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Merge branch 'master' into terencehill/lms_itemtimes_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qh
1 #ifndef CLIENT_MISCFUNCTIONS_H
2 #define CLIENT_MISCFUNCTIONS_H
3
4 entity players;
5 entity teams;
6 float team_count; // real teams
7
8 const int INITPRIO_FIRST                                = 0;
9 const int INITPRIO_GAMETYPE                     = 0;
10 const int INITPRIO_GAMETYPE_FALLBACK    = 1;
11 const int INITPRIO_FINDTARGET                   = 10;
12 const int INITPRIO_DROPTOFLOOR                  = 20;
13 const int INITPRIO_SETLOCATION                  = 90;
14 const int INITPRIO_LINKDOORS                    = 91;
15 const int INITPRIO_LAST                                 = 99;
16
17 void AuditLists();
18
19 float RegisterPlayer(entity player);
20
21 void RemovePlayer(entity player);
22
23 void MoveToLast(entity e);
24
25 float RegisterTeam(entity Team);
26
27 void RemoveTeam(entity Team);
28
29 entity GetTeam(int Team, bool add);
30
31 vector HUD_GetFontsize(string cvarname);
32
33 float PreviewExists(string name);
34
35 vector rotate(vector v, float a);
36
37
38 #define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
39
40
41 // decolorizes and team colors the player name when needed
42 string playername(string thename, float teamid);
43
44 float cvar_or(string cv, float v);
45
46 vector project_3d_to_2d(vector vec);
47
48 #define draw_beginBoldFont()    MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
49 #define draw_endBoldFont()      MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
50
51 float expandingbox_sizefactor_from_fadelerp(float fadelerp);
52
53 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor);
54
55 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag);
56
57 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
58
59 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
60 float _drawpic_imgaspect;
61 vector _drawpic_imgsize;
62 vector _drawpic_sz;
63 float _drawpic_oldsz;
64 string _drawpic_picpath;
65 #define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
66         MACRO_BEGIN {\
67                 _drawpic_imgsize = draw_getimagesize(pic);\
68                 if(_drawpic_imgsize != '0 0 0') {\
69                         _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
70                         _drawpic_sz = mySize;\
71                         if(_drawpic_sz.x/_drawpic_sz.y > _drawpic_imgaspect) {\
72                                 _drawpic_oldsz = _drawpic_sz.x;\
73                                 _drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
74                                 if(_drawpic_sz.x)\
75                                         drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
76                         } else {\
77                                 _drawpic_oldsz = _drawpic_sz.y;\
78                                 _drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
79                                 if(_drawpic_sz.y)\
80                                         drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
81                         }\
82                 }\
83         } MACRO_END
84
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 #define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
87         MACRO_BEGIN {\
88                 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
89                 if(precache_pic(_drawpic_picpath) == "") {\
90                         _drawpic_picpath = strcat("gfx/hud/default/", pic);\
91                 }\
92                 drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
93                 _drawpic_picpath = string_null;\
94         } MACRO_END
95
96 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
97 #define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
98         MACRO_BEGIN {\
99                 _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
100                 if(precache_pic(_drawpic_picpath) == "") {\
101                         _drawpic_picpath = strcat("gfx/hud/default/", pic);\
102                 }\
103                 drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
104                 _drawpic_picpath = string_null;\
105         } MACRO_END
106
107 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
108
109 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
110
111 #define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN {                                                                                                                     \
112         float textaspect, oldsz;                                                                                                                                                                                \
113         textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y;                                                                                    \
114         if(sz.x/sz.y > textaspect) {                                                                                                                                                                    \
115                 oldsz = sz.x;                                                                                                                                                                                           \
116                 sz.x = sz.y * textaspect;                                                                                                                                                                       \
117                 pos.x += (oldsz - sz.x) * 0.5;                                                                                                                                                          \
118         } else {                                                                                                                                                                                                                \
119                 oldsz = sz.y;                                                                                                                                                                                           \
120                 sz.y = sz.x / textaspect;                                                                                                                                                                       \
121                 pos.y += (oldsz - sz.y) * 0.5;                                                                                                                                                          \
122         }                                                                                                                                                                                                                               \
123 } MACRO_END
124
125 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
126 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);
127
128 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
129 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag);
130
131 vector drawfontscale;
132 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
133
134 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
135 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp);
136
137 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp);
138
139 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp);
140
141 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
142 float PolyDrawModelSurface(entity e, float i_s);
143 void PolyDrawModel(entity e);
144
145 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag);
146
147 const int MAX_ACCURACY_LEVELS = 10;
148 float acc_lev[MAX_ACCURACY_LEVELS];
149 vector acc_col[MAX_ACCURACY_LEVELS];
150 float acc_col_loadtime;
151 int acc_levels;
152 string acc_color_levels;
153 void Accuracy_LoadLevels();
154
155 void Accuracy_LoadColors();
156
157 vector Accuracy_GetColor(float accuracy);
158
159 #endif