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Merge branch 'master' into Mario/minigames_merge
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "target_music.qh"
21 #include "tturrets.qh"
22 #include "tuba.qh"
23 #include "t_items.qh"
24 #include "wall.qh"
25 #include "waypointsprites.qh"
26
27 #include "vehicles/bumblebee.qh"
28 #include "vehicles/all.qh"
29
30 #include "weapons/projectile.qh"
31
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/mapinfo.qh"
35 #include "../common/monsters/all.qh"
36 #include "../common/nades.qh"
37 #include "../common/net_notice.qh"
38 #include "../common/notifications.qh"
39 #include "../common/stats.qh"
40 #include "../common/teams.qh"
41
42 #include "../common/items/all.qh"
43
44 #include "../common/weapons/all.qh"
45
46 #include "../csqcmodellib/cl_model.qh"
47 #include "../csqcmodellib/interpolate.qh"
48
49 #include "../warpzonelib/client.qh"
50
51 // --------------------------------------------------------------------------
52 // BEGIN REQUIRED CSQC FUNCTIONS
53 //include "main.qh"
54
55 entity clearentity_ent;
56 void clearentity(entity e)
57 {
58         if (!clearentity_ent)
59         {
60                 clearentity_ent = spawn();
61                 clearentity_ent.classname = "clearentity";
62         }
63         int n = e.entnum;
64         copyentity(clearentity_ent, e);
65         e.entnum = n;
66 }
67
68 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
69 void menu_show_error()
70 {
71         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
72 }
73
74 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
75 // Useful for precaching things
76
77 void menu_sub_null()
78 {
79 }
80
81 string forcefog;
82 void WaypointSprite_Load();
83 void ConsoleCommand_macro_init();
84 void CSQC_Init(void)
85 {
86         prvm_language = cvar_string("prvm_language");
87
88 #ifdef WATERMARK
89         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
90 #endif
91
92         int i;
93
94         binddb = db_create();
95         tempdb = db_create();
96         ClientProgsDB = db_load("client.db");
97         compressShortVector_init();
98
99         draw_endBoldFont();
100         menu_visible = false;
101         menu_show = menu_show_error;
102         menu_action = func_null;
103
104         for(i = 0; i < 255; ++i)
105                 if(getplayerkeyvalue(i, "viewentity") == "")
106                         break;
107         maxclients = i;
108
109         //registercommand("hud_configure");
110         //registercommand("hud_save");
111         //registercommand("menu_action");
112
113         ConsoleCommand_macro_init();
114
115         registercvar("hud_usecsqc", "1");
116         registercvar("scoreboard_columns", "default");
117
118         registercvar("cl_nade_type", "3");
119         registercvar("cl_pokenade_type", "zombie");
120
121         gametype = 0;
122
123         // hud_fields uses strunzone on the titles!
124         for(i = 0; i < MAX_HUD_FIELDS; ++i)
125                 hud_title[i] = strzone("(null)");
126
127         Cmd_HUD_SetFields(0);
128
129         postinit = false;
130
131         calledhooks = 0;
132
133         teams = Sort_Spawn();
134         players = Sort_Spawn();
135
136         GetTeam(NUM_SPECTATOR, true); // add specs first
137
138         // needs to be done so early because of the constants they create
139         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
140         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
141         CALL_ACCUMULATED_FUNCTION(RegisterItems);
142         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
143         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
144         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
145         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
146         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
147
148         initialize_minigames();
149
150         WaypointSprite_Load();
151
152         // precaches
153         precache_model("null");
154         precache_sound("misc/hit.wav");
155         precache_sound("misc/typehit.wav");
156
157         Projectile_Precache();
158         Hook_Precache();
159         GibSplash_Precache();
160         Casings_Precache();
161         Vehicles_Precache();
162         turrets_precache();
163         Tuba_Precache();
164         CSQCPlayer_Precache();
165
166         if(autocvar_cl_reticle)
167         {
168                 precache_pic("gfx/reticle_normal");
169                 // weapon reticles are precached in weapon files
170         }
171
172         get_mi_min_max_texcoords(1); // try the CLEVER way first
173         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
174         shortmapname = mi_shortname;
175
176         if(precache_pic(minimapname) == "")
177         {
178                 // but maybe we have a non-clever minimap
179                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
180                 if(precache_pic(minimapname) == "")
181                         minimapname = ""; // FAIL
182                 else
183                         get_mi_min_max_texcoords(0); // load new texcoords
184         }
185
186         mi_center = (mi_min + mi_max) * 0.5;
187         mi_scale = mi_max - mi_min;
188         minimapname = strzone(minimapname);
189
190         WarpZone_Init();
191
192         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
193         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
194 }
195
196 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
197 void Shutdown(void)
198 {
199         WarpZone_Shutdown();
200
201         remove(teams);
202         remove(players);
203         db_close(binddb);
204         db_close(tempdb);
205         if(autocvar_cl_db_saveasdump)
206                 db_dump(ClientProgsDB, "client.db");
207         else
208                 db_save(ClientProgsDB, "client.db");
209         db_close(ClientProgsDB);
210
211         if(camera_active)
212                 cvar_set("chase_active",ftos(chase_active_backup));
213
214         // unset the event chasecam's chase_active
215         if(autocvar_chase_active < 0)
216                 cvar_set("chase_active", "0");
217
218         if (!isdemo())
219         {
220                 if (!(calledhooks & HOOK_START))
221                         localcmd("\n_cl_hook_gamestart nop\n");
222                 if (!(calledhooks & HOOK_END))
223                         localcmd("\ncl_hook_gameend\n");
224         }
225
226         deactivate_minigame();
227         HUD_MinigameMenu_Close();
228 }
229
230 .float has_team;
231 float SetTeam(entity o, int Team)
232 {
233         entity tm;
234         if(teamplay)
235         {
236                 switch(Team)
237                 {
238                         case -1:
239                         case NUM_TEAM_1:
240                         case NUM_TEAM_2:
241                         case NUM_TEAM_3:
242                         case NUM_TEAM_4:
243                                 break;
244                         default:
245                                 if(GetTeam(Team, false) == world)
246                                 {
247                                         dprintf("trying to switch to unsupported team %d\n", Team);
248                                         Team = NUM_SPECTATOR;
249                                 }
250                                 break;
251                 }
252         }
253         else
254         {
255                 switch(Team)
256                 {
257                         case -1:
258                         case 0:
259                                 break;
260                         default:
261                                 if(GetTeam(Team, false) == world)
262                                 {
263                                         dprintf("trying to switch to unsupported team %d\n", Team);
264                                         Team = NUM_SPECTATOR;
265                                 }
266                                 break;
267                 }
268         }
269         if(Team == -1) // leave
270         {
271                 if(o.has_team)
272                 {
273                         tm = GetTeam(o.team, false);
274                         tm.team_size -= 1;
275                         o.has_team = 0;
276                         return true;
277                 }
278         }
279         else
280         {
281                 if (!o.has_team)
282                 {
283                         o.team = Team;
284                         tm = GetTeam(Team, true);
285                         tm.team_size += 1;
286                         o.has_team = 1;
287                         return true;
288                 }
289                 else if(Team != o.team)
290                 {
291                         tm = GetTeam(o.team, false);
292                         tm.team_size -= 1;
293                         o.team = Team;
294                         tm = GetTeam(Team, true);
295                         tm.team_size += 1;
296                         return true;
297                 }
298         }
299         return false;
300 }
301
302 void Playerchecker_Think()
303 {
304     int i;
305         entity e;
306         for(i = 0; i < maxclients; ++i)
307         {
308                 e = playerslots[i];
309                 if(GetPlayerName(i) == "")
310                 {
311                         if(e.sort_prev)
312                         {
313                                 // player disconnected
314                                 SetTeam(e, -1);
315                                 RemovePlayer(e);
316                                 e.sort_prev = world;
317                                 //e.gotscores = 0;
318                         }
319                 }
320                 else
321                 {
322                         if (!e.sort_prev)
323                         {
324                                 // player connected
325                                 if (!e)
326                                         playerslots[i] = e = spawn();
327                                 e.sv_entnum = i;
328                                 e.ping = 0;
329                                 e.ping_packetloss = 0;
330                                 e.ping_movementloss = 0;
331                                 //e.gotscores = 0; // we might already have the scores...
332                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
333                                 RegisterPlayer(e);
334                                 HUD_UpdatePlayerPos(e);
335                         }
336                 }
337         }
338         self.nextthink = time + 0.2;
339 }
340
341 void Porto_Init();
342 void TrueAim_Init();
343 void PostInit(void)
344 {
345         entity playerchecker;
346         playerchecker = spawn();
347         playerchecker.think = Playerchecker_Think;
348         playerchecker.nextthink = time + 0.2;
349
350         Porto_Init();
351         TrueAim_Init();
352
353         postinit = true;
354 }
355
356 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
357 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
358 // All keys are in ascii.
359 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
360 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
361 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
362 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
363 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
364 {
365         float bSkipKey;
366         bSkipKey = false;
367
368         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
369                 return true;
370
371         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
372                 return true;
373
374         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
375                 return true;
376
377         if(menu_visible && menu_action)
378                 if(menu_action(bInputType, nPrimary, nSecondary))
379                         return true;
380
381         return bSkipKey;
382 }
383
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
386
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
389 void Ent_RemoveEntCS()
390 {
391         entcs_receiver[self.sv_entnum] = world;
392 }
393 void Ent_ReadEntCS()
394 {
395     int sf;
396         InterpolateOrigin_Undo();
397
398         self.classname = "entcs_receiver";
399         sf = ReadByte();
400
401         if(sf & 1)
402                 self.sv_entnum = ReadByte();
403         if(sf & 2)
404         {
405                 self.origin_x = ReadShort();
406                 self.origin_y = ReadShort();
407                 self.origin_z = ReadShort();
408                 setorigin(self, self.origin);
409         }
410         if(sf & 4)
411         {
412                 self.angles_y = ReadByte() * 360.0 / 256;
413                 self.angles_x = self.angles_z = 0;
414         }
415         if(sf & 8)
416                 self.healthvalue = ReadByte() * 10;
417         if(sf & 16)
418                 self.armorvalue = ReadByte() * 10;
419
420         entcs_receiver[self.sv_entnum] = self;
421         self.entremove = Ent_RemoveEntCS;
422         self.iflags |= IFLAG_ORIGIN;
423
424         InterpolateOrigin_Note();
425 }
426
427 void Ent_Remove();
428
429 void Ent_RemovePlayerScore()
430 {
431         if(self.owner) {
432                 SetTeam(self.owner, -1);
433                 self.owner.gotscores = 0;
434                 for(int i = 0; i < MAX_SCORE; ++i) {
435                         self.owner.(scores[i]) = 0; // clear all scores
436                 }
437         }
438 }
439
440 void Ent_ReadPlayerScore()
441 {
442         int i, n;
443         bool isNew;
444         entity o;
445
446         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
447         // (no I've never heard of M-x replace-string, sed, or anything like that)
448         isNew = !self.owner; // workaround for DP bug
449         n = ReadByte()-1;
450
451 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
452         if(!isNew && n != self.sv_entnum)
453         {
454                 //print("A CSQC entity changed its owner!\n");
455                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
456                 isNew = true;
457                 Ent_Remove();
458                 self.enttype = ENT_CLIENT_SCORES;
459         }
460 #endif
461
462         self.sv_entnum = n;
463
464         if (!(playerslots[self.sv_entnum]))
465                 playerslots[self.sv_entnum] = spawn();
466         o = self.owner = playerslots[self.sv_entnum];
467         o.sv_entnum = self.sv_entnum;
468         o.gotscores = 1;
469
470         //if (!o.sort_prev)
471         //      RegisterPlayer(o);
472         //playerchecker will do this for us later, if it has not already done so
473
474     int sf, lf;
475 #if MAX_SCORE <= 8
476         sf = ReadByte();
477         lf = ReadByte();
478 #else
479         sf = ReadShort();
480         lf = ReadShort();
481 #endif
482     int p;
483         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
484                 if(sf & p)
485                 {
486                         if(lf & p)
487                                 o.(scores[i]) = ReadInt24_t();
488                         else
489                                 o.(scores[i]) = ReadChar();
490                 }
491
492         if(o.sort_prev)
493                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
494
495         self.entremove = Ent_RemovePlayerScore;
496 }
497
498 void Ent_ReadTeamScore()
499 {
500         int i;
501         entity o;
502
503         self.team = ReadByte();
504         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
505
506     int sf, lf;
507 #if MAX_TEAMSCORE <= 8
508         sf = ReadByte();
509         lf = ReadByte();
510 #else
511         sf = ReadShort();
512         lf = ReadShort();
513 #endif
514         int p;
515         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
516                 if(sf & p)
517                 {
518                         if(lf & p)
519                                 o.(teamscores[i]) = ReadInt24_t();
520                         else
521                                 o.(teamscores[i]) = ReadChar();
522                 }
523
524         HUD_UpdateTeamPos(o);
525 }
526
527 void Ent_ClientData()
528 {
529         float newspectatee_status;
530
531     int f = ReadByte();
532
533         scoreboard_showscores_force = (f & 1);
534
535         if(f & 2)
536         {
537                 newspectatee_status = ReadByte();
538                 if(newspectatee_status == player_localnum + 1)
539                         newspectatee_status = -1; // observing
540         }
541         else
542                 newspectatee_status = 0;
543
544         spectatorbutton_zoom = (f & 4);
545
546         if(f & 8)
547         {
548                 angles_held_status = 1;
549                 angles_held.x = ReadAngle();
550                 angles_held.y = ReadAngle();
551                 angles_held.z = 0;
552         }
553         else
554                 angles_held_status = 0;
555
556         if(newspectatee_status != spectatee_status)
557         {
558                 // clear race stuff
559                 race_laptime = 0;
560                 race_checkpointtime = 0;
561         }
562         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
563         {
564                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
565                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
566                 )
567                         prev_p_health = -1;
568                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
569                         prev_health = -1;
570         }
571         spectatee_status = newspectatee_status;
572
573         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
574 }
575
576 void Ent_Nagger()
577 {
578     int i, j, b, f;
579
580     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
581
582         if(!(nags & 4))
583         {
584                 if(vote_called_vote)
585                         strunzone(vote_called_vote);
586                 vote_called_vote = string_null;
587                 vote_active = 0;
588         }
589         else
590         {
591                 vote_active = 1;
592         }
593
594         if(nags & 64)
595         {
596                 vote_yescount = ReadByte();
597                 vote_nocount = ReadByte();
598                 vote_needed = ReadByte();
599                 vote_highlighted = ReadChar();
600         }
601
602         if(nags & 128)
603         {
604                 if(vote_called_vote)
605                         strunzone(vote_called_vote);
606                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
607         }
608
609         if(nags & 1)
610         {
611                 for(j = 0; j < maxclients; ++j)
612                         if(playerslots[j])
613                                 playerslots[j].ready = 1;
614                 for(i = 1; i <= maxclients; i += 8)
615                 {
616                         f = ReadByte();
617                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
618                                 if (!(f & b))
619                                         if(playerslots[j])
620                                                 playerslots[j].ready = 0;
621                 }
622         }
623
624         ready_waiting = (nags & 1);
625         ready_waiting_for_me = (nags & 2);
626         vote_waiting = (nags & 4);
627         vote_waiting_for_me = (nags & 8);
628         warmup_stage = (nags & 16);
629 }
630
631 void Ent_EliminatedPlayers()
632 {
633     int i, j, b, f;
634
635     int sf = ReadByte();
636         if(sf & 1)
637         {
638                 for(j = 0; j < maxclients; ++j)
639                         if(playerslots[j])
640                                 playerslots[j].eliminated = 1;
641                 for(i = 1; i <= maxclients; i += 8)
642                 {
643                         f = ReadByte();
644                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
645                                 if (!(f & b))
646                                         if(playerslots[j])
647                                                 playerslots[j].eliminated = 0;
648                 }
649         }
650 }
651
652 void Ent_RandomSeed()
653 {
654         float s;
655         prandom_debug();
656         s = ReadShort();
657         psrandom(s);
658 }
659
660 void Ent_ReadAccuracy(void)
661 {
662     int f, w;
663     int sf = ReadInt24_t();
664         if(sf == 0)
665         {
666                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
667                         weapon_accuracy[w] = -1;
668                 return;
669         }
670
671         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
672         {
673                 if(sf & f)
674                 {
675             int b = ReadByte();
676                         if(b == 0)
677                                 weapon_accuracy[w] = -1;
678                         else if(b == 255)
679                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
680                         else
681                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
682                 }
683                 if(f == 0x800000)
684                         f = 1;
685                 else
686                         f *= 2;
687         }
688 }
689
690 void Spawn_Draw(void)
691 {
692         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
693 }
694
695 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
696 {
697         float teamnum = (ReadByte() - 1);
698         vector spn_origin;
699         spn_origin.x = ReadShort();
700         spn_origin.y = ReadShort();
701         spn_origin.z = ReadShort();
702
703         if(is_new)
704         {
705                 self.origin = spn_origin;
706                 setsize(self, PL_MIN, PL_MAX);
707                 droptofloor();
708
709                 /*if(autocvar_cl_spawn_point_model) // needs a model first
710                 {
711                         self.mdl = "models/spawnpoint.md3";
712                         self.colormod = Team_ColorRGB(teamnum);
713                         precache_model(self.mdl);
714                         setmodel(self, self.mdl);
715                         self.drawmask = MASK_NORMAL;
716                         //self.movetype = MOVETYPE_NOCLIP;
717                         //self.draw = Spawn_Draw;
718                 }*/
719                 if(autocvar_cl_spawn_point_particles)
720                 {
721                         if((serverflags & SERVERFLAG_TEAMPLAY))
722                         {
723                                 switch(teamnum)
724                                 {
725                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
726                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
727                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
728                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
729                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
730                                 }
731                         }
732                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
733
734                         self.draw = Spawn_Draw;
735                 }
736         }
737
738         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
739 }
740
741 void Ent_ReadSpawnEvent(float is_new)
742 {
743         // If entnum is 0, ONLY do the local spawn actions
744         // this way the server can disable the sending of
745         // spawn origin or such to clients if wanted.
746         float entnum = ReadByte();
747
748         if(entnum)
749         {
750                 self.origin_x = ReadShort();
751                 self.origin_y = ReadShort();
752                 self.origin_z = ReadShort();
753
754                 if(is_new)
755                 {
756                         float teamnum = GetPlayerColor(entnum - 1);
757
758                         if(autocvar_cl_spawn_event_particles)
759                         {
760                                 switch(teamnum)
761                                 {
762                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
766                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
767                                 }
768                         }
769                         if(autocvar_cl_spawn_event_sound)
770                         {
771                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
772                         }
773                 }
774         }
775
776         // local spawn actions
777         if(is_new && (!entnum || (entnum == player_localentnum)))
778         {
779                 zoomin_effect = 1;
780                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
781
782                 if(autocvar_cl_unpress_zoom_on_spawn)
783                 {
784                         localcmd("-zoom\n");
785                         button_zoom = false;
786                 }
787         }
788
789         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
790 }
791
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void Ent_RadarLink();
795 void Ent_Init();
796 void Ent_ScoresInfo();
797 void CSQC_Ent_Update(float bIsNewEntity)
798 {
799         float t;
800         float savetime;
801         t = ReadByte();
802
803         if(autocvar_developer_csqcentities)
804                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
805
806         // set up the "time" global for received entities to be correct for interpolation purposes
807         savetime = time;
808         if(servertime)
809         {
810                 time = servertime;
811         }
812         else
813         {
814                 serverprevtime = time;
815                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
816                 time = serverprevtime + serverdeltatime;
817         }
818
819 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
820         if(self.enttype)
821         {
822                 if(t != self.enttype || bIsNewEntity)
823                 {
824                         //print("A CSQC entity changed its type!\n");
825                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
826                         Ent_Remove();
827                         clearentity(self);
828                         bIsNewEntity = 1;
829                 }
830         }
831         else
832         {
833                 if(!bIsNewEntity)
834                 {
835                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
836                         bIsNewEntity = 1;
837                 }
838         }
839 #endif
840         self.enttype = t;
841         switch(t)
842         {
843                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
844                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
845                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
846                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
847                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
848                 case ENT_CLIENT_LASER: Ent_Laser(); break;
849                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
850                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
851                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
852                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
853                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
854                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
855                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
856                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
857                 case ENT_CLIENT_INIT: Ent_Init(); break;
858                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
859                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
860                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
861                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
862                 case ENT_CLIENT_WALL: Ent_Wall(); break;
863                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
864                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
865                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
866                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
867                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
868                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
869                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
870                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
871                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
872                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
873                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
874                 case ENT_CLIENT_TURRET: ent_turret(); break;
875                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
876                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
877                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
878                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
879                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
880                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
881                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
882                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
883
884                 default:
885                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
886                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
887                         break;
888         }
889
890         time = savetime;
891 }
892 // Destructor, but does NOT deallocate the entity by calling remove(). Also
893 // used when an entity changes its type. For an entity that someone interacts
894 // with others, make sure it can no longer do so.
895 void Ent_Remove()
896 {
897         if(self.entremove)
898                 self.entremove();
899
900         if(self.skeletonindex)
901         {
902                 skel_delete(self.skeletonindex);
903                 self.skeletonindex = 0;
904         }
905
906         if(self.snd_looping > 0)
907         {
908                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
909                 self.snd_looping = 0;
910         }
911
912         self.enttype = 0;
913         self.classname = "";
914         self.draw = menu_sub_null;
915         self.entremove = menu_sub_null;
916         // TODO possibly set more stuff to defaults
917 }
918 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
919 void CSQC_Ent_Remove()
920 {
921         if(autocvar_developer_csqcentities)
922                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
923
924         if(wasfreed(self))
925         {
926                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
927                 return;
928         }
929         if(self.enttype)
930                 Ent_Remove();
931         remove(self);
932 }
933
934 void Gamemode_Init()
935 {
936         if (!isdemo())
937         {
938                 if(!(calledhooks & HOOK_START))
939                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
940                 calledhooks |= HOOK_START;
941         }
942 }
943 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
944 void CSQC_Parse_StuffCmd(string strMessage)
945 {
946         if(autocvar_developer_csqcentities)
947                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
948
949         localcmd(strMessage);
950 }
951 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
952 void CSQC_Parse_Print(string strMessage)
953 {
954         if(autocvar_developer_csqcentities)
955                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
956
957         print(ColorTranslateRGB(strMessage));
958 }
959
960 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
961 void CSQC_Parse_CenterPrint(string strMessage)
962 {
963         if(autocvar_developer_csqcentities)
964                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
965
966         centerprint_hud(strMessage);
967 }
968
969 string notranslate_fogcmd1 = "\nfog ";
970 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
971 void Fog_Force()
972 {
973         // TODO somehow thwart prvm_globalset client ...
974
975         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
976                 { localcmd("\nr_drawfog 0\n"); }
977         else if(forcefog != "")
978                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
979 }
980
981 void Gamemode_Init();
982 void Ent_ScoresInfo()
983 {
984     int i;
985         self.classname = "ent_client_scores_info";
986         gametype = ReadInt24_t();
987         HUD_ModIcons_SetFunc();
988         for(i = 0; i < MAX_SCORE; ++i)
989         {
990                 if(scores_label[i])
991                         strunzone(scores_label[i]);
992                 scores_label[i] = strzone(ReadString());
993                 scores_flags[i] = ReadByte();
994         }
995         for(i = 0; i < MAX_TEAMSCORE; ++i)
996         {
997                 if(teamscores_label[i])
998                         strunzone(teamscores_label[i]);
999                 teamscores_label[i] = strzone(ReadString());
1000                 teamscores_flags[i] = ReadByte();
1001         }
1002         HUD_InitScores();
1003         Gamemode_Init();
1004 }
1005
1006 void Ent_Init()
1007 {
1008         self.classname = "ent_client_init";
1009
1010         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1011
1012         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1013         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1014         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1015         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1016         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1017         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1018         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1019         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1020
1021         if(forcefog)
1022                 strunzone(forcefog);
1023         forcefog = strzone(ReadString());
1024
1025         armorblockpercent = ReadByte() / 255.0;
1026
1027         g_balance_mortar_bouncefactor = ReadCoord();
1028         g_balance_mortar_bouncestop = ReadCoord();
1029         g_balance_electro_secondary_bouncefactor = ReadCoord();
1030         g_balance_electro_secondary_bouncestop = ReadCoord();
1031
1032         vortex_scope = !ReadByte();
1033         rifle_scope = !ReadByte();
1034
1035         serverflags = ReadByte();
1036
1037         minelayer_maxmines = ReadByte();
1038
1039         hagar_maxrockets = ReadByte();
1040
1041         g_trueaim_minrange = ReadCoord();
1042         g_balance_porto_secondary = ReadByte();
1043
1044         if(!postinit)
1045                 PostInit();
1046 }
1047
1048 void Net_ReadRace()
1049 {
1050         float b;
1051
1052         b = ReadByte();
1053
1054         switch(b)
1055         {
1056                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1057                         race_checkpoint = ReadByte();
1058                         race_time = ReadInt24_t();
1059                         race_previousbesttime = ReadInt24_t();
1060                         if(race_previousbestname)
1061                                 strunzone(race_previousbestname);
1062                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1063
1064                         race_checkpointtime = time;
1065
1066                         if(race_checkpoint == 0 || race_checkpoint == 254)
1067                         {
1068                                 race_penaltyaccumulator = 0;
1069                                 race_laptime = time; // valid
1070                         }
1071
1072                         break;
1073
1074                 case RACE_NET_CHECKPOINT_CLEAR:
1075                         race_laptime = 0;
1076                         race_checkpointtime = 0;
1077                         break;
1078
1079                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1080                         race_laptime = ReadCoord();
1081                         race_checkpointtime = -99999;
1082                         // fall through
1083                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1084                         race_nextcheckpoint = ReadByte();
1085
1086                         race_nextbesttime = ReadInt24_t();
1087                         if(race_nextbestname)
1088                                 strunzone(race_nextbestname);
1089                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1090                         break;
1091
1092                 case RACE_NET_CHECKPOINT_HIT_RACE:
1093                         race_mycheckpoint = ReadByte();
1094                         race_mycheckpointtime = time;
1095                         race_mycheckpointdelta = ReadInt24_t();
1096                         race_mycheckpointlapsdelta = ReadByte();
1097                         if(race_mycheckpointlapsdelta >= 128)
1098                                 race_mycheckpointlapsdelta -= 256;
1099                         if(race_mycheckpointenemy)
1100                                 strunzone(race_mycheckpointenemy);
1101                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1102                         break;
1103
1104                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1105                         race_othercheckpoint = ReadByte();
1106                         race_othercheckpointtime = time;
1107                         race_othercheckpointdelta = ReadInt24_t();
1108                         race_othercheckpointlapsdelta = ReadByte();
1109                         if(race_othercheckpointlapsdelta >= 128)
1110                                 race_othercheckpointlapsdelta -= 256;
1111                         if(race_othercheckpointenemy)
1112                                 strunzone(race_othercheckpointenemy);
1113                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1114                         break;
1115
1116                 case RACE_NET_PENALTY_RACE:
1117                         race_penaltyeventtime = time;
1118                         race_penaltytime = ReadShort();
1119                         //race_penaltyaccumulator += race_penaltytime;
1120                         if(race_penaltyreason)
1121                                 strunzone(race_penaltyreason);
1122                         race_penaltyreason = strzone(ReadString());
1123                         break;
1124
1125                 case RACE_NET_PENALTY_QUALIFYING:
1126                         race_penaltyeventtime = time;
1127                         race_penaltytime = ReadShort();
1128                         race_penaltyaccumulator += race_penaltytime;
1129                         if(race_penaltyreason)
1130                                 strunzone(race_penaltyreason);
1131                         race_penaltyreason = strzone(ReadString());
1132                         break;
1133
1134                 case RACE_NET_SERVER_RECORD:
1135                         race_server_record = ReadInt24_t();
1136                         break;
1137                 case RACE_NET_SPEED_AWARD:
1138                         race_speedaward = ReadInt24_t();
1139                         if(race_speedaward_holder)
1140                                 strunzone(race_speedaward_holder);
1141                         race_speedaward_holder = strzone(ReadString());
1142                         break;
1143                 case RACE_NET_SPEED_AWARD_BEST:
1144                         race_speedaward_alltimebest = ReadInt24_t();
1145                         if(race_speedaward_alltimebest_holder)
1146                                 strunzone(race_speedaward_alltimebest_holder);
1147                         race_speedaward_alltimebest_holder = strzone(ReadString());
1148                         break;
1149                 case RACE_NET_SERVER_RANKINGS:
1150                         float prevpos, del;
1151             int pos = ReadShort();
1152                         prevpos = ReadShort();
1153                         del = ReadShort();
1154
1155                         // move other rankings out of the way
1156             int i;
1157                         if (prevpos) {
1158                                 for (i=prevpos-1;i>pos-1;--i) {
1159                                         grecordtime[i] = grecordtime[i-1];
1160                                         if(grecordholder[i])
1161                                                 strunzone(grecordholder[i]);
1162                                         grecordholder[i] = strzone(grecordholder[i-1]);
1163                                 }
1164                         } else if (del) { // a record has been deleted by the admin
1165                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1166                                         if (i == RANKINGS_CNT-1) { // clear out last record
1167                                                 grecordtime[i] = 0;
1168                                                 if (grecordholder[i])
1169                                                         strunzone(grecordholder[i]);
1170                                                 grecordholder[i] = string_null;
1171                                         }
1172                                         else {
1173                                                 grecordtime[i] = grecordtime[i+1];
1174                                                 if (grecordholder[i])
1175                                                         strunzone(grecordholder[i]);
1176                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1177                                         }
1178                                 }
1179                         } else { // player has no ranked record yet
1180                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1181                                         grecordtime[i] = grecordtime[i-1];
1182                                         if(grecordholder[i])
1183                                                 strunzone(grecordholder[i]);
1184                                         grecordholder[i] = strzone(grecordholder[i-1]);
1185                                 }
1186                         }
1187
1188                         // store new ranking
1189                         if(grecordholder[pos-1] != "")
1190                                 strunzone(grecordholder[pos-1]);
1191                         grecordholder[pos-1] = strzone(ReadString());
1192                         grecordtime[pos-1] = ReadInt24_t();
1193                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1194                                 race_myrank = pos;
1195                         break;
1196                 case RACE_NET_SERVER_STATUS:
1197                         race_status = ReadShort();
1198                         if(race_status_name)
1199                                 strunzone(race_status_name);
1200                         race_status_name = strzone(ReadString());
1201         }
1202 }
1203
1204 void Net_TeamNagger()
1205 {
1206         teamnagger = 1;
1207 }
1208
1209 void Net_ReadPingPLReport()
1210 {
1211         int e, pi, pl, ml;
1212         e = ReadByte();
1213         pi = ReadShort();
1214         pl = ReadByte();
1215         ml = ReadByte();
1216         if (!(playerslots[e]))
1217                 return;
1218         playerslots[e].ping = pi;
1219         playerslots[e].ping_packetloss = pl / 255.0;
1220         playerslots[e].ping_movementloss = ml / 255.0;
1221 }
1222
1223 void Net_WeaponComplain()
1224 {
1225         complain_weapon = ReadByte();
1226
1227         if(complain_weapon_name)
1228                 strunzone(complain_weapon_name);
1229         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1230
1231         complain_weapon_type = ReadByte();
1232
1233         complain_weapon_time = time;
1234         weapontime = time; // ping the weapon panel
1235
1236         switch(complain_weapon_type)
1237         {
1238                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1239                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1240                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1241         }
1242 }
1243
1244 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1245 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1246 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1247 float CSQC_Parse_TempEntity()
1248 {
1249         float bHandled;
1250                 bHandled  = true;
1251         // Acquire TE ID
1252         float nTEID;
1253                 nTEID = ReadByte();
1254
1255         if(autocvar_developer_csqcentities)
1256                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1257
1258                 // NOTE: Could just do return instead of break...
1259         switch(nTEID)
1260         {
1261                 case TE_CSQC_TARGET_MUSIC:
1262                         Net_TargetMusic();
1263                         bHandled = true;
1264                         break;
1265                 case TE_CSQC_PICTURE:
1266                         Net_MapVote_Picture();
1267                         bHandled = true;
1268                         break;
1269                 case TE_CSQC_RACE:
1270                         Net_ReadRace();
1271                         bHandled = true;
1272                         break;
1273                 case TE_CSQC_VORTEXBEAMPARTICLE:
1274                         Net_ReadVortexBeamParticle();
1275                         bHandled = true;
1276                         break;
1277                 case TE_CSQC_TEAMNAGGER:
1278                         Net_TeamNagger();
1279                         bHandled = true;
1280                         break;
1281                 case TE_CSQC_ARC:
1282                         Net_ReadArc();
1283                         bHandled = true;
1284                         break;
1285                 case TE_CSQC_PINGPLREPORT:
1286                         Net_ReadPingPLReport();
1287                         bHandled = true;
1288                         break;
1289                 case TE_CSQC_WEAPONCOMPLAIN:
1290                         Net_WeaponComplain();
1291                         bHandled = true;
1292                         break;
1293                 case TE_CSQC_VEHICLESETUP:
1294                         Net_VehicleSetup();
1295                         bHandled = true;
1296                         break;
1297                 case TE_CSQC_SVNOTICE:
1298                         cl_notice_read();
1299                         bHandled = true;
1300                         break;
1301                 case TE_CSQC_SHOCKWAVEPARTICLE:
1302                         Net_ReadShockwaveParticle();
1303                         bHandled = true;
1304                         break;
1305                 default:
1306                         // No special logic for this temporary entity; return 0 so the engine can handle it
1307                         bHandled = false;
1308                         break;
1309         }
1310
1311         return bHandled;
1312 }
1313
1314 string getcommandkey(string text, string command)
1315 {
1316         string keys;
1317         float n, j, k, l = 0;
1318
1319         if (!autocvar_hud_showbinds)
1320                 return text;
1321
1322         keys = db_get(binddb, command);
1323         if (keys == "")
1324         {
1325                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1326                 for(j = 0; j < n; ++j)
1327                 {
1328                         k = stof(argv(j));
1329                         if(k != -1)
1330                         {
1331                                 if ("" == keys)
1332                                         keys = keynumtostring(k);
1333                                 else
1334                                         keys = strcat(keys, ", ", keynumtostring(k));
1335
1336                                 ++l;
1337                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1338                                         break;
1339                         }
1340
1341                 }
1342                 if (keys == "")
1343                         keys = "NO_KEY";
1344                 db_put(binddb, command, keys);
1345         }
1346
1347         if (keys == "NO_KEY") {
1348                 if (autocvar_hud_showbinds > 1)
1349                         return sprintf(_("%s (not bound)"), text);
1350                 else
1351                         return text;
1352         }
1353         else if (autocvar_hud_showbinds > 1)
1354                 return sprintf("%s (%s)", text, keys);
1355         else
1356                 return keys;
1357 }