1 float panel_cnt = 12; // NOTE: IDs start from 0!
3 const float BORDER_MULTIPLIER = 0.25;
4 float hud_color_bg_team;
5 float scoreboard_bottom;
6 float weapon_hits[WEP_MAXCOUNT];
7 float weapon_fired[WEP_MAXCOUNT];
10 float ps_primary, ps_secondary;
11 float ts_primary, ts_secondary;
19 float hud_accuracy_hud;
20 float hud_border_thickness;
21 float hud_accuracy_border_thickness;