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Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tuba.qh"
21 #include "t_items.qh"
22 #include "wall.qh"
23 #include "waypointsprites.qh"
24
25 #include "../common/vehicles/unit/bumblebee.qh"
26 #include "../common/vehicles/cl_vehicles.qh"
27 #include "../common/vehicles/vehicles.qh"
28
29 #include "weapons/projectile.qh"
30
31 #include "../common/buffs.qh"
32 #include "../common/deathtypes.qh"
33 #include "../common/effects.qh"
34 #include "../common/mapinfo.qh"
35 #include "../common/monsters/all.qh"
36 #include "../common/nades.qh"
37 #include "../common/net_notice.qh"
38 #include "../common/notifications.qh"
39 #include "../common/stats.qh"
40 #include "../common/teams.qh"
41
42 #include "../common/items/all.qh"
43
44 #include "../common/mutators/base.qh"
45
46 #include "../common/weapons/all.qh"
47
48 #include "../csqcmodellib/cl_model.qh"
49 #include "../csqcmodellib/interpolate.qh"
50
51 #include "../common/triggers/include.qh"
52
53 #include "../common/turrets/cl_turrets.qh"
54 #include "../common/turrets/turrets.qh"
55
56 #include "../warpzonelib/client.qh"
57
58 // --------------------------------------------------------------------------
59 // BEGIN REQUIRED CSQC FUNCTIONS
60 //include "main.qh"
61
62 entity clearentity_ent;
63 void clearentity(entity e)
64 {
65         if (!clearentity_ent)
66         {
67                 clearentity_ent = spawn();
68                 clearentity_ent.classname = "clearentity";
69         }
70         int n = e.entnum;
71         copyentity(clearentity_ent, e);
72         e.entnum = n;
73 }
74
75 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
76 void menu_show_error()
77 {
78         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
79 }
80
81 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
82 // Useful for precaching things
83
84 void menu_sub_null()
85 {
86 }
87
88 string forcefog;
89 void WaypointSprite_Load();
90 void ConsoleCommand_macro_init();
91 void CSQC_Init(void)
92 {
93         prvm_language = cvar_string("prvm_language");
94
95 #ifdef WATERMARK
96         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
97 #endif
98
99         int i;
100
101         binddb = db_create();
102         tempdb = db_create();
103         ClientProgsDB = db_load("client.db");
104         compressShortVector_init();
105
106         draw_endBoldFont();
107         menu_visible = false;
108         menu_show = menu_show_error;
109         menu_action = func_null;
110
111         for(i = 0; i < 255; ++i)
112                 if(getplayerkeyvalue(i, "viewentity") == "")
113                         break;
114         maxclients = i;
115
116         //registercommand("hud_configure");
117         //registercommand("hud_save");
118         //registercommand("menu_action");
119
120         ConsoleCommand_macro_init();
121
122         registercvar("hud_usecsqc", "1");
123         registercvar("scoreboard_columns", "default");
124
125         registercvar("cl_nade_type", "3");
126         registercvar("cl_pokenade_type", "zombie");
127
128         registercvar("cl_jumpspeedcap_min", "");
129         registercvar("cl_jumpspeedcap_max", "");
130
131         gametype = 0;
132
133         // hud_fields uses strunzone on the titles!
134         for(i = 0; i < MAX_HUD_FIELDS; ++i)
135                 hud_title[i] = strzone("(null)");
136
137         Cmd_HUD_SetFields(0);
138
139         postinit = false;
140
141         calledhooks = 0;
142
143         teams = Sort_Spawn();
144         players = Sort_Spawn();
145
146         GetTeam(NUM_SPECTATOR, true); // add specs first
147
148         // needs to be done so early because of the constants they create
149         static_init();
150         CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
151         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
152         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
153         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
154         CALL_ACCUMULATED_FUNCTION(RegisterEffects);
155         CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
156
157         WaypointSprite_Load();
158
159         // precaches
160         precache_model("null");
161         precache_sound("misc/hit.wav");
162         precache_sound("misc/typehit.wav");
163
164         Projectile_Precache();
165         Hook_Precache();
166         GibSplash_Precache();
167         Casings_Precache();
168         Tuba_Precache();
169         CSQCPlayer_Precache();
170
171         if(autocvar_cl_reticle)
172         {
173                 precache_pic("gfx/reticle_normal");
174                 // weapon reticles are precached in weapon files
175         }
176
177         get_mi_min_max_texcoords(1); // try the CLEVER way first
178         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
179         shortmapname = mi_shortname;
180
181         if(precache_pic(minimapname) == "")
182         {
183                 // but maybe we have a non-clever minimap
184                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
185                 if(precache_pic(minimapname) == "")
186                         minimapname = ""; // FAIL
187                 else
188                         get_mi_min_max_texcoords(0); // load new texcoords
189         }
190
191         mi_center = (mi_min + mi_max) * 0.5;
192         mi_scale = mi_max - mi_min;
193         minimapname = strzone(minimapname);
194
195         WarpZone_Init();
196
197         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
198         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
199 }
200
201 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
202 void Shutdown(void)
203 {
204         WarpZone_Shutdown();
205
206         remove(teams);
207         remove(players);
208         db_close(binddb);
209         db_close(tempdb);
210         if(autocvar_cl_db_saveasdump)
211                 db_dump(ClientProgsDB, "client.db");
212         else
213                 db_save(ClientProgsDB, "client.db");
214         db_close(ClientProgsDB);
215
216         if(camera_active)
217                 cvar_set("chase_active",ftos(chase_active_backup));
218
219         // unset the event chasecam's chase_active
220         if(autocvar_chase_active < 0)
221                 cvar_set("chase_active", "0");
222
223         if (!isdemo())
224         {
225                 if (!(calledhooks & HOOK_START))
226                         localcmd("\n_cl_hook_gamestart nop\n");
227                 if (!(calledhooks & HOOK_END))
228                         localcmd("\ncl_hook_gameend\n");
229         }
230 }
231
232 .float has_team;
233 float SetTeam(entity o, int Team)
234 {
235         entity tm;
236         if(teamplay)
237         {
238                 switch(Team)
239                 {
240                         case -1:
241                         case NUM_TEAM_1:
242                         case NUM_TEAM_2:
243                         case NUM_TEAM_3:
244                         case NUM_TEAM_4:
245                                 break;
246                         default:
247                                 if(GetTeam(Team, false) == world)
248                                 {
249                                         dprintf("trying to switch to unsupported team %d\n", Team);
250                                         Team = NUM_SPECTATOR;
251                                 }
252                                 break;
253                 }
254         }
255         else
256         {
257                 switch(Team)
258                 {
259                         case -1:
260                         case 0:
261                                 break;
262                         default:
263                                 if(GetTeam(Team, false) == world)
264                                 {
265                                         dprintf("trying to switch to unsupported team %d\n", Team);
266                                         Team = NUM_SPECTATOR;
267                                 }
268                                 break;
269                 }
270         }
271         if(Team == -1) // leave
272         {
273                 if(o.has_team)
274                 {
275                         tm = GetTeam(o.team, false);
276                         tm.team_size -= 1;
277                         o.has_team = 0;
278                         return true;
279                 }
280         }
281         else
282         {
283                 if (!o.has_team)
284                 {
285                         o.team = Team;
286                         tm = GetTeam(Team, true);
287                         tm.team_size += 1;
288                         o.has_team = 1;
289                         return true;
290                 }
291                 else if(Team != o.team)
292                 {
293                         tm = GetTeam(o.team, false);
294                         tm.team_size -= 1;
295                         o.team = Team;
296                         tm = GetTeam(Team, true);
297                         tm.team_size += 1;
298                         return true;
299                 }
300         }
301         return false;
302 }
303
304 void Playerchecker_Think()
305 {
306     int i;
307         entity e;
308         for(i = 0; i < maxclients; ++i)
309         {
310                 e = playerslots[i];
311                 if(GetPlayerName(i) == "")
312                 {
313                         if(e.sort_prev)
314                         {
315                                 // player disconnected
316                                 SetTeam(e, -1);
317                                 RemovePlayer(e);
318                                 e.sort_prev = world;
319                                 //e.gotscores = 0;
320                         }
321                 }
322                 else
323                 {
324                         if (!e.sort_prev)
325                         {
326                                 // player connected
327                                 if (!e)
328                                         playerslots[i] = e = spawn();
329                                 e.sv_entnum = i;
330                                 e.ping = 0;
331                                 e.ping_packetloss = 0;
332                                 e.ping_movementloss = 0;
333                                 //e.gotscores = 0; // we might already have the scores...
334                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
335                                 RegisterPlayer(e);
336                                 HUD_UpdatePlayerPos(e);
337                         }
338                 }
339         }
340         self.nextthink = time + 0.2;
341 }
342
343 void Porto_Init();
344 void TrueAim_Init();
345 void PostInit(void)
346 {
347         entity playerchecker;
348         playerchecker = spawn();
349         playerchecker.think = Playerchecker_Think;
350         playerchecker.nextthink = time + 0.2;
351
352         Porto_Init();
353         TrueAim_Init();
354
355         postinit = true;
356 }
357
358 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
359 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
360 // All keys are in ascii.
361 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
362 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
363 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
364 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
365 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
366 {
367         float bSkipKey;
368         bSkipKey = false;
369
370         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if(menu_visible && menu_action)
377                 if(menu_action(bInputType, nPrimary, nSecondary))
378                         return true;
379
380         return bSkipKey;
381 }
382
383 // END REQUIRED CSQC FUNCTIONS
384 // --------------------------------------------------------------------------
385
386 // --------------------------------------------------------------------------
387 // BEGIN OPTIONAL CSQC FUNCTIONS
388
389 void Ent_RemoveEntCS()
390 {
391         entcs_receiver[self.sv_entnum] = world;
392 }
393 void Ent_ReadEntCS()
394 {
395     int sf;
396         InterpolateOrigin_Undo();
397
398         self.classname = "entcs_receiver";
399         sf = ReadByte();
400
401         if(sf & 1)
402                 self.sv_entnum = ReadByte();
403         if(sf & 2)
404         {
405                 self.origin_x = ReadShort();
406                 self.origin_y = ReadShort();
407                 self.origin_z = ReadShort();
408                 setorigin(self, self.origin);
409         }
410         if(sf & 4)
411         {
412                 self.angles_y = ReadByte() * 360.0 / 256;
413                 self.angles_x = self.angles_z = 0;
414         }
415         if(sf & 8)
416                 self.healthvalue = ReadByte() * 10;
417         if(sf & 16)
418                 self.armorvalue = ReadByte() * 10;
419
420         entcs_receiver[self.sv_entnum] = self;
421         self.entremove = Ent_RemoveEntCS;
422         self.iflags |= IFLAG_ORIGIN;
423
424         InterpolateOrigin_Note();
425 }
426
427 void Ent_Remove();
428
429 void Ent_RemovePlayerScore()
430 {
431         if(self.owner) {
432                 SetTeam(self.owner, -1);
433                 self.owner.gotscores = 0;
434                 for(int i = 0; i < MAX_SCORE; ++i) {
435                         self.owner.(scores[i]) = 0; // clear all scores
436                 }
437         }
438 }
439
440 void Ent_ReadPlayerScore()
441 {
442         int i, n;
443         bool isNew;
444         entity o;
445
446         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
447         // (no I've never heard of M-x replace-string, sed, or anything like that)
448         isNew = !self.owner; // workaround for DP bug
449         n = ReadByte()-1;
450
451 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
452         if(!isNew && n != self.sv_entnum)
453         {
454                 //print("A CSQC entity changed its owner!\n");
455                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
456                 isNew = true;
457                 Ent_Remove();
458                 self.enttype = ENT_CLIENT_SCORES;
459         }
460 #endif
461
462         self.sv_entnum = n;
463
464         if (!(playerslots[self.sv_entnum]))
465                 playerslots[self.sv_entnum] = spawn();
466         o = self.owner = playerslots[self.sv_entnum];
467         o.sv_entnum = self.sv_entnum;
468         o.gotscores = 1;
469
470         //if (!o.sort_prev)
471         //      RegisterPlayer(o);
472         //playerchecker will do this for us later, if it has not already done so
473
474     int sf, lf;
475 #if MAX_SCORE <= 8
476         sf = ReadByte();
477         lf = ReadByte();
478 #else
479         sf = ReadShort();
480         lf = ReadShort();
481 #endif
482     int p;
483         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
484                 if(sf & p)
485                 {
486                         if(lf & p)
487                                 o.(scores[i]) = ReadInt24_t();
488                         else
489                                 o.(scores[i]) = ReadChar();
490                 }
491
492         if(o.sort_prev)
493                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
494
495         self.entremove = Ent_RemovePlayerScore;
496 }
497
498 void Ent_ReadTeamScore()
499 {
500         int i;
501         entity o;
502
503         self.team = ReadByte();
504         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
505
506     int sf, lf;
507 #if MAX_TEAMSCORE <= 8
508         sf = ReadByte();
509         lf = ReadByte();
510 #else
511         sf = ReadShort();
512         lf = ReadShort();
513 #endif
514         int p;
515         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
516                 if(sf & p)
517                 {
518                         if(lf & p)
519                                 o.(teamscores[i]) = ReadInt24_t();
520                         else
521                                 o.(teamscores[i]) = ReadChar();
522                 }
523
524         HUD_UpdateTeamPos(o);
525 }
526
527 void Ent_ClientData()
528 {
529         float newspectatee_status;
530
531     int f = ReadByte();
532
533         scoreboard_showscores_force = (f & 1);
534
535         if(f & 2)
536         {
537                 newspectatee_status = ReadByte();
538                 if(newspectatee_status == player_localnum + 1)
539                         newspectatee_status = -1; // observing
540         }
541         else
542                 newspectatee_status = 0;
543
544         spectatorbutton_zoom = (f & 4);
545
546         if(f & 8)
547         {
548                 angles_held_status = 1;
549                 angles_held.x = ReadAngle();
550                 angles_held.y = ReadAngle();
551                 angles_held.z = 0;
552         }
553         else
554                 angles_held_status = 0;
555
556         if(newspectatee_status != spectatee_status)
557         {
558                 // clear race stuff
559                 race_laptime = 0;
560                 race_checkpointtime = 0;
561         }
562         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
563         {
564                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
565                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
566                 )
567                         prev_p_health = -1;
568                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
569                         prev_health = -1;
570         }
571         spectatee_status = newspectatee_status;
572
573         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
574 }
575
576 void Ent_Nagger()
577 {
578     int i, j, b, f;
579
580     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
581
582         if(!(nags & 4))
583         {
584                 if(vote_called_vote)
585                         strunzone(vote_called_vote);
586                 vote_called_vote = string_null;
587                 vote_active = 0;
588         }
589         else
590         {
591                 vote_active = 1;
592         }
593
594         if(nags & 64)
595         {
596                 vote_yescount = ReadByte();
597                 vote_nocount = ReadByte();
598                 vote_needed = ReadByte();
599                 vote_highlighted = ReadChar();
600         }
601
602         if(nags & 128)
603         {
604                 if(vote_called_vote)
605                         strunzone(vote_called_vote);
606                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
607         }
608
609         if(nags & 1)
610         {
611                 for(j = 0; j < maxclients; ++j)
612                         if(playerslots[j])
613                                 playerslots[j].ready = 1;
614                 for(i = 1; i <= maxclients; i += 8)
615                 {
616                         f = ReadByte();
617                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
618                                 if (!(f & b))
619                                         if(playerslots[j])
620                                                 playerslots[j].ready = 0;
621                 }
622         }
623
624         ready_waiting = (nags & 1);
625         ready_waiting_for_me = (nags & 2);
626         vote_waiting = (nags & 4);
627         vote_waiting_for_me = (nags & 8);
628         warmup_stage = (nags & 16);
629 }
630
631 void Ent_EliminatedPlayers()
632 {
633     int i, j, b, f;
634
635     int sf = ReadByte();
636         if(sf & 1)
637         {
638                 for(j = 0; j < maxclients; ++j)
639                         if(playerslots[j])
640                                 playerslots[j].eliminated = 1;
641                 for(i = 1; i <= maxclients; i += 8)
642                 {
643                         f = ReadByte();
644                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
645                                 if (!(f & b))
646                                         if(playerslots[j])
647                                                 playerslots[j].eliminated = 0;
648                 }
649         }
650 }
651
652 void Ent_RandomSeed()
653 {
654         float s;
655         prandom_debug();
656         s = ReadShort();
657         psrandom(s);
658 }
659
660 void Ent_ReadAccuracy(void)
661 {
662     int f, w;
663     int sf = ReadInt24_t();
664         if(sf == 0)
665         {
666                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
667                         weapon_accuracy[w] = -1;
668                 return;
669         }
670
671         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
672         {
673                 if(sf & f)
674                 {
675             int b = ReadByte();
676                         if(b == 0)
677                                 weapon_accuracy[w] = -1;
678                         else if(b == 255)
679                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
680                         else
681                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
682                 }
683                 if(f == 0x800000)
684                         f = 1;
685                 else
686                         f *= 2;
687         }
688 }
689
690 void Spawn_Draw(void)
691 {
692         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
693 }
694
695 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
696 {
697         float teamnum = (ReadByte() - 1);
698         vector spn_origin;
699         spn_origin.x = ReadShort();
700         spn_origin.y = ReadShort();
701         spn_origin.z = ReadShort();
702
703         if(is_new)
704         {
705                 self.origin = spn_origin;
706                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
707                 droptofloor();
708
709                 /*if(autocvar_cl_spawn_point_model) // needs a model first
710                 {
711                         self.mdl = "models/spawnpoint.md3";
712                         self.colormod = Team_ColorRGB(teamnum);
713                         precache_model(self.mdl);
714                         setmodel(self, self.mdl);
715                         self.drawmask = MASK_NORMAL;
716                         //self.movetype = MOVETYPE_NOCLIP;
717                         //self.draw = Spawn_Draw;
718                 }*/
719                 if(autocvar_cl_spawn_point_particles)
720                 {
721                         if((serverflags & SERVERFLAG_TEAMPLAY))
722                         {
723                                 switch(teamnum)
724                                 {
725                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
726                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
727                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
728                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
729                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
730                                 }
731                         }
732                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
733
734                         self.draw = Spawn_Draw;
735                 }
736         }
737
738         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
739 }
740
741 void Ent_ReadSpawnEvent(float is_new)
742 {
743         // If entnum is 0, ONLY do the local spawn actions
744         // this way the server can disable the sending of
745         // spawn origin or such to clients if wanted.
746         float entnum = ReadByte();
747
748         if(entnum)
749         {
750                 self.origin_x = ReadShort();
751                 self.origin_y = ReadShort();
752                 self.origin_z = ReadShort();
753
754                 if(is_new)
755                 {
756                         float teamnum = GetPlayerColor(entnum - 1);
757
758                         if(autocvar_cl_spawn_event_particles)
759                         {
760                                 switch(teamnum)
761                                 {
762                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
766                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
767                                 }
768                         }
769                         if(autocvar_cl_spawn_event_sound)
770                         {
771                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
772                         }
773                 }
774         }
775
776         // local spawn actions
777         if(is_new && (!entnum || (entnum == player_localentnum)))
778         {
779                 zoomin_effect = 1;
780                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
781
782                 if(autocvar_cl_unpress_zoom_on_spawn)
783                 {
784                         localcmd("-zoom\n");
785                         button_zoom = false;
786                 }
787         }
788
789         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
790 }
791
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void Ent_RadarLink();
795 void Ent_Init();
796 void Ent_ScoresInfo();
797 void CSQC_Ent_Update(float bIsNewEntity)
798 {
799         float t;
800         float savetime;
801         t = ReadByte();
802
803         if(autocvar_developer_csqcentities)
804                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
805
806         // set up the "time" global for received entities to be correct for interpolation purposes
807         savetime = time;
808         if(servertime)
809         {
810                 time = servertime;
811         }
812         else
813         {
814                 serverprevtime = time;
815                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
816                 time = serverprevtime + serverdeltatime;
817         }
818
819 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
820         if(self.enttype)
821         {
822                 if(t != self.enttype || bIsNewEntity)
823                 {
824                         //print("A CSQC entity changed its type!\n");
825                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
826                         Ent_Remove();
827                         clearentity(self);
828                         bIsNewEntity = 1;
829                 }
830         }
831         else
832         {
833                 if(!bIsNewEntity)
834                 {
835                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
836                         bIsNewEntity = 1;
837                 }
838         }
839 #endif
840         self.enttype = t;
841         switch(t)
842         {
843                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
844                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
845                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
846                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
847                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
848                 case ENT_CLIENT_LASER: Ent_Laser(); break;
849                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
850                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
851                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
852                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
853                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
854                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
855                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
856                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
857                 case ENT_CLIENT_INIT: Ent_Init(); break;
858                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
859                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
860                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
861                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
862                 case ENT_CLIENT_WALL: Ent_Wall(); break;
863                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
864                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
865                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
866                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
867                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
868                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
869                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
870                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
871                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
872                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
873                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
874                 case ENT_CLIENT_TURRET: ent_turret(); break;
875                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
876                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
877                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
878                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
879                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
880                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
881                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
882                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
883                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
884                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
885                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
886                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
887                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
888                 case ENT_CLIENT_DOOR: ent_door(); break;
889                 case ENT_CLIENT_PLAT: ent_plat(); break;
890                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
891                 case ENT_CLIENT_CORNER: ent_corner(); break;
892                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
893                 case ENT_CLIENT_TRAIN: ent_train(); break;
894                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
895                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
896
897                 default:
898                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
899                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
900                         break;
901         }
902
903         time = savetime;
904 }
905 // Destructor, but does NOT deallocate the entity by calling remove(). Also
906 // used when an entity changes its type. For an entity that someone interacts
907 // with others, make sure it can no longer do so.
908 void Ent_Remove()
909 {
910         if(self.entremove)
911                 self.entremove();
912
913         if(self.skeletonindex)
914         {
915                 skel_delete(self.skeletonindex);
916                 self.skeletonindex = 0;
917         }
918
919         if(self.snd_looping > 0)
920         {
921                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
922                 self.snd_looping = 0;
923         }
924
925         self.enttype = 0;
926         self.classname = "";
927         self.draw = menu_sub_null;
928         self.entremove = menu_sub_null;
929         // TODO possibly set more stuff to defaults
930 }
931 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
932 void CSQC_Ent_Remove()
933 {
934         if(autocvar_developer_csqcentities)
935                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
936
937         if(wasfreed(self))
938         {
939                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
940                 return;
941         }
942         if(self.enttype)
943                 Ent_Remove();
944         remove(self);
945 }
946
947 void Gamemode_Init()
948 {
949         if (!isdemo())
950         {
951                 if(!(calledhooks & HOOK_START))
952                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
953                 calledhooks |= HOOK_START;
954         }
955 }
956 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
957 void CSQC_Parse_StuffCmd(string strMessage)
958 {
959         if(autocvar_developer_csqcentities)
960                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
961
962         localcmd(strMessage);
963 }
964 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
965 void CSQC_Parse_Print(string strMessage)
966 {
967         if(autocvar_developer_csqcentities)
968                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
969
970         print(ColorTranslateRGB(strMessage));
971 }
972
973 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
974 void CSQC_Parse_CenterPrint(string strMessage)
975 {
976         if(autocvar_developer_csqcentities)
977                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
978
979         centerprint_hud(strMessage);
980 }
981
982 string notranslate_fogcmd1 = "\nfog ";
983 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
984 void Fog_Force()
985 {
986         // TODO somehow thwart prvm_globalset client ...
987
988         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
989                 { localcmd("\nr_drawfog 0\n"); }
990         else if(forcefog != "")
991                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
992 }
993
994 void Gamemode_Init();
995 void Ent_ScoresInfo()
996 {
997     int i;
998         self.classname = "ent_client_scores_info";
999         gametype = ReadInt24_t();
1000         HUD_ModIcons_SetFunc();
1001         for(i = 0; i < MAX_SCORE; ++i)
1002         {
1003                 if(scores_label[i])
1004                         strunzone(scores_label[i]);
1005                 scores_label[i] = strzone(ReadString());
1006                 scores_flags[i] = ReadByte();
1007         }
1008         for(i = 0; i < MAX_TEAMSCORE; ++i)
1009         {
1010                 if(teamscores_label[i])
1011                         strunzone(teamscores_label[i]);
1012                 teamscores_label[i] = strzone(ReadString());
1013                 teamscores_flags[i] = ReadByte();
1014         }
1015         HUD_InitScores();
1016         Gamemode_Init();
1017 }
1018
1019 void Ent_Init()
1020 {
1021         self.classname = "ent_client_init";
1022
1023         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1024
1025         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1026         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1027         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1028         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1029         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1030         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1031         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1032         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1033
1034         if(forcefog)
1035                 strunzone(forcefog);
1036         forcefog = strzone(ReadString());
1037
1038         armorblockpercent = ReadByte() / 255.0;
1039
1040         g_balance_mortar_bouncefactor = ReadCoord();
1041         g_balance_mortar_bouncestop = ReadCoord();
1042         g_balance_electro_secondary_bouncefactor = ReadCoord();
1043         g_balance_electro_secondary_bouncestop = ReadCoord();
1044
1045         vortex_scope = !ReadByte();
1046         rifle_scope = !ReadByte();
1047
1048         serverflags = ReadByte();
1049
1050         minelayer_maxmines = ReadByte();
1051
1052         hagar_maxrockets = ReadByte();
1053
1054         g_trueaim_minrange = ReadCoord();
1055         g_balance_porto_secondary = ReadByte();
1056
1057         if(!postinit)
1058                 PostInit();
1059 }
1060
1061 void Net_ReadRace()
1062 {
1063         float b;
1064
1065         b = ReadByte();
1066
1067         switch(b)
1068         {
1069                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1070                         race_checkpoint = ReadByte();
1071                         race_time = ReadInt24_t();
1072                         race_previousbesttime = ReadInt24_t();
1073                         if(race_previousbestname)
1074                                 strunzone(race_previousbestname);
1075                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1076
1077                         race_checkpointtime = time;
1078
1079                         if(race_checkpoint == 0 || race_checkpoint == 254)
1080                         {
1081                                 race_penaltyaccumulator = 0;
1082                                 race_laptime = time; // valid
1083                         }
1084
1085                         break;
1086
1087                 case RACE_NET_CHECKPOINT_CLEAR:
1088                         race_laptime = 0;
1089                         race_checkpointtime = 0;
1090                         break;
1091
1092                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1093                         race_laptime = ReadCoord();
1094                         race_checkpointtime = -99999;
1095                         // fall through
1096                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1097                         race_nextcheckpoint = ReadByte();
1098
1099                         race_nextbesttime = ReadInt24_t();
1100                         if(race_nextbestname)
1101                                 strunzone(race_nextbestname);
1102                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1103                         break;
1104
1105                 case RACE_NET_CHECKPOINT_HIT_RACE:
1106                         race_mycheckpoint = ReadByte();
1107                         race_mycheckpointtime = time;
1108                         race_mycheckpointdelta = ReadInt24_t();
1109                         race_mycheckpointlapsdelta = ReadByte();
1110                         if(race_mycheckpointlapsdelta >= 128)
1111                                 race_mycheckpointlapsdelta -= 256;
1112                         if(race_mycheckpointenemy)
1113                                 strunzone(race_mycheckpointenemy);
1114                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1115                         break;
1116
1117                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1118                         race_othercheckpoint = ReadByte();
1119                         race_othercheckpointtime = time;
1120                         race_othercheckpointdelta = ReadInt24_t();
1121                         race_othercheckpointlapsdelta = ReadByte();
1122                         if(race_othercheckpointlapsdelta >= 128)
1123                                 race_othercheckpointlapsdelta -= 256;
1124                         if(race_othercheckpointenemy)
1125                                 strunzone(race_othercheckpointenemy);
1126                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1127                         break;
1128
1129                 case RACE_NET_PENALTY_RACE:
1130                         race_penaltyeventtime = time;
1131                         race_penaltytime = ReadShort();
1132                         //race_penaltyaccumulator += race_penaltytime;
1133                         if(race_penaltyreason)
1134                                 strunzone(race_penaltyreason);
1135                         race_penaltyreason = strzone(ReadString());
1136                         break;
1137
1138                 case RACE_NET_PENALTY_QUALIFYING:
1139                         race_penaltyeventtime = time;
1140                         race_penaltytime = ReadShort();
1141                         race_penaltyaccumulator += race_penaltytime;
1142                         if(race_penaltyreason)
1143                                 strunzone(race_penaltyreason);
1144                         race_penaltyreason = strzone(ReadString());
1145                         break;
1146
1147                 case RACE_NET_SERVER_RECORD:
1148                         race_server_record = ReadInt24_t();
1149                         break;
1150                 case RACE_NET_SPEED_AWARD:
1151                         race_speedaward = ReadInt24_t();
1152                         if(race_speedaward_holder)
1153                                 strunzone(race_speedaward_holder);
1154                         race_speedaward_holder = strzone(ReadString());
1155                         break;
1156                 case RACE_NET_SPEED_AWARD_BEST:
1157                         race_speedaward_alltimebest = ReadInt24_t();
1158                         if(race_speedaward_alltimebest_holder)
1159                                 strunzone(race_speedaward_alltimebest_holder);
1160                         race_speedaward_alltimebest_holder = strzone(ReadString());
1161                         break;
1162                 case RACE_NET_SERVER_RANKINGS:
1163                         float prevpos, del;
1164             int pos = ReadShort();
1165                         prevpos = ReadShort();
1166                         del = ReadShort();
1167
1168                         // move other rankings out of the way
1169             int i;
1170                         if (prevpos) {
1171                                 for (i=prevpos-1;i>pos-1;--i) {
1172                                         grecordtime[i] = grecordtime[i-1];
1173                                         if(grecordholder[i])
1174                                                 strunzone(grecordholder[i]);
1175                                         grecordholder[i] = strzone(grecordholder[i-1]);
1176                                 }
1177                         } else if (del) { // a record has been deleted by the admin
1178                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1179                                         if (i == RANKINGS_CNT-1) { // clear out last record
1180                                                 grecordtime[i] = 0;
1181                                                 if (grecordholder[i])
1182                                                         strunzone(grecordholder[i]);
1183                                                 grecordholder[i] = string_null;
1184                                         }
1185                                         else {
1186                                                 grecordtime[i] = grecordtime[i+1];
1187                                                 if (grecordholder[i])
1188                                                         strunzone(grecordholder[i]);
1189                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1190                                         }
1191                                 }
1192                         } else { // player has no ranked record yet
1193                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1194                                         grecordtime[i] = grecordtime[i-1];
1195                                         if(grecordholder[i])
1196                                                 strunzone(grecordholder[i]);
1197                                         grecordholder[i] = strzone(grecordholder[i-1]);
1198                                 }
1199                         }
1200
1201                         // store new ranking
1202                         if(grecordholder[pos-1] != "")
1203                                 strunzone(grecordholder[pos-1]);
1204                         grecordholder[pos-1] = strzone(ReadString());
1205                         grecordtime[pos-1] = ReadInt24_t();
1206                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1207                                 race_myrank = pos;
1208                         break;
1209                 case RACE_NET_SERVER_STATUS:
1210                         race_status = ReadShort();
1211                         if(race_status_name)
1212                                 strunzone(race_status_name);
1213                         race_status_name = strzone(ReadString());
1214         }
1215 }
1216
1217 void Net_TeamNagger()
1218 {
1219         teamnagger = 1;
1220 }
1221
1222 void Net_ReadPingPLReport()
1223 {
1224         int e, pi, pl, ml;
1225         e = ReadByte();
1226         pi = ReadShort();
1227         pl = ReadByte();
1228         ml = ReadByte();
1229         if (!(playerslots[e]))
1230                 return;
1231         playerslots[e].ping = pi;
1232         playerslots[e].ping_packetloss = pl / 255.0;
1233         playerslots[e].ping_movementloss = ml / 255.0;
1234 }
1235
1236 void Net_WeaponComplain()
1237 {
1238         complain_weapon = ReadByte();
1239
1240         if(complain_weapon_name)
1241                 strunzone(complain_weapon_name);
1242         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1243
1244         complain_weapon_type = ReadByte();
1245
1246         complain_weapon_time = time;
1247         weapontime = time; // ping the weapon panel
1248
1249         switch(complain_weapon_type)
1250         {
1251                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1252                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1253                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1254         }
1255 }
1256
1257 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1258 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1259 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1260 float CSQC_Parse_TempEntity()
1261 {
1262         float bHandled;
1263                 bHandled  = true;
1264         // Acquire TE ID
1265         float nTEID;
1266                 nTEID = ReadByte();
1267
1268         if(autocvar_developer_csqcentities)
1269                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1270
1271                 // NOTE: Could just do return instead of break...
1272         switch(nTEID)
1273         {
1274                 case TE_CSQC_TARGET_MUSIC:
1275                         Net_TargetMusic();
1276                         bHandled = true;
1277                         break;
1278                 case TE_CSQC_PICTURE:
1279                         Net_MapVote_Picture();
1280                         bHandled = true;
1281                         break;
1282                 case TE_CSQC_RACE:
1283                         Net_ReadRace();
1284                         bHandled = true;
1285                         break;
1286                 case TE_CSQC_VORTEXBEAMPARTICLE:
1287                         Net_ReadVortexBeamParticle();
1288                         bHandled = true;
1289                         break;
1290                 case TE_CSQC_TEAMNAGGER:
1291                         Net_TeamNagger();
1292                         bHandled = true;
1293                         break;
1294                 case TE_CSQC_ARC:
1295                         Net_ReadArc();
1296                         bHandled = true;
1297                         break;
1298                 case TE_CSQC_PINGPLREPORT:
1299                         Net_ReadPingPLReport();
1300                         bHandled = true;
1301                         break;
1302                 case TE_CSQC_WEAPONCOMPLAIN:
1303                         Net_WeaponComplain();
1304                         bHandled = true;
1305                         break;
1306                 case TE_CSQC_VEHICLESETUP:
1307                         Net_VehicleSetup();
1308                         bHandled = true;
1309                         break;
1310                 case TE_CSQC_SVNOTICE:
1311                         cl_notice_read();
1312                         bHandled = true;
1313                         break;
1314                 case TE_CSQC_SHOCKWAVEPARTICLE:
1315                         Net_ReadShockwaveParticle();
1316                         bHandled = true;
1317                         break;
1318                 default:
1319                         // No special logic for this temporary entity; return 0 so the engine can handle it
1320                         bHandled = false;
1321                         break;
1322         }
1323
1324         return bHandled;
1325 }
1326
1327 string getcommandkey(string text, string command)
1328 {
1329         string keys;
1330         float n, j, k, l = 0;
1331
1332         if (!autocvar_hud_showbinds)
1333                 return text;
1334
1335         keys = db_get(binddb, command);
1336         if (keys == "")
1337         {
1338                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1339                 for(j = 0; j < n; ++j)
1340                 {
1341                         k = stof(argv(j));
1342                         if(k != -1)
1343                         {
1344                                 if ("" == keys)
1345                                         keys = keynumtostring(k);
1346                                 else
1347                                         keys = strcat(keys, ", ", keynumtostring(k));
1348
1349                                 ++l;
1350                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1351                                         break;
1352                         }
1353
1354                 }
1355                 if (keys == "")
1356                         keys = "NO_KEY";
1357                 db_put(binddb, command, keys);
1358         }
1359
1360         if (keys == "NO_KEY") {
1361                 if (autocvar_hud_showbinds > 1)
1362                         return sprintf(_("%s (not bound)"), text);
1363                 else
1364                         return text;
1365         }
1366         else if (autocvar_hud_showbinds > 1)
1367                 return sprintf("%s (%s)", text, keys);
1368         else
1369                 return keys;
1370 }