Switch to 3rd person mode camera for a moment when changing spectated player so to...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
17 #include "view.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
33
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
36 //include "main.qh"
37
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 {
42         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
44 }
45
46 void draw_cursor_normal(vector pos, vector col, float a)
47 {
48         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
49 }
50
51 void LoadMenuSkinValues()
52 {
53         int fh = -1;
54         if(cvar_string("menu_skin") != "")
55         {
56                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58         }
59         if(fh < 0 && cvar_defstring("menu_skin") != "")
60         {
61                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
64         }
65         if(fh < 0)
66         {
67                 draw_currentSkin = "gfx/menu/default";
68                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
69         }
70
71         draw_currentSkin = strzone(draw_currentSkin);
72
73         if(fh >= 0)
74         {
75                 string s;
76                 while((s = fgets(fh)))
77                 {
78                         int n = tokenize_console(s);
79                         if (n < 2)
80                                 continue;
81                         if(substring(argv(0), 0, 2) == "//")
82                                 continue;
83                         if(argv(0) == "SIZE_CURSOR")
84                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85                         else if(argv(0) == "OFFSET_CURSOR")
86                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
87                 }
88                 fclose(fh);
89         }
90 }
91
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
94
95 void CSQC_Init()
96 {
97         prvm_language = strzone(cvar_string("prvm_language"));
98
99 #ifdef WATERMARK
100         LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
101 #endif
102
103         {
104                 int i = 0;
105                 for ( ; i < 255; ++i)
106                         if (getplayerkeyvalue(i, "viewentity") == "")
107                                 break;
108                 maxclients = i;
109         }
110
111         // needs to be done so early because of the constants they create
112         static_init();
113         static_init_late();
114         static_init_precache();
115
116         binddb = db_create();
117         tempdb = db_create();
118         ClientProgsDB = db_load("client.db");
119
120         draw_endBoldFont();
121
122         //registercommand("hud_configure");
123         //registercommand("hud_save");
124         //registercommand("menu_action");
125
126         ConsoleCommand_macro_init();
127
128         registercvar("hud_usecsqc", "1");
129         registercvar("scoreboard_columns", "default");
130
131         registercvar("cl_nade_type", "3");
132         registercvar("cl_pokenade_type", "zombie");
133
134         registercvar("cl_jumpspeedcap_min", "");
135         registercvar("cl_jumpspeedcap_max", "");
136
137         registercvar("cl_shootfromfixedorigin", "");
138
139         registercvar("cl_multijump", "1");
140
141         registercvar("cl_spawn_near_teammate", "1");
142
143         if(autocvar_cl_lockview)
144                 cvar_set("cl_lockview", "0");
145
146         gametype = NULL;
147
148         postinit = false;
149
150         calledhooks = 0;
151
152         teams = Sort_Spawn();
153         players = Sort_Spawn();
154
155         GetTeam(NUM_SPECTATOR, true); // add specs first
156
157         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
158                 weapon_accuracy[w] = -1;
159
160         // precaches
161
162         if(autocvar_cl_reticle)
163         {
164                 precache_pic("gfx/reticle_normal");
165                 // weapon reticles are precached in weapon files
166         }
167
168         {
169                 get_mi_min_max_texcoords(1); // try the CLEVER way first
170                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
171                 shortmapname = mi_shortname;
172
173                 if (precache_pic(minimapname) == "")
174                 {
175                         // but maybe we have a non-clever minimap
176                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
177                         if (precache_pic(minimapname) == "")
178                                 minimapname = ""; // FAIL
179                         else
180                                 get_mi_min_max_texcoords(0); // load new texcoords
181                 }
182
183                 mi_center = (mi_min + mi_max) * 0.5;
184                 mi_scale = mi_max - mi_min;
185                 minimapname = strzone(minimapname);
186         }
187
188         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
189         LoadMenuSkinValues();
190 }
191
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
193 void Shutdown()
194 {
195         WarpZone_Shutdown();
196
197         delete(teams);
198         delete(players);
199         db_close(binddb);
200         db_close(tempdb);
201         if(autocvar_cl_db_saveasdump)
202                 db_dump(ClientProgsDB, "client.db");
203         else
204                 db_save(ClientProgsDB, "client.db");
205         db_close(ClientProgsDB);
206
207         if(camera_active)
208                 cvar_set("chase_active",ftos(chase_active_backup));
209
210         // unset the event chasecam's chase_active
211         if(autocvar_chase_active < 0)
212                 cvar_set("chase_active", "0");
213
214         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
215
216         if (!isdemo())
217         {
218                 if (!(calledhooks & HOOK_START))
219                         localcmd("\n_cl_hook_gamestart nop\n");
220                 if (!(calledhooks & HOOK_END))
221                         localcmd("\ncl_hook_gameend\n");
222         }
223
224         localcmd("\ncl_hook_shutdown\n");
225
226         deactivate_minigame();
227         HUD_MinigameMenu_Close(NULL, NULL, NULL);
228 }
229
230 .float has_team;
231 bool SetTeam(entity o, int Team)
232 {
233         TC(int, Team);
234         devassert_once(Team);
235         entity tm;
236         if(teamplay)
237         {
238                 switch(Team)
239                 {
240                         case -1:
241                         case NUM_TEAM_1:
242                         case NUM_TEAM_2:
243                         case NUM_TEAM_3:
244                         case NUM_TEAM_4:
245                                 break;
246                         default:
247                                 if(GetTeam(Team, false) == NULL)
248                                 {
249                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
250                                         Team = NUM_SPECTATOR;
251                                 }
252                                 break;
253                 }
254         }
255         else
256         {
257                 switch(Team)
258                 {
259                         case -1:
260                         case 0:
261                                 break;
262                         default:
263                                 if(GetTeam(Team, false) == NULL)
264                                 {
265                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
266                                         Team = NUM_SPECTATOR;
267                                 }
268                                 break;
269                 }
270         }
271         if(Team == -1) // leave
272         {
273                 if(o.has_team)
274                 {
275                         tm = GetTeam(o.team, false);
276                         tm.team_size -= 1;
277                         o.has_team = 0;
278                         return true;
279                 }
280         }
281         else
282         {
283                 if (!o.has_team)
284                 {
285                         o.team = Team;
286                         tm = GetTeam(Team, true);
287                         tm.team_size += 1;
288                         o.has_team = 1;
289                         return true;
290                 }
291                 else if(Team != o.team)
292                 {
293                         tm = GetTeam(o.team, false);
294                         tm.team_size -= 1;
295                         o.team = Team;
296                         tm = GetTeam(Team, true);
297                         tm.team_size += 1;
298                         return true;
299                 }
300         }
301         return false;
302 }
303
304 void Playerchecker_Think(entity this)
305 {
306     int i;
307         entity e;
308         for(i = 0; i < maxclients; ++i)
309         {
310                 e = playerslots[i];
311                 if(entcs_GetName(i) == "")
312                 {
313                         if(e.sort_prev)
314                         {
315                                 // player disconnected
316                                 SetTeam(e, -1);
317                                 RemovePlayer(e);
318                                 e.sort_prev = NULL;
319                                 //e.gotscores = 0;
320                         }
321                 }
322                 else
323                 {
324                         if (!e.sort_prev)
325                         {
326                                 // player connected
327                                 if (!e)
328                                 {
329                                         playerslots[i] = e = new_pure(playerslot);
330                                 }
331                                 e.sv_entnum = i;
332                                 e.ping = 0;
333                                 e.ping_packetloss = 0;
334                                 e.ping_movementloss = 0;
335                                 //e.gotscores = 0; // we might already have the scores...
336                                 int t = entcs_GetScoreTeam(i);
337                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
338                                 RegisterPlayer(e);
339                                 Scoreboard_UpdatePlayerPos(e);
340                         }
341                 }
342         }
343         this.nextthink = time + 0.2;
344 }
345
346 void PostInit()
347 {
348         entity playerchecker = new_pure(playerchecker);
349         setthink(playerchecker, Playerchecker_Think);
350         playerchecker.nextthink = time + 0.2;
351
352         TrueAim_Init();
353
354         postinit = true;
355 }
356
357 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
358 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
359 // All keys are in ascii.
360 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
361 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
362 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
363 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
364 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
365 {
366     TC(int, bInputType);
367         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
368                 return true;
369
370         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
377                 return true;
378
379         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
380                 return true;
381
382         return false;
383 }
384
385 // END REQUIRED CSQC FUNCTIONS
386 // --------------------------------------------------------------------------
387
388 // --------------------------------------------------------------------------
389 // BEGIN OPTIONAL CSQC FUNCTIONS
390
391 void Ent_RemovePlayerScore(entity this)
392 {
393         if(this.owner) {
394                 SetTeam(this.owner, -1);
395                 this.owner.gotscores = 0;
396                 FOREACH(Scores, true, {
397                         this.owner.(scores(it)) = 0; // clear all scores
398                 });
399         }
400 }
401
402 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
403 {
404         make_pure(this);
405         entity o;
406
407         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
408         // (no I've never heard of M-x replace-string, sed, or anything like that)
409         bool isNew = !this.owner; // workaround for DP bug
410         int n = ReadByte()-1;
411
412 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
413         if(!isNew && n != this.sv_entnum)
414         {
415                 //print("A CSQC entity changed its owner!\n");
416                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
417                 isNew = true;
418                 Ent_Remove(this);
419         }
420 #endif
421
422         this.sv_entnum = n;
423
424         o = playerslots[this.sv_entnum];
425         if (!o)
426         {
427                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
428         }
429         this.owner = o;
430         o.sv_entnum = this.sv_entnum;
431         o.gotscores = 1;
432
433         //if (!o.sort_prev)
434         //      RegisterPlayer(o);
435         //playerchecker will do this for us later, if it has not already done so
436
437         int sf = ReadShort();
438         int lf = ReadShort();
439         FOREACH(Scores, true, {
440                 int p = 1 << (i % 16);
441                 if (sf & p)
442                 {
443                         if (lf & p)
444                                 o.(scores(it)) = ReadInt24_t();
445                         else
446                                 o.(scores(it)) = ReadChar();
447                 }
448         });
449
450         return = true;
451
452         if(o.sort_prev)
453                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
454
455         this.entremove = Ent_RemovePlayerScore;
456 }
457
458 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
459 {
460         make_pure(this);
461         int i;
462
463         this.team = ReadByte();
464         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
465
466 #if MAX_TEAMSCORE <= 8
467         int sf = ReadByte();
468         int lf = ReadByte();
469 #else
470         int sf = ReadShort();
471         int lf = ReadShort();
472 #endif
473         for(i = 0; i < MAX_TEAMSCORE; ++i)
474                 if(sf & BIT(i))
475                 {
476                         if(lf & BIT(i))
477                                 o.(teamscores(i)) = ReadInt24_t();
478                         else
479                                 o.(teamscores(i)) = ReadChar();
480                 }
481
482         return = true;
483
484         Scoreboard_UpdateTeamPos(o);
485 }
486
487 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
488 {
489         make_pure(this);
490         float newspectatee_status;
491
492         int f = ReadByte();
493
494         scoreboard_showscores_force = (f & BIT(0));
495
496         if(f & BIT(1))
497         {
498                 newspectatee_status = ReadByte();
499                 if(newspectatee_status == player_localnum + 1)
500                         newspectatee_status = -1; // observing
501         }
502         else
503                 newspectatee_status = 0;
504
505         spectatorbutton_zoom = (f & BIT(2));
506
507         if(f & BIT(4))
508         {
509                 num_spectators = ReadByte();
510
511                 float i, slot;
512
513                 for(i = 0; i < MAX_SPECTATORS; ++i)
514                         spectatorlist[i] = 0; // reset list first
515
516                 for(i = 0; i < num_spectators; ++i)
517                 {
518                         slot = ReadByte();
519                         spectatorlist[i] = slot - 1;
520                 }
521         }
522
523         return = true;
524
525         if(newspectatee_status != spectatee_status)
526         {
527                 // clear race stuff
528                 race_laptime = 0;
529                 race_checkpointtime = 0;
530                 hud_dynamic_shake_factor = -1;
531                 spectatee_status_changed_time = time;
532         }
533         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
534         {
535                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
536                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
537                 )
538                         prev_p_health = -1;
539                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
540                         prev_health = -1;
541         }
542         spectatee_status = newspectatee_status;
543
544         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
545 }
546
547 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
548 {
549         make_pure(this);
550         int i, j, b, f;
551
552         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
553
554         if(!(nags & BIT(2)))
555         {
556                 strfree(vote_called_vote);
557                 vote_active = 0;
558         }
559         else
560         {
561                 vote_active = 1;
562         }
563
564         if(nags & BIT(6))
565         {
566                 vote_yescount = ReadByte();
567                 vote_nocount = ReadByte();
568                 vote_needed = ReadByte();
569                 vote_highlighted = ReadChar();
570         }
571
572         if(nags & BIT(7))
573         {
574                 strcpy(vote_called_vote, ReadString());
575         }
576
577         if(nags & 1)
578         {
579                 for(j = 0; j < maxclients; ++j)
580                         if(playerslots[j])
581                                 playerslots[j].ready = true;
582                 for(i = 1; i <= maxclients; i += 8)
583                 {
584                         f = ReadByte();
585                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
586                                 if (!(f & b))
587                                         if(playerslots[j])
588                                                 playerslots[j].ready = false;
589                 }
590         }
591
592         return = true;
593
594         ready_waiting = (nags & BIT(0));
595         ready_waiting_for_me = (nags & BIT(1));
596         vote_waiting = (nags & BIT(2));
597         vote_waiting_for_me = (nags & BIT(3));
598         warmup_stage = (nags & BIT(4));
599 }
600
601 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
602 {
603         make_pure(this);
604         int sf = 0;
605         serialize(byte, 0, sf);
606         if (sf & 1) {
607                 for (int j = 0; j < maxclients; ++j) {
608                         if (playerslots[j]) {
609                                 playerslots[j].eliminated = true;
610                         }
611                 }
612                 for (int i = 1; i <= maxclients; i += 8) {
613                         int f = 0;
614                         serialize(byte, 0, f);
615                         for (int b = 0; b < 8; ++b) {
616                                 if (f & BIT(b)) continue;
617                                 int j = i - 1 + b;
618                                 if (playerslots[j]) {
619                                         playerslots[j].eliminated = false;
620                                 }
621                         }
622                 }
623         }
624         return true;
625 }
626
627 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
628 {
629         make_pure(this);
630         prandom_debug();
631         float s = ReadShort();
632         psrandom(s);
633         return true;
634 }
635
636 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
637 {
638         make_pure(this);
639         int sf = ReadInt24_t();
640         if (sf == 0) {
641                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
642                         weapon_accuracy[w] = -1;
643                 return true;
644         }
645
646         int f = 1;
647         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
648                 if (sf & f) {
649                         int b = ReadByte();
650                         if (b == 0)
651                                 weapon_accuracy[w] = -1;
652                         else if (b == 255)
653                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
654                         else
655                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
656                 }
657                 f = (f == 0x800000) ? 1 : f * 2;
658         }
659         return true;
660 }
661
662 void Spawn_Draw(entity this)
663 {
664         if(this.alpha <= 0)
665                 return;
666
667         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
668 }
669
670 void Spawn_PreDraw(entity this)
671 {
672         float alph;
673         vector org = getpropertyvec(VF_ORIGIN);
674         if(this.fade_start)
675         {
676                 if(vdist(org - this.origin, >, this.fade_end))
677                         alph = 0; // save on some processing
678                 else if(vdist(org - this.origin, <, this.fade_start))
679                         alph = 1; // more processing saved
680                 else
681                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
682         }
683         else
684                 alph = 1;
685         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
686         this.alpha = alph;
687         if(alph <= 0)
688                 this.drawmask = 0;
689         else
690                 this.drawmask = MASK_NORMAL;
691 }
692
693 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
694 {
695         float teamnum = (ReadByte() - 1);
696         vector spn_origin = ReadVector();
697
698         this.team = (teamnum + 1);
699
700         //if(is_new)
701         //{
702                 this.origin = spn_origin;
703                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
704                 //droptofloor();
705
706                 /*if(autocvar_cl_spawn_point_model) // needs a model first
707                 {
708                         this.mdl = "models/spawnpoint.md3";
709                         this.colormod = Team_ColorRGB(teamnum);
710                         precache_model(this.mdl);
711                         setmodel(this, this.mdl);
712                         this.drawmask = MASK_NORMAL;
713                         //this.move_movetype = MOVETYPE_NOCLIP;
714                         //this.draw = Spawn_Draw;
715                         IL_PUSH(g_drawables, this);
716                 }*/
717                 if(autocvar_cl_spawn_point_particles)
718                 {
719                         if(teamplay)
720                         {
721                                 switch(teamnum)
722                                 {
723                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
724                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
725                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
726                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
727                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
728                                 }
729                         }
730                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
731
732                         this.draw = Spawn_Draw;
733                         if (is_new) IL_PUSH(g_drawables, this);
734                         setpredraw(this, Spawn_PreDraw);
735                         this.fade_start = autocvar_cl_spawn_point_dist_min;
736                         this.fade_end = autocvar_cl_spawn_point_dist_max;
737                 }
738         //}
739
740         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
741         return true;
742 }
743
744 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
745 {
746         // If entnum is 0, ONLY do the local spawn actions
747         // this way the server can disable the sending of
748         // spawn origin or such to clients if wanted.
749         float entnum = ReadByte();
750
751         if(entnum)
752         {
753                 this.origin = ReadVector();
754
755                 if(is_new)
756                 {
757                         float teamnum = entcs_GetTeam(entnum - 1);
758
759                         if(autocvar_cl_spawn_event_particles)
760                         {
761                                 switch(teamnum)
762                                 {
763                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
766                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
767                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
768                                 }
769                         }
770                         if(autocvar_cl_spawn_event_sound)
771                         {
772                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
773                         }
774                 }
775         }
776         return = true;
777
778         // local spawn actions
779         if(is_new && (!entnum || (entnum == player_localentnum)))
780         {
781                 zoomin_effect = 1;
782                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
783
784                 if(autocvar_cl_unpress_zoom_on_spawn)
785                 {
786                         localcmd("-zoom\n");
787                         button_zoom = false;
788                 }
789                 HUD_Radar_Hide_Maximized();
790         }
791         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
792 }
793
794 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
795 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
796 void CSQC_Ent_Update(entity this, bool isnew)
797 {
798         this.sourceLoc = __FILE__ ":" STR(__LINE__);
799         int t = ReadByte();
800
801         // set up the "time" global for received entities to be correct for interpolation purposes
802         float savetime = time;
803         if(servertime)
804         {
805                 time = servertime;
806         }
807         else
808         {
809                 serverprevtime = time;
810                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
811                 time = serverprevtime + serverdeltatime;
812         }
813
814 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
815         if (this.enttype)
816         {
817                 if (t != this.enttype || isnew)
818                 {
819                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
820                         Ent_Remove(this);
821                         clearentity(this);
822                         isnew = true;
823                 }
824         }
825         else
826         {
827                 if (!isnew)
828                 {
829                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
830                         isnew = true;
831                 }
832         }
833 #endif
834         this.enttype = t;
835         bool done = false;
836         FOREACH(LinkedEntities, it.m_id == t, {
837                 if (isnew) this.classname = it.netname;
838                 if (autocvar_developer_csqcentities)
839             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
840                 done = it.m_read(this, NULL, isnew);
841                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
842                 break;
843         });
844         time = savetime;
845         if (!done)
846         {
847                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
848         }
849 }
850
851 // Destructor, but does NOT deallocate the entity by calling remove(). Also
852 // used when an entity changes its type. For an entity that someone interacts
853 // with others, make sure it can no longer do so.
854 void Ent_Remove(entity this)
855 {
856         if(this.entremove) this.entremove(this);
857
858         if(this.skeletonindex)
859         {
860                 skel_delete(this.skeletonindex);
861                 this.skeletonindex = 0;
862         }
863
864         if(this.snd_looping > 0)
865         {
866                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
867                 this.snd_looping = 0;
868         }
869
870         this.enttype = 0;
871         this.classname = "";
872         this.draw = func_null;
873         this.entremove = func_null;
874         // TODO possibly set more stuff to defaults
875 }
876 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
877 void CSQC_Ent_Remove(entity this)
878 {
879         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
880         if (wasfreed(this))
881         {
882                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
883                 return;
884         }
885         if (this.enttype) Ent_Remove(this);
886         delete(this);
887 }
888
889 void Gamemode_Init()
890 {
891         if (!isdemo())
892         {
893                 if(!(calledhooks & HOOK_START))
894                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
895                 calledhooks |= HOOK_START;
896         }
897 }
898 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
899 void CSQC_Parse_StuffCmd(string strMessage)
900 {
901         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
902         localcmd(strMessage);
903 }
904 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
905 void CSQC_Parse_Print(string strMessage)
906 {
907         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
908         print(ColorTranslateRGB(strMessage));
909 }
910
911 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
912 void CSQC_Parse_CenterPrint(string strMessage)
913 {
914         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
915         centerprint_hud(strMessage);
916 }
917
918 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
919 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
920 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
921 bool CSQC_Parse_TempEntity()
922 {
923         // Acquire TE ID
924         int nTEID = ReadByte();
925
926         FOREACH(TempEntities, it.m_id == nTEID, {
927                 if (autocvar_developer_csqcentities)
928                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
929                 return it.m_read(NULL, NULL, true);
930         });
931
932         if (autocvar_developer_csqcentities)
933                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
934
935         // No special logic for this temporary entity; return 0 so the engine can handle it
936         return false;
937 }
938
939 string forcefog;
940 void Fog_Force()
941 {
942         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
943                 localcmd("\nr_drawfog 0\n");
944         else if (forcefog != "")
945                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
946 }
947
948 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
949 {
950         make_pure(this);
951         gametype = ReadRegistered(Gametypes);
952         teamplay = _MapInfo_GetTeamPlayBool(gametype);
953         HUD_ModIcons_SetFunc();
954         FOREACH(Scores, true, {
955                 strcpy(scores_label(it), ReadString());
956                 scores_flags(it) = ReadByte();
957         });
958         for (int i = 0; i < MAX_TEAMSCORE; ++i)
959         {
960                 strcpy(teamscores_label(i), ReadString());
961                 teamscores_flags(i) = ReadByte();
962         }
963         return = true;
964         Scoreboard_InitScores();
965         Gamemode_Init();
966 }
967
968 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
969 {
970         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
971
972         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
973         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
974         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
975         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
976         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
977         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
978         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
979         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
980
981         strcpy(forcefog, ReadString());
982
983         armorblockpercent = ReadByte() / 255.0;
984         damagepush_speedfactor = ReadByte() / 255.0;
985
986         serverflags = ReadByte();
987
988         g_trueaim_minrange = ReadCoord();
989
990         return = true;
991
992         MUTATOR_CALLHOOK(Ent_Init);
993
994         if (!postinit) PostInit();
995 }
996
997 float GetSpeedUnitFactor(int speed_unit)
998 {
999         switch(speed_unit)
1000         {
1001                 default:
1002                 case 1:
1003                         return 1.0;
1004                 case 2:
1005                         return 0.0254;
1006                 case 3:
1007                         return 0.0254 * 3.6;
1008                 case 4:
1009                         return 0.0254 * 3.6 * 0.6213711922;
1010                 case 5:
1011                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1012         }
1013 }
1014
1015 string GetSpeedUnit(int speed_unit)
1016 {
1017         switch(speed_unit)
1018         {
1019                 default:
1020                 case 1:
1021                         return _(" qu/s");
1022                 case 2:
1023                         return _(" m/s");
1024                 case 3:
1025                         return _(" km/h");
1026                 case 4:
1027                         return _(" mph");
1028                 case 5:
1029                         return _(" knots");
1030         }
1031 }
1032
1033 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1034 {
1035         int b = ReadByte();
1036
1037         switch (b)
1038         {
1039                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1040                         race_checkpoint = ReadByte();
1041                         race_time = ReadInt24_t();
1042                         race_previousbesttime = ReadInt24_t();
1043                         race_mypreviousbesttime = ReadInt24_t();
1044                         string pbestname = ReadString();
1045                         if(autocvar_cl_race_cptimes_onlyself)
1046                         {
1047                                 race_previousbesttime = race_mypreviousbesttime;
1048                                 race_mypreviousbesttime = 0;
1049                                 strcpy(race_previousbestname, "");
1050                         }
1051                         else
1052                                 strcpy(race_previousbestname, pbestname);
1053
1054                         race_checkpointtime = time;
1055
1056                         if(race_checkpoint == 0 || race_checkpoint == 254)
1057                         {
1058                                 race_penaltyaccumulator = 0;
1059                                 race_laptime = time; // valid
1060                         }
1061                         break;
1062
1063                 case RACE_NET_CHECKPOINT_CLEAR:
1064                         race_laptime = 0;
1065                         race_checkpointtime = 0;
1066                         break;
1067
1068                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1069                         race_laptime = ReadCoord();
1070                         race_checkpointtime = -99999;
1071                         // fall through
1072                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1073                         race_nextcheckpoint = ReadByte();
1074
1075                         race_nextbesttime = ReadInt24_t();
1076                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1077                                 race_mybesttime = ReadInt24_t();
1078                         string newname = ReadString();
1079                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1080                         {
1081                                 race_nextbesttime = race_mybesttime;
1082                                 race_mybesttime = 0;
1083                                 strcpy(race_nextbestname, "");
1084                         }
1085                         else
1086                                 strcpy(race_nextbestname, newname);
1087                         break;
1088
1089                 case RACE_NET_CHECKPOINT_HIT_RACE:
1090                         race_mycheckpoint = ReadByte();
1091                         race_mycheckpointtime = time;
1092                         race_mycheckpointdelta = ReadInt24_t();
1093                         race_mycheckpointlapsdelta = ReadByte();
1094                         if(race_mycheckpointlapsdelta >= 128)
1095                                 race_mycheckpointlapsdelta -= 256;
1096                         int who = ReadByte();
1097                         if(who)
1098                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1099                         else
1100                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1101                         break;
1102
1103                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1104                         race_othercheckpoint = ReadByte();
1105                         race_othercheckpointtime = time;
1106                         race_othercheckpointdelta = ReadInt24_t();
1107                         race_othercheckpointlapsdelta = ReadByte();
1108                         if(race_othercheckpointlapsdelta >= 128)
1109                                 race_othercheckpointlapsdelta -= 256;
1110                         int what = ReadByte();
1111                         if(what)
1112                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1113                         else
1114                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1115                         break;
1116
1117                 case RACE_NET_PENALTY_RACE:
1118                         race_penaltyeventtime = time;
1119                         race_penaltytime = ReadShort();
1120                         //race_penaltyaccumulator += race_penaltytime;
1121                         strcpy(race_penaltyreason, ReadString());
1122                         break;
1123
1124                 case RACE_NET_PENALTY_QUALIFYING:
1125                         race_penaltyeventtime = time;
1126                         race_penaltytime = ReadShort();
1127                         race_penaltyaccumulator += race_penaltytime;
1128                         strcpy(race_penaltyreason, ReadString());
1129                         break;
1130
1131                 case RACE_NET_SERVER_RECORD:
1132                         race_server_record = ReadInt24_t();
1133                         break;
1134                 case RACE_NET_SPEED_AWARD:
1135                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1136                         strcpy(race_speedaward_holder, ReadString());
1137                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1138                         break;
1139                 case RACE_NET_SPEED_AWARD_BEST:
1140                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1141                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1142                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1143                         break;
1144                 case RACE_NET_RANKINGS_CNT:
1145                         RANKINGS_DISPLAY_CNT = ReadByte();
1146                         break;
1147                 case RACE_NET_SERVER_RANKINGS:
1148                         float prevpos, del;
1149             int pos = ReadShort();
1150                         prevpos = ReadShort();
1151                         del = ReadShort();
1152
1153                         // move other rankings out of the way
1154             int i;
1155                         if (prevpos) {
1156                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1157                                 for (i=m-1; i>pos-1; --i) {
1158                                         grecordtime[i] = grecordtime[i-1];
1159                                         strcpy(grecordholder[i], grecordholder[i-1]);
1160                                 }
1161                         } else if (del) { // a record has been deleted by the admin
1162                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1163                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1164                                                 grecordtime[i] = 0;
1165                                                 strfree(grecordholder[i]);
1166                                         }
1167                                         else {
1168                                                 grecordtime[i] = grecordtime[i+1];
1169                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1170                                         }
1171                                 }
1172                         } else { // player has no ranked record yet
1173                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1174                                         grecordtime[i] = grecordtime[i-1];
1175                                         strcpy(grecordholder[i], grecordholder[i-1]);
1176                                 }
1177                         }
1178
1179                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1180                                 // kick off the player who fell from the last displayed position
1181                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1182                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1183                         }
1184
1185                         // store new ranking
1186                         strcpy(grecordholder[pos-1], ReadString());
1187                         grecordtime[pos-1] = ReadInt24_t();
1188                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1189                                 race_myrank = pos;
1190                         break;
1191                 case RACE_NET_SERVER_STATUS:
1192                         race_status = ReadShort();
1193                         strcpy(race_status_name, ReadString());
1194         }
1195         return true;
1196 }
1197
1198 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1199 {
1200         teamnagger = 1;
1201         return true;
1202 }
1203
1204 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1205 {
1206         int i = ReadByte();
1207         int pi = ReadShort();
1208         int pl = ReadByte();
1209         int ml = ReadByte();
1210         return = true;
1211         entity e = playerslots[i];
1212         if (!e) return;
1213         e.ping = pi;
1214         e.ping_packetloss = pl / 255.0;
1215         e.ping_movementloss = ml / 255.0;
1216 }
1217
1218 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1219 {
1220         int weapon_id = ReadByte();
1221         complain_weapon = Weapons_from(weapon_id);
1222         complain_weapon_type = ReadByte();
1223         return = true;
1224
1225         complain_weapon_time = time;
1226         weapontime = time; // ping the weapon panel
1227
1228         switch(complain_weapon_type)
1229         {
1230                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1231                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1232                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1233         }
1234 }
1235
1236 string _getcommandkey(string cmd_name, string command, bool forcename)
1237 {
1238         string keys;
1239         float n, j, k, l = 0;
1240
1241         if (!autocvar_hud_showbinds)
1242                 return cmd_name;
1243
1244         keys = db_get(binddb, command);
1245         if (keys == "")
1246         {
1247                 bool joy_active = cvar("joy_active");
1248                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1249                 for(j = 0; j < n; ++j)
1250                 {
1251                         k = stof(argv(j));
1252                         if(k != -1)
1253                         {
1254                                 string key = keynumtostring(k);
1255                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1256                                         continue;
1257
1258                                 if (keys == "")
1259                                         keys = key;
1260                                 else
1261                                         keys = strcat(keys, ", ", key);
1262
1263                                 ++l;
1264                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1265                                         break;
1266                         }
1267
1268                 }
1269                 if (keys == "")
1270                         keys = "NO_KEY";
1271                 db_put(binddb, command, keys);
1272         }
1273
1274         if (keys == "NO_KEY") {
1275                 if (autocvar_hud_showbinds > 1)
1276                         return sprintf(_("%s (not bound)"), cmd_name);
1277                 else
1278                         return cmd_name;
1279         }
1280         else if (autocvar_hud_showbinds > 1 || forcename)
1281                 return sprintf("%s (%s)", cmd_name, keys);
1282         else
1283                 return keys;
1284 }