3 vector centerprint_start;
5 float panel_order[HUD_PANEL_NUM];
6 string hud_panelorder_prev;
9 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
10 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
11 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
12 var float highlightedPanel = -1;
13 var float highlightedPanel_prev = -1;
14 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
16 const float BORDER_MULTIPLIER = 0.25;
17 float scoreboard_bottom;
18 float weapon_hits[WEP_MAXCOUNT];
19 float weapon_fired[WEP_MAXCOUNT];
21 #define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))))
22 #define MAX_ACCURACY_LEVELS 10
23 float acc_lev[MAX_ACCURACY_LEVELS];
26 float complain_weapon;
27 string complain_weapon_name;
28 float complain_weapon_type;
29 float complain_weapon_time;
31 float ps_primary, ps_secondary;
32 float ts_primary, ts_secondary;
38 float hud_accuracy_hud;
39 float hud_border_thickness;
40 float hud_accuracy_border_thickness;
42 float hud_configure_checkcollisions;
43 float hud_configure_prev;
46 const float S_SHIFT = 1;
47 const float S_CTRL = 2;
48 const float S_ALT = 4;
50 float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel
55 var vector progressbar_color;
57 var float active_panel; // this panel has recently referred the UpdateCvars macro
58 var string panel_name;
59 var float panel_enabled;
61 var vector panel_size;
63 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
64 var vector panel_bg_color;
65 var string panel_bg_color_str;
66 var float panel_bg_color_team;
67 var string panel_bg_color_team_str;
68 var float panel_fg_alpha;
69 var float panel_bg_alpha;
70 var string panel_bg_alpha_str;
71 var float panel_bg_border;
72 var string panel_bg_border_str;
73 var float panel_bg_padding;
74 var string panel_bg_padding_str;
75 var float panel_accuracy_yellow;
76 var float panel_accuracy_onlycurrent;
77 var float panel_accuracy_flip;
78 var float panel_accuracy_iconalign;
79 var float panel_accuracy_baralign;
80 var float panel_accuracy_info_top;
81 var float panel_accuracy_foreground_alpha;
82 var float panel_accuracy_alreadyvoted_alpha;
86 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
87 // ----------------------
88 // MACRO HELL STARTS HERE
89 // ----------------------
90 // Little help for the poor people who have to make sense of this: Start from the bottom
92 #define HUD_Panel_GetProgressBarColor(item) \
94 case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
95 case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
96 case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
97 case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
98 case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
99 case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
102 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
103 // comment on last line of macro: // we probably want to see a background in config mode at all times...
104 #define HUD_Panel_GetBg()\
105 if(!autocvar__hud_configure && panel_bg_str == "0") {\
108 if(panel_bg_str == "") {\
109 panel_bg = autocvar_hud_panel_bg;\
110 } else if(panel_bg_str == "0" && autocvar__hud_configure) {\
111 panel_bg = autocvar_hud_panel_bg;\
112 panel_bg_alpha_str = "0";\
114 panel_bg = panel_bg_str;\
116 panel_bg = strcat(hud_skin_path, "/", panel_bg);\
117 if(precache_pic(panel_bg) == "") {\
118 panel_bg = strcat(hud_skin_path, "/", "border");\
119 if(precache_pic(panel_bg) == "") {\
120 panel_bg = strcat("gfx/hud/default/", "border");\
125 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
126 #define HUD_Panel_GetColor()\
127 if((teamplay) && panel_bg_color_team) {\
128 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
129 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
130 panel_bg_color = '1 0 0' * panel_bg_color_team;\
132 if(panel_bg_color_str == "") {\
133 panel_bg_color = autocvar_hud_panel_bg_color;\
135 if(panel_bg_color_str == "shirt") {\
136 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
137 } else if(panel_bg_color_str == "pants") {\
138 panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
140 panel_bg_color = stov(panel_bg_color_str);\
145 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
146 #define HUD_Panel_GetColorTeam()\
147 if(panel_bg_color_team_str == "") {\
148 panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
150 panel_bg_color_team = stof(panel_bg_color_team_str);\
153 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
154 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
155 #define HUD_Panel_GetBgAlpha()\
156 if(panel_bg_alpha_str == "") {\
157 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
159 panel_bg_alpha = stof(panel_bg_alpha_str);\
160 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\
161 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
162 } else if(autocvar__hud_configure) {\
163 panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\
164 } if(autocvar__hud_configure && !panel_enabled) {\
165 panel_bg_alpha = 0.25;\
166 } if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\
167 panel_bg_alpha *= hud_fade_alpha;\
170 // Get value for panel_fg_alpha. Also do various minalpha checks
171 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
172 // comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog
173 #define HUD_Panel_GetFgAlpha()\
174 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
175 if(autocvar__hud_configure && !panel_enabled)\
176 panel_fg_alpha = 0.25;\
177 if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\
178 panel_fg_alpha *= hud_fade_alpha;
180 // Get border. See comments above, it's similar.
181 #define HUD_Panel_GetBorder()\
182 if(panel_bg_border_str == "") {\
183 panel_bg_border = autocvar_hud_panel_bg_border;\
185 panel_bg_border = stof(panel_bg_border_str);\
188 // Scale the pos and size vectors to absolute coordinates
189 #define HUD_Panel_GetScaledVectors()\
190 panel_pos_x *= vid_conwidth;\
191 panel_pos_y *= vid_conheight;\
192 panel_size_x *= vid_conwidth;\
193 panel_size_y *= vid_conheight;
195 // Get padding. See comments above, it's similar.
196 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
197 #define HUD_Panel_GetPadding()\
198 if(panel_bg_padding_str == "") {\
199 panel_bg_padding = autocvar_hud_panel_bg_padding;\
201 panel_bg_padding = stof(panel_bg_padding_str);\
203 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
205 // Point to the macros above (stupid max macro length)
206 #define HUD_Panel_StringVars()\
208 HUD_Panel_GetColorTeam()\
209 HUD_Panel_GetColor()\
210 HUD_Panel_GetBgAlpha()\
211 HUD_Panel_GetFgAlpha()\
212 HUD_Panel_GetBorder()\
213 HUD_Panel_GetScaledVectors()\
214 HUD_Panel_GetPadding()
216 // return smoothly faded pos of given panel when a dialog is active
217 var vector menu_enable_panelpos;
218 #define HUD_Panel_GetMenuPos() \
219 if(panel_size_x > panel_size_y)\
220 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
222 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
223 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
225 // return smoothly faded size of given panel when a dialog is active
226 var vector menu_enable_maxsize;
227 var vector menu_enable_size;
228 #define HUD_Panel_GetMenuSize()\
229 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
230 menu_enable_maxsize_y = 0.18 * vid_conheight;\
231 if(panel_size_x > panel_size_y)\
233 if(panel_size_y > menu_enable_maxsize_y)\
235 menu_enable_size_y = menu_enable_maxsize_y;\
236 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
237 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
242 if(panel_size_x > menu_enable_maxsize_x)\
244 menu_enable_size_x = menu_enable_maxsize_x;\
245 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
246 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
250 // Update all common cvars of given panel name
251 #define HUD_Panel_UpdateCvars(name) \
252 panel_enabled = autocvar_hud_panel_##name; \
253 panel_pos = autocvar_hud_panel_##name##_pos; \
254 panel_size = autocvar_hud_panel_##name##_size; \
255 panel_bg_str = autocvar_hud_panel_##name##_bg; \
256 panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \
257 panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \
258 panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \
259 panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
260 panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \
261 HUD_Panel_StringVars()\
262 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
263 HUD_Panel_GetMenuSize()\
264 HUD_Panel_GetMenuPos()\
267 // Update all common cvars of given panel id
268 #define HUD_Panel_UpdateCvarsForId(id) \
270 case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \
271 case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \
272 case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \
273 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \
274 case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \
275 case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \
276 case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \
277 case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \
278 case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \
279 case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \
280 case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \
281 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \
282 case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \
283 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \
284 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \
287 #define HUD_Panel_UpdatePosSize(name) \
288 panel_pos = autocvar_hud_panel_##name##_pos; \
289 panel_size = autocvar_hud_panel_##name##_size; \
290 HUD_Panel_GetScaledVectors()\
291 if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\
292 HUD_Panel_GetMenuSize()\
293 HUD_Panel_GetMenuPos()\
295 panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
296 HUD_Panel_GetBorder()
298 // Update pos and size of given panel id
299 #define HUD_Panel_UpdatePosSizeForId(id) \
301 case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\
302 case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\
303 case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\
304 case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\
305 case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\
306 case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\
307 case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\
308 case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\
309 case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\
310 case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\
311 case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\
312 case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\
313 case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\
314 case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\
315 case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\