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Merge branch 'master' into TimePath/deathtypes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "controlpoint.qh"
5 #include "damage.qh"
6 #include "effects.qh"
7 #include "generator.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "scoreboard.qh"
17 #include "shownames.qh"
18 #include "tuba.qh"
19 #include "t_items.qh"
20 #include "wall.qh"
21
22 #include "../common/vehicles/all.qh"
23
24 #include "mutators/events.qh"
25
26 #include "weapons/projectile.qh"
27
28 #include "../common/buffs/all.qh"
29 #include "../common/deathtypes/all.qh"
30 #include "../common/effects/effects.qh"
31 #include "../common/mapinfo.qh"
32 #include "../common/monsters/all.qh"
33 #include "../common/nades/all.qh"
34 #include "../common/net_notice.qh"
35 #include "../common/notifications.qh"
36 #include "../common/stats.qh"
37 #include "../common/teams.qh"
38
39 #include "../common/items/all.qh"
40
41 #include "../common/mutators/base.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../common/turrets/cl_turrets.qh"
51
52 #include "../warpzonelib/client.qh"
53
54 // --------------------------------------------------------------------------
55 // BEGIN REQUIRED CSQC FUNCTIONS
56 //include "main.qh"
57
58 entity clearentity_ent;
59 void clearentity(entity e)
60 {
61         if (!clearentity_ent)
62         {
63                 clearentity_ent = spawn();
64                 clearentity_ent.classname = "clearentity";
65         }
66         int n = e.entnum;
67         copyentity(clearentity_ent, e);
68         e.entnum = n;
69 }
70
71 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
72 void menu_show_error()
73 {
74         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
75 }
76
77 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
78 // Useful for precaching things
79
80 void menu_sub_null()
81 {
82 }
83
84 void draw_null(entity this) { }
85
86 string forcefog;
87 void ConsoleCommand_macro_init();
88 void CSQC_Init(void)
89 {
90         prvm_language = strzone(cvar_string("prvm_language"));
91
92 #ifdef WATERMARK
93         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
94 #endif
95
96         int i;
97
98         binddb = db_create();
99         tempdb = db_create();
100         ClientProgsDB = db_load("client.db");
101         compressShortVector_init();
102
103         draw_endBoldFont();
104         menu_visible = false;
105         menu_show = menu_show_error;
106         menu_action = func_null;
107
108         for(i = 0; i < 255; ++i)
109                 if(getplayerkeyvalue(i, "viewentity") == "")
110                         break;
111         maxclients = i;
112
113         //registercommand("hud_configure");
114         //registercommand("hud_save");
115         //registercommand("menu_action");
116
117         ConsoleCommand_macro_init();
118
119         registercvar("hud_usecsqc", "1");
120         registercvar("scoreboard_columns", "default");
121
122         registercvar("cl_nade_type", "3");
123         registercvar("cl_pokenade_type", "zombie");
124
125         registercvar("cl_jumpspeedcap_min", "");
126         registercvar("cl_jumpspeedcap_max", "");
127
128         registercvar("cl_multijump", "0");
129
130         registercvar("cl_spawn_near_teammate", "1");
131
132         gametype = 0;
133
134         // hud_fields uses strunzone on the titles!
135         for(i = 0; i < MAX_HUD_FIELDS; ++i)
136                 hud_title[i] = strzone("(null)");
137
138         Cmd_HUD_SetFields(0);
139
140         postinit = false;
141
142         calledhooks = 0;
143
144         teams = Sort_Spawn();
145         players = Sort_Spawn();
146
147         GetTeam(NUM_SPECTATOR, true); // add specs first
148
149         // needs to be done so early because of the constants they create
150         static_init();
151         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
152
153         // precaches
154
155         Projectile_Precache();
156         Tuba_Precache();
157
158         if(autocvar_cl_reticle)
159         {
160                 precache_pic("gfx/reticle_normal");
161                 // weapon reticles are precached in weapon files
162         }
163
164         get_mi_min_max_texcoords(1); // try the CLEVER way first
165         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
166         shortmapname = mi_shortname;
167
168         if(precache_pic(minimapname) == "")
169         {
170                 // but maybe we have a non-clever minimap
171                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
172                 if(precache_pic(minimapname) == "")
173                         minimapname = ""; // FAIL
174                 else
175                         get_mi_min_max_texcoords(0); // load new texcoords
176         }
177
178         mi_center = (mi_min + mi_max) * 0.5;
179         mi_scale = mi_max - mi_min;
180         minimapname = strzone(minimapname);
181
182         WarpZone_Init();
183
184         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
185         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
186 }
187
188 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
189 void Shutdown(void)
190 {
191         WarpZone_Shutdown();
192
193         remove(teams);
194         remove(players);
195         db_close(binddb);
196         db_close(tempdb);
197         if(autocvar_cl_db_saveasdump)
198                 db_dump(ClientProgsDB, "client.db");
199         else
200                 db_save(ClientProgsDB, "client.db");
201         db_close(ClientProgsDB);
202
203         if(camera_active)
204                 cvar_set("chase_active",ftos(chase_active_backup));
205
206         // unset the event chasecam's chase_active
207         if(autocvar_chase_active < 0)
208                 cvar_set("chase_active", "0");
209
210         if (!isdemo())
211         {
212                 if (!(calledhooks & HOOK_START))
213                         localcmd("\n_cl_hook_gamestart nop\n");
214                 if (!(calledhooks & HOOK_END))
215                         localcmd("\ncl_hook_gameend\n");
216         }
217
218         deactivate_minigame();
219         HUD_MinigameMenu_Close();
220 }
221
222 .float has_team;
223 float SetTeam(entity o, int Team)
224 {
225         entity tm;
226         if(teamplay)
227         {
228                 switch(Team)
229                 {
230                         case -1:
231                         case NUM_TEAM_1:
232                         case NUM_TEAM_2:
233                         case NUM_TEAM_3:
234                         case NUM_TEAM_4:
235                                 break;
236                         default:
237                                 if(GetTeam(Team, false) == world)
238                                 {
239                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
240                                         Team = NUM_SPECTATOR;
241                                 }
242                                 break;
243                 }
244         }
245         else
246         {
247                 switch(Team)
248                 {
249                         case -1:
250                         case 0:
251                                 break;
252                         default:
253                                 if(GetTeam(Team, false) == world)
254                                 {
255                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
256                                         Team = NUM_SPECTATOR;
257                                 }
258                                 break;
259                 }
260         }
261         if(Team == -1) // leave
262         {
263                 if(o.has_team)
264                 {
265                         tm = GetTeam(o.team, false);
266                         tm.team_size -= 1;
267                         o.has_team = 0;
268                         return true;
269                 }
270         }
271         else
272         {
273                 if (!o.has_team)
274                 {
275                         o.team = Team;
276                         tm = GetTeam(Team, true);
277                         tm.team_size += 1;
278                         o.has_team = 1;
279                         return true;
280                 }
281                 else if(Team != o.team)
282                 {
283                         tm = GetTeam(o.team, false);
284                         tm.team_size -= 1;
285                         o.team = Team;
286                         tm = GetTeam(Team, true);
287                         tm.team_size += 1;
288                         return true;
289                 }
290         }
291         return false;
292 }
293
294 void Playerchecker_Think()
295 {SELFPARAM();
296     int i;
297         entity e;
298         for(i = 0; i < maxclients; ++i)
299         {
300                 e = playerslots[i];
301                 if(GetPlayerName(i) == "")
302                 {
303                         if(e.sort_prev)
304                         {
305                                 // player disconnected
306                                 SetTeam(e, -1);
307                                 RemovePlayer(e);
308                                 e.sort_prev = world;
309                                 //e.gotscores = 0;
310                         }
311                 }
312                 else
313                 {
314                         if (!e.sort_prev)
315                         {
316                                 // player connected
317                                 if (!e)
318                                         playerslots[i] = e = spawn();
319                                 e.sv_entnum = i;
320                                 e.ping = 0;
321                                 e.ping_packetloss = 0;
322                                 e.ping_movementloss = 0;
323                                 //e.gotscores = 0; // we might already have the scores...
324                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
325                                 RegisterPlayer(e);
326                                 HUD_UpdatePlayerPos(e);
327                         }
328                 }
329         }
330         self.nextthink = time + 0.2;
331 }
332
333 void Porto_Init();
334 void TrueAim_Init();
335 void PostInit(void)
336 {
337         entity playerchecker;
338         playerchecker = spawn();
339         playerchecker.think = Playerchecker_Think;
340         playerchecker.nextthink = time + 0.2;
341
342         Porto_Init();
343         TrueAim_Init();
344
345         postinit = true;
346 }
347
348 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
349 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
350 // All keys are in ascii.
351 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
352 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
353 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
354 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
355 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
356 {
357         float bSkipKey;
358         bSkipKey = false;
359
360         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
361                 return true;
362
363         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
364                 return true;
365
366         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
367                 return true;
368
369         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
370                 return true;
371
372         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
373                 return true;
374
375         if(menu_visible && menu_action)
376                 if(menu_action(bInputType, nPrimary, nSecondary))
377                         return true;
378
379         return bSkipKey;
380 }
381
382 // END REQUIRED CSQC FUNCTIONS
383 // --------------------------------------------------------------------------
384
385 // --------------------------------------------------------------------------
386 // BEGIN OPTIONAL CSQC FUNCTIONS
387
388 void Ent_RemoveEntCS()
389 {SELFPARAM();
390         entcs_receiver[self.sv_entnum] = NULL;
391 }
392 void Ent_ReadEntCS()
393 {SELFPARAM();
394         InterpolateOrigin_Undo();
395         self.classname = "entcs_receiver";
396         int sf = ReadByte();
397
398         if(sf & BIT(0))
399                 self.sv_entnum = ReadByte();
400         if (sf & BIT(1))
401         {
402                 self.origin_x = ReadShort();
403                 self.origin_y = ReadShort();
404                 self.origin_z = ReadShort();
405                 setorigin(self, self.origin);
406         }
407         if (sf & BIT(2))
408         {
409                 self.angles_y = ReadByte() * 360.0 / 256;
410                 self.angles_x = self.angles_z = 0;
411         }
412         if (sf & BIT(3))
413                 self.healthvalue = ReadByte() * 10;
414         if (sf & BIT(4))
415                 self.armorvalue = ReadByte() * 10;
416
417         entcs_receiver[self.sv_entnum] = self;
418         self.entremove = Ent_RemoveEntCS;
419         self.iflags |= IFLAG_ORIGIN;
420
421         InterpolateOrigin_Note();
422 }
423
424 void Ent_Remove();
425
426 void Ent_RemovePlayerScore()
427 {SELFPARAM();
428         if(self.owner) {
429                 SetTeam(self.owner, -1);
430                 self.owner.gotscores = 0;
431                 for(int i = 0; i < MAX_SCORE; ++i) {
432                         self.owner.(scores[i]) = 0; // clear all scores
433                 }
434         }
435 }
436
437 void Ent_ReadPlayerScore()
438 {SELFPARAM();
439         int i, n;
440         bool isNew;
441         entity o;
442
443         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
444         // (no I've never heard of M-x replace-string, sed, or anything like that)
445         isNew = !self.owner; // workaround for DP bug
446         n = ReadByte()-1;
447
448 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
449         if(!isNew && n != self.sv_entnum)
450         {
451                 //print("A CSQC entity changed its owner!\n");
452                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
453                 isNew = true;
454                 Ent_Remove();
455                 self.enttype = ENT_CLIENT_SCORES;
456         }
457 #endif
458
459         self.sv_entnum = n;
460
461         if (!(playerslots[self.sv_entnum]))
462                 playerslots[self.sv_entnum] = spawn();
463         o = self.owner = playerslots[self.sv_entnum];
464         o.sv_entnum = self.sv_entnum;
465         o.gotscores = 1;
466
467         //if (!o.sort_prev)
468         //      RegisterPlayer(o);
469         //playerchecker will do this for us later, if it has not already done so
470
471     int sf, lf;
472 #if MAX_SCORE <= 8
473         sf = ReadByte();
474         lf = ReadByte();
475 #else
476         sf = ReadShort();
477         lf = ReadShort();
478 #endif
479     int p;
480         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
481                 if(sf & p)
482                 {
483                         if(lf & p)
484                                 o.(scores[i]) = ReadInt24_t();
485                         else
486                                 o.(scores[i]) = ReadChar();
487                 }
488
489         if(o.sort_prev)
490                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
491
492         self.entremove = Ent_RemovePlayerScore;
493 }
494
495 void Ent_ReadTeamScore()
496 {SELFPARAM();
497         int i;
498         entity o;
499
500         self.team = ReadByte();
501         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
502
503     int sf, lf;
504 #if MAX_TEAMSCORE <= 8
505         sf = ReadByte();
506         lf = ReadByte();
507 #else
508         sf = ReadShort();
509         lf = ReadShort();
510 #endif
511         int p;
512         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
513                 if(sf & p)
514                 {
515                         if(lf & p)
516                                 o.(teamscores[i]) = ReadInt24_t();
517                         else
518                                 o.(teamscores[i]) = ReadChar();
519                 }
520
521         HUD_UpdateTeamPos(o);
522 }
523
524 void Ent_ClientData()
525 {
526         float newspectatee_status;
527
528     int f = ReadByte();
529
530         scoreboard_showscores_force = (f & 1);
531
532         if(f & 2)
533         {
534                 newspectatee_status = ReadByte();
535                 if(newspectatee_status == player_localnum + 1)
536                         newspectatee_status = -1; // observing
537         }
538         else
539                 newspectatee_status = 0;
540
541         spectatorbutton_zoom = (f & 4);
542
543         if(f & 8)
544         {
545                 angles_held_status = 1;
546                 angles_held.x = ReadAngle();
547                 angles_held.y = ReadAngle();
548                 angles_held.z = 0;
549         }
550         else
551                 angles_held_status = 0;
552
553         if(newspectatee_status != spectatee_status)
554         {
555                 // clear race stuff
556                 race_laptime = 0;
557                 race_checkpointtime = 0;
558         }
559         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
560         {
561                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
562                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
563                 )
564                         prev_p_health = -1;
565                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
566                         prev_health = -1;
567         }
568         spectatee_status = newspectatee_status;
569
570         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
571 }
572
573 void Ent_Nagger()
574 {
575     int i, j, b, f;
576
577     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
578
579         if(!(nags & 4))
580         {
581                 if(vote_called_vote)
582                         strunzone(vote_called_vote);
583                 vote_called_vote = string_null;
584                 vote_active = 0;
585         }
586         else
587         {
588                 vote_active = 1;
589         }
590
591         if(nags & 64)
592         {
593                 vote_yescount = ReadByte();
594                 vote_nocount = ReadByte();
595                 vote_needed = ReadByte();
596                 vote_highlighted = ReadChar();
597         }
598
599         if(nags & 128)
600         {
601                 if(vote_called_vote)
602                         strunzone(vote_called_vote);
603                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
604         }
605
606         if(nags & 1)
607         {
608                 for(j = 0; j < maxclients; ++j)
609                         if(playerslots[j])
610                                 playerslots[j].ready = 1;
611                 for(i = 1; i <= maxclients; i += 8)
612                 {
613                         f = ReadByte();
614                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
615                                 if (!(f & b))
616                                         if(playerslots[j])
617                                                 playerslots[j].ready = 0;
618                 }
619         }
620
621         ready_waiting = (nags & 1);
622         ready_waiting_for_me = (nags & 2);
623         vote_waiting = (nags & 4);
624         vote_waiting_for_me = (nags & 8);
625         warmup_stage = (nags & 16);
626 }
627
628 void Ent_EliminatedPlayers()
629 {
630     int i, j, b, f;
631
632     int sf = ReadByte();
633         if(sf & 1)
634         {
635                 for(j = 0; j < maxclients; ++j)
636                         if(playerslots[j])
637                                 playerslots[j].eliminated = 1;
638                 for(i = 1; i <= maxclients; i += 8)
639                 {
640                         f = ReadByte();
641                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
642                                 if (!(f & b))
643                                         if(playerslots[j])
644                                                 playerslots[j].eliminated = 0;
645                 }
646         }
647 }
648
649 void Ent_RandomSeed()
650 {
651         float s;
652         prandom_debug();
653         s = ReadShort();
654         psrandom(s);
655 }
656
657 void Ent_ReadAccuracy(void)
658 {
659     int f, w;
660     int sf = ReadInt24_t();
661         if(sf == 0)
662         {
663                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
664                         weapon_accuracy[w] = -1;
665                 return;
666         }
667
668         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
669         {
670                 if(sf & f)
671                 {
672             int b = ReadByte();
673                         if(b == 0)
674                                 weapon_accuracy[w] = -1;
675                         else if(b == 255)
676                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
677                         else
678                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
679                 }
680                 if(f == 0x800000)
681                         f = 1;
682                 else
683                         f *= 2;
684         }
685 }
686
687 void Spawn_Draw(entity this)
688 {
689         pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
690 }
691
692 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
693 {SELFPARAM();
694         float teamnum = (ReadByte() - 1);
695         vector spn_origin;
696         spn_origin.x = ReadShort();
697         spn_origin.y = ReadShort();
698         spn_origin.z = ReadShort();
699
700         if(is_new)
701         {
702                 self.origin = spn_origin;
703                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
704                 droptofloor();
705
706                 /*if(autocvar_cl_spawn_point_model) // needs a model first
707                 {
708                         self.mdl = "models/spawnpoint.md3";
709                         self.colormod = Team_ColorRGB(teamnum);
710                         precache_model(self.mdl);
711                         setmodel(self, self.mdl);
712                         self.drawmask = MASK_NORMAL;
713                         //self.movetype = MOVETYPE_NOCLIP;
714                         //self.draw = Spawn_Draw;
715                 }*/
716                 if(autocvar_cl_spawn_point_particles)
717                 {
718                         if((serverflags & SERVERFLAG_TEAMPLAY))
719                         {
720                                 switch(teamnum)
721                                 {
722                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
723                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
724                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
725                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
726                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
727                                 }
728                         }
729                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
730
731                         self.draw = Spawn_Draw;
732                 }
733         }
734
735         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
736 }
737
738 void Ent_ReadSpawnEvent(float is_new)
739 {SELFPARAM();
740         // If entnum is 0, ONLY do the local spawn actions
741         // this way the server can disable the sending of
742         // spawn origin or such to clients if wanted.
743         float entnum = ReadByte();
744
745         if(entnum)
746         {
747                 self.origin_x = ReadShort();
748                 self.origin_y = ReadShort();
749                 self.origin_z = ReadShort();
750
751                 if(is_new)
752                 {
753                         float teamnum = GetPlayerColor(entnum - 1);
754
755                         if(autocvar_cl_spawn_event_particles)
756                         {
757                                 switch(teamnum)
758                                 {
759                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
760                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
761                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
763                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
764                                 }
765                         }
766                         if(autocvar_cl_spawn_event_sound)
767                         {
768                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
769                         }
770                 }
771         }
772
773         // local spawn actions
774         if(is_new && (!entnum || (entnum == player_localentnum)))
775         {
776                 zoomin_effect = 1;
777                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
778
779                 if(autocvar_cl_unpress_zoom_on_spawn)
780                 {
781                         localcmd("-zoom\n");
782                         button_zoom = false;
783                 }
784         }
785         HUD_Radar_Hide_Maximized();
786         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
787 }
788
789 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
790 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
791 void Ent_RadarLink();
792 void Ent_Init();
793 void Ent_ScoresInfo();
794 void CSQC_Ent_Update(float bIsNewEntity)
795 {SELFPARAM();
796         int t = ReadByte();
797
798         if(autocvar_developer_csqcentities)
799                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
800
801         // set up the "time" global for received entities to be correct for interpolation purposes
802         float savetime = time;
803         if(servertime)
804         {
805                 time = servertime;
806         }
807         else
808         {
809                 serverprevtime = time;
810                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
811                 time = serverprevtime + serverdeltatime;
812         }
813
814 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
815         if(self.enttype)
816         {
817                 if(t != self.enttype || bIsNewEntity)
818                 {
819                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
820                         Ent_Remove();
821                         clearentity(self);
822                         bIsNewEntity = 1;
823                 }
824         }
825         else
826         {
827                 if(!bIsNewEntity)
828                 {
829                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
830                         bIsNewEntity = 1;
831                 }
832         }
833 #endif
834         self.enttype = t;
835         bool done = false;
836         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
837                 it.m_read(self, bIsNewEntity);
838                 done = true;
839                 break;
840         ));
841         if (!done)
842         switch(t)
843         {
844                 case ENT_CLIENT_MUTATOR: {
845                         int mutID = ReadMutator();
846                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
847                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
848                         break;
849                 }
850                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
851                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
852                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
853                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
854                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
855                 case ENT_CLIENT_LASER: Ent_Laser(); break;
856                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
857                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
858                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
859                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
860                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
861                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
862                 case ENT_CLIENT_INIT: Ent_Init(); break;
863                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
864                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
865                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
866                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
867                 case ENT_CLIENT_WALL: Ent_Wall(); break;
868                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
869                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
870                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
871                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
872                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
873                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
874                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
875                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
876                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
877                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
878                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
879                 case ENT_CLIENT_TURRET: ent_turret(); break;
880                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
881                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
882                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
883                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
884                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
885                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
886                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
887                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
888                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
889                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
890                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
891                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
892                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
893                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
894                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
895                 case ENT_CLIENT_DOOR: ent_door(); break;
896                 case ENT_CLIENT_PLAT: ent_plat(); break;
897                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
898                 case ENT_CLIENT_CORNER: ent_corner(); break;
899                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
900                 case ENT_CLIENT_TRAIN: ent_train(); break;
901                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
902                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
903
904                 default:
905                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
906                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
907                         break;
908         }
909
910         time = savetime;
911 }
912 // Destructor, but does NOT deallocate the entity by calling remove(). Also
913 // used when an entity changes its type. For an entity that someone interacts
914 // with others, make sure it can no longer do so.
915 void Ent_Remove()
916 {SELFPARAM();
917         if(self.entremove)
918                 self.entremove();
919
920         if(self.skeletonindex)
921         {
922                 skel_delete(self.skeletonindex);
923                 self.skeletonindex = 0;
924         }
925
926         if(self.snd_looping > 0)
927         {
928                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
929                 self.snd_looping = 0;
930         }
931
932         self.enttype = 0;
933         self.classname = "";
934         self.draw = draw_null;
935         self.entremove = menu_sub_null;
936         // TODO possibly set more stuff to defaults
937 }
938 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
939 void CSQC_Ent_Remove()
940 {SELFPARAM();
941         if(autocvar_developer_csqcentities)
942                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
943
944         if(wasfreed(self))
945         {
946                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
947                 return;
948         }
949         if(self.enttype)
950                 Ent_Remove();
951         remove(self);
952 }
953
954 void Gamemode_Init()
955 {
956         if (!isdemo())
957         {
958                 if(!(calledhooks & HOOK_START))
959                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
960                 calledhooks |= HOOK_START;
961         }
962 }
963 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
964 void CSQC_Parse_StuffCmd(string strMessage)
965 {
966         if(autocvar_developer_csqcentities)
967                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
968
969         localcmd(strMessage);
970 }
971 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
972 void CSQC_Parse_Print(string strMessage)
973 {
974         if(autocvar_developer_csqcentities)
975                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
976
977         print(ColorTranslateRGB(strMessage));
978 }
979
980 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
981 void CSQC_Parse_CenterPrint(string strMessage)
982 {
983         if(autocvar_developer_csqcentities)
984                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
985
986         centerprint_hud(strMessage);
987 }
988
989 string notranslate_fogcmd1 = "\nfog ";
990 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
991 void Fog_Force()
992 {
993         // TODO somehow thwart prvm_globalset client ...
994
995         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
996                 { localcmd("\nr_drawfog 0\n"); }
997         else if(forcefog != "")
998                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
999 }
1000
1001 void Gamemode_Init();
1002 void Ent_ScoresInfo()
1003 {SELFPARAM();
1004     int i;
1005         self.classname = "ent_client_scores_info";
1006         gametype = ReadInt24_t();
1007         HUD_ModIcons_SetFunc();
1008         for(i = 0; i < MAX_SCORE; ++i)
1009         {
1010                 if(scores_label[i])
1011                         strunzone(scores_label[i]);
1012                 scores_label[i] = strzone(ReadString());
1013                 scores_flags[i] = ReadByte();
1014         }
1015         for(i = 0; i < MAX_TEAMSCORE; ++i)
1016         {
1017                 if(teamscores_label[i])
1018                         strunzone(teamscores_label[i]);
1019                 teamscores_label[i] = strzone(ReadString());
1020                 teamscores_flags[i] = ReadByte();
1021         }
1022         HUD_InitScores();
1023         Gamemode_Init();
1024 }
1025
1026 void Ent_Init()
1027 {SELFPARAM();
1028         self.classname = "ent_client_init";
1029
1030         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1031
1032         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1033         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1034         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1035         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1036         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1037         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1040
1041         if(forcefog)
1042                 strunzone(forcefog);
1043         forcefog = strzone(ReadString());
1044
1045         armorblockpercent = ReadByte() / 255.0;
1046
1047         g_balance_mortar_bouncefactor = ReadCoord();
1048         g_balance_mortar_bouncestop = ReadCoord();
1049         g_balance_electro_secondary_bouncefactor = ReadCoord();
1050         g_balance_electro_secondary_bouncestop = ReadCoord();
1051
1052         vortex_scope = !ReadByte();
1053         rifle_scope = !ReadByte();
1054
1055         serverflags = ReadByte();
1056
1057         minelayer_maxmines = ReadByte();
1058
1059         hagar_maxrockets = ReadByte();
1060
1061         g_trueaim_minrange = ReadCoord();
1062         g_balance_porto_secondary = ReadByte();
1063
1064         if(!postinit)
1065                 PostInit();
1066 }
1067
1068 void Net_ReadRace()
1069 {
1070         float b;
1071
1072         b = ReadByte();
1073
1074         switch(b)
1075         {
1076                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1077                         race_checkpoint = ReadByte();
1078                         race_time = ReadInt24_t();
1079                         race_previousbesttime = ReadInt24_t();
1080                         if(race_previousbestname)
1081                                 strunzone(race_previousbestname);
1082                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1083
1084                         race_checkpointtime = time;
1085
1086                         if(race_checkpoint == 0 || race_checkpoint == 254)
1087                         {
1088                                 race_penaltyaccumulator = 0;
1089                                 race_laptime = time; // valid
1090                         }
1091
1092                         break;
1093
1094                 case RACE_NET_CHECKPOINT_CLEAR:
1095                         race_laptime = 0;
1096                         race_checkpointtime = 0;
1097                         break;
1098
1099                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1100                         race_laptime = ReadCoord();
1101                         race_checkpointtime = -99999;
1102                         // fall through
1103                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1104                         race_nextcheckpoint = ReadByte();
1105
1106                         race_nextbesttime = ReadInt24_t();
1107                         if(race_nextbestname)
1108                                 strunzone(race_nextbestname);
1109                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1110                         break;
1111
1112                 case RACE_NET_CHECKPOINT_HIT_RACE:
1113                         race_mycheckpoint = ReadByte();
1114                         race_mycheckpointtime = time;
1115                         race_mycheckpointdelta = ReadInt24_t();
1116                         race_mycheckpointlapsdelta = ReadByte();
1117                         if(race_mycheckpointlapsdelta >= 128)
1118                                 race_mycheckpointlapsdelta -= 256;
1119                         if(race_mycheckpointenemy)
1120                                 strunzone(race_mycheckpointenemy);
1121                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1122                         break;
1123
1124                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1125                         race_othercheckpoint = ReadByte();
1126                         race_othercheckpointtime = time;
1127                         race_othercheckpointdelta = ReadInt24_t();
1128                         race_othercheckpointlapsdelta = ReadByte();
1129                         if(race_othercheckpointlapsdelta >= 128)
1130                                 race_othercheckpointlapsdelta -= 256;
1131                         if(race_othercheckpointenemy)
1132                                 strunzone(race_othercheckpointenemy);
1133                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1134                         break;
1135
1136                 case RACE_NET_PENALTY_RACE:
1137                         race_penaltyeventtime = time;
1138                         race_penaltytime = ReadShort();
1139                         //race_penaltyaccumulator += race_penaltytime;
1140                         if(race_penaltyreason)
1141                                 strunzone(race_penaltyreason);
1142                         race_penaltyreason = strzone(ReadString());
1143                         break;
1144
1145                 case RACE_NET_PENALTY_QUALIFYING:
1146                         race_penaltyeventtime = time;
1147                         race_penaltytime = ReadShort();
1148                         race_penaltyaccumulator += race_penaltytime;
1149                         if(race_penaltyreason)
1150                                 strunzone(race_penaltyreason);
1151                         race_penaltyreason = strzone(ReadString());
1152                         break;
1153
1154                 case RACE_NET_SERVER_RECORD:
1155                         race_server_record = ReadInt24_t();
1156                         break;
1157                 case RACE_NET_SPEED_AWARD:
1158                         race_speedaward = ReadInt24_t();
1159                         if(race_speedaward_holder)
1160                                 strunzone(race_speedaward_holder);
1161                         race_speedaward_holder = strzone(ReadString());
1162                         break;
1163                 case RACE_NET_SPEED_AWARD_BEST:
1164                         race_speedaward_alltimebest = ReadInt24_t();
1165                         if(race_speedaward_alltimebest_holder)
1166                                 strunzone(race_speedaward_alltimebest_holder);
1167                         race_speedaward_alltimebest_holder = strzone(ReadString());
1168                         break;
1169                 case RACE_NET_SERVER_RANKINGS:
1170                         float prevpos, del;
1171             int pos = ReadShort();
1172                         prevpos = ReadShort();
1173                         del = ReadShort();
1174
1175                         // move other rankings out of the way
1176             int i;
1177                         if (prevpos) {
1178                                 for (i=prevpos-1;i>pos-1;--i) {
1179                                         grecordtime[i] = grecordtime[i-1];
1180                                         if(grecordholder[i])
1181                                                 strunzone(grecordholder[i]);
1182                                         grecordholder[i] = strzone(grecordholder[i-1]);
1183                                 }
1184                         } else if (del) { // a record has been deleted by the admin
1185                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1186                                         if (i == RANKINGS_CNT-1) { // clear out last record
1187                                                 grecordtime[i] = 0;
1188                                                 if (grecordholder[i])
1189                                                         strunzone(grecordholder[i]);
1190                                                 grecordholder[i] = string_null;
1191                                         }
1192                                         else {
1193                                                 grecordtime[i] = grecordtime[i+1];
1194                                                 if (grecordholder[i])
1195                                                         strunzone(grecordholder[i]);
1196                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1197                                         }
1198                                 }
1199                         } else { // player has no ranked record yet
1200                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1201                                         grecordtime[i] = grecordtime[i-1];
1202                                         if(grecordholder[i])
1203                                                 strunzone(grecordholder[i]);
1204                                         grecordholder[i] = strzone(grecordholder[i-1]);
1205                                 }
1206                         }
1207
1208                         // store new ranking
1209                         if(grecordholder[pos-1] != "")
1210                                 strunzone(grecordholder[pos-1]);
1211                         grecordholder[pos-1] = strzone(ReadString());
1212                         grecordtime[pos-1] = ReadInt24_t();
1213                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1214                                 race_myrank = pos;
1215                         break;
1216                 case RACE_NET_SERVER_STATUS:
1217                         race_status = ReadShort();
1218                         if(race_status_name)
1219                                 strunzone(race_status_name);
1220                         race_status_name = strzone(ReadString());
1221         }
1222 }
1223
1224 void Net_TeamNagger()
1225 {
1226         teamnagger = 1;
1227 }
1228
1229 void Net_ReadPingPLReport()
1230 {
1231         int e, pi, pl, ml;
1232         e = ReadByte();
1233         pi = ReadShort();
1234         pl = ReadByte();
1235         ml = ReadByte();
1236         if (!(playerslots[e]))
1237                 return;
1238         playerslots[e].ping = pi;
1239         playerslots[e].ping_packetloss = pl / 255.0;
1240         playerslots[e].ping_movementloss = ml / 255.0;
1241 }
1242
1243 void Net_WeaponComplain()
1244 {
1245         complain_weapon = ReadByte();
1246
1247         if(complain_weapon_name)
1248                 strunzone(complain_weapon_name);
1249         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1250
1251         complain_weapon_type = ReadByte();
1252
1253         complain_weapon_time = time;
1254         weapontime = time; // ping the weapon panel
1255
1256         switch(complain_weapon_type)
1257         {
1258                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1259                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1260                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1261         }
1262 }
1263
1264 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1265 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1266 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1267 bool CSQC_Parse_TempEntity()
1268 {
1269         // Acquire TE ID
1270         int nTEID = ReadByte();
1271
1272         if (autocvar_developer_csqcentities)
1273                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1274
1275         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1276                 it.m_read(NULL, true);
1277                 return true;
1278         ));
1279         switch (nTEID)
1280         {
1281                 case TE_CSQC_MUTATOR:
1282                         int mutID = ReadMutator();
1283                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1284                         return true;
1285                 case TE_CSQC_TARGET_MUSIC:
1286                         Net_TargetMusic();
1287                         return true;
1288                 case TE_CSQC_PICTURE:
1289                         Net_MapVote_Picture();
1290                         return true;
1291                 case TE_CSQC_RACE:
1292                         Net_ReadRace();
1293                         return true;
1294                 case TE_CSQC_VORTEXBEAMPARTICLE:
1295                         Net_ReadVortexBeamParticle();
1296                         return true;
1297                 case TE_CSQC_TEAMNAGGER:
1298                         Net_TeamNagger();
1299                         return true;
1300                 case TE_CSQC_ARC:
1301                         Net_ReadArc();
1302                         return true;
1303                 case TE_CSQC_PINGPLREPORT:
1304                         Net_ReadPingPLReport();
1305                         return true;
1306                 case TE_CSQC_WEAPONCOMPLAIN:
1307                         Net_WeaponComplain();
1308                         return true;
1309                 case TE_CSQC_VEHICLESETUP:
1310                         Net_VehicleSetup();
1311                         return true;
1312                 case TE_CSQC_SVNOTICE:
1313                         cl_notice_read();
1314                         return true;
1315                 case TE_CSQC_SHOCKWAVEPARTICLE:
1316                         Net_ReadShockwaveParticle();
1317                         return true;
1318                 default:
1319                         // No special logic for this temporary entity; return 0 so the engine can handle it
1320                         return false;
1321         }
1322 }
1323
1324 string getcommandkey(string text, string command)
1325 {
1326         string keys;
1327         float n, j, k, l = 0;
1328
1329         if (!autocvar_hud_showbinds)
1330                 return text;
1331
1332         keys = db_get(binddb, command);
1333         if (keys == "")
1334         {
1335                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1336                 for(j = 0; j < n; ++j)
1337                 {
1338                         k = stof(argv(j));
1339                         if(k != -1)
1340                         {
1341                                 if ("" == keys)
1342                                         keys = keynumtostring(k);
1343                                 else
1344                                         keys = strcat(keys, ", ", keynumtostring(k));
1345
1346                                 ++l;
1347                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1348                                         break;
1349                         }
1350
1351                 }
1352                 if (keys == "")
1353                         keys = "NO_KEY";
1354                 db_put(binddb, command, keys);
1355         }
1356
1357         if (keys == "NO_KEY") {
1358                 if (autocvar_hud_showbinds > 1)
1359                         return sprintf(_("%s (not bound)"), text);
1360                 else
1361                         return text;
1362         }
1363         else if (autocvar_hud_showbinds > 1)
1364                 return sprintf("%s (%s)", text, keys);
1365         else
1366                 return keys;
1367 }