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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         float weapons_stat = getstati(STAT_WEAPONS);
436         float i, f, a, j, factor;
437         float screen_ar, center_x, center_y;
438         float weapon_count, weapon_id, weapon_alpha;
439         float row, column, rows, columns;
440         float aspect = autocvar_hud_panel_weapons_aspect;
441
442         float show_accuracy, panel_weapon_accuracy;
443
444         float timeout = autocvar_hud_panel_weapons_timeout;
445         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
447
448         float ammo_type, ammo_full, ammo_alpha;
449         float barsize_x, barsize_y, baroffset_x, baroffset_y;
450
451         float when = autocvar_hud_panel_weapons_complainbubble_time;
452         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
453
454         vector weapon_pos, weapon_size;
455         local noref vector old_panel_size; // fteqcc sucks
456         vector color, ammo_color;
457
458         // check to see if we want to continue
459         if(hud != HUD_NORMAL) { return; }
460
461         if(!autocvar__hud_configure)
462         {
463                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464                         return;
465                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466                 {
467                         weaponprevtime = time;
468                         return;
469                 }
470         }
471         else
472                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
473
474         // update generic hud functions
475         HUD_Panel_UpdateCvars(weapons);
476         HUD_Panel_ApplyFadeAlpha();
477
478         // calculate fading effect to weapon images for when the panel is idle
479         if(autocvar_hud_panel_weapons_fade)
480         {
481                 weapon_alpha = 3.2 - 2 * (time - weapontime);
482                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483         }
484         else
485                 weapon_alpha = panel_fg_alpha;
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (weapons_stat == 0) // create some fake weapons anyway
523                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         weapons_stat |= power2of(i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532                         if(weapons_stat & weaponorder[i].weapons)
533                                 ++weapon_count;
534
535                 // add it anyway if weaponcomplain is shown
536                 if((!autocvar__hud_configure) 
537                         && (autocvar_hud_panel_weapons_complainbubble 
538                                 && time - complain_weapon_time < when + fadetime))
539                                         ++weapon_count;
540
541                 // might as well commit suicide now, no reason to live ;)
542                 if (weapon_count == 0) { return; }
543
544                 // reduce size of the panel
545                 if (panel_size_y > panel_size_x)
546                 {
547                         old_panel_size_y = panel_size_y;
548                         panel_size_y *= weapon_count / WEP_COUNT;
549                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550                 }
551                 else
552                 {
553                         old_panel_size_x = panel_size_x;
554                         panel_size_x *= weapon_count / WEP_COUNT;
555                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
556                 }
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = (time - (weapontime + timeout)) / timeout_effect_length;
567                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
568                         {
569                                 panel_bg_alpha *= (1 - f);
570                                 panel_fg_alpha *= (1 - f);
571                         }
572                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
573                         {
574                                 f *= f; // for a cooler movement
575                                 center_x = panel_pos_x + panel_size_x/2;
576                                 center_y = panel_pos_y + panel_size_y/2;
577                                 screen_ar = vid_conwidth/vid_conheight;
578                                 if (center_x/center_y < screen_ar) //bottom left
579                                 {
580                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
582                                         else //left
583                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
584                                 }
585                                 else //top right
586                                 {
587                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
589                                         else //top
590                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591                                 }
592                         }
593                         weaponprevtime = time - (1 - f) * timein_effect_length;
594                 }
595                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
596                 {
597                         f = (time - weaponprevtime) / timein_effect_length;
598                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
599                         {
600                                 panel_bg_alpha *= (f);
601                                 panel_fg_alpha *= (f);
602                         }
603                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 f *= f; // for a cooler movement
606                                 f = 1 - f;
607                                 center_x = panel_pos_x + panel_size_x/2;
608                                 center_y = panel_pos_y + panel_size_y/2;
609                                 screen_ar = vid_conwidth/vid_conheight;
610                                 if (center_x/center_y < screen_ar) //bottom left
611                                 {
612                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
614                                         else //left
615                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
616                                 }
617                                 else //top right
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
621                                         else //top
622                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
623                                 }
624                         }
625                 }
626         }
627
628         // draw the background, then change the virtual size of it to better fit other items inside
629         HUD_Panel_DrawBg(1);
630         if(panel_bg_padding)
631         {
632                 panel_pos += '1 1 0' * panel_bg_padding;
633                 panel_size -= '2 2 0' * panel_bg_padding;
634         }
635
636         // after the sizing and animations are done, update the other values
637         rows = panel_size_y/panel_size_x;
638         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639         columns = ceil(weapon_count/rows);
640         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
641
642         // calculate position/size for visual bar displaying ammount of ammo status
643         if (autocvar_hud_panel_weapons_ammo)
644         {
645                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
647
648                 if(weapon_size_x/weapon_size_y > aspect)
649                 {
650                         barsize_x = aspect * weapon_size_y;
651                         barsize_y = weapon_size_y;
652                         baroffset_x = (weapon_size_x - barsize_x) / 2;
653                 }
654                 else
655                 {
656                         barsize_y = 1/aspect * weapon_size_x;
657                         barsize_x = weapon_size_x;
658                         baroffset_y = (weapon_size_y - barsize_y) / 2;
659                 }
660         }
661
662         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
663         {
664                 show_accuracy = true;
665                 if (acc_col_x[0] == -1)
666                         for (i = 0; i < acc_levels; ++i)
667                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668         }
669
670         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671         {
672                 // retrieve information about the current weapon to be drawn
673                 self = weaponorder[i];
674                 weapon_id = self.impulse;
675
676                 // skip if this weapon doesn't exist
677                 if (!self || self.impulse < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if (autocvar_hud_panel_weapons_onlyowned
681                         && !((weapons_stat & self.weapons) 
682                         || (self.weapon == complain_weapon 
683                                 && time - complain_weapon_time < when + fadetime 
684                                 && autocvar_hud_panel_weapons_complainbubble)))
685                                         continue;
686
687                 // figure out the drawing position of weapon
688                 weapon_pos = (panel_pos 
689                         + eX * column * weapon_size_x 
690                         + eY * row * weapon_size_y);
691
692                 // draw background behind currently selected weapon
693                 if(self.weapon == switchweapon)
694                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
695
696                 // draw the weapon accuracy
697                 if(show_accuracy)
698                 {
699                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700                         if(panel_weapon_accuracy >= 0)
701                         {
702                                 // find the max level lower than weapon_accuracy
703                                 j = acc_levels-1;
704                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
705                                         --j;
706
707                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
709                                 color = acc_col[j];
710                                 color = color + factor * (acc_col[j+1] - color);
711
712                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
713                         }
714                 }
715
716                 // drawing all the weapon items
717                 if(weapons_stat & self.weapons)
718                 {
719                         // draw the weapon image
720                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
721
722                         // draw weapon label string
723                         switch(autocvar_hud_panel_weapons_label)
724                         {
725                                 case 1: // weapon number
726                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
727                                         break;
728
729                                 case 2: // bind
730                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731                                         break;
732
733                                 case 3: // weapon name
734                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735                                         break;
736
737                                 default: // nothing
738                                         break;
739                         }
740
741                         // draw ammo status bar
742                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743                         {
744                                 a = 0;
745                                 ammo_type = GetAmmoTypeForWep(self.weapon);
746                                 if(ammo_type != -1)
747                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
748
749                                 if(a > 0)
750                                 {
751                                         switch(ammo_type) {
752                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757                                                 default: ammo_full = 60;
758                                         }
759
760                                         drawsetcliparea(
761                                                 weapon_pos_x + baroffset_x,
762                                                 weapon_pos_y + baroffset_y,
763                                                 barsize_x * bound(0, a/ammo_full, 1),
764                                                 barsize_y);
765                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
766                                         drawresetcliparea();
767                                 }
768                         }
769                 }
770                 else // draw a "ghost weapon icon" if you don't have the weapon
771                 {
772                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773                 }
774
775                 // draw the complain message
776                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777                 {
778                         if(fadetime)
779                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
780                         else
781                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
782
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 // continue with new position for the next weapon
803                 ++row;
804                 if(row >= rows)
805                 {
806                         row = 0;
807                         ++column;
808                 }
809         }
810 }
811
812 // Ammo (#1)
813 //
814 // TODO: macro
815 float GetAmmoItemCode(float i)
816 {
817         switch(i)
818         {
819                 case 0: return IT_SHELLS;
820                 case 1: return IT_NAILS;
821                 case 2: return IT_ROCKETS;
822                 case 3: return IT_CELLS;
823                 case 4: return IT_FUEL;
824                 default: return -1;
825         }
826 }
827
828 string GetAmmoPicture(float i)
829 {
830         switch(i)
831         {
832                 case 0: return "ammo_shells";
833                 case 1: return "ammo_bullets";
834                 case 2: return "ammo_rockets";
835                 case 3: return "ammo_cells";
836                 case 4: return "ammo_fuel";
837                 default: return "";
838         }
839 }
840
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 {
843         float a;
844         if(autocvar__hud_configure)
845         {
846                 currently_selected = (itemcode == 2); //rockets always selected
847                 a = 31 + mod(itemcode*93, 128);
848         }
849         else
850                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
851
852         vector color;
853         if(infinite_ammo)
854                 color = '0 0.5 0.75';
855         else if(a < 10)
856                 color = '0.7 0 0';
857         else
858                 color = '1 1 1';
859
860         float theAlpha;
861         if(currently_selected)
862                 theAlpha = 1;
863         else
864                 theAlpha = 0.7;
865
866         vector picpos, numpos;
867         if(autocvar_hud_panel_ammo_iconalign)
868         {
869                 numpos = myPos;
870                 picpos = myPos + eX * 2 * mySize_y;
871         }
872         else
873         {
874                 numpos = myPos + eX * mySize_y;
875                 picpos = myPos;
876         }
877
878         if (currently_selected)
879                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
880
881     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883
884     if(autocvar_hud_panel_ammo_text)
885     {
886         if(a > 0 || infinite_ammo)
887             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888         else // "ghost" ammo count
889             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
890     }
891         if(a > 0 || infinite_ammo)
892                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         else // "ghost" ammo icon
894                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
895 }
896
897 void HUD_Ammo(void)
898 {
899     if(hud != HUD_NORMAL) return;
900         if(!autocvar__hud_configure)
901         {
902                 if(!autocvar_hud_panel_ammo) return;
903                 if(spectatee_status == -1) return;
904         }
905         else
906                 hud_configure_active_panel = HUD_PANEL_AMMO;
907
908         HUD_Panel_UpdateCvars(ammo);
909         HUD_Panel_ApplyFadeAlpha();
910         vector pos, mySize;
911         pos = panel_pos;
912         mySize = panel_size;
913
914         HUD_Panel_DrawBg(1);
915         if(panel_bg_padding)
916         {
917                 pos += '1 1 0' * panel_bg_padding;
918                 mySize -= '2 2 0' * panel_bg_padding;
919         }
920
921         float rows, columns, row, column;
922         vector ammo_size;
923         if (autocvar_hud_panel_ammo_onlycurrent)
924                 ammo_size = mySize;
925         else
926         {
927                 rows = mySize_y/mySize_x;
928                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929                 //                               ^^^ ammo item aspect goes here
930
931                 columns = ceil(AMMO_COUNT/rows);
932
933                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
934         }
935
936         local noref vector offset; // fteqcc sucks
937         float newSize;
938         if(ammo_size_x/ammo_size_y > 3)
939         {
940                 newSize = 3 * ammo_size_y;
941                 offset_x = ammo_size_x - newSize;
942                 pos_x += offset_x/2;
943                 ammo_size_x = newSize;
944         }
945         else
946         {
947                 newSize = 1/3 * ammo_size_x;
948                 offset_y = ammo_size_y - newSize;
949                 pos_y += offset_y/2;
950                 ammo_size_y = newSize;
951         }
952
953         float i, stat_items, currently_selected, infinite_ammo;
954         infinite_ammo = FALSE;
955         if (autocvar_hud_panel_ammo_onlycurrent)
956         {
957                 if(autocvar__hud_configure)
958                 {
959                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960                         return;
961                 }
962                 stat_items = getstati(STAT_ITEMS, 0, 24);
963                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964                         infinite_ammo = TRUE;
965                 for (i = 0; i < AMMO_COUNT; ++i) {
966                         currently_selected = stat_items & GetAmmoItemCode(i);
967                         if (currently_selected)
968                         {
969                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
970                                 return;
971                         }
972                 }
973                 return; // nothing to display
974         }
975
976         stat_items = getstati(STAT_ITEMS, 0, 24);
977         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978                 infinite_ammo = TRUE;
979         for (i = 0; i < AMMO_COUNT; ++i) {
980                 currently_selected = stat_items & GetAmmoItemCode(i);
981                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
982                 ++row;
983                 if(row >= rows)
984                 {
985                         row = 0;
986                         column = column + 1;
987                 }
988         }
989 }
990
991 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
992 {
993         vector newPos, newSize;
994         vector picpos, numpos;
995
996         if (vertical)
997         {
998                 if(mySize_y/mySize_x > 2)
999                 {
1000                         newSize_y = 2 * mySize_x;
1001                         newSize_x = mySize_x;
1002
1003                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1004                         newPos_x = myPos_x;
1005                 }
1006                 else
1007                 {
1008                         newSize_x = 1/2 * mySize_y;
1009                         newSize_y = mySize_y;
1010
1011                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1012                         newPos_y = myPos_y;
1013                 }
1014
1015                 if(icon_right_align)
1016                 {
1017                         numpos = newPos;
1018                         picpos = newPos + eY * newSize_x;
1019                 }
1020                 else
1021                 {
1022                         picpos = newPos;
1023                         numpos = newPos + eY * newSize_x;
1024                 }
1025
1026                 newSize_y /= 2;
1027                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028                 // make number smaller than icon, it looks better
1029                 // reduce only y to draw numbers with different number of digits with the same y size
1030                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1031                 newSize_y *= 0.7;
1032                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1033                 return;
1034         }
1035
1036         if(mySize_x/mySize_y > 3)
1037         {
1038                 newSize_x = 3 * mySize_y;
1039                 newSize_y = mySize_y;
1040
1041                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1042                 newPos_y = myPos_y;
1043         }
1044         else
1045         {
1046                 newSize_y = 1/3 * mySize_x;
1047                 newSize_x = mySize_x;
1048
1049                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                 newPos_x = myPos_x;
1051         }
1052
1053         if(icon_right_align) // right align
1054         {
1055                 numpos = newPos;
1056                 picpos = newPos + eX * 2 * newSize_y;
1057         }
1058         else // left align
1059         {
1060                 numpos = newPos + eX * newSize_y;
1061                 picpos = newPos;
1062         }
1063
1064         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1065         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1066 }
1067
1068 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1069 {
1070         float sz;
1071         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1072
1073         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1074 }
1075
1076 // Powerups (#2)
1077 //
1078 void HUD_Powerups(void)
1079 {
1080         float strength_time, shield_time, superweapons_time;
1081         if(!autocvar__hud_configure)
1082         {
1083                 if(!autocvar_hud_panel_powerups) return;
1084                 if(spectatee_status == -1) return;
1085                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1086                 if (getstati(STAT_HEALTH) <= 0) return;
1087
1088                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1089                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1090                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1091         }
1092         else
1093         {
1094                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1095
1096                 strength_time = 15;
1097                 shield_time = 27;
1098                 superweapons_time = 13;
1099         }
1100
1101         HUD_Panel_UpdateCvars(powerups);
1102         HUD_Panel_ApplyFadeAlpha();
1103         vector pos, mySize;
1104         pos = panel_pos;
1105         mySize = panel_size;
1106
1107         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1108         if(panel_bg_padding)
1109         {
1110                 pos += '1 1 0' * panel_bg_padding;
1111                 mySize -= '2 2 0' * panel_bg_padding;
1112         }
1113
1114         float panel_ar = mySize_x/mySize_y;
1115         float is_vertical = (panel_ar < 1);
1116         vector shield_offset, strength_offset, superweapons_offset;
1117
1118         // FIXME handle superweapons here
1119         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1120         {
1121                 mySize_x *= 0.5;
1122                 if (autocvar_hud_panel_powerups_flip)
1123                         shield_offset_x = mySize_x;
1124                 else
1125                         strength_offset_x = mySize_x;
1126         }
1127         else
1128         {
1129                 mySize_y *= 0.5;
1130                 if (autocvar_hud_panel_powerups_flip)
1131                         shield_offset_y = mySize_y;
1132                 else
1133                         strength_offset_y = mySize_y;
1134         }
1135
1136         float shield_baralign, strength_baralign, superweapons_baralign;
1137         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1138
1139         if (autocvar_hud_panel_powerups_flip)
1140         {
1141                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1142                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1143                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1144                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1145         }
1146         else
1147         {
1148                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1149                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1150                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1151                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1152         }
1153
1154         // TODO suboptimal
1155         superweapons_iconalign = strength_iconalign;
1156         superweapons_baralign = strength_baralign;
1157
1158         if(shield_time)
1159         {
1160                 const float maxshield = 30;
1161                 float shield = ceil(shield_time);
1162                 if(autocvar_hud_panel_powerups_progressbar)
1163                 {
1164                         HUD_Panel_GetProgressBarColor(shield);
1165                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1166                 }
1167                 if(autocvar_hud_panel_powerups_text)
1168                 {
1169                         if(shield > 1)
1170                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1171                         if(shield <= 5)
1172                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1173                 }
1174         }
1175
1176         if(strength_time)
1177         {
1178                 const float maxstrength = 30;
1179                 float strength = ceil(strength_time);
1180                 if(autocvar_hud_panel_powerups_progressbar)
1181                 {
1182                         HUD_Panel_GetProgressBarColor(strength);
1183                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1184                 }
1185                 if(autocvar_hud_panel_powerups_text)
1186                 {
1187                         if(strength > 1)
1188                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1189                         if(strength <= 5)
1190                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1191                 }
1192         }
1193
1194         if(superweapons_time)
1195         {
1196                 const float maxsuperweapons = 30;
1197                 float superweapons = ceil(superweapons_time);
1198                 if(autocvar_hud_panel_powerups_progressbar)
1199                 {
1200                         HUD_Panel_GetProgressBarColor(superweapons);
1201                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1202                 }
1203                 if(autocvar_hud_panel_powerups_text)
1204                 {
1205                         if(superweapons > 1)
1206                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1207                         if(superweapons <= 5)
1208                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', bound(0, (superweapons - superweapons_time) / 0.5, 1));
1209                 }
1210         }
1211 }
1212
1213 // Health/armor (#3)
1214 //
1215
1216 // prev_* vars contain the health/armor at the previous FRAME
1217 // set to -1 when player is dead or was not playing
1218 float prev_health, prev_armor;
1219 float health_damagetime, armor_damagetime;
1220 float health_beforedamage, armor_beforedamage;
1221 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1222 float old_p_health, old_p_armor;
1223 float old_p_healthtime, old_p_armortime;
1224 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1225 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1226 float prev_p_health, prev_p_armor;
1227
1228 void HUD_HealthArmor(void)
1229 {
1230         float armor, health, fuel;
1231         if(!autocvar__hud_configure)
1232         {
1233                 if(!autocvar_hud_panel_healtharmor) return;
1234                 if(hud != HUD_NORMAL) return;
1235                 if(spectatee_status == -1) return;
1236
1237                 health = getstati(STAT_HEALTH);
1238                 if(health <= 0)
1239                 {
1240                         prev_health = -1;
1241                         return;
1242                 }
1243                 armor = getstati(STAT_ARMOR);
1244
1245                 // code to check for spectatee_status changes is in Ent_ClientData()
1246                 // prev_p_health and prev_health can be set to -1 there
1247
1248                 if (prev_p_health == -1)
1249                 {
1250                         // no effect
1251                         health_beforedamage = 0;
1252                         armor_beforedamage = 0;
1253                         health_damagetime = 0;
1254                         armor_damagetime = 0;
1255                         prev_health = health;
1256                         prev_armor = armor;
1257                         old_p_health = health;
1258                         old_p_armor = armor;
1259                         prev_p_health = health;
1260                         prev_p_armor = armor;
1261                 }
1262                 else if (prev_health == -1)
1263                 {
1264                         //start the load effect
1265                         health_damagetime = 0;
1266                         armor_damagetime = 0;
1267                         prev_health = 0;
1268                         prev_armor = 0;
1269                 }
1270                 fuel = getstati(STAT_FUEL);
1271         }
1272         else
1273         {
1274                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1275
1276                 health = 150;
1277                 armor = 75;
1278                 fuel = 20;
1279         }
1280
1281         HUD_Panel_UpdateCvars(healtharmor);
1282         HUD_Panel_ApplyFadeAlpha();
1283         vector pos, mySize;
1284         pos = panel_pos;
1285         mySize = panel_size;
1286
1287         HUD_Panel_DrawBg(1);
1288         if(panel_bg_padding)
1289         {
1290                 pos += '1 1 0' * panel_bg_padding;
1291                 mySize -= '2 2 0' * panel_bg_padding;
1292         }
1293
1294         float baralign = autocvar_hud_panel_healtharmor_baralign;
1295         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1296
1297     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1298     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1299         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1300         {
1301                 vector v;
1302                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1303
1304                 float x;
1305                 x = floor(v_x + 1);
1306
1307         float maxtotal = maxhealth + maxarmor;
1308                 string biggercount;
1309                 if(v_z) // NOT fully armored
1310                 {
1311                         biggercount = "health";
1312                         if(autocvar_hud_panel_healtharmor_progressbar)
1313                         {
1314                                 HUD_Panel_GetProgressBarColor(health);
1315                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1316                         }
1317                         if(armor)
1318             if(autocvar_hud_panel_healtharmor_text)
1319                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1320                 }
1321                 else
1322                 {
1323                         biggercount = "armor";
1324                         if(autocvar_hud_panel_healtharmor_progressbar)
1325                         {
1326                                 HUD_Panel_GetProgressBarColor(armor);
1327                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1328                         }
1329                         if(health)
1330             if(autocvar_hud_panel_healtharmor_text)
1331                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1332                 }
1333         if(autocvar_hud_panel_healtharmor_text)
1334                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1335
1336                 if(fuel)
1337                 {
1338                         HUD_Panel_GetProgressBarColor(fuel);
1339                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1340                 }
1341         }
1342         else
1343         {
1344                 float panel_ar = mySize_x/mySize_y;
1345                 float is_vertical = (panel_ar < 1);
1346                 vector health_offset, armor_offset;
1347                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1348                 {
1349                         mySize_x *= 0.5;
1350                         if (autocvar_hud_panel_healtharmor_flip)
1351                                 health_offset_x = mySize_x;
1352                         else
1353                                 armor_offset_x = mySize_x;
1354                 }
1355                 else
1356                 {
1357                         mySize_y *= 0.5;
1358                         if (autocvar_hud_panel_healtharmor_flip)
1359                                 health_offset_y = mySize_y;
1360                         else
1361                                 armor_offset_y = mySize_y;
1362                 }
1363
1364                 float health_baralign, armor_baralign, fuel_baralign;
1365                 float health_iconalign, armor_iconalign;
1366                 if (autocvar_hud_panel_healtharmor_flip)
1367                 {
1368                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1369                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1370                         fuel_baralign = health_baralign;
1371                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1372                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1373                 }
1374                 else
1375                 {
1376                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1377                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1378                         fuel_baralign = armor_baralign;
1379                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1380                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1381                 }
1382
1383                 //if(health)
1384                 {
1385                         if(autocvar_hud_panel_healtharmor_progressbar)
1386                         {
1387                                 HUD_Panel_GetProgressBarColor(health);
1388                                 float p_health, pain_health_alpha;
1389                                 p_health = health;
1390                                 pain_health_alpha = 1;
1391                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1392                                 {
1393                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1394                                         {
1395                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1396                                                 {
1397                                                         if (time - old_p_healthtime < 1)
1398                                                                 old_p_health = prev_p_health;
1399                                                         else
1400                                                                 old_p_health = prev_health;
1401                                                         old_p_healthtime = time;
1402                                                 }
1403                                                 if (time - old_p_healthtime < 1)
1404                                                 {
1405                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1406                                                         prev_p_health = p_health;
1407                                                 }
1408                                         }
1409                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1410                                         {
1411                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1412                                                 {
1413                                                         if (time - health_damagetime >= 1)
1414                                                                 health_beforedamage = prev_health;
1415                                                         health_damagetime = time;
1416                                                 }
1417                                                 if (time - health_damagetime < 1)
1418                                                 {
1419                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1420                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1421                                                 }
1422                                         }
1423                                         prev_health = health;
1424
1425                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1426                                         {
1427                                                 float BLINK_FACTOR = 0.15;
1428                                                 float BLINK_BASE = 0.85;
1429                                                 float BLINK_FREQ = 9; 
1430                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1431                                         }
1432                                 }
1433                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1434                         }
1435                         if(autocvar_hud_panel_healtharmor_text)
1436                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1437                 }
1438
1439                 if(armor)
1440                 {
1441                         if(autocvar_hud_panel_healtharmor_progressbar)
1442                         {
1443                                 HUD_Panel_GetProgressBarColor(armor);
1444                                 float p_armor;
1445                                 p_armor = armor;
1446                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1447                                 {
1448                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1449                                         {
1450                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1451                                                 {
1452                                                         if (time - old_p_armortime < 1)
1453                                                                 old_p_armor = prev_p_armor;
1454                                                         else
1455                                                                 old_p_armor = prev_armor;
1456                                                         old_p_armortime = time;
1457                                                 }
1458                                                 if (time - old_p_armortime < 1)
1459                                                 {
1460                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1461                                                         prev_p_armor = p_armor;
1462                                                 }
1463                                         }
1464                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1465                                         {
1466                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1467                                                 {
1468                                                         if (time - armor_damagetime >= 1)
1469                                                                 armor_beforedamage = prev_armor;
1470                                                         armor_damagetime = time;
1471                                                 }
1472                                                 if (time - armor_damagetime < 1)
1473                                                 {
1474                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1475                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1476                                                 }
1477                                         }
1478                                         prev_armor = armor;
1479                                 }
1480                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1481                         }
1482                         if(autocvar_hud_panel_healtharmor_text)
1483                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1484                 }
1485
1486                 if(fuel)
1487                 {
1488                         if (is_vertical)
1489                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1490                         else
1491                                 mySize_y *= 0.2;
1492                         if (panel_ar >= 4)
1493                                 mySize_x *= 2; //restore full panel size
1494                         else if (panel_ar < 1/4)
1495                                 mySize_y *= 2; //restore full panel size
1496                         HUD_Panel_GetProgressBarColor(fuel);
1497                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1498                 }
1499         }
1500 }
1501
1502 // Notification area (#4)
1503 //
1504
1505 string Weapon_SuicideMessage(float deathtype)
1506 {
1507         w_deathtype = deathtype;
1508         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1509         return w_deathtypestring;
1510 }
1511
1512 string Weapon_KillMessage(float deathtype)
1513 {
1514         w_deathtype = deathtype;
1515         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1516         return w_deathtypestring;
1517 }
1518
1519 #define KN_MAX_ENTRIES 10
1520 float kn_index;
1521 float killnotify_times[KN_MAX_ENTRIES];
1522 float killnotify_deathtype[KN_MAX_ENTRIES];
1523 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1524 string killnotify_attackers[KN_MAX_ENTRIES];
1525 string killnotify_victims[KN_MAX_ENTRIES];
1526 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1527 {
1528         --kn_index;
1529         if (kn_index == -1)
1530                 kn_index = KN_MAX_ENTRIES-1;
1531         killnotify_times[kn_index] = time;
1532         killnotify_deathtype[kn_index] = wpn;
1533         killnotify_actiontype[kn_index] = actiontype;
1534         if(killnotify_attackers[kn_index])
1535                 strunzone(killnotify_attackers[kn_index]);
1536         killnotify_attackers[kn_index] = strzone(attacker);
1537         if(killnotify_victims[kn_index])
1538                 strunzone(killnotify_victims[kn_index]);
1539         killnotify_victims[kn_index] = strzone(victim);
1540 }
1541
1542 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1543 {
1544         float w;
1545         float alsoprint, gentle;
1546         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1547         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1548         
1549         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1550                 return;
1551
1552         if(msg == MSG_SUICIDE) {
1553                 w = DEATH_WEAPONOF(type);
1554                 if(WEP_VALID(w)) {
1555                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1556                         if (alsoprint)
1557                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1558                 } else if (type == DEATH_KILL) {
1559                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1560                         if (alsoprint)
1561                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1562                 } else if (type == DEATH_ROT) {
1563                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1564                         if (alsoprint)
1565                                 print (sprintf(_("^1%s^1 died\n"), s1));
1566                 } else if (type == DEATH_NOAMMO) {
1567                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1568                         if (alsoprint)
1569                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1570                 } else if (type == DEATH_CAMP) {
1571                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1572                         if (alsoprint)
1573                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1574                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1575                         HUD_KillNotify_Push(s1, "", 0, type);
1576                         if (alsoprint)
1577                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1578                 } else if (type == DEATH_CHEAT) {
1579                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1580                         if (alsoprint)
1581                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1582                 } else if (type == DEATH_FIRE) {
1583                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1584                         if (alsoprint)
1585                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1586                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1587                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1588                         if (alsoprint)
1589                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1590                 } 
1591                 
1592                 if (stof(s2) > 2) // killcount > 2
1593                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1594         } else if(msg == MSG_KILL) {
1595                 w = DEATH_WEAPONOF(type);
1596                 if(WEP_VALID(w)) {
1597                         HUD_KillNotify_Push(s1, s2, 1, type);
1598                         if (alsoprint)
1599                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1600                 }
1601                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1602                         HUD_KillNotify_Push(s1, s2, 1, type);
1603                         if(alsoprint)
1604                         {
1605                                 if(gentle) {
1606                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1607                                 } else {
1608                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1609                                 }
1610                         }
1611                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1612                                 if(gentle)
1613                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1614                                 else
1615                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1616                         }
1617                         else if (stof(s2) > 2) {
1618                                 if(gentle)
1619                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1620                                 else
1621                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1622                         }
1623                 }
1624                 else if(type == KILL_FIRST_BLOOD)
1625                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1626                 else if (type == DEATH_TELEFRAG) {
1627                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1628                         if(gentle)
1629                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1630                         else
1631                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1632                 }
1633                 else if (type == DEATH_DROWN) {
1634                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1635                         if(alsoprint)
1636                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1637                 }
1638                 else if (type == DEATH_SLIME) {
1639                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1640                         if(alsoprint)
1641                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1642                 }
1643                 else if (type == DEATH_LAVA) {
1644                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1645                         if(alsoprint)
1646                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1647                 }
1648                 else if (type == DEATH_FALL) {
1649                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1650                         if(alsoprint)
1651                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1652                 }
1653                 else if (type == DEATH_SHOOTING_STAR) {
1654                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1655                         if(alsoprint)
1656                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1657                 }
1658                 else if (type == DEATH_SWAMP) {
1659                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1660                         if(alsoprint)
1661                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1662                 }
1663                 else if (type == DEATH_HURTTRIGGER)
1664                 {
1665                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1666                         if(alsoprint)
1667                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1668                 } else if(type == DEATH_VHCRUSH) {
1669                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1670                         if(alsoprint)
1671                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1672                 } else if(type == DEATH_SBMINIGUN) {
1673                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1674                         if(alsoprint)
1675                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1676                 } else if(type == DEATH_SBROCKET) {
1677                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1678                         if(alsoprint)
1679                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1680                 } else if(type == DEATH_SBBLOWUP) {
1681                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1682                         if(alsoprint)
1683                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1684                 } else if(type == DEATH_WAKIGUN) {
1685                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1686                         if(alsoprint)
1687                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1688                 } else if(type == DEATH_WAKIROCKET) {
1689                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1690                         if(alsoprint)
1691                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1692                 } else if(type == DEATH_WAKIBLOWUP) {
1693                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1694                         if(alsoprint)
1695                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1696                 } else if(type == DEATH_RAPTOR_CANNON) {
1697                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1698                         if(alsoprint)
1699                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1700                 } else if(type == DEATH_RAPTOR_BOMB) {
1701                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1702                         if(alsoprint)
1703                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1704                 } else if(type == DEATH_RAPTOR_DEATH) {
1705                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1706                         if(alsoprint)
1707                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1708                 } else if(type == DEATH_TURRET) {
1709                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1710                         if(alsoprint)
1711                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1712                 } else if(type == DEATH_TOUCHEXPLODE) {
1713                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1714                         if(alsoprint)
1715                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1716                 } else if(type == DEATH_CHEAT) {
1717                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1718                         if(alsoprint)
1719                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1720                 } else if (type == DEATH_FIRE) {
1721                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1722                         if(alsoprint)
1723                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1724                 } else if (type == DEATH_CUSTOM) {
1725                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1726                         if(alsoprint)
1727                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1728                 } else if (type == DEATH_HURTTRIGGER) {
1729                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1730                         if(alsoprint)
1731                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1732                 } else {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1736                 }
1737         } else if(msg == MSG_SPREE) {
1738                 if(type == KILL_END_SPREE) {
1739                         if(gentle)
1740                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1741                         else
1742                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1743                 } else if(type == KILL_SPREE) {
1744                         if(gentle)
1745                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1746                         else
1747                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1748                 } else if(type == KILL_SPREE_3) {
1749                         if(gentle)
1750                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1751                         else
1752                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1753                 } else if(type == KILL_SPREE_5) {
1754                         if(gentle)
1755                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1756                         else
1757                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1758                 } else if(type == KILL_SPREE_10) {
1759                         if(gentle)
1760                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1761                         else
1762                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1763                 } else if(type == KILL_SPREE_15) {
1764                         if(gentle)
1765                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1766                         else
1767                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1768                 } else if(type == KILL_SPREE_20) {
1769                         if(gentle)
1770                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1771                         else
1772                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1773                 } else if(type == KILL_SPREE_25) {
1774                         if(gentle)
1775                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1776                         else
1777                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1778                 } else if(type == KILL_SPREE_30) {
1779                         if(gentle)
1780                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1781                         else
1782                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1783                 }
1784         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1785                 if (type == DEATH_DROWN) {
1786                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1787                         if(alsoprint)
1788                         {
1789                                 if(gentle)
1790                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1791                                 else
1792                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1793                         }
1794                 } else if (type == DEATH_SLIME) {
1795                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1798                 } else if (type == DEATH_LAVA) {
1799                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1800                         if(alsoprint)
1801                         {
1802                                 if(gentle)
1803                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1804                                 else
1805                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1806                         }
1807                 } else if (type == DEATH_FALL) {
1808                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1809                         if(alsoprint)
1810                         {
1811                                 if(gentle)
1812                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1813                                 else
1814                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1815                         }
1816                 } else if (type == DEATH_SHOOTING_STAR) {
1817                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1818                         if(alsoprint)
1819                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1820                 } else if (type == DEATH_SWAMP) {
1821                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1822                         if(alsoprint)
1823                         {
1824                                 if(gentle)
1825                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1826                                 else
1827                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1828                         }
1829                 } else if(DEATH_ISTURRET(type)) {
1830                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1831                         if(alsoprint)
1832                         {
1833                                 if(gentle)
1834                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1835                                 else
1836                                 {
1837                                         switch(type)
1838                                         {
1839                                                 case DEATH_TURRET_EWHEEL:
1840                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1841                                                         break;
1842                                                 case DEATH_TURRET_FLAC:
1843                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1844                                                         break;
1845                                                 case DEATH_TURRET_MACHINEGUN:
1846                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1847                                                         break;
1848                                                 case DEATH_TURRET_WALKER_GUN:
1849                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1850                                                         break;
1851                                                 case DEATH_TURRET_WALKER_MEELE:
1852                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1853                                                         break;
1854                                                 case DEATH_TURRET_WALKER_ROCKET:
1855                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1856                                                         break;
1857                                                 case DEATH_TURRET_HELLION:
1858                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1859                                                         break;
1860                                                 case DEATH_TURRET_HK:
1861                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1862                                                         break;
1863                                                 case DEATH_TURRET_MLRS:
1864                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1865                                                         break;
1866                                                 case DEATH_TURRET_PLASMA:
1867                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1868                                                         break;
1869                                                 case DEATH_TURRET_PHASER:
1870                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1871                                                         break;
1872                                                 case DEATH_TURRET_TESLA:                        
1873                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1874                                                         break;
1875                                         }
1876                                 }
1877                         }
1878                 } else if (type == DEATH_CUSTOM) {
1879                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1880                         if(alsoprint)
1881                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1882                 } else if (type == DEATH_HURTTRIGGER) {
1883                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1884                         if(alsoprint)
1885                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1886                 } else if(type == DEATH_TOUCHEXPLODE) {
1887                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1888                         if(alsoprint)
1889                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1890                 } else if(type == DEATH_CHEAT) {
1891                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1892                         if(alsoprint)
1893                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1894                 } else if(type == DEATH_FIRE) {
1895                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1896                         if(alsoprint)
1897                         {
1898                                 if(gentle)
1899                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1900                                 else
1901                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1902                                 }
1903                 } else {
1904                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1905                         if(alsoprint)
1906                         {
1907                                 if(gentle)
1908                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1909                                 else
1910                                         print (sprintf(_("^1%s^1 died\n"), s1));
1911                         }
1912                 }
1913         } else if(msg == MSG_KILL_ACTION_SPREE) {
1914                 if(gentle)
1915                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1916                 else
1917                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1918         } else if(msg == MSG_INFO) {
1919                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1920                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1921                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1922                 } else if(type == INFO_LOSTFLAG) {
1923                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1924                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1925                 } else if(type == INFO_PICKUPFLAG) {
1926                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1927                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1928                 } else if(type == INFO_RETURNFLAG) {
1929                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1930                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1931                 } else if(type == INFO_CAPTUREFLAG) {
1932                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1933                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1934                 }
1935         } else if(msg == MSG_RACE) {
1936                 if(type == RACE_SERVER_RECORD) {
1937                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1938                 }
1939                 else if(type == RACE_NEW_RANK) {
1940                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1941                 }
1942                 else if(type == RACE_NEW_TIME) {
1943                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1944                 }
1945                 else if(type == RACE_FAIL) {
1946                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1947                 }
1948         } else if(msg == MSG_KA) {
1949                 if(type == KA_PICKUPBALL) {
1950                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1951                         if(alsoprint)
1952                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1953                 }
1954                 else if(type == KA_DROPBALL) {
1955                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1956                         if(alsoprint)
1957                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1958                 }
1959         }
1960 }
1961
1962 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1963 {
1964         float gentle;
1965         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1966         if(msg == MSG_SUICIDE) {
1967                 if (type == DEATH_TEAMCHANGE) {
1968                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
1969                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1970                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1971                 } else if (type == DEATH_CAMP) {
1972                         if(gentle)
1973                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
1974                         else
1975                                 centerprint_hud(_("^1Die camper!"));
1976                 } else if (type == DEATH_NOAMMO) {
1977                         if(gentle)
1978                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
1979                         else
1980                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
1981                 } else if (type == DEATH_ROT) {
1982                         if(gentle)
1983                                 centerprint_hud(_("^1You need to preserve your health"));
1984                         else
1985                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
1986                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1987                         if(gentle)
1988                                 centerprint_hud(_("^1Don't go against team mates!"));
1989                         else
1990                                 centerprint_hud(_("^1Don't shoot your team mates!"));
1991                 } else if (type == DEATH_QUIET) {
1992                         // do nothing
1993                 } else { // generic message
1994                         if(gentle)
1995                                 centerprint_hud(_("^1You need to be more careful!"));
1996                         else
1997                                 centerprint_hud(_("^1You killed your own dumb self!"));
1998                 }
1999         } else if(msg == MSG_KILL) {
2000                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2001                         if(gentle) {
2002                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2003                         } else {
2004                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2005                         }
2006                 } else if (type == KILL_FIRST_BLOOD) {
2007                         if(gentle) {
2008                                 centerprint_hud(_("^1First score"));
2009                         } else {
2010                                 centerprint_hud(_("^1First blood"));
2011                         }
2012                 } else if (type == KILL_FIRST_VICTIM) {
2013                         if(gentle) {
2014                                 centerprint_hud(_("^1First casualty"));
2015                         } else {
2016                                 centerprint_hud(_("^1First victim"));
2017                         }
2018                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2019                         if(gentle) {
2020                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2021                         } else {
2022                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2023                         }
2024                 } else if (type == KILL_TYPEFRAGGED) {
2025                         if(gentle) {
2026                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2027                         } else {
2028                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2029                         }
2030                 } else if (type == KILL_FRAG) {
2031                         if(gentle) {
2032                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2033                         } else {
2034                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2035                         }
2036                 } else { // generic message
2037                         if(gentle) {
2038                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2039                         } else {
2040                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2041                         }
2042                 }
2043         } else if(msg == MSG_KILL_ACTION) {
2044                 // TODO: invent more centerprints here?
2045                 centerprint_hud(_("^1Watch your step!"));
2046         }
2047 }
2048
2049 void HUD_Notify (void)
2050 {
2051         if(!autocvar__hud_configure)
2052         {
2053                 if(!autocvar_hud_panel_notify) return;
2054         }
2055         else
2056                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2057
2058         HUD_Panel_UpdateCvars(notify);
2059         HUD_Panel_ApplyFadeAlpha();
2060         vector pos, mySize;
2061         pos = panel_pos;
2062         mySize = panel_size;
2063
2064         HUD_Panel_DrawBg(1);
2065         if(panel_bg_padding)
2066         {
2067                 pos += '1 1 0' * panel_bg_padding;
2068                 mySize -= '2 2 0' * panel_bg_padding;
2069         }
2070
2071         float entries, height;
2072         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2073         height = mySize_y/entries;
2074         
2075         vector fontsize;
2076         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2077         fontsize = '0.5 0.5 0' * fontheight;
2078
2079         float a;
2080         float when;
2081         when = autocvar_hud_panel_notify_time;
2082         float fadetime;
2083         fadetime = autocvar_hud_panel_notify_fadetime;
2084
2085         string s;
2086
2087         vector pos_attacker, pos_victim;
2088         vector weap_pos;
2089         float width_attacker;
2090         string attacker, victim;
2091
2092         float i, j, w, type, step, limit;
2093         if(autocvar_hud_panel_notify_flip) //order items from the top down
2094         {
2095                 i = 0;
2096                 step = +1;
2097                 limit = entries;
2098         }
2099         else //order items from the bottom up
2100         {
2101                 i = entries - 1;
2102                 step = -1;
2103                 limit = -1;
2104         }
2105
2106         for(j = kn_index;  i != limit;  i += step, ++j)
2107         {
2108                 if(autocvar__hud_configure)
2109                 {
2110                         if (step == +1)
2111                                 a = i;
2112                         else // inverse order
2113                                 a = entries - 1 - i;
2114                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2115                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2116                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2117                         a = bound(0, (when - a) / 4, 1);
2118                         goto hud_config_notifyprint;
2119                 }
2120
2121                 if (j == KN_MAX_ENTRIES)
2122                         j = 0;
2123
2124                 if(killnotify_times[j] + when > time)
2125                         a = 1;
2126                 else if(fadetime)
2127                 {
2128                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2129                         if(!a)
2130                         {
2131                                 break;
2132                         }
2133                 }
2134                 else
2135                 {
2136                         break;
2137                 }
2138
2139                 s = "";
2140
2141                 type = killnotify_deathtype[j];
2142                 w = DEATH_WEAPONOF(type);
2143
2144                 // TODO: maybe print in team colors?
2145                 //
2146                 // Y [used by] X
2147                 if(killnotify_actiontype[j] == 0) 
2148                 {
2149                         if(type == DEATH_GENERIC)
2150                         {
2151                                 s = "notify_death";
2152                         }
2153                         else if(type == DEATH_NOAMMO)
2154                         {
2155                                 s = "notify_outofammo";
2156                         }
2157                         else if(type == DEATH_KILL)
2158                         {
2159                                 s = "notify_selfkill";
2160                         }
2161                         else if(type == DEATH_CAMP)
2162                         {
2163                                 s = "notify_camping";
2164                         }
2165                         else if(type == KILL_TEAM_RED)
2166                         {
2167                                 s = "notify_teamkill_red";
2168                         }
2169                         else if(type == KILL_TEAM_BLUE)
2170                         {
2171                                 s = "notify_teamkill_blue";
2172                         }
2173                         else if(type == DEATH_DROWN)
2174                         {
2175                                 s = "notify_water";
2176                         }
2177                         else if(type == DEATH_SLIME)
2178                         {
2179                                 s = "notify_slime";
2180                         }
2181                         else if(type == DEATH_LAVA)
2182                         {
2183                                 s = "notify_lava";
2184                         }
2185                         else if(type == DEATH_FALL)
2186                         {
2187                                 s = "notify_fall";
2188                         }
2189                         else if(type == DEATH_SHOOTING_STAR)
2190                         {
2191                                 s = "notify_shootingstar";
2192                         }
2193                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2194                         {
2195                                 s = "notify_death";
2196                         }
2197                         else if(type == INFO_GOTFLAG)
2198                         {
2199                                 if(killnotify_victims[j] == "^1RED^7 flag")
2200                                 {
2201                                         s = "notify_red_taken";
2202                                 }
2203                                 else
2204                                 {
2205                                         s = "notify_blue_taken";
2206                                 }
2207                         }
2208                         else if(type == INFO_RETURNFLAG)
2209                         {
2210                                 if(killnotify_victims[j] == "^1RED^7 flag")
2211                                 {
2212                                         s = "notify_red_returned";
2213                                 }
2214                                 else
2215                                 {
2216                                         s = "notify_blue_returned";
2217                                 }
2218                         }
2219                         else if(type == INFO_LOSTFLAG)
2220                         {
2221                                 if(killnotify_victims[j] == "^1RED^7 flag")
2222                                 {
2223                                         s = "notify_red_lost";
2224                                 }
2225                                 else
2226                                 {
2227                                         s = "notify_blue_lost";
2228                                 }
2229                         }
2230                         else if(type == INFO_CAPTUREFLAG)
2231                         {
2232                                 if(killnotify_victims[j] == "^1RED^7 flag")
2233                                 {
2234                                         s = "notify_red_captured";
2235                                 }
2236                                 else
2237                                 {
2238                                         s = "notify_blue_captured";
2239                                 }
2240                         }
2241                         else if(type == KA_DROPBALL)
2242                         {
2243                                 s = "notify_balldropped";
2244                         }
2245                         else if(type == KA_PICKUPBALL)
2246                         {
2247                                 s = "notify_ballpickedup";
2248                         }
2249                         
2250                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2251                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2252                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2253
2254                         if(s != "")
2255                         {
2256                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2257                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2258                         }
2259                 }
2260                 // X [did action to] Y
2261                 else
2262                 {
2263                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2264                         {
2265                                 s = "notify_melee_laser";
2266                         }
2267                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2268                         {
2269                                 s = "notify_melee_shotgun";
2270                         }
2271                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2272                         {
2273                                 s = "notify_headshot";
2274                         }
2275                         else if(WEP_VALID(w))
2276                         {
2277                                 self = get_weaponinfo(w);
2278                                 s = strcat("weapon", self.netname);
2279                         }
2280                         else if(type == KILL_TEAM_RED)
2281                         {
2282                                 s = "notify_teamkill_red";
2283                         }
2284                         else if(type == KILL_TEAM_BLUE)
2285                         {
2286                                 s = "notify_teamkill_red";
2287                         }
2288                         else if(type == DEATH_TELEFRAG)
2289                         {
2290                                 s = "notify_telefrag";
2291                         }
2292                         else if(type == DEATH_DROWN)
2293                         {
2294                                 s = "notify_water";
2295                         }
2296                         else if(type == DEATH_SLIME)
2297                         {
2298                                 s = "notify_slime";
2299                         }
2300                         else if(type == DEATH_LAVA)
2301                         {
2302                                 s = "notify_lava";
2303                         }
2304                         else if(type == DEATH_FALL)
2305                         {
2306                                 s = "notify_fall";
2307                         }
2308                         else if(type == DEATH_SHOOTING_STAR)
2309                         {
2310                                 s = "notify_shootingstar";
2311                         }
2312                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2313                         {
2314                                 s = "notify_void";
2315                         }
2316                         else if(type == RACE_SERVER_RECORD)
2317                         {
2318                                 s = "race_newrecordserver";
2319                         }
2320                         else if(type == RACE_NEW_RANK)
2321                         {
2322                                 s = "race_newrankyellow";
2323                         }
2324                         else if(type == RACE_NEW_TIME)
2325                         {
2326                                 s = "race_newtime";
2327                         }
2328                         else if(type == RACE_FAIL)
2329                         {
2330                                 s = "race_newfail";
2331                         }
2332
2333                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2334                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2335 :hud_config_notifyprint
2336                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2337                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2338                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2339                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2340
2341                         if(s != "")
2342                         {
2343                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2344                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2345                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2346                         }
2347                 }
2348         }
2349 }
2350
2351 // Timer (#5)
2352 //
2353 // TODO: macro
2354 string seconds_tostring(float sec)
2355 {
2356         float minutes;
2357         minutes = floor(sec / 60);
2358
2359         sec -= minutes * 60;
2360         return sprintf("%d:%02d", minutes, sec);
2361 }
2362
2363 void HUD_Timer(void)
2364 {
2365         if(!autocvar__hud_configure)
2366         {
2367                 if(!autocvar_hud_panel_timer) return;
2368         }
2369         else
2370                 hud_configure_active_panel = HUD_PANEL_TIMER;
2371
2372         HUD_Panel_UpdateCvars(timer);
2373         HUD_Panel_ApplyFadeAlpha();
2374         vector pos, mySize;
2375         pos = panel_pos;
2376         mySize = panel_size;
2377
2378         HUD_Panel_DrawBg(1);
2379         if(panel_bg_padding)
2380         {
2381                 pos += '1 1 0' * panel_bg_padding;
2382                 mySize -= '2 2 0' * panel_bg_padding;
2383         }
2384
2385         string timer;
2386         float timelimit, elapsedTime, timeleft, minutesLeft;
2387
2388         timelimit = getstatf(STAT_TIMELIMIT);
2389
2390         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2391         timeleft = ceil(timeleft);
2392
2393         minutesLeft = floor(timeleft / 60);
2394
2395         vector timer_color;
2396         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2397                 timer_color = '1 1 1'; //white
2398         else if(minutesLeft >= 1)
2399                 timer_color = '1 1 0'; //yellow
2400         else
2401                 timer_color = '1 0 0'; //red
2402
2403         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2404                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2405                         //while restart is still active, show 00:00
2406                         timer = seconds_tostring(0);
2407                 } else {
2408                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2409                         timer = seconds_tostring(elapsedTime);
2410                 }
2411         } else {
2412                 timer = seconds_tostring(timeleft);
2413         }
2414
2415         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2416 }
2417
2418 // Radar (#6)
2419 //
2420 void HUD_Radar(void)
2421 {
2422         if (!autocvar__hud_configure)
2423         {
2424                 if (hud_panel_radar_maximized)
2425                 {
2426                         if (!hud_draw_maximized) return;
2427                 }
2428                 else
2429                 {
2430                         if (autocvar_hud_panel_radar == 0) return;
2431                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2432                 }
2433         }
2434         else
2435                 hud_configure_active_panel = HUD_PANEL_RADAR;
2436
2437         HUD_Panel_UpdateCvars(radar);
2438         HUD_Panel_ApplyFadeAlpha();
2439
2440         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2441         {
2442                 panel_size = autocvar_hud_panel_radar_maximized_size;
2443                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2444                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2445                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2446                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2447                 
2448                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2449                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2450         }
2451
2452         vector pos, mySize;
2453         pos = panel_pos;
2454         mySize = panel_size;
2455
2456         HUD_Panel_DrawBg(1);
2457         if(panel_bg_padding)
2458         {
2459                 pos += '1 1 0' * panel_bg_padding;
2460                 mySize -= '2 2 0' * panel_bg_padding;
2461         }
2462
2463         float color2;
2464         entity tm;
2465         float scale2d, normalsize, bigsize;
2466         float f;
2467
2468         teamradar_origin2d = pos + 0.5 * mySize;
2469         teamradar_size2d = mySize;
2470
2471         if(minimapname == "")
2472                 return;
2473
2474         teamradar_loadcvars();
2475
2476         switch(hud_panel_radar_zoommode)
2477         {
2478                 default:
2479                 case 0:
2480                         f = current_zoomfraction;
2481                         break;
2482                 case 1:
2483                         f = 1 - current_zoomfraction;
2484                         break;
2485                 case 2:
2486                         f = 0;
2487                         break;
2488                 case 3:
2489                         f = 1;
2490                         break;
2491         }
2492
2493         switch(hud_panel_radar_rotation)
2494         {
2495                 case 0:
2496                         teamradar_angle = view_angles_y - 90;
2497                         break;
2498                 default:
2499                         teamradar_angle = 90 * hud_panel_radar_rotation;
2500                         break;
2501         }
2502
2503         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2504         teamradar_size2d = mySize;
2505
2506         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2507
2508         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2509         if(hud_panel_radar_rotation == 0)
2510         {
2511                 // max-min distance must fit the radar in any rotation
2512                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2513         }
2514         else
2515         {
2516                 vector c0, c1, c2, c3, span;
2517                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2518                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2519                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2520                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2521                 span = '0 0 0';
2522                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2523                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2524
2525                 // max-min distance must fit the radar in x=x, y=y
2526                 bigsize = min(
2527                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2528                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2529                 );
2530         }
2531
2532         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2533         if(bigsize > normalsize)
2534                 normalsize = bigsize;
2535
2536         teamradar_size =
2537                   f * bigsize
2538                 + (1 - f) * normalsize;
2539         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2540                   f * mi_center
2541                 + (1 - f) * view_origin);
2542
2543         drawsetcliparea(
2544                 pos_x,
2545                 pos_y,
2546                 mySize_x,
2547                 mySize_y
2548         );
2549
2550         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2551
2552         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2553                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2554         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2555                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2556         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2557         {
2558                 color2 = GetPlayerColor(tm.sv_entnum);
2559                 //if(color == COLOR_SPECTATOR || color == color2)
2560                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2561         }
2562         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2563
2564         drawresetcliparea();
2565 };
2566
2567 // Score (#7)
2568 //
2569 void HUD_UpdatePlayerTeams();
2570 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2571 {
2572         float score;
2573         entity tm, pl;
2574 #define SCOREPANEL_MAX_ENTRIES 6
2575 #define SCOREPANEL_ASPECTRATIO 2
2576         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2577         vector fontsize = '1 1 0' * (mySize_y/entries);
2578
2579         vector rgb, score_color;
2580         rgb = '1 1 1';
2581         score_color = '1 1 1';
2582
2583         float name_size = mySize_x*0.75;
2584         float spacing_size = mySize_x*0.04;
2585         const float highlight_alpha = 0.2;
2586         float i, me_printed, first_pl;
2587         string s;
2588         i = 0;
2589         first_pl = 0;
2590         if (autocvar__hud_configure)
2591         {
2592                 float players_per_team;
2593                 if (team_count)
2594                 {
2595                         // show team scores in the first line
2596                         float score_size = mySize_x / team_count;
2597                         players_per_team = max(2, ceil((entries - 1) / team_count));
2598                         for(i=0; i<team_count; ++i) {
2599                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2600                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2601                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2602                         }
2603                         first_pl = 1;
2604                         pos_y += fontsize_y;
2605                 }
2606                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2607                 for (i=first_pl; i<entries; ++i)
2608                 {
2609                         //simulate my score is lower than all displayed players,
2610                         //so that I don't appear at all showing pure rankings.
2611                         //This is to better show the difference between the 2 ranking views
2612                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2613                         {
2614                                 rgb = '1 1 0';
2615                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2616                                 s = GetPlayerName(pl.sv_entnum);
2617                                 score = 7;
2618                         }
2619                         else
2620                         {
2621                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2622                                 score -= 3;
2623                         }
2624
2625                         if (team_count)
2626                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2627                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2628                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2629                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2630                         pos_y += fontsize_y;
2631                 }
2632                 return;
2633         }
2634
2635         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2636                 HUD_UpdatePlayerTeams();
2637         if (team_count)
2638         {
2639                 // show team scores in the first line
2640                 float score_size = mySize_x / team_count;
2641                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2642                         if(tm.team == COLOR_SPECTATOR)
2643                                 continue;
2644                         if (tm.team == myteam)
2645                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2646                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2647                         ++i;
2648                 }
2649                 first_pl = 1;
2650                 pos_y += fontsize_y;
2651                 tm = teams.sort_next;
2652         }
2653         i = first_pl;
2654
2655         do
2656         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2657         {
2658                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2659                         continue;
2660
2661                 if (i == entries-1 && !me_printed && pl != me)
2662                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2663                 {
2664                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2665                                 if (pl.team != COLOR_SPECTATOR)
2666                                         break;
2667
2668                         if (pl)
2669                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2670                         else
2671                                 rgb = '1 0 0'; //last: red
2672                         pl = me;
2673                 }
2674
2675                 if (pl == me)
2676                 {
2677                         if (i == first_pl)
2678                                 rgb = '0 1 0'; //first: green
2679                         me_printed = 1;
2680                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2681                 }
2682                 if (team_count)
2683                         score_color = GetTeamRGB(pl.team) * 0.8;
2684                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2685                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2686                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2687                 pos_y += fontsize_y;
2688                 ++i;
2689         }
2690         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2691 }
2692
2693 void HUD_Score(void)
2694 {
2695         if(!autocvar__hud_configure)
2696         {
2697                 if(!autocvar_hud_panel_score) return;
2698                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2699         }
2700         else
2701                 hud_configure_active_panel = HUD_PANEL_SCORE;
2702
2703         HUD_Panel_UpdateCvars(score);
2704         HUD_Panel_ApplyFadeAlpha();
2705         vector pos, mySize;
2706         pos = panel_pos;
2707         mySize = panel_size;
2708
2709         HUD_Panel_DrawBg(1);
2710         if(panel_bg_padding)
2711         {
2712                 pos += '1 1 0' * panel_bg_padding;
2713                 mySize -= '2 2 0' * panel_bg_padding;
2714         }
2715
2716         float score, distribution;
2717         string sign;
2718         vector distribution_color;
2719         entity tm, pl, me;
2720 #ifdef COMPAT_XON050_ENGINE
2721         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2722 #else
2723         me = playerslots[player_localentnum - 1];
2724 #endif
2725
2726         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2727                 string timer, distrtimer;
2728
2729                 pl = players.sort_next;
2730                 if(pl == me)
2731                         pl = pl.sort_next;
2732                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2733                         if(pl.scores[ps_primary] == 0)
2734                                 pl = world;
2735
2736                 score = me.(scores[ps_primary]);
2737                 timer = TIME_ENCODED_TOSTRING(score);
2738
2739                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2740                         // distribution display
2741                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2742
2743                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2744
2745                         if (distribution <= 0) {
2746                                 distribution_color = '0 1 0';
2747                                 sign = "-";
2748                         }
2749                         else {
2750                                 distribution_color = '1 0 0';
2751                                 sign = "+";
2752                         }
2753                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2754                 }
2755                 // race record display
2756                 if (distribution <= 0)
2757                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2758                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2759         } else if (!teamplay) { // non-teamgames
2760                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2761                 {
2762                         HUD_Score_Rankings(pos, mySize, me, 0);
2763                         return;
2764                 }
2765                 // me vector := [team/connected frags id]
2766                 pl = players.sort_next;
2767                 if(pl == me)
2768                         pl = pl.sort_next;
2769
2770                 if(autocvar__hud_configure)
2771                         distribution = 42;
2772                 else if(pl)
2773                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2774                 else
2775                         distribution = 0;
2776
2777                 score = me.(scores[ps_primary]);
2778                 if(autocvar__hud_configure)
2779                         score = 123;
2780
2781                 if(distribution >= 5)
2782                         distribution_color = eY;
2783                 else if(distribution >= 0)
2784                         distribution_color = '1 1 1';
2785                 else if(distribution >= -5)
2786                         distribution_color = '1 1 0';
2787                 else
2788                         distribution_color = eX;
2789
2790                 string distribution_str;
2791                 distribution_str = ftos(distribution);
2792                 if (distribution >= 0)
2793                 {
2794                         if (distribution > 0)
2795                                 distribution_str = strcat("+", distribution_str);
2796                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2797                 }
2798                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2799                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2800         } else { // teamgames
2801                 float scores_count, row, column, rows, columns;
2802                 local noref vector offset; // fteqcc sucks
2803                 vector score_pos, score_size; //for scores other than myteam
2804                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2805                 {
2806                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2807                                 ++scores_count;
2808                         if (autocvar_hud_panel_score_rankings)
2809                         {
2810                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2811                                 return;
2812                         }
2813                         rows = mySize_y/mySize_x;
2814                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2815                         //                               ^^^ ammo item aspect goes here
2816
2817                         columns = ceil(scores_count/rows);
2818
2819                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2820
2821                         float newSize;
2822                         if(score_size_x/score_size_y > 3)
2823                         {
2824                                 newSize = 3 * score_size_y;
2825                                 offset_x = score_size_x - newSize;
2826                                 pos_x += offset_x/2;
2827                                 score_size_x = newSize;
2828                         }
2829                         else
2830                         {
2831                                 newSize = 1/3 * score_size_x;
2832                                 offset_y = score_size_y - newSize;
2833                                 pos_y += offset_y/2;
2834                                 score_size_y = newSize;
2835                         }
2836                 }
2837                 else
2838                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2839
2840                 float max_fragcount;
2841                 max_fragcount = -99;
2842                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2843                         if(tm.team == COLOR_SPECTATOR)
2844                                 continue;
2845                         score = tm.(teamscores[ts_primary]);
2846                         if(autocvar__hud_configure)
2847                                 score = 123;
2848                         
2849                         if (score > max_fragcount)
2850                                 max_fragcount = score;
2851
2852                         if (spectatee_status == -1)
2853                         {
2854                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2855                                 if (max_fragcount == score)
2856                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2857                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2858                                 ++row;
2859                                 if(row >= rows)
2860                                 {
2861                                         row = 0;
2862                                         ++column;
2863                                 }
2864                         }
2865                         else if(tm.team == myteam) {
2866                                 if (max_fragcount == score)
2867                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2868                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2869                         } else {
2870                                 if (max_fragcount == score)
2871                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2872                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2873                                 ++rows;
2874                         }
2875                 }
2876         }
2877 }
2878
2879 // Race timer (#8)
2880 //
2881 void HUD_RaceTimer (void)
2882 {
2883         if(!autocvar__hud_configure)
2884         {
2885                 if(!autocvar_hud_panel_racetimer) return;
2886                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2887                 if(spectatee_status == -1) return;
2888         }
2889         else
2890                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2891
2892         HUD_Panel_UpdateCvars(racetimer);
2893         HUD_Panel_ApplyFadeAlpha();
2894         vector pos, mySize;
2895         pos = panel_pos;
2896         mySize = panel_size;
2897
2898         HUD_Panel_DrawBg(1);
2899         if(panel_bg_padding)
2900         {
2901                 pos += '1 1 0' * panel_bg_padding;
2902                 mySize -= '2 2 0' * panel_bg_padding;
2903         }
2904
2905         // always force 4:1 aspect
2906         vector newSize;
2907         if(mySize_x/mySize_y > 4)
2908         {
2909                 newSize_x = 4 * mySize_y;
2910                 newSize_y = mySize_y;
2911
2912                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2913         }
2914         else
2915         {
2916                 newSize_y = 1/4 * mySize_x;
2917                 newSize_x = mySize_x;
2918
2919                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2920         }
2921         mySize = newSize;
2922
2923         float a, t;
2924         string s, forcetime;
2925
2926         if(autocvar__hud_configure)
2927         {
2928                 s = "0:13:37";
2929                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2930                 s = _("^1Intermediate 1 (+15.42)");
2931                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2932                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2933                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2934         }
2935         else if(race_checkpointtime)
2936         {
2937                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2938                 s = "";
2939                 forcetime = "";
2940                 if(a > 0) // just hit a checkpoint?
2941                 {
2942                         if(race_checkpoint != 254)
2943                         {
2944                                 if(race_time && race_previousbesttime)
2945                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2946                                 else
2947                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2948                                 if(race_time)
2949                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2950                         }
2951                 }
2952                 else
2953                 {
2954                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2955                         {
2956                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2957                                 if(a > 0) // next one?
2958                                 {
2959                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2960                                 }
2961                         }
2962                 }
2963
2964                 if(s != "" && a > 0)
2965                 {
2966                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2967                 }
2968
2969                 if(race_penaltytime)
2970                 {
2971                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2972                         if(a > 0)
2973                         {
2974                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2975                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2976                         }
2977                 }
2978
2979                 if(forcetime != "")
2980                 {
2981                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2982                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2983                 }
2984                 else
2985                         a = 1;
2986
2987                 if(race_laptime && race_checkpoint != 255)
2988                 {
2989                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2990                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2991                 }
2992         }
2993         else
2994         {
2995                 if(race_mycheckpointtime)
2996                 {
2997                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2998                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2999                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3000                 }
3001                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3002                 {
3003                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3004                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3005                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3006                 }
3007
3008                 if(race_penaltytime && !race_penaltyaccumulator)
3009                 {
3010                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3011                         a = bound(0, (1 + t - time), 1);
3012                         if(a > 0)
3013                         {
3014                                 if(time < t)
3015                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3016                                 else
3017                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3018                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3019                         }
3020                 }
3021         }
3022 }
3023
3024 // Vote window (#9)
3025 //
3026 float vote_yescount;
3027 float vote_nocount;
3028 float vote_needed;
3029 float vote_highlighted; // currently selected vote
3030
3031 float vote_active; // is there an active vote?
3032 float vote_prev; // previous state of vote_active to check for a change
3033 float vote_alpha;
3034 float vote_change; // "time" when vote_active changed
3035
3036 void HUD_VoteWindow(void) 
3037 {
3038         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3039         {
3040                 vote_active = 1;
3041                 if (autocvar__hud_configure)
3042                 {
3043                         vote_yescount = 0;
3044                         vote_nocount = 0;
3045                         print(_("^1You must answer before entering hud configure mode\n"));
3046                         cvar_set("_hud_configure", "0");
3047                 }
3048                 if(vote_called_vote)
3049                         strunzone(vote_called_vote);
3050                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3051                 uid2name_dialog = 1;
3052         }
3053
3054         if(!autocvar__hud_configure)
3055         {
3056                 if(!autocvar_hud_panel_vote) return;
3057
3058                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3059                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3060
3061                 if(panel_bg_alpha_str == "") {
3062                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3063                 }
3064                 panel_bg_alpha = stof(panel_bg_alpha_str);
3065         }
3066         else
3067         {
3068                 hud_configure_active_panel = HUD_PANEL_VOTE;
3069
3070                 vote_yescount = 3;
3071                 vote_nocount = 2;
3072                 vote_needed = 4;
3073         }
3074
3075         string s;
3076         float a;
3077         if(vote_active != vote_prev) {
3078                 vote_change = time;
3079                 vote_prev = vote_active;
3080         }
3081
3082         if(vote_active || autocvar__hud_configure)
3083                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3084         else
3085                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3086
3087         if(!vote_alpha)
3088                 return;
3089
3090         HUD_Panel_UpdateCvars(vote);
3091         HUD_Panel_ApplyFadeAlpha();
3092
3093         if(uid2name_dialog)
3094         {
3095                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3096                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3097         }
3098
3099     // these must be below above block
3100         vector pos, mySize;
3101         pos = panel_pos;
3102         mySize = panel_size;
3103
3104         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3105         HUD_Panel_DrawBg(a);
3106         a = panel_fg_alpha * a;
3107
3108         if(panel_bg_padding)
3109         {
3110                 pos += '1 1 0' * panel_bg_padding;
3111                 mySize -= '2 2 0' * panel_bg_padding;
3112         }
3113
3114         // always force 3:1 aspect
3115         vector newSize;
3116         if(mySize_x/mySize_y > 3)
3117         {
3118                 newSize_x = 3 * mySize_y;
3119                 newSize_y = mySize_y;
3120
3121                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3122         }
3123         else
3124         {
3125                 newSize_y = 1/3 * mySize_x;
3126                 newSize_x = mySize_x;
3127
3128                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3129         }
3130         mySize = newSize;
3131
3132         s = _("A vote has been called for:");
3133         if(uid2name_dialog)
3134                 s = _("Allow servers to store and display your name?");
3135         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3136         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3137         if(autocvar__hud_configure)
3138                 s = _("^1Configure the HUD");
3139         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3140
3141         // print the yes/no counts
3142     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3143         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3144     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3145         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3146
3147         // draw the progress bar backgrounds
3148         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3149
3150         // draw the highlights
3151         if(vote_highlighted == 1) {
3152                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3153                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3154         }
3155         else if(vote_highlighted == -1) {
3156                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3157                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3158         }
3159
3160         // draw the progress bars
3161         if(vote_yescount && vote_needed)
3162         {
3163                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3164                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3165         }
3166
3167         if(vote_nocount && vote_needed)
3168         {
3169                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3170                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3171         }
3172
3173         drawresetcliparea();
3174 }
3175
3176 // Mod icons panel (#10)
3177 //
3178
3179 float mod_active; // is there any active mod icon?
3180
3181 // Clan Arena HUD modicons
3182 void HUD_Mod_CA(vector pos, vector mySize)
3183 {
3184         mod_active = 1; // CA should never hide the mod icons panel
3185         float redalive, bluealive;
3186         redalive = getstati(STAT_REDALIVE);
3187         bluealive = getstati(STAT_BLUEALIVE);
3188
3189         vector redpos, bluepos;
3190         if(mySize_x > mySize_y)
3191         {
3192                 redpos = pos;
3193                 bluepos = pos + eY * 0.5 * mySize_y;
3194                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3198         }
3199         else
3200         {
3201                 redpos = pos;
3202                 bluepos = pos + eY * 0.5 * mySize_y;
3203                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3204                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3205                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3206                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3207         }
3208 }
3209
3210 // CTF HUD modicon section
3211 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3212 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3213 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3214
3215 void HUD_Mod_CTF_Reset(void)
3216 {
3217         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3218 }
3219
3220 void HUD_Mod_CTF(vector pos, vector mySize)
3221 {
3222         vector redflag_pos, blueflag_pos;
3223         vector flag_size;
3224         float f; // every function should have that
3225
3226         float redflag, blueflag; // current status
3227         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3228         float stat_items;
3229
3230         stat_items = getstati(STAT_ITEMS, 0, 24);
3231         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3232         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3233         
3234         if(redflag || blueflag)
3235                 mod_active = 1;
3236         else
3237                 mod_active = 0;
3238
3239         if(autocvar__hud_configure)
3240         {
3241                 redflag = 1;
3242                 blueflag = 2;
3243         }
3244
3245         // when status CHANGES, set old status into prevstatus and current status into status
3246         if (redflag != redflag_prevframe)
3247         {
3248                 redflag_statuschange_time = time;
3249                 redflag_prevstatus = redflag_prevframe;
3250                 redflag_prevframe = redflag;
3251         }
3252
3253         if (blueflag != blueflag_prevframe)
3254         {
3255                 blueflag_statuschange_time = time;
3256                 blueflag_prevstatus = blueflag_prevframe;
3257                 blueflag_prevframe = blueflag;
3258         }
3259
3260         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3261         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3262
3263         float BLINK_FACTOR = 0.15;
3264         float BLINK_BASE = 0.85;
3265         // note:
3266         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3267         // thus
3268         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3269         // ensure RMS == 1
3270         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3271
3272         string red_icon, red_icon_prevstatus;
3273         float red_alpha, red_alpha_prevstatus;
3274         red_alpha = red_alpha_prevstatus = 1;
3275         switch(redflag) {
3276                 case 1: red_icon = "flag_red_taken"; break;
3277                 case 2: red_icon = "flag_red_lost"; break;
3278                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3279                 default:
3280                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3281                                 red_icon = "flag_red_shielded";
3282                         else
3283                                 red_icon = string_null;
3284                         break;
3285         }
3286         switch(redflag_prevstatus) {
3287                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3288                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3289                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3290                 default:
3291                         if(redflag == 3)
3292                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3293                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3294                                 red_icon_prevstatus = "flag_red_shielded";
3295                         else
3296                                 red_icon_prevstatus = string_null;
3297                         break;
3298         }
3299
3300         string blue_icon, blue_icon_prevstatus;
3301         float blue_alpha, blue_alpha_prevstatus;
3302         blue_alpha = blue_alpha_prevstatus = 1;
3303         switch(blueflag) {
3304                 case 1: blue_icon = "flag_blue_taken"; break;
3305                 case 2: blue_icon = "flag_blue_lost"; break;
3306                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3307                 default:
3308                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3309                                 blue_icon = "flag_blue_shielded";
3310                         else
3311                                 blue_icon = string_null;
3312                         break;
3313         }
3314         switch(blueflag_prevstatus) {
3315                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3316                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3317                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3318                 default:
3319                         if(blueflag == 3)
3320                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3321                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3322                                 blue_icon_prevstatus = "flag_blue_shielded";
3323                         else
3324                                 blue_icon_prevstatus = string_null;
3325                         break;
3326         }
3327
3328         if(mySize_x > mySize_y) {
3329                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3330                         redflag_pos = pos;
3331                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3332                 } else {
3333                         blueflag_pos = pos;
3334                         redflag_pos = pos + eX * 0.5 * mySize_x;
3335                 }
3336                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3337         } else {
3338                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3339                         redflag_pos = pos;
3340                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3341                 } else {
3342                         blueflag_pos = pos;
3343                         redflag_pos = pos + eY * 0.5 * mySize_y;
3344                 }
3345                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3346         }
3347
3348         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3349         if(red_icon_prevstatus && f < 1)
3350                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3351         if(red_icon)
3352                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3353
3354         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3355         if(blue_icon_prevstatus && f < 1)
3356                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3357         if(blue_icon)
3358                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3359 }
3360
3361 // Keyhunt HUD modicon section
3362 float kh_runheretime;
3363
3364 void HUD_Mod_KH_Reset(void)
3365 {
3366         kh_runheretime = 0;
3367 }
3368
3369 void HUD_Mod_KH(vector pos, vector mySize)
3370 {
3371         mod_active = 1; // keyhunt should never hide the mod icons panel
3372         float kh_keys;
3373         float keyteam;
3374         float a, aa;
3375         vector p, pa, kh_size, kh_asize;
3376
3377         kh_keys = getstati(STAT_KH_KEYS);
3378
3379         p_x = pos_x;
3380         if(mySize_x > mySize_y)
3381         {
3382                 p_y = pos_y + 0.25 * mySize_y;
3383                 pa = p - eY * 0.25 * mySize_y;
3384
3385                 kh_size_x = mySize_x * 0.25;
3386                 kh_size_y = 0.75 * mySize_y;
3387                 kh_asize_x = mySize_x * 0.25;
3388                 kh_asize_y = mySize_y * 0.25;
3389         }
3390         else
3391         {
3392                 p_y = pos_y + 0.125 * mySize_y;
3393                 pa = p - eY * 0.125 * mySize_y;
3394
3395                 kh_size_x = mySize_x * 0.5;
3396                 kh_size_y = 0.375 * mySize_y;
3397                 kh_asize_x = mySize_x * 0.5;
3398                 kh_asize_y = mySize_y * 0.125;
3399         }
3400
3401         float i, key;
3402
3403         float keycount;
3404         keycount = 0;
3405         for(i = 0; i < 4; ++i)
3406         {
3407                 key = floor(kh_keys / pow(32, i)) & 31;
3408                 keyteam = key - 1;
3409                 if(keyteam == 30 && keycount <= 4)
3410                         keycount += 4;
3411                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3412                         keycount += 1;
3413         }
3414
3415         // this yields 8 exactly if "RUN HERE" shows
3416
3417         if(keycount == 8)
3418         {
3419                 if(!kh_runheretime)
3420                         kh_runheretime = time;
3421                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3422         }
3423         else
3424                 kh_runheretime = 0;
3425
3426         for(i = 0; i < 4; ++i)
3427         {
3428                 key = floor(kh_keys / pow(32, i)) & 31;
3429                 keyteam = key - 1;
3430                 switch(keyteam)
3431                 {
3432                         case 30: // my key
3433                                 keyteam = myteam;
3434                                 a = 1;
3435                                 aa = 1;
3436                                 break;
3437                         case -1: // no key
3438                                 a = 0;
3439                                 aa = 0;
3440                                 break;
3441                         default: // owned or dropped
3442                                 a = 0.2;
3443                                 aa = 0.5;
3444                                 break;
3445                 }
3446                 a = a * panel_fg_alpha;
3447                 aa = aa * panel_fg_alpha;
3448                 if(a > 0)
3449                 {
3450                         switch(keyteam)
3451                         {
3452                                 case COLOR_TEAM1:
3453                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3454                                         break;
3455                                 case COLOR_TEAM2:
3456                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3457                                         break;
3458                                 case COLOR_TEAM3:
3459                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3460                                         break;
3461                                 case COLOR_TEAM4:
3462                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3463                                         break;
3464                                 default:
3465                                         break;
3466                         }
3467                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3468                         {
3469                                 case 0:
3470                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3471                                         break;
3472                                 case 1:
3473                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3474                                         break;
3475                                 case 2:
3476                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3477                                         break;
3478                                 case 3:
3479                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3480                                         break;
3481                         }
3482                 }
3483                 if(mySize_x > mySize_y)
3484                 {
3485                         p_x += 0.25 * mySize_x;
3486                         pa_x += 0.25 * mySize_x;
3487                 }
3488                 else
3489                 {
3490                         if(i == 1)
3491                         {
3492                                 p_y = pos_y + 0.625 * mySize_y;
3493                                 pa_y = pos_y + 0.5 * mySize_y;
3494                                 p_x = pos_x;
3495                                 pa_x = pos_x;
3496                         }
3497                         else
3498                         {
3499                                 p_x += 0.5 * mySize_x;
3500                                 pa_x += 0.5 * mySize_x;
3501                         }
3502                 }
3503         }
3504 }
3505
3506 // Keepaway HUD mod icon
3507 float kaball_prevstatus; // last remembered status
3508 float kaball_statuschange_time; // time when the status changed
3509
3510 // we don't need to reset for keepaway since it immediately 
3511 // autocorrects prevstatus as to if the player has the ball or not
3512
3513 void HUD_Mod_Keepaway(vector pos, vector mySize)
3514 {
3515         mod_active = 1; // keepaway should always show the mod HUD
3516         
3517         float BLINK_FACTOR = 0.15;
3518         float BLINK_BASE = 0.85;
3519         float BLINK_FREQ = 5; 
3520         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3521         
3522         float stat_items = getstati(STAT_ITEMS, 0, 24);
3523         float kaball = (stat_items/IT_KEY1) & 1;
3524         
3525         if(kaball != kaball_prevstatus)
3526         {
3527                 kaball_statuschange_time = time;
3528                 kaball_prevstatus = kaball;
3529         }
3530         
3531         vector kaball_pos, kaball_size;
3532         
3533         if(mySize_x > mySize_y) {
3534                 kaball_pos = pos + eX * 0.25 * mySize_x;
3535                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3536         } else {
3537                 kaball_pos = pos + eY * 0.25 * mySize_y;
3538                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3539         }
3540         
3541         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3542         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3543         
3544         if(kaball_prevstatus && f < 1)
3545                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3546         
3547         if(kaball)
3548                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3549 }
3550
3551
3552 // Nexball HUD mod icon
3553 void HUD_Mod_NexBall(vector pos, vector mySize)
3554 {
3555         float stat_items, nb_pb_starttime, dt, p;
3556
3557         stat_items = getstati(STAT_ITEMS, 0, 24);
3558         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3559
3560         if (stat_items & IT_KEY1)
3561                 mod_active = 1;
3562         else
3563                 mod_active = 0;
3564
3565         //Manage the progress bar if any
3566         if (nb_pb_starttime > 0)
3567         {
3568                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3569                 // one period of positive triangle
3570                 p = 2 * dt / nb_pb_period;
3571                 if (p > 1)
3572                         p = 2 - p;
3573
3574                 //Draw the filling
3575                 HUD_Panel_GetProgressBarColor(nexball);
3576                 if(mySize_x > mySize_y)
3577                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3578                 else
3579                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3580         }
3581
3582         if (stat_items & IT_KEY1)
3583                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584 }
3585
3586 // Race/CTS HUD mod icons
3587 float crecordtime_prev; // last remembered crecordtime
3588 float crecordtime_change_time; // time when crecordtime last changed
3589 float srecordtime_prev; // last remembered srecordtime
3590 float srecordtime_change_time; // time when srecordtime last changed
3591
3592 float race_status_time;
3593 float race_status_prev;
3594 string race_status_name_prev;
3595 void HUD_Mod_Race(vector pos, vector mySize)
3596 {
3597         mod_active = 1; // race should never hide the mod icons panel
3598         entity me;
3599         me = playerslots[player_localnum];
3600         float t, score;
3601         float f; // yet another function has this
3602         score = me.(scores[ps_primary]);
3603
3604         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3605                 return; // no records in the actual race
3606
3607         // clientside personal record
3608         string rr;
3609         if(gametype == MAPINFO_TYPE_CTS)
3610                 rr = CTS_RECORD;
3611         else
3612                 rr = RACE_RECORD;
3613         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3614
3615         if(score && (score < t || !t)) {
3616                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3617                 if(autocvar_cl_autodemo_delete_keeprecords)
3618                 {
3619                         f = autocvar_cl_autodemo_delete;
3620                         f &~= 1;
3621                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3622                 }
3623         }
3624
3625         if(t != crecordtime_prev) {
3626                 crecordtime_prev = t;
3627                 crecordtime_change_time = time;
3628         }
3629
3630         vector textPos, medalPos;
3631         float squareSize;
3632         if(mySize_x > mySize_y) {
3633                 // text on left side
3634                 squareSize = min(mySize_y, mySize_x/2);
3635                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3636                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3637         } else {
3638                 // text on top
3639                 squareSize = min(mySize_x, mySize_y/2);
3640                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3641                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3642         }
3643
3644         f = time - crecordtime_change_time;
3645
3646         if (f > 1) {
3647                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3648                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3649         } else {
3650                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3651                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3652                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3653                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3654         }
3655
3656         // server record
3657         t = race_server_record;
3658         if(t != srecordtime_prev) {
3659                 srecordtime_prev = t;
3660                 srecordtime_change_time = time;
3661         }
3662         f = time - srecordtime_change_time;
3663
3664         if (f > 1) {
3665                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3666                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3667         } else {
3668                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3669                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3670                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3671                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3672         }
3673
3674         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3675                 race_status_time = time + 5;
3676                 race_status_prev = race_status;
3677                 if (race_status_name_prev)
3678                         strunzone(race_status_name_prev);
3679                 race_status_name_prev = strzone(race_status_name);
3680         }
3681
3682         // race "awards"
3683         float a;
3684         a = bound(0, race_status_time - time, 1);
3685
3686         string s;
3687         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3688
3689         float rank;
3690         if(race_status > 0)
3691                 rank = race_CheckName(race_status_name);
3692         string rankname;
3693         rankname = race_PlaceName(rank);
3694
3695         vector namepos;
3696         namepos = medalPos + '0 0.8 0' * squareSize;
3697         vector rankpos;
3698         rankpos = medalPos + '0 0.15 0' * squareSize;
3699
3700         if(race_status == 0)
3701                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3702         else if(race_status == 1) {
3703                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3704                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3705                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3706         } else if(race_status == 2) {
3707                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3708                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3709                 else
3710                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3711                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3712                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3713         } else if(race_status == 3) {
3714                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3715                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3716                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3717         }
3718
3719         if (race_status_time - time <= 0) {
3720                 race_status_prev = -1;
3721                 race_status = -1;
3722                 if(race_status_name)
3723                         strunzone(race_status_name);
3724                 race_status_name = string_null;
3725                 if(race_status_name_prev)
3726                         strunzone(race_status_name_prev);
3727                 race_status_name_prev = string_null;
3728         }
3729 }
3730
3731 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3732 {
3733         float stat, pps_ratio;
3734         string pic;
3735         vector color;
3736         switch(i)
3737         {
3738                 case 0:
3739                         stat = getstatf(STAT_DOM_PPS_RED);
3740                         pic = "dom_icon_red";
3741                         color = '1 0 0';
3742                         break;
3743                 case 1:
3744                         stat = getstatf(STAT_DOM_PPS_BLUE);
3745                         pic = "dom_icon_blue";
3746                         color = '0 0 1';
3747                         break;
3748                 case 2:
3749                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3750                         pic = "dom_icon_yellow";
3751                         color = '1 1 0';
3752                         break;
3753                 case 3:
3754                         stat = getstatf(STAT_DOM_PPS_PINK);
3755                         pic = "dom_icon_pink";
3756                         color = '1 0 1';
3757         }
3758         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3759
3760         if(mySize_x/mySize_y > aspect_ratio)
3761         {
3762                 i = aspect_ratio * mySize_y;
3763                 myPos_x = myPos_x + (mySize_x - i) / 2;
3764                 mySize_x = i;
3765         }
3766         else
3767         {
3768                 i = 1/aspect_ratio * mySize_x;
3769                 myPos_y = myPos_y + (mySize_y - i) / 2;
3770                 mySize_y = i;
3771         }
3772
3773         if (layout) // show text too
3774         {
3775                 //draw the text
3776                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3777                 if (layout == 2) // average pps
3778                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3779                 else // percentage of average pps
3780                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3781         }
3782
3783         //draw the icon
3784         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3785         if (stat > 0)
3786         {
3787                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3788                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3789                 drawresetcliparea();
3790         }
3791 }
3792
3793 void HUD_Mod_Dom(vector myPos, vector mySize)
3794 {
3795         mod_active = 1; // required in each mod function that always shows something
3796         entity tm;
3797         float teams_count;
3798         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3799                 if(tm.team != COLOR_SPECTATOR)
3800                         ++teams_count;
3801
3802         float layout = autocvar_hud_panel_modicons_dom_layout;
3803         float rows, columns, aspect_ratio;
3804         rows = mySize_y/mySize_x;
3805         aspect_ratio = (layout) ? 3 : 1;
3806         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3807         columns = ceil(teams_count/rows);
3808
3809         int i;
3810         float row, column;
3811         for(i=0; i<teams_count; ++i)
3812         {
3813                 vector pos, itemSize;
3814                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3815                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3816
3817                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3818
3819                 ++row;
3820                 if(row >= rows)
3821                 {
3822                         row = 0;
3823                         ++column;
3824                 }
3825         }
3826 }
3827
3828 float mod_prev; // previous state of mod_active to check for a change
3829 float mod_alpha;
3830 float mod_change; // "time" when mod_active changed
3831
3832 void HUD_ModIcons(void)
3833 {
3834         if(!autocvar__hud_configure)
3835         {
3836                 if(!autocvar_hud_panel_modicons) return;
3837                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3838         }
3839         else
3840                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3841
3842         HUD_Panel_UpdateCvars(modicons);
3843         HUD_Panel_ApplyFadeAlpha();
3844         vector pos, mySize;
3845         pos = panel_pos;
3846         mySize = panel_size;
3847
3848         if(mod_active != mod_prev) {
3849                 mod_change = time;
3850                 mod_prev = mod_active;
3851         }
3852
3853         if(mod_active || autocvar__hud_configure)
3854                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3855         else
3856                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3857
3858         if(mod_alpha)
3859                 HUD_Panel_DrawBg(mod_alpha);
3860
3861         if(panel_bg_padding)
3862         {
3863                 pos += '1 1 0' * panel_bg_padding;
3864                 mySize -= '2 2 0' * panel_bg_padding;
3865         }
3866
3867         // these MUST be ran in order to update mod_active
3868         if(gametype == MAPINFO_TYPE_KEYHUNT)
3869                 HUD_Mod_KH(pos, mySize);
3870         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3871                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3872         else if(gametype == MAPINFO_TYPE_NEXBALL)
3873                 HUD_Mod_NexBall(pos, mySize);
3874         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3875                 HUD_Mod_Race(pos, mySize);
3876         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3877                 HUD_Mod_CA(pos, mySize);
3878         else if(gametype == MAPINFO_TYPE_DOMINATION)
3879                 HUD_Mod_Dom(pos, mySize);
3880         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3881                 HUD_Mod_Keepaway(pos, mySize);
3882 }
3883
3884 // Draw pressed keys (#11)
3885 //
3886 void HUD_DrawPressedKeys(void)
3887 {
3888         if(!autocvar__hud_configure)
3889         {
3890                 if(!autocvar_hud_panel_pressedkeys) return;
3891                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3892         }
3893         else
3894                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3895
3896
3897         HUD_Panel_UpdateCvars(pressedkeys);
3898         HUD_Panel_ApplyFadeAlpha();
3899         vector pos, mySize;
3900         pos = panel_pos;
3901         mySize = panel_size;
3902
3903         HUD_Panel_DrawBg(1);
3904         if(panel_bg_padding)
3905         {
3906                 pos += '1 1 0' * panel_bg_padding;
3907                 mySize -= '2 2 0' * panel_bg_padding;
3908         }
3909
3910         // force custom aspect
3911         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3912         if(aspect)
3913         {
3914                 vector newSize;
3915                 if(mySize_x/mySize_y > aspect)
3916                 {
3917                         newSize_x = aspect * mySize_y;
3918                         newSize_y = mySize_y;
3919
3920                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3921                 }
3922                 else
3923                 {
3924                         newSize_y = 1/aspect * mySize_x;
3925                         newSize_x = mySize_x;
3926
3927                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3928                 }
3929                 mySize = newSize;
3930         }
3931
3932         vector keysize;
3933         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3934         float pressedkeys;
3935         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3936
3937         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3938         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3939         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3940         pos_y += keysize_y;
3941         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3942         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3943         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3944 }
3945
3946 // Handle chat as a panel (#12)
3947 //
3948 void HUD_Chat(void)
3949 {
3950         if(!autocvar__hud_configure)
3951         {
3952                 if (!autocvar_hud_panel_chat)
3953                 {
3954                         if (!autocvar_con_chatrect)
3955                                 cvar_set("con_chatrect", "0");
3956                         return;
3957                 }
3958                 if(autocvar__con_chat_maximized)
3959                         if(!hud_draw_maximized) return;
3960         }
3961         else
3962                 hud_configure_active_panel = HUD_PANEL_CHAT;
3963
3964         HUD_Panel_UpdateCvars(chat);
3965         HUD_Panel_ApplyFadeAlpha();
3966
3967         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3968         {
3969                 panel_pos_y = panel_bg_border;
3970                 panel_size_y = vid_conheight - panel_bg_border * 2;
3971                 if(panel_bg == "0") // force a border when maximized
3972                 {
3973                         if(precache_pic(panel_bg) == "") {
3974                                 panel_bg = strcat(hud_skin_path, "/border_default");
3975                                 if(precache_pic(panel_bg) == "") {
3976                                         panel_bg = "gfx/hud/default/border_default";
3977                                 }
3978                         }
3979                 }
3980                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3981         }
3982
3983         vector pos, mySize;
3984         pos = panel_pos;
3985         mySize = panel_size;
3986
3987         HUD_Panel_DrawBg(1);
3988
3989         if(panel_bg_padding)
3990         {
3991                 pos += '1 1 0' * panel_bg_padding;
3992                 mySize -= '2 2 0' * panel_bg_padding;
3993         }
3994
3995         if (!autocvar_con_chatrect)
3996                 cvar_set("con_chatrect", "1");
3997
3998         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3999         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4000
4001         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4002         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4003
4004         if(autocvar__hud_configure)
4005         {
4006                 vector chatsize;
4007                 chatsize = '1 1 0' * autocvar_con_chatsize;
4008                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4009                 float i, a;
4010                 for(i = 0; i < autocvar_con_chat; ++i)
4011                 {
4012                         if(i == autocvar_con_chat - 1)
4013                                 a = panel_fg_alpha;
4014                         else
4015                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4016                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4017                         pos_y += chatsize_y;
4018                 }
4019         }
4020 }
4021
4022 // Engine info panel (#13)
4023 //
4024 float prevfps;
4025 float prevfps_time;
4026 float framecounter;
4027
4028 float frametimeavg;
4029 float frametimeavg1; // 1 frame ago
4030 float frametimeavg2; // 2 frames ago
4031 void HUD_EngineInfo(void)
4032 {
4033         if(!autocvar__hud_configure)
4034         {
4035                 if(!autocvar_hud_panel_engineinfo) return;
4036         }
4037         else
4038                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4039
4040         HUD_Panel_UpdateCvars(engineinfo);
4041         HUD_Panel_ApplyFadeAlpha();
4042         vector pos, mySize;
4043         pos = panel_pos;
4044         mySize = panel_size;
4045
4046         HUD_Panel_DrawBg(1);
4047         if(panel_bg_padding)
4048         {
4049                 pos += '1 1 0' * panel_bg_padding;
4050                 mySize -= '2 2 0' * panel_bg_padding;
4051         }
4052
4053         float currentTime = gettime(GETTIME_REALTIME);
4054         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4055         {
4056                 float currentframetime = currentTime - prevfps_time;
4057                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4058                 frametimeavg2 = frametimeavg1;
4059                 frametimeavg1 = frametimeavg;
4060                 
4061                 float weight;
4062                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4063                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4064                 {
4065                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4066                                 prevfps = (1/currentframetime);
4067                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4068                 }
4069                 prevfps_time = currentTime;
4070         }
4071         else
4072         {
4073                 framecounter += 1;
4074                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4075                 {
4076                         prevfps = framecounter/(currentTime - prevfps_time);
4077                         framecounter = 0;
4078                         prevfps_time = currentTime;
4079                 }
4080         }
4081
4082         vector color;
4083         color = HUD_Get_Num_Color (prevfps, 100);
4084         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4085 }
4086
4087 // Info messages panel (#14)
4088 //
4089 #define drawInfoMessage(s)\
4090         if(autocvar_hud_panel_infomessages_flip)\
4091                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4092         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4093         o_y += fontsize_y;
4094 void HUD_InfoMessages(void)
4095 {
4096         if(!autocvar__hud_configure)
4097         {
4098                 if(!autocvar_hud_panel_infomessages) return;
4099         }
4100         else
4101                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4102
4103         HUD_Panel_UpdateCvars(infomessages);
4104         HUD_Panel_ApplyFadeAlpha();
4105         vector pos, mySize;
4106         pos = panel_pos;
4107         mySize = panel_size;
4108
4109         HUD_Panel_DrawBg(1);
4110         if(panel_bg_padding)
4111         {
4112                 pos += '1 1 0' * panel_bg_padding;
4113                 mySize -= '2 2 0' * panel_bg_padding;
4114         }
4115
4116         // always force 5:1 aspect
4117         vector newSize;
4118         if(mySize_x/mySize_y > 5)
4119         {
4120                 newSize_x = 5 * mySize_y;
4121                 newSize_y = mySize_y;
4122
4123                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4124         }
4125         else
4126         {
4127                 newSize_y = 1/5 * mySize_x;
4128                 newSize_x = mySize_x;
4129
4130                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4131         }
4132
4133         mySize = newSize;
4134         entity tm;
4135         vector o;
4136         o = pos;
4137
4138         vector fontsize;
4139         fontsize = '0.20 0.20 0' * mySize_y;
4140         
4141         float a;
4142         a = panel_fg_alpha;
4143
4144         string s;
4145         if(!autocvar__hud_configure)
4146         {
4147                 if(spectatee_status && !intermission)
4148                 {
4149                         a = 1;
4150                         if(spectatee_status == -1)
4151                                 s = _("^1Observing");
4152                         else
4153 #ifdef COMPAT_XON050_ENGINE
4154                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4155 #else
4156                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4157 #endif
4158                         drawInfoMessage(s)
4159
4160                         if(spectatee_status == -1)
4161                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4162                         else
4163                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4164                         drawInfoMessage(s)
4165
4166                         if(spectatee_status == -1)
4167                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4168                         else
4169                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4170                         drawInfoMessage(s)
4171
4172                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4173                         drawInfoMessage(s)
4174
4175                         if(gametype == MAPINFO_TYPE_ARENA)
4176                                 s = _("^1Wait for your turn to join");
4177                         else if(gametype == MAPINFO_TYPE_LMS)
4178                         {
4179                                 entity sk;
4180                                 sk = playerslots[player_localnum];
4181                                 if(sk.(scores[ps_primary]) >= 666)
4182                                         s = _("^1Match has already begun");
4183                                 else if(sk.(scores[ps_primary]) > 0)
4184                                         s = _("^1You have no more lives left");
4185                                 else
4186                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4187                         }
4188                         else
4189                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4190                         drawInfoMessage(s)
4191
4192                         //show restart countdown:
4193                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4194                                 float countdown;
4195                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4196                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4197                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4198                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4199                                 o_y += fontsize_y;
4200                         }
4201                 }
4202                 if(warmup_stage && !intermission)
4203                 {
4204                         s = _("^2Currently in ^1warmup^2 stage!");
4205                         drawInfoMessage(s)
4206                 }
4207
4208                 string blinkcolor;
4209                 if(mod(time, 1) >= 0.5)
4210                         blinkcolor = "^1";
4211                 else
4212                         blinkcolor = "^3";
4213
4214                 if(ready_waiting && !intermission && !spectatee_status)
4215                 {
4216                         if(ready_waiting_for_me)
4217                         {
4218                                 if(warmup_stage)
4219                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4220                                 else
4221                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4222                         }
4223                         else
4224                         {
4225                                 if(warmup_stage)
4226                                         s = _("^2Waiting for others to ready up to end warmup...");
4227                                 else
4228                                         s = _("^2Waiting for others to ready up...");
4229                         }
4230                         drawInfoMessage(s)
4231                 }
4232                 else if(warmup_stage && !intermission && !spectatee_status)
4233                 {
4234                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4235                         drawInfoMessage(s)
4236                 }
4237
4238                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4239                 {
4240                         float ts_min, ts_max;
4241                         tm = teams.sort_next;
4242                         if (tm)
4243                         {
4244                                 for(; tm.sort_next; tm = tm.sort_next)
4245                                 {
4246                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4247                                                 continue;
4248                                         if(!ts_min) ts_min = tm.team_size;
4249                                         else ts_min = min(ts_min, tm.team_size);
4250                                         if(!ts_max) ts_max = tm.team_size;
4251                                         else ts_max = max(ts_max, tm.team_size);
4252                                 }
4253                                 if ((ts_max - ts_min) > 1)
4254                                 {
4255                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4256                                         tm = GetTeam(myteam, false);
4257                                         if (tm)
4258                                         if (tm.team != COLOR_SPECTATOR)
4259                                         if (tm.team_size == ts_max)
4260                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4261                                         drawInfoMessage(s)
4262                                 }
4263                         }
4264                 }
4265         }
4266         else 
4267         {
4268                 s = _("^7Press ^3ESC ^7to show HUD options.");
4269                 drawInfoMessage(s)
4270                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4271                 drawInfoMessage(s)
4272                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4273                 drawInfoMessage(s)
4274                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4275                 drawInfoMessage(s)
4276         }
4277 }
4278
4279 // Physics panel (#15)
4280 //
4281 vector acc_prevspeed;
4282 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4283 void HUD_Physics(void)
4284 {
4285         if(!autocvar__hud_configure)
4286         {
4287                 if(!autocvar_hud_panel_physics) return;
4288                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4289                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4290         }
4291         else
4292                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4293
4294         HUD_Panel_UpdateCvars(physics);
4295         HUD_Panel_ApplyFadeAlpha();
4296
4297         HUD_Panel_DrawBg(1);
4298         if(panel_bg_padding)
4299         {
4300                 panel_pos += '1 1 0' * panel_bg_padding;
4301                 panel_size -= '2 2 0' * panel_bg_padding;
4302         }
4303
4304         //compute speed
4305         float speed, conversion_factor;
4306         string unit;
4307
4308         switch(autocvar_hud_panel_physics_speed_unit)
4309         {
4310                 default:
4311                 case 1:
4312                         unit = _(" qu/s");
4313                         conversion_factor = 1.0;
4314                         break;
4315                 case 2:
4316                         unit = _(" m/s");
4317                         conversion_factor = 0.0254;
4318                         break;
4319                 case 3:
4320                         unit = _(" km/h");
4321                         conversion_factor = 0.0254 * 3.6;
4322                         break;
4323                 case 4:
4324                         unit = _(" mph");
4325                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4326                         break;
4327                 case 5:
4328                         unit = _(" knots");
4329                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4330                         break;
4331         }
4332
4333         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4334         if (autocvar__hud_configure)
4335                 speed = floor( max_speed * 0.65 + 0.5 );
4336         else if(autocvar_hud_panel_physics_speed_vertical)
4337                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4338         else
4339                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4340
4341         //compute acceleration
4342         float acceleration, f;
4343         if (autocvar__hud_configure)
4344                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4345         else
4346         {
4347                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4348                 f = time - acc_prevtime;
4349                 if(autocvar_hud_panel_physics_acceleration_vertical)
4350                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed));
4351                 else
4352                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4353                 
4354                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4355                 
4356                 acc_prevspeed = pmove_vel;
4357                 acc_prevtime = time;
4358
4359                 f = bound(0, f * 10, 1);
4360                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4361         }
4362
4363         //compute layout
4364         float panel_ar = panel_size_x/panel_size_y;
4365         vector speed_offset, acceleration_offset;
4366         if (panel_ar >= 5)
4367         {
4368                 panel_size_x *= 0.5;
4369                 if (autocvar_hud_panel_physics_flip)
4370                         speed_offset_x = panel_size_x;
4371                 else
4372                         acceleration_offset_x = panel_size_x;
4373         }
4374         else
4375         {
4376                 panel_size_y *= 0.5;
4377                 if (autocvar_hud_panel_physics_flip)
4378                         speed_offset_y = panel_size_y;
4379                 else
4380                         acceleration_offset_y = panel_size_y;
4381         }
4382         float speed_baralign, acceleration_baralign;
4383         if (autocvar_hud_panel_physics_baralign == 1)
4384                 acceleration_baralign = speed_baralign = 1;
4385     else if(autocvar_hud_panel_physics_baralign == 4)
4386                 acceleration_baralign = speed_baralign = 2;
4387         else if (autocvar_hud_panel_physics_flip)
4388         {
4389                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4390                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4391         }
4392         else
4393         {
4394                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4395                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4396         }
4397         if (autocvar_hud_panel_physics_acceleration_mode == 0)
4398                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4399
4400         //draw speed
4401         if(speed)
4402         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4403         {
4404                 HUD_Panel_GetProgressBarColor(speed);
4405                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4406         }
4407         vector tmp_offset, tmp_size;
4408         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4409         {
4410                 tmp_size_x = panel_size_x * 0.75;
4411                 tmp_size_y = panel_size_y;
4412                 if (speed_baralign)
4413                         tmp_offset_x = panel_size_x - tmp_size_x;
4414                 //else
4415                         //tmp_offset_x = 0;
4416                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4417
4418                 //draw speed unit
4419                 if (speed_baralign)
4420                         tmp_offset_x = 0;
4421                 else
4422                         tmp_offset_x = tmp_size_x;
4423                 if (autocvar_hud_panel_physics_speed_unit_show)
4424                 {
4425                         //tmp_offset_y = 0;
4426                         tmp_size_x = panel_size_x * (1 - 0.75);
4427                         tmp_size_y = panel_size_y * 0.4;
4428                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4429                 }
4430         }
4431
4432         //compute and draw top speed
4433         if (autocvar_hud_panel_physics_topspeed)
4434         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4435         {
4436                 if (autocvar__hud_configure)
4437                 {
4438                         top_speed = floor( max_speed * 0.75 + 0.5 );
4439                         f = 1;
4440                 }
4441                 else
4442                 {
4443                         if (speed >= top_speed)
4444                         {
4445                                 top_speed = speed;
4446                                 top_speed_time = time;
4447                         }
4448                         if (top_speed != 0)
4449                         {
4450                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4451                                 // divide by f to make it start from 1
4452                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4453                         }
4454             else //hide top speed 0, it would be stupid
4455                                 f = 0;
4456                 }
4457                 if (f > 0)
4458                 {
4459                         //top speed progressbar peak
4460                         if(speed < top_speed)
4461                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4462                         {
4463                                 float peak_offset_x;
4464                                 vector peak_size;
4465                                 if (speed_baralign == 0)
4466                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4467                 else if (speed_baralign == 1)
4468                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4469                 else if (speed_baralign == 2)
4470                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4471                                 //if speed is not 0 the speed progressbar already fetched the color
4472                                 if (speed == 0)
4473                                         HUD_Panel_GetProgressBarColor(speed);
4474                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4475                 peak_size_y = panel_size_y;
4476                 if (speed_baralign == 2) // draw two peaks, on both sides
4477                 {
4478                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4479                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4480                 }
4481                 else
4482                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4483                         }
4484
4485                         //top speed
4486                         tmp_offset_y = panel_size_y * 0.4;
4487                         tmp_size_x = panel_size_x * (1 - 0.75);
4488                         tmp_size_y = panel_size_y - tmp_offset_y;
4489                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4490                 }
4491                 else
4492                         top_speed = 0;
4493         }
4494
4495         //draw acceleration
4496         if(acceleration)
4497         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4498         {
4499                 if (acceleration < 0)
4500                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4501                 else
4502                         HUD_Panel_GetProgressBarColor(acceleration);
4503                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4504         }
4505         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4506                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4507 }
4508
4509 // CenterPrint (#16)
4510 //
4511 #define CENTERPRINT_MAX_MSGS 10
4512 #define CENTERPRINT_MAX_ENTRIES 50
4513 #define CENTERPRINT_SPACING 0.7
4514 float cpm_index;
4515 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4516 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4517 float centerprint_time[CENTERPRINT_MAX_MSGS];
4518 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4519 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4520 float centerprint_showing;
4521
4522 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4523 {
4524         float i, j;
4525
4526         if(strMessage == "" && new_id == 0)
4527                 return;
4528
4529         // strip trailing newlines
4530         j = strlen(strMessage) - 1;
4531         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4532                 --j;
4533         if (j < strlen(strMessage) - 1)
4534                 strMessage = substring(strMessage, 0, j + 1);
4535
4536         if(strMessage == "" && new_id == 0)
4537                 return;
4538
4539         // strip leading newlines
4540         j = 0;
4541         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4542                 ++j;
4543         if (j > 0)
4544                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4545
4546         if(strMessage == "" && new_id == 0)
4547                 return;
4548
4549         if (!centerprint_showing)
4550                 centerprint_showing = TRUE;
4551
4552         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4553         {
4554                 if (j == CENTERPRINT_MAX_MSGS)
4555                         j = 0;
4556                 if (new_id && new_id == centerprint_msgID[j])
4557                 {
4558                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4559                         {
4560                                 // fade out the current msg (duration and countdown_num are ignored)
4561                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4562                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4563                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4564                                 return;
4565                         }
4566                         break; // found a msg with the same id, at position j
4567                 }
4568         }
4569
4570         if (i == CENTERPRINT_MAX_MSGS)
4571         {
4572                 // a msg with the same id was not found, add the msg at the next position
4573                 --cpm_index;
4574                 if (cpm_index == -1)
4575                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4576                 j = cpm_index;
4577         }
4578         if(centerprint_messages[j])
4579                 strunzone(centerprint_messages[j]);
4580         centerprint_messages[j] = strzone(strMessage);
4581         centerprint_msgID[j] = new_id;
4582         if (duration < 0)
4583                 centerprint_time[j] = -1;
4584         else
4585         {
4586                 if(duration == 0)
4587                         duration = max(1, autocvar_hud_panel_centerprint_time);
4588                 centerprint_time[j] = duration;
4589                 centerprint_expire_time[j] = time + duration;
4590         }
4591         centerprint_countdown_num[j] = countdown_num;
4592 }
4593
4594 void centerprint_hud(string strMessage)
4595 {
4596         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4597 }
4598
4599 void reset_centerprint_messages(void)
4600 {
4601         float i;
4602         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4603         {
4604                 centerprint_expire_time[i] = 0;
4605                 centerprint_time[i] = 1;
4606                 centerprint_msgID[i] = 0;
4607                 if(centerprint_messages[i])
4608                         strunzone(centerprint_messages[i]);
4609                 centerprint_messages[i] = string_null;
4610         }
4611 }
4612 float hud_configure_cp_generation_time;
4613 void HUD_CenterPrint (void)
4614 {
4615         if(!autocvar__hud_configure)
4616         {
4617                 if(!autocvar_hud_panel_centerprint) return;
4618
4619                 if (hud_configure_prev && hud_configure_prev != -1)
4620                         reset_centerprint_messages();
4621         }
4622         else
4623         {
4624                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4625
4626                 if (!hud_configure_prev)
4627                         reset_centerprint_messages();
4628                 if (time > hud_configure_cp_generation_time)
4629                 {
4630                         float r;
4631                         r = random();
4632                         if (r > 0.9)
4633                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4634                         else if (r > 0.8)
4635                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4636                         else
4637                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4638                         hud_configure_cp_generation_time = time + 1 + random()*4;
4639                 }
4640         }
4641
4642         HUD_Panel_UpdateCvars(centerprint);
4643
4644         // this panel doesn't fade when showing the scoreboard
4645         if(autocvar__menu_alpha)
4646                 HUD_Panel_ApplyFadeAlpha();
4647
4648         if(scoreboard_fade_alpha)
4649         {
4650                 // move the panel below the scoreboard
4651                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4652                         return;
4653                 vector target_pos;
4654                 
4655                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4656                 
4657                 if(target_pos_y > panel_pos_y)
4658                 {
4659                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4660                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4661                 }
4662         }
4663
4664         HUD_Panel_DrawBg(1);
4665
4666         if (!centerprint_showing)
4667                 return;
4668
4669         if(panel_bg_padding)
4670         {
4671                 panel_pos += '1 1 0' * panel_bg_padding;
4672                 panel_size -= '2 2 0' * panel_bg_padding;
4673         }
4674
4675         float entries, height;
4676         vector fontsize;
4677         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4678         // height = panel_size_y/entries;
4679         // fontsize = '1 1 0' * height;
4680         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4681         fontsize = '1 1 0' * height;
4682         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4683
4684         float i, j, k, n;
4685         float a, sz, align, current_msg_pos_y, msg_size;
4686         vector pos;
4687         string ts;
4688
4689         n = -1; // if no msg will be displayed, n stays -1
4690
4691         pos = panel_pos;
4692         if (autocvar_hud_panel_centerprint_flip)
4693                 pos_y += panel_size_y;
4694         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4695         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4696         {
4697                 if (j == CENTERPRINT_MAX_MSGS)
4698                         j = 0;
4699                 if (centerprint_expire_time[j] <= time)
4700                 {
4701                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4702                         {
4703                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4704                                 if (centerprint_countdown_num[j] == 0)
4705                                         continue;
4706                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4707                         }
4708                         else
4709                                 continue;
4710                 }
4711                 
4712                 // fade the centerprint_hud in/out 
4713                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4714                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4715                 else if (centerprint_expire_time[j] > time)
4716                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4717                 
4718                 // set the size from fading in/out before subsequent fading
4719                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4720                 
4721                 // also fade it based on positioning
4722                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4723                 {
4724                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4725                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4726                 }
4727                 
4728                 // finally set the size based on the new theAlpha from subsequent fading
4729                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4730                 drawfontscale = sz * '1 1 0';
4731                 
4732                 if (centerprint_countdown_num[j])
4733                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4734                 else
4735                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4736
4737                 if (autocvar_hud_panel_centerprint_flip)
4738                 {
4739                         // check if the message can be entirely shown
4740                         for(k = 0; k < n; ++k)
4741                         {
4742                                 getWrappedLine_remaining = argv(k);
4743                                 while(getWrappedLine_remaining)
4744                                 {
4745                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4746                                         if (ts != "")
4747                                                 pos_y -= fontsize_y;
4748                                         else
4749                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4750                                 }
4751                         }
4752                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4753                 }
4754
4755                 msg_size = pos_y;
4756                 for(k = 0; k < n; ++k)
4757                 {
4758                         getWrappedLine_remaining = argv(k);
4759                         while(getWrappedLine_remaining)
4760                         {
4761                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4762                                 if (ts != "")
4763                                 {
4764                                         if (align)
4765                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4766                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4767                                         pos_y += fontsize_y;
4768                                 }
4769                                 else
4770                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4771                         }
4772                 }
4773                 msg_size = pos_y - msg_size;
4774                 if (autocvar_hud_panel_centerprint_flip)
4775                 {
4776                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4777                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4778                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4779                                 
4780                         if (pos_y < panel_pos_y) // check if the next message can be shown
4781                         {
4782                                 drawfontscale = '1 1 0';
4783                                 return;
4784                         }
4785                 }
4786                 else
4787                 {
4788                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4789                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4790                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4791                                 
4792                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4793                         {
4794                                 drawfontscale = '1 1 0';
4795                                 return;
4796                         }
4797                 }
4798         }
4799         drawfontscale = '1 1 0';
4800         if (n == -1)
4801         {
4802                 centerprint_showing = FALSE;
4803                 reset_centerprint_messages();
4804         }
4805 }
4806
4807 /*
4808 ==================
4809 Main HUD system
4810 ==================
4811 */
4812
4813 void HUD_Reset (void)
4814 {
4815         // reset gametype specific icons
4816         if(gametype == MAPINFO_TYPE_KEYHUNT)
4817                 HUD_Mod_KH_Reset();
4818         else if(gametype == MAPINFO_TYPE_CTF)
4819                 HUD_Mod_CTF_Reset();
4820 }
4821
4822 #define HUD_DrawPanel(id)\
4823 switch (id) {\
4824         case (HUD_PANEL_RADAR):\
4825                 HUD_Radar(); break;\
4826         case (HUD_PANEL_WEAPONS):\
4827                 HUD_Weapons(); break;\
4828         case (HUD_PANEL_AMMO):\
4829                 HUD_Ammo(); break;\
4830         case (HUD_PANEL_POWERUPS):\
4831                 HUD_Powerups(); break;\
4832         case (HUD_PANEL_HEALTHARMOR):\
4833                 HUD_HealthArmor(); break;\
4834         case (HUD_PANEL_NOTIFY):\
4835                 HUD_Notify(); break;\
4836         case (HUD_PANEL_TIMER):\
4837                 HUD_Timer(); break;\
4838         case (HUD_PANEL_SCORE):\
4839                 HUD_Score(); break;\
4840         case (HUD_PANEL_RACETIMER):\
4841                 HUD_RaceTimer(); break;\
4842         case (HUD_PANEL_VOTE):\
4843                 HUD_VoteWindow(); break;\
4844         case (HUD_PANEL_MODICONS):\
4845                 HUD_ModIcons(); break;\
4846         case (HUD_PANEL_PRESSEDKEYS):\
4847                 HUD_DrawPressedKeys(); break;\
4848         case (HUD_PANEL_CHAT):\
4849                 HUD_Chat(); break;\
4850         case (HUD_PANEL_ENGINEINFO):\
4851                 HUD_EngineInfo(); break;\
4852         case (HUD_PANEL_INFOMESSAGES):\
4853                  HUD_InfoMessages(); break;\
4854         case (HUD_PANEL_PHYSICS):\
4855                  HUD_Physics(); break;\
4856         case (HUD_PANEL_CENTERPRINT):\
4857                  HUD_CenterPrint(); break;\
4858 } ENDS_WITH_CURLY_BRACE
4859
4860 void HUD_Main (void)
4861 {
4862         float i;
4863         // global hud theAlpha fade
4864         if(menu_enabled == 1)
4865                 hud_fade_alpha = 1;
4866         else
4867                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4868
4869         if(scoreboard_fade_alpha)
4870                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4871
4872         if(intermission == 2) // no hud during mapvote
4873         {
4874                 if (autocvar__hud_configure) //force exit from hud config
4875                 {
4876                         if (menu_enabled)
4877                         {
4878                                 menu_enabled = 0;
4879                                 localcmd("togglemenu\n");
4880                         }
4881                         cvar_set("_hud_configure", "0");
4882                 }
4883                 hud_fade_alpha = 0;
4884         }
4885         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4886                 hud_fade_alpha = 1;
4887
4888         // panels that we want to be active together with the scoreboard
4889         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4890         if(scoreboard_fade_alpha == 1)
4891         {
4892                 HUD_CenterPrint();
4893                 return;
4894         }
4895
4896         if(!autocvar__hud_configure && !hud_fade_alpha)
4897                 return;
4898
4899         // Drawing stuff
4900         if (hud_skin_path != autocvar_hud_skin)
4901         {
4902                 if (hud_skin_path)
4903                         strunzone(hud_skin_path);
4904                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4905         }
4906
4907         // HUD configure visible grid
4908         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4909         {
4910                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4911                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4912                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4913                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4914                 // x-axis
4915                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4916                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4917                 // y-axis
4918                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4919                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4920         }
4921
4922 #ifdef COMPAT_XON050_ENGINE
4923     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4924 #else
4925     current_player = player_localentnum;
4926 #endif
4927
4928         // draw the dock
4929         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4930         {
4931                 float f;
4932                 vector color;
4933                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4934                 if((teamplay) && hud_dock_color_team) {
4935                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4936                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4937                 }
4938                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4939                         color = '1 0 0' * hud_dock_color_team;
4940                 }
4941                 else
4942                 {
4943                         string hud_dock_color = autocvar_hud_dock_color;
4944                         if(hud_dock_color == "shirt") {
4945                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4946                                 color = colormapPaletteColor(floor(f / 16), 0);
4947                         }
4948                         else if(hud_dock_color == "pants") {
4949                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4950                                 color = colormapPaletteColor(mod(f, 16), 1);
4951                         }
4952                         else
4953                                 color = stov(hud_dock_color);
4954                 }
4955
4956                 string pic;
4957                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4958                 if(precache_pic(pic) == "") {
4959                         pic = strcat(hud_skin_path, "/dock_medium");
4960                         if(precache_pic(pic) == "") {
4961                                 pic = "gfx/hud/default/dock_medium";
4962                         }
4963                 }
4964                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4965         }
4966
4967         // cache the panel order into the panel_order array
4968         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4969                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4970                         panel_order[i] = -1;
4971                 string s;
4972                 float p_num, warning;
4973                 float argc = tokenize_console(autocvar__hud_panelorder);
4974                 if (argc > HUD_PANEL_NUM)
4975                         warning = true;
4976                 //first detect wrong/missing panel numbers
4977                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4978                         p_num = stof(argv(i));
4979                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4980                                 if (panel_order[p_num] == -1) //found for the first time?
4981                                         s = strcat(s, ftos(p_num), " ");
4982                                 panel_order[p_num] = 1; //mark as found
4983                         }
4984                         else
4985                                 warning = true;
4986                 }
4987                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4988                         if (panel_order[i] == -1) {
4989                                 warning = true;
4990                                 s = strcat(s, ftos(i), " "); //add missing panel number
4991                         }
4992                 }
4993                 if (warning)
4994                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4995
4996                 cvar_set("_hud_panelorder", s);
4997                 if(hud_panelorder_prev)
4998                         strunzone(hud_panelorder_prev);
4999                 hud_panelorder_prev = strzone(s);
5000
5001                 //now properly set panel_order
5002                 tokenize_console(s);
5003                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5004                         panel_order[i] = stof(argv(i));
5005                 }
5006         }
5007
5008         hud_draw_maximized = 0;
5009         // draw panels in order specified by panel_order array
5010         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5011                 HUD_DrawPanel(panel_order[i]);
5012
5013         hud_draw_maximized = 1; // panels that may be maximized must check this var
5014         // draw maximized panels on top
5015         if(hud_panel_radar_maximized)
5016                 HUD_Radar();
5017         if(autocvar__con_chat_maximized)
5018                 HUD_Chat();
5019
5020         if(autocvar__hud_configure)
5021         {
5022                 if(tab_panel != -1)
5023                 {
5024                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5025                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5026                 }
5027                 if(highlightedPanel != -1)
5028                 {
5029                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5030                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5031                 }
5032         }
5033
5034         hud_configure_prev = autocvar__hud_configure;
5035
5036         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5037                 if (menu_enabled)
5038                         menu_enabled = 0;
5039 }