3 #include "controlpoint.qh"
6 #include "generator.qh"
10 #include "hud_config.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
40 entity clearentity_ent;
41 void clearentity(entity e)
45 clearentity_ent = new(clearentity);
48 copyentity(clearentity_ent, e);
52 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
53 void menu_show_error()
55 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
58 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
59 // Useful for precaching things
65 void draw_null(entity this) { }
68 void ConsoleCommand_macro_init();
71 prvm_language = strzone(cvar_string("prvm_language"));
74 LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
81 ClientProgsDB = db_load("client.db");
82 compressShortVector_init();
86 menu_show = menu_show_error;
87 menu_action = func_null;
89 for(i = 0; i < 255; ++i)
90 if(getplayerkeyvalue(i, "viewentity") == "")
94 //registercommand("hud_configure");
95 //registercommand("hud_save");
96 //registercommand("menu_action");
98 ConsoleCommand_macro_init();
100 registercvar("hud_usecsqc", "1");
101 registercvar("scoreboard_columns", "default");
103 registercvar("cl_nade_type", "3");
104 registercvar("cl_pokenade_type", "zombie");
106 registercvar("cl_jumpspeedcap_min", "");
107 registercvar("cl_jumpspeedcap_max", "");
109 registercvar("cl_multijump", "0");
111 registercvar("cl_spawn_near_teammate", "1");
115 // hud_fields uses strunzone on the titles!
116 for(i = 0; i < MAX_HUD_FIELDS; ++i)
117 hud_title[i] = strzone("(null)");
119 Cmd_HUD_SetFields(0);
125 teams = Sort_Spawn();
126 players = Sort_Spawn();
128 GetTeam(NUM_SPECTATOR, true); // add specs first
130 // needs to be done so early because of the constants they create
133 static_init_precache();
137 Projectile_Precache();
140 if(autocvar_cl_reticle)
142 precache_pic("gfx/reticle_normal");
143 // weapon reticles are precached in weapon files
146 get_mi_min_max_texcoords(1); // try the CLEVER way first
147 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
148 shortmapname = mi_shortname;
150 if(precache_pic(minimapname) == "")
152 // but maybe we have a non-clever minimap
153 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
154 if(precache_pic(minimapname) == "")
155 minimapname = ""; // FAIL
157 get_mi_min_max_texcoords(0); // load new texcoords
160 mi_center = (mi_min + mi_max) * 0.5;
161 mi_scale = mi_max - mi_min;
162 minimapname = strzone(minimapname);
166 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
167 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
170 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
179 if(autocvar_cl_db_saveasdump)
180 db_dump(ClientProgsDB, "client.db");
182 db_save(ClientProgsDB, "client.db");
183 db_close(ClientProgsDB);
186 cvar_set("chase_active",ftos(chase_active_backup));
188 // unset the event chasecam's chase_active
189 if(autocvar_chase_active < 0)
190 cvar_set("chase_active", "0");
194 if (!(calledhooks & HOOK_START))
195 localcmd("\n_cl_hook_gamestart nop\n");
196 if (!(calledhooks & HOOK_END))
197 localcmd("\ncl_hook_gameend\n");
200 deactivate_minigame();
201 HUD_MinigameMenu_Close();
205 float SetTeam(entity o, int Team)
219 if(GetTeam(Team, false) == world)
221 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
222 Team = NUM_SPECTATOR;
235 if(GetTeam(Team, false) == world)
237 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
238 Team = NUM_SPECTATOR;
243 if(Team == -1) // leave
247 tm = GetTeam(o.team, false);
258 tm = GetTeam(Team, true);
263 else if(Team != o.team)
265 tm = GetTeam(o.team, false);
268 tm = GetTeam(Team, true);
276 void Playerchecker_Think()
280 for(i = 0; i < maxclients; ++i)
283 if(GetPlayerName(i) == "")
287 // player disconnected
301 playerslots[i] = e = new(playerslot);
306 e.ping_packetloss = 0;
307 e.ping_movementloss = 0;
308 //e.gotscores = 0; // we might already have the scores...
309 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
311 HUD_UpdatePlayerPos(e);
315 self.nextthink = time + 0.2;
322 entity playerchecker = new(playerchecker);
323 make_pure(playerchecker);
324 playerchecker.think = Playerchecker_Think;
325 playerchecker.nextthink = time + 0.2;
333 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
334 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
335 // All keys are in ascii.
336 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
337 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
338 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
339 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
340 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
345 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
348 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
351 if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
354 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
357 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
360 if(menu_visible && menu_action)
361 if(menu_action(bInputType, nPrimary, nSecondary))
367 // END REQUIRED CSQC FUNCTIONS
368 // --------------------------------------------------------------------------
370 // --------------------------------------------------------------------------
371 // BEGIN OPTIONAL CSQC FUNCTIONS
373 void Ent_RemoveEntCS()
375 entcs_receiver[self.sv_entnum] = NULL;
380 this.classname = "entcs_receiver";
381 InterpolateOrigin_Undo();
385 self.sv_entnum = ReadByte();
388 self.origin_x = ReadShort();
389 self.origin_y = ReadShort();
390 self.origin_z = ReadShort();
391 setorigin(self, self.origin);
395 self.angles_y = ReadByte() * 360.0 / 256;
396 self.angles_x = self.angles_z = 0;
399 self.healthvalue = ReadByte() * 10;
401 self.armorvalue = ReadByte() * 10;
403 entcs_receiver[self.sv_entnum] = self;
404 self.entremove = Ent_RemoveEntCS;
405 self.iflags |= IFLAG_ORIGIN;
407 InterpolateOrigin_Note();
412 void Ent_RemovePlayerScore()
415 SetTeam(self.owner, -1);
416 self.owner.gotscores = 0;
417 for(int i = 0; i < MAX_SCORE; ++i) {
418 self.owner.(scores[i]) = 0; // clear all scores
423 void Ent_ReadPlayerScore()
430 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
431 // (no I've never heard of M-x replace-string, sed, or anything like that)
432 isNew = !self.owner; // workaround for DP bug
435 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
436 if(!isNew && n != self.sv_entnum)
438 //print("A CSQC entity changed its owner!\n");
439 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
442 self.enttype = ENT_CLIENT_SCORES;
448 o = playerslots[self.sv_entnum];
451 o = playerslots[self.sv_entnum] = new(playerslot);
455 o.sv_entnum = self.sv_entnum;
459 // RegisterPlayer(o);
460 //playerchecker will do this for us later, if it has not already done so
471 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
475 o.(scores[i]) = ReadInt24_t();
477 o.(scores[i]) = ReadChar();
481 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
483 self.entremove = Ent_RemovePlayerScore;
486 void Ent_ReadTeamScore()
492 self.team = ReadByte();
493 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
496 #if MAX_TEAMSCORE <= 8
504 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
508 o.(teamscores[i]) = ReadInt24_t();
510 o.(teamscores[i]) = ReadChar();
513 HUD_UpdateTeamPos(o);
516 void Ent_ClientData()
519 float newspectatee_status;
523 scoreboard_showscores_force = (f & 1);
527 newspectatee_status = ReadByte();
528 if(newspectatee_status == player_localnum + 1)
529 newspectatee_status = -1; // observing
532 newspectatee_status = 0;
534 spectatorbutton_zoom = (f & 4);
538 angles_held_status = 1;
539 angles_held.x = ReadAngle();
540 angles_held.y = ReadAngle();
544 angles_held_status = 0;
546 if(newspectatee_status != spectatee_status)
550 race_checkpointtime = 0;
552 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
554 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
555 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
558 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
561 spectatee_status = newspectatee_status;
563 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
571 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
576 strunzone(vote_called_vote);
577 vote_called_vote = string_null;
587 vote_yescount = ReadByte();
588 vote_nocount = ReadByte();
589 vote_needed = ReadByte();
590 vote_highlighted = ReadChar();
596 strunzone(vote_called_vote);
597 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
602 for(j = 0; j < maxclients; ++j)
604 playerslots[j].ready = 1;
605 for(i = 1; i <= maxclients; i += 8)
608 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
611 playerslots[j].ready = 0;
615 ready_waiting = (nags & BIT(0));
616 ready_waiting_for_me = (nags & BIT(1));
617 vote_waiting = (nags & BIT(2));
618 vote_waiting_for_me = (nags & BIT(3));
619 warmup_stage = (nags & BIT(4));
622 void Ent_EliminatedPlayers()
630 for(j = 0; j < maxclients; ++j)
632 playerslots[j].eliminated = 1;
633 for(i = 1; i <= maxclients; i += 8)
636 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
639 playerslots[j].eliminated = 0;
644 void Ent_RandomSeed()
648 float s = ReadShort();
652 void Ent_ReadAccuracy()
655 int sf = ReadInt24_t();
657 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
658 weapon_accuracy[w] = -1;
663 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
667 weapon_accuracy[w] = -1;
669 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
671 weapon_accuracy[w] = (b - 1.0) / 100.0;
673 f = (f == 0x800000) ? 1 : f * 2;
677 void Spawn_Draw(entity this)
679 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
682 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
684 float teamnum = (ReadByte() - 1);
686 spn_origin.x = ReadShort();
687 spn_origin.y = ReadShort();
688 spn_origin.z = ReadShort();
692 self.origin = spn_origin;
693 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
696 /*if(autocvar_cl_spawn_point_model) // needs a model first
698 self.mdl = "models/spawnpoint.md3";
699 self.colormod = Team_ColorRGB(teamnum);
700 precache_model(self.mdl);
701 setmodel(self, self.mdl);
702 self.drawmask = MASK_NORMAL;
703 //self.movetype = MOVETYPE_NOCLIP;
704 //self.draw = Spawn_Draw;
706 if(autocvar_cl_spawn_point_particles)
708 if((serverflags & SERVERFLAG_TEAMPLAY))
712 case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
713 case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
714 case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
715 case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
716 default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
719 else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
721 self.draw = Spawn_Draw;
725 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
728 void Ent_ReadSpawnEvent(float is_new)
730 // If entnum is 0, ONLY do the local spawn actions
731 // this way the server can disable the sending of
732 // spawn origin or such to clients if wanted.
733 float entnum = ReadByte();
737 self.origin_x = ReadShort();
738 self.origin_y = ReadShort();
739 self.origin_z = ReadShort();
743 float teamnum = GetPlayerColor(entnum - 1);
745 if(autocvar_cl_spawn_event_particles)
749 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
750 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
751 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
752 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
753 default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
756 if(autocvar_cl_spawn_event_sound)
758 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
763 // local spawn actions
764 if(is_new && (!entnum || (entnum == player_localentnum)))
767 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
769 if(autocvar_cl_unpress_zoom_on_spawn)
775 HUD_Radar_Hide_Maximized();
776 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
779 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
780 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
781 void Ent_RadarLink();
783 void Ent_ScoresInfo();
784 void CSQC_Ent_Update(float bIsNewEntity)
789 if(autocvar_developer_csqcentities)
790 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, this, this.entnum, this.enttype, t);
792 // set up the "time" global for received entities to be correct for interpolation purposes
793 float savetime = time;
800 serverprevtime = time;
801 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
802 time = serverprevtime + serverdeltatime;
805 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
808 if(t != this.enttype || bIsNewEntity)
810 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
820 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
827 FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
828 it.m_read(this, bIsNewEntity);
835 #define HANDLE(t) case t: this.classname = #t; this.sourceLocFile = __FILE__; this.sourceLocLine = __LINE__;
836 HANDLE(ENT_CLIENT_MUTATOR) {
837 int mutID = ReadMutator();
838 if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
839 error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(this), this.classname));
842 HANDLE(ENT_CLIENT_ENTCS) Ent_ReadEntCS(); break;
843 HANDLE(ENT_CLIENT_SCORES) Ent_ReadPlayerScore(); break;
844 HANDLE(ENT_CLIENT_TEAMSCORES) Ent_ReadTeamScore(); break;
845 HANDLE(ENT_CLIENT_POINTPARTICLES) Ent_PointParticles(); break;
846 HANDLE(ENT_CLIENT_RAINSNOW) Ent_RainOrSnow(); break;
847 HANDLE(ENT_CLIENT_LASER) Ent_Laser(); break;
848 HANDLE(ENT_CLIENT_NAGGER) Ent_Nagger(); break;
849 HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS) Ent_EliminatedPlayers(); break;
850 HANDLE(ENT_CLIENT_RADARLINK) Ent_RadarLink(); break;
851 HANDLE(ENT_CLIENT_PROJECTILE) Ent_Projectile(); break;
852 HANDLE(ENT_CLIENT_DAMAGEINFO) Ent_DamageInfo(bIsNewEntity); break;
853 HANDLE(ENT_CLIENT_INIT) Ent_Init(); break;
854 HANDLE(ENT_CLIENT_SCORES_INFO) Ent_ScoresInfo(); break;
855 HANDLE(ENT_CLIENT_MAPVOTE) Ent_MapVote(); break;
856 HANDLE(ENT_CLIENT_CLIENTDATA) Ent_ClientData(); break;
857 HANDLE(ENT_CLIENT_RANDOMSEED) Ent_RandomSeed(); break;
858 HANDLE(ENT_CLIENT_WALL) Ent_Wall(); break;
859 HANDLE(ENT_CLIENT_MODELEFFECT) Ent_ModelEffect(bIsNewEntity); break;
860 HANDLE(ENT_CLIENT_TUBANOTE) Ent_TubaNote(bIsNewEntity); break;
861 HANDLE(ENT_CLIENT_WARPZONE) WarpZone_Read(bIsNewEntity); break;
862 HANDLE(ENT_CLIENT_WARPZONE_CAMERA) WarpZone_Camera_Read(bIsNewEntity); break;
863 HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED) WarpZone_Teleported_Read(bIsNewEntity); break;
864 HANDLE(ENT_CLIENT_TRIGGER_MUSIC) Ent_ReadTriggerMusic(); break;
865 HANDLE(ENT_CLIENT_HOOK) Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
866 HANDLE(ENT_CLIENT_INVENTORY) Inventory_Read(this); break;
867 HANDLE(ENT_CLIENT_ARC_BEAM) Ent_ReadArcBeam(bIsNewEntity); break;
868 HANDLE(ENT_CLIENT_ACCURACY) Ent_ReadAccuracy(); break;
869 HANDLE(ENT_CLIENT_AUXILIARYXHAIR) Net_AuXair2(bIsNewEntity); break;
870 HANDLE(ENT_CLIENT_TURRET) ent_turret(); break;
871 HANDLE(ENT_CLIENT_GENERATOR) ent_generator(); break;
872 HANDLE(ENT_CLIENT_CONTROLPOINT_ICON) ent_cpicon(this); break;
873 HANDLE(ENT_CLIENT_MODEL) CSQCModel_Read(bIsNewEntity); break;
874 HANDLE(ENT_CLIENT_ITEM) ItemRead(bIsNewEntity); break;
875 HANDLE(ENT_CLIENT_BUMBLE_RAYGUN) bumble_raygun_read(bIsNewEntity); break;
876 HANDLE(ENT_CLIENT_SPAWNPOINT) Ent_ReadSpawnPoint(bIsNewEntity); break;
877 HANDLE(ENT_CLIENT_SPAWNEVENT) Ent_ReadSpawnEvent(bIsNewEntity); break;
878 HANDLE(ENT_CLIENT_NOTIFICATION) Read_Notification(bIsNewEntity); break;
879 HANDLE(ENT_CLIENT_MINIGAME) ent_read_minigame(); break;
880 HANDLE(ENT_CLIENT_VIEWLOC) ent_viewloc(); break;
881 HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER) ent_viewloc_trigger(); break;
882 HANDLE(ENT_CLIENT_LADDER) ent_func_ladder(); break;
883 HANDLE(ENT_CLIENT_TRIGGER_PUSH) ent_trigger_push(); break;
884 HANDLE(ENT_CLIENT_TARGET_PUSH) ent_target_push(); break;
885 HANDLE(ENT_CLIENT_CONVEYOR) ent_conveyor(); break;
886 HANDLE(ENT_CLIENT_DOOR) ent_door(); break;
887 HANDLE(ENT_CLIENT_PLAT) ent_plat(); break;
888 HANDLE(ENT_CLIENT_SWAMP) ent_swamp(); break;
889 HANDLE(ENT_CLIENT_CORNER) ent_corner(); break;
890 HANDLE(ENT_CLIENT_KEYLOCK) ent_keylock(); break;
891 HANDLE(ENT_CLIENT_TRAIN) ent_train(); break;
892 HANDLE(ENT_CLIENT_TRIGGER_IMPULSE) ent_trigger_impulse(); break;
895 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
896 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
902 // Destructor, but does NOT deallocate the entity by calling remove(). Also
903 // used when an entity changes its type. For an entity that someone interacts
904 // with others, make sure it can no longer do so.
910 if(self.skeletonindex)
912 skel_delete(self.skeletonindex);
913 self.skeletonindex = 0;
916 if(self.snd_looping > 0)
918 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
919 self.snd_looping = 0;
924 self.draw = draw_null;
925 self.entremove = menu_sub_null;
926 // TODO possibly set more stuff to defaults
928 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
929 void CSQC_Ent_Remove()
931 if(autocvar_developer_csqcentities)
932 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
936 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
948 if(!(calledhooks & HOOK_START))
949 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
950 calledhooks |= HOOK_START;
953 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
954 void CSQC_Parse_StuffCmd(string strMessage)
956 if(autocvar_developer_csqcentities)
957 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
959 localcmd(strMessage);
961 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
962 void CSQC_Parse_Print(string strMessage)
964 if(autocvar_developer_csqcentities)
965 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
967 print(ColorTranslateRGB(strMessage));
970 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
971 void CSQC_Parse_CenterPrint(string strMessage)
973 if(autocvar_developer_csqcentities)
974 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
976 centerprint_hud(strMessage);
979 string notranslate_fogcmd1 = "\nfog ";
980 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
983 // TODO somehow thwart prvm_globalset client ...
985 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
986 { localcmd("\nr_drawfog 0\n"); }
987 else if(forcefog != "")
988 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
991 void Gamemode_Init();
992 void Ent_ScoresInfo()
996 gametype = ReadInt24_t();
997 HUD_ModIcons_SetFunc();
998 for(i = 0; i < MAX_SCORE; ++i)
1001 strunzone(scores_label[i]);
1002 scores_label[i] = strzone(ReadString());
1003 scores_flags[i] = ReadByte();
1005 for(i = 0; i < MAX_TEAMSCORE; ++i)
1007 if(teamscores_label[i])
1008 strunzone(teamscores_label[i]);
1009 teamscores_label[i] = strzone(ReadString());
1010 teamscores_flags[i] = ReadByte();
1020 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1022 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1023 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1024 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1025 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1026 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1027 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1028 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1029 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1032 strunzone(forcefog);
1033 forcefog = strzone(ReadString());
1035 armorblockpercent = ReadByte() / 255.0;
1037 g_balance_mortar_bouncefactor = ReadCoord();
1038 g_balance_mortar_bouncestop = ReadCoord();
1039 g_balance_electro_secondary_bouncefactor = ReadCoord();
1040 g_balance_electro_secondary_bouncestop = ReadCoord();
1042 vortex_scope = !ReadByte();
1043 rifle_scope = !ReadByte();
1045 serverflags = ReadByte();
1047 minelayer_maxmines = ReadByte();
1049 hagar_maxrockets = ReadByte();
1051 g_trueaim_minrange = ReadCoord();
1052 g_balance_porto_secondary = ReadByte();
1054 MUTATOR_CALLHOOK(Ent_Init);
1068 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1069 race_checkpoint = ReadByte();
1070 race_time = ReadInt24_t();
1071 race_previousbesttime = ReadInt24_t();
1072 if(race_previousbestname)
1073 strunzone(race_previousbestname);
1074 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1076 race_checkpointtime = time;
1078 if(race_checkpoint == 0 || race_checkpoint == 254)
1080 race_penaltyaccumulator = 0;
1081 race_laptime = time; // valid
1086 case RACE_NET_CHECKPOINT_CLEAR:
1088 race_checkpointtime = 0;
1091 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1092 race_laptime = ReadCoord();
1093 race_checkpointtime = -99999;
1095 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1096 race_nextcheckpoint = ReadByte();
1098 race_nextbesttime = ReadInt24_t();
1099 if(race_nextbestname)
1100 strunzone(race_nextbestname);
1101 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1104 case RACE_NET_CHECKPOINT_HIT_RACE:
1105 race_mycheckpoint = ReadByte();
1106 race_mycheckpointtime = time;
1107 race_mycheckpointdelta = ReadInt24_t();
1108 race_mycheckpointlapsdelta = ReadByte();
1109 if(race_mycheckpointlapsdelta >= 128)
1110 race_mycheckpointlapsdelta -= 256;
1111 if(race_mycheckpointenemy)
1112 strunzone(race_mycheckpointenemy);
1113 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1116 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1117 race_othercheckpoint = ReadByte();
1118 race_othercheckpointtime = time;
1119 race_othercheckpointdelta = ReadInt24_t();
1120 race_othercheckpointlapsdelta = ReadByte();
1121 if(race_othercheckpointlapsdelta >= 128)
1122 race_othercheckpointlapsdelta -= 256;
1123 if(race_othercheckpointenemy)
1124 strunzone(race_othercheckpointenemy);
1125 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1128 case RACE_NET_PENALTY_RACE:
1129 race_penaltyeventtime = time;
1130 race_penaltytime = ReadShort();
1131 //race_penaltyaccumulator += race_penaltytime;
1132 if(race_penaltyreason)
1133 strunzone(race_penaltyreason);
1134 race_penaltyreason = strzone(ReadString());
1137 case RACE_NET_PENALTY_QUALIFYING:
1138 race_penaltyeventtime = time;
1139 race_penaltytime = ReadShort();
1140 race_penaltyaccumulator += race_penaltytime;
1141 if(race_penaltyreason)
1142 strunzone(race_penaltyreason);
1143 race_penaltyreason = strzone(ReadString());
1146 case RACE_NET_SERVER_RECORD:
1147 race_server_record = ReadInt24_t();
1149 case RACE_NET_SPEED_AWARD:
1150 race_speedaward = ReadInt24_t();
1151 if(race_speedaward_holder)
1152 strunzone(race_speedaward_holder);
1153 race_speedaward_holder = strzone(ReadString());
1155 case RACE_NET_SPEED_AWARD_BEST:
1156 race_speedaward_alltimebest = ReadInt24_t();
1157 if(race_speedaward_alltimebest_holder)
1158 strunzone(race_speedaward_alltimebest_holder);
1159 race_speedaward_alltimebest_holder = strzone(ReadString());
1161 case RACE_NET_SERVER_RANKINGS:
1163 int pos = ReadShort();
1164 prevpos = ReadShort();
1167 // move other rankings out of the way
1170 for (i=prevpos-1;i>pos-1;--i) {
1171 grecordtime[i] = grecordtime[i-1];
1172 if(grecordholder[i])
1173 strunzone(grecordholder[i]);
1174 grecordholder[i] = strzone(grecordholder[i-1]);
1176 } else if (del) { // a record has been deleted by the admin
1177 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1178 if (i == RANKINGS_CNT-1) { // clear out last record
1180 if (grecordholder[i])
1181 strunzone(grecordholder[i]);
1182 grecordholder[i] = string_null;
1185 grecordtime[i] = grecordtime[i+1];
1186 if (grecordholder[i])
1187 strunzone(grecordholder[i]);
1188 grecordholder[i] = strzone(grecordholder[i+1]);
1191 } else { // player has no ranked record yet
1192 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1193 grecordtime[i] = grecordtime[i-1];
1194 if(grecordholder[i])
1195 strunzone(grecordholder[i]);
1196 grecordholder[i] = strzone(grecordholder[i-1]);
1200 // store new ranking
1201 if(grecordholder[pos-1] != "")
1202 strunzone(grecordholder[pos-1]);
1203 grecordholder[pos-1] = strzone(ReadString());
1204 grecordtime[pos-1] = ReadInt24_t();
1205 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1208 case RACE_NET_SERVER_STATUS:
1209 race_status = ReadShort();
1210 if(race_status_name)
1211 strunzone(race_status_name);
1212 race_status_name = strzone(ReadString());
1216 void Net_TeamNagger()
1221 void Net_ReadPingPLReport()
1228 if (!(playerslots[e]))
1230 playerslots[e].ping = pi;
1231 playerslots[e].ping_packetloss = pl / 255.0;
1232 playerslots[e].ping_movementloss = ml / 255.0;
1235 void Net_WeaponComplain()
1237 complain_weapon = ReadByte();
1239 if(complain_weapon_name)
1240 strunzone(complain_weapon_name);
1241 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1243 complain_weapon_type = ReadByte();
1245 complain_weapon_time = time;
1246 weapontime = time; // ping the weapon panel
1248 switch(complain_weapon_type)
1250 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1251 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1252 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1256 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1257 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1258 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1259 bool CSQC_Parse_TempEntity()
1262 int nTEID = ReadByte();
1264 if (autocvar_developer_csqcentities)
1265 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1267 FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1268 it.m_read(NULL, true);
1273 case TE_CSQC_MUTATOR:
1274 int mutID = ReadMutator();
1275 if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1277 case TE_CSQC_TARGET_MUSIC:
1280 case TE_CSQC_PICTURE:
1281 Net_MapVote_Picture();
1286 case TE_CSQC_VORTEXBEAMPARTICLE:
1287 Net_ReadVortexBeamParticle();
1289 case TE_CSQC_TEAMNAGGER:
1295 case TE_CSQC_PINGPLREPORT:
1296 Net_ReadPingPLReport();
1298 case TE_CSQC_WEAPONCOMPLAIN:
1299 Net_WeaponComplain();
1301 case TE_CSQC_VEHICLESETUP:
1304 case TE_CSQC_SVNOTICE:
1307 case TE_CSQC_SHOCKWAVEPARTICLE:
1308 Net_ReadShockwaveParticle();
1311 // No special logic for this temporary entity; return 0 so the engine can handle it
1316 string getcommandkey(string text, string command)
1319 float n, j, k, l = 0;
1321 if (!autocvar_hud_showbinds)
1324 keys = db_get(binddb, command);
1327 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1328 for(j = 0; j < n; ++j)
1334 keys = keynumtostring(k);
1336 keys = strcat(keys, ", ", keynumtostring(k));
1339 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1346 db_put(binddb, command, keys);
1349 if (keys == "NO_KEY") {
1350 if (autocvar_hud_showbinds > 1)
1351 return sprintf(_("%s (not bound)"), text);
1355 else if (autocvar_hud_showbinds > 1)
1356 return sprintf("%s (%s)", text, keys);