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Merge branch 'terencehill/ca_arena_mutators' of git://git.xonotic.org/xonotic/xonotic...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 //#define CSQCMODEL_HAVE_TWO_FRAMES
3
4 // don't define this ever
5 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
6
7 // server decides crouching, this lags, but so be it
8 #define CSQCMODEL_SERVERSIDE_CROUCH
9
10 // a hack for Xonotic
11 #ifdef CSQC
12 # define TAG_ENTITY_NAME tag_networkentity
13 # define TAG_ENTITY_TYPE float
14 .float tag_networkentity;
15 #else
16 # define TAG_ENTITY_NAME tag_entity
17 # define TAG_ENTITY_TYPE entity
18 #endif
19
20 // add properties you want networked to CSQC here
21 #define CSQCMODEL_EXTRAPROPERTIES \
22         CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
23         CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \
24         CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
25         CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
26         CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
27         CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
28         CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
29         CSQCMODEL_IF(!isplayer) \
30                 CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
31                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
32                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
33                 CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
34         CSQCMODEL_ENDIF \
35         CSQCMODEL_IF(isplayer) \
36                 CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
37                 CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
38                 CSQCMODEL_IF(!islocalplayer) \
39                         CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
40                         CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
41                 CSQCMODEL_ENDIF \
42                 CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
43                 CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
44         CSQCMODEL_ENDIF
45 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
46
47 // add hook function calls here
48 #define CSQCMODEL_HOOK_PREUPDATE \
49         CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
50 #define CSQCMODEL_HOOK_POSTUPDATE \
51         CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
52 #define CSQCMODEL_HOOK_PREDRAW \
53         CSQCModel_Hook_PreDraw(isplayer);
54 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
55
56 // force updates of player entities that often even if unchanged
57 #define CSQCPLAYER_FORCE_UPDATES 0.25
58
59 // mod must define:
60 //vector PL_MIN  = ...;
61 //vector PL_MAX  = ...;
62 //vector PL_VIEW_OFS  = ...;
63 //vector PL_CROUCH_MIN  = ...;
64 //vector PL_CROUCH_MAX  = ...;
65 //vector PL_CROUCH_VIEW_OFS  = ...;
66
67 #ifdef SVQC
68 # ifdef NO_LEGACY_NETWORKING
69 #  define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
70 #  define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
71 # else
72 .float iscsqcmodel;
73 float autocvar_sv_use_csqc_players;
74 #  define CSQCMODEL_AUTOINIT() \
75         if(autocvar_sv_use_csqc_players) \
76         { \
77                 CSQCModel_LinkEntity(); \
78                 self.iscsqcmodel = 1; \
79         } \
80         else \
81                 self.iscsqcmodel = 0
82 #  define CSQCMODEL_AUTOUPDATE() \
83         if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
84         { \
85                 CSQCModel_LinkEntity(); \
86                 self.iscsqcmodel = 1; \
87         } \
88         if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
89         { \
90                 CSQCModel_UnlinkEntity(); \
91                 self.iscsqcmodel = 0; \
92         } \
93         if(self.iscsqcmodel) \
94                 CSQCModel_CheckUpdate()
95 # endif
96 #endif
97
98 #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE