize.x/mySize.y > 2)
443                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
444         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
445 }
446
447 // Weapon icons (#0)
448 //
449 entity weaponorder[WEP_MAXCOUNT];
450 void weaponorder_swap(int i, int j, entity pass)
451 {
452         entity h = weaponorder[i];
453         weaponorder[i] = weaponorder[j];
454         weaponorder[j] = h;
455 }
456
457 string weaponorder_cmp_str;
458 float weaponorder_cmp(float i, float j, entity pass)
459 {
460         float ai, aj;
461         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
462         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
463         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
464 }
465
466 void HUD_Weapons(void)
467 {
468         // declarations
469         WepSet weapons_stat = WepSet_GetFromStat();
470         float i, f, a;
471         float screen_ar;
472         vector center = '0 0 0';
473         float weapon_count, weapon_id;
474         float row, column, rows = 0, columns = 0;
475         bool vertical_order = true;
476         float aspect = autocvar_hud_panel_weapons_aspect;
477
478         float timeout = autocvar_hud_panel_weapons_timeout;
479         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
480         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
481
482         vector barsize = '0 0 0', baroffset = '0 0 0';
483         vector ammo_color = '1 0 1';
484         float ammo_alpha = 1;
485
486         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
487         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
488
489         vector weapon_pos, weapon_size = '0 0 0';
490         vector color;
491
492         // check to see if we want to continue
493         if(hud != HUD_NORMAL) { return; }
494
495         if(!autocvar__hud_configure)
496         {
497                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
498                         return;
499                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
500                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
501                 {
502                         weaponprevtime = time;
503                         return;
504                 }
505         }
506
507         // update generic hud functions
508         HUD_Panel_UpdateCvars();
509
510         draw_beginBoldFont();
511
512         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
513         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
514         {
515                 int weapon_cnt;
516                 if(weaponorder_bypriority)
517                         strunzone(weaponorder_bypriority);
518                 if(weaponorder_byimpulse)
519                         strunzone(weaponorder_byimpulse);
520
521                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
522                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
523                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
524
525                 weapon_cnt = 0;
526                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
527                 {
528                         self = get_weaponinfo(i);
529                         if(self.impulse >= 0)
530                         {
531                                 weaponorder[weapon_cnt] = self;
532                                 ++weapon_cnt;
533                         }
534                 }
535                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
536                         weaponorder[i] = world;
537                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
538
539                 weaponorder_cmp_str = string_null;
540         }
541
542         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
543                 complain_weapon = 0;
544
545         if(autocvar__hud_configure)
546         {
547                 if(!weapons_stat)
548                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
549                                 weapons_stat |= WepSet_FromWeapon(i);
550
551                 #if 0
552                 /// debug code
553                 if(cvar("wep_add"))
554                 {
555                         weapons_stat = '0 0 0';
556                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
557                         for(i = WEP_FIRST; i <= countw; ++i)
558                                 weapons_stat |= WepSet_FromWeapon(i);
559                 }
560                 #endif
561         }
562
563         // determine which weapons are going to be shown
564         if (autocvar_hud_panel_weapons_onlyowned)
565         {
566                 if(autocvar__hud_configure)
567                 {
568                         if(menu_enabled != 2)
569                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
570                 }
571
572                 // do we own this weapon?
573                 weapon_count = 0;
574                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
575                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
576                                 ++weapon_count;
577
578
579                 // might as well commit suicide now, no reason to live ;)
580                 if (weapon_count == 0)
581                 {
582                         draw_endBoldFont();
583                         return;
584                 }
585
586                 vector old_panel_size = panel_size;
587                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
588
589                 // get the all-weapons layout
590                 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
591                 columns = table_size.x;
592                 rows = table_size.y;
593                 weapon_size.x = padded_panel_size.x / columns;
594                 weapon_size.y = padded_panel_size.y / rows;
595
596                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
597                 // we enlarge them a bit when possible to better match the desired aspect ratio
598                 if(padded_panel_size.x / padded_panel_size.y < aspect)
599                 {
600                         // maximum number of rows that allows to display items with the desired aspect ratio
601                         float max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
602                         columns = min(columns, ceil(weapon_count / max_rows));
603                         rows = ceil(weapon_count / columns);
604                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
605                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
606                         vertical_order = false;
607                 }
608                 else
609                 {
610                         float max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
611                         rows = min(rows, ceil(weapon_count / max_columns));
612                         columns = ceil(weapon_count / rows);
613                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
614                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
615                         vertical_order = true;
616                 }
617
618                 // reduce size of the panel
619                 panel_size.x = columns * weapon_size.x;
620                 panel_size.y = rows * weapon_size.y;
621                 panel_size += '2 2 0' * panel_bg_padding;
622
623                 // center the resized panel, or snap it to the screen edge when close enough
624                 if(panel_pos.x > vid_conwidth * 0.001)
625                 {
626                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
627                                 panel_pos.x += old_panel_size.x - panel_size.x;
628                         else
629                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
630                 }
631                 else if(old_panel_size.x > vid_conwidth * 0.999)
632                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
633
634                 if(panel_pos.y > vid_conheight * 0.001)
635                 {
636                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
637                                 panel_pos.y += old_panel_size.y - panel_size.y;
638                         else
639                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
640                 }
641                 else if(old_panel_size.y > vid_conheight * 0.999)
642                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
643         }
644         else
645                 weapon_count = WEP_COUNT;
646
647         // animation for fading in/out the panel respectively when not in use
648         if(!autocvar__hud_configure)
649         {
650                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
651                 {
652                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
653
654                         // fade the panel alpha
655                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
656                         {
657                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
658                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
659                         }
660                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
661                         {
662                                 panel_bg_alpha *= (1 - f);
663                                 panel_fg_alpha *= (1 - f);
664                         }
665
666                         // move the panel off the screen
667                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
668                         {
669                                 f *= f; // for a cooler movement
670                                 center.x = panel_pos.x + panel_size.x/2;
671                                 center.y = panel_pos.y + panel_size.y/2;
672                                 screen_ar = vid_conwidth/vid_conheight;
673                                 if (center.x/center.y < screen_ar) //bottom left
674                                 {
675                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
676                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
677                                         else //left
678                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
679                                 }
680                                 else //top right
681                                 {
682                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
683                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
684                                         else //top
685                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
686                                 }
687                                 if(f == 1)
688                                         center.x = -1; // mark the panel as off screen
689                         }
690                         weaponprevtime = time - (1 - f) * timein_effect_length;
691                 }
692                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
693                 {
694                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
695
696                         // fade the panel alpha
697                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
698                         {
699                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
700                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
701                         }
702                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
703                         {
704                                 panel_bg_alpha *= (f);
705                                 panel_fg_alpha *= (f);
706                         }
707
708                         // move the panel back on screen
709                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
710                         {
711                                 f *= f; // for a cooler movement
712                                 f = 1 - f;
713                                 center.x = panel_pos.x + panel_size.x/2;
714                                 center.y = panel_pos.y + panel_size.y/2;
715                                 screen_ar = vid_conwidth/vid_conheight;
716                                 if (center.x/center.y < screen_ar) //bottom left
717                                 {
718                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
719                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
720                                         else //left
721                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
722                                 }
723                                 else //top right
724                                 {
725                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
726                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
727                                         else //top
728                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
729                                 }
730                         }
731                 }
732         }
733
734         // draw the background, then change the virtual size of it to better fit other items inside
735         HUD_Panel_DrawBg(1);
736
737         if(center.x == -1)
738         {
739                 draw_endBoldFont();
740                 return;
741         }
742
743         if(panel_bg_padding)
744         {
745                 panel_pos += '1 1 0' * panel_bg_padding;
746                 panel_size -= '2 2 0' * panel_bg_padding;
747         }
748
749         // after the sizing and animations are done, update the other values
750
751         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
752         {
753                 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
754                 columns = table_size.x;
755                 rows = table_size.y;
756                 weapon_size.x = panel_size.x / columns;
757                 weapon_size.y = panel_size.y / rows;
758                 vertical_order = (panel_size.x / panel_size.y >= aspect);
759         }
760
761         // calculate position/size for visual bar displaying ammount of ammo status
762         if (autocvar_hud_panel_weapons_ammo)
763         {
764                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
765                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
766
767                 if(weapon_size.x/weapon_size.y > aspect)
768                 {
769                         barsize.x = aspect * weapon_size.y;
770                         barsize.y = weapon_size.y;
771                         baroffset.x = (weapon_size.x - barsize.x) / 2;
772                 }
773                 else
774                 {
775                         barsize.y = 1/aspect * weapon_size.x;
776                         barsize.x = weapon_size.x;
777                         baroffset.y = (weapon_size.y - barsize.y) / 2;
778                 }
779         }
780         if(autocvar_hud_panel_weapons_accuracy)
781                 Accuracy_LoadColors();
782
783         // draw items
784         row = column = 0;
785         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
786         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
787         {
788                 // retrieve information about the current weapon to be drawn
789                 self = weaponorder[i];
790                 weapon_id = self.impulse;
791
792                 // skip if this weapon doesn't exist
793                 if(!self || weapon_id < 0) { continue; }
794
795                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
796                 if(autocvar_hud_panel_weapons_onlyowned)
797                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
798                         continue;
799
800                 // figure out the drawing position of weapon
801                 weapon_pos = (panel_pos
802                         + eX * column * weapon_size.x
803                         + eY * row * weapon_size.y);
804
805                 // draw background behind currently selected weapon
806                 if(self.weapon == switchweapon)
807                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
808
809                 // draw the weapon accuracy
810                 if(autocvar_hud_panel_weapons_accuracy)
811                 {
812                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
813                         if(panel_weapon_accuracy >= 0)
814                         {
815                                 color = Accuracy_GetColor(panel_weapon_accuracy);
816                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
817                         }
818                 }
819
820                 // drawing all the weapon items
821                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
822                 {
823                         // draw the weapon image
824                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
825
826                         // draw weapon label string
827                         switch(autocvar_hud_panel_weapons_label)
828                         {
829                                 case 1: // weapon number
830                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
831                                         break;
832
833                                 case 2: // bind
834                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
835                                         break;
836
837                                 case 3: // weapon name
838                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
839                                         break;
840
841                                 default: // nothing
842                                         break;
843                         }
844
845                         // draw ammo status bar
846                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
847                         {
848                                 float ammo_full;
849                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
850
851                                 if(a > 0)
852                                 {
853                                         switch(self.ammo_field)
854                                         {
855                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
856                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
857                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
858                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
859                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
860                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
861                                                 default: ammo_full = 60;
862                                         }
863
864                                         drawsetcliparea(
865                                                 weapon_pos.x + baroffset.x,
866                                                 weapon_pos.y + baroffset.y,
867                                                 barsize.x * bound(0, a/ammo_full, 1),
868                                                 barsize.y
869                                         );
870
871                                         drawpic_aspect_skin(
872                                                 weapon_pos,
873                                                 "weapon_ammo",
874                                                 weapon_size,
875                                                 ammo_color,
876                                                 ammo_alpha,
877                                                 DRAWFLAG_NORMAL
878                                         );
879
880                                         drawresetcliparea();
881                                 }
882                         }
883                 }
884                 else // draw a "ghost weapon icon" if you don't have the weapon
885                 {
886                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
887                 }
888
889                 // draw the complain message
890                 if(self.weapon == complain_weapon)
891                 {
892                         if(fadetime)
893                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
894                         else
895                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
896
897                         string s;
898                         if(complain_weapon_type == 0) {
899                                 s = _("Out of ammo");
900                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
901                         }
902                         else if(complain_weapon_type == 1) {
903                                 s = _("Don't have");
904                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
905                         }
906                         else {
907                                 s = _("Unavailable");
908                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
909                         }
910                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
911                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
912                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
913                 }
914
915                 #if 0
916                 /// debug code
917                 if(!autocvar_hud_panel_weapons_onlyowned)
918                 {
919                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
920                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
921                 }
922                 #endif
923
924                 // continue with new position for the next weapon
925                 if(vertical_order)
926                 {
927                         ++column;
928                         if(column >= columns)
929                         {
930                                 column = 0;
931                                 ++row;
932                         }
933                 }
934                 else
935                 {
936                         ++row;
937                         if(row >= rows)
938                         {
939                                 row = 0;
940                                 ++column;
941                         }
942                 }
943         }
944
945         draw_endBoldFont();
946 }
947
948 // Ammo (#1)
949 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
950 {
951
952         HUD_Panel_DrawProgressBar(
953                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
954                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
955                 autocvar_hud_panel_ammo_progressbar_name,
956                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
957                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
958
959 }
960
961 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
962 {
963         float theAlpha = 1, a, b;
964         vector nade_color, picpos, numpos;
965
966         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
967
968         a = getstatf(STAT_NADE_BONUS);
969         b = getstatf(STAT_NADE_BONUS_SCORE);
970
971         if(autocvar_hud_panel_ammo_iconalign)
972         {
973                 numpos = myPos;
974                 picpos = myPos + eX * 2 * mySize.y;
975         }
976         else
977         {
978                 numpos = myPos + eX * mySize.y;
979                 picpos = myPos;
980         }
981
982         DrawNadeScoreBar(myPos, mySize, nade_color);
983
984         if(b > 0 || a > 0)
985         {
986                 if(autocvar_hud_panel_ammo_text)
987                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
988
989                 if(draw_expanding)
990                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
991
992                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
993                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
994         }
995 }
996
997 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
998 {
999         if(ammoType == ammo_none)
1000                 return;
1001
1002         // Initialize variables
1003
1004         float ammo;
1005         if(autocvar__hud_configure)
1006         {
1007                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1008                 ammo = 60;
1009         }
1010         else
1011                 ammo = getstati(GetAmmoStat(ammoType));
1012
1013         if(!isCurrent)
1014         {
1015                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1016                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1017                 mySize = mySize * scale;
1018         }
1019
1020         vector iconPos, textPos;
1021         if(autocvar_hud_panel_ammo_iconalign)
1022         {
1023                 iconPos = myPos + eX * 2 * mySize.y;
1024                 textPos = myPos;
1025         }
1026         else
1027         {
1028                 iconPos = myPos;
1029                 textPos = myPos + eX * mySize.y;
1030         }
1031
1032         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1033
1034         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1035         vector textColor;
1036         if(isInfinite)
1037                 textColor = '0.2 0.95 0';
1038         else if(isShadowed)
1039                 textColor = '0 0 0';
1040         else if(ammo < 10)
1041                 textColor = '0.8 0.04 0';
1042         else
1043                 textColor = '1 1 1';
1044
1045         float alpha;
1046         if(isCurrent)
1047                 alpha = panel_fg_alpha;
1048         else if(isShadowed)
1049                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1050         else
1051                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1052
1053         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1054
1055         // Draw item
1056
1057         if(isCurrent)
1058                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1059
1060         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1061                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1062
1063         if(autocvar_hud_panel_ammo_text)
1064                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1065
1066         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1067 }
1068
1069 float nade_prevstatus;
1070 float nade_prevframe;
1071 float nade_statuschange_time;
1072 void HUD_Ammo(void)
1073 {
1074         if(hud != HUD_NORMAL) return;
1075         if(!autocvar__hud_configure)
1076         {
1077                 if(!autocvar_hud_panel_ammo) return;
1078                 if(spectatee_status == -1) return;
1079         }
1080
1081         HUD_Panel_UpdateCvars();
1082
1083         draw_beginBoldFont();
1084
1085         vector pos, mySize;
1086         pos = panel_pos;
1087         mySize = panel_size;
1088
1089         HUD_Panel_DrawBg(1);
1090         if(panel_bg_padding)
1091         {
1092                 pos += '1 1 0' * panel_bg_padding;
1093                 mySize -= '2 2 0' * panel_bg_padding;
1094         }
1095
1096         float rows = 0, columns, row, column;
1097         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1098         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1099         float total_ammo_count;
1100
1101         vector ammo_size;
1102         if (autocvar_hud_panel_ammo_onlycurrent)
1103                 total_ammo_count = 1;
1104         else
1105                 total_ammo_count = AMMO_COUNT;
1106
1107         if(draw_nades)
1108         {
1109                 ++total_ammo_count;
1110                 if (nade_cnt != nade_prevframe)
1111                 {
1112                         nade_statuschange_time = time;
1113                         nade_prevstatus = nade_prevframe;
1114                         nade_prevframe = nade_cnt;
1115                 }
1116         }
1117         else
1118                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1119
1120         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1121         columns = ceil((total_ammo_count)/rows);
1122         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1123
1124         vector offset = '0 0 0'; // fteqcc sucks
1125         float newSize;
1126         if(ammo_size.x/ammo_size.y > 3)
1127         {
1128                 newSize = 3 * ammo_size.y;
1129                 offset.x = ammo_size.x - newSize;
1130                 pos.x += offset.x/2;
1131                 ammo_size.x = newSize;
1132         }
1133         else
1134         {
1135                 newSize = 1/3 * ammo_size.x;
1136                 offset.y = ammo_size.y - newSize;
1137                 pos.y += offset.y/2;
1138                 ammo_size.y = newSize;
1139         }
1140
1141         float i;
1142         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1143         row = column = 0;
1144         if(autocvar_hud_panel_ammo_onlycurrent)
1145         {
1146                 if(autocvar__hud_configure)
1147                 {
1148                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1149                 }
1150                 else
1151                 {
1152                         DrawAmmoItem(
1153                                 pos,
1154                                 ammo_size,
1155                                 (get_weaponinfo(switchweapon)).ammo_field,
1156                                 true,
1157                                 infinite_ammo
1158                         );
1159                 }
1160
1161                 ++row;
1162                 if(row >= rows)
1163                 {
1164                         row = 0;
1165                         column = column + 1;
1166                 }
1167         }
1168         else
1169         {
1170                 .float ammotype;
1171                 row = column = 0;
1172                 for(i = 0; i < AMMO_COUNT; ++i)
1173                 {
1174                         ammotype = GetAmmoFieldFromNum(i);
1175                         DrawAmmoItem(
1176                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1177                                 ammo_size,
1178                                 ammotype,
1179                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1180                                 infinite_ammo
1181                         );
1182
1183                         ++row;
1184                         if(row >= rows)
1185                         {
1186                                 row = 0;
1187                                 column = column + 1;
1188                         }
1189                 }
1190         }
1191
1192         if (draw_nades)
1193         {
1194                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1195
1196                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1197
1198                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1199         }
1200
1201         draw_endBoldFont();
1202 }
1203
1204 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1205 {
1206         vector newPos = '0 0 0', newSize = '0 0 0';
1207         vector picpos, numpos;
1208
1209         if (vertical)
1210         {
1211                 if(mySize.y/mySize.x > 2)
1212                 {
1213                         newSize.y = 2 * mySize.x;
1214                         newSize.x = mySize.x;
1215
1216                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1217                         newPos.x = myPos.x;
1218                 }
1219                 else
1220                 {
1221                         newSize.x = 1/2 * mySize.y;
1222                         newSize.y = mySize.y;
1223
1224                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1225                         newPos.y = myPos.y;
1226                 }
1227
1228                 if(icon_right_align)
1229                 {
1230                         numpos = newPos;
1231                         picpos = newPos + eY * newSize.x;
1232                 }
1233                 else
1234                 {
1235                         picpos = newPos;
1236                         numpos = newPos + eY * newSize.x;
1237                 }
1238
1239                 newSize.y /= 2;
1240                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1241                 // make number smaller than icon, it looks better
1242                 // reduce only y to draw numbers with different number of digits with the same y size
1243                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1244                 newSize.y *= 0.7;
1245                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1246                 return;
1247         }
1248
1249         if(mySize.x/mySize.y > 3)
1250         {
1251                 newSize.x = 3 * mySize.y;
1252                 newSize.y = mySize.y;
1253
1254                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1255                 newPos.y = myPos.y;
1256         }
1257         else
1258         {
1259                 newSize.y = 1/3 * mySize.x;
1260                 newSize.x = mySize.x;
1261
1262                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1263                 newPos.x = myPos.x;
1264         }
1265
1266         if(icon_right_align) // right align
1267         {
1268                 numpos = newPos;
1269                 picpos = newPos + eX * 2 * newSize.y;
1270         }
1271         else // left align
1272         {
1273                 numpos = newPos + eX * newSize.y;
1274                 picpos = newPos;
1275         }
1276
1277         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1278         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1279         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1280         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1281 }
1282
1283 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1284 {
1285         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1286 }
1287
1288 // Powerups (#2)
1289 //
1290 void HUD_Powerups(void)
1291 {
1292         float strength_time, shield_time, superweapons_time;
1293         if(!autocvar__hud_configure)
1294         {
1295                 if(!autocvar_hud_panel_powerups) return;
1296                 if(spectatee_status == -1) return;
1297                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1298                 if (getstati(STAT_HEALTH) <= 0) return;
1299
1300                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1301                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1302                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1303
1304                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1305                         superweapons_time = 99; // force max
1306
1307                 // prevent stuff to show up on mismatch that will be fixed next frame
1308                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1309                         superweapons_time = 0;
1310         }
1311         else
1312         {
1313                 strength_time = 15;
1314                 shield_time = 27;
1315                 superweapons_time = 13;
1316         }
1317
1318         HUD_Panel_UpdateCvars();
1319
1320         draw_beginBoldFont();
1321
1322         vector pos, mySize;
1323         pos = panel_pos;
1324         mySize = panel_size;
1325
1326         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1327         if(panel_bg_padding)
1328         {
1329                 pos += '1 1 0' * panel_bg_padding;
1330                 mySize -= '2 2 0' * panel_bg_padding;
1331         }
1332
1333         float panel_ar = mySize.x/mySize.y;
1334         float is_vertical = (panel_ar < 1);
1335         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1336
1337         float superweapons_is = -1;
1338
1339         if(superweapons_time)
1340         {
1341                 if(strength_time)
1342                 {
1343                         if(shield_time)
1344                                 superweapons_is = 0;
1345                         else
1346                                 superweapons_is = 2;
1347                 }
1348                 else
1349                 {
1350                         if(shield_time)
1351                                 superweapons_is = 1;
1352                         else
1353                                 superweapons_is = 2;
1354                 }
1355         }
1356
1357         // FIXME handle superweapons here
1358         if(superweapons_is == 0)
1359         {
1360                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1361                 {
1362                         mySize.x *= (1.0 / 3.0);
1363                         superweapons_offset.x = mySize.x;
1364                         if (autocvar_hud_panel_powerups_flip)
1365                                 shield_offset.x = 2*mySize.x;
1366                         else
1367                                 strength_offset.x = 2*mySize.x;
1368                 }
1369                 else
1370                 {
1371                         mySize.y *= (1.0 / 3.0);
1372                         superweapons_offset.y = mySize.y;
1373                         if (autocvar_hud_panel_powerups_flip)
1374                                 shield_offset.y = 2*mySize.y;
1375                         else
1376                                 strength_offset.y = 2*mySize.y;
1377                 }
1378         }
1379         else
1380         {
1381                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1382                 {
1383                         mySize.x *= 0.5;
1384                         if (autocvar_hud_panel_powerups_flip)
1385                                 shield_offset.x = mySize.x;
1386                         else
1387                                 strength_offset.x = mySize.x;
1388                 }
1389                 else
1390                 {
1391                         mySize.y *= 0.5;
1392                         if (autocvar_hud_panel_powerups_flip)
1393                                 shield_offset.y = mySize.y;
1394                         else
1395                                 strength_offset.y = mySize.y;
1396                 }
1397         }
1398
1399         float shield_baralign, strength_baralign, superweapons_baralign;
1400         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1401
1402         if (autocvar_hud_panel_powerups_flip)
1403         {
1404                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1405                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1406                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1407                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1408         }
1409         else
1410         {
1411                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1412                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1413                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1414                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1415         }
1416
1417         if(superweapons_is == 0)
1418         {
1419                 superweapons_iconalign = strength_iconalign;
1420                 superweapons_baralign = 2;
1421         }
1422         else if(superweapons_is == 1)
1423         {
1424                 superweapons_offset = strength_offset;
1425                 superweapons_iconalign = strength_iconalign;
1426                 superweapons_baralign = strength_baralign;
1427         }
1428         else // if(superweapons_is == 2)
1429         {
1430                 superweapons_offset = shield_offset;
1431                 superweapons_iconalign = shield_iconalign;
1432                 superweapons_baralign = shield_baralign;
1433         }
1434
1435         if(shield_time)
1436         {
1437                 const float maxshield = 30;
1438                 float shield = ceil(shield_time);
1439                 if(autocvar_hud_panel_powerups_progressbar)
1440                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1441                 if(autocvar_hud_panel_powerups_text)
1442                 {
1443                         if(shield > 1)
1444                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1445                         if(shield <= 5)
1446                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1447                 }
1448         }
1449
1450         if(strength_time)
1451         {
1452                 const float maxstrength = 30;
1453                 float strength = ceil(strength_time);
1454                 if(autocvar_hud_panel_powerups_progressbar)
1455                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1456                 if(autocvar_hud_panel_powerups_text)
1457                 {
1458                         if(strength > 1)
1459                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1460                         if(strength <= 5)
1461                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1462                 }
1463         }
1464
1465         if(superweapons_time)
1466         {
1467                 const float maxsuperweapons = 30;
1468                 float superweapons = ceil(superweapons_time);
1469                 if(autocvar_hud_panel_powerups_progressbar)
1470                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1471                 if(autocvar_hud_panel_powerups_text)
1472                 {
1473                         if(superweapons > 1)
1474                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1475                         if(superweapons <= 5)
1476                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1477                 }
1478         }
1479
1480         draw_endBoldFont();
1481 }
1482
1483 // Health/armor (#3)
1484 //
1485
1486 // prev_* vars contain the health/armor at the previous FRAME
1487 // set to -1 when player is dead or was not playing
1488 float prev_health, prev_armor;
1489 float health_damagetime, armor_damagetime;
1490 float health_beforedamage, armor_beforedamage;
1491 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1492 float old_p_health, old_p_armor;
1493 float old_p_healthtime, old_p_armortime;
1494 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1495 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1496 float prev_p_health, prev_p_armor;
1497
1498 void HUD_HealthArmor(void)
1499 {
1500         float armor, health, fuel;
1501         if(!autocvar__hud_configure)
1502         {
1503                 if(!autocvar_hud_panel_healtharmor) return;
1504                 if(hud != HUD_NORMAL) return;
1505                 if(spectatee_status == -1) return;
1506
1507                 health = getstati(STAT_HEALTH);
1508                 if(health <= 0)
1509                 {
1510                         prev_health = -1;
1511                         return;
1512                 }
1513                 armor = getstati(STAT_ARMOR);
1514
1515                 // code to check for spectatee_status changes is in Ent_ClientData()
1516                 // prev_p_health and prev_health can be set to -1 there
1517
1518                 if (prev_p_health == -1)
1519                 {
1520                         // no effect
1521                         health_beforedamage = 0;
1522                         armor_beforedamage = 0;
1523                         health_damagetime = 0;
1524                         armor_damagetime = 0;
1525                         prev_health = health;
1526                         prev_armor = armor;
1527                         old_p_health = health;
1528                         old_p_armor = armor;
1529                         prev_p_health = health;
1530                         prev_p_armor = armor;
1531                 }
1532                 else if (prev_health == -1)
1533                 {
1534                         //start the load effect
1535                         health_damagetime = 0;
1536                         armor_damagetime = 0;
1537                         prev_health = 0;
1538                         prev_armor = 0;
1539                 }
1540                 fuel = getstati(STAT_FUEL);
1541         }
1542         else
1543         {
1544                 health = 150;
1545                 armor = 75;
1546                 fuel = 20;
1547         }
1548
1549         HUD_Panel_UpdateCvars();
1550         vector pos, mySize;
1551         pos = panel_pos;
1552         mySize = panel_size;
1553
1554         HUD_Panel_DrawBg(1);
1555         if(panel_bg_padding)
1556         {
1557                 pos += '1 1 0' * panel_bg_padding;
1558                 mySize -= '2 2 0' * panel_bg_padding;
1559         }
1560
1561         float baralign = autocvar_hud_panel_healtharmor_baralign;
1562         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1563
1564     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1565     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1566         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1567         {
1568                 vector v;
1569                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1570
1571                 float x;
1572                 x = floor(v.x + 1);
1573
1574         float maxtotal = maxhealth + maxarmor;
1575                 string biggercount;
1576                 if(v.z) // NOT fully armored
1577                 {
1578                         biggercount = "health";
1579                         if(autocvar_hud_panel_healtharmor_progressbar)
1580                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1581                         if(armor)
1582             if(autocvar_hud_panel_healtharmor_text)
1583                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1584                 }
1585                 else
1586                 {
1587                         biggercount = "armor";
1588                         if(autocvar_hud_panel_healtharmor_progressbar)
1589                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1590                         if(health)
1591             if(autocvar_hud_panel_healtharmor_text)
1592                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1593                 }
1594         if(autocvar_hud_panel_healtharmor_text)
1595                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1596
1597                 if(fuel)
1598                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1599         }
1600         else
1601         {
1602                 float panel_ar = mySize.x/mySize.y;
1603                 float is_vertical = (panel_ar < 1);
1604                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1605                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1606                 {
1607                         mySize.x *= 0.5;
1608                         if (autocvar_hud_panel_healtharmor_flip)
1609                                 health_offset.x = mySize.x;
1610                         else
1611                                 armor_offset.x = mySize.x;
1612                 }
1613                 else
1614                 {
1615                         mySize.y *= 0.5;
1616                         if (autocvar_hud_panel_healtharmor_flip)
1617                                 health_offset.y = mySize.y;
1618                         else
1619                                 armor_offset.y = mySize.y;
1620                 }
1621
1622                 float health_baralign, armor_baralign, fuel_baralign;
1623                 float health_iconalign, armor_iconalign;
1624                 if (autocvar_hud_panel_healtharmor_flip)
1625                 {
1626                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1627                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1628                         fuel_baralign = health_baralign;
1629                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1630                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1631                 }
1632                 else
1633                 {
1634                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1635                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1636                         fuel_baralign = armor_baralign;
1637                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1638                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1639                 }
1640
1641                 //if(health)
1642                 {
1643                         if(autocvar_hud_panel_healtharmor_progressbar)
1644                         {
1645                                 float p_health, pain_health_alpha;
1646                                 p_health = health;
1647                                 pain_health_alpha = 1;
1648                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1649                                 {
1650                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1651                                         {
1652                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1653                                                 {
1654                                                         if (time - old_p_healthtime < 1)
1655                                                                 old_p_health = prev_p_health;
1656                                                         else
1657                                                                 old_p_health = prev_health;
1658                                                         old_p_healthtime = time;
1659                                                 }
1660                                                 if (time - old_p_healthtime < 1)
1661                                                 {
1662                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1663                                                         prev_p_health = p_health;
1664                                                 }
1665                                         }
1666                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1667                                         {
1668                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1669                                                 {
1670                                                         if (time - health_damagetime >= 1)
1671                                                                 health_beforedamage = prev_health;
1672                                                         health_damagetime = time;
1673                                                 }
1674                                                 if (time - health_damagetime < 1)
1675                                                 {
1676                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1677                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1678                                                 }
1679                                         }
1680                                         prev_health = health;
1681
1682                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1683                                         {
1684                                                 float BLINK_FACTOR = 0.15;
1685                                                 float BLINK_BASE = 0.85;
1686                                                 float BLINK_FREQ = 9;
1687                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1688                                         }
1689                                 }
1690                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1691                         }
1692                         if(autocvar_hud_panel_healtharmor_text)
1693                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1694                 }
1695
1696                 if(armor)
1697                 {
1698                         if(autocvar_hud_panel_healtharmor_progressbar)
1699                         {
1700                                 float p_armor;
1701                                 p_armor = armor;
1702                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1703                                 {
1704                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1705                                         {
1706                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1707                                                 {
1708                                                         if (time - old_p_armortime < 1)
1709                                                                 old_p_armor = prev_p_armor;
1710                                                         else
1711                                                                 old_p_armor = prev_armor;
1712                                                         old_p_armortime = time;
1713                                                 }
1714                                                 if (time - old_p_armortime < 1)
1715                                                 {
1716                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1717                                                         prev_p_armor = p_armor;
1718                                                 }
1719                                         }
1720                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1721                                         {
1722                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1723                                                 {
1724                                                         if (time - armor_damagetime >= 1)
1725                                                                 armor_beforedamage = prev_armor;
1726                                                         armor_damagetime = time;
1727                                                 }
1728                                                 if (time - armor_damagetime < 1)
1729                                                 {
1730                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1731                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1732                                                 }
1733                                         }
1734                                         prev_armor = armor;
1735                                 }
1736                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1737                         }
1738                         if(autocvar_hud_panel_healtharmor_text)
1739                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1740                 }
1741
1742                 if(fuel)
1743                 {
1744                         if (is_vertical)
1745                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1746                         else
1747                                 mySize.y *= 0.2;
1748                         if (panel_ar >= 4)
1749                                 mySize.x *= 2; //restore full panel size
1750                         else if (panel_ar < 1/4)
1751                                 mySize.y *= 2; //restore full panel size
1752                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1753                 }
1754         }
1755 }
1756
1757 // Notification area (#4)
1758 //
1759
1760 void HUD_Notify_Push(string icon, string attacker, string victim)
1761 {
1762         if (icon == "")
1763                 return;
1764
1765         ++notify_count;
1766         --notify_index;
1767
1768         if (notify_index == -1)
1769                 notify_index = NOTIFY_MAX_ENTRIES-1;
1770
1771         // Free old strings
1772         if (notify_attackers[notify_index])
1773                 strunzone(notify_attackers[notify_index]);
1774
1775         if (notify_victims[notify_index])
1776                 strunzone(notify_victims[notify_index]);
1777
1778         if (notify_icons[notify_index])
1779                 strunzone(notify_icons[notify_index]);
1780
1781         // Allocate new strings
1782         if (victim != "")
1783         {
1784                 notify_attackers[notify_index] = strzone(attacker);
1785                 notify_victims[notify_index] = strzone(victim);
1786         }
1787         else
1788         {
1789                 // In case of a notification without a victim, the attacker
1790                 // is displayed on the victim's side. Instead of special
1791                 // treatment later on, we can simply switch them here.
1792                 notify_attackers[notify_index] = string_null;
1793                 notify_victims[notify_index] = strzone(attacker);
1794         }
1795
1796         notify_icons[notify_index] = strzone(icon);
1797         notify_times[notify_index] = time;
1798 }
1799
1800 void HUD_Notify(void)
1801 {
1802         if (!autocvar__hud_configure)
1803                 if (!autocvar_hud_panel_notify)
1804                         return;
1805
1806         HUD_Panel_UpdateCvars();
1807         HUD_Panel_DrawBg(1);
1808
1809         if (!autocvar__hud_configure)
1810                 if (notify_count == 0)
1811                         return;
1812
1813         vector pos, size;
1814         pos  = panel_pos;
1815         size = panel_size;
1816
1817         if (panel_bg_padding)
1818         {
1819                 pos  += '1 1 0' * panel_bg_padding;
1820                 size -= '2 2 0' * panel_bg_padding;
1821         }
1822
1823         float fade_start = max(0, autocvar_hud_panel_notify_time);
1824         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1825         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1826
1827         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1828         float entry_height = size.y / entry_count;
1829
1830         float panel_width_half = size.x * 0.5;
1831         float icon_width_half = entry_height * icon_aspect / 2;
1832         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1833
1834         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1835         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1836         vector icon_left = eX * (panel_width_half - icon_width_half);
1837         vector attacker_right = eX * name_maxwidth;
1838         vector victim_left = eX * (size.x - name_maxwidth);
1839
1840         vector attacker_pos, victim_pos, icon_pos;
1841         string attacker, victim, icon;
1842         float i, j, count, step, limit, alpha;
1843
1844         if (autocvar_hud_panel_notify_flip)
1845         {
1846                 // Order items from the top down
1847                 i = 0;
1848                 step = +1;
1849                 limit = entry_count;
1850         }
1851         else
1852         {
1853                 // Order items from the bottom up
1854                 i = entry_count - 1;
1855                 step = -1;
1856                 limit = -1;
1857         }
1858
1859         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1860         {
1861                 if(autocvar__hud_configure)
1862                 {
1863                         attacker = sprintf(_("Player %d"), count + 1);
1864                         victim = sprintf(_("Player %d"), count + 2);
1865                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1866                         alpha = bound(0, 1.2 - count / entry_count, 1);
1867                 }
1868                 else
1869                 {
1870                         if (j == NOTIFY_MAX_ENTRIES)
1871                                 j = 0;
1872
1873                         if (notify_times[j] + fade_start > time)
1874                                 alpha = 1;
1875                         else if (fade_time != 0)
1876                         {
1877                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1878                                 if (alpha == 0)
1879                                         break;
1880                         }
1881                         else
1882                                 break;
1883
1884                         attacker = notify_attackers[j];
1885                         victim = notify_victims[j];
1886                         icon = notify_icons[j];
1887                 }
1888
1889                 if (icon != "" && victim != "")
1890                 {
1891                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1892
1893                         icon_pos = pos + icon_left + eY * i * entry_height;
1894                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1895
1896                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1897                         victim_pos = pos + victim_left + name_top;
1898                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1899
1900                         if (attacker != "")
1901                         {
1902                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1903                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1904                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905                         }
1906                 }
1907         }
1908
1909         notify_count = count;
1910 }
1911
1912 // Timer (#5)
1913 //
1914 // TODO: macro
1915 string seconds_tostring(float sec)
1916 {
1917         float minutes;
1918         minutes = floor(sec / 60);
1919
1920         sec -= minutes * 60;
1921         return sprintf("%d:%02d", minutes, sec);
1922 }
1923
1924 void HUD_Timer(void)
1925 {
1926         if(!autocvar__hud_configure)
1927         {
1928                 if(!autocvar_hud_panel_timer) return;
1929         }
1930
1931         HUD_Panel_UpdateCvars();
1932
1933         draw_beginBoldFont();
1934
1935         vector pos, mySize;
1936         pos = panel_pos;
1937         mySize = panel_size;
1938
1939         HUD_Panel_DrawBg(1);
1940         if(panel_bg_padding)
1941         {
1942                 pos += '1 1 0' * panel_bg_padding;
1943                 mySize -= '2 2 0' * panel_bg_padding;
1944         }
1945
1946         string timer;
1947         float timelimit, elapsedTime, timeleft, minutesLeft;
1948
1949         timelimit = getstatf(STAT_TIMELIMIT);
1950
1951         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1952         timeleft = ceil(timeleft);
1953
1954         minutesLeft = floor(timeleft / 60);
1955
1956         vector timer_color;
1957         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1958                 timer_color = '1 1 1'; //white
1959         else if(minutesLeft >= 1)
1960                 timer_color = '1 1 0'; //yellow
1961         else
1962                 timer_color = '1 0 0'; //red
1963
1964         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1965                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1966                         //while restart is still active, show 00:00
1967                         timer = seconds_tostring(0);
1968                 } else {
1969                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1970                         timer = seconds_tostring(elapsedTime);
1971                 }
1972         } else {
1973                 timer = seconds_tostring(timeleft);
1974         }
1975
1976         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1977
1978         draw_endBoldFont();
1979 }
1980
1981 // Radar (#6)
1982 //
1983 void HUD_Radar(void)
1984 {
1985         if (!autocvar__hud_configure)
1986         {
1987                 if (hud_panel_radar_maximized)
1988                 {
1989                         if (!hud_draw_maximized) return;
1990                 }
1991                 else
1992                 {
1993                         if (autocvar_hud_panel_radar == 0) return;
1994                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1995                         if(radar_panel_modified)
1996                         {
1997                                 panel.update_time = time; // forces reload of panel attributes
1998                                 radar_panel_modified = false;
1999                         }
2000                 }
2001         }
2002
2003         HUD_Panel_UpdateCvars();
2004
2005         float f = 0;
2006
2007         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2008         {
2009                 panel_size = autocvar_hud_panel_radar_maximized_size;
2010                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2011                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2012                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2013                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2014
2015                 string panel_bg;
2016                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2017                 if(precache_pic(panel_bg) == "")
2018                         panel_bg = "gfx/hud/default/border_default"; // fallback
2019                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2020                         radar_panel_modified = true;
2021                 if(panel.current_panel_bg)
2022                         strunzone(panel.current_panel_bg);
2023                 panel.current_panel_bg = strzone(panel_bg);
2024
2025                 switch(hud_panel_radar_maximized_zoommode)
2026                 {
2027                         default:
2028                         case 0:
2029                                 f = current_zoomfraction;
2030                                 break;
2031                         case 1:
2032                                 f = 1 - current_zoomfraction;
2033                                 break;
2034                         case 2:
2035                                 f = 0;
2036                                 break;
2037                         case 3:
2038                                 f = 1;
2039                                 break;
2040                 }
2041
2042                 switch(hud_panel_radar_maximized_rotation)
2043                 {
2044                         case 0:
2045                                 teamradar_angle = view_angles.y - 90;
2046                                 break;
2047                         default:
2048                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2049                                 break;
2050                 }
2051         }
2052         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2053         {
2054                 switch(hud_panel_radar_zoommode)
2055                 {
2056                         default:
2057                         case 0:
2058                                 f = current_zoomfraction;
2059                                 break;
2060                         case 1:
2061                                 f = 1 - current_zoomfraction;
2062                                 break;
2063                         case 2:
2064                                 f = 0;
2065                                 break;
2066                         case 3:
2067                                 f = 1;
2068                                 break;
2069                 }
2070
2071                 switch(hud_panel_radar_rotation)
2072                 {
2073                         case 0:
2074                                 teamradar_angle = view_angles.y - 90;
2075                                 break;
2076                         default:
2077                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2078                                 break;
2079                 }
2080         }
2081
2082         vector pos, mySize;
2083         pos = panel_pos;
2084         mySize = panel_size;
2085
2086         HUD_Panel_DrawBg(1);
2087         if(panel_bg_padding)
2088         {
2089                 pos += '1 1 0' * panel_bg_padding;
2090                 mySize -= '2 2 0' * panel_bg_padding;
2091         }
2092
2093         float color2;
2094         entity tm;
2095         float scale2d, normalsize, bigsize;
2096
2097         teamradar_origin2d = pos + 0.5 * mySize;
2098         teamradar_size2d = mySize;
2099
2100         if(minimapname == "")
2101                 return;
2102
2103         teamradar_loadcvars();
2104
2105         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2106         teamradar_size2d = mySize;
2107
2108         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2109
2110         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2111         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2112         {
2113                 // max-min distance must fit the radar in any rotation
2114                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2115         }
2116         else
2117         {
2118                 vector c0, c1, c2, c3, span;
2119                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2120                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2121                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2122                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2123                 span = '0 0 0';
2124                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2125                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2126
2127                 // max-min distance must fit the radar in x=x, y=y
2128                 bigsize = min(
2129                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2130                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2131                 );
2132         }
2133
2134         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2135         if(bigsize > normalsize)
2136                 normalsize = bigsize;
2137
2138         teamradar_size =
2139                   f * bigsize
2140                 + (1 - f) * normalsize;
2141         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2142                   f * mi_center
2143                 + (1 - f) * view_origin);
2144
2145         drawsetcliparea(
2146                 pos.x,
2147                 pos.y,
2148                 mySize.x,
2149                 mySize.y
2150         );
2151
2152         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2153
2154         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2155                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2156         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2157                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2158         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2159         {
2160                 color2 = GetPlayerColor(tm.sv_entnum);
2161                 //if(color == NUM_SPECTATOR || color == color2)
2162                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2163         }
2164         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2165
2166         drawresetcliparea();
2167 }
2168
2169 // Score (#7)
2170 //
2171 void HUD_UpdatePlayerTeams();
2172 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2173 {
2174         float score;
2175         entity tm = world, pl;
2176         float SCOREPANEL_MAX_ENTRIES = 6;
2177         float SCOREPANEL_ASPECTRATIO = 2;
2178         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2179         vector fontsize = '1 1 0' * (mySize.y/entries);
2180
2181         vector rgb, score_color;
2182         rgb = '1 1 1';
2183         score_color = '1 1 1';
2184
2185         float name_size = mySize.x*0.75;
2186         float spacing_size = mySize.x*0.04;
2187         const float highlight_alpha = 0.2;
2188         float i = 0, me_printed = 0, first_pl = 0;
2189         string s;
2190         if (autocvar__hud_configure)
2191         {
2192                 float players_per_team = 0;
2193                 if (team_count)
2194                 {
2195                         // show team scores in the first line
2196                         float score_size = mySize.x / team_count;
2197                         players_per_team = max(2, ceil((entries - 1) / team_count));
2198                         for(i=0; i<team_count; ++i) {
2199                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2200                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2201                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2202                         }
2203                         first_pl = 1;
2204                         pos.y += fontsize.y;
2205                 }
2206                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2207                 for (i=first_pl; i<entries; ++i)
2208                 {
2209                         //simulate my score is lower than all displayed players,
2210                         //so that I don't appear at all showing pure rankings.
2211                         //This is to better show the difference between the 2 ranking views
2212                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2213                         {
2214                                 rgb = '1 1 0';
2215                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2216                                 s = GetPlayerName(player_localnum);
2217                                 score = 7;
2218                         }
2219                         else
2220                         {
2221                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2222                                 score -= 3;
2223                         }
2224
2225                         if (team_count)
2226                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2227                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2228                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2229                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2230                         pos.y += fontsize.y;
2231                 }
2232                 return;
2233         }
2234
2235         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2236                 HUD_UpdatePlayerTeams();
2237         if (team_count)
2238         {
2239                 // show team scores in the first line
2240                 float score_size = mySize.x / team_count;
2241                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2242                         if(tm.team == NUM_SPECTATOR)
2243                                 continue;
2244                         if (tm.team == myteam)
2245                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2246                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2247                         ++i;
2248                 }
2249                 first_pl = 1;
2250                 pos.y += fontsize.y;
2251                 tm = teams.sort_next;
2252         }
2253         i = first_pl;
2254
2255         do
2256         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2257         {
2258                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2259                         continue;
2260
2261                 if (i == entries-1 && !me_printed && pl != me)
2262                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2263                 {
2264                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2265                                 if (pl.team != NUM_SPECTATOR)
2266                                         break;
2267
2268                         if (pl)
2269                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2270                         else
2271                                 rgb = '1 0 0'; //last: red
2272                         pl = me;
2273                 }
2274
2275                 if (pl == me)
2276                 {
2277                         if (i == first_pl)
2278                                 rgb = '0 1 0'; //first: green
2279                         me_printed = 1;
2280                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2281                 }
2282                 if (team_count)
2283                         score_color = Team_ColorRGB(pl.team) * 0.8;
2284                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2285                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2286                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2287                 pos.y += fontsize.y;
2288                 ++i;
2289         }
2290         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2291 }
2292
2293 void HUD_Score(void)
2294 {
2295         if(!autocvar__hud_configure)
2296         {
2297                 if(!autocvar_hud_panel_score) return;
2298                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2299         }
2300
2301         HUD_Panel_UpdateCvars();
2302         vector pos, mySize;
2303         pos = panel_pos;
2304         mySize = panel_size;
2305
2306         HUD_Panel_DrawBg(1);
2307         if(panel_bg_padding)
2308         {
2309                 pos += '1 1 0' * panel_bg_padding;
2310                 mySize -= '2 2 0' * panel_bg_padding;
2311         }
2312
2313         float score, distribution = 0;
2314         string sign;
2315         vector distribution_color;
2316         entity tm, pl, me;
2317
2318         me = playerslots[player_localentnum - 1];
2319
2320         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2321                 string timer, distrtimer;
2322
2323                 pl = players.sort_next;
2324                 if(pl == me)
2325                         pl = pl.sort_next;
2326                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2327                         if(pl.scores[ps_primary] == 0)
2328                                 pl = world;
2329
2330                 score = me.(scores[ps_primary]);
2331                 timer = TIME_ENCODED_TOSTRING(score);
2332
2333                 draw_beginBoldFont();
2334                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2335                         // distribution display
2336                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2337
2338                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2339
2340                         if (distribution <= 0) {
2341                                 distribution_color = '0 1 0';
2342                                 sign = "-";
2343                         }
2344                         else {
2345                                 distribution_color = '1 0 0';
2346                                 sign = "+";
2347                         }
2348                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2349                 }
2350                 // race record display
2351                 if (distribution <= 0)
2352                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2353                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2354                 draw_endBoldFont();
2355         } else if (!teamplay) { // non-teamgames
2356                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2357                 {
2358                         HUD_Score_Rankings(pos, mySize, me);
2359                         return;
2360                 }
2361                 // me vector := [team/connected frags id]
2362                 pl = players.sort_next;
2363                 if(pl == me)
2364                         pl = pl.sort_next;
2365
2366                 if(autocvar__hud_configure)
2367                         distribution = 42;
2368                 else if(pl)
2369                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2370                 else
2371                         distribution = 0;
2372
2373                 score = me.(scores[ps_primary]);
2374                 if(autocvar__hud_configure)
2375                         score = 123;
2376
2377                 if(distribution >= 5)
2378                         distribution_color = eY;
2379                 else if(distribution >= 0)
2380                         distribution_color = '1 1 1';
2381                 else if(distribution >= -5)
2382                         distribution_color = '1 1 0';
2383                 else
2384                         distribution_color = eX;
2385
2386                 string distribution_str;
2387                 distribution_str = ftos(distribution);
2388                 draw_beginBoldFont();
2389                 if (distribution >= 0)
2390                 {
2391                         if (distribution > 0)
2392                                 distribution_str = strcat("+", distribution_str);
2393                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2394                 }
2395                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2396                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2397                 draw_endBoldFont();
2398         } else { // teamgames
2399                 float row, column, rows = 0, columns = 0;
2400                 vector offset = '0 0 0';
2401                 vector score_pos, score_size; //for scores other than myteam
2402                 if(autocvar_hud_panel_score_rankings)
2403                 {
2404                         HUD_Score_Rankings(pos, mySize, me);
2405                         return;
2406                 }
2407                 if(spectatee_status == -1)
2408                 {
2409                         rows = HUD_GetRowCount(team_count, mySize, 3);
2410                         columns = ceil(team_count/rows);
2411                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2412
2413                         float newSize;
2414                         if(score_size.x/score_size.y > 3)
2415                         {
2416                                 newSize = 3 * score_size.y;
2417                                 offset.x = score_size.x - newSize;
2418                                 pos.x += offset.x/2;
2419                                 score_size.x = newSize;
2420                         }
2421                         else
2422                         {
2423                                 newSize = 1/3 * score_size.x;
2424                                 offset.y = score_size.y - newSize;
2425                                 pos.y += offset.y/2;
2426                                 score_size.y = newSize;
2427                         }
2428                 }
2429                 else
2430                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2431
2432                 float max_fragcount;
2433                 max_fragcount = -99;
2434                 draw_beginBoldFont();
2435                 row = column = 0;
2436                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2437                         if(tm.team == NUM_SPECTATOR)
2438                                 continue;
2439                         score = tm.(teamscores[ts_primary]);
2440                         if(autocvar__hud_configure)
2441                                 score = 123;
2442
2443                         if (score > max_fragcount)
2444                                 max_fragcount = score;
2445
2446                         if (spectatee_status == -1)
2447                         {
2448                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2449                                 if (max_fragcount == score)
2450                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2451                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2452                                 ++row;
2453                                 if(row >= rows)
2454                                 {
2455                                         row = 0;
2456                                         ++column;
2457                                 }
2458                         }
2459                         else if(tm.team == myteam) {
2460                                 if (max_fragcount == score)
2461                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2462                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2463                         } else {
2464                                 if (max_fragcount == score)
2465                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2466                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2467                                 ++rows;
2468                         }
2469                 }
2470                 draw_endBoldFont();
2471         }
2472 }
2473
2474 // Race timer (#8)
2475 //
2476 void HUD_RaceTimer (void)
2477 {
2478         if(!autocvar__hud_configure)
2479         {
2480                 if(!autocvar_hud_panel_racetimer) return;
2481                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2482                 if(spectatee_status == -1) return;
2483         }
2484
2485         HUD_Panel_UpdateCvars();
2486
2487         draw_beginBoldFont();
2488
2489         vector pos, mySize;
2490         pos = panel_pos;
2491         mySize = panel_size;
2492
2493         HUD_Panel_DrawBg(1);
2494         if(panel_bg_padding)
2495         {
2496                 pos += '1 1 0' * panel_bg_padding;
2497                 mySize -= '2 2 0' * panel_bg_padding;
2498         }
2499
2500         // always force 4:1 aspect
2501         vector newSize = '0 0 0';
2502         if(mySize.x/mySize.y > 4)
2503         {
2504                 newSize.x = 4 * mySize.y;
2505                 newSize.y = mySize.y;
2506
2507                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2508         }
2509         else
2510         {
2511                 newSize.y = 1/4 * mySize.x;
2512                 newSize.x = mySize.x;
2513
2514                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2515         }
2516         mySize = newSize;
2517
2518         float a, t;
2519         string s, forcetime;
2520
2521         if(autocvar__hud_configure)
2522         {
2523                 s = "0:13:37";
2524                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2525                 s = _("^1Intermediate 1 (+15.42)");
2526                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2527                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2528                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2529         }
2530         else if(race_checkpointtime)
2531         {
2532                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2533                 s = "";
2534                 forcetime = "";
2535                 if(a > 0) // just hit a checkpoint?
2536                 {
2537                         if(race_checkpoint != 254)
2538                         {
2539                                 if(race_time && race_previousbesttime)
2540                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2541                                 else
2542                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2543                                 if(race_time)
2544                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2545                         }
2546                 }
2547                 else
2548                 {
2549                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2550                         {
2551                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2552                                 if(a > 0) // next one?
2553                                 {
2554                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2555                                 }
2556                         }
2557                 }
2558
2559                 if(s != "" && a > 0)
2560                 {
2561                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2562                 }
2563
2564                 if(race_penaltytime)
2565                 {
2566                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2567                         if(a > 0)
2568                         {
2569                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2570                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2571                         }
2572                 }
2573
2574                 if(forcetime != "")
2575                 {
2576                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2577                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2578                 }
2579                 else
2580                         a = 1;
2581
2582                 if(race_laptime && race_checkpoint != 255)
2583                 {
2584                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2585                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2586                 }
2587         }
2588         else
2589         {
2590                 if(race_mycheckpointtime)
2591                 {
2592                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2593                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2594                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2595                 }
2596                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2597                 {
2598                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2599                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2600                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2601                 }
2602
2603                 if(race_penaltytime && !race_penaltyaccumulator)
2604                 {
2605                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2606                         a = bound(0, (1 + t - time), 1);
2607                         if(a > 0)
2608                         {
2609                                 if(time < t)
2610                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2611                                 else
2612                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2613                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2614                         }
2615                 }
2616         }
2617
2618         draw_endBoldFont();
2619 }
2620
2621 // Vote window (#9)
2622 //
2623 float vote_yescount;
2624 float vote_nocount;
2625 float vote_needed;
2626 float vote_highlighted; // currently selected vote
2627
2628 float vote_active; // is there an active vote?
2629 float vote_prev; // previous state of vote_active to check for a change
2630 float vote_alpha;
2631 float vote_change; // "time" when vote_active changed
2632
2633 void HUD_Vote(void)
2634 {
2635         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2636         {
2637                 vote_active = 1;
2638                 if (autocvar__hud_configure)
2639                 {
2640                         vote_yescount = 0;
2641                         vote_nocount = 0;
2642                         print(_("^1You must answer before entering hud configure mode\n"));
2643                         cvar_set("_hud_configure", "0");
2644                 }
2645                 if(vote_called_vote)
2646                         strunzone(vote_called_vote);
2647                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2648                 uid2name_dialog = 1;
2649         }
2650
2651         if(!autocvar__hud_configure)
2652         {
2653                 if(!autocvar_hud_panel_vote) return;
2654
2655                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2656                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2657
2658                 if(panel_bg_alpha_str == "") {
2659                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2660                 }
2661                 panel_bg_alpha = stof(panel_bg_alpha_str);
2662         }
2663         else
2664         {
2665                 vote_yescount = 3;
2666                 vote_nocount = 2;
2667                 vote_needed = 4;
2668         }
2669
2670         string s;
2671         float a;
2672         if(vote_active != vote_prev) {
2673                 vote_change = time;
2674                 vote_prev = vote_active;
2675         }
2676
2677         if(vote_active || autocvar__hud_configure)
2678                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2679         else
2680                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2681
2682         if(!vote_alpha)
2683                 return;
2684
2685         HUD_Panel_UpdateCvars();
2686
2687         if(uid2name_dialog)
2688         {
2689                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2690                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2691         }
2692
2693     // these must be below above block
2694         vector pos, mySize;
2695         pos = panel_pos;
2696         mySize = panel_size;
2697
2698         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2699         HUD_Panel_DrawBg(a);
2700         a = panel_fg_alpha * a;
2701
2702         if(panel_bg_padding)
2703         {
2704                 pos += '1 1 0' * panel_bg_padding;
2705                 mySize -= '2 2 0' * panel_bg_padding;
2706         }
2707
2708         // always force 3:1 aspect
2709         vector newSize = '0 0 0';
2710         if(mySize.x/mySize.y > 3)
2711         {
2712                 newSize.x = 3 * mySize.y;
2713                 newSize.y = mySize.y;
2714
2715                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2716         }
2717         else
2718         {
2719                 newSize.y = 1/3 * mySize.x;
2720                 newSize.x = mySize.x;
2721
2722                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2723         }
2724         mySize = newSize;
2725
2726         s = _("A vote has been called for:");
2727         if(uid2name_dialog)
2728                 s = _("Allow servers to store and display your name?");
2729         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2730         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2731         if(autocvar__hud_configure)
2732                 s = _("^1Configure the HUD");
2733         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2734
2735         // print the yes/no counts
2736     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2737         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2738     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2739         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2740
2741         // draw the progress bar backgrounds
2742         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2743
2744         // draw the highlights
2745         if(vote_highlighted == 1) {
2746                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2747                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2748         }
2749         else if(vote_highlighted == -1) {
2750                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2751                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2752         }
2753
2754         // draw the progress bars
2755         if(vote_yescount && vote_needed)
2756         {
2757                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2758                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2759         }
2760
2761         if(vote_nocount && vote_needed)
2762         {
2763                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2764                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765         }
2766
2767         drawresetcliparea();
2768 }
2769
2770 // Mod icons panel (#10)
2771 //
2772
2773 float mod_active; // is there any active mod icon?
2774
2775 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2776 {
2777         float stat = -1;
2778         string pic = "";
2779         vector color = '0 0 0';
2780         switch(i)
2781         {
2782                 case 0:
2783                         stat = getstati(STAT_REDALIVE);
2784                         pic = "player_red.tga";
2785                         color = '1 0 0';
2786                         break;
2787                 case 1:
2788                         stat = getstati(STAT_BLUEALIVE);
2789                         pic = "player_blue.tga";
2790                         color = '0 0 1';
2791                         break;
2792                 case 2:
2793                         stat = getstati(STAT_YELLOWALIVE);
2794                         pic = "player_yellow.tga";
2795                         color = '1 1 0';
2796                         break;
2797                 default:
2798                 case 3:
2799                         stat = getstati(STAT_PINKALIVE);
2800                         pic = "player_pink.tga";
2801                         color = '1 0 1';
2802                         break;
2803         }
2804
2805         if(mySize.x/mySize.y > aspect_ratio)
2806         {
2807                 i = aspect_ratio * mySize.y;
2808                 myPos.x = myPos.x + (mySize.x - i) / 2;
2809                 mySize.x = i;
2810         }
2811         else
2812         {
2813                 i = 1/aspect_ratio * mySize.x;
2814                 myPos.y = myPos.y + (mySize.y - i) / 2;
2815                 mySize.y = i;
2816         }
2817
2818         if(layout)
2819         {
2820                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2821                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2822         }
2823         else
2824                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2825 }
2826
2827 // Clan Arena and Freeze Tag HUD modicons
2828 void HUD_Mod_CA(vector myPos, vector mySize)
2829 {
2830         mod_active = 1; // required in each mod function that always shows something
2831
2832         int layout;
2833         if(gametype == MAPINFO_TYPE_CA)
2834                 layout = autocvar_hud_panel_modicons_ca_layout;
2835         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2836                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2837         float rows, columns, aspect_ratio;
2838         aspect_ratio = (layout) ? 2 : 1;
2839         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2840         columns = ceil(team_count/rows);
2841
2842         int i;
2843         float row = 0, column = 0;
2844         vector pos, itemSize;
2845         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2846         for(i=0; i<team_count; ++i)
2847         {
2848                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2849
2850                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2851
2852                 ++row;
2853                 if(row >= rows)
2854                 {
2855                         row = 0;
2856                         ++column;
2857                 }
2858         }
2859 }
2860
2861 // CTF HUD modicon section
2862 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2863 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2864 int redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2865
2866 void HUD_Mod_CTF_Reset(void)
2867 {
2868         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2869         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2870         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2871 }
2872
2873 void HUD_Mod_CTF(vector pos, vector mySize)
2874 {
2875         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2876         vector flag_size;
2877         float f; // every function should have that
2878
2879         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2880         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2881         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2882         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2883         float fs, fs2, fs3, size1, size2;
2884         vector e1, e2;
2885
2886         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2887         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2888         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2889         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2890         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2891         
2892         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2893
2894         if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
2895                 mod_active = 1;
2896         else
2897                 mod_active = 0;
2898
2899         if(autocvar__hud_configure)
2900         {
2901                 redflag = 1;
2902                 blueflag = 2;
2903                 if(team_count >= 3)
2904                         yellowflag = 2;
2905                 if(team_count >= 4)
2906                         pinkflag = 3;
2907                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2908         }
2909
2910         // when status CHANGES, set old status into prevstatus and current status into status
2911         if (redflag != redflag_prevframe)
2912         {
2913                 redflag_statuschange_time = time;
2914                 redflag_prevstatus = redflag_prevframe;
2915                 redflag_prevframe = redflag;
2916         }
2917
2918         if (blueflag != blueflag_prevframe)
2919         {
2920                 blueflag_statuschange_time = time;
2921                 blueflag_prevstatus = blueflag_prevframe;
2922                 blueflag_prevframe = blueflag;
2923         }
2924
2925         if (yellowflag != yellowflag_prevframe)
2926         {
2927                 yellowflag_statuschange_time = time;
2928                 yellowflag_prevstatus = yellowflag_prevframe;
2929                 yellowflag_prevframe = yellowflag;
2930         }
2931
2932         if (pinkflag != pinkflag_prevframe)
2933         {
2934                 pinkflag_statuschange_time = time;
2935                 pinkflag_prevstatus = pinkflag_prevframe;
2936                 pinkflag_prevframe = pinkflag;
2937         }
2938
2939         if (neutralflag != neutralflag_prevframe)
2940         {
2941                 neutralflag_statuschange_time = time;
2942                 neutralflag_prevstatus = neutralflag_prevframe;
2943                 neutralflag_prevframe = neutralflag;
2944         }
2945
2946         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2947         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2948         yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
2949         pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
2950         neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
2951
2952         const float BLINK_FACTOR = 0.15;
2953         const float BLINK_BASE = 0.85;
2954         // note:
2955         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2956         // thus
2957         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2958         // ensure RMS == 1
2959         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2960
2961         string red_icon, red_icon_prevstatus;
2962         int red_alpha, red_alpha_prevstatus;
2963         red_alpha = red_alpha_prevstatus = 1;
2964         switch(redflag)
2965         {
2966                 case 1: red_icon = "flag_red_taken"; break;
2967                 case 2: red_icon = "flag_red_lost"; break;
2968                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2969                 default:
2970                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2971                                 red_icon = "flag_red_shielded";
2972                         else
2973                                 red_icon = string_null;
2974                         break;
2975         }
2976         switch(redflag_prevstatus)
2977         {
2978                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2979                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2980                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2981                 default:
2982                         if(redflag == 3)
2983                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2984                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2985                                 red_icon_prevstatus = "flag_red_shielded";
2986                         else
2987                                 red_icon_prevstatus = string_null;
2988                         break;
2989         }
2990
2991         string blue_icon, blue_icon_prevstatus;
2992         int blue_alpha, blue_alpha_prevstatus;
2993         blue_alpha = blue_alpha_prevstatus = 1;
2994         switch(blueflag)
2995         {
2996                 case 1: blue_icon = "flag_blue_taken"; break;
2997                 case 2: blue_icon = "flag_blue_lost"; break;
2998                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2999                 default:
3000                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
3001                                 blue_icon = "flag_blue_shielded";
3002                         else
3003                                 blue_icon = string_null;
3004                         break;
3005         }
3006         switch(blueflag_prevstatus)
3007         {
3008                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3009                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3010                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3011                 default:
3012                         if(blueflag == 3)
3013                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3014                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
3015                                 blue_icon_prevstatus = "flag_blue_shielded";
3016                         else
3017                                 blue_icon_prevstatus = string_null;
3018                         break;
3019         }
3020
3021         string yellow_icon, yellow_icon_prevstatus;
3022         int yellow_alpha, yellow_alpha_prevstatus;
3023         yellow_alpha = yellow_alpha_prevstatus = 1;
3024         switch(yellowflag)
3025         {
3026                 case 1: yellow_icon = "flag_yellow_taken"; break;
3027                 case 2: yellow_icon = "flag_yellow_lost"; break;
3028                 case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3029                 default:
3030                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
3031                                 yellow_icon = "flag_yellow_shielded";
3032                         else
3033                                 yellow_icon = string_null;
3034                         break;
3035         }
3036         switch(yellowflag_prevstatus)
3037         {
3038                 case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
3039                 case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
3040                 case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3041                 default:
3042                         if(yellowflag == 3)
3043                                 yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
3044                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
3045                                 yellow_icon_prevstatus = "flag_yellow_shielded";
3046                         else
3047                                 yellow_icon_prevstatus = string_null;
3048                         break;
3049         }
3050
3051         string pink_icon, pink_icon_prevstatus;
3052         int pink_alpha, pink_alpha_prevstatus;
3053         pink_alpha = pink_alpha_prevstatus = 1;
3054         switch(pinkflag)
3055         {
3056                 case 1: pink_icon = "flag_pink_taken"; break;
3057                 case 2: pink_icon = "flag_pink_lost"; break;
3058                 case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3059                 default:
3060                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
3061                                 pink_icon = "flag_pink_shielded";
3062                         else
3063                                 pink_icon = string_null;
3064                         break;
3065         }
3066         switch(pinkflag_prevstatus)
3067         {
3068                 case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
3069                 case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
3070                 case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3071                 default:
3072                         if(pinkflag == 3)
3073                                 pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
3074                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
3075                                 pink_icon_prevstatus = "flag_pink_shielded";
3076                         else
3077                                 pink_icon_prevstatus = string_null;
3078                         break;
3079         }
3080
3081         string neutral_icon, neutral_icon_prevstatus;
3082         int neutral_alpha, neutral_alpha_prevstatus;
3083         neutral_alpha = neutral_alpha_prevstatus = 1;
3084         switch(neutralflag)
3085         {
3086                 case 1: neutral_icon = "flag_neutral_taken"; break;
3087                 case 2: neutral_icon = "flag_neutral_lost"; break;
3088                 case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3089                 default:
3090                         if((stat_items & CTF_SHIELDED))
3091                                 neutral_icon = "flag_neutral_shielded";
3092                         else
3093                                 neutral_icon = string_null;
3094                         break;
3095         }
3096         switch(neutralflag_prevstatus)
3097         {
3098                 case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
3099                 case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
3100                 case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3101                 default:
3102                         if(neutralflag == 3)
3103                                 neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
3104                         else if((stat_items & CTF_SHIELDED))
3105                                 neutral_icon_prevstatus = "flag_neutral_shielded";
3106                         else
3107                                 neutral_icon_prevstatus = string_null;
3108                         break;
3109         }
3110
3111         if(ctf_oneflag)
3112         {
3113                 // hacky, but these aren't needed
3114                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3115                 fs = fs2 = fs3 = 1;
3116         }
3117         else switch(team_count)
3118         {
3119                 default:
3120                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3121                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3122                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3123         }
3124
3125         if(mySize_x > mySize_y)
3126         {
3127                 size1 = mySize_x;
3128                 size2 = mySize_y;
3129                 e1 = eX;
3130                 e2 = eY;
3131         }
3132         else
3133         {
3134                 size1 = mySize_y;
3135                 size2 = mySize_x;
3136                 e1 = eY;
3137                 e2 = eX;
3138         }
3139
3140         switch(myteam)
3141         {
3142                 default:
3143                 case NUM_TEAM_1:
3144                 {
3145                         redflag_pos = pos;
3146                         blueflag_pos = pos + eX * fs2 * size1;
3147                         yellowflag_pos = pos - eX * fs2 * size1;
3148                         pinkflag_pos = pos + eX * fs3 * size1;
3149                         break;
3150                 }
3151                 case NUM_TEAM_2:
3152                 {
3153                         redflag_pos = pos + eX * fs2 * size1;
3154                         blueflag_pos = pos;
3155                         yellowflag_pos = pos - eX * fs2 * size1;
3156                         pinkflag_pos = pos + eX * fs3 * size1;
3157                         break;
3158                 }
3159                 case NUM_TEAM_3:
3160                 {
3161                         redflag_pos = pos + eX * fs3 * size1;
3162                         blueflag_pos = pos - eX * fs2 * size1;
3163                         yellowflag_pos = pos;
3164                         pinkflag_pos = pos + eX * fs2 * size1;
3165                         break;
3166                 }
3167                 case NUM_TEAM_4:
3168                 {
3169                         redflag_pos = pos - eX * fs2 * size1;
3170                         blueflag_pos = pos + eX * fs3 * size1;
3171                         yellowflag_pos = pos + eX * fs2 * size1;
3172                         pinkflag_pos = pos;
3173                         break;
3174                 }
3175         }
3176         neutralflag_pos = pos;
3177         flag_size = e1 * fs * size1 + e2 * size2;
3178
3179         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3180         if(red_icon_prevstatus && f < 1)
3181                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3182         if(red_icon)
3183                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3184
3185         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3186         if(blue_icon_prevstatus && f < 1)
3187                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3188         if(blue_icon)
3189                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3190
3191         f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
3192         if(yellow_icon_prevstatus && f < 1)
3193                 drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3194         if(yellow_icon)
3195                 drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
3196
3197         f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
3198         if(pink_icon_prevstatus && f < 1)
3199                 drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3200         if(pink_icon)
3201                 drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
3202
3203         f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
3204         if(neutral_icon_prevstatus && f < 1)
3205                 drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3206         if(neutral_icon)
3207                 drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
3208 }
3209
3210 // Keyhunt HUD modicon section
3211 vector KH_SLOTS[4];
3212
3213 void HUD_Mod_KH(vector pos, vector mySize)
3214 {
3215         mod_active = 1; // keyhunt should never hide the mod icons panel
3216
3217         // Read current state
3218
3219         float state = getstati(STAT_KH_KEYS);
3220         float i, key_state;
3221         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3222         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3223
3224         for(i = 0; i < 4; ++i)
3225         {
3226                 key_state = (bitshift(state, i * -5) & 31) - 1;
3227
3228                 if(key_state == -1)
3229                         continue;
3230
3231                 if(key_state == 30)
3232                 {
3233                         ++carrying_keys;
3234                         key_state = myteam;
3235                 }
3236
3237                 switch(key_state)
3238                 {
3239                         case NUM_TEAM_1: ++team1_keys; break;
3240                         case NUM_TEAM_2: ++team2_keys; break;
3241                         case NUM_TEAM_3: ++team3_keys; break;
3242                         case NUM_TEAM_4: ++team4_keys; break;
3243                         case 29: ++dropped_keys; break;
3244                 }
3245
3246                 ++all_keys;
3247         }
3248
3249         // Calculate slot measurements
3250
3251         vector slot_size;
3252
3253         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3254         {
3255                 // Quadratic arrangement
3256                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3257                 KH_SLOTS[0] = pos;
3258                 KH_SLOTS[1] = pos + eX * slot_size.x;
3259                 KH_SLOTS[2] = pos + eY * slot_size.y;
3260                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3261         }
3262         else
3263         {
3264                 if(mySize.x > mySize.y)
3265                 {
3266                         // Horizontal arrangement
3267                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3268                         for(i = 0; i < all_keys; ++i)
3269                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3270                 }
3271                 else
3272                 {
3273                         // Vertical arrangement
3274                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3275                         for(i = 0; i < all_keys; ++i)
3276                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3277                 }
3278         }
3279
3280         // Make icons blink in case of RUN HERE
3281
3282         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3283         float alpha;
3284         alpha = 1;
3285
3286         if(carrying_keys)
3287                 switch(myteam)
3288                 {
3289                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3290                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3291                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3292                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3293                 }
3294
3295         // Draw icons
3296
3297         i = 0;
3298
3299         while(team1_keys--)
3300                 if(myteam == NUM_TEAM_1 && carrying_keys)
3301                 {
3302                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3303                         --carrying_keys;
3304                 }
3305                 else
3306                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3307
3308         while(team2_keys--)
3309                 if(myteam == NUM_TEAM_2 && carrying_keys)
3310                 {
3311                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3312                         --carrying_keys;
3313                 }
3314                 else
3315                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3316
3317         while(team3_keys--)
3318                 if(myteam == NUM_TEAM_3 && carrying_keys)
3319                 {
3320                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3321                         --carrying_keys;
3322                 }
3323                 else
3324                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3325
3326         while(team4_keys--)
3327                 if(myteam == NUM_TEAM_4 && carrying_keys)
3328                 {
3329                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3330                         --carrying_keys;
3331                 }
3332                 else
3333                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3334
3335         while(dropped_keys--)
3336                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3337 }
3338
3339 // Keepaway HUD mod icon
3340 float kaball_prevstatus; // last remembered status
3341 float kaball_statuschange_time; // time when the status changed
3342
3343 // we don't need to reset for keepaway since it immediately
3344 // autocorrects prevstatus as to if the player has the ball or not
3345
3346 void HUD_Mod_Keepaway(vector pos, vector mySize)
3347 {
3348         mod_active = 1; // keepaway should always show the mod HUD
3349
3350         float BLINK_FACTOR = 0.15;
3351         float BLINK_BASE = 0.85;
3352         float BLINK_FREQ = 5;
3353         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3354
3355         float stat_items = getstati(STAT_ITEMS, 0, 24);
3356         float kaball = (stat_items/IT_KEY1) & 1;
3357
3358         if(kaball != kaball_prevstatus)
3359         {
3360                 kaball_statuschange_time = time;
3361                 kaball_prevstatus = kaball;
3362         }
3363
3364         vector kaball_pos, kaball_size;
3365
3366         if(mySize.x > mySize.y) {
3367                 kaball_pos = pos + eX * 0.25 * mySize.x;
3368                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3369         } else {
3370                 kaball_pos = pos + eY * 0.25 * mySize.y;
3371                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3372         }
3373
3374         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3375         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3376
3377         if(kaball_prevstatus && f < 1)
3378                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3379
3380         if(kaball)
3381                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3382 }
3383
3384
3385 // Nexball HUD mod icon
3386 void HUD_Mod_NexBall(vector pos, vector mySize)
3387 {
3388         float stat_items, nb_pb_starttime, dt, p;
3389
3390         stat_items = getstati(STAT_ITEMS, 0, 24);
3391         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3392
3393         if (stat_items & IT_KEY1)
3394                 mod_active = 1;
3395         else
3396                 mod_active = 0;
3397
3398         //Manage the progress bar if any
3399         if (nb_pb_starttime > 0)
3400         {
3401                 dt = (time - nb_pb_starttime) % nb_pb_period;
3402                 // one period of positive triangle
3403                 p = 2 * dt / nb_pb_period;
3404                 if (p > 1)
3405                         p = 2 - p;
3406
3407                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3408         }
3409
3410         if (stat_items & IT_KEY1)
3411                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412 }
3413
3414 // Race/CTS HUD mod icons
3415 float crecordtime_prev; // last remembered crecordtime
3416 float crecordtime_change_time; // time when crecordtime last changed
3417 float srecordtime_prev; // last remembered srecordtime
3418 float srecordtime_change_time; // time when srecordtime last changed
3419
3420 float race_status_time;
3421 float race_status_prev;
3422 string race_status_name_prev;
3423 void HUD_Mod_Race(vector pos, vector mySize)
3424 {
3425         mod_active = 1; // race should never hide the mod icons panel
3426         entity me;
3427         me = playerslots[player_localnum];
3428         float t, score;
3429         float f; // yet another function has this
3430         score = me.(scores[ps_primary]);
3431
3432         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3433                 return; // no records in the actual race
3434
3435         // clientside personal record
3436         string rr;
3437         if(gametype == MAPINFO_TYPE_CTS)
3438                 rr = CTS_RECORD;
3439         else
3440                 rr = RACE_RECORD;
3441         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3442
3443         if(score && (score < t || !t)) {
3444                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3445                 if(autocvar_cl_autodemo_delete_keeprecords)
3446                 {
3447                         f = autocvar_cl_autodemo_delete;
3448                         f &= ~1;
3449                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3450                 }
3451         }
3452
3453         if(t != crecordtime_prev) {
3454                 crecordtime_prev = t;
3455                 crecordtime_change_time = time;
3456         }
3457
3458         vector textPos, medalPos;
3459         float squareSize;
3460         if(mySize.x > mySize.y) {
3461                 // text on left side
3462                 squareSize = min(mySize.y, mySize.x/2);
3463                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3464                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3465         } else {
3466                 // text on top
3467                 squareSize = min(mySize.x, mySize.y/2);
3468                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3469                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3470         }
3471
3472         f = time - crecordtime_change_time;
3473
3474         if (f > 1) {
3475                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477         } else {
3478                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3481                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3482         }
3483
3484         // server record
3485         t = race_server_record;
3486         if(t != srecordtime_prev) {
3487                 srecordtime_prev = t;
3488                 srecordtime_change_time = time;
3489         }
3490         f = time - srecordtime_change_time;
3491
3492         if (f > 1) {
3493                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3494                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3495         } else {
3496                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3497                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3498                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3499                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3500         }
3501
3502         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3503                 race_status_time = time + 5;
3504                 race_status_prev = race_status;
3505                 if (race_status_name_prev)
3506                         strunzone(race_status_name_prev);
3507                 race_status_name_prev = strzone(race_status_name);
3508         }
3509
3510         // race "awards"
3511         float a;
3512         a = bound(0, race_status_time - time, 1);
3513
3514         string s;
3515         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3516
3517         float rank;
3518         if(race_status > 0)
3519                 rank = race_CheckName(race_status_name);
3520         else
3521                 rank = 0;
3522         string rankname;
3523         rankname = count_ordinal(rank);
3524
3525         vector namepos;
3526         namepos = medalPos + '0 0.8 0' * squareSize;
3527         vector rankpos;
3528         rankpos = medalPos + '0 0.15 0' * squareSize;
3529
3530         if(race_status == 0)
3531                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3532         else if(race_status == 1) {
3533                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3534                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3535                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3536         } else if(race_status == 2) {
3537                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3538                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3539                 else
3540                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3541                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3542                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3543         } else if(race_status == 3) {
3544                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3545                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3546                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3547         }
3548
3549         if (race_status_time - time <= 0) {
3550                 race_status_prev = -1;
3551                 race_status = -1;
3552                 if(race_status_name)
3553                         strunzone(race_status_name);
3554                 race_status_name = string_null;
3555                 if(race_status_name_prev)
3556                         strunzone(race_status_name_prev);
3557                 race_status_name_prev = string_null;
3558         }
3559 }
3560
3561 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3562 {
3563         float stat = -1;
3564         string pic = "";
3565         vector color = '0 0 0';
3566         switch(i)
3567         {
3568                 case 0:
3569                         stat = getstatf(STAT_DOM_PPS_RED);
3570                         pic = "dom_icon_red";
3571                         color = '1 0 0';
3572                         break;
3573                 case 1:
3574                         stat = getstatf(STAT_DOM_PPS_BLUE);
3575                         pic = "dom_icon_blue";
3576                         color = '0 0 1';
3577                         break;
3578                 case 2:
3579                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3580                         pic = "dom_icon_yellow";
3581                         color = '1 1 0';
3582                         break;
3583                 default:
3584                 case 3:
3585                         stat = getstatf(STAT_DOM_PPS_PINK);
3586                         pic = "dom_icon_pink";
3587                         color = '1 0 1';
3588                         break;
3589         }
3590         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3591
3592         if(mySize.x/mySize.y > aspect_ratio)
3593         {
3594                 i = aspect_ratio * mySize.y;
3595                 myPos.x = myPos.x + (mySize.x - i) / 2;
3596                 mySize.x = i;
3597         }
3598         else
3599         {
3600                 i = 1/aspect_ratio * mySize.x;
3601                 myPos.y = myPos.y + (mySize.y - i) / 2;
3602                 mySize.y = i;
3603         }
3604
3605         if (layout) // show text too
3606         {
3607                 //draw the text
3608                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3609                 if (layout == 2) // average pps
3610                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3611                 else // percentage of average pps
3612                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3613         }
3614
3615         //draw the icon
3616         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3617         if (stat > 0)
3618         {
3619                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3620                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621                 drawresetcliparea();
3622         }
3623 }
3624
3625 void HUD_Mod_Dom(vector myPos, vector mySize)
3626 {
3627         mod_active = 1; // required in each mod function that always shows something
3628
3629         int layout = autocvar_hud_panel_modicons_dom_layout;
3630         float rows, columns, aspect_ratio;
3631         aspect_ratio = (layout) ? 3 : 1;
3632         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3633         columns = ceil(team_count/rows);
3634
3635         int i;
3636         float row = 0, column = 0;
3637         vector pos, itemSize;
3638         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3639         for(i=0; i<team_count; ++i)
3640         {
3641                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3642
3643                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3644
3645                 ++row;
3646                 if(row >= rows)
3647                 {
3648                         row = 0;
3649                         ++column;
3650                 }
3651         }
3652 }
3653
3654 void HUD_ModIcons_SetFunc()
3655 {
3656         switch(gametype)
3657         {
3658                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3659                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3660                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3661                 case MAPINFO_TYPE_CTS:
3662                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3663                 case MAPINFO_TYPE_CA:
3664                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3665                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3666                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3667         }
3668 }
3669
3670 float mod_prev; // previous state of mod_active to check for a change
3671 float mod_alpha;
3672 float mod_change; // "time" when mod_active changed
3673
3674 void HUD_ModIcons(void)
3675 {
3676         if(!autocvar__hud_configure)
3677         {
3678                 if(!autocvar_hud_panel_modicons) return;
3679                 if(!HUD_ModIcons_GameType) return;
3680         }
3681
3682         HUD_Panel_UpdateCvars();
3683
3684         draw_beginBoldFont();
3685
3686         if(mod_active != mod_prev) {
3687                 mod_change = time;
3688                 mod_prev = mod_active;
3689         }
3690
3691         if(mod_active || autocvar__hud_configure)
3692                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3693         else
3694                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3695
3696         if(mod_alpha)
3697                 HUD_Panel_DrawBg(mod_alpha);
3698
3699         if(panel_bg_padding)
3700         {
3701                 panel_pos += '1 1 0' * panel_bg_padding;
3702                 panel_size -= '2 2 0' * panel_bg_padding;
3703         }
3704
3705         if(autocvar__hud_configure)
3706                 HUD_Mod_CTF(panel_pos, panel_size);
3707         else
3708                 HUD_ModIcons_GameType(panel_pos, panel_size);
3709
3710         draw_endBoldFont();
3711 }
3712
3713 // Draw pressed keys (#11)
3714 //
3715 void HUD_PressedKeys(void)
3716 {
3717         if(!autocvar__hud_configure)
3718         {
3719                 if(!autocvar_hud_panel_pressedkeys) return;
3720                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3721         }
3722
3723         HUD_Panel_UpdateCvars();
3724         vector pos, mySize;
3725         pos = panel_pos;
3726         mySize = panel_size;
3727
3728         HUD_Panel_DrawBg(1);
3729         if(panel_bg_padding)
3730         {
3731                 pos += '1 1 0' * panel_bg_padding;
3732                 mySize -= '2 2 0' * panel_bg_padding;
3733         }
3734
3735         // force custom aspect
3736         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3737         if(aspect)
3738         {
3739                 vector newSize = '0 0 0';
3740                 if(mySize.x/mySize.y > aspect)
3741                 {
3742                         newSize.x = aspect * mySize.y;
3743                         newSize.y = mySize.y;
3744
3745                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3746                 }
3747                 else
3748                 {
3749                         newSize.y = 1/aspect * mySize.x;
3750                         newSize.x = mySize.x;
3751
3752                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3753                 }
3754                 mySize = newSize;
3755         }
3756
3757         vector keysize;
3758         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3759         float pressedkeys;
3760         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3761
3762         if(autocvar_hud_panel_pressedkeys_attack)
3763         {
3764                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3765                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3766                 pos.y += keysize.y;
3767         }
3768
3769         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3770         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3771         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3772         pos.y += keysize.y;
3773         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3774         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3775         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776 }
3777
3778 // Handle chat as a panel (#12)
3779 //
3780 void HUD_Chat(void)
3781 {
3782         if(!autocvar__hud_configure)
3783         {
3784                 if (!autocvar_hud_panel_chat)
3785                 {
3786                         if (!autocvar_con_chatrect)
3787                                 cvar_set("con_chatrect", "0");
3788                         return;
3789                 }
3790                 if(autocvar__con_chat_maximized)
3791                 {
3792                         if(!hud_draw_maximized) return;
3793                 }
3794                 else if(chat_panel_modified)
3795                 {
3796                         panel.update_time = time; // forces reload of panel attributes
3797                         chat_panel_modified = false;
3798                 }
3799         }
3800
3801         HUD_Panel_UpdateCvars();
3802
3803         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3804         {
3805                 panel_pos.y = panel_bg_border;
3806                 panel_size.y = vid_conheight - panel_bg_border * 2;
3807                 if(panel.current_panel_bg == "0") // force a border when maximized
3808                 {
3809                         string panel_bg;
3810                         panel_bg = strcat(hud_skin_path, "/border_default");
3811                         if(precache_pic(panel_bg) == "")
3812                                 panel_bg = "gfx/hud/default/border_default";
3813                         if(panel.current_panel_bg)
3814                                 strunzone(panel.current_panel_bg);
3815                         panel.current_panel_bg = strzone(panel_bg);
3816                         chat_panel_modified = true;
3817                 }
3818                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3819         }
3820
3821         vector pos, mySize;
3822         pos = panel_pos;
3823         mySize = panel_size;
3824
3825         HUD_Panel_DrawBg(1);
3826
3827         if(panel_bg_padding)
3828         {
3829                 pos += '1 1 0' * panel_bg_padding;
3830                 mySize -= '2 2 0' * panel_bg_padding;
3831         }
3832
3833         if (!autocvar_con_chatrect)
3834                 cvar_set("con_chatrect", "1");
3835
3836         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3837         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3838
3839         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3840         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3841
3842         if(autocvar__hud_configure)
3843         {
3844                 vector chatsize;
3845                 chatsize = '1 1 0' * autocvar_con_chatsize;
3846                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3847                 float i, a;
3848                 for(i = 0; i < autocvar_con_chat; ++i)
3849                 {
3850                         if(i == autocvar_con_chat - 1)
3851                                 a = panel_fg_alpha;
3852                         else
3853                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3854                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3855                         pos.y += chatsize.y;
3856                 }
3857         }
3858 }
3859
3860 // Engine info panel (#13)
3861 //
3862 float prevfps;
3863 float prevfps_time;
3864 float framecounter;
3865
3866 float frametimeavg;
3867 float frametimeavg1; // 1 frame ago
3868 float frametimeavg2; // 2 frames ago
3869 void HUD_EngineInfo(void)
3870 {
3871         if(!autocvar__hud_configure)
3872         {
3873                 if(!autocvar_hud_panel_engineinfo) return;
3874         }
3875
3876         HUD_Panel_UpdateCvars();
3877         vector pos, mySize;
3878         pos = panel_pos;
3879         mySize = panel_size;
3880
3881         HUD_Panel_DrawBg(1);
3882         if(panel_bg_padding)
3883         {
3884                 pos += '1 1 0' * panel_bg_padding;
3885                 mySize -= '2 2 0' * panel_bg_padding;
3886         }
3887
3888         float currentTime = gettime(GETTIME_REALTIME);
3889         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3890         {
3891                 float currentframetime = currentTime - prevfps_time;
3892                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3893                 frametimeavg2 = frametimeavg1;
3894                 frametimeavg1 = frametimeavg;
3895
3896                 float weight;
3897                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3898                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3899                 {
3900                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3901                                 prevfps = (1/currentframetime);
3902                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3903                 }
3904                 prevfps_time = currentTime;
3905         }
3906         else
3907         {
3908                 framecounter += 1;
3909                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3910                 {
3911                         prevfps = framecounter/(currentTime - prevfps_time);
3912                         framecounter = 0;
3913                         prevfps_time = currentTime;
3914                 }
3915         }
3916
3917         vector color;
3918         color = HUD_Get_Num_Color (prevfps, 100);
3919         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3920 }
3921
3922 // Info messages panel (#14)
3923 //
3924 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3925         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3926                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3927         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3928         o.y += fontsize.y;                                                                                                                                                                                              \
3929 } while(0)
3930 void HUD_InfoMessages(void)
3931 {
3932         if(!autocvar__hud_configure)
3933         {
3934                 if(!autocvar_hud_panel_infomessages) return;
3935         }
3936
3937         HUD_Panel_UpdateCvars();
3938         vector pos, mySize;
3939         pos = panel_pos;
3940         mySize = panel_size;
3941
3942         HUD_Panel_DrawBg(1);
3943         if(panel_bg_padding)
3944         {
3945                 pos += '1 1 0' * panel_bg_padding;
3946                 mySize -= '2 2 0' * panel_bg_padding;
3947         }
3948
3949         // always force 5:1 aspect
3950         vector newSize = '0 0 0';
3951         if(mySize.x/mySize.y > 5)
3952         {
3953                 newSize.x = 5 * mySize.y;
3954                 newSize.y = mySize.y;
3955
3956                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3957         }
3958         else
3959         {
3960                 newSize.y = 1/5 * mySize.x;
3961                 newSize.x = mySize.x;
3962
3963                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3964         }
3965
3966         mySize = newSize;
3967         entity tm;
3968         vector o;
3969         o = pos;
3970
3971         vector fontsize;
3972         fontsize = '0.20 0.20 0' * mySize.y;
3973
3974         float a;
3975         a = panel_fg_alpha;
3976
3977         string s;
3978         if(!autocvar__hud_configure)
3979         {
3980                 if(spectatee_status && !intermission)
3981                 {
3982                         a = 1;
3983                         if(spectatee_status == -1)
3984                                 s = _("^1Observing");
3985                         else
3986                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3987                         drawInfoMessage(s);
3988
3989                         if(spectatee_status == -1)
3990                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3991                         else
3992                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3993                         drawInfoMessage(s);
3994
3995                         if(spectatee_status == -1)
3996                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3997                         else
3998                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3999                         drawInfoMessage(s);
4000
4001                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4002                         drawInfoMessage(s);
4003
4004                         if(gametype == MAPINFO_TYPE_LMS)
4005                         {
4006                                 entity sk;
4007                                 sk = playerslots[player_localnum];
4008                                 if(sk.(scores[ps_primary]) >= 666)
4009                                         s = _("^1Match has already begun");
4010                                 else if(sk.(scores[ps_primary]) > 0)
4011                                         s = _("^1You have no more lives left");
4012                                 else
4013                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4014                         }
4015                         else
4016                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4017                         drawInfoMessage(s);
4018
4019                         //show restart countdown:
4020                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4021                                 float countdown;
4022                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4023                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4024                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4025                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4026                                 o.y += fontsize.y;
4027                         }
4028                 }
4029                 if(warmup_stage && !intermission)
4030                 {
4031                         s = _("^2Currently in ^1warmup^2 stage!");
4032                         drawInfoMessage(s);
4033                 }
4034
4035                 string blinkcolor;
4036                 if(time % 1 >= 0.5)
4037                         blinkcolor = "^1";
4038                 else
4039                         blinkcolor = "^3";
4040
4041                 if(ready_waiting && !intermission && !spectatee_status)
4042                 {
4043                         if(ready_waiting_for_me)
4044                         {
4045                                 if(warmup_stage)
4046                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4047                                 else
4048                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4049                         }
4050                         else
4051                         {
4052                                 if(warmup_stage)
4053                                         s = _("^2Waiting for others to ready up to end warmup...");
4054                                 else
4055                                         s = _("^2Waiting for others to ready up...");
4056                         }
4057                         drawInfoMessage(s);
4058                 }
4059                 else if(warmup_stage && !intermission && !spectatee_status)
4060                 {
4061                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4062                         drawInfoMessage(s);
4063                 }
4064
4065                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4066                 {
4067                         float ts_min = 0, ts_max = 0;
4068                         tm = teams.sort_next;
4069                         if (tm)
4070                         {
4071                                 for (; tm.sort_next; tm = tm.sort_next)
4072                                 {
4073                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
4074                                                 continue;
4075                                         if(!ts_min) ts_min = tm.team_size;
4076                                         else ts_min = min(ts_min, tm.team_size);
4077                                         if(!ts_max) ts_max = tm.team_size;
4078                                         else ts_max = max(ts_max, tm.team_size);
4079                                 }
4080                                 if ((ts_max - ts_min) > 1)
4081                                 {
4082                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4083                                         tm = GetTeam(myteam, false);
4084                                         if (tm)
4085                                         if (tm.team != NUM_SPECTATOR)
4086                                         if (tm.team_size == ts_max)
4087                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4088                                         drawInfoMessage(s);
4089                                 }
4090                         }
4091                 }
4092         }
4093         else
4094         {
4095                 s = _("^7Press ^3ESC ^7to show HUD options.");
4096                 drawInfoMessage(s);
4097                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4098                 drawInfoMessage(s);
4099                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4100                 drawInfoMessage(s);
4101                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4102                 drawInfoMessage(s);
4103         }
4104 }
4105
4106 // Physics panel (#15)
4107 //
4108 vector acc_prevspeed;
4109 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4110 void HUD_Physics(void)
4111 {
4112         if(!autocvar__hud_configure)
4113         {
4114                 if(!autocvar_hud_panel_physics) return;
4115                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4116                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4117         }
4118
4119         HUD_Panel_UpdateCvars();
4120
4121         draw_beginBoldFont();
4122
4123         HUD_Panel_DrawBg(1);
4124         if(panel_bg_padding)
4125         {
4126                 panel_pos += '1 1 0' * panel_bg_padding;
4127                 panel_size -= '2 2 0' * panel_bg_padding;
4128         }
4129
4130         float acceleration_progressbar_scale = 0;
4131         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4132                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4133
4134         float text_scale;
4135         if (autocvar_hud_panel_physics_text_scale <= 0)
4136                 text_scale = 1;
4137         else
4138                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4139
4140         //compute speed
4141         float speed, conversion_factor;
4142         string unit;
4143
4144         switch(autocvar_hud_panel_physics_speed_unit)
4145         {
4146                 default:
4147                 case 1:
4148                         unit = _(" qu/s");
4149                         conversion_factor = 1.0;
4150                         break;
4151                 case 2:
4152                         unit = _(" m/s");
4153                         conversion_factor = 0.0254;
4154                         break;
4155                 case 3:
4156                         unit = _(" km/h");
4157                         conversion_factor = 0.0254 * 3.6;
4158                         break;
4159                 case 4:
4160                         unit = _(" mph");
4161                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4162                         break;
4163                 case 5:
4164                         unit = _(" knots");
4165                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4166                         break;
4167         }
4168
4169         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4170
4171         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4172         if (autocvar__hud_configure)
4173                 speed = floor( max_speed * 0.65 + 0.5 );
4174         else if(autocvar_hud_panel_physics_speed_vertical)
4175                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4176         else
4177                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4178
4179         //compute acceleration
4180         float acceleration, f;
4181         if (autocvar__hud_configure)
4182                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4183         else
4184         {
4185                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4186                 f = time - acc_prevtime;
4187                 if(autocvar_hud_panel_physics_acceleration_vertical)
4188                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4189                 else
4190                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4191
4192                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4193
4194                 acc_prevspeed = vel;
4195                 acc_prevtime = time;
4196
4197                 f = bound(0, f * 10, 1);
4198                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4199         }
4200
4201         //compute layout
4202         float panel_ar = panel_size.x/panel_size.y;
4203         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4204         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4205         {
4206                 panel_size.x *= 0.5;
4207                 if (autocvar_hud_panel_physics_flip)
4208                         speed_offset.x = panel_size.x;
4209                 else
4210                         acceleration_offset.x = panel_size.x;
4211         }
4212         else
4213         {
4214                 panel_size.y *= 0.5;
4215                 if (autocvar_hud_panel_physics_flip)
4216                         speed_offset.y = panel_size.y;
4217                 else
4218                         acceleration_offset.y = panel_size.y;
4219         }
4220         float speed_baralign, acceleration_baralign;
4221         if (autocvar_hud_panel_physics_baralign == 1)
4222                 acceleration_baralign = speed_baralign = 1;
4223     else if(autocvar_hud_panel_physics_baralign == 4)
4224                 acceleration_baralign = speed_baralign = 2;
4225         else if (autocvar_hud_panel_physics_flip)
4226         {
4227                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4228                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4229         }
4230         else
4231         {
4232                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4233                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4234         }
4235         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4236                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4237
4238         //draw speed
4239         if(speed)
4240         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4241                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4242         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4243         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4244         {
4245                 tmp_size.x = panel_size.x * 0.75;
4246                 tmp_size.y = panel_size.y * text_scale;
4247                 if (speed_baralign)
4248                         tmp_offset.x = panel_size.x - tmp_size.x;
4249                 //else
4250                         //tmp_offset_x = 0;
4251                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4252                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4253
4254                 //draw speed unit
4255                 if (speed_baralign)
4256                         tmp_offset.x = 0;
4257                 else
4258                         tmp_offset.x = tmp_size.x;
4259                 if (autocvar_hud_panel_physics_speed_unit_show)
4260                 {
4261                         //tmp_offset_y = 0;
4262                         tmp_size.x = panel_size.x * (1 - 0.75);
4263                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4264                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4265                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4266                 }
4267         }
4268
4269         //compute and draw top speed
4270         if (autocvar_hud_panel_physics_topspeed)
4271         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4272         {
4273                 if (autocvar__hud_configure)
4274                 {
4275                         top_speed = floor( max_speed * 0.75 + 0.5 );
4276                         f = 1;
4277                 }
4278                 else
4279                 {
4280                         if (speed >= top_speed)
4281                         {
4282                                 top_speed = speed;
4283                                 top_speed_time = time;
4284                         }
4285                         if (top_speed != 0)
4286                         {
4287                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4288                                 // divide by f to make it start from 1
4289                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4290                         }
4291             else //hide top speed 0, it would be stupid
4292                                 f = 0;
4293                 }
4294                 if (f > 0)
4295                 {
4296                         //top speed progressbar peak
4297                         if(speed < top_speed)
4298                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4299                         {
4300                                 float peak_offsetX;
4301                                 vector peak_size = '0 0 0';
4302                                 if (speed_baralign == 0)
4303                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4304                 else if (speed_baralign == 1)
4305                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4306                 else // if (speed_baralign == 2)
4307                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4308                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4309                 peak_size.y = panel_size.y;
4310                 if (speed_baralign == 2) // draw two peaks, on both sides
4311                 {
4312                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4313                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4314                 }
4315                 else
4316                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4317                         }
4318
4319                         //top speed
4320                         tmp_offset.y = panel_size.y * 0.4;
4321                         tmp_size.x = panel_size.x * (1 - 0.75);
4322                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4323                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4324                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4325                 }
4326                 else
4327                         top_speed = 0;
4328         }
4329
4330         //draw acceleration
4331         if(acceleration)
4332         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4333         {
4334                 vector progressbar_color;
4335                 if(acceleration < 0)
4336                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4337                 else
4338                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4339
4340                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4341                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4342                         f = sqrt(f);
4343
4344                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4345                 {
4346                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4347
4348                         if (acceleration_baralign == 1)
4349                                 tmp_offset.x = panel_size.x - tmp_size.x;
4350                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4351                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4352                         else
4353                                 tmp_offset.x = 0;
4354                         tmp_offset.y = 0;
4355                 }
4356                 else
4357                 {
4358                         tmp_size = panel_size;
4359                         tmp_offset = '0 0 0';
4360                 }
4361
4362                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4363         }
4364         tmp_size.x = panel_size.x;
4365         tmp_size.y = panel_size.y * text_scale;
4366         tmp_offset.x = 0;
4367         tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4368         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4369                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4370
4371         draw_endBoldFont();
4372 }
4373
4374 // CenterPrint (#16)
4375 //
4376 const float CENTERPRINT_MAX_MSGS = 10;
4377 const float CENTERPRINT_MAX_ENTRIES = 50;
4378 const float CENTERPRINT_SPACING = 0.7;
4379 float cpm_index;
4380 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4381 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4382 float centerprint_time[CENTERPRINT_MAX_MSGS];
4383 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4384 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4385 float centerprint_showing;
4386
4387 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4388 {
4389         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4390         float i, j;
4391
4392         if(strMessage == "" && new_id == 0)
4393                 return;
4394
4395         // strip trailing newlines
4396         j = strlen(strMessage) - 1;
4397         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4398                 --j;
4399         if (j < strlen(strMessage) - 1)
4400                 strMessage = substring(strMessage, 0, j + 1);
4401
4402         if(strMessage == "" && new_id == 0)
4403                 return;
4404
4405         // strip leading newlines
4406         j = 0;
4407         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4408                 ++j;
4409         if (j > 0)
4410                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4411
4412         if(strMessage == "" && new_id == 0)
4413                 return;
4414
4415         if (!centerprint_showing)
4416                 centerprint_showing = true;
4417
4418         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4419         {
4420                 if (j == CENTERPRINT_MAX_MSGS)
4421                         j = 0;
4422                 if (new_id && new_id == centerprint_msgID[j])
4423                 {
4424                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4425                         {
4426                                 // fade out the current msg (duration and countdown_num are ignored)
4427                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4428                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4429                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4430                                 return;
4431                         }
4432                         break; // found a msg with the same id, at position j
4433                 }
4434         }
4435
4436         if (i == CENTERPRINT_MAX_MSGS)
4437         {
4438                 // a msg with the same id was not found, add the msg at the next position
4439                 --cpm_index;
4440                 if (cpm_index == -1)
4441                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4442                 j = cpm_index;
4443         }
4444         if(centerprint_messages[j])
4445                 strunzone(centerprint_messages[j]);
4446         centerprint_messages[j] = strzone(strMessage);
4447         centerprint_msgID[j] = new_id;
4448         if (duration < 0)
4449         {
4450                 centerprint_time[j] = -1;
4451                 centerprint_expire_time[j] = time;
4452         }
4453         else
4454         {
4455                 if(duration == 0)
4456                         duration = max(1, autocvar_hud_panel_centerprint_time);
4457                 centerprint_time[j] = duration;
4458                 centerprint_expire_time[j] = time + duration;
4459         }
4460         centerprint_countdown_num[j] = countdown_num;
4461 }
4462
4463 void centerprint_hud(string strMessage)
4464 {
4465         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4466 }
4467
4468 void reset_centerprint_messages(void)
4469 {
4470         float i;
4471         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4472         {
4473                 centerprint_expire_time[i] = 0;
4474                 centerprint_time[i] = 1;
4475                 centerprint_msgID[i] = 0;
4476                 if(centerprint_messages[i])
4477                         strunzone(centerprint_messages[i]);
4478                 centerprint_messages[i] = string_null;
4479         }
4480 }
4481 float hud_configure_cp_generation_time;
4482 void HUD_CenterPrint (void)
4483 {
4484         if(!autocvar__hud_configure)
4485         {
4486                 if(!autocvar_hud_panel_centerprint) return;
4487
4488                 if(hud_configure_prev)
4489                         reset_centerprint_messages();
4490         }
4491         else
4492         {
4493                 if(!hud_configure_prev)
4494                         reset_centerprint_messages();
4495                 if (time > hud_configure_cp_generation_time)
4496                 {
4497                         float r;
4498                         r = random();
4499                         if (r > 0.75)
4500                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4501                         else if (r > 0.5)
4502                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4503                         else
4504                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4505                         hud_configure_cp_generation_time = time + 1 + random()*4;
4506                 }
4507         }
4508
4509         // this panel fades only when the menu does
4510         float hud_fade_alpha_save = 0;
4511         if(scoreboard_fade_alpha)
4512         {
4513                 hud_fade_alpha_save = hud_fade_alpha;
4514                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4515         }
4516         HUD_Panel_UpdateCvars();
4517
4518         if(scoreboard_fade_alpha)
4519         {
4520                 hud_fade_alpha = hud_fade_alpha_save;
4521
4522                 // move the panel below the scoreboard
4523                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4524                         return;
4525                 vector target_pos;
4526
4527                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4528
4529                 if(target_pos.y > panel_pos.y)
4530                 {
4531                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4532                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4533                 }
4534         }
4535
4536         HUD_Panel_DrawBg(1);
4537
4538         if (!centerprint_showing)
4539                 return;
4540
4541         if(panel_bg_padding)
4542         {
4543                 panel_pos += '1 1 0' * panel_bg_padding;
4544                 panel_size -= '2 2 0' * panel_bg_padding;
4545         }
4546
4547         float entries, height;
4548         vector fontsize;
4549         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4550         // height = panel_size_y/entries;
4551         // fontsize = '1 1 0' * height;
4552         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4553         fontsize = '1 1 0' * height;
4554         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4555
4556         float i, j, k, n, g;
4557         float a, sz, align, current_msg_posY = 0, msg_size;
4558         vector pos;
4559         string ts;
4560         float all_messages_expired = true;
4561
4562         pos = panel_pos;
4563         if (autocvar_hud_panel_centerprint_flip)
4564                 pos.y += panel_size.y;
4565         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4566         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4567         {
4568                 if (j == CENTERPRINT_MAX_MSGS)
4569                         j = 0;
4570                 if (centerprint_expire_time[j] <= time)
4571                 {
4572                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4573                         {
4574                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4575                                 if (centerprint_countdown_num[j] == 0)
4576                                         continue;
4577                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4578                         }
4579                         else if(centerprint_time[j] != -1)
4580                                 continue;
4581                 }
4582
4583                 all_messages_expired = false;
4584
4585                 // fade the centerprint_hud in/out
4586                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4587                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4588                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4589                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4590                 else // Expiring soon, so fade it out.
4591                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4592
4593                 // while counting down show it anyway in order to hold the current message position
4594                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4595                         continue;
4596                 if (a > 1)
4597                         a = 1;
4598
4599                 // set the size from fading in/out before subsequent fading
4600                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4601
4602                 // also fade it based on positioning
4603                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4604                 {
4605                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4606                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4607                 }
4608                 a *= panel_fg_alpha;
4609
4610                 // finally set the size based on the new theAlpha from subsequent fading
4611                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4612                 drawfontscale = sz * '1 1 0';
4613
4614                 if (centerprint_countdown_num[j])
4615                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4616                 else
4617                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4618
4619                 if (autocvar_hud_panel_centerprint_flip)
4620                 {
4621                         // check if the message can be entirely shown
4622                         for(k = 0; k < n; ++k)
4623                         {
4624                                 getWrappedLine_remaining = argv(k);
4625                                 while(getWrappedLine_remaining)
4626                                 {
4627                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4628                                         if (ts != "")
4629                                                 pos.y -= fontsize.y;
4630                                         else
4631                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4632                                 }
4633                         }
4634                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4635                 }
4636
4637                 msg_size = pos.y;
4638                 for(k = 0; k < n; ++k)
4639                 {
4640                         getWrappedLine_remaining = argv(k);
4641                         while(getWrappedLine_remaining)
4642                         {
4643                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4644                                 if (ts != "")
4645                                 {
4646                                         if (align)
4647                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4648                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4649                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4650                                         pos.y += fontsize.y;
4651                                 }
4652                                 else
4653                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4654                         }
4655                 }
4656
4657                 ++g; // move next position number up
4658
4659                 msg_size = pos.y - msg_size;
4660                 if (autocvar_hud_panel_centerprint_flip)
4661                 {
4662                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4663                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4664                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4665
4666                         if (pos.y < panel_pos.y) // check if the next message can be shown
4667                         {
4668                                 drawfontscale = '1 1 0';
4669                                 return;
4670                         }
4671                 }
4672                 else
4673                 {
4674                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4675                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4676                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4677
4678                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4679                         {
4680                                 drawfontscale = '1 1 0';
4681                                 return;
4682                         }
4683                 }
4684         }
4685         drawfontscale = '1 1 0';
4686         if (all_messages_expired)
4687         {
4688                 centerprint_showing = false;
4689                 reset_centerprint_messages();
4690         }
4691 }
4692
4693 // Buffs (#18)
4694 //
4695 void HUD_Buffs(void)
4696 {
4697         float buffs = getstati(STAT_BUFFS, 0, 24);
4698         if(!autocvar__hud_configure)
4699         {
4700                 if(!autocvar_hud_panel_buffs) return;
4701                 if(spectatee_status == -1) return;
4702                 if(getstati(STAT_HEALTH) <= 0) return;
4703                 if(!buffs) return;
4704         }
4705         else
4706         {
4707                 buffs = Buff_Type_first.items; // force first buff
4708         }
4709
4710         float b = 0; // counter to tell other functions that we have buffs
4711         entity e;
4712         string s = "";
4713         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4714         {
4715                 ++b;
4716                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4717                 if(s == "")
4718                         s = o;
4719                 else
4720                         s = strcat(s, " ", o);
4721         }
4722
4723         HUD_Panel_UpdateCvars();
4724
4725         draw_beginBoldFont();
4726
4727         vector pos, mySize;
4728         pos = panel_pos;
4729         mySize = panel_size;
4730
4731         HUD_Panel_DrawBg(bound(0, b, 1));
4732         if(panel_bg_padding)
4733         {
4734                 pos += '1 1 0' * panel_bg_padding;
4735                 mySize -= '2 2 0' * panel_bg_padding;
4736         }
4737
4738         //float panel_ar = mySize_x/mySize_y;
4739         //float is_vertical = (panel_ar < 1);
4740         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4741         vector buff_offset = '0 0 0';
4742
4743         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4744         {
4745                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4746                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4747         }
4748
4749         draw_endBoldFont();
4750 }
4751
4752
4753 /*
4754 ==================
4755 Main HUD system
4756 ==================
4757 */
4758
4759 void HUD_Reset (void)
4760 {
4761         // reset gametype specific icons
4762         if(gametype == MAPINFO_TYPE_CTF)
4763                 HUD_Mod_CTF_Reset();
4764 }
4765
4766 void HUD_Main (void)
4767 {
4768         int i;
4769         // global hud theAlpha fade
4770         if(menu_enabled == 1)
4771                 hud_fade_alpha = 1;
4772         else
4773                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4774
4775         if(scoreboard_fade_alpha)
4776                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4777
4778         HUD_Configure_Frame();
4779
4780         if(intermission == 2) // no hud during mapvote
4781                 hud_fade_alpha = 0;
4782
4783         // panels that we want to be active together with the scoreboard
4784         // they must fade only when the menu does
4785         if(scoreboard_fade_alpha == 1)
4786         {
4787                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4788                 return;
4789         }
4790
4791         if(!autocvar__hud_configure && !hud_fade_alpha)
4792                 return;
4793
4794         // Drawing stuff
4795         if (hud_skin_prev != autocvar_hud_skin)
4796         {
4797                 if (hud_skin_path)
4798                         strunzone(hud_skin_path);
4799                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4800                 if (hud_skin_prev)
4801                         strunzone(hud_skin_prev);
4802                 hud_skin_prev = strzone(autocvar_hud_skin);
4803         }
4804
4805     current_player = player_localentnum;
4806
4807         // draw the dock
4808         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4809         {
4810                 float f;
4811                 vector color;
4812                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4813                 if((teamplay) && hud_dock_color_team) {
4814                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4815                                 color = '1 0 0' * hud_dock_color_team;
4816                         else
4817                                 color = myteamcolors * hud_dock_color_team;
4818                 }
4819                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4820                         color = '1 0 0' * hud_dock_color_team;
4821                 }
4822                 else
4823                 {
4824                         string hud_dock_color = autocvar_hud_dock_color;
4825                         if(hud_dock_color == "shirt") {
4826                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4827                                 color = colormapPaletteColor(floor(f / 16), 0);
4828                         }
4829                         else if(hud_dock_color == "pants") {
4830                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4831                                 color = colormapPaletteColor(f % 16, 1);
4832                         }
4833                         else
4834                                 color = stov(hud_dock_color);
4835                 }
4836
4837                 string pic;
4838                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4839                 if(precache_pic(pic) == "") {
4840                         pic = strcat(hud_skin_path, "/dock_medium");
4841                         if(precache_pic(pic) == "") {
4842                                 pic = "gfx/hud/default/dock_medium";
4843                         }
4844                 }
4845                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4846         }
4847
4848         // cache the panel order into the panel_order array
4849         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4850                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4851                         panel_order[i] = -1;
4852                 string s = "";
4853                 float p_num, warning = false;
4854                 float argc = tokenize_console(autocvar__hud_panelorder);
4855                 if (argc > HUD_PANEL_NUM)
4856                         warning = true;
4857                 //first detect wrong/missing panel numbers
4858                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4859                         p_num = stof(argv(i));
4860                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4861                                 if (panel_order[p_num] == -1) //found for the first time?
4862                                         s = strcat(s, ftos(p_num), " ");
4863                                 panel_order[p_num] = 1; //mark as found
4864                         }
4865                         else
4866                                 warning = true;
4867                 }
4868                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4869                         if (panel_order[i] == -1) {
4870                                 warning = true;
4871                                 s = strcat(s, ftos(i), " "); //add missing panel number
4872                         }
4873                 }
4874                 if (warning)
4875                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4876
4877                 cvar_set("_hud_panelorder", s);
4878                 if(hud_panelorder_prev)
4879                         strunzone(hud_panelorder_prev);
4880                 hud_panelorder_prev = strzone(s);
4881
4882                 //now properly set panel_order
4883                 tokenize_console(s);
4884                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4885                         panel_order[i] = stof(argv(i));
4886                 }
4887         }
4888
4889         hud_draw_maximized = 0;
4890         // draw panels in order specified by panel_order array
4891         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4892                 (panel = hud_panel[panel_order[i]]).panel_draw();
4893
4894         hud_draw_maximized = 1; // panels that may be maximized must check this var
4895         // draw maximized panels on top
4896         if(hud_panel_radar_maximized)
4897                 (panel = HUD_PANEL(RADAR)).panel_draw();
4898         if(autocvar__con_chat_maximized)
4899                 (panel = HUD_PANEL(CHAT)).panel_draw();
4900
4901         HUD_Configure_PostDraw();
4902
4903         hud_configure_prev = autocvar__hud_configure;
4904 }