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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 #include "scoreboard.qh"
2
3 #include "quickmenu.qh"
4 #include "hud/all.qh"
5
6 #include "../common/constants.qh"
7 #include "../common/mapinfo.qh"
8 #include "../common/minigames/cl_minigames.qh"
9 #include "../common/stats.qh"
10 #include "../common/teams.qh"
11
12 float scoreboard_alpha_bg;
13 float scoreboard_alpha_fg;
14 float scoreboard_highlight;
15 float scoreboard_highlight_alpha;
16 float scoreboard_highlight_alpha_self;
17 float scoreboard_alpha_name;
18 float scoreboard_alpha_name_self;
19
20 void drawstringright(vector, string, vector, vector, float, float);
21 void drawstringcenter(vector, string, vector, vector, float, float);
22
23 const float SCOREBOARD_OFFSET = 50;
24
25 // wrapper to put all possible scores titles through gettext
26 string TranslateScoresLabel(string l)
27 {
28         switch(l)
29         {
30                 case "bckills": return CTX(_("SCO^bckills"));
31                 case "bctime": return CTX(_("SCO^bctime"));
32                 case "caps": return CTX(_("SCO^caps"));
33                 case "captime": return CTX(_("SCO^captime"));
34                 case "deaths": return CTX(_("SCO^deaths"));
35                 case "destroyed": return CTX(_("SCO^destroyed"));
36                 case "dmg": return CTX(_("SCO^dmg"));
37                 case "dmgtaken": return CTX(_("SCO^dmgtaken"));
38                 case "drops": return CTX(_("SCO^drops"));
39                 case "faults": return CTX(_("SCO^faults"));
40                 case "fckills": return CTX(_("SCO^fckills"));
41                 case "goals": return CTX(_("SCO^goals"));
42                 case "kckills": return CTX(_("SCO^kckills"));
43                 case "kdratio": return CTX(_("SCO^kdratio"));
44                 case "k/d": return CTX(_("SCO^k/d"));
45                 case "kd": return CTX(_("SCO^kd"));
46                 case "kdr": return CTX(_("SCO^kdr"));
47                 case "kills": return CTX(_("SCO^kills"));
48                 case "laps": return CTX(_("SCO^laps"));
49                 case "lives": return CTX(_("SCO^lives"));
50                 case "losses": return CTX(_("SCO^losses"));
51                 case "name": return CTX(_("SCO^name"));
52                 case "sum": return CTX(_("SCO^sum"));
53                 case "nick": return CTX(_("SCO^nick"));
54                 case "objectives": return CTX(_("SCO^objectives"));
55                 case "pickups": return CTX(_("SCO^pickups"));
56                 case "ping": return CTX(_("SCO^ping"));
57                 case "pl": return CTX(_("SCO^pl"));
58                 case "pushes": return CTX(_("SCO^pushes"));
59                 case "rank": return CTX(_("SCO^rank"));
60                 case "returns": return CTX(_("SCO^returns"));
61                 case "revivals": return CTX(_("SCO^revivals"));
62                 case "score": return CTX(_("SCO^score"));
63                 case "suicides": return CTX(_("SCO^suicides"));
64                 case "takes": return CTX(_("SCO^takes"));
65                 case "ticks": return CTX(_("SCO^ticks"));
66                 default: return l;
67         }
68 }
69
70 void HUD_InitScores()
71 {
72         int i, f;
73
74         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
75         for(i = 0; i < MAX_SCORE; ++i)
76         {
77                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
78                 if(f == SFL_SORT_PRIO_PRIMARY)
79                         ps_primary = i;
80                 if(f == SFL_SORT_PRIO_SECONDARY)
81                         ps_secondary = i;
82         }
83         if(ps_secondary == -1)
84                 ps_secondary = ps_primary;
85
86         for(i = 0; i < MAX_TEAMSCORE; ++i)
87         {
88                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
89                 if(f == SFL_SORT_PRIO_PRIMARY)
90                         ts_primary = i;
91                 if(f == SFL_SORT_PRIO_SECONDARY)
92                         ts_secondary = i;
93         }
94         if(ts_secondary == -1)
95                 ts_secondary = ts_primary;
96
97         Cmd_HUD_SetFields(0);
98 }
99
100 float SetTeam(entity pl, float Team);
101 //float lastpnum;
102 void HUD_UpdatePlayerTeams()
103 {
104         float Team;
105         entity pl, tmp;
106         float num;
107
108         num = 0;
109         for(pl = players.sort_next; pl; pl = pl.sort_next)
110         {
111                 num += 1;
112                 Team = GetPlayerColor(pl.sv_entnum);
113                 if(SetTeam(pl, Team))
114                 {
115                         tmp = pl.sort_prev;
116                         HUD_UpdatePlayerPos(pl);
117                         if(tmp)
118                                 pl = tmp;
119                         else
120                                 pl = players.sort_next;
121                 }
122         }
123         /*
124         if(num != lastpnum)
125                 print(strcat("PNUM: ", ftos(num), "\n"));
126         lastpnum = num;
127         */
128 }
129
130 int HUD_CompareScore(float vl, float vr, int f)
131 {
132         if(f & SFL_ZERO_IS_WORST)
133         {
134                 if(vl == 0 && vr != 0)
135                         return 1;
136                 if(vl != 0 && vr == 0)
137                         return 0;
138         }
139         if(vl > vr)
140                 return IS_INCREASING(f);
141         if(vl < vr)
142                 return IS_DECREASING(f);
143         return -1;
144 }
145
146 float HUD_ComparePlayerScores(entity left, entity right)
147 {
148         float vl, vr, r;
149         vl = GetPlayerColor(left.sv_entnum);
150         vr = GetPlayerColor(right.sv_entnum);
151
152         if(!left.gotscores)
153                 vl = NUM_SPECTATOR;
154         if(!right.gotscores)
155                 vr = NUM_SPECTATOR;
156
157         if(vl > vr)
158                 return true;
159         if(vl < vr)
160                 return false;
161
162         if(vl == NUM_SPECTATOR)
163         {
164                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
165                 // no other sorting
166                 if(!left.gotscores && right.gotscores)
167                         return true;
168                 return false;
169         }
170
171         r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
172         if (r >= 0)
173                 return r;
174
175         r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
176         if (r >= 0)
177                 return r;
178
179         int i;
180         for(i = 0; i < MAX_SCORE; ++i)
181         {
182                 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
183                 if (r >= 0)
184                         return r;
185         }
186
187         if (left.sv_entnum < right.sv_entnum)
188                 return true;
189
190         return false;
191 }
192
193 void HUD_UpdatePlayerPos(entity player)
194 {
195         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
196         {
197                 SORT_SWAP(player, other);
198         }
199         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
200         {
201                 SORT_SWAP(other, player);
202         }
203 }
204
205 float HUD_CompareTeamScores(entity left, entity right)
206 {
207         int i, r;
208
209         if(left.team == NUM_SPECTATOR)
210                 return 1;
211         if(right.team == NUM_SPECTATOR)
212                 return 0;
213
214         r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
215         if (r >= 0)
216                 return r;
217
218         r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
219         if (r >= 0)
220                 return r;
221
222         for(i = 0; i < MAX_SCORE; ++i)
223         {
224                 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
225                 if (r >= 0)
226                         return r;
227         }
228
229         if (left.team < right.team)
230                 return true;
231
232         return false;
233 }
234
235 void HUD_UpdateTeamPos(entity Team)
236 {
237         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
238         {
239                 SORT_SWAP(Team, other);
240         }
241         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
242         {
243                 SORT_SWAP(other, Team);
244         }
245 }
246
247 void Cmd_HUD_Help()
248 {
249         LOG_INFO(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
250         LOG_INFO(_("^3|---------------------------------------------------------------|\n"));
251         LOG_INFO(_("Usage:\n"));
252         LOG_INFO(_("^2scoreboard_columns_set default\n"));
253         LOG_INFO(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
254         LOG_INFO(_("The following field names are recognized (case insensitive):\n"));
255         LOG_INFO(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
256
257         LOG_INFO(_("^3name^7 or ^3nick^7             Name of a player\n"));
258         LOG_INFO(_("^3ping^7                     Ping time\n"));
259         LOG_INFO(_("^3pl^7                       Packet loss\n"));
260         LOG_INFO(_("^3kills^7                    Number of kills\n"));
261         LOG_INFO(_("^3deaths^7                   Number of deaths\n"));
262         LOG_INFO(_("^3suicides^7                 Number of suicides\n"));
263         LOG_INFO(_("^3frags^7                    kills - suicides\n"));
264         LOG_INFO(_("^3kd^7                       The kill-death ratio\n"));
265         LOG_INFO(_("^3dmg^7                      The total damage done\n"));
266         LOG_INFO(_("^3dmgtaken^7                 The total damage taken\n"));
267         LOG_INFO(_("^3sum^7                      frags - deaths\n"));
268         LOG_INFO(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
269         LOG_INFO(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
270         LOG_INFO(_("^3captime^7                  Time of fastest cap (CTF)\n"));
271         LOG_INFO(_("^3fckills^7                  Number of flag carrier kills\n"));
272         LOG_INFO(_("^3returns^7                  Number of flag returns\n"));
273         LOG_INFO(_("^3drops^7                    Number of flag drops\n"));
274         LOG_INFO(_("^3lives^7                    Number of lives (LMS)\n"));
275         LOG_INFO(_("^3rank^7                     Player rank\n"));
276         LOG_INFO(_("^3pushes^7                   Number of players pushed into void\n"));
277         LOG_INFO(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
278         LOG_INFO(_("^3kckills^7                  Number of keys carrier kills\n"));
279         LOG_INFO(_("^3losses^7                   Number of times a key was lost\n"));
280         LOG_INFO(_("^3laps^7                     Number of laps finished (race/cts)\n"));
281         LOG_INFO(_("^3time^7                     Total time raced (race/cts)\n"));
282         LOG_INFO(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
283         LOG_INFO(_("^3ticks^7                    Number of ticks (DOM)\n"));
284         LOG_INFO(_("^3takes^7                    Number of domination points taken (DOM)\n"));
285         LOG_INFO(_("^3bckills^7                  Number of ball carrier kills\n"));
286         LOG_INFO(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
287         LOG_INFO(_("^3score^7                    Total score\n\n"));
288
289         LOG_INFO(_("Before a field you can put a + or - sign, then a comma separated list\n"
290                 "of game types, then a slash, to make the field show up only in these\n"
291                 "or in all but these game types. You can also specify 'all' as a\n"
292                 "field to show all fields available for the current game mode.\n\n"));
293
294         LOG_INFO(_("The special game type names 'teams' and 'noteams' can be used to\n"
295                 "include/exclude ALL teams/noteams game modes.\n\n"));
296
297         LOG_INFO(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
298         LOG_INFO(_("will display name, ping and pl aligned to the left, and the fields\n"
299                 "right of the vertical bar aligned to the right.\n"));
300         LOG_INFO(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
301                 "other gamemodes except DM.\n"));
302 }
303
304 #define HUD_DefaultColumnLayout() \
305 "ping pl name | " \
306 "-teams,cts,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,rc,ka/suicides +ft,tdm/suicides -cts,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
307 "-rc,cts,nb/dmg -rc,cts,nb/dmgtaken " \
308 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns +ons/caps +ons/takes " \
309 "+lms/lives +lms/rank " \
310 "+kh/caps +kh/pushes +kh/destroyed " \
311 "?+rc/laps ?+rc/time ?+rc/fastest " \
312 "+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
313 "-lms,rc,nb/score"
314
315 void Cmd_HUD_SetFields(float argc)
316 {
317         int i, j, slash;
318         string str, pattern;
319         float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
320         float missing;
321
322         if(!gametype)
323         {
324                 // set up a temporary scoreboard layout
325                 // no layout can be properly set up until score_info data haven't been received
326                 argc = tokenizebyseparator("0 1 ping pl name | score", " ");
327                 ps_primary = 0;
328                 scores_label[ps_primary] = strzone("score");
329                 scores_flags[ps_primary] = SFL_ALLOW_HIDE;
330         }
331
332         // TODO: re enable with gametype dependant cvars?
333         if(argc < 3) // no arguments provided
334                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
335
336         if(argc < 3)
337                 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
338
339         if(argc == 3)
340         {
341                 if(argv(2) == "default")
342                         argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
343                 else if(argv(2) == "all")
344                 {
345                         string s;
346                         s = "ping pl name |";
347                         for(i = 0; i < MAX_SCORE; ++i)
348                         {
349                                 if(i != ps_primary)
350                                 if(i != ps_secondary)
351                                 if(scores_label[i] != "")
352                                         s = strcat(s, " ", scores_label[i]);
353                         }
354                         if(ps_secondary != ps_primary)
355                                 s = strcat(s, " ", scores_label[ps_secondary]);
356                         s = strcat(s, " ", scores_label[ps_primary]);
357                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
358                 }
359         }
360
361
362         hud_num_fields = 0;
363
364         hud_fontsize = HUD_GetFontsize("hud_fontsize");
365
366         for(i = 1; i < argc - 1; ++i)
367         {
368                 float nocomplain;
369                 str = argv(i+1);
370
371                 nocomplain = false;
372                 if(substring(str, 0, 1) == "?")
373                 {
374                         nocomplain = true;
375                         str = substring(str, 1, strlen(str) - 1);
376                 }
377
378                 slash = strstrofs(str, "/", 0);
379                 if(slash >= 0)
380                 {
381                         pattern = substring(str, 0, slash);
382                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
383
384                         if (!isGametypeInFilter(gametype, teamplay, false, pattern))
385                                 continue;
386                 }
387
388                 strunzone(hud_title[hud_num_fields]);
389                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
390                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
391                 str = strtolower(str);
392
393                 switch(str)
394                 {
395                         case "ping": hud_field[hud_num_fields] = SP_PING; break;
396                         case "pl": hud_field[hud_num_fields] = SP_PL; break;
397                         case "pl": hud_field[hud_num_fields] = SP_PL; break;
398                         case "kd": case "kdr": case "kdratio": case "k/d": hud_field[hud_num_fields] = SP_KDRATIO; break;
399                         case "sum": case "diff": case "k-d": hud_field[hud_num_fields] = SP_SUM; break;
400                         case "name": case "nick": hud_field[hud_num_fields] = SP_NAME; have_name = true; break;
401                         case "|": hud_field[hud_num_fields] = SP_SEPARATOR; have_separator = true; break;
402                         case "dmg": hud_field[hud_num_fields] = SP_DMG; break;
403                         case "dmgtaken": hud_field[hud_num_fields] = SP_DMGTAKEN; break;
404                         default:
405                         {
406                                 for(j = 0; j < MAX_SCORE; ++j)
407                                         if(str == strtolower(scores_label[j]))
408                                                 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
409
410 :notfound
411                                 if(str == "frags")
412                                         j = SP_FRAGS;
413                                 else
414                                 {
415                                         if(!nocomplain)
416                                                 LOG_INFOF("^1Error:^7 Unknown score field: '%s'\n", str);
417                                         continue;
418                                 }
419 :found
420                                 hud_field[hud_num_fields] = j;
421                                 if(j == ps_primary)
422                                         have_primary = 1;
423                                 if(j == ps_secondary)
424                                         have_secondary = 1;
425
426                         }
427                 }
428                 ++hud_num_fields;
429                 if(hud_num_fields >= MAX_HUD_FIELDS)
430                         break;
431         }
432
433         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
434                 have_primary = 1;
435         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
436                 have_secondary = 1;
437         if(ps_primary == ps_secondary)
438                 have_secondary = 1;
439         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
440
441         if(hud_num_fields+missing < MAX_HUD_FIELDS)
442         {
443                 if(!have_name)
444                 {
445                         strunzone(hud_title[hud_num_fields]);
446                         for(i = hud_num_fields; i > 0; --i)
447                         {
448                                 hud_title[i] = hud_title[i-1];
449                                 hud_size[i] = hud_size[i-1];
450                                 hud_field[i] = hud_field[i-1];
451                         }
452                         hud_title[0] = strzone(TranslateScoresLabel("name"));
453                         hud_field[0] = SP_NAME;
454                         ++hud_num_fields;
455                         LOG_INFO("fixed missing field 'name'\n");
456
457                         if(!have_separator)
458                         {
459                                 strunzone(hud_title[hud_num_fields]);
460                                 for(i = hud_num_fields; i > 1; --i)
461                                 {
462                                         hud_title[i] = hud_title[i-1];
463                                         hud_size[i] = hud_size[i-1];
464                                         hud_field[i] = hud_field[i-1];
465                                 }
466                                 hud_title[1] = strzone("|");
467                                 hud_field[1] = SP_SEPARATOR;
468                                 hud_size[1] = stringwidth("|", false, hud_fontsize);
469                                 ++hud_num_fields;
470                                 LOG_INFO("fixed missing field '|'\n");
471                         }
472                 }
473                 else if(!have_separator)
474                 {
475                         strunzone(hud_title[hud_num_fields]);
476                         hud_title[hud_num_fields] = strzone("|");
477                         hud_size[hud_num_fields] = stringwidth("|", false, hud_fontsize);
478                         hud_field[hud_num_fields] = SP_SEPARATOR;
479                         ++hud_num_fields;
480                         LOG_INFO("fixed missing field '|'\n");
481                 }
482                 if(!have_secondary)
483                 {
484                         strunzone(hud_title[hud_num_fields]);
485                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
486                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
487                         hud_field[hud_num_fields] = ps_secondary;
488                         ++hud_num_fields;
489                         LOG_INFOF("fixed missing field '%s'\n", scores_label[ps_secondary]);
490                 }
491                 if(!have_primary)
492                 {
493                         strunzone(hud_title[hud_num_fields]);
494                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
495                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
496                         hud_field[hud_num_fields] = ps_primary;
497                         ++hud_num_fields;
498                         LOG_INFOF("fixed missing field '%s'\n", scores_label[ps_primary]);
499                 }
500         }
501
502         hud_field[hud_num_fields] = SP_END;
503 }
504
505 // MOVEUP::
506 vector hud_field_rgb;
507 string hud_field_icon0;
508 string hud_field_icon1;
509 string hud_field_icon2;
510 vector hud_field_icon0_rgb;
511 vector hud_field_icon1_rgb;
512 vector hud_field_icon2_rgb;
513 float hud_field_icon0_alpha;
514 float hud_field_icon1_alpha;
515 float hud_field_icon2_alpha;
516 string HUD_GetField(entity pl, int field)
517 {
518         float tmp, num, denom;
519         int f;
520         string str;
521         hud_field_rgb = '1 1 1';
522         hud_field_icon0 = "";
523         hud_field_icon1 = "";
524         hud_field_icon2 = "";
525         hud_field_icon0_rgb = '1 1 1';
526         hud_field_icon1_rgb = '1 1 1';
527         hud_field_icon2_rgb = '1 1 1';
528         hud_field_icon0_alpha = 1;
529         hud_field_icon1_alpha = 1;
530         hud_field_icon2_alpha = 1;
531         switch(field)
532         {
533                 case SP_PING:
534                         if (!pl.gotscores)
535                                 return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
536                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
537                         f = pl.ping;
538                         if(f == 0)
539                                 return _("N/A");
540                         tmp = max(0, min(220, f-80)) / 220;
541                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
542                         return ftos(f);
543
544                 case SP_PL:
545                         if (!pl.gotscores)
546                                 return _("N/A");
547                         f = pl.ping_packetloss;
548                         tmp = pl.ping_movementloss;
549                         if(f == 0 && tmp == 0)
550                                 return "";
551                         str = ftos(ceil(f * 100));
552                         if(tmp != 0)
553                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
554                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
555                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
556                         return str;
557
558                 case SP_NAME:
559                         if(ready_waiting && pl.ready)
560                         {
561                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
562                         }
563                         else if(!teamplay)
564                         {
565                                 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
566                                 {
567                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
568                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
569                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
570                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
571                                         hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
572                                 }
573                         }
574                         return GetPlayerName(pl.sv_entnum);
575
576                 case SP_FRAGS:
577                         f = pl.(scores[SP_KILLS]);
578                         f -= pl.(scores[SP_SUICIDES]);
579                         return ftos(f);
580
581                 case SP_KDRATIO:
582                         num = pl.(scores[SP_KILLS]);
583                         denom = pl.(scores[SP_DEATHS]);
584
585                         if(denom == 0) {
586                                 hud_field_rgb = '0 1 0';
587                                 str = sprintf("%d", num);
588                         } else if(num <= 0) {
589                                 hud_field_rgb = '1 0 0';
590                                 str = sprintf("%.1f", num/denom);
591                         } else
592                                 str = sprintf("%.1f", num/denom);
593                         return str;
594
595                 case SP_SUM:
596                         f = pl.(scores[SP_KILLS]);
597                         f -= pl.(scores[SP_DEATHS]);
598
599                         if(f > 0) {
600                                 hud_field_rgb = '0 1 0';
601                         } else if(f == 0) {
602                                 hud_field_rgb = '1 1 1';
603                         } else {
604                                 hud_field_rgb = '1 0 0';
605                         }
606                         return ftos(f);
607
608                 case SP_DMG:
609                         num = pl.(scores[SP_DMG]);
610                         denom = 1000;
611                         
612                         str = sprintf("%.1f k", num/denom);
613                         return str;
614                         
615                 case SP_DMGTAKEN:
616                         num = pl.(scores[SP_DMGTAKEN]);
617                         denom = 1000;
618                         
619                         str = sprintf("%.1f k", num/denom);
620                         return str; 
621                 
622                 default:
623                         tmp = pl.(scores[field]);
624                         f = scores_flags[field];
625                         if(field == ps_primary)
626                                 hud_field_rgb = '1 1 0';
627                         else if(field == ps_secondary)
628                                 hud_field_rgb = '0 1 1';
629                         else
630                                 hud_field_rgb = '1 1 1';
631                         return ScoreString(f, tmp);
632         }
633         //return "error";
634 }
635
636 float hud_fixscoreboardcolumnwidth_len;
637 float hud_fixscoreboardcolumnwidth_iconlen;
638 float hud_fixscoreboardcolumnwidth_marginlen;
639
640 string HUD_FixScoreboardColumnWidth(int i, string str)
641 {
642         float field, f;
643         vector sz;
644         field = hud_field[i];
645
646         hud_fixscoreboardcolumnwidth_iconlen = 0;
647
648         if(hud_field_icon0 != "")
649         {
650                 sz = draw_getimagesize(hud_field_icon0);
651                 f = sz.x / sz.y;
652                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
653                         hud_fixscoreboardcolumnwidth_iconlen = f;
654         }
655
656         if(hud_field_icon1 != "")
657         {
658                 sz = draw_getimagesize(hud_field_icon1);
659                 f = sz.x / sz.y;
660                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
661                         hud_fixscoreboardcolumnwidth_iconlen = f;
662         }
663
664         if(hud_field_icon2 != "")
665         {
666                 sz = draw_getimagesize(hud_field_icon2);
667                 f = sz.x / sz.y;
668                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
669                         hud_fixscoreboardcolumnwidth_iconlen = f;
670         }
671
672         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
673
674         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
675                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
676         else
677                 hud_fixscoreboardcolumnwidth_marginlen = 0;
678
679         if(field == SP_NAME) // name gets all remaining space
680         {
681                 int j;
682                 float namesize;
683                 namesize = sbwidth;// / hud_fontsize_x;
684                 for(j = 0; j < hud_num_fields; ++j)
685                         if(j != i)
686                                 if (hud_field[i] != SP_SEPARATOR)
687                                         namesize -= hud_size[j] + hud_fontsize.x;
688                 namesize += hud_fontsize.x;
689                 hud_size[i] = namesize;
690
691                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
692                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
693                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
694                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, true, hud_fontsize);
695         }
696         else
697                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, false, hud_fontsize);
698
699         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
700         if(hud_size[i] < f)
701                 hud_size[i] = f;
702
703         return str;
704 }
705
706 void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, int pl_number)
707 {
708         vector tmp, rgb;
709         rgb = Team_ColorRGB(pl.team);
710         string str;
711         int field;
712         float is_spec;
713         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
714
715         if((rgb == '1 1 1') && (!is_spec)) {
716                 rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
717                 rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
718                 rgb.z = autocvar_scoreboard_color_bg_b + 0.5; }
719
720         vector h_pos = pos - '1 1 0';
721         vector h_size = item_size + '2 0 0';
722         // alternated rows highlighting
723         if(is_self)
724                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
725         else if((scoreboard_highlight) && (!(pl_number % 2)))
726                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
727
728         tmp.x = item_size.x;
729         tmp.y = 0;
730         tmp.z = 0;
731         int i;
732         for(i = 0; i < hud_num_fields; ++i)
733         {
734                 field = hud_field[i];
735                 if(field == SP_SEPARATOR)
736                         break;
737
738                 if(is_spec && field != SP_NAME && field != SP_PING) {
739                         pos.x += hud_size[i] + hud_fontsize.x;
740                         continue;
741                 }
742                 str = HUD_GetField(pl, field);
743                 str = HUD_FixScoreboardColumnWidth(i, str);
744
745                 pos.x += hud_size[i] + hud_fontsize.x;
746
747                 if(field == SP_NAME) {
748                         tmp.x = hud_size[i] - hud_fontsize.x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize.x;
749                         if (is_self)
750                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
751                         else
752                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
753                 } else {
754                         tmp.x = hud_fixscoreboardcolumnwidth_len + hud_fontsize.x;
755                         if (is_self)
756                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
757                         else
758                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
759                 }
760
761                 tmp.x = hud_size[i] + hud_fontsize.x;
762                 if(hud_field_icon0 != "")
763                         if (is_self)
764                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
765                         else
766                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
767                 if(hud_field_icon1 != "")
768                         if (is_self)
769                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
770                         else
771                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
772                 if(hud_field_icon2 != "")
773                         if (is_self)
774                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
775                         else
776                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
777         }
778
779         if(hud_field[i] == SP_SEPARATOR)
780         {
781                 pos.x = xmax;
782                 for(i = hud_num_fields-1; i > 0; --i)
783                 {
784                         field = hud_field[i];
785                         if(field == SP_SEPARATOR)
786                                 break;
787
788                         if(is_spec && field != SP_NAME && field != SP_PING) {
789                                 pos.x -= hud_size[i] + hud_fontsize.x;
790                                 continue;
791                         }
792
793                         str = HUD_GetField(pl, field);
794                         str = HUD_FixScoreboardColumnWidth(i, str);
795
796                         if(field == SP_NAME) {
797                                 tmp.x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
798                                 if(is_self)
799                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
800                                 else
801                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
802                         } else {
803                                 tmp.x = hud_fixscoreboardcolumnwidth_len;
804                                 if(is_self)
805                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
806                                 else
807                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
808                         }
809
810                         tmp.x = hud_size[i];
811                         if(hud_field_icon0 != "")
812                                 if (is_self)
813                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
814                                 else
815                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
816                         if(hud_field_icon1 != "")
817                                 if (is_self)
818                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
819                                 else
820                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
821                         if(hud_field_icon2 != "")
822                                 if (is_self)
823                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
824                                 else
825                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
826                         pos.x -= hud_size[i] + hud_fontsize.x;
827                 }
828         }
829
830         if(pl.eliminated)
831                 drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
832 }
833
834 /*
835  * HUD_Scoreboard_MakeTable
836  *
837  * Makes a table for a team (for all playing players in DM) and fills it
838  */
839
840 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
841 {
842         float body_table_height;
843         vector tmp = '0 0 0', column_dim = '0 0 0';
844         entity pl;
845
846         body_table_height = 1.25 * hud_fontsize.y * max(1, tm.team_size); // no player? show 1 empty line
847
848         pos.y += autocvar_scoreboard_border_thickness;
849         pos -= '1 1 0';
850
851         tmp.x = sbwidth + 2;
852         tmp.y = 1.25 * hud_fontsize.y;
853
854         // rounded header
855         if (teamplay)
856                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
857         else
858                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
859
860         // table border
861         tmp.y += autocvar_scoreboard_border_thickness;
862         tmp.y += body_table_height;
863         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
864
865         // separator header/table
866         pos.y += 1.25 * hud_fontsize.y;
867         tmp.y = autocvar_scoreboard_border_thickness;
868         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
869
870         pos.y += autocvar_scoreboard_border_thickness;
871
872         // table background
873         tmp.y = body_table_height;
874         if (teamplay)
875                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
876         else
877                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
878
879         // anyway, apply some color
880         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
881
882         // go back to the top to make alternated columns highlighting and to print the strings
883         pos.y -= 1.25 * hud_fontsize.y;
884         pos.y -= autocvar_scoreboard_border_thickness;
885
886         pos += '1 1 0';
887
888         if (scoreboard_highlight)
889         {
890                 column_dim.y = 1.25 * hud_fontsize.y; // header
891                 column_dim.y += autocvar_scoreboard_border_thickness;
892                 column_dim.y += body_table_height;
893         }
894
895         // print the strings of the columns headers and draw the columns
896         int i;
897         for(i = 0; i < hud_num_fields; ++i)
898         {
899                 if(hud_field[i] == SP_SEPARATOR)
900                         break;
901                 column_dim.x = hud_size[i] + hud_fontsize.x;
902                 if (scoreboard_highlight)
903                 {
904                         if (i % 2)
905                                 drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
906                 }
907                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
908                 pos.x += column_dim.x;
909         }
910         if(hud_field[i] == SP_SEPARATOR)
911         {
912                 pos.x = xmax;
913                 tmp.y = 0;
914                 for(i = hud_num_fields-1; i > 0; --i)
915                 {
916                         if(hud_field[i] == SP_SEPARATOR)
917                                 break;
918
919                         pos.x -= hud_size[i];
920
921                         if (scoreboard_highlight)
922                         {
923                                 if (!(i % 2))
924                                 {
925                                         if (i == hud_num_fields-1)
926                                                 column_dim.x = hud_size[i] + hud_fontsize.x / 2 + 1;
927                                         else
928                                                 column_dim.x = hud_size[i] + hud_fontsize.x;
929                                         drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
930                                 }
931                         }
932
933                         tmp.x = stringwidth(hud_title[i], false, hud_fontsize);
934                         tmp.x = (hud_size[i] - tmp.x);
935                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
936                         pos.x -= hud_fontsize.x;
937                 }
938         }
939
940         pos.x = xmin;
941         pos.y += 1.25 * hud_fontsize.y; // skip the header
942         pos.y += autocvar_scoreboard_border_thickness;
943
944         // item size
945         tmp.x = sbwidth;
946         tmp.y = hud_fontsize.y * 1.25;
947
948         // fill the table and draw the rows
949         i = 0;
950         if (teamplay)
951                 for(pl = players.sort_next; pl; pl = pl.sort_next)
952                 {
953                         if(pl.team != tm.team)
954                                 continue;
955                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
956                         pos.y += 1.25 * hud_fontsize.y;
957                         ++i;
958                 }
959         else
960                 for(pl = players.sort_next; pl; pl = pl.sort_next)
961                 {
962                         if(pl.team == NUM_SPECTATOR)
963                                 continue;
964                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
965                         pos.y += 1.25 * hud_fontsize.y;
966                         ++i;
967                 }
968
969         if (i == 0)
970                 pos.y += 1.25 * hud_fontsize.y; // move to the end of the table
971         pos.y += 1.25 * hud_fontsize.y; // move empty row (out of the table)
972
973         return pos;
974 }
975
976 float HUD_WouldDrawScoreboard() {
977         if (autocvar__hud_configure)
978                 return 0;
979         else if (QuickMenu_IsOpened())
980                 return 0;
981         else if (HUD_Radar_Clickable())
982                 return 0;
983         else if (scoreboard_showscores)
984                 return 1;
985         else if (intermission == 1)
986                 return 1;
987         else if (intermission == 2)
988                 return 0;
989         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame)
990                 return 1;
991         else if (scoreboard_showscores_force)
992                 return 1;
993         return 0;
994 }
995
996 float average_accuracy;
997 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
998 {
999         SELFPARAM();
1000         WepSet weapons_stat = WepSet_GetFromStat();
1001         WepSet weapons_inmap = WepSet_GetFromStat_InMap();
1002         float initial_posx = pos.x;
1003         int disownedcnt = 0;
1004         for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
1005                 Weapon e = get_weaponinfo(i);
1006                 setself(e);
1007                 if (!self.weapon) continue;
1008
1009                 int weapon_stats = weapon_accuracy[i - WEP_FIRST];
1010
1011                 WepSet set = e.m_wepset;
1012                 if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set))
1013                         ++disownedcnt;
1014         }
1015
1016         int weapon_cnt = (Weapons_COUNT - 1) - disownedcnt;
1017         if (weapon_cnt <= 0) return pos;
1018
1019         int rows = 1;
1020         if (autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor((Weapons_COUNT - 1) * 0.5))
1021                 rows = 2;
1022         int columnns = ceil(weapon_cnt / rows);
1023
1024         float height = 40;
1025         float fontsize = height * 1/3;
1026         float weapon_height = height * 2/3;
1027         float weapon_width = sbwidth / columnns / rows;
1028
1029         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1030         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1031         vector tmp = '0 0 0';
1032         tmp.x = sbwidth;
1033         tmp.y = height * rows;
1034
1035         if (teamplay)
1036                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1037         else
1038                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1039         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1040
1041         // column highlighting
1042         for (int i = 0; i < columnns; ++i)
1043         {
1044                 if ((i % 2) == 0)
1045                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1046         }
1047
1048         // row highlighting
1049         for (int i = 0; i < rows; ++i)
1050         {
1051                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1052         }
1053
1054         average_accuracy = 0;
1055         int weapons_with_stats = 0;
1056         if (rows == 2)
1057                 pos.x += weapon_width / 2;
1058
1059         if (autocvar_scoreboard_accuracy_nocolors)
1060                 rgb = '1 1 1';
1061         else
1062                 Accuracy_LoadColors();
1063
1064         float oldposx = pos.x;
1065         vector tmpos = pos;
1066
1067         int column = 0;
1068         for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
1069                 Weapon e = get_weaponinfo(i);
1070                 setself(e);
1071                 if (!self.weapon) continue;
1072                 int weapon_stats = weapon_accuracy[i - WEP_FIRST];
1073
1074                 WepSet set = e.m_wepset;
1075                 if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set))
1076                         continue;
1077
1078                 float weapon_alpha;
1079                 if (weapon_stats >= 0)
1080                         weapon_alpha = scoreboard_alpha_fg;
1081                 else
1082                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1083
1084                 // weapon icon
1085                 drawpic_aspect_skin(tmpos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1086                 // the accuracy
1087                 if (weapon_stats >= 0) {
1088                         weapons_with_stats += 1;
1089                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1090
1091                         string s;
1092                         s = sprintf("%d%%", weapon_stats*100);
1093
1094                         float padding;
1095                         padding = (weapon_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center the accuracy value
1096
1097                         if(!autocvar_scoreboard_accuracy_nocolors)
1098                                 rgb = Accuracy_GetColor(weapon_stats);
1099
1100                         drawstring(tmpos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1101                 }
1102                 tmpos.x += weapon_width * rows;
1103                 pos.x += weapon_width * rows;
1104                 if (rows == 2 && column == columnns - 1) {
1105                         tmpos.x = oldposx;
1106                         tmpos.y += height;
1107                         pos.y += height;
1108                 }
1109                 ++column;
1110         }
1111
1112         if (weapons_with_stats)
1113                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1114
1115         pos.y += height;
1116         pos.y += 1.25 * hud_fontsize.y;
1117         pos.x = initial_posx;
1118         return pos;
1119 }
1120
1121 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1122         float px = pos.x;
1123         pos.x += hud_fontsize.x * 0.25;
1124         drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1125         pos.x = xmax - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
1126         drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1127         pos.x = px;
1128         pos.y+= hud_fontsize.y;
1129
1130         return pos;
1131 }
1132
1133 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1134         float stat_secrets_found, stat_secrets_total;
1135         float stat_monsters_killed, stat_monsters_total;
1136         float rows = 0;
1137         string val;
1138
1139         // get monster stats
1140         stat_monsters_killed = STAT(MONSTERS_KILLED);
1141         stat_monsters_total = STAT(MONSTERS_TOTAL);
1142
1143         // get secrets stats
1144         stat_secrets_found = STAT(SECRETS_FOUND);
1145         stat_secrets_total = STAT(SECRETS_TOTAL);
1146
1147         // get number of rows
1148         if(stat_secrets_total)
1149                 rows += 1;
1150         if(stat_monsters_total)
1151                 rows += 1;
1152
1153         // if no rows, return
1154         if (!rows)
1155                 return pos;
1156
1157         //  draw table header
1158         drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1159         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1160
1161         // draw table
1162         vector tmp = '0 0 0';
1163         tmp.x = sbwidth;
1164         tmp.y = hud_fontsize.y * rows;
1165
1166         if (teamplay)
1167                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1168         else
1169                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1170         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1171
1172         // draw monsters
1173         if(stat_monsters_total)
1174         {
1175                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1176                 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1177         }
1178
1179         // draw secrets
1180         if(stat_secrets_total)
1181         {
1182                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1183                 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1184         }
1185
1186         // update position
1187         pos.y += 1.25 * hud_fontsize.y;
1188         return pos;
1189 }
1190
1191
1192 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1193 {
1194         int i;
1195         RANKINGS_RECEIVED_CNT = 0;
1196         for (i=RANKINGS_CNT-1; i>=0; --i)
1197                 if (grecordtime[i])
1198                         ++RANKINGS_RECEIVED_CNT;
1199
1200         if (RANKINGS_RECEIVED_CNT == 0)
1201                 return pos;
1202
1203         float is_spec;
1204         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
1205         vector hl_rgb;
1206         hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
1207         hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
1208         hl_rgb.z = autocvar_scoreboard_color_bg_b + 0.5;
1209
1210         pos.y += hud_fontsize.y;
1211         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1212         pos.y += hud_fontsize.y + autocvar_scoreboard_border_thickness;
1213         vector tmp = '0 0 0';
1214         tmp.x = sbwidth;
1215         tmp.y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
1216
1217         if (teamplay)
1218                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1219         else
1220                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1221         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1222
1223         // row highlighting
1224         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1225         {
1226                 string n, p;
1227                 float t;
1228                 t = grecordtime[i];
1229                 if (t == 0)
1230                         continue;
1231                 n = grecordholder[i];
1232                 p = count_ordinal(i+1);
1233                 if(grecordholder[i] == GetPlayerName(player_localnum))
1234                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1235                 else if(!(i % 2) && scoreboard_highlight)
1236                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1237                 drawstring(pos, p, '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1238                 drawstring(pos + '3 0 0' * hud_fontsize.y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1239                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize.y, n, '1 1 0' * hud_fontsize.y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1240                 pos.y += 1.25 * hud_fontsize.y;
1241         }
1242         pos.y += autocvar_scoreboard_border_thickness;
1243
1244         return pos;
1245 }
1246
1247 float hud_woulddrawscoreboard_prev;
1248 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1249 void HUD_DrawScoreboard()
1250 {
1251         float hud_woulddrawscoreboard;
1252         hud_woulddrawscoreboard = scoreboard_active;
1253         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1254                 hud_woulddrawscoreboard_change = time;
1255                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1256         }
1257
1258         if(hud_woulddrawscoreboard) {
1259                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1260                 if (scoreboard_fadeinspeed)
1261                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1262                 else
1263                         scoreboard_fade_alpha = 1;
1264         }
1265         else {
1266                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1267                 if (scoreboard_fadeoutspeed)
1268                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1269                 else
1270                         scoreboard_fade_alpha = 0;
1271         }
1272
1273         if (!scoreboard_fade_alpha)
1274                 return;
1275
1276         HUD_UpdatePlayerTeams();
1277
1278         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1279         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1280         scoreboard_highlight = autocvar_scoreboard_highlight;
1281         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1282         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1283         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1284         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1285
1286         vector rgb, pos, tmp;
1287         entity pl, tm;
1288         string str;
1289
1290         xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1291         ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1292
1293         xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1294         ymax = (vid_conheight - ymin);
1295
1296         sbwidth = xmax - xmin;
1297
1298         // Initializes position
1299         pos.x = xmin;
1300         pos.y = ymin;
1301         pos.z = 0;
1302
1303         // Heading
1304         vector sb_heading_fontsize;
1305         sb_heading_fontsize = hud_fontsize * 2;
1306         draw_beginBoldFont();
1307         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1308         draw_endBoldFont();
1309
1310         pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
1311
1312         // Draw the scoreboard
1313         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1314
1315         if(teamplay)
1316         {
1317                 vector team_score_baseoffset;
1318                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize.y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize.x * 0.25);
1319                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1320                 {
1321                         if(tm.team == NUM_SPECTATOR)
1322                                 continue;
1323
1324                         draw_beginBoldFont();
1325                         rgb = Team_ColorRGB(tm.team);
1326                         str = ftos(tm.(teamscores[ts_primary]));
1327                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1328
1329                         if(ts_primary != ts_secondary)
1330                         {
1331                                 str = ftos(tm.(teamscores[ts_secondary]));
1332                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1333                         }
1334                         draw_endBoldFont();
1335
1336                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1337                 }
1338                 rgb.x = autocvar_scoreboard_color_bg_r;
1339                 rgb.y = autocvar_scoreboard_color_bg_g;
1340                 rgb.z = autocvar_scoreboard_color_bg_b;
1341         }
1342         else
1343         {
1344                 rgb.x = autocvar_scoreboard_color_bg_r;
1345                 rgb.y = autocvar_scoreboard_color_bg_g;
1346                 rgb.z = autocvar_scoreboard_color_bg_b;
1347
1348                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1349                 {
1350                         if(tm.team == NUM_SPECTATOR)
1351                                 continue;
1352
1353                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1354                 }
1355         }
1356
1357         if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1358                 if(race_speedaward) {
1359                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1360                         pos.y += 1.25 * hud_fontsize.y;
1361                 }
1362                 if(race_speedaward_alltimebest) {
1363                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1364                         pos.y += 1.25 * hud_fontsize.y;
1365                 }
1366                 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1367         }
1368         else if (autocvar_scoreboard_accuracy && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1369                 if(teamplay)
1370                         pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1371                 else
1372                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1373         }
1374
1375
1376         if(teamplay)
1377                 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1378         else
1379                 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1380
1381         // List spectators
1382         float specs;
1383         specs = 0;
1384         tmp = pos;
1385         vector item_size;
1386         item_size.x = sbwidth;
1387         item_size.y = hud_fontsize.y * 1.25;
1388         item_size.z = 0;
1389         for(pl = players.sort_next; pl; pl = pl.sort_next)
1390         {
1391                 if(pl.team != NUM_SPECTATOR)
1392                         continue;
1393                 pos.y += 1.25 * hud_fontsize.y;
1394                 HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
1395                 ++specs;
1396         }
1397
1398         if(specs)
1399         {
1400                 draw_beginBoldFont();
1401                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1402                 draw_endBoldFont();
1403                 pos.y += 1.25 * hud_fontsize.y;
1404         }
1405
1406         // Print info string
1407         float tl, fl, ll;
1408         str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1409         tl = STAT(TIMELIMIT);
1410         fl = STAT(FRAGLIMIT);
1411         ll = STAT(LEADLIMIT);
1412         if(gametype == MAPINFO_TYPE_LMS)
1413         {
1414                 if(tl > 0)
1415                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1416         }
1417         else
1418         {
1419                 if(tl > 0)
1420                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1421                 if(fl > 0)
1422                 {
1423                         if(tl > 0)
1424                                 str = strcat(str, _(" or"));
1425                         if(teamplay)
1426                         {
1427                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1428                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1429                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1430                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1431                         }
1432                         else
1433                         {
1434                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1435                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1436                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1437                                         TranslateScoresLabel(scores_label[ps_primary])));
1438                         }
1439                 }
1440                 if(ll > 0)
1441                 {
1442                         if(tl > 0 || fl > 0)
1443                                 str = strcat(str, _(" or"));
1444                         if(teamplay)
1445                         {
1446                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1447                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1448                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1449                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1450                         }
1451                         else
1452                         {
1453                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1454                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1455                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1456                                         TranslateScoresLabel(scores_label[ps_primary])));
1457                         }
1458                 }
1459         }
1460
1461         pos.y += 1.2 * hud_fontsize.y;
1462         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1463
1464         // print information about respawn status
1465         float respawn_time = STAT(RESPAWN_TIME);
1466         if(!intermission)
1467         if(respawn_time)
1468         {
1469                 if(respawn_time < 0)
1470                 {
1471                         // a negative number means we are awaiting respawn, time value is still the same
1472                         respawn_time *= -1; // remove mark now that we checked it
1473                         respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1474
1475                         str = sprintf(_("^1Respawning in ^3%s^1..."),
1476                                 (autocvar_scoreboard_respawntime_decimals ?
1477                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1478                                         :
1479                                         count_seconds(respawn_time - time)
1480                                 )
1481                         );
1482                 }
1483                 else if(time < respawn_time)
1484                 {
1485                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1486                                 (autocvar_scoreboard_respawntime_decimals ?
1487                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1488                                         :
1489                                         count_seconds(respawn_time - time)
1490                                 )
1491                         );
1492                 }
1493                 else if(time >= respawn_time)
1494                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1495
1496                 pos.y += 1.2 * hud_fontsize.y;
1497                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1498         }
1499
1500         scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
1501 }