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Update immediately HUD color when changing team
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1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
4 float HUD_PANEL_NUM;
5 float HUD_PANEL_LAST;
6
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
9
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12
13 vector mousepos;
14 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
15 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
16 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
17 entity highlightedPanel;
18 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
19
20 const float BORDER_MULTIPLIER = 0.25;
21 float scoreboard_bottom;
22 float weapon_accuracy[WEP_MAXCOUNT];
23
24 float complain_weapon;
25 string complain_weapon_name;
26 float complain_weapon_type;
27 float complain_weapon_time;
28
29 float ps_primary, ps_secondary;
30 float ts_primary, ts_secondary;
31
32 float last_switchweapon;
33 float last_activeweapon;
34 float weapontime;
35 float weaponprevtime;
36
37 float teamnagger;
38
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 noref vector hud_configure_gridSize; // fteqcc sucks
42 noref vector hud_configure_realGridSize; // fteqcc sucks
43
44 float hudShiftState;
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
48
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
50 float menu_enabled_time;
51
52 float hud_fade_alpha;
53
54 string hud_skin_path;
55 string hud_skin_prev;
56
57 var vector progressbar_color;
58
59 entity highlightedPanel_backup;
60 var vector panel_pos_backup;
61 var vector panel_size_backup;
62
63 var vector panel_size_copied;
64
65 entity panel;
66 .string panel_name;
67 .float panel_id;
68 .vector current_panel_pos;
69 .vector current_panel_size;
70 .string current_panel_bg;
71 .float current_panel_bg_alpha;
72 .float current_panel_bg_border;
73 .vector current_panel_bg_color;
74 .float current_panel_bg_color_team;
75 .float current_panel_bg_padding;
76 .float current_panel_fg_alpha;
77 .float update_time;
78 var float panel_enabled;
79 var vector panel_pos;
80 var vector panel_size;
81 var string panel_bg;
82 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
83 var vector panel_bg_color;
84 var string panel_bg_color_str;
85 var float panel_bg_color_team;
86 var string panel_bg_color_team_str;
87 var float panel_fg_alpha;
88 var float panel_bg_alpha;
89 var string panel_bg_alpha_str;
90 var float panel_bg_border;
91 var string panel_bg_border_str;
92 var float panel_bg_padding;
93 var string panel_bg_padding_str;
94
95 .void() panel_draw;
96
97 float current_player;
98
99
100 #define HUD_PANELS \
101         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
102         HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
103         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
104         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
105         HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
106         HUD_PANEL(TIMER        , HUD_Timer        , timer) \
107         HUD_PANEL(RADAR        , HUD_Radar        , radar) \
108         HUD_PANEL(SCORE        , HUD_Score        , score) \
109         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
110         HUD_PANEL(VOTE         , HUD_Vote         , vote) \
111         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
112         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
113         HUD_PANEL(CHAT         , HUD_Chat         , chat) \
114         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
115         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
116         HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
117         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)
118
119 #define HUD_PANEL(NAME,draw_func,name) \
120         float HUD_PANEL_##NAME; \
121         void ##draw_func(void); \
122         void RegisterHUD_Panel_##NAME() \
123         { \
124                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
125                 entity hud_panelent = spawn(); \
126                 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
127                 hud_panelent.classname = "hud_panel"; \
128                 hud_panelent.panel_name = #name; \
129                 hud_panelent.panel_id = HUD_PANEL_##NAME; \
130                 hud_panelent.panel_draw = ##draw_func; \
131                 ++HUD_PANEL_NUM; \
132         } \
133         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
134
135 HUD_PANELS
136 #undef HUD_PANEL
137
138 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
139
140
141 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
142 // ----------------------
143 // MACRO HELL STARTS HERE
144 // ----------------------
145 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
146
147 #define HUD_Panel_GetProgressBarColor(item) \
148                 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
149 #define HUD_Panel_GetProgressBarColorForString(item) \
150 switch(item) {\
151         case "health": HUD_Panel_GetProgressBarColor(health); break;\
152         case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
153         case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
154         case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
155         case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
156         case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
157         case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
158         case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
159         case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
160 } ENDS_WITH_CURLY_BRACE
161
162 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
163 // comment on last line of macro: // we probably want to see a background in config mode at all times...
164 #define HUD_Panel_GetBg()\
165 if(!autocvar__hud_configure && panel_bg_str == "0") {\
166         panel_bg = "0";\
167 } else {\
168         if(panel_bg_str == "") {\
169                 panel_bg_str = autocvar_hud_panel_bg;\
170         }\
171         if(panel_bg_str == "0" && !autocvar__hud_configure) {\
172                         panel_bg = "0";\
173         } else {\
174                 if (panel_bg_str == "0" && autocvar__hud_configure)\
175                         panel_bg_alpha_str = "0";\
176                 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
177                 if(precache_pic(panel_bg) == "") {\
178                         panel_bg = strcat(hud_skin_path, "/", "border_default");\
179                         if(precache_pic(panel_bg) == "") {\
180                                 panel_bg = strcat("gfx/hud/default/", "border_default");\
181                         }\
182                 }\
183         }\
184 }
185
186 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
187 #define HUD_Panel_GetColor()\
188 if((teamplay) && panel_bg_color_team) {\
189         panel_bg_color = colormapPaletteColor(myteam, 1) * panel_bg_color_team;\
190 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
191         panel_bg_color = '1 0 0' * panel_bg_color_team;\
192 } else {\
193         if(panel_bg_color_str == "") {\
194                 panel_bg_color = autocvar_hud_panel_bg_color;\
195         } else {\
196                 if(panel_bg_color_str == "shirt") {\
197                         panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
198                 } else if(panel_bg_color_str == "pants") {\
199                         panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
200                 } else {\
201                         panel_bg_color = stov(panel_bg_color_str);\
202                 }\
203         }\
204 }
205
206 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
207 #define HUD_Panel_GetColorTeam()\
208 if(panel_bg_color_team_str == "") {\
209         panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
210 } else {\
211         panel_bg_color_team = stof(panel_bg_color_team_str);\
212 }
213
214 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
215 #define HUD_Panel_ApplyFadeAlpha()\
216 if(!(menu_enabled == 2 && panel == highlightedPanel))\
217 {\
218         panel_bg_alpha *= hud_fade_alpha;\
219         panel_fg_alpha *= hud_fade_alpha;\
220 } ENDS_WITH_CURLY_BRACE
221
222 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
223 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
224 #define HUD_Panel_GetBgAlpha()\
225 if(panel_bg_alpha_str == "") {\
226         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
227 }\
228 panel_bg_alpha = stof(panel_bg_alpha_str);\
229 if(autocvar__hud_configure) {\
230         if(!panel_enabled)\
231                 panel_bg_alpha = 0.25;\
232         else if(menu_enabled == 2 && panel == highlightedPanel)\
233                 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
234         else\
235                 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
236 }
237
238 // Get value for panel_fg_alpha. Also do various minalpha checks
239 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
240 #define HUD_Panel_GetFgAlpha()\
241 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
242 if(autocvar__hud_configure && !panel_enabled)\
243         panel_fg_alpha = 0.25;\
244
245 // Get border. See comments above, it's similar.
246 #define HUD_Panel_GetBorder()\
247 if(panel_bg_border_str == "") {\
248         panel_bg_border = autocvar_hud_panel_bg_border;\
249 } else {\
250         panel_bg_border = stof(panel_bg_border_str);\
251 } ENDS_WITH_CURLY_BRACE
252
253 // Scale the pos and size vectors to absolute coordinates
254 #define HUD_Panel_GetScaledVectors()\
255 panel_pos_x *= vid_conwidth;\
256 panel_pos_y *= vid_conheight;\
257 panel_size_x *= vid_conwidth;\
258 panel_size_y *= vid_conheight;
259
260 // Get padding. See comments above, it's similar.
261 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
262 #define HUD_Panel_GetPadding()\
263 if(panel_bg_padding_str == "") {\
264         panel_bg_padding = autocvar_hud_panel_bg_padding;\
265 } else {\
266         panel_bg_padding = stof(panel_bg_padding_str);\
267 }\
268 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
269
270 // Point to the macros above (stupid max macro length)
271 #define HUD_Panel_GetStringVars()\
272 HUD_Panel_GetBg()\
273 if (panel_bg != "0") {\
274         HUD_Panel_GetColorTeam()\
275         HUD_Panel_GetColor()\
276         HUD_Panel_GetBgAlpha()\
277         HUD_Panel_GetBorder()\
278 }\
279 HUD_Panel_GetFgAlpha()\
280 HUD_Panel_GetScaledVectors()\
281 HUD_Panel_GetPadding()
282
283 // return smoothly faded pos of given panel when a dialog is active
284 var vector menu_enable_panelpos;
285 #define HUD_Panel_GetMenuPos() \
286 if(panel_size_x > panel_size_y)\
287         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
288 else\
289         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
290 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
291
292 // return smoothly faded size of given panel when a dialog is active
293 //var vector menu_enable_maxsize;
294 var float menu_enable_maxsize_x;
295 var float menu_enable_maxsize_y;
296 var vector menu_enable_size;
297 #define HUD_Panel_GetMenuSize()\
298 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
299 menu_enable_maxsize_y = 0.18 * vid_conheight;\
300 if(panel_size_x > panel_size_y)\
301 {\
302         if(panel_size_y > menu_enable_maxsize_y)\
303         {\
304                 menu_enable_size_y = menu_enable_maxsize_y;\
305                 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
306                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
307         }\
308 }\
309 else\
310 {\
311         if(panel_size_x > menu_enable_maxsize_x)\
312         {\
313                 menu_enable_size_x = menu_enable_maxsize_x;\
314                 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
315                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
316         }\
317 }
318
319 // NOTE: in hud_configure mode cvars must be reloaded every frame
320 #define HUD_Panel_UpdateCvars() \
321 if(panel.update_time <= time) { \
322         if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
323         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
324         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
325         panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
326         panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
327         panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
328         panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
329         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
330         panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
331         HUD_Panel_GetStringVars()\
332         if(menu_enabled == 2 && panel == highlightedPanel) {\
333                 HUD_Panel_GetMenuSize()\
334                 HUD_Panel_GetMenuPos()\
335         } \
336         panel.current_panel_pos = panel_pos; \
337         panel.current_panel_size = panel_size; \
338         if(panel.current_panel_bg != "") \
339                 strunzone(panel.current_panel_bg); \
340         panel.current_panel_bg = strzone(panel_bg); \
341         panel.current_panel_bg_alpha = panel_bg_alpha; \
342         panel.current_panel_bg_border = panel_bg_border; \
343         panel.current_panel_bg_color = panel_bg_color; \
344         panel.current_panel_bg_color_team = panel_bg_color_team; \
345         panel.current_panel_bg_padding = panel_bg_padding; \
346         panel.current_panel_fg_alpha = panel_fg_alpha; \
347         panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
348 } else { \
349         panel_pos = panel.current_panel_pos; \
350         panel_size = panel.current_panel_size; \
351         panel_bg = panel.current_panel_bg; \
352         panel_bg_alpha = panel.current_panel_bg_alpha; \
353         panel_bg_border = panel.current_panel_bg_border; \
354         panel_bg_color = panel.current_panel_bg_color; \
355         panel_bg_color_team = panel.current_panel_bg_color_team; \
356         panel_bg_padding = panel.current_panel_bg_padding; \
357         panel_fg_alpha = panel.current_panel_fg_alpha; \
358 } ENDS_WITH_CURLY_BRACE
359
360 #define HUD_Panel_UpdatePosSize() {\
361 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
362 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
363 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
364 HUD_Panel_GetScaledVectors()\
365 if(menu_enabled == 2 && panel == highlightedPanel) {\
366         HUD_Panel_GetMenuSize()\
367         HUD_Panel_GetMenuPos()\
368 }\
369 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
370 HUD_Panel_GetBorder() \
371 } ENDS_WITH_CURLY_BRACE
372
373
374 #define KN_MAX_ENTRIES 10
375
376 float kn_index;
377 float notify_times[KN_MAX_ENTRIES];
378 string notify_icon[KN_MAX_ENTRIES];
379 string notify_attackers[KN_MAX_ENTRIES];
380 string notify_victims[KN_MAX_ENTRIES];
381 void HUD_Notify_Push(string icon, string attacker, string victim);