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1 #include "main.qh"
2
3 #include "casings.qh"
4 #include "csqcmodel_hooks.qh"
5 #include "damage.qh"
6 #include "defs.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "miscfunctions.qh"
15 #include "modeleffects.qh"
16 #include "particles.qh"
17 #include "prandom.qh"
18 #include "scoreboard.qh"
19 #include "shownames.qh"
20 #include "sortlist.qh"
21 #include "target_music.qh"
22 #include "tturrets.qh"
23 #include "tuba.qh"
24 #include "vehicles/vehicles.qh"
25 #include "wall.qh"
26 #include "waypointsprites.qh"
27 #include "weapons/projectile.qh"
28 #include "../common/buffs.qh"
29 #include "../common/deathtypes.qh"
30 #include "../common/mapinfo.qh"
31 #include "../common/monsters/monsters.qh"
32 #include "../common/nades.qh"
33 #include "../common/net_notice.qh"
34 #include "../common/notifications.qh"
35 #include "../common/stats.qh"
36 #include "../common/teams.qh"
37 #include "../common/weapons/weapons.qh"
38 #include "../csqcmodellib/cl_model.qh"
39 #include "../csqcmodellib/interpolate.qh"
40 #include "../server/t_items.qh"
41 #include "../server/vehicles/bumblebee.qh"
42 #include "../warpzonelib/client.qh"
43
44 // --------------------------------------------------------------------------
45 // BEGIN REQUIRED CSQC FUNCTIONS
46 //include "main.qh"
47
48 entity clearentity_ent;
49 void clearentity(entity e)
50 {
51         if (!clearentity_ent)
52         {
53                 clearentity_ent = spawn();
54                 clearentity_ent.classname = "clearentity";
55         }
56         int n = e.entnum;
57         copyentity(clearentity_ent, e);
58         e.entnum = n;
59 }
60
61 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
62 void menu_show_error()
63 {
64         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
65 }
66
67 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
68 // Useful for precaching things
69
70 void menu_sub_null()
71 {
72 }
73
74 string forcefog;
75 void WaypointSprite_Load();
76 void ConsoleCommand_macro_init();
77 void CSQC_Init(void)
78 {
79         prvm_language = cvar_string("prvm_language");
80
81 #ifdef WATERMARK
82         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
83 #endif
84
85         int i;
86
87         binddb = db_create();
88         tempdb = db_create();
89         ClientProgsDB = db_load("client.db");
90         compressShortVector_init();
91
92         draw_endBoldFont();
93         menu_visible = false;
94         menu_show = menu_show_error;
95         menu_action = func_null;
96
97         for(i = 0; i < 255; ++i)
98                 if(getplayerkeyvalue(i, "viewentity") == "")
99                         break;
100         maxclients = i;
101
102         //registercommand("hud_configure");
103         //registercommand("hud_save");
104         //registercommand("menu_action");
105
106         ConsoleCommand_macro_init();
107
108         registercvar("hud_usecsqc", "1");
109         registercvar("scoreboard_columns", "default");
110
111         registercvar("cl_nade_type", "3");
112         registercvar("cl_pokenade_type", "zombie");
113
114         gametype = 0;
115
116         // hud_fields uses strunzone on the titles!
117         for(i = 0; i < MAX_HUD_FIELDS; ++i)
118                 hud_title[i] = strzone("(null)");
119
120         Cmd_HUD_SetFields(0);
121
122         postinit = false;
123
124         calledhooks = 0;
125
126         teams = Sort_Spawn();
127         players = Sort_Spawn();
128
129         GetTeam(NUM_SPECTATOR, true); // add specs first
130
131         // needs to be done so early because of the constants they create
132         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
133         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
134         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
135         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
136         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
137         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
138         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
139
140         WaypointSprite_Load();
141
142         // precaches
143         precache_model("null");
144         precache_sound("misc/hit.wav");
145         precache_sound("misc/typehit.wav");
146
147         Projectile_Precache();
148         Hook_Precache();
149         GibSplash_Precache();
150         Casings_Precache();
151         Vehicles_Precache();
152         turrets_precache();
153         Tuba_Precache();
154         CSQCPlayer_Precache();
155
156         if(autocvar_cl_reticle)
157         {
158                 precache_pic("gfx/reticle_normal");
159                 // weapon reticles are precached in weapon files
160         }
161
162         get_mi_min_max_texcoords(1); // try the CLEVER way first
163         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
164         shortmapname = mi_shortname;
165
166         if(precache_pic(minimapname) == "")
167         {
168                 // but maybe we have a non-clever minimap
169                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
170                 if(precache_pic(minimapname) == "")
171                         minimapname = ""; // FAIL
172                 else
173                         get_mi_min_max_texcoords(0); // load new texcoords
174         }
175
176         mi_center = (mi_min + mi_max) * 0.5;
177         mi_scale = mi_max - mi_min;
178         minimapname = strzone(minimapname);
179
180         WarpZone_Init();
181
182         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
183         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
184 }
185
186 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
187 void Shutdown(void)
188 {
189         WarpZone_Shutdown();
190
191         remove(teams);
192         remove(players);
193         db_close(binddb);
194         db_close(tempdb);
195         if(autocvar_cl_db_saveasdump)
196                 db_dump(ClientProgsDB, "client.db");
197         else
198                 db_save(ClientProgsDB, "client.db");
199         db_close(ClientProgsDB);
200
201         if(camera_active)
202                 cvar_set("chase_active",ftos(chase_active_backup));
203
204         // unset the event chasecam's chase_active
205         if(autocvar_chase_active < 0)
206                 cvar_set("chase_active", "0");
207
208         if (!isdemo())
209         {
210                 if (!(calledhooks & HOOK_START))
211                         localcmd("\n_cl_hook_gamestart nop\n");
212                 if (!(calledhooks & HOOK_END))
213                         localcmd("\ncl_hook_gameend\n");
214         }
215 }
216
217 .float has_team;
218 float SetTeam(entity o, int Team)
219 {
220         entity tm;
221         if(teamplay)
222         {
223                 switch(Team)
224                 {
225                         case -1:
226                         case NUM_TEAM_1:
227                         case NUM_TEAM_2:
228                         case NUM_TEAM_3:
229                         case NUM_TEAM_4:
230                                 break;
231                         default:
232                                 if(GetTeam(Team, false) == world)
233                                 {
234                                         dprintf("trying to switch to unsupported team %d\n", Team);
235                                         Team = NUM_SPECTATOR;
236                                 }
237                                 break;
238                 }
239         }
240         else
241         {
242                 switch(Team)
243                 {
244                         case -1:
245                         case 0:
246                                 break;
247                         default:
248                                 if(GetTeam(Team, false) == world)
249                                 {
250                                         dprintf("trying to switch to unsupported team %d\n", Team);
251                                         Team = NUM_SPECTATOR;
252                                 }
253                                 break;
254                 }
255         }
256         if(Team == -1) // leave
257         {
258                 if(o.has_team)
259                 {
260                         tm = GetTeam(o.team, false);
261                         tm.team_size -= 1;
262                         o.has_team = 0;
263                         return true;
264                 }
265         }
266         else
267         {
268                 if (!o.has_team)
269                 {
270                         o.team = Team;
271                         tm = GetTeam(Team, true);
272                         tm.team_size += 1;
273                         o.has_team = 1;
274                         return true;
275                 }
276                 else if(Team != o.team)
277                 {
278                         tm = GetTeam(o.team, false);
279                         tm.team_size -= 1;
280                         o.team = Team;
281                         tm = GetTeam(Team, true);
282                         tm.team_size += 1;
283                         return true;
284                 }
285         }
286         return false;
287 }
288
289 void Playerchecker_Think()
290 {
291     int i;
292         entity e;
293         for(i = 0; i < maxclients; ++i)
294         {
295                 e = playerslots[i];
296                 if(GetPlayerName(i) == "")
297                 {
298                         if(e.sort_prev)
299                         {
300                                 // player disconnected
301                                 SetTeam(e, -1);
302                                 RemovePlayer(e);
303                                 e.sort_prev = world;
304                                 //e.gotscores = 0;
305                         }
306                 }
307                 else
308                 {
309                         if (!e.sort_prev)
310                         {
311                                 // player connected
312                                 if (!e)
313                                         playerslots[i] = e = spawn();
314                                 e.sv_entnum = i;
315                                 e.ping = 0;
316                                 e.ping_packetloss = 0;
317                                 e.ping_movementloss = 0;
318                                 //e.gotscores = 0; // we might already have the scores...
319                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
320                                 RegisterPlayer(e);
321                                 HUD_UpdatePlayerPos(e);
322                         }
323                 }
324         }
325         self.nextthink = time + 0.2;
326 }
327
328 void Porto_Init();
329 void TrueAim_Init();
330 void PostInit(void)
331 {
332         entity playerchecker;
333         playerchecker = spawn();
334         playerchecker.think = Playerchecker_Think;
335         playerchecker.nextthink = time + 0.2;
336
337         Porto_Init();
338         TrueAim_Init();
339
340         postinit = true;
341 }
342
343 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
344 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
345 // All keys are in ascii.
346 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
347 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
348 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
349 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
350 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
351 {
352         float bSkipKey;
353         bSkipKey = false;
354
355         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
356                 return true;
357
358         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
359                 return true;
360
361         if(menu_visible && menu_action)
362                 if(menu_action(bInputType, nPrimary, nSecondary))
363                         return true;
364
365         return bSkipKey;
366 }
367
368 // END REQUIRED CSQC FUNCTIONS
369 // --------------------------------------------------------------------------
370
371 // --------------------------------------------------------------------------
372 // BEGIN OPTIONAL CSQC FUNCTIONS
373 void Ent_RemoveEntCS()
374 {
375         entcs_receiver[self.sv_entnum] = world;
376 }
377 void Ent_ReadEntCS()
378 {
379     int sf;
380         InterpolateOrigin_Undo();
381
382         self.classname = "entcs_receiver";
383         sf = ReadByte();
384
385         if(sf & 1)
386                 self.sv_entnum = ReadByte();
387         if(sf & 2)
388         {
389                 self.origin_x = ReadShort();
390                 self.origin_y = ReadShort();
391                 self.origin_z = ReadShort();
392                 setorigin(self, self.origin);
393         }
394         if(sf & 4)
395         {
396                 self.angles_y = ReadByte() * 360.0 / 256;
397                 self.angles_x = self.angles_z = 0;
398         }
399         if(sf & 8)
400                 self.healthvalue = ReadByte() * 10;
401         if(sf & 16)
402                 self.armorvalue = ReadByte() * 10;
403
404         entcs_receiver[self.sv_entnum] = self;
405         self.entremove = Ent_RemoveEntCS;
406         self.iflags |= IFLAG_ORIGIN;
407
408         InterpolateOrigin_Note();
409 }
410
411 void Ent_Remove();
412
413 void Ent_RemovePlayerScore()
414 {
415         if(self.owner) {
416                 SetTeam(self.owner, -1);
417                 self.owner.gotscores = 0;
418                 for(int i = 0; i < MAX_SCORE; ++i) {
419                         self.owner.(scores[i]) = 0; // clear all scores
420                 }
421         }
422 }
423
424 void Ent_ReadPlayerScore()
425 {
426         int i, n;
427         bool isNew;
428         entity o;
429
430         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
431         // (no I've never heard of M-x replace-string, sed, or anything like that)
432         isNew = !self.owner; // workaround for DP bug
433         n = ReadByte()-1;
434
435 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
436         if(!isNew && n != self.sv_entnum)
437         {
438                 //print("A CSQC entity changed its owner!\n");
439                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
440                 isNew = true;
441                 Ent_Remove();
442                 self.enttype = ENT_CLIENT_SCORES;
443         }
444 #endif
445
446         self.sv_entnum = n;
447
448         if (!(playerslots[self.sv_entnum]))
449                 playerslots[self.sv_entnum] = spawn();
450         o = self.owner = playerslots[self.sv_entnum];
451         o.sv_entnum = self.sv_entnum;
452         o.gotscores = 1;
453
454         //if (!o.sort_prev)
455         //      RegisterPlayer(o);
456         //playerchecker will do this for us later, if it has not already done so
457
458     int sf, lf;
459 #if MAX_SCORE <= 8
460         sf = ReadByte();
461         lf = ReadByte();
462 #else
463         sf = ReadShort();
464         lf = ReadShort();
465 #endif
466     int p;
467         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
468                 if(sf & p)
469                 {
470                         if(lf & p)
471                                 o.(scores[i]) = ReadInt24_t();
472                         else
473                                 o.(scores[i]) = ReadChar();
474                 }
475
476         if(o.sort_prev)
477                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
478
479         self.entremove = Ent_RemovePlayerScore;
480 }
481
482 void Ent_ReadTeamScore()
483 {
484         int i;
485         entity o;
486
487         self.team = ReadByte();
488         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
489
490     int sf, lf;
491 #if MAX_TEAMSCORE <= 8
492         sf = ReadByte();
493         lf = ReadByte();
494 #else
495         sf = ReadShort();
496         lf = ReadShort();
497 #endif
498         int p;
499         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
500                 if(sf & p)
501                 {
502                         if(lf & p)
503                                 o.(teamscores[i]) = ReadInt24_t();
504                         else
505                                 o.(teamscores[i]) = ReadChar();
506                 }
507
508         HUD_UpdateTeamPos(o);
509 }
510
511 void Ent_ClientData()
512 {
513         float newspectatee_status;
514
515     int f = ReadByte();
516
517         scoreboard_showscores_force = (f & 1);
518
519         if(f & 2)
520         {
521                 newspectatee_status = ReadByte();
522                 if(newspectatee_status == player_localnum + 1)
523                         newspectatee_status = -1; // observing
524         }
525         else
526                 newspectatee_status = 0;
527
528         spectatorbutton_zoom = (f & 4);
529
530         if(f & 8)
531         {
532                 angles_held_status = 1;
533                 angles_held.x = ReadAngle();
534                 angles_held.y = ReadAngle();
535                 angles_held.z = 0;
536         }
537         else
538                 angles_held_status = 0;
539
540         if(newspectatee_status != spectatee_status)
541         {
542                 // clear race stuff
543                 race_laptime = 0;
544                 race_checkpointtime = 0;
545         }
546         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
547         {
548                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
549                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
550                 )
551                         prev_p_health = -1;
552                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
553                         prev_health = -1;
554         }
555         spectatee_status = newspectatee_status;
556
557         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
558 }
559
560 void Ent_Nagger()
561 {
562     int i, j, b, f;
563
564     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
565
566         if(!(nags & 4))
567         {
568                 if(vote_called_vote)
569                         strunzone(vote_called_vote);
570                 vote_called_vote = string_null;
571                 vote_active = 0;
572         }
573         else
574         {
575                 vote_active = 1;
576         }
577
578         if(nags & 64)
579         {
580                 vote_yescount = ReadByte();
581                 vote_nocount = ReadByte();
582                 vote_needed = ReadByte();
583                 vote_highlighted = ReadChar();
584         }
585
586         if(nags & 128)
587         {
588                 if(vote_called_vote)
589                         strunzone(vote_called_vote);
590                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
591         }
592
593         if(nags & 1)
594         {
595                 for(j = 0; j < maxclients; ++j)
596                         if(playerslots[j])
597                                 playerslots[j].ready = 1;
598                 for(i = 1; i <= maxclients; i += 8)
599                 {
600                         f = ReadByte();
601                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
602                                 if (!(f & b))
603                                         if(playerslots[j])
604                                                 playerslots[j].ready = 0;
605                 }
606         }
607
608         ready_waiting = (nags & 1);
609         ready_waiting_for_me = (nags & 2);
610         vote_waiting = (nags & 4);
611         vote_waiting_for_me = (nags & 8);
612         warmup_stage = (nags & 16);
613 }
614
615 void Ent_EliminatedPlayers()
616 {
617     int i, j, b, f;
618
619     int sf = ReadByte();
620         if(sf & 1)
621         {
622                 for(j = 0; j < maxclients; ++j)
623                         if(playerslots[j])
624                                 playerslots[j].eliminated = 1;
625                 for(i = 1; i <= maxclients; i += 8)
626                 {
627                         f = ReadByte();
628                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
629                                 if (!(f & b))
630                                         if(playerslots[j])
631                                                 playerslots[j].eliminated = 0;
632                 }
633         }
634 }
635
636 void Ent_RandomSeed()
637 {
638         float s;
639         prandom_debug();
640         s = ReadShort();
641         psrandom(s);
642 }
643
644 void Ent_ReadAccuracy(void)
645 {
646     int f, w;
647     int sf = ReadInt24_t();
648         if(sf == 0)
649         {
650                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
651                         weapon_accuracy[w] = -1;
652                 return;
653         }
654
655         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
656         {
657                 if(sf & f)
658                 {
659             int b = ReadByte();
660                         if(b == 0)
661                                 weapon_accuracy[w] = -1;
662                         else if(b == 255)
663                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
664                         else
665                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
666                 }
667                 if(f == 0x800000)
668                         f = 1;
669                 else
670                         f *= 2;
671         }
672 }
673
674 void Spawn_Draw(void)
675 {
676         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
677 }
678
679 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
680 {
681         float teamnum = (ReadByte() - 1);
682         vector spn_origin;
683         spn_origin.x = ReadShort();
684         spn_origin.y = ReadShort();
685         spn_origin.z = ReadShort();
686
687         if(is_new)
688         {
689                 self.origin = spn_origin;
690                 setsize(self, PL_MIN, PL_MAX);
691                 droptofloor();
692
693                 /*if(autocvar_cl_spawn_point_model) // needs a model first
694                 {
695                         self.mdl = "models/spawnpoint.md3";
696                         self.colormod = Team_ColorRGB(teamnum);
697                         precache_model(self.mdl);
698                         setmodel(self, self.mdl);
699                         self.drawmask = MASK_NORMAL;
700                         //self.movetype = MOVETYPE_NOCLIP;
701                         //self.draw = Spawn_Draw;
702                 }*/
703                 if(autocvar_cl_spawn_point_particles)
704                 {
705                         if((serverflags & SERVERFLAG_TEAMPLAY))
706                         {
707                                 switch(teamnum)
708                                 {
709                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
710                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
711                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
712                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
713                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
714                                 }
715                         }
716                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
717
718                         self.draw = Spawn_Draw;
719                 }
720         }
721
722         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
723 }
724
725 void Ent_ReadSpawnEvent(float is_new)
726 {
727         // If entnum is 0, ONLY do the local spawn actions
728         // this way the server can disable the sending of
729         // spawn origin or such to clients if wanted.
730         float entnum = ReadByte();
731
732         if(entnum)
733         {
734                 self.origin_x = ReadShort();
735                 self.origin_y = ReadShort();
736                 self.origin_z = ReadShort();
737
738                 if(is_new)
739                 {
740                         float teamnum = GetPlayerColor(entnum - 1);
741
742                         if(autocvar_cl_spawn_event_particles)
743                         {
744                                 switch(teamnum)
745                                 {
746                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
747                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
748                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
749                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
750                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
751                                 }
752                         }
753                         if(autocvar_cl_spawn_event_sound)
754                         {
755                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
756                         }
757                 }
758         }
759
760         // local spawn actions
761         if(is_new && (!entnum || (entnum == player_localentnum)))
762         {
763                 zoomin_effect = 1;
764                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
765
766                 if(autocvar_cl_unpress_zoom_on_spawn)
767                 {
768                         localcmd("-zoom\n");
769                         button_zoom = false;
770                 }
771         }
772
773         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
774 }
775
776 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
777 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
778 void Ent_RadarLink();
779 void Ent_Init();
780 void Ent_ScoresInfo();
781 void CSQC_Ent_Update(float bIsNewEntity)
782 {
783         float t;
784         float savetime;
785         t = ReadByte();
786
787         if(autocvar_developer_csqcentities)
788                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
789
790         // set up the "time" global for received entities to be correct for interpolation purposes
791         savetime = time;
792         if(servertime)
793         {
794                 time = servertime;
795         }
796         else
797         {
798                 serverprevtime = time;
799                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
800                 time = serverprevtime + serverdeltatime;
801         }
802
803 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
804         if(self.enttype)
805         {
806                 if(t != self.enttype || bIsNewEntity)
807                 {
808                         //print("A CSQC entity changed its type!\n");
809                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
810                         Ent_Remove();
811                         clearentity(self);
812                         bIsNewEntity = 1;
813                 }
814         }
815         else
816         {
817                 if(!bIsNewEntity)
818                 {
819                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
820                         bIsNewEntity = 1;
821                 }
822         }
823 #endif
824         self.enttype = t;
825         switch(t)
826         {
827                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
828                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
829                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
830                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
831                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
832                 case ENT_CLIENT_LASER: Ent_Laser(); break;
833                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
834                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
835                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
836                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
837                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
838                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
839                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
840                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
841                 case ENT_CLIENT_INIT: Ent_Init(); break;
842                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
843                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
844                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
845                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
846                 case ENT_CLIENT_WALL: Ent_Wall(); break;
847                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
848                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
849                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
850                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
851                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
852                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
853                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
854                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
855                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
856                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
857                 case ENT_CLIENT_TURRET: ent_turret(); break;
858                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
859                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
860                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
861                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
862                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
863                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
864                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
865
866                 default:
867                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
868                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
869                         break;
870         }
871
872         time = savetime;
873 }
874 // Destructor, but does NOT deallocate the entity by calling remove(). Also
875 // used when an entity changes its type. For an entity that someone interacts
876 // with others, make sure it can no longer do so.
877 void Ent_Remove()
878 {
879         if(self.entremove)
880                 self.entremove();
881
882         if(self.skeletonindex)
883         {
884                 skel_delete(self.skeletonindex);
885                 self.skeletonindex = 0;
886         }
887
888         if(self.snd_looping > 0)
889         {
890                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
891                 self.snd_looping = 0;
892         }
893
894         self.enttype = 0;
895         self.classname = "";
896         self.draw = menu_sub_null;
897         self.entremove = menu_sub_null;
898         // TODO possibly set more stuff to defaults
899 }
900 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
901 void CSQC_Ent_Remove()
902 {
903         if(autocvar_developer_csqcentities)
904                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
905
906         if(wasfreed(self))
907         {
908                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
909                 return;
910         }
911         if(self.enttype)
912                 Ent_Remove();
913         remove(self);
914 }
915
916 void Gamemode_Init()
917 {
918         if (!isdemo())
919         {
920                 if(!(calledhooks & HOOK_START))
921                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
922                 calledhooks |= HOOK_START;
923         }
924 }
925 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
926 void CSQC_Parse_StuffCmd(string strMessage)
927 {
928         if(autocvar_developer_csqcentities)
929                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
930
931         localcmd(strMessage);
932 }
933 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
934 void CSQC_Parse_Print(string strMessage)
935 {
936         if(autocvar_developer_csqcentities)
937                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
938
939         print(ColorTranslateRGB(strMessage));
940 }
941
942 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
943 void CSQC_Parse_CenterPrint(string strMessage)
944 {
945         if(autocvar_developer_csqcentities)
946                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
947
948         centerprint_hud(strMessage);
949 }
950
951 string notranslate_fogcmd1 = "\nfog ";
952 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
953 void Fog_Force()
954 {
955         // TODO somehow thwart prvm_globalset client ...
956
957         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
958                 { localcmd("\nr_drawfog 0\n"); }
959         else if(forcefog != "")
960                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
961 }
962
963 void Gamemode_Init();
964 void Ent_ScoresInfo()
965 {
966     int i;
967         self.classname = "ent_client_scores_info";
968         gametype = ReadInt24_t();
969         HUD_ModIcons_SetFunc();
970         for(i = 0; i < MAX_SCORE; ++i)
971         {
972                 if(scores_label[i])
973                         strunzone(scores_label[i]);
974                 scores_label[i] = strzone(ReadString());
975                 scores_flags[i] = ReadByte();
976         }
977         for(i = 0; i < MAX_TEAMSCORE; ++i)
978         {
979                 if(teamscores_label[i])
980                         strunzone(teamscores_label[i]);
981                 teamscores_label[i] = strzone(ReadString());
982                 teamscores_flags[i] = ReadByte();
983         }
984         HUD_InitScores();
985         Gamemode_Init();
986 }
987
988 void Ent_Init()
989 {
990         self.classname = "ent_client_init";
991
992         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
993
994         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
995         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
996         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
997         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
998         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
999         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1000         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1001         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1002
1003         if(forcefog)
1004                 strunzone(forcefog);
1005         forcefog = strzone(ReadString());
1006
1007         armorblockpercent = ReadByte() / 255.0;
1008
1009         g_balance_mortar_bouncefactor = ReadCoord();
1010         g_balance_mortar_bouncestop = ReadCoord();
1011         g_balance_electro_secondary_bouncefactor = ReadCoord();
1012         g_balance_electro_secondary_bouncestop = ReadCoord();
1013
1014         vortex_scope = !ReadByte();
1015         rifle_scope = !ReadByte();
1016
1017         serverflags = ReadByte();
1018
1019         minelayer_maxmines = ReadByte();
1020
1021         hagar_maxrockets = ReadByte();
1022
1023         g_trueaim_minrange = ReadCoord();
1024         g_balance_porto_secondary = ReadByte();
1025
1026         if(!postinit)
1027                 PostInit();
1028 }
1029
1030 void Net_ReadRace()
1031 {
1032         float b;
1033
1034         b = ReadByte();
1035
1036         switch(b)
1037         {
1038                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1039                         race_checkpoint = ReadByte();
1040                         race_time = ReadInt24_t();
1041                         race_previousbesttime = ReadInt24_t();
1042                         if(race_previousbestname)
1043                                 strunzone(race_previousbestname);
1044                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1045
1046                         race_checkpointtime = time;
1047
1048                         if(race_checkpoint == 0 || race_checkpoint == 254)
1049                         {
1050                                 race_penaltyaccumulator = 0;
1051                                 race_laptime = time; // valid
1052                         }
1053
1054                         break;
1055
1056                 case RACE_NET_CHECKPOINT_CLEAR:
1057                         race_laptime = 0;
1058                         race_checkpointtime = 0;
1059                         break;
1060
1061                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1062                         race_laptime = ReadCoord();
1063                         race_checkpointtime = -99999;
1064                         // fall through
1065                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1066                         race_nextcheckpoint = ReadByte();
1067
1068                         race_nextbesttime = ReadInt24_t();
1069                         if(race_nextbestname)
1070                                 strunzone(race_nextbestname);
1071                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1072                         break;
1073
1074                 case RACE_NET_CHECKPOINT_HIT_RACE:
1075                         race_mycheckpoint = ReadByte();
1076                         race_mycheckpointtime = time;
1077                         race_mycheckpointdelta = ReadInt24_t();
1078                         race_mycheckpointlapsdelta = ReadByte();
1079                         if(race_mycheckpointlapsdelta >= 128)
1080                                 race_mycheckpointlapsdelta -= 256;
1081                         if(race_mycheckpointenemy)
1082                                 strunzone(race_mycheckpointenemy);
1083                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1084                         break;
1085
1086                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1087                         race_othercheckpoint = ReadByte();
1088                         race_othercheckpointtime = time;
1089                         race_othercheckpointdelta = ReadInt24_t();
1090                         race_othercheckpointlapsdelta = ReadByte();
1091                         if(race_othercheckpointlapsdelta >= 128)
1092                                 race_othercheckpointlapsdelta -= 256;
1093                         if(race_othercheckpointenemy)
1094                                 strunzone(race_othercheckpointenemy);
1095                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1096                         break;
1097
1098                 case RACE_NET_PENALTY_RACE:
1099                         race_penaltyeventtime = time;
1100                         race_penaltytime = ReadShort();
1101                         //race_penaltyaccumulator += race_penaltytime;
1102                         if(race_penaltyreason)
1103                                 strunzone(race_penaltyreason);
1104                         race_penaltyreason = strzone(ReadString());
1105                         break;
1106
1107                 case RACE_NET_PENALTY_QUALIFYING:
1108                         race_penaltyeventtime = time;
1109                         race_penaltytime = ReadShort();
1110                         race_penaltyaccumulator += race_penaltytime;
1111                         if(race_penaltyreason)
1112                                 strunzone(race_penaltyreason);
1113                         race_penaltyreason = strzone(ReadString());
1114                         break;
1115
1116                 case RACE_NET_SERVER_RECORD:
1117                         race_server_record = ReadInt24_t();
1118                         break;
1119                 case RACE_NET_SPEED_AWARD:
1120                         race_speedaward = ReadInt24_t();
1121                         if(race_speedaward_holder)
1122                                 strunzone(race_speedaward_holder);
1123                         race_speedaward_holder = strzone(ReadString());
1124                         break;
1125                 case RACE_NET_SPEED_AWARD_BEST:
1126                         race_speedaward_alltimebest = ReadInt24_t();
1127                         if(race_speedaward_alltimebest_holder)
1128                                 strunzone(race_speedaward_alltimebest_holder);
1129                         race_speedaward_alltimebest_holder = strzone(ReadString());
1130                         break;
1131                 case RACE_NET_SERVER_RANKINGS:
1132                         float prevpos, del;
1133             int pos = ReadShort();
1134                         prevpos = ReadShort();
1135                         del = ReadShort();
1136
1137                         // move other rankings out of the way
1138             int i;
1139                         if (prevpos) {
1140                                 for (i=prevpos-1;i>pos-1;--i) {
1141                                         grecordtime[i] = grecordtime[i-1];
1142                                         if(grecordholder[i])
1143                                                 strunzone(grecordholder[i]);
1144                                         grecordholder[i] = strzone(grecordholder[i-1]);
1145                                 }
1146                         } else if (del) { // a record has been deleted by the admin
1147                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1148                                         if (i == RANKINGS_CNT-1) { // clear out last record
1149                                                 grecordtime[i] = 0;
1150                                                 if (grecordholder[i])
1151                                                         strunzone(grecordholder[i]);
1152                                                 grecordholder[i] = string_null;
1153                                         }
1154                                         else {
1155                                                 grecordtime[i] = grecordtime[i+1];
1156                                                 if (grecordholder[i])
1157                                                         strunzone(grecordholder[i]);
1158                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1159                                         }
1160                                 }
1161                         } else { // player has no ranked record yet
1162                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1163                                         grecordtime[i] = grecordtime[i-1];
1164                                         if(grecordholder[i])
1165                                                 strunzone(grecordholder[i]);
1166                                         grecordholder[i] = strzone(grecordholder[i-1]);
1167                                 }
1168                         }
1169
1170                         // store new ranking
1171                         if(grecordholder[pos-1] != "")
1172                                 strunzone(grecordholder[pos-1]);
1173                         grecordholder[pos-1] = strzone(ReadString());
1174                         grecordtime[pos-1] = ReadInt24_t();
1175                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1176                                 race_myrank = pos;
1177                         break;
1178                 case RACE_NET_SERVER_STATUS:
1179                         race_status = ReadShort();
1180                         if(race_status_name)
1181                                 strunzone(race_status_name);
1182                         race_status_name = strzone(ReadString());
1183         }
1184 }
1185
1186 void Net_TeamNagger()
1187 {
1188         teamnagger = 1;
1189 }
1190
1191 void Net_ReadPingPLReport()
1192 {
1193         int e, pi, pl, ml;
1194         e = ReadByte();
1195         pi = ReadShort();
1196         pl = ReadByte();
1197         ml = ReadByte();
1198         if (!(playerslots[e]))
1199                 return;
1200         playerslots[e].ping = pi;
1201         playerslots[e].ping_packetloss = pl / 255.0;
1202         playerslots[e].ping_movementloss = ml / 255.0;
1203 }
1204
1205 void Net_WeaponComplain()
1206 {
1207         complain_weapon = ReadByte();
1208
1209         if(complain_weapon_name)
1210                 strunzone(complain_weapon_name);
1211         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1212
1213         complain_weapon_type = ReadByte();
1214
1215         complain_weapon_time = time;
1216         weapontime = time; // ping the weapon panel
1217
1218         switch(complain_weapon_type)
1219         {
1220                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1221                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1222                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1223         }
1224 }
1225
1226 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1227 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1228 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1229 float CSQC_Parse_TempEntity()
1230 {
1231         float bHandled;
1232                 bHandled  = true;
1233         // Acquire TE ID
1234         float nTEID;
1235                 nTEID = ReadByte();
1236
1237         if(autocvar_developer_csqcentities)
1238                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1239
1240                 // NOTE: Could just do return instead of break...
1241         switch(nTEID)
1242         {
1243                 case TE_CSQC_TARGET_MUSIC:
1244                         Net_TargetMusic();
1245                         bHandled = true;
1246                         break;
1247                 case TE_CSQC_PICTURE:
1248                         Net_MapVote_Picture();
1249                         bHandled = true;
1250                         break;
1251                 case TE_CSQC_RACE:
1252                         Net_ReadRace();
1253                         bHandled = true;
1254                         break;
1255                 case TE_CSQC_VORTEXBEAMPARTICLE:
1256                         Net_ReadVortexBeamParticle();
1257                         bHandled = true;
1258                         break;
1259                 case TE_CSQC_TEAMNAGGER:
1260                         Net_TeamNagger();
1261                         bHandled = true;
1262                         break;
1263                 case TE_CSQC_ARC:
1264                         Net_ReadArc();
1265                         bHandled = true;
1266                         break;
1267                 case TE_CSQC_PINGPLREPORT:
1268                         Net_ReadPingPLReport();
1269                         bHandled = true;
1270                         break;
1271                 case TE_CSQC_WEAPONCOMPLAIN:
1272                         Net_WeaponComplain();
1273                         bHandled = true;
1274                         break;
1275                 case TE_CSQC_VEHICLESETUP:
1276                         Net_VehicleSetup();
1277                         bHandled = true;
1278                         break;
1279                 case TE_CSQC_SVNOTICE:
1280                         cl_notice_read();
1281                         bHandled = true;
1282                         break;
1283                 case TE_CSQC_SHOCKWAVEPARTICLE:
1284                         Net_ReadShockwaveParticle();
1285                         bHandled = true;
1286                         break;
1287                 default:
1288                         // No special logic for this temporary entity; return 0 so the engine can handle it
1289                         bHandled = false;
1290                         break;
1291         }
1292
1293         return bHandled;
1294 }
1295
1296 string getcommandkey(string text, string command)
1297 {
1298         string keys;
1299         float n, j, k, l = 0;
1300
1301         if (!autocvar_hud_showbinds)
1302                 return text;
1303
1304         keys = db_get(binddb, command);
1305         if (keys == "")
1306         {
1307                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1308                 for(j = 0; j < n; ++j)
1309                 {
1310                         k = stof(argv(j));
1311                         if(k != -1)
1312                         {
1313                                 if ("" == keys)
1314                                         keys = keynumtostring(k);
1315                                 else
1316                                         keys = strcat(keys, ", ", keynumtostring(k));
1317
1318                                 ++l;
1319                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1320                                         break;
1321                         }
1322
1323                 }
1324                 if (keys == "")
1325                         keys = "NO_KEY";
1326                 db_put(binddb, command, keys);
1327         }
1328
1329         if (keys == "NO_KEY") {
1330                 if (autocvar_hud_showbinds > 1)
1331                         return sprintf(_("%s (not bound)"), text);
1332                 else
1333                         return text;
1334         }
1335         else if (autocvar_hud_showbinds > 1)
1336                 return sprintf("%s (%s)", text, keys);
1337         else
1338                 return keys;
1339 }