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1 #if defined(CSQC)
2         #include "../dpdefs/csprogsdefs.qh"
3     #include "defs.qh"
4     #include "../common/constants.qh"
5     #include "../common/stats.qh"
6     #include "../warpzonelib/client.qh"
7     #include "../common/teams.qh"
8     #include "../common/util.qh"
9     #include "../common/nades.qh"
10     #include "../common/weapons/weapons.qh"
11     #include "../common/mapinfo.qh"
12     #include "command/cl_cmd.qh"
13     #include "autocvars.qh"
14     #include "../common/notifications.qh"
15     #include "../csqcmodellib/interpolate.qh"
16     #include "hud.qh"
17     #include "waypointsprites.qh"
18     #include "prandom.qh"
19     #include "tturrets.qh"
20     #include "main.qh"
21     #include "../csqcmodellib/cl_model.qh"
22     #include "shownames.qh"
23 #elif defined(MENUQC)
24 #elif defined(SVQC)
25 #endif
26
27 // --------------------------------------------------------------------------
28 // BEGIN REQUIRED CSQC FUNCTIONS
29 //include "main.qh"
30
31 entity clearentity_ent;
32 void clearentity(entity e)
33 {
34         if (!clearentity_ent)
35         {
36                 clearentity_ent = spawn();
37                 clearentity_ent.classname = "clearentity";
38         }
39         int n = e.entnum;
40         copyentity(clearentity_ent, e);
41         e.entnum = n;
42 }
43
44 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
45 void menu_show_error()
46 {
47         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
48 }
49
50 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
51 // Useful for precaching things
52
53 void menu_sub_null()
54 {
55 }
56
57 string forcefog;
58 void WaypointSprite_Load();
59 void ConsoleCommand_macro_init();
60 void CSQC_Init(void)
61 {
62         prvm_language = cvar_string("prvm_language");
63
64 #ifdef WATERMARK
65         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
66 #endif
67
68         int i;
69
70         binddb = db_create();
71         tempdb = db_create();
72         ClientProgsDB = db_load("client.db");
73         compressShortVector_init();
74
75         draw_endBoldFont();
76         menu_visible = false;
77         menu_show = menu_show_error;
78         menu_action = func_null;
79
80         for(i = 0; i < 255; ++i)
81                 if(getplayerkeyvalue(i, "viewentity") == "")
82                         break;
83         maxclients = i;
84
85         //registercommand("hud_configure");
86         //registercommand("hud_save");
87         //registercommand("menu_action");
88
89         ConsoleCommand_macro_init();
90
91         registercvar("hud_usecsqc", "1");
92         registercvar("scoreboard_columns", "default");
93
94         registercvar("cl_nade_type", "3");
95         registercvar("cl_pokenade_type", "zombie");
96
97         gametype = 0;
98
99         // hud_fields uses strunzone on the titles!
100         for(i = 0; i < MAX_HUD_FIELDS; ++i)
101                 hud_title[i] = strzone("(null)");
102
103         Cmd_HUD_SetFields(0);
104
105         postinit = false;
106
107         calledhooks = 0;
108
109         teams = Sort_Spawn();
110         players = Sort_Spawn();
111
112         GetTeam(NUM_SPECTATOR, true); // add specs first
113
114         // needs to be done so early because of the constants they create
115         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
116         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
117         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
118         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
119         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
120         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
121         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
122
123         WaypointSprite_Load();
124
125         // precaches
126         precache_model("null");
127         precache_sound("misc/hit.wav");
128         precache_sound("misc/typehit.wav");
129
130         Projectile_Precache();
131         Hook_Precache();
132         GibSplash_Precache();
133         Casings_Precache();
134         Vehicles_Precache();
135         turrets_precache();
136         Tuba_Precache();
137         CSQCPlayer_Precache();
138
139         if(autocvar_cl_reticle)
140         {
141                 precache_pic("gfx/reticle_normal");
142                 // weapon reticles are precached in weapon files
143         }
144
145         get_mi_min_max_texcoords(1); // try the CLEVER way first
146         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
147         shortmapname = mi_shortname;
148
149         if(precache_pic(minimapname) == "")
150         {
151                 // but maybe we have a non-clever minimap
152                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
153                 if(precache_pic(minimapname) == "")
154                         minimapname = ""; // FAIL
155                 else
156                         get_mi_min_max_texcoords(0); // load new texcoords
157         }
158
159         mi_center = (mi_min + mi_max) * 0.5;
160         mi_scale = mi_max - mi_min;
161         minimapname = strzone(minimapname);
162
163         WarpZone_Init();
164
165         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
166         hud_configure_prev = -1;
167
168         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
169 }
170
171 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
172 void Shutdown(void)
173 {
174         WarpZone_Shutdown();
175
176         remove(teams);
177         remove(players);
178         db_close(binddb);
179         db_close(tempdb);
180         if(autocvar_cl_db_saveasdump)
181                 db_dump(ClientProgsDB, "client.db");
182         else
183                 db_save(ClientProgsDB, "client.db");
184         db_close(ClientProgsDB);
185
186         if(camera_active)
187                 cvar_set("chase_active",ftos(chase_active_backup));
188
189         // unset the event chasecam's chase_active
190         if(autocvar_chase_active < 0)
191                 cvar_set("chase_active", "0");
192
193         if (!isdemo())
194         {
195                 if (!(calledhooks & HOOK_START))
196                         localcmd("\n_cl_hook_gamestart nop\n");
197                 if (!(calledhooks & HOOK_END))
198                         localcmd("\ncl_hook_gameend\n");
199         }
200 }
201
202 .float has_team;
203 float SetTeam(entity o, int Team)
204 {
205         entity tm;
206         if(teamplay)
207         {
208                 switch(Team)
209                 {
210                         case -1:
211                         case NUM_TEAM_1:
212                         case NUM_TEAM_2:
213                         case NUM_TEAM_3:
214                         case NUM_TEAM_4:
215                                 break;
216                         default:
217                                 if(GetTeam(Team, false) == world)
218                                 {
219                                         dprintf("trying to switch to unsupported team %d\n", Team);
220                                         Team = NUM_SPECTATOR;
221                                 }
222                                 break;
223                 }
224         }
225         else
226         {
227                 switch(Team)
228                 {
229                         case -1:
230                         case 0:
231                                 break;
232                         default:
233                                 if(GetTeam(Team, false) == world)
234                                 {
235                                         dprintf("trying to switch to unsupported team %d\n", Team);
236                                         Team = NUM_SPECTATOR;
237                                 }
238                                 break;
239                 }
240         }
241         if(Team == -1) // leave
242         {
243                 if(o.has_team)
244                 {
245                         tm = GetTeam(o.team, false);
246                         tm.team_size -= 1;
247                         o.has_team = 0;
248                         return true;
249                 }
250         }
251         else
252         {
253                 if (!o.has_team)
254                 {
255                         o.team = Team;
256                         tm = GetTeam(Team, true);
257                         tm.team_size += 1;
258                         o.has_team = 1;
259                         return true;
260                 }
261                 else if(Team != o.team)
262                 {
263                         tm = GetTeam(o.team, false);
264                         tm.team_size -= 1;
265                         o.team = Team;
266                         tm = GetTeam(Team, true);
267                         tm.team_size += 1;
268                         return true;
269                 }
270         }
271         return false;
272 }
273
274 void Playerchecker_Think()
275 {
276     int i;
277         entity e;
278         for(i = 0; i < maxclients; ++i)
279         {
280                 e = playerslots[i];
281                 if(GetPlayerName(i) == "")
282                 {
283                         if(e.sort_prev)
284                         {
285                                 // player disconnected
286                                 SetTeam(e, -1);
287                                 RemovePlayer(e);
288                                 e.sort_prev = world;
289                                 //e.gotscores = 0;
290                         }
291                 }
292                 else
293                 {
294                         if (!e.sort_prev)
295                         {
296                                 // player connected
297                                 if (!e)
298                                         playerslots[i] = e = spawn();
299                                 e.sv_entnum = i;
300                                 e.ping = 0;
301                                 e.ping_packetloss = 0;
302                                 e.ping_movementloss = 0;
303                                 //e.gotscores = 0; // we might already have the scores...
304                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
305                                 RegisterPlayer(e);
306                                 HUD_UpdatePlayerPos(e);
307                         }
308                 }
309         }
310         self.nextthink = time + 0.2;
311 }
312
313 void Porto_Init();
314 void TrueAim_Init();
315 void PostInit(void)
316 {
317         entity playerchecker;
318         playerchecker = spawn();
319         playerchecker.think = Playerchecker_Think;
320         playerchecker.nextthink = time + 0.2;
321
322         Porto_Init();
323         TrueAim_Init();
324
325         postinit = true;
326 }
327
328 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
329 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
330 // All keys are in ascii.
331 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
332 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
333 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
334 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
335 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
336 {
337         float bSkipKey;
338         bSkipKey = false;
339
340         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
341                 return true;
342
343         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
344                 return true;
345
346         if(menu_visible && menu_action)
347                 if(menu_action(bInputType, nPrimary, nSecondary))
348                         return true;
349
350         return bSkipKey;
351 }
352
353 // END REQUIRED CSQC FUNCTIONS
354 // --------------------------------------------------------------------------
355
356 // --------------------------------------------------------------------------
357 // BEGIN OPTIONAL CSQC FUNCTIONS
358 void Ent_RemoveEntCS()
359 {
360         entcs_receiver[self.sv_entnum] = world;
361 }
362 void Ent_ReadEntCS()
363 {
364     int sf;
365         InterpolateOrigin_Undo();
366
367         self.classname = "entcs_receiver";
368         sf = ReadByte();
369
370         if(sf & 1)
371                 self.sv_entnum = ReadByte();
372         if(sf & 2)
373         {
374                 self.origin_x = ReadShort();
375                 self.origin_y = ReadShort();
376                 self.origin_z = ReadShort();
377                 setorigin(self, self.origin);
378         }
379         if(sf & 4)
380         {
381                 self.angles_y = ReadByte() * 360.0 / 256;
382                 self.angles_x = self.angles_z = 0;
383         }
384         if(sf & 8)
385                 self.healthvalue = ReadByte() * 10;
386         if(sf & 16)
387                 self.armorvalue = ReadByte() * 10;
388
389         entcs_receiver[self.sv_entnum] = self;
390         self.entremove = Ent_RemoveEntCS;
391         self.iflags |= IFLAG_ORIGIN;
392
393         InterpolateOrigin_Note();
394 }
395
396 void Ent_Remove();
397
398 void Ent_RemovePlayerScore()
399 {
400         float i;
401
402         if(self.owner)
403         {
404                 SetTeam(self.owner, -1);
405                 self.owner.gotscores = 0;
406                 for(i = 0; i < MAX_SCORE; ++i)
407                         self.owner.(scores[i]) = 0; // clear all scores
408         }
409 }
410
411 void Ent_ReadPlayerScore()
412 {
413         int i, n;
414         bool isNew;
415         entity o;
416
417         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
418         // (no I've never heard of M-x replace-string, sed, or anything like that)
419         isNew = !self.owner; // workaround for DP bug
420         n = ReadByte()-1;
421
422 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
423         if(!isNew && n != self.sv_entnum)
424         {
425                 //print("A CSQC entity changed its owner!\n");
426                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
427                 isNew = true;
428                 Ent_Remove();
429                 self.enttype = ENT_CLIENT_SCORES;
430         }
431 #endif
432
433         self.sv_entnum = n;
434
435         if (!(playerslots[self.sv_entnum]))
436                 playerslots[self.sv_entnum] = spawn();
437         o = self.owner = playerslots[self.sv_entnum];
438         o.sv_entnum = self.sv_entnum;
439         o.gotscores = 1;
440
441         //if (!o.sort_prev)
442         //      RegisterPlayer(o);
443         //playerchecker will do this for us later, if it has not already done so
444
445     int sf, lf;
446 #if MAX_SCORE <= 8
447         sf = ReadByte();
448         lf = ReadByte();
449 #else
450         sf = ReadShort();
451         lf = ReadShort();
452 #endif
453     int p;
454         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
455                 if(sf & p)
456                 {
457                         if(lf & p)
458                                 o.(scores[i]) = ReadInt24_t();
459                         else
460                                 o.(scores[i]) = ReadChar();
461                 }
462
463         if(o.sort_prev)
464                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
465
466         self.entremove = Ent_RemovePlayerScore;
467 }
468
469 void Ent_ReadTeamScore()
470 {
471         int i;
472         entity o;
473
474         self.team = ReadByte();
475         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
476
477     int sf, lf;
478 #if MAX_TEAMSCORE <= 8
479         sf = ReadByte();
480         lf = ReadByte();
481 #else
482         sf = ReadShort();
483         lf = ReadShort();
484 #endif
485         int p;
486         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
487                 if(sf & p)
488                 {
489                         if(lf & p)
490                                 o.(teamscores[i]) = ReadInt24_t();
491                         else
492                                 o.(teamscores[i]) = ReadChar();
493                 }
494
495         HUD_UpdateTeamPos(o);
496 }
497
498 void Ent_ClientData()
499 {
500         float newspectatee_status;
501
502     int f = ReadByte();
503
504         scoreboard_showscores_force = (f & 1);
505
506         if(f & 2)
507         {
508                 newspectatee_status = ReadByte();
509                 if(newspectatee_status == player_localnum + 1)
510                         newspectatee_status = -1; // observing
511         }
512         else
513                 newspectatee_status = 0;
514
515         spectatorbutton_zoom = (f & 4);
516
517         if(f & 8)
518         {
519                 angles_held_status = 1;
520                 angles_held_x = ReadAngle();
521                 angles_held_y = ReadAngle();
522                 angles_held_z = 0;
523         }
524         else
525                 angles_held_status = 0;
526
527         if(newspectatee_status != spectatee_status)
528         {
529                 // clear race stuff
530                 race_laptime = 0;
531                 race_checkpointtime = 0;
532         }
533         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
534         {
535                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
536                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
537                 )
538                         prev_p_health = -1;
539                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
540                         prev_health = -1;
541         }
542         spectatee_status = newspectatee_status;
543
544         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
545 }
546
547 void Ent_Nagger()
548 {
549     int i, j, b, f;
550
551     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
552
553         if(!(nags & 4))
554         {
555                 if(vote_called_vote)
556                         strunzone(vote_called_vote);
557                 vote_called_vote = string_null;
558                 vote_active = 0;
559         }
560         else
561         {
562                 vote_active = 1;
563         }
564
565         if(nags & 64)
566         {
567                 vote_yescount = ReadByte();
568                 vote_nocount = ReadByte();
569                 vote_needed = ReadByte();
570                 vote_highlighted = ReadChar();
571         }
572
573         if(nags & 128)
574         {
575                 if(vote_called_vote)
576                         strunzone(vote_called_vote);
577                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
578         }
579
580         if(nags & 1)
581         {
582                 for(j = 0; j < maxclients; ++j)
583                         if(playerslots[j])
584                                 playerslots[j].ready = 1;
585                 for(i = 1; i <= maxclients; i += 8)
586                 {
587                         f = ReadByte();
588                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
589                                 if (!(f & b))
590                                         if(playerslots[j])
591                                                 playerslots[j].ready = 0;
592                 }
593         }
594
595         ready_waiting = (nags & 1);
596         ready_waiting_for_me = (nags & 2);
597         vote_waiting = (nags & 4);
598         vote_waiting_for_me = (nags & 8);
599         warmup_stage = (nags & 16);
600 }
601
602 void Ent_EliminatedPlayers()
603 {
604     int i, j, b, f;
605
606     int sf = ReadByte();
607         if(sf & 1)
608         {
609                 for(j = 0; j < maxclients; ++j)
610                         if(playerslots[j])
611                                 playerslots[j].eliminated = 1;
612                 for(i = 1; i <= maxclients; i += 8)
613                 {
614                         f = ReadByte();
615                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
616                                 if (!(f & b))
617                                         if(playerslots[j])
618                                                 playerslots[j].eliminated = 0;
619                 }
620         }
621 }
622
623 void Ent_RandomSeed()
624 {
625         float s;
626         prandom_debug();
627         s = ReadShort();
628         psrandom(s);
629 }
630
631 void Ent_ReadAccuracy(void)
632 {
633     int f, w;
634     int sf = ReadInt24_t();
635         if(sf == 0)
636         {
637                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
638                         weapon_accuracy[w] = -1;
639                 return;
640         }
641
642         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
643         {
644                 if(sf & f)
645                 {
646             int b = ReadByte();
647                         if(b == 0)
648                                 weapon_accuracy[w] = -1;
649                         else if(b == 255)
650                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
651                         else
652                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
653                 }
654                 if(f == 0x800000)
655                         f = 1;
656                 else
657                         f *= 2;
658         }
659 }
660
661 void Spawn_Draw(void)
662 {
663         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
664 }
665
666 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
667 {
668         float teamnum = (ReadByte() - 1);
669         vector spn_origin;
670         spn_origin_x = ReadShort();
671         spn_origin_y = ReadShort();
672         spn_origin_z = ReadShort();
673
674         if(is_new)
675         {
676                 self.origin = spn_origin;
677                 setsize(self, PL_MIN, PL_MAX);
678                 droptofloor();
679
680                 /*if(autocvar_cl_spawn_point_model) // needs a model first
681                 {
682                         self.mdl = "models/spawnpoint.md3";
683                         self.colormod = Team_ColorRGB(teamnum);
684                         precache_model(self.mdl);
685                         setmodel(self, self.mdl);
686                         self.drawmask = MASK_NORMAL;
687                         //self.movetype = MOVETYPE_NOCLIP;
688                         //self.draw = Spawn_Draw;
689                 }*/
690                 if(autocvar_cl_spawn_point_particles)
691                 {
692                         if((serverflags & SERVERFLAG_TEAMPLAY))
693                         {
694                                 switch(teamnum)
695                                 {
696                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
697                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
698                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
699                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
700                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
701                                 }
702                         }
703                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
704
705                         self.draw = Spawn_Draw;
706                 }
707         }
708
709         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
710 }
711
712 void Ent_ReadSpawnEvent(float is_new)
713 {
714         // If entnum is 0, ONLY do the local spawn actions
715         // this way the server can disable the sending of
716         // spawn origin or such to clients if wanted.
717         float entnum = ReadByte();
718
719         if(entnum)
720         {
721                 self.origin_x = ReadShort();
722                 self.origin_y = ReadShort();
723                 self.origin_z = ReadShort();
724
725                 if(is_new)
726                 {
727                         float teamnum = GetPlayerColor(entnum - 1);
728
729                         if(autocvar_cl_spawn_event_particles)
730                         {
731                                 switch(teamnum)
732                                 {
733                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
734                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
735                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
736                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
737                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
738                                 }
739                         }
740                         if(autocvar_cl_spawn_event_sound)
741                         {
742                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
743                         }
744                 }
745         }
746
747         // local spawn actions
748         if(is_new && (!entnum || (entnum == player_localentnum)))
749         {
750                 zoomin_effect = 1;
751                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
752
753                 if(autocvar_cl_unpress_zoom_on_spawn)
754                 {
755                         localcmd("-zoom\n");
756                         button_zoom = false;
757                 }
758         }
759
760         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
761 }
762
763 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
764 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
765 void Ent_RadarLink();
766 void Ent_Init();
767 void Ent_ScoresInfo();
768 void CSQC_Ent_Update(float bIsNewEntity)
769 {
770         float t;
771         float savetime;
772         t = ReadByte();
773
774         if(autocvar_developer_csqcentities)
775                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
776
777         // set up the "time" global for received entities to be correct for interpolation purposes
778         savetime = time;
779         if(servertime)
780         {
781                 time = servertime;
782         }
783         else
784         {
785                 serverprevtime = time;
786                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
787                 time = serverprevtime + serverdeltatime;
788         }
789
790 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
791         if(self.enttype)
792         {
793                 if(t != self.enttype || bIsNewEntity)
794                 {
795                         //print("A CSQC entity changed its type!\n");
796                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
797                         Ent_Remove();
798                         clearentity(self);
799                         bIsNewEntity = 1;
800                 }
801         }
802         else
803         {
804                 if(!bIsNewEntity)
805                 {
806                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
807                         bIsNewEntity = 1;
808                 }
809         }
810 #endif
811         self.enttype = t;
812         switch(t)
813         {
814                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
815                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
816                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
817                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
818                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
819                 case ENT_CLIENT_LASER: Ent_Laser(); break;
820                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
821                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
822                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
823                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
824                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
825                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
826                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
827                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
828                 case ENT_CLIENT_INIT: Ent_Init(); break;
829                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
830                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
831                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
832                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
833                 case ENT_CLIENT_WALL: Ent_Wall(); break;
834                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
835                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
836                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
837                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
838                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
839                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
840                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
841                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
842                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
843                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
844                 case ENT_CLIENT_TURRET: ent_turret(); break;
845                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
846                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
847                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
848                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
849                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
850                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
851                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
852
853                 default:
854                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
855                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
856                         break;
857         }
858
859         time = savetime;
860 }
861 // Destructor, but does NOT deallocate the entity by calling remove(). Also
862 // used when an entity changes its type. For an entity that someone interacts
863 // with others, make sure it can no longer do so.
864 void Ent_Remove()
865 {
866         if(self.entremove)
867                 self.entremove();
868
869         if(self.skeletonindex)
870         {
871                 skel_delete(self.skeletonindex);
872                 self.skeletonindex = 0;
873         }
874
875         if(self.snd_looping > 0)
876         {
877                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
878                 self.snd_looping = 0;
879         }
880
881         self.enttype = 0;
882         self.classname = "";
883         self.draw = menu_sub_null;
884         self.entremove = menu_sub_null;
885         // TODO possibly set more stuff to defaults
886 }
887 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
888 void CSQC_Ent_Remove()
889 {
890         if(autocvar_developer_csqcentities)
891                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
892
893         if(wasfreed(self))
894         {
895                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
896                 return;
897         }
898         if(self.enttype)
899                 Ent_Remove();
900         remove(self);
901 }
902
903 void Gamemode_Init()
904 {
905         if (!isdemo())
906         {
907                 if(!(calledhooks & HOOK_START))
908                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
909                 calledhooks |= HOOK_START;
910         }
911 }
912 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
913 void CSQC_Parse_StuffCmd(string strMessage)
914 {
915         if(autocvar_developer_csqcentities)
916                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
917
918         localcmd(strMessage);
919 }
920 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
921 void CSQC_Parse_Print(string strMessage)
922 {
923         if(autocvar_developer_csqcentities)
924                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
925
926         print(ColorTranslateRGB(strMessage));
927 }
928
929 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
930 void CSQC_Parse_CenterPrint(string strMessage)
931 {
932         if(autocvar_developer_csqcentities)
933                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
934
935         centerprint_hud(strMessage);
936 }
937
938 string notranslate_fogcmd1 = "\nfog ";
939 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
940 void Fog_Force()
941 {
942         // TODO somehow thwart prvm_globalset client ...
943
944         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
945                 { localcmd("\nr_drawfog 0\n"); }
946         else if(forcefog != "")
947                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
948 }
949
950 void Gamemode_Init();
951 void Ent_ScoresInfo()
952 {
953     int i;
954         self.classname = "ent_client_scores_info";
955         gametype = ReadInt24_t();
956         HUD_ModIcons_SetFunc();
957         for(i = 0; i < MAX_SCORE; ++i)
958         {
959                 if(scores_label[i])
960                         strunzone(scores_label[i]);
961                 scores_label[i] = strzone(ReadString());
962                 scores_flags[i] = ReadByte();
963         }
964         for(i = 0; i < MAX_TEAMSCORE; ++i)
965         {
966                 if(teamscores_label[i])
967                         strunzone(teamscores_label[i]);
968                 teamscores_label[i] = strzone(ReadString());
969                 teamscores_flags[i] = ReadByte();
970         }
971         HUD_InitScores();
972         Gamemode_Init();
973 }
974
975 void Ent_Init()
976 {
977         self.classname = "ent_client_init";
978
979         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
980
981         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
982         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
983         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
984         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
985         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
986         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
987         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
988         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
989
990         if(forcefog)
991                 strunzone(forcefog);
992         forcefog = strzone(ReadString());
993
994         armorblockpercent = ReadByte() / 255.0;
995
996         g_balance_mortar_bouncefactor = ReadCoord();
997         g_balance_mortar_bouncestop = ReadCoord();
998         g_balance_electro_secondary_bouncefactor = ReadCoord();
999         g_balance_electro_secondary_bouncestop = ReadCoord();
1000
1001         vortex_scope = !ReadByte();
1002         rifle_scope = !ReadByte();
1003
1004         serverflags = ReadByte();
1005
1006         minelayer_maxmines = ReadByte();
1007
1008         hagar_maxrockets = ReadByte();
1009
1010         g_trueaim_minrange = ReadCoord();
1011         g_balance_porto_secondary = ReadByte();
1012
1013         if(!postinit)
1014                 PostInit();
1015 }
1016
1017 void Net_ReadRace()
1018 {
1019         float b;
1020
1021         b = ReadByte();
1022
1023         switch(b)
1024         {
1025                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1026                         race_checkpoint = ReadByte();
1027                         race_time = ReadInt24_t();
1028                         race_previousbesttime = ReadInt24_t();
1029                         if(race_previousbestname)
1030                                 strunzone(race_previousbestname);
1031                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1032
1033                         race_checkpointtime = time;
1034
1035                         if(race_checkpoint == 0 || race_checkpoint == 254)
1036                         {
1037                                 race_penaltyaccumulator = 0;
1038                                 race_laptime = time; // valid
1039                         }
1040
1041                         break;
1042
1043                 case RACE_NET_CHECKPOINT_CLEAR:
1044                         race_laptime = 0;
1045                         race_checkpointtime = 0;
1046                         break;
1047
1048                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1049                         race_laptime = ReadCoord();
1050                         race_checkpointtime = -99999;
1051                         // fall through
1052                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1053                         race_nextcheckpoint = ReadByte();
1054
1055                         race_nextbesttime = ReadInt24_t();
1056                         if(race_nextbestname)
1057                                 strunzone(race_nextbestname);
1058                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1059                         break;
1060
1061                 case RACE_NET_CHECKPOINT_HIT_RACE:
1062                         race_mycheckpoint = ReadByte();
1063                         race_mycheckpointtime = time;
1064                         race_mycheckpointdelta = ReadInt24_t();
1065                         race_mycheckpointlapsdelta = ReadByte();
1066                         if(race_mycheckpointlapsdelta >= 128)
1067                                 race_mycheckpointlapsdelta -= 256;
1068                         if(race_mycheckpointenemy)
1069                                 strunzone(race_mycheckpointenemy);
1070                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1071                         break;
1072
1073                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1074                         race_othercheckpoint = ReadByte();
1075                         race_othercheckpointtime = time;
1076                         race_othercheckpointdelta = ReadInt24_t();
1077                         race_othercheckpointlapsdelta = ReadByte();
1078                         if(race_othercheckpointlapsdelta >= 128)
1079                                 race_othercheckpointlapsdelta -= 256;
1080                         if(race_othercheckpointenemy)
1081                                 strunzone(race_othercheckpointenemy);
1082                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1083                         break;
1084
1085                 case RACE_NET_PENALTY_RACE:
1086                         race_penaltyeventtime = time;
1087                         race_penaltytime = ReadShort();
1088                         //race_penaltyaccumulator += race_penaltytime;
1089                         if(race_penaltyreason)
1090                                 strunzone(race_penaltyreason);
1091                         race_penaltyreason = strzone(ReadString());
1092                         break;
1093
1094                 case RACE_NET_PENALTY_QUALIFYING:
1095                         race_penaltyeventtime = time;
1096                         race_penaltytime = ReadShort();
1097                         race_penaltyaccumulator += race_penaltytime;
1098                         if(race_penaltyreason)
1099                                 strunzone(race_penaltyreason);
1100                         race_penaltyreason = strzone(ReadString());
1101                         break;
1102
1103                 case RACE_NET_SERVER_RECORD:
1104                         race_server_record = ReadInt24_t();
1105                         break;
1106                 case RACE_NET_SPEED_AWARD:
1107                         race_speedaward = ReadInt24_t();
1108                         if(race_speedaward_holder)
1109                                 strunzone(race_speedaward_holder);
1110                         race_speedaward_holder = strzone(ReadString());
1111                         break;
1112                 case RACE_NET_SPEED_AWARD_BEST:
1113                         race_speedaward_alltimebest = ReadInt24_t();
1114                         if(race_speedaward_alltimebest_holder)
1115                                 strunzone(race_speedaward_alltimebest_holder);
1116                         race_speedaward_alltimebest_holder = strzone(ReadString());
1117                         break;
1118                 case RACE_NET_SERVER_RANKINGS:
1119                         float prevpos, del;
1120             int pos = ReadShort();
1121                         prevpos = ReadShort();
1122                         del = ReadShort();
1123
1124                         // move other rankings out of the way
1125             int i;
1126                         if (prevpos) {
1127                                 for (i=prevpos-1;i>pos-1;--i) {
1128                                         grecordtime[i] = grecordtime[i-1];
1129                                         if(grecordholder[i])
1130                                                 strunzone(grecordholder[i]);
1131                                         grecordholder[i] = strzone(grecordholder[i-1]);
1132                                 }
1133                         } else if (del) { // a record has been deleted by the admin
1134                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1135                                         if (i == RANKINGS_CNT-1) { // clear out last record
1136                                                 grecordtime[i] = 0;
1137                                                 if (grecordholder[i])
1138                                                         strunzone(grecordholder[i]);
1139                                                 grecordholder[i] = string_null;
1140                                         }
1141                                         else {
1142                                                 grecordtime[i] = grecordtime[i+1];
1143                                                 if (grecordholder[i])
1144                                                         strunzone(grecordholder[i]);
1145                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1146                                         }
1147                                 }
1148                         } else { // player has no ranked record yet
1149                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1150                                         grecordtime[i] = grecordtime[i-1];
1151                                         if(grecordholder[i])
1152                                                 strunzone(grecordholder[i]);
1153                                         grecordholder[i] = strzone(grecordholder[i-1]);
1154                                 }
1155                         }
1156
1157                         // store new ranking
1158                         if(grecordholder[pos-1] != "")
1159                                 strunzone(grecordholder[pos-1]);
1160                         grecordholder[pos-1] = strzone(ReadString());
1161                         grecordtime[pos-1] = ReadInt24_t();
1162                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1163                                 race_myrank = pos;
1164                         break;
1165                 case RACE_NET_SERVER_STATUS:
1166                         race_status = ReadShort();
1167                         if(race_status_name)
1168                                 strunzone(race_status_name);
1169                         race_status_name = strzone(ReadString());
1170         }
1171 }
1172
1173 void Net_TeamNagger()
1174 {
1175         teamnagger = 1;
1176 }
1177
1178 void Net_ReadPingPLReport()
1179 {
1180         int e, pi, pl, ml;
1181         e = ReadByte();
1182         pi = ReadShort();
1183         pl = ReadByte();
1184         ml = ReadByte();
1185         if (!(playerslots[e]))
1186                 return;
1187         playerslots[e].ping = pi;
1188         playerslots[e].ping_packetloss = pl / 255.0;
1189         playerslots[e].ping_movementloss = ml / 255.0;
1190 }
1191
1192 void Net_WeaponComplain()
1193 {
1194         complain_weapon = ReadByte();
1195
1196         if(complain_weapon_name)
1197                 strunzone(complain_weapon_name);
1198         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1199
1200         complain_weapon_type = ReadByte();
1201
1202         complain_weapon_time = time;
1203         weapontime = time; // ping the weapon panel
1204
1205         switch(complain_weapon_type)
1206         {
1207                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1208                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1209                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1210         }
1211 }
1212
1213 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1214 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1215 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1216 float CSQC_Parse_TempEntity()
1217 {
1218         float bHandled;
1219                 bHandled  = true;
1220         // Acquire TE ID
1221         float nTEID;
1222                 nTEID = ReadByte();
1223
1224         if(autocvar_developer_csqcentities)
1225                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1226
1227                 // NOTE: Could just do return instead of break...
1228         switch(nTEID)
1229         {
1230                 case TE_CSQC_TARGET_MUSIC:
1231                         Net_TargetMusic();
1232                         bHandled = true;
1233                         break;
1234                 case TE_CSQC_PICTURE:
1235                         Net_MapVote_Picture();
1236                         bHandled = true;
1237                         break;
1238                 case TE_CSQC_RACE:
1239                         Net_ReadRace();
1240                         bHandled = true;
1241                         break;
1242                 case TE_CSQC_VORTEXBEAMPARTICLE:
1243                         Net_ReadVortexBeamParticle();
1244                         bHandled = true;
1245                         break;
1246                 case TE_CSQC_TEAMNAGGER:
1247                         Net_TeamNagger();
1248                         bHandled = true;
1249                         break;
1250                 case TE_CSQC_ARC:
1251                         Net_ReadArc();
1252                         bHandled = true;
1253                         break;
1254                 case TE_CSQC_PINGPLREPORT:
1255                         Net_ReadPingPLReport();
1256                         bHandled = true;
1257                         break;
1258                 case TE_CSQC_WEAPONCOMPLAIN:
1259                         Net_WeaponComplain();
1260                         bHandled = true;
1261                         break;
1262                 case TE_CSQC_VEHICLESETUP:
1263                         Net_VehicleSetup();
1264                         bHandled = true;
1265                         break;
1266                 case TE_CSQC_SVNOTICE:
1267                         cl_notice_read();
1268                         bHandled = true;
1269                         break;
1270                 case TE_CSQC_SHOCKWAVEPARTICLE:
1271                         Net_ReadShockwaveParticle();
1272                         bHandled = true;
1273                         break;
1274                 default:
1275                         // No special logic for this temporary entity; return 0 so the engine can handle it
1276                         bHandled = false;
1277                         break;
1278         }
1279
1280         return bHandled;
1281 }
1282
1283 string getcommandkey(string text, string command)
1284 {
1285         string keys;
1286         float n, j, k, l = 0;
1287
1288         if (!autocvar_hud_showbinds)
1289                 return text;
1290
1291         keys = db_get(binddb, command);
1292         if (keys == "")
1293         {
1294                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1295                 for(j = 0; j < n; ++j)
1296                 {
1297                         k = stof(argv(j));
1298                         if(k != -1)
1299                         {
1300                                 if ("" == keys)
1301                                         keys = keynumtostring(k);
1302                                 else
1303                                         keys = strcat(keys, ", ", keynumtostring(k));
1304
1305                                 ++l;
1306                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1307                                         break;
1308                         }
1309
1310                 }
1311                 if (keys == "")
1312                         keys = "NO_KEY";
1313                 db_put(binddb, command, keys);
1314         }
1315
1316         if (keys == "NO_KEY") {
1317                 if (autocvar_hud_showbinds > 1)
1318                         return sprintf(_("%s (not bound)"), text);
1319                 else
1320                         return text;
1321         }
1322         else if (autocvar_hud_showbinds > 1)
1323                 return sprintf("%s (%s)", text, keys);
1324         else
1325                 return keys;
1326 }