3 #include <common/constants.qh>
4 #include <common/weapons/all.qh>
6 // --------------------------------------------------------------------------
9 // --------------------------------------------------------------------------
12 // Map coordinate base calculations need these
18 // --------------------------------------------------------------------------
24 //float sorted_players;
34 vector OFFSET_CURSOR = '0 0 0';
35 vector SIZE_CURSOR = '32 32 0';
36 void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
37 void draw_cursor_normal(vector pos, vector col, float a);
38 void LoadMenuSkinValues();
40 // --------------------------------------------------------------------------
43 const int MAX_HUD_FIELDS = 16;
45 const int SP_END = -1;
47 const int SP_PING = -2;
48 const int SP_NAME = -3;
49 const int SP_KDRATIO = -4;
50 const int SP_CLRATIO = -5;
52 const int SP_FRAGS = -7;
53 const int SP_SUM = -8;
55 const int SP_SEPARATOR = -100;
57 float hud_field[MAX_HUD_FIELDS + 1];
58 float hud_size[MAX_HUD_FIELDS + 1];
59 string hud_title[MAX_HUD_FIELDS + 1];
62 string scores_label[MAX_SCORE];
63 int scores_flags[MAX_SCORE];
64 string teamscores_label[MAX_SCORE];
65 int teamscores_flags[MAX_SCORE];
66 .int scores[MAX_SCORE];
67 .float teamscores[MAX_TEAMSCORE];
69 #define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
70 #define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
75 float RANKINGS_RECEIVED_CNT;
76 string grecordholder[RANKINGS_CNT];
77 float grecordtime[RANKINGS_CNT];
80 entity playerslots[255]; // 255 is engine limit on maxclients
81 entity teamslots[17]; // 17 teams (including "spectator team")
88 IntrusiveList g_drawables;
89 STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
91 IntrusiveList g_drawables_2d;
92 STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
93 .void(entity) entremove;
95 vector view_origin, view_forward, view_right, view_up;
97 IntrusiveList g_radarlinks;
98 STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
101 bool spectatorbutton_zoom;
105 Weapon switchingweapon;
107 float current_viewzoom;
113 string getcommandkey(string text, string command);
115 string vote_called_vote;
117 float ready_waiting_for_me;
119 float vote_waiting_for_me;
121 float current_zoomfraction;
123 float cs_project_is_b0rked;
124 float vid_width, vid_height, vid_pixelheight;
126 float camera_active; // Demo camera is active if set to true
127 float chase_active_backup;
129 vector camera_direction;
131 void centerprint_hud(string strMessage);
132 void centerprint_kill(float id);
133 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
135 const float ALPHA_MIN_VISIBLE = 0.003;
137 float armorblockpercent;
141 const int HOOK_START = 1;
142 const int HOOK_END = 2;
144 .float ping, ping_packetloss, ping_movementloss;
146 float g_trueaim_minrange;
153 float GetSpeedUnitFactor(int speed_unit);
154 string GetSpeedUnit(int speed_unit);