]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "controlpoint.qh"
4 #include "damage.qh"
5 #include "effects.qh"
6 #include "generator.qh"
7 #include "gibs.qh"
8 #include "hook.qh"
9 #include "hud.qh"
10 #include "hud_config.qh"
11 #include "laser.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 entity clearentity_ent;
41 void clearentity(entity e)
42 {
43         if (!clearentity_ent)
44         {
45                 clearentity_ent = new(clearentity);
46         }
47         int n = e.entnum;
48         copyentity(clearentity_ent, e);
49         e.entnum = n;
50 }
51
52 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
53 void menu_show_error()
54 {
55         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
56 }
57
58 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
59 // Useful for precaching things
60
61 void menu_sub_null()
62 {
63 }
64
65 void draw_null(entity this) { }
66
67 string forcefog;
68 void ConsoleCommand_macro_init();
69 void CSQC_Init(void)
70 {
71         prvm_language = strzone(cvar_string("prvm_language"));
72
73 #ifdef WATERMARK
74         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
75 #endif
76
77         int i;
78
79         binddb = db_create();
80         tempdb = db_create();
81         ClientProgsDB = db_load("client.db");
82         compressShortVector_init();
83
84         draw_endBoldFont();
85         menu_visible = false;
86         menu_show = menu_show_error;
87         menu_action = func_null;
88
89         for(i = 0; i < 255; ++i)
90                 if(getplayerkeyvalue(i, "viewentity") == "")
91                         break;
92         maxclients = i;
93
94         //registercommand("hud_configure");
95         //registercommand("hud_save");
96         //registercommand("menu_action");
97
98         ConsoleCommand_macro_init();
99
100         registercvar("hud_usecsqc", "1");
101         registercvar("scoreboard_columns", "default");
102
103         registercvar("cl_nade_type", "3");
104         registercvar("cl_pokenade_type", "zombie");
105
106         registercvar("cl_jumpspeedcap_min", "");
107         registercvar("cl_jumpspeedcap_max", "");
108
109         registercvar("cl_multijump", "0");
110
111         registercvar("cl_spawn_near_teammate", "1");
112
113         gametype = 0;
114
115         // hud_fields uses strunzone on the titles!
116         for(i = 0; i < MAX_HUD_FIELDS; ++i)
117                 hud_title[i] = strzone("(null)");
118
119         Cmd_HUD_SetFields(0);
120
121         postinit = false;
122
123         calledhooks = 0;
124
125         teams = Sort_Spawn();
126         players = Sort_Spawn();
127
128         GetTeam(NUM_SPECTATOR, true); // add specs first
129
130         // needs to be done so early because of the constants they create
131         static_init();
132         static_init_late();
133         static_init_precache();
134
135         // precaches
136
137         Projectile_Precache();
138         Tuba_Precache();
139
140         if(autocvar_cl_reticle)
141         {
142                 precache_pic("gfx/reticle_normal");
143                 // weapon reticles are precached in weapon files
144         }
145
146         get_mi_min_max_texcoords(1); // try the CLEVER way first
147         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
148         shortmapname = mi_shortname;
149
150         if(precache_pic(minimapname) == "")
151         {
152                 // but maybe we have a non-clever minimap
153                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
154                 if(precache_pic(minimapname) == "")
155                         minimapname = ""; // FAIL
156                 else
157                         get_mi_min_max_texcoords(0); // load new texcoords
158         }
159
160         mi_center = (mi_min + mi_max) * 0.5;
161         mi_scale = mi_max - mi_min;
162         minimapname = strzone(minimapname);
163
164         WarpZone_Init();
165
166         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
167         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
168 }
169
170 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
171 void Shutdown(void)
172 {
173         WarpZone_Shutdown();
174
175         remove(teams);
176         remove(players);
177         db_close(binddb);
178         db_close(tempdb);
179         if(autocvar_cl_db_saveasdump)
180                 db_dump(ClientProgsDB, "client.db");
181         else
182                 db_save(ClientProgsDB, "client.db");
183         db_close(ClientProgsDB);
184
185         if(camera_active)
186                 cvar_set("chase_active",ftos(chase_active_backup));
187
188         // unset the event chasecam's chase_active
189         if(autocvar_chase_active < 0)
190                 cvar_set("chase_active", "0");
191
192         if (!isdemo())
193         {
194                 if (!(calledhooks & HOOK_START))
195                         localcmd("\n_cl_hook_gamestart nop\n");
196                 if (!(calledhooks & HOOK_END))
197                         localcmd("\ncl_hook_gameend\n");
198         }
199
200         deactivate_minigame();
201         HUD_MinigameMenu_Close();
202 }
203
204 .float has_team;
205 float SetTeam(entity o, int Team)
206 {
207         entity tm;
208         if(teamplay)
209         {
210                 switch(Team)
211                 {
212                         case -1:
213                         case NUM_TEAM_1:
214                         case NUM_TEAM_2:
215                         case NUM_TEAM_3:
216                         case NUM_TEAM_4:
217                                 break;
218                         default:
219                                 if(GetTeam(Team, false) == world)
220                                 {
221                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
222                                         Team = NUM_SPECTATOR;
223                                 }
224                                 break;
225                 }
226         }
227         else
228         {
229                 switch(Team)
230                 {
231                         case -1:
232                         case 0:
233                                 break;
234                         default:
235                                 if(GetTeam(Team, false) == world)
236                                 {
237                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
238                                         Team = NUM_SPECTATOR;
239                                 }
240                                 break;
241                 }
242         }
243         if(Team == -1) // leave
244         {
245                 if(o.has_team)
246                 {
247                         tm = GetTeam(o.team, false);
248                         tm.team_size -= 1;
249                         o.has_team = 0;
250                         return true;
251                 }
252         }
253         else
254         {
255                 if (!o.has_team)
256                 {
257                         o.team = Team;
258                         tm = GetTeam(Team, true);
259                         tm.team_size += 1;
260                         o.has_team = 1;
261                         return true;
262                 }
263                 else if(Team != o.team)
264                 {
265                         tm = GetTeam(o.team, false);
266                         tm.team_size -= 1;
267                         o.team = Team;
268                         tm = GetTeam(Team, true);
269                         tm.team_size += 1;
270                         return true;
271                 }
272         }
273         return false;
274 }
275
276 void Playerchecker_Think()
277 {SELFPARAM();
278     int i;
279         entity e;
280         for(i = 0; i < maxclients; ++i)
281         {
282                 e = playerslots[i];
283                 if(GetPlayerName(i) == "")
284                 {
285                         if(e.sort_prev)
286                         {
287                                 // player disconnected
288                                 SetTeam(e, -1);
289                                 RemovePlayer(e);
290                                 e.sort_prev = world;
291                                 //e.gotscores = 0;
292                         }
293                 }
294                 else
295                 {
296                         if (!e.sort_prev)
297                         {
298                                 // player connected
299                                 if (!e)
300                                 {
301                                         playerslots[i] = e = new(playerslot);
302                                         make_pure(e);
303                                 }
304                                 e.sv_entnum = i;
305                                 e.ping = 0;
306                                 e.ping_packetloss = 0;
307                                 e.ping_movementloss = 0;
308                                 //e.gotscores = 0; // we might already have the scores...
309                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
310                                 RegisterPlayer(e);
311                                 HUD_UpdatePlayerPos(e);
312                         }
313                 }
314         }
315         self.nextthink = time + 0.2;
316 }
317
318 void Porto_Init();
319 void TrueAim_Init();
320 void PostInit(void)
321 {
322         entity playerchecker = new(playerchecker);
323         make_pure(playerchecker);
324         playerchecker.think = Playerchecker_Think;
325         playerchecker.nextthink = time + 0.2;
326
327         Porto_Init();
328         TrueAim_Init();
329
330         postinit = true;
331 }
332
333 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
334 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
335 // All keys are in ascii.
336 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
337 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
338 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
339 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
340 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
341 {
342         float bSkipKey;
343         bSkipKey = false;
344
345         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
346                 return true;
347
348         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
349                 return true;
350
351         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
352                 return true;
353
354         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
355                 return true;
356
357         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
358                 return true;
359
360         if(menu_visible && menu_action)
361                 if(menu_action(bInputType, nPrimary, nSecondary))
362                         return true;
363
364         return bSkipKey;
365 }
366
367 // END REQUIRED CSQC FUNCTIONS
368 // --------------------------------------------------------------------------
369
370 // --------------------------------------------------------------------------
371 // BEGIN OPTIONAL CSQC FUNCTIONS
372
373 void Ent_RemoveEntCS()
374 {SELFPARAM();
375         entcs_receiver[self.sv_entnum] = NULL;
376 }
377 void Ent_ReadEntCS()
378 {SELFPARAM();
379         make_pure(this);
380         this.classname = "entcs_receiver";
381         InterpolateOrigin_Undo();
382         int sf = ReadByte();
383
384         if(sf & BIT(0))
385                 self.sv_entnum = ReadByte();
386         if (sf & BIT(1))
387         {
388                 self.origin_x = ReadShort();
389                 self.origin_y = ReadShort();
390                 self.origin_z = ReadShort();
391                 setorigin(self, self.origin);
392         }
393         if (sf & BIT(2))
394         {
395                 self.angles_y = ReadByte() * 360.0 / 256;
396                 self.angles_x = self.angles_z = 0;
397         }
398         if (sf & BIT(3))
399                 self.healthvalue = ReadByte() * 10;
400         if (sf & BIT(4))
401                 self.armorvalue = ReadByte() * 10;
402
403         entcs_receiver[self.sv_entnum] = self;
404         self.entremove = Ent_RemoveEntCS;
405         self.iflags |= IFLAG_ORIGIN;
406
407         InterpolateOrigin_Note();
408 }
409
410 void Ent_Remove();
411
412 void Ent_RemovePlayerScore()
413 {SELFPARAM();
414         if(self.owner) {
415                 SetTeam(self.owner, -1);
416                 self.owner.gotscores = 0;
417                 for(int i = 0; i < MAX_SCORE; ++i) {
418                         self.owner.(scores[i]) = 0; // clear all scores
419                 }
420         }
421 }
422
423 void Ent_ReadPlayerScore()
424 {SELFPARAM();
425         make_pure(this);
426         int i, n;
427         bool isNew;
428         entity o;
429
430         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
431         // (no I've never heard of M-x replace-string, sed, or anything like that)
432         isNew = !self.owner; // workaround for DP bug
433         n = ReadByte()-1;
434
435 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
436         if(!isNew && n != self.sv_entnum)
437         {
438                 //print("A CSQC entity changed its owner!\n");
439                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
440                 isNew = true;
441                 Ent_Remove();
442                 self.enttype = ENT_CLIENT_SCORES;
443         }
444 #endif
445
446         self.sv_entnum = n;
447
448         o = playerslots[self.sv_entnum];
449         if (!o)
450         {
451                 o = playerslots[self.sv_entnum] = new(playerslot);
452                 make_pure(o);
453         }
454         self.owner = o;
455         o.sv_entnum = self.sv_entnum;
456         o.gotscores = 1;
457
458         //if (!o.sort_prev)
459         //      RegisterPlayer(o);
460         //playerchecker will do this for us later, if it has not already done so
461
462     int sf, lf;
463 #if MAX_SCORE <= 8
464         sf = ReadByte();
465         lf = ReadByte();
466 #else
467         sf = ReadShort();
468         lf = ReadShort();
469 #endif
470     int p;
471         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
472                 if(sf & p)
473                 {
474                         if(lf & p)
475                                 o.(scores[i]) = ReadInt24_t();
476                         else
477                                 o.(scores[i]) = ReadChar();
478                 }
479
480         if(o.sort_prev)
481                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
482
483         self.entremove = Ent_RemovePlayerScore;
484 }
485
486 void Ent_ReadTeamScore()
487 {SELFPARAM();
488         make_pure(this);
489         int i;
490         entity o;
491
492         self.team = ReadByte();
493         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
494
495     int sf, lf;
496 #if MAX_TEAMSCORE <= 8
497         sf = ReadByte();
498         lf = ReadByte();
499 #else
500         sf = ReadShort();
501         lf = ReadShort();
502 #endif
503         int p;
504         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
505                 if(sf & p)
506                 {
507                         if(lf & p)
508                                 o.(teamscores[i]) = ReadInt24_t();
509                         else
510                                 o.(teamscores[i]) = ReadChar();
511                 }
512
513         HUD_UpdateTeamPos(o);
514 }
515
516 void Ent_ClientData()
517 {
518         make_pure(self);
519         float newspectatee_status;
520
521     int f = ReadByte();
522
523         scoreboard_showscores_force = (f & 1);
524
525         if(f & 2)
526         {
527                 newspectatee_status = ReadByte();
528                 if(newspectatee_status == player_localnum + 1)
529                         newspectatee_status = -1; // observing
530         }
531         else
532                 newspectatee_status = 0;
533
534         spectatorbutton_zoom = (f & 4);
535
536         if(f & 8)
537         {
538                 angles_held_status = 1;
539                 angles_held.x = ReadAngle();
540                 angles_held.y = ReadAngle();
541                 angles_held.z = 0;
542         }
543         else
544                 angles_held_status = 0;
545
546         if(newspectatee_status != spectatee_status)
547         {
548                 // clear race stuff
549                 race_laptime = 0;
550                 race_checkpointtime = 0;
551         }
552         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
553         {
554                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
555                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
556                 )
557                         prev_p_health = -1;
558                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
559                         prev_health = -1;
560         }
561         spectatee_status = newspectatee_status;
562
563         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
564 }
565
566 void Ent_Nagger()
567 {
568         make_pure(self);
569     int i, j, b, f;
570
571     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
572
573         if(!(nags & BIT(2)))
574         {
575                 if(vote_called_vote)
576                         strunzone(vote_called_vote);
577                 vote_called_vote = string_null;
578                 vote_active = 0;
579         }
580         else
581         {
582                 vote_active = 1;
583         }
584
585         if(nags & BIT(6))
586         {
587                 vote_yescount = ReadByte();
588                 vote_nocount = ReadByte();
589                 vote_needed = ReadByte();
590                 vote_highlighted = ReadChar();
591         }
592
593         if(nags & BIT(7))
594         {
595                 if(vote_called_vote)
596                         strunzone(vote_called_vote);
597                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
598         }
599
600         if(nags & 1)
601         {
602                 for(j = 0; j < maxclients; ++j)
603                         if(playerslots[j])
604                                 playerslots[j].ready = 1;
605                 for(i = 1; i <= maxclients; i += 8)
606                 {
607                         f = ReadByte();
608                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
609                                 if (!(f & b))
610                                         if(playerslots[j])
611                                                 playerslots[j].ready = 0;
612                 }
613         }
614
615         ready_waiting = (nags & BIT(0));
616         ready_waiting_for_me = (nags & BIT(1));
617         vote_waiting = (nags & BIT(2));
618         vote_waiting_for_me = (nags & BIT(3));
619         warmup_stage = (nags & BIT(4));
620 }
621
622 void Ent_EliminatedPlayers()
623 {
624         make_pure(self);
625     int i, j, b, f;
626
627     int sf = ReadByte();
628         if(sf & 1)
629         {
630                 for(j = 0; j < maxclients; ++j)
631                         if(playerslots[j])
632                                 playerslots[j].eliminated = 1;
633                 for(i = 1; i <= maxclients; i += 8)
634                 {
635                         f = ReadByte();
636                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
637                                 if (!(f & b))
638                                         if(playerslots[j])
639                                                 playerslots[j].eliminated = 0;
640                 }
641         }
642 }
643
644 void Ent_RandomSeed()
645 {
646         make_pure(self);
647         prandom_debug();
648         float s = ReadShort();
649         psrandom(s);
650 }
651
652 void Ent_ReadAccuracy()
653 {
654         make_pure(self);
655     int sf = ReadInt24_t();
656         if (sf == 0) {
657                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
658                         weapon_accuracy[w] = -1;
659                 return;
660         }
661
662         int f = 1;
663         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
664                 if (sf & f) {
665             int b = ReadByte();
666                         if (b == 0)
667                                 weapon_accuracy[w] = -1;
668                         else if (b == 255)
669                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
670                         else
671                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
672                 }
673                 f = (f == 0x800000) ? 1 : f * 2;
674         }
675 }
676
677 void Spawn_Draw(entity this)
678 {
679         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
680 }
681
682 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
683 {SELFPARAM();
684         float teamnum = (ReadByte() - 1);
685         vector spn_origin;
686         spn_origin.x = ReadShort();
687         spn_origin.y = ReadShort();
688         spn_origin.z = ReadShort();
689
690         //if(is_new)
691         //{
692                 self.origin = spn_origin;
693                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
694                 //droptofloor();
695
696                 /*if(autocvar_cl_spawn_point_model) // needs a model first
697                 {
698                         self.mdl = "models/spawnpoint.md3";
699                         self.colormod = Team_ColorRGB(teamnum);
700                         precache_model(self.mdl);
701                         setmodel(self, self.mdl);
702                         self.drawmask = MASK_NORMAL;
703                         //self.movetype = MOVETYPE_NOCLIP;
704                         //self.draw = Spawn_Draw;
705                 }*/
706                 if(autocvar_cl_spawn_point_particles)
707                 {
708                         if((serverflags & SERVERFLAG_TEAMPLAY))
709                         {
710                                 switch(teamnum)
711                                 {
712                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
713                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
714                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
715                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
716                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
717                                 }
718                         }
719                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
720
721                         self.draw = Spawn_Draw;
722                 }
723         //}
724
725         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
726 }
727
728 void Ent_ReadSpawnEvent(float is_new)
729 {SELFPARAM();
730         // If entnum is 0, ONLY do the local spawn actions
731         // this way the server can disable the sending of
732         // spawn origin or such to clients if wanted.
733         float entnum = ReadByte();
734
735         if(entnum)
736         {
737                 self.origin_x = ReadShort();
738                 self.origin_y = ReadShort();
739                 self.origin_z = ReadShort();
740
741                 if(is_new)
742                 {
743                         float teamnum = GetPlayerColor(entnum - 1);
744
745                         if(autocvar_cl_spawn_event_particles)
746                         {
747                                 switch(teamnum)
748                                 {
749                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
750                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
751                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
752                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
753                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
754                                 }
755                         }
756                         if(autocvar_cl_spawn_event_sound)
757                         {
758                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
759                         }
760                 }
761         }
762
763         // local spawn actions
764         if(is_new && (!entnum || (entnum == player_localentnum)))
765         {
766                 zoomin_effect = 1;
767                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
768
769                 if(autocvar_cl_unpress_zoom_on_spawn)
770                 {
771                         localcmd("-zoom\n");
772                         button_zoom = false;
773                 }
774         }
775         HUD_Radar_Hide_Maximized();
776         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
777 }
778
779 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
780 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
781 void Ent_RadarLink();
782 void Ent_Init();
783 void Ent_ScoresInfo();
784 void CSQC_Ent_Update(float bIsNewEntity)
785 {
786         SELFPARAM();
787         int t = ReadByte();
788
789         if(autocvar_developer_csqcentities)
790                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, this, this.entnum, this.enttype, t);
791
792         // set up the "time" global for received entities to be correct for interpolation purposes
793         float savetime = time;
794         if(servertime)
795         {
796                 time = servertime;
797         }
798         else
799         {
800                 serverprevtime = time;
801                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
802                 time = serverprevtime + serverdeltatime;
803         }
804
805 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
806         if(this.enttype)
807         {
808                 if(t != this.enttype || bIsNewEntity)
809                 {
810                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
811                         Ent_Remove();
812                         clearentity(this);
813                         bIsNewEntity = 1;
814                 }
815         }
816         else
817         {
818                 if(!bIsNewEntity)
819                 {
820                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
821                         bIsNewEntity = 1;
822                 }
823         }
824 #endif
825         this.enttype = t;
826         bool done = false;
827         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
828                 it.m_read(this, bIsNewEntity);
829                 done = true;
830                 break;
831         ));
832         if (!done)
833         switch(t)
834         {
835                 #define HANDLE(t) case t: this.classname = #t; this.sourceLocFile = __FILE__; this.sourceLocLine = __LINE__;
836                 HANDLE(ENT_CLIENT_MUTATOR) {
837                         int mutID = ReadMutator();
838                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
839                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(this), this.classname));
840                         break;
841                 }
842                 HANDLE(ENT_CLIENT_ENTCS)                                        Ent_ReadEntCS();                                                                break;
843                 HANDLE(ENT_CLIENT_SCORES)                                       Ent_ReadPlayerScore();                                                  break;
844                 HANDLE(ENT_CLIENT_TEAMSCORES)                           Ent_ReadTeamScore();                                                    break;
845                 HANDLE(ENT_CLIENT_POINTPARTICLES)                       Ent_PointParticles();                                                   break;
846                 HANDLE(ENT_CLIENT_RAINSNOW)                                     Ent_RainOrSnow();                                                               break;
847                 HANDLE(ENT_CLIENT_LASER)                                        Ent_Laser();                                                                    break;
848                 HANDLE(ENT_CLIENT_NAGGER)                                       Ent_Nagger();                                                                   break;
849                 HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS)            Ent_EliminatedPlayers();                                                break;
850                 HANDLE(ENT_CLIENT_RADARLINK)                            Ent_RadarLink();                                                                break;
851                 HANDLE(ENT_CLIENT_PROJECTILE)                           Ent_Projectile();                                                               break;
852                 HANDLE(ENT_CLIENT_DAMAGEINFO)                           Ent_DamageInfo(bIsNewEntity);                                   break;
853                 HANDLE(ENT_CLIENT_INIT)                                         Ent_Init();                                                                             break;
854                 HANDLE(ENT_CLIENT_SCORES_INFO)                          Ent_ScoresInfo();                                                               break;
855                 HANDLE(ENT_CLIENT_MAPVOTE)                                      Ent_MapVote();                                                                  break;
856                 HANDLE(ENT_CLIENT_CLIENTDATA)                           Ent_ClientData();                                                               break;
857                 HANDLE(ENT_CLIENT_RANDOMSEED)                           Ent_RandomSeed();                                                               break;
858                 HANDLE(ENT_CLIENT_WALL)                                         Ent_Wall();                                                                             break;
859                 HANDLE(ENT_CLIENT_MODELEFFECT)                          Ent_ModelEffect(bIsNewEntity);                                  break;
860                 HANDLE(ENT_CLIENT_TUBANOTE)                                     Ent_TubaNote(bIsNewEntity);                                             break;
861                 HANDLE(ENT_CLIENT_WARPZONE)                                     WarpZone_Read(bIsNewEntity);                                    break;
862                 HANDLE(ENT_CLIENT_WARPZONE_CAMERA)                      WarpZone_Camera_Read(bIsNewEntity);                             break;
863                 HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED)          WarpZone_Teleported_Read(bIsNewEntity);                 break;
864                 HANDLE(ENT_CLIENT_TRIGGER_MUSIC)                        Ent_ReadTriggerMusic();                                                 break;
865                 HANDLE(ENT_CLIENT_HOOK)                                         Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK);    break;
866                 HANDLE(ENT_CLIENT_INVENTORY)                            Inventory_Read(this);                                                   break;
867                 HANDLE(ENT_CLIENT_ARC_BEAM)                                     Ent_ReadArcBeam(bIsNewEntity);                                  break;
868                 HANDLE(ENT_CLIENT_ACCURACY)                                     Ent_ReadAccuracy();                                                             break;
869                 HANDLE(ENT_CLIENT_AUXILIARYXHAIR)                       Net_AuXair2(bIsNewEntity);                                              break;
870                 HANDLE(ENT_CLIENT_TURRET)                                       ent_turret();                                                                   break;
871                 HANDLE(ENT_CLIENT_GENERATOR)                            ent_generator();                                                                break;
872                 HANDLE(ENT_CLIENT_CONTROLPOINT_ICON)            ent_cpicon(this);                                                               break;
873                 HANDLE(ENT_CLIENT_MODEL)                                        CSQCModel_Read(bIsNewEntity);                                   break;
874                 HANDLE(ENT_CLIENT_ITEM)                                         ItemRead(bIsNewEntity);                                                 break;
875                 HANDLE(ENT_CLIENT_BUMBLE_RAYGUN)                        bumble_raygun_read(bIsNewEntity);                               break;
876                 HANDLE(ENT_CLIENT_SPAWNPOINT)                           Ent_ReadSpawnPoint(bIsNewEntity);                               break;
877                 HANDLE(ENT_CLIENT_SPAWNEVENT)                           Ent_ReadSpawnEvent(bIsNewEntity);                               break;
878                 HANDLE(ENT_CLIENT_NOTIFICATION)                         Read_Notification(bIsNewEntity);                                break;
879                 HANDLE(ENT_CLIENT_MINIGAME)                                     ent_read_minigame();                                                    break;
880                 HANDLE(ENT_CLIENT_VIEWLOC)                                      ent_viewloc();                                                                  break;
881                 HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER)                      ent_viewloc_trigger();                                                  break;
882                 HANDLE(ENT_CLIENT_LADDER)                                       ent_func_ladder();                                                              break;
883                 HANDLE(ENT_CLIENT_TRIGGER_PUSH)                         ent_trigger_push();                                                             break;
884                 HANDLE(ENT_CLIENT_TARGET_PUSH)                          ent_target_push();                                                              break;
885                 HANDLE(ENT_CLIENT_CONVEYOR)                                     ent_conveyor();                                                                 break;
886                 HANDLE(ENT_CLIENT_DOOR)                                         ent_door();                                                                             break;
887                 HANDLE(ENT_CLIENT_PLAT)                                         ent_plat();                                                                             break;
888                 HANDLE(ENT_CLIENT_SWAMP)                                        ent_swamp();                                                                    break;
889                 HANDLE(ENT_CLIENT_CORNER)                                       ent_corner();                                                                   break;
890                 HANDLE(ENT_CLIENT_KEYLOCK)                                      ent_keylock();                                                                  break;
891                 HANDLE(ENT_CLIENT_TRAIN)                                        ent_train();                                                                    break;
892                 HANDLE(ENT_CLIENT_TRIGGER_IMPULSE)                      ent_trigger_impulse();                                                  break;
893                 #undef HANDLE
894                 default:
895                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
896                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
897                         break;
898         }
899
900         time = savetime;
901 }
902 // Destructor, but does NOT deallocate the entity by calling remove(). Also
903 // used when an entity changes its type. For an entity that someone interacts
904 // with others, make sure it can no longer do so.
905 void Ent_Remove()
906 {SELFPARAM();
907         if(self.entremove)
908                 self.entremove();
909
910         if(self.skeletonindex)
911         {
912                 skel_delete(self.skeletonindex);
913                 self.skeletonindex = 0;
914         }
915
916         if(self.snd_looping > 0)
917         {
918                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
919                 self.snd_looping = 0;
920         }
921
922         self.enttype = 0;
923         self.classname = "";
924         self.draw = draw_null;
925         self.entremove = menu_sub_null;
926         // TODO possibly set more stuff to defaults
927 }
928 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
929 void CSQC_Ent_Remove()
930 {SELFPARAM();
931         if(autocvar_developer_csqcentities)
932                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
933
934         if(wasfreed(self))
935         {
936                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
937                 return;
938         }
939         if(self.enttype)
940                 Ent_Remove();
941         remove(self);
942 }
943
944 void Gamemode_Init()
945 {
946         if (!isdemo())
947         {
948                 if(!(calledhooks & HOOK_START))
949                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
950                 calledhooks |= HOOK_START;
951         }
952 }
953 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
954 void CSQC_Parse_StuffCmd(string strMessage)
955 {
956         if(autocvar_developer_csqcentities)
957                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
958
959         localcmd(strMessage);
960 }
961 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
962 void CSQC_Parse_Print(string strMessage)
963 {
964         if(autocvar_developer_csqcentities)
965                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
966
967         print(ColorTranslateRGB(strMessage));
968 }
969
970 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
971 void CSQC_Parse_CenterPrint(string strMessage)
972 {
973         if(autocvar_developer_csqcentities)
974                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
975
976         centerprint_hud(strMessage);
977 }
978
979 string notranslate_fogcmd1 = "\nfog ";
980 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
981 void Fog_Force()
982 {
983         // TODO somehow thwart prvm_globalset client ...
984
985         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
986                 { localcmd("\nr_drawfog 0\n"); }
987         else if(forcefog != "")
988                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
989 }
990
991 void Gamemode_Init();
992 void Ent_ScoresInfo()
993 {SELFPARAM();
994     int i;
995         make_pure(this);
996         gametype = ReadInt24_t();
997         HUD_ModIcons_SetFunc();
998         for(i = 0; i < MAX_SCORE; ++i)
999         {
1000                 if(scores_label[i])
1001                         strunzone(scores_label[i]);
1002                 scores_label[i] = strzone(ReadString());
1003                 scores_flags[i] = ReadByte();
1004         }
1005         for(i = 0; i < MAX_TEAMSCORE; ++i)
1006         {
1007                 if(teamscores_label[i])
1008                         strunzone(teamscores_label[i]);
1009                 teamscores_label[i] = strzone(ReadString());
1010                 teamscores_flags[i] = ReadByte();
1011         }
1012         HUD_InitScores();
1013         Gamemode_Init();
1014 }
1015
1016 void Ent_Init()
1017 {SELFPARAM();
1018         make_pure(this);
1019
1020         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1021
1022         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1023         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1024         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1025         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1026         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1027         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1028         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1029         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1030
1031         if(forcefog)
1032                 strunzone(forcefog);
1033         forcefog = strzone(ReadString());
1034
1035         armorblockpercent = ReadByte() / 255.0;
1036
1037         g_balance_mortar_bouncefactor = ReadCoord();
1038         g_balance_mortar_bouncestop = ReadCoord();
1039         g_balance_electro_secondary_bouncefactor = ReadCoord();
1040         g_balance_electro_secondary_bouncestop = ReadCoord();
1041
1042         vortex_scope = !ReadByte();
1043         rifle_scope = !ReadByte();
1044
1045         serverflags = ReadByte();
1046
1047         minelayer_maxmines = ReadByte();
1048
1049         hagar_maxrockets = ReadByte();
1050
1051         g_trueaim_minrange = ReadCoord();
1052         g_balance_porto_secondary = ReadByte();
1053
1054         MUTATOR_CALLHOOK(Ent_Init);
1055
1056         if(!postinit)
1057                 PostInit();
1058 }
1059
1060 void Net_ReadRace()
1061 {
1062         float b;
1063
1064         b = ReadByte();
1065
1066         switch(b)
1067         {
1068                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1069                         race_checkpoint = ReadByte();
1070                         race_time = ReadInt24_t();
1071                         race_previousbesttime = ReadInt24_t();
1072                         if(race_previousbestname)
1073                                 strunzone(race_previousbestname);
1074                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1075
1076                         race_checkpointtime = time;
1077
1078                         if(race_checkpoint == 0 || race_checkpoint == 254)
1079                         {
1080                                 race_penaltyaccumulator = 0;
1081                                 race_laptime = time; // valid
1082                         }
1083
1084                         break;
1085
1086                 case RACE_NET_CHECKPOINT_CLEAR:
1087                         race_laptime = 0;
1088                         race_checkpointtime = 0;
1089                         break;
1090
1091                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1092                         race_laptime = ReadCoord();
1093                         race_checkpointtime = -99999;
1094                         // fall through
1095                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1096                         race_nextcheckpoint = ReadByte();
1097
1098                         race_nextbesttime = ReadInt24_t();
1099                         if(race_nextbestname)
1100                                 strunzone(race_nextbestname);
1101                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1102                         break;
1103
1104                 case RACE_NET_CHECKPOINT_HIT_RACE:
1105                         race_mycheckpoint = ReadByte();
1106                         race_mycheckpointtime = time;
1107                         race_mycheckpointdelta = ReadInt24_t();
1108                         race_mycheckpointlapsdelta = ReadByte();
1109                         if(race_mycheckpointlapsdelta >= 128)
1110                                 race_mycheckpointlapsdelta -= 256;
1111                         if(race_mycheckpointenemy)
1112                                 strunzone(race_mycheckpointenemy);
1113                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1114                         break;
1115
1116                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1117                         race_othercheckpoint = ReadByte();
1118                         race_othercheckpointtime = time;
1119                         race_othercheckpointdelta = ReadInt24_t();
1120                         race_othercheckpointlapsdelta = ReadByte();
1121                         if(race_othercheckpointlapsdelta >= 128)
1122                                 race_othercheckpointlapsdelta -= 256;
1123                         if(race_othercheckpointenemy)
1124                                 strunzone(race_othercheckpointenemy);
1125                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1126                         break;
1127
1128                 case RACE_NET_PENALTY_RACE:
1129                         race_penaltyeventtime = time;
1130                         race_penaltytime = ReadShort();
1131                         //race_penaltyaccumulator += race_penaltytime;
1132                         if(race_penaltyreason)
1133                                 strunzone(race_penaltyreason);
1134                         race_penaltyreason = strzone(ReadString());
1135                         break;
1136
1137                 case RACE_NET_PENALTY_QUALIFYING:
1138                         race_penaltyeventtime = time;
1139                         race_penaltytime = ReadShort();
1140                         race_penaltyaccumulator += race_penaltytime;
1141                         if(race_penaltyreason)
1142                                 strunzone(race_penaltyreason);
1143                         race_penaltyreason = strzone(ReadString());
1144                         break;
1145
1146                 case RACE_NET_SERVER_RECORD:
1147                         race_server_record = ReadInt24_t();
1148                         break;
1149                 case RACE_NET_SPEED_AWARD:
1150                         race_speedaward = ReadInt24_t();
1151                         if(race_speedaward_holder)
1152                                 strunzone(race_speedaward_holder);
1153                         race_speedaward_holder = strzone(ReadString());
1154                         break;
1155                 case RACE_NET_SPEED_AWARD_BEST:
1156                         race_speedaward_alltimebest = ReadInt24_t();
1157                         if(race_speedaward_alltimebest_holder)
1158                                 strunzone(race_speedaward_alltimebest_holder);
1159                         race_speedaward_alltimebest_holder = strzone(ReadString());
1160                         break;
1161                 case RACE_NET_SERVER_RANKINGS:
1162                         float prevpos, del;
1163             int pos = ReadShort();
1164                         prevpos = ReadShort();
1165                         del = ReadShort();
1166
1167                         // move other rankings out of the way
1168             int i;
1169                         if (prevpos) {
1170                                 for (i=prevpos-1;i>pos-1;--i) {
1171                                         grecordtime[i] = grecordtime[i-1];
1172                                         if(grecordholder[i])
1173                                                 strunzone(grecordholder[i]);
1174                                         grecordholder[i] = strzone(grecordholder[i-1]);
1175                                 }
1176                         } else if (del) { // a record has been deleted by the admin
1177                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1178                                         if (i == RANKINGS_CNT-1) { // clear out last record
1179                                                 grecordtime[i] = 0;
1180                                                 if (grecordholder[i])
1181                                                         strunzone(grecordholder[i]);
1182                                                 grecordholder[i] = string_null;
1183                                         }
1184                                         else {
1185                                                 grecordtime[i] = grecordtime[i+1];
1186                                                 if (grecordholder[i])
1187                                                         strunzone(grecordholder[i]);
1188                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1189                                         }
1190                                 }
1191                         } else { // player has no ranked record yet
1192                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1193                                         grecordtime[i] = grecordtime[i-1];
1194                                         if(grecordholder[i])
1195                                                 strunzone(grecordholder[i]);
1196                                         grecordholder[i] = strzone(grecordholder[i-1]);
1197                                 }
1198                         }
1199
1200                         // store new ranking
1201                         if(grecordholder[pos-1] != "")
1202                                 strunzone(grecordholder[pos-1]);
1203                         grecordholder[pos-1] = strzone(ReadString());
1204                         grecordtime[pos-1] = ReadInt24_t();
1205                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1206                                 race_myrank = pos;
1207                         break;
1208                 case RACE_NET_SERVER_STATUS:
1209                         race_status = ReadShort();
1210                         if(race_status_name)
1211                                 strunzone(race_status_name);
1212                         race_status_name = strzone(ReadString());
1213         }
1214 }
1215
1216 void Net_TeamNagger()
1217 {
1218         teamnagger = 1;
1219 }
1220
1221 void Net_ReadPingPLReport()
1222 {
1223         int e, pi, pl, ml;
1224         e = ReadByte();
1225         pi = ReadShort();
1226         pl = ReadByte();
1227         ml = ReadByte();
1228         if (!(playerslots[e]))
1229                 return;
1230         playerslots[e].ping = pi;
1231         playerslots[e].ping_packetloss = pl / 255.0;
1232         playerslots[e].ping_movementloss = ml / 255.0;
1233 }
1234
1235 void Net_WeaponComplain()
1236 {
1237         complain_weapon = ReadByte();
1238
1239         if(complain_weapon_name)
1240                 strunzone(complain_weapon_name);
1241         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1242
1243         complain_weapon_type = ReadByte();
1244
1245         complain_weapon_time = time;
1246         weapontime = time; // ping the weapon panel
1247
1248         switch(complain_weapon_type)
1249         {
1250                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1251                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1252                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1253         }
1254 }
1255
1256 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1257 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1258 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1259 bool CSQC_Parse_TempEntity()
1260 {
1261         // Acquire TE ID
1262         int nTEID = ReadByte();
1263
1264         if (autocvar_developer_csqcentities)
1265                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1266
1267         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1268                 it.m_read(NULL, true);
1269                 return true;
1270         ));
1271         switch (nTEID)
1272         {
1273                 case TE_CSQC_MUTATOR:
1274                         int mutID = ReadMutator();
1275                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1276                         return true;
1277                 case TE_CSQC_TARGET_MUSIC:
1278                         Net_TargetMusic();
1279                         return true;
1280                 case TE_CSQC_PICTURE:
1281                         Net_MapVote_Picture();
1282                         return true;
1283                 case TE_CSQC_RACE:
1284                         Net_ReadRace();
1285                         return true;
1286                 case TE_CSQC_VORTEXBEAMPARTICLE:
1287                         Net_ReadVortexBeamParticle();
1288                         return true;
1289                 case TE_CSQC_TEAMNAGGER:
1290                         Net_TeamNagger();
1291                         return true;
1292                 case TE_CSQC_ARC:
1293                         Net_ReadArc();
1294                         return true;
1295                 case TE_CSQC_PINGPLREPORT:
1296                         Net_ReadPingPLReport();
1297                         return true;
1298                 case TE_CSQC_WEAPONCOMPLAIN:
1299                         Net_WeaponComplain();
1300                         return true;
1301                 case TE_CSQC_VEHICLESETUP:
1302                         Net_VehicleSetup();
1303                         return true;
1304                 case TE_CSQC_SVNOTICE:
1305                         cl_notice_read();
1306                         return true;
1307                 case TE_CSQC_SHOCKWAVEPARTICLE:
1308                         Net_ReadShockwaveParticle();
1309                         return true;
1310                 default:
1311                         // No special logic for this temporary entity; return 0 so the engine can handle it
1312                         return false;
1313         }
1314 }
1315
1316 string getcommandkey(string text, string command)
1317 {
1318         string keys;
1319         float n, j, k, l = 0;
1320
1321         if (!autocvar_hud_showbinds)
1322                 return text;
1323
1324         keys = db_get(binddb, command);
1325         if (keys == "")
1326         {
1327                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1328                 for(j = 0; j < n; ++j)
1329                 {
1330                         k = stof(argv(j));
1331                         if(k != -1)
1332                         {
1333                                 if ("" == keys)
1334                                         keys = keynumtostring(k);
1335                                 else
1336                                         keys = strcat(keys, ", ", keynumtostring(k));
1337
1338                                 ++l;
1339                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1340                                         break;
1341                         }
1342
1343                 }
1344                 if (keys == "")
1345                         keys = "NO_KEY";
1346                 db_put(binddb, command, keys);
1347         }
1348
1349         if (keys == "NO_KEY") {
1350                 if (autocvar_hud_showbinds > 1)
1351                         return sprintf(_("%s (not bound)"), text);
1352                 else
1353                         return text;
1354         }
1355         else if (autocvar_hud_showbinds > 1)
1356                 return sprintf("%s (%s)", text, keys);
1357         else
1358                 return keys;
1359 }