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Merge branch 'master' into terencehill/ca_bots_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / bd.qc
1 #include "bd.qh"
2 REGISTER_MINIGAME(bd, "Bulldozer");
3
4 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
5 const int BD_TURN_WIN   = 0x0200; // victory
6 const int BD_TURN_LOSS  = 0x0400; // they did it?!
7 const int BD_TURN_EDIT  = 0x0800; // editing mode
8 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
9
10 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
11
12 // 240 tiles...
13 const int BD_LET_CNT = 20;
14 const int BD_NUM_CNT = 20;
15
16 const int BD_TILE_SIZE = 20;
17
18 const int BD_TEAMS = 1;
19
20 .int bd_dir;
21
22 .int bd_moves;
23
24 .string bd_levelname;
25 .string bd_nextlevel;
26
27 #ifdef SVQC
28 .bool bd_canedit;
29 #endif
30
31 .int bd_tiletype;
32 const int BD_TILE_DOZER = 1;
33 const int BD_TILE_TARGET = 2;
34 const int BD_TILE_BOULDER = 3;
35 const int BD_TILE_BRICK1 = 4;
36 const int BD_TILE_BRICK2 = 5;
37 const int BD_TILE_BRICK3 = 6;
38 const int BD_TILE_BRICK4 = 7;
39 const int BD_TILE_BRICK5 = 8;
40 const int BD_TILE_BRICK6 = 9;
41 const int BD_TILE_BRICK7 = 10;
42 const int BD_TILE_BRICK8 = 11;
43 const int BD_TILE_LAST = 11;
44
45 const int BD_DIR_UP = 0;
46 const int BD_DIR_DN = 1;
47 const int BD_DIR_LF = 2;
48 const int BD_DIR_RT = 3;
49
50 #ifdef SVQC
51 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
52 #endif
53
54 // find same game piece given its tile name
55 entity bd_find_piece(entity minig, string tile, bool check_target)
56 {
57         entity e = NULL;
58         while ( ( e = findentity(e,owner,minig) ) )
59                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
60                         return e;
61         return NULL;
62 }
63
64 // check if the tile name is valid (15x15 grid)
65 bool bd_valid_tile(string tile)
66 {
67         if ( !tile )
68                 return false;
69         int number = minigame_tile_number(tile);
70         int letter = minigame_tile_letter(tile);
71         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
72 }
73
74 entity bd_find_dozer(entity minig)
75 {
76         entity e = NULL;
77         while ( ( e = findentity(e,owner,minig) ) )
78                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
79                         return e;
80         return NULL;
81 }
82
83 void bd_check_winner(entity minig)
84 {
85         int total = 0, valid = 0;
86         entity e = NULL;
87         while ( ( e = findentity(e,owner,minig) ) )
88                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
89                 {
90                         ++total;
91                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
92                                 ++valid;
93                 }
94
95         if(valid >= total)
96         {
97                 minig.minigame_flags = BD_TURN_WIN;
98                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
99         }
100 }
101
102 vector bd_get_dir(int bdir)
103 {
104         switch(bdir)
105         {
106                 case BD_DIR_UP: return '0 1 0'; // up
107                 default:
108                 case BD_DIR_DN: return '0 -1 0'; // down
109                 case BD_DIR_LF: return '-1 0 0'; // left
110                 case BD_DIR_RT: return '1 0 0'; // right
111         }
112 }
113
114 string bd_get_dir_name(int bdir)
115 {
116         switch(bdir)
117         {
118                 case BD_DIR_UP: return "u"; // up
119                 default:
120                 case BD_DIR_DN: return "d"; // down
121                 case BD_DIR_LF: return "l"; // left
122                 case BD_DIR_RT: return "r"; // right
123         }
124 }
125
126 int bd_dir_fromname(string bdir)
127 {
128         if(bdir == "up" || bdir == "u")
129                 return BD_DIR_UP; // up
130         if(bdir == "down" || bdir == "dn" || bdir == "d")
131                 return BD_DIR_DN; /// down
132         if(bdir == "left" || bdir == "lt" || bdir == "l")
133                 return BD_DIR_LF; // left
134         if(bdir == "right" || bdir == "rt" || bdir == "r")
135                 return BD_DIR_RT; // right
136
137         return BD_DIR_DN; // down
138 }
139
140 bool bd_canfill(int ttype)
141 {
142         switch(ttype)
143         {
144                 case BD_TILE_BRICK8:
145                 case BD_TILE_BRICK7:
146                 case BD_TILE_BRICK6:
147                 case BD_TILE_BRICK5:
148                 case BD_TILE_BRICK4:
149                 case BD_TILE_BRICK3:
150                 case BD_TILE_BRICK2:
151                 case BD_TILE_BRICK1: return true;
152         }
153
154         return false;
155 }
156
157 bool bd_move_dozer(entity minigame, entity dozer)
158 {
159         //if(!dozer.bd_dir)
160                 //return false; // nope!
161
162         int myx = minigame_tile_letter(dozer.netname);
163         int myy = minigame_tile_number(dozer.netname);
164
165         vector dir = bd_get_dir(dozer.bd_dir);
166
167         myx += dir.x;
168         myy += dir.y;
169
170         string newpos = minigame_tile_buildname(myx, myy);
171         entity hit = bd_find_piece(minigame, newpos, false);
172
173         if(!bd_valid_tile(newpos))
174                 return false;
175
176         if(hit)
177         switch(hit.bd_tiletype)
178         {
179                 case BD_TILE_DOZER: // wtf, but let's do this incase
180                 case BD_TILE_BRICK8:
181                 case BD_TILE_BRICK7:
182                 case BD_TILE_BRICK6:
183                 case BD_TILE_BRICK5:
184                 case BD_TILE_BRICK4:
185                 case BD_TILE_BRICK3:
186                 case BD_TILE_BRICK2:
187                 case BD_TILE_BRICK1: return false;
188                 case BD_TILE_BOULDER:
189                 {
190                         string testpos;
191                         int tx = minigame_tile_letter(hit.netname);
192                         int ty = minigame_tile_number(hit.netname);
193
194                         tx += dir.x;
195                         ty += dir.y;
196
197                         testpos = minigame_tile_buildname(tx, ty);
198                         entity testhit = bd_find_piece(minigame, testpos, false);
199
200                         if(!bd_valid_tile(testpos) || testhit)
201                                 return false;
202
203                         if(hit.netname) { strunzone(hit.netname); }
204                         hit.netname = strzone(testpos);
205                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
206                         break;
207                 }
208         }
209
210         if(dozer.netname) { strunzone(dozer.netname); }
211         dozer.netname = strzone(newpos);
212
213         return true;
214 }
215
216 // make a move
217 void bd_move(entity minigame, entity player, string dir)
218 {
219         if ( minigame.minigame_flags & BD_TURN_MOVE )
220         if ( dir )
221         {
222                 //if ( bd_valid_tile(pos) )
223                 //if ( bd_find_piece(minigame, pos, false) )
224                 {
225                         entity dozer = bd_find_dozer(minigame);
226                         if(!dozer)
227                         {
228                                 LOG_INFO("Dozer wasn't found!\n");
229                                 return; // should not happen... TODO: end match?
230                         }
231
232                         string thedir = strtolower(dir);
233                         int bdir = bd_dir_fromname(thedir);
234
235                         int moved = 0;
236                         entity e = NULL;
237                         while ( ( e = findentity(e,owner,minigame) ) )
238                                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
239                                 {
240                                         e.bd_dir = bdir;
241
242                                         if(bd_move_dozer(minigame, e))
243                                                 ++moved;
244
245                                         minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
246                                 }
247
248                         if(moved)
249                                 player.bd_moves++;
250
251                         bd_check_winner(minigame);
252
253                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
254                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
255                 }
256         }
257 }
258
259 // editor
260 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
261 {
262         if ( minigame.minigame_flags & BD_TURN_EDIT )
263         if ( pos && thetile )
264         {
265                 if ( bd_valid_tile(pos) )
266                 {
267                         entity found_piece = bd_find_piece(minigame, pos, false);
268                         entity targ = bd_find_piece(minigame, pos, true);
269
270                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
271                         {
272                                 string newdir = strtolower(thedir);
273                                 int bdir = bd_dir_fromname(newdir);
274
275                                 found_piece.bd_dir = bdir;
276                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
277                                 return;
278                         }
279
280                         //entity dozer = bd_find_dozer(minigame);
281                         //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
282                                 //return; // nice try
283
284                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
285                         {
286                                 entity piece = bd_find_piece(minigame, pos, false);
287                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
288                                 if(!piece)
289                                         return; // how?!
290
291                                 if(piece.netname) { strunzone(piece.netname); }
292                                 delete(piece);
293                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
294                                 return;
295                         }
296
297                         entity piece = msle_spawn(minigame,"minigame_board_piece");
298                         piece.team = 1;
299                         piece.netname = strzone(pos);
300                         piece.bd_tiletype = thetile;
301                         piece.bd_dir = 0;
302                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
303
304                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
305                 }
306         }
307 }
308
309 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
310 {
311         if(minigame.minigame_flags & BD_TURN_MOVE)
312                 bd_move(minigame, player, dir);
313
314         if(minigame.minigame_flags & BD_TURN_EDIT)
315                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
316 }
317
318 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
319 {
320         string pos = minigame_tile_buildname(letter,number);
321         if(!bd_valid_tile(pos))
322                 return;
323         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
324                 return;
325
326         bd_editor_place(minigame, player, pos, thetype, "");
327
328         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
329         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
330         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
331         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
332 }
333
334 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
335 {
336         string pos = minigame_tile_buildname(letter,number);
337         if(!bd_valid_tile(pos))
338                 return;
339
340         entity targ = bd_find_piece(minigame, pos, true);
341         entity piece = bd_find_piece(minigame, pos, false);
342
343         if(targ && thetype == targ.bd_tiletype)
344         {
345                 if(targ.netname) { strunzone(targ.netname); }
346                 delete(targ);
347         }
348         else if(piece && thetype == piece.bd_tiletype)
349         {
350                 if(piece.netname) { strunzone(piece.netname); }
351                 delete(piece);
352         }
353         else return;
354
355         bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
356         bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
357         bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
358         bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
359 }
360
361 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
362 {
363 #ifdef SVQC
364         if(!player.minigame_players.bd_canedit)
365         {
366                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
367                 return;
368         }
369 #endif
370
371         if(minigame.minigame_flags & BD_TURN_EDIT)
372         {
373                 int thetype = stof(thetile);
374
375                 entity targ = bd_find_piece(minigame, dir, true);
376                 entity piece = bd_find_piece(minigame, dir, false);
377
378                 if(!bd_canfill(thetype) || (piece || targ))
379                 {
380                         int killtype = 0;
381
382                         if(targ) { killtype = targ.bd_tiletype; }
383                         if(piece) { killtype = piece.bd_tiletype; }
384
385                         if(killtype)
386                         {
387                                 int letter = minigame_tile_letter(dir);
388                                 int number = minigame_tile_number(dir);
389                                 bd_unfill_recurse(minigame, player, killtype, letter, number);
390                         }
391
392                         return;
393                 }
394
395                 int letter = minigame_tile_letter(dir);
396                 int number = minigame_tile_number(dir);
397
398                 bd_fill_recurse(minigame, player, thetype, letter, number);
399         }
400 }
401
402 void bd_reset_moves(entity minigame)
403 {
404         entity e;
405 #ifdef SVQC
406         for(e = minigame.minigame_players; e; e = e.list_next)
407 #elif defined(CSQC)
408         e = NULL;
409         while( (e = findentity(e,owner,minigame)) )
410                 if ( e.classname == "minigame_player" )
411 #endif
412                 {
413                         e.bd_moves = 0;
414                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
415                 }
416 }
417
418 void bd_load_level(entity minigame);
419 void bd_setup_pieces(entity minigame)
420 {
421         entity e = NULL;
422         while( (e = findentity(e, owner, minigame)) )
423                 if(e.classname == "minigame_board_piece")
424                 {
425                         if(e.netname) { strunzone(e.netname); }
426                         delete(e);
427                 }
428
429         bd_load_level(minigame);
430 }
431
432 void bd_do_next_match(entity minigame, entity player)
433 {
434         minigame.minigame_flags = BD_TURN_MOVE;
435         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
436
437         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
438         {
439                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
440                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
441         }
442
443         bd_setup_pieces(minigame);
444
445         bd_reset_moves(minigame);
446 }
447
448 void bd_set_next_match(entity minigame, string next)
449 {
450         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
451         minigame.bd_nextlevel = strzone(next);
452 }
453
454 void bd_next_match(entity minigame, entity player, string next)
455 {
456         if(minigame.minigame_flags & BD_TURN_WIN)
457                 bd_do_next_match(minigame, player);
458         if(minigame.minigame_flags & BD_TURN_EDIT)
459                 bd_set_next_match(minigame, next);
460 }
461
462 // request a new match
463 void bd_restart_match(entity minigame, entity player)
464 {
465         minigame.minigame_flags = BD_TURN_MOVE;
466         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
467
468         bd_setup_pieces(minigame);
469
470         bd_reset_moves(minigame);
471 }
472
473 void bd_activate_editor(entity minigame, entity player)
474 {
475 #ifdef SVQC
476         if(!player.minigame_players.bd_canedit)
477         {
478                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
479                 return;
480         }
481 #endif
482
483         minigame.minigame_flags = BD_TURN_EDIT;
484         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
485
486         bd_reset_moves(minigame);
487
488         bd_setup_pieces(minigame);
489 }
490
491 string bd_save_piece(entity minigame, entity e)
492 {
493         string bd_string = "";
494
495         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
496         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
497         bd_string = strcat(bd_string, ftos(e.bd_dir));
498
499         return bd_string;
500 }
501
502 void bd_set_nextlevel(entity minigame, string s)
503 {
504         tokenize_console(s);
505
506         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
507         minigame.bd_nextlevel = strzone(argv(2));
508 }
509
510 int bd_fix_dir(vector dir)
511 {
512         if(dir.x == 0 && dir.y == 1) { return BD_DIR_UP; } // up
513         if(dir.x == 0 && dir.y == -1) { return BD_DIR_DN; } // down
514         if(dir.x == -1 && dir.y == 0) { return BD_DIR_LF; } // left
515         if(dir.x == 1 && dir.y == 0) { return BD_DIR_RT; } // right
516
517         return BD_DIR_DN; // down if all else fails
518 }
519
520 entity bd_load_piece(entity minigame, string s)
521 {
522         // separate pieces between the ; symbols
523         string bd_string = s;
524
525         tokenize_console(bd_string);
526
527         entity e = msle_spawn(minigame,"minigame_board_piece");
528         e.team = 1;
529         e.bd_dir = 0;
530
531         int argv_num = 0;
532         e.netname = strzone(argv(argv_num)); ++argv_num;
533         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
534         e.bd_dir = stoi(argv(argv_num)); ++argv_num;
535
536         minigame_server_sendflags(e,MINIG_SF_ALL);
537
538         return e;
539 }
540
541 bool bd_save_level(entity minigame)
542 {
543         if(minigame.bd_levelname && minigame.bd_levelname != "")
544         {
545                 int target_count = 0, boulder_count = 0;
546                 entity piece = NULL;
547                 while((piece = findentity(piece,owner,minigame)))
548                 if(piece.classname == "minigame_board_piece")
549                         if(piece.bd_tiletype == BD_TILE_BOULDER)
550                                 ++boulder_count;
551                         else if(piece.bd_tiletype == BD_TILE_TARGET)
552                                 ++target_count;
553
554                 if(boulder_count != target_count)
555                 {
556                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
557                         return false;
558                 }
559
560                 // saves all objects to the database file
561                 string file_name;
562                 float file_get;
563
564                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
565                 file_get = fopen(file_name, FILE_WRITE);
566                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
567
568                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
569                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
570
571                 entity e = NULL;
572                 while ( ( e = findentity(e,owner,minigame) ) )
573                 if ( e.classname == "minigame_board_piece" )
574                 {
575                         // use a line of text for each object, listing all properties
576                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
577                 }
578                 fclose(file_get);
579
580                 return true;
581         }
582
583         return false;
584 }
585
586 void bd_load_level(entity minigame)
587 {
588         // loads all items from the database file
589         string file_read, file_name;
590         float file_get;
591
592         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
593         file_get = fopen(file_name, FILE_READ);
594         if(file_get < 0)
595         {
596                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
597         }
598         else
599         {
600                 for(;;)
601                 {
602                         file_read = fgets(file_get);
603                         if(file_read == "")
604                                 break;
605                         if(substring(file_read, 0, 2) == "//")
606                                 continue;
607                         if(substring(file_read, 0, 1) == "#")
608                                 continue;
609                         if(substring(file_read, 0, 9) == "nextlevel")
610                         {
611                                 bd_set_nextlevel(minigame, file_read);
612                                 continue;
613                         }
614
615                         entity e;
616                         e = bd_load_piece(minigame, file_read);
617                 }
618         }
619         fclose(file_get);
620 }
621
622 void bd_close_editor(entity minigame, entity player)
623 {
624 #ifdef SVQC
625         if(!player.minigame_players.bd_canedit)
626         {
627                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
628                 return;
629         }
630 #endif
631
632         entity dozer = bd_find_dozer(minigame);
633         if(!dozer)
634         {
635                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
636                 return;
637         }
638
639         if(bd_save_level(minigame))
640         {
641                 minigame.minigame_flags = BD_TURN_MOVE;
642                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
643         }
644         else
645         {
646                 LOG_INFO("You need to set the level name!\n");
647                 return;
648         }
649 }
650
651 #ifdef SVQC
652
653 // required function, handle server side events
654 int bd_server_event(entity minigame, string event, ...)
655 {
656         switch(event)
657         {
658                 case "start":
659                 {
660                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
661                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
662                         bd_setup_pieces(minigame);
663                         minigame.minigame_flags = BD_TURN_MOVE;
664
665                         return true;
666                 }
667                 case "end":
668                 {
669                         entity e = NULL;
670                         while( (e = findentity(e, owner, minigame)) )
671                         if(e.classname == "minigame_board_piece")
672                         {
673                                 if(e.netname) { strunzone(e.netname); }
674                                 delete(e);
675                         }
676
677                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
678                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
679                         return false;
680                 }
681                 case "join":
682                 {
683                         int pl_num = minigame_count_players(minigame);
684
685                         if(pl_num >= BD_TEAMS) { return false; }
686
687                         return 1;
688                 }
689                 case "cmd":
690                 {
691                         switch(argv(0))
692                         {
693                                 case "move":
694                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
695                                         return true;
696                                 case "next":
697                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
698                                         return true;
699                                 case "restart":
700                                         bd_restart_match(minigame,...(0,entity));
701                                         return true;
702                                 case "edit":
703                                         bd_activate_editor(minigame,...(0,entity));
704                                         return true;
705                                 case "save":
706                                         bd_close_editor(minigame,...(0,entity));
707                                         return true;
708                                 case "fill":
709                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
710                                         return true;
711                         }
712
713                         return false;
714                 }
715                 case "network_send":
716                 {
717                         entity sent = ...(0,entity);
718                         int sf = ...(1,int);
719                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
720                         {
721                                 int letter = minigame_tile_letter(sent.netname);
722                                 int number = minigame_tile_number(sent.netname);
723
724                                 WriteByte(MSG_ENTITY,letter);
725                                 WriteByte(MSG_ENTITY,number);
726
727                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
728
729                                 WriteByte(MSG_ENTITY,sent.bd_dir);
730                         }
731                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
732                                 WriteShort(MSG_ENTITY,sent.bd_moves);
733                         return false;
734                 }
735         }
736
737         return false;
738 }
739
740
741 #elif defined(CSQC)
742
743 int bd_curr_tile;
744 string bd_curr_pos;
745
746 .entity bd_enemy;
747 .bool bd_hide;
748
749 vector bd_boardpos; // HUD board position
750 vector bd_boardsize;// HUD board size
751
752 string bd_get_tile_pic(int tileid)
753 {
754         switch(tileid)
755         {
756                 case BD_TILE_BOULDER: return "bd/boulder";
757                 case BD_TILE_BRICK1: return "bd/brick1";
758                 case BD_TILE_BRICK2: return "bd/brick2";
759                 case BD_TILE_BRICK3: return "bd/brick3";
760                 case BD_TILE_BRICK4: return "bd/brick4";
761                 case BD_TILE_BRICK5: return "bd/brick5";
762                 case BD_TILE_BRICK6: return "bd/brick6";
763                 case BD_TILE_BRICK7: return "bd/brick7";
764                 case BD_TILE_BRICK8: return "bd/brick8";
765                 case BD_TILE_TARGET: return "bd/target";
766                 case BD_TILE_DOZER: return "bd/dozer";
767         }
768
769         return string_null;
770 }
771
772 // Required function, draw the game board
773 void bd_hud_board(vector pos, vector mySize)
774 {
775         minigame_hud_fitsqare(pos, mySize);
776         bd_boardpos = pos;
777         bd_boardsize = mySize;
778
779         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
780
781         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
782         vector tile_pos;
783
784         entity e;
785         FOREACH_MINIGAME_ENTITY(e)
786         {
787                 if(e.classname == "minigame_board_piece")
788                 {
789                         if(e.bd_tiletype == BD_TILE_TARGET)
790                         {
791                                 e.bd_enemy = NULL;
792                                 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
793                         }
794                         else if(e.bd_tiletype == BD_TILE_BOULDER)
795                         {
796                                 e.bd_hide = false; // reset either way
797                                 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
798                         }
799                 }
800         }
801         FOREACH_MINIGAME_ENTITY(e)
802         {
803                 if ( e.classname == "minigame_board_piece" )
804                 {
805                         if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
806                         {
807                                 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
808                                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
809
810                                 string thepiece = bd_get_tile_pic(e.bd_tiletype);
811
812                                 if(e.bd_enemy)
813                                         thepiece = "bd/boulder_target";
814
815                                 minigame_drawpic_centered( tile_pos,
816                                                 minigame_texture(thepiece),
817                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
818                         }
819                 }
820         }
821
822         // draw dozers on top, always
823         FOREACH_MINIGAME_ENTITY(e)
824         {
825                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
826                 {
827                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
828                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
829
830                         int bdir = e.bd_dir;
831                         float theang = 0;
832
833                         switch(bdir)
834                         {
835                                 case BD_DIR_UP: theang = 0; break;
836                                 default:
837                                 case BD_DIR_DN: theang = M_PI; break;
838                                 case BD_DIR_LF: theang = M_PI * 3 / 2; break;
839                                 case BD_DIR_RT: theang = M_PI / 2; break; 
840                         }
841
842                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
843                                                 tile_size, tile_size/2, '1 1 1',
844                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
845                 }
846         }
847
848         if(active_minigame.minigame_flags & BD_TURN_EDIT)
849         if(bd_valid_tile(bd_curr_pos))
850         {
851                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
852                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
853                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
854
855                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
856                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
857                 if(bd_curr_tile == BD_TILE_DOZER)
858                 {
859                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
860                                                 tile_size, tile_size/2, '1 1 1',
861                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
862                 }
863                 else
864                 {
865                         minigame_drawpic_centered( tile_pos,
866                                         minigame_texture(thepiece),
867                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
868                 }
869         }
870
871         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
872         {
873                 vector winfs = hud_fontsize*2;
874                 string victory_text = "Game over!";
875
876                 if(active_minigame.minigame_flags & BD_TURN_WIN)
877                         victory_text = "Well done! Click 'Next Level' to continue";
878
879                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
880                 vector win_sz;
881                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
882                         sprintf("%s", victory_text),
883                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
884
885                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
886
887                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
888                         sprintf("%s", victory_text),
889                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
890         }
891 }
892
893
894 // Required function, draw the game status panel
895 void bd_hud_status(vector pos, vector mySize)
896 {
897         HUD_Panel_DrawBg();
898         vector ts;
899         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
900                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
901
902         pos_y += ts_y;
903         mySize_y -= ts_y;
904
905         vector player_fontsize = hud_fontsize * 1.75;
906         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
907         ts_x = mySize_x;
908         vector mypos;
909         vector tile_size = '48 48 0';
910
911         mypos = pos;
912         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
913         mypos_y += player_fontsize_y;
914         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
915
916         entity e;
917         FOREACH_MINIGAME_ENTITY(e)
918         {
919                 if ( e.classname == "minigame_player" )
920                 {
921                         mypos = pos;
922                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
923                                 entcs_GetName(e.minigame_playerslot-1),
924                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
925
926                         mypos_y += player_fontsize_y;
927                         string thepiece = "bd/dozer";
928                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
929                                 thepiece = bd_get_tile_pic(bd_curr_tile);
930                         drawpic( mypos,
931                                         minigame_texture(thepiece),
932                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
933
934                         mypos_x += tile_size_x;
935
936                         drawstring(mypos,ftos(e.bd_moves),tile_size,
937                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
938                 }
939         }
940 }
941
942 // Turn a set of flags into a help message
943 string bd_turn_to_string(int turnflags)
944 {
945         if ( turnflags & BD_TURN_LOSS )
946                 return _("Better luck next time!");
947
948         if ( turnflags & BD_TURN_WIN )
949                 if(random() > 0.5)
950                         return _("Tubular! Press \"Next Level\" to continue!");
951                 else
952                         return _("Wicked! Press \"Next Level\" to continue!");
953
954         if( turnflags & BD_TURN_EDIT )
955                 return _("Press the space bar to change your currently selected tile");
956
957         if ( turnflags & BD_TURN_MOVE )
958                 return _("Push the boulders onto the targets");
959
960         return "";
961 }
962
963 // Make the correct move
964 void bd_make_move(entity minigame, string dir)
965 {
966         if ( minigame.minigame_flags == BD_TURN_MOVE )
967         {
968                 minigame_cmd("move ", dir);
969         }
970 }
971
972 void bd_editor_make_move(entity minigame, string dir)
973 {
974         if ( minigame.minigame_flags == BD_TURN_EDIT )
975         {
976                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
977         }
978 }
979
980 void bd_editor_fill(entity minigame)
981 {
982         if ( minigame.minigame_flags == BD_TURN_EDIT )
983         {
984                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
985         }
986 }
987
988 void bd_set_curr_pos(string s)
989 {
990         if ( bd_curr_pos )
991                 strunzone(bd_curr_pos);
992         if ( s )
993                 s = strzone(s);
994         bd_curr_pos = s;
995 }
996
997 bool bd_normal_move(entity minigame, int themove)
998 {
999         switch ( themove )
1000         {
1001                 case K_RIGHTARROW:
1002                 case K_KP_RIGHTARROW:
1003                         bd_make_move(minigame, "r");
1004                         return true;
1005                 case K_LEFTARROW:
1006                 case K_KP_LEFTARROW:
1007                         bd_make_move(minigame, "l");
1008                         return true;
1009                 case K_UPARROW:
1010                 case K_KP_UPARROW:
1011                         bd_make_move(minigame, "u");
1012                         return true;
1013                 case K_DOWNARROW:
1014                 case K_KP_DOWNARROW:
1015                         bd_make_move(minigame, "d");
1016                         return true;
1017         }
1018
1019         return false;
1020 }
1021
1022 bool bd_change_dozer_angle(entity minigame)
1023 {
1024         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
1025         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
1026                 return false;
1027
1028         switch(dozer.bd_dir)
1029         {
1030                 case BD_DIR_UP: dozer.bd_dir = BD_DIR_LF; break; // up -> left
1031                 default:
1032                 case BD_DIR_DN: dozer.bd_dir = BD_DIR_RT; break; // down -> right
1033                 case BD_DIR_LF: dozer.bd_dir = BD_DIR_DN; break; // left -> down
1034                 case BD_DIR_RT: dozer.bd_dir = BD_DIR_UP; break; // right -> up
1035         }
1036         string thedir = bd_get_dir_name(dozer.bd_dir);
1037
1038         bd_editor_make_move(minigame, thedir);
1039         return true;
1040 }
1041
1042 bool bd_editor_move(entity minigame, int themove)
1043 {
1044         switch ( themove )
1045         {
1046                 case K_RIGHTARROW:
1047                 case K_KP_RIGHTARROW:
1048                         if ( ! bd_curr_pos )
1049                                 bd_set_curr_pos("a3");
1050                         else
1051                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1052                         return true;
1053                 case K_LEFTARROW:
1054                 case K_KP_LEFTARROW:
1055                         if ( ! bd_curr_pos )
1056                                 bd_set_curr_pos("c3");
1057                         else
1058                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1059                         return true;
1060                 case K_UPARROW:
1061                 case K_KP_UPARROW:
1062                         if ( ! bd_curr_pos )
1063                                 bd_set_curr_pos("a1");
1064                         else
1065                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1066                         return true;
1067                 case K_DOWNARROW:
1068                 case K_KP_DOWNARROW:
1069                         if ( ! bd_curr_pos )
1070                                 bd_set_curr_pos("a3");
1071                         else
1072                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1073                         return true;
1074                 case K_ENTER:
1075                 case K_KP_ENTER:
1076                         bd_editor_make_move(minigame, "");
1077                         return true;
1078                 case K_SPACE:
1079                         if(bd_change_dozer_angle(minigame))
1080                                 return true;
1081                         bd_curr_tile += 1;
1082                         if(bd_curr_tile > BD_TILE_LAST)
1083                                 bd_curr_tile = 1;
1084                         return true;
1085         }
1086
1087         return false;
1088 }
1089
1090 // Required function, handle client events
1091 int bd_client_event(entity minigame, string event, ...)
1092 {
1093         switch(event)
1094         {
1095                 case "activate":
1096                 {
1097                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
1098                         bd_set_curr_pos("");
1099                         bd_curr_tile = BD_TILE_BRICK1;
1100                         return false;
1101                 }
1102                 case "key_pressed":
1103                 {
1104                         if(minigame.minigame_flags & BD_TURN_MOVE)
1105                         {
1106                                 if(bd_normal_move(minigame, ...(0,int)))
1107                                         return true;
1108                         }
1109
1110                         if(minigame.minigame_flags & BD_TURN_EDIT)
1111                         {
1112                                 if(bd_editor_move(minigame, ...(0,int)))
1113                                         return true;
1114                         }
1115
1116                         return false;
1117                 }
1118                 case "mouse_pressed":
1119                 {
1120                         if(minigame.minigame_flags & BD_TURN_EDIT)
1121                         {
1122                                 if(...(0,int) == K_MOUSE1)
1123                                 {
1124                                         bd_editor_make_move(minigame, "");
1125                                         return true;
1126                                 }
1127
1128                                 if(...(0,int) == K_MOUSE2)
1129                                 {
1130                                         bd_editor_fill(minigame);
1131                                         return true;
1132                                 }
1133                         }
1134
1135                         return false;
1136                 }
1137                 case "mouse_moved":
1138                 {
1139                         if(minigame.minigame_flags & BD_TURN_EDIT)
1140                         {
1141                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1142                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1143                                 if ( ! bd_valid_tile(bd_curr_pos) )
1144                                         bd_set_curr_pos("");
1145                         }
1146                         return true;
1147                 }
1148                 case "network_receive":
1149                 {
1150                         entity sent = ...(0,entity);
1151                         int sf = ...(1,int);
1152                         if ( sent.classname == "minigame" )
1153                         {
1154                                 if ( sf & MINIG_SF_UPDATE )
1155                                 {
1156                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1157                                         //if ( sent.minigame_flags & minigame_self.team )
1158                                                 minigame_prompt();
1159                                 }
1160                         }
1161                         else if(sent.classname == "minigame_board_piece")
1162                         {
1163                                 if(sf & MINIG_SF_UPDATE)
1164                                 {
1165                                         int letter = ReadByte();
1166                                         int number = ReadByte();
1167                                         if(sent.netname) { strunzone(sent.netname); }
1168                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1169
1170                                         sent.bd_tiletype = ReadByte();
1171
1172                                         sent.bd_dir = ReadByte();
1173                                 }
1174                         }
1175                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1176                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1177
1178                         return false;
1179                 }
1180                 case "menu_show":
1181                 {
1182                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1183                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1184                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1185                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1186                         return false;
1187                 }
1188                 case "menu_click":
1189                 {
1190                         if(...(0,string) == "next")
1191                                 minigame_cmd("next");
1192                         if(...(0,string) == "restart")
1193                                 minigame_cmd("restart");
1194                         if(...(0,string) == "edit")
1195                                 minigame_cmd("edit");
1196                         if(...(0,string) == "save")
1197                                 minigame_cmd("save");
1198                         return false;
1199                 }
1200         }
1201
1202         return false;
1203 }
1204
1205 #endif