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Add an option for classic style wrapping around the screen, rather than instant death...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / snake.qc
1 const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
2 const float SNAKE_TURN_LOSS  = 0x0200; // they did it?!
3 const float SNAKE_TURN_WAIT  = 0x0400; // the snake is waiting for the player to make their first move and begin the game
4 const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
5
6 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
7
8 const int SNAKE_LET_CNT = 15;
9 const int SNAKE_NUM_CNT = 15;
10
11 const int SNAKE_TILE_SIZE = 15;
12
13 bool autocvar_sv_minigames_snake_wrap = false;
14 float autocvar_sv_minigames_snake_delay_initial = 0.7;
15 float autocvar_sv_minigames_snake_delay_multiplier = 50;
16 float autocvar_sv_minigames_snake_delay_min = 0.1;
17
18 .int snake_score;
19 .entity snake_head;
20
21 .float snake_delay;
22 .float snake_nextmove;
23 .vector snake_dir;
24
25 // find same game piece given its tile name
26 entity snake_find_piece(entity minig, string tile)
27 {
28         entity e = world;
29         while ( ( e = findentity(e,owner,minig) ) )
30                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
31                         return e;
32         return world;
33 }
34
35 // find same game piece given its cnt
36 entity snake_find_cnt(entity minig, int tile)
37 {
38         entity e = world;
39         while ( ( e = findentity(e,owner,minig) ) )
40                 if ( e.classname == "minigame_board_piece" && e.cnt == tile )
41                         return e;
42         return world;
43 }
44
45 // check if the tile name is valid (15x15 grid)
46 bool snake_valid_tile(string tile)
47 {
48         if ( !tile )
49                 return false;
50         int number = minigame_tile_number(tile);
51         int letter = minigame_tile_letter(tile);
52         return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
53 }
54
55 void snake_new_mouse(entity minigame)
56 {
57         RandomSelection_Init();
58         int i, j;
59         for(i = 0; i < SNAKE_LET_CNT; ++i)
60         for(j = 0; j < SNAKE_NUM_CNT; ++j)
61         {
62                 string pos = minigame_tile_buildname(i, j);
63                 if(!snake_find_piece(minigame, pos))
64                         RandomSelection_Add(world, 0, pos, 1, 1);
65         }
66
67         entity piece = msle_spawn(minigame,"minigame_board_piece");
68         piece.team = 1;
69         piece.netname = strzone(RandomSelection_chosen_string);
70         minigame_server_sendflags(piece,MINIG_SF_ALL);
71
72         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
73 }
74
75 void snake_setup_pieces(entity minigame)
76 {
77         int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
78         int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
79
80         entity piece = msle_spawn(minigame,"minigame_board_piece");
81         piece.team = 1; // init default team?
82         piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
83         piece.cnt = 1;
84         minigame_server_sendflags(piece,MINIG_SF_ALL);
85
86         minigame.snake_head = piece;
87
88         snake_new_mouse(minigame);
89
90         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
91 }
92
93 void snake_add_score(entity minigame, int thescore)
94 {
95 #ifdef SVQC
96         if(!minigame)
97                 return;
98         if(minigame.minigame_players)
99         {
100                 minigame.minigame_players.snake_score += thescore;
101                 minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
102         }
103 #endif
104 }
105
106 void snake_move_body(entity minigame, bool ate_mouse)
107 {
108         entity tail = world;
109         string tailpos = string_null;
110         vector taildir = '0 0 0';
111
112         int i, pieces = 0;
113         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
114         {
115                 entity piece = snake_find_cnt(minigame, i);
116                 entity nextpiece = snake_find_cnt(minigame, i - 1);
117                 if(!piece)
118                         continue;
119
120                 pieces++;
121
122                 if(!tail)
123                 {
124                         tail = piece;
125                         tailpos = piece.netname;
126                         taildir = piece.snake_dir;
127                 }
128
129                 if(piece.netname) { strunzone(piece.netname); }
130                 piece.netname = strzone(nextpiece.netname);
131                 piece.snake_dir = nextpiece.snake_dir;
132                 minigame_server_sendflags(piece, MINIG_SF_ALL);
133         }
134
135         // just a head
136         if(!pieces)
137         {
138                 tail = minigame.snake_head;
139                 tailpos = minigame.snake_head.netname;
140                 taildir = minigame.snake_head.snake_dir;
141         }
142
143         if(tail && ate_mouse)
144         {
145                 int newcnt = tail.cnt + 1;
146                 minigame.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
147                 snake_add_score(minigame, 1);
148
149                 entity piece = msle_spawn(minigame,"minigame_board_piece");
150                 piece.cnt = newcnt;
151                 piece.team = 1;
152                 piece.snake_dir = taildir;
153                 piece.netname = strzone(tailpos);
154                 minigame_server_sendflags(piece,MINIG_SF_ALL);
155
156                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
157         }
158 }
159
160 void snake_move_head(entity minigame)
161 {
162         entity head = minigame.snake_head;
163
164         int myx = minigame_tile_letter(head.netname);
165         int myy = minigame_tile_number(head.netname);
166
167         string newpos;
168
169         if(autocvar_sv_minigames_snake_wrap)
170                 newpos = minigame_relative_tile(head.netname, minigame.snake_dir_x, minigame.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
171         else
172         {
173                 myx += minigame.snake_dir_x;
174                 myy += minigame.snake_dir_y;
175
176                 newpos = minigame_tile_buildname(myx, myy);
177         }
178
179         if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
180         {
181                 minigame.minigame_flags = SNAKE_TURN_LOSS;
182                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
183                 return;
184         }
185
186         bool ate_mouse = false;
187         entity piece = snake_find_piece(minigame, newpos);
188         if(piece && !piece.cnt)
189                 ate_mouse = true;
190
191         // move the body first, then set the new head position?
192         snake_move_body(minigame, ate_mouse);
193
194         if(ate_mouse)
195         {
196                 if(piece.netname) { strunzone(piece.netname); }
197                 remove(piece);
198
199                 snake_new_mouse(minigame);
200         }
201
202         if(head.netname) { strunzone(head.netname); }
203         head.netname = strzone(newpos);
204         minigame_server_sendflags(head,MINIG_SF_ALL);
205 }
206
207 // make a move
208 void snake_move(entity minigame, entity player, string dxs, string dys )
209 {
210         if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
211         if ( dxs || dys )
212         {
213                 //if ( snake_valid_tile(pos) )
214                 //if ( snake_find_piece(minigame, pos) )
215                 {
216                         int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
217                         int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
218
219                         int myl = minigame_tile_letter(minigame.snake_head.netname);
220                         int myn = minigame_tile_number(minigame.snake_head.netname);
221
222                         entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
223                         if(head && head.cnt == 2)
224                                 return; // nope!
225
226                         if(minigame.minigame_flags & SNAKE_TURN_WAIT)
227                                 minigame.snake_nextmove = time;
228                         minigame.minigame_flags = SNAKE_TURN_MOVE;
229                         minigame.snake_dir_x = dx;
230                         minigame.snake_dir_y = dy;
231                         minigame.snake_dir_z = 0;
232                         minigame.snake_head.snake_dir = minigame.snake_dir;
233                         minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
234                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
235                 }
236         }
237 }
238
239 #ifdef SVQC
240
241
242 // required function, handle server side events
243 int snake_server_event(entity minigame, string event, ...)
244 {
245         switch(event)
246         {
247                 case "start":
248                 {
249                         snake_setup_pieces(minigame);
250                         minigame.snake_delay = autocvar_sv_minigames_snake_delay_initial;
251                         minigame.minigame_flags = SNAKE_TURN_WAIT;
252                         return true;
253                 }
254                 case "end":
255                 {
256                         entity e = world;
257                         while( (e = findentity(e, owner, minigame)) )
258                         if(e.classname == "minigame_board_piece")
259                         {
260                                 if(e.netname) { strunzone(e.netname); }
261                                 remove(e);
262                         }
263                         minigame.snake_head = world;
264                         return false;
265                 }
266                 case "join":
267                 {
268                         int pl_num = minigame_count_players(minigame);
269
270                         // Don't allow more than 1 player
271                         // not sure if this should be a multiplayer game (might get crazy)
272                         if(pl_num >= 1) { return false; }
273
274                         // Team 1 by default
275                         return 1;
276                 }
277                 case "frame":
278                 {
279                         if(minigame.minigame_flags & SNAKE_TURN_MOVE)
280                         if(time >= minigame.snake_nextmove)
281                         {
282                                 snake_move_head(minigame);
283                                 minigame.snake_nextmove = time + minigame.snake_delay;
284                         }
285                         return false;
286                 }
287                 case "cmd":
288                 {
289                         switch(argv(0))
290                         {
291                                 case "move": 
292                                         snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
293                                         return true;
294                         }
295
296                         return false;
297                 }
298                 case "network_send":
299                 {
300                         entity sent = ...(0,entity);
301                         int sf = ...(1,int);
302                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
303                         {
304                                 WriteByte(MSG_ENTITY,sent.cnt);
305                                 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
306                                 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
307                         }
308                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
309                         {
310                                 WriteLong(MSG_ENTITY,sent.snake_score);
311                         }
312                         return false;
313                 }
314         }
315         
316         return false;
317 }
318
319
320 #elif defined(CSQC)
321
322 vector snake_boardpos; // HUD board position
323 vector snake_boardsize;// HUD board size
324
325 // Required function, draw the game board
326 void snake_hud_board(vector pos, vector mySize)
327 {
328         minigame_hud_fitsqare(pos, mySize);
329         snake_boardpos = pos;
330         snake_boardsize = mySize;
331         
332         minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
333
334         vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
335         vector tile_pos;
336
337         entity tail = world;
338         int i;
339         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
340         {
341                 entity piece = snake_find_cnt(active_minigame, i);
342                 if(piece)
343                 {
344                         tail = piece;
345                         break;
346                 }
347         }
348
349         entity e;
350         FOREACH_MINIGAME_ENTITY(e)
351         {
352                 if ( e.classname == "minigame_board_piece" )
353                 {
354                         tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
355                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
356                         string thepiece = "snake/mouse";
357                         if(e.cnt)
358                                 thepiece = "snake/body";
359                         if(tail && e.cnt == tail.cnt)
360                                 thepiece = "snake/tail";
361                         if(e.cnt == 1)
362                         {
363                                 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
364                                 int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
365                                 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
366                                 thepiece = "snake/head";
367                                 if(mouse && !mouse.cnt)
368                                 {
369                                         float myang = 0;
370                                         int myx = minigame_tile_letter(e.netname);
371                                         int myy = minigame_tile_number(e.netname);
372                                         if(myx - 2 == dx)
373                                                 myang = M_PI*3/2;
374                                         if(myx + 2 == dx)
375                                                 myang = M_PI/2;
376                                         if(myy - 2 == dy)
377                                                 myang = M_PI;
378
379                                         int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
380                                         int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
381                                         string newpos = minigame_tile_buildname(newx, newy);
382
383                                         vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
384                                         my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
385
386                                         drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
387                                                         tile_size, tile_size/2, '1 1 1',
388                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
389                                 }
390                         }
391
392                         if(e.cnt == 1 || e.cnt == tail.cnt)
393                         {
394                                 vector thedir = e.snake_dir;
395                                 float theang = 0;
396                                 if(e.cnt == tail.cnt)
397                                 {
398                                         int thex = minigame_tile_letter(e.netname);
399                                         int they = minigame_tile_number(e.netname);
400                                         entity t = snake_find_cnt(active_minigame, e.cnt - 1);
401                                         int tx = minigame_tile_letter(t.netname);
402                                         int ty = minigame_tile_number(t.netname);
403
404                                         if(thex - 1 == tx)
405                                         {
406                                                 thedir_y = 0;
407                                                 thedir_x = -1;
408                                         }
409                                         if(they + 1 == ty)
410                                         {
411                                                 thedir_x = 0;
412                                                 thedir_y = 1;
413                                         }
414                                         if(they - 1 == ty)
415                                         {
416                                                 thedir_x = 0;
417                                                 thedir_y = -1;
418                                         }
419                                 }
420
421                                 if(thedir_y == -1)
422                                         theang = M_PI;
423                                 if(thedir_x == 1)
424                                         theang = M_PI/2;
425                                 if(thedir_x == -1)
426                                         theang = M_PI*3/2;
427
428                                 drawrotpic(tile_pos, theang, minigame_texture(thepiece),
429                                                         tile_size, tile_size/2, '1 1 1',
430                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
431                         }
432                         else
433                         {
434                                 minigame_drawpic_centered( tile_pos,  
435                                                 minigame_texture(thepiece),
436                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
437                         }
438                 }
439         }
440
441         if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
442         {
443                 int scores = 0;
444                 FOREACH_MINIGAME_ENTITY(e)
445                         if(e.classname == "minigame_player")
446                                 scores = e.snake_score;
447
448                 vector winfs = hud_fontsize*2;
449                 string scores_text;
450                 scores_text = strcat("Score: ", ftos(scores));
451                 
452                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
453                 vector win_sz;
454                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
455                         sprintf("Game over! %s", scores_text), 
456                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
457                 
458                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
459                 
460                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
461                         sprintf("Game over! %s", scores_text), 
462                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
463         }
464 }
465
466
467 // Required function, draw the game status panel
468 void snake_hud_status(vector pos, vector mySize)
469 {
470         HUD_Panel_DrawBg(1);
471         vector ts;
472         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
473                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
474         
475         pos_y += ts_y;
476         mySize_y -= ts_y;
477         
478         vector player_fontsize = hud_fontsize * 1.75;
479         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
480         ts_x = mySize_x;
481         vector mypos;
482         vector tile_size = '48 48 0';
483
484         mypos = pos;
485         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
486         mypos_y += player_fontsize_y;
487         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
488
489         entity e;
490         FOREACH_MINIGAME_ENTITY(e)
491         {
492                 if ( e.classname == "minigame_player" )
493                 {
494                         mypos = pos;
495                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
496                                 GetPlayerName(e.minigame_playerslot-1),
497                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
498                         
499                         mypos_y += player_fontsize_y;
500                         //drawpic( mypos,  
501                         //              minigame_texture("snake/piece"),
502                         //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
503                         
504                         //mypos_x += tile_size_x;
505
506                         drawstring(mypos,ftos(e.snake_score),tile_size,
507                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
508                 }
509         }
510 }
511
512 // Turn a set of flags into a help message
513 string snake_turn_to_string(int turnflags)
514 {
515         if ( turnflags & SNAKE_TURN_LOSS )
516                 return _("Game over!");
517         
518         if ( turnflags & SNAKE_TURN_WAIT )
519                 return _("Press an arrow key to begin the game");
520
521         if ( turnflags & SNAKE_TURN_MOVE )
522                 return _("Avoid the walls and the snake's body, collect the mice!");
523         
524         return "";
525 }
526
527 // Make the correct move
528 void snake_set_direction(entity minigame, int dx, int dy)
529 {
530         //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
531         //{
532                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
533         //}
534 }
535
536 // Required function, handle client events
537 int snake_client_event(entity minigame, string event, ...)
538 {
539         switch(event)
540         {
541                 case "activate":
542                 {
543                         minigame.message = snake_turn_to_string(minigame.minigame_flags);
544                         return false;
545                 }
546                 case "key_pressed":
547                 {
548                         //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
549                         {
550                                 switch ( ...(0,int) )
551                                 {
552                                         case K_RIGHTARROW:
553                                         case K_KP_RIGHTARROW:
554                                                 snake_set_direction(minigame, 1, 0);
555                                                 return true;
556                                         case K_LEFTARROW:
557                                         case K_KP_LEFTARROW:
558                                                 snake_set_direction(minigame, -1, 0);
559                                                 return true;
560                                         case K_UPARROW:
561                                         case K_KP_UPARROW:
562                                                 snake_set_direction(minigame, 0, 1);
563                                                 return true;
564                                         case K_DOWNARROW:
565                                         case K_KP_DOWNARROW:
566                                                 snake_set_direction(minigame, 0, -1);
567                                                 return true;
568                                 }
569                         }
570
571                         return false;
572                 }
573                 case "network_receive":
574                 {
575                         entity sent = ...(0,entity);
576                         int sf = ...(1,int);
577                         if ( sent.classname == "minigame" )
578                         {
579                                 if ( sf & MINIG_SF_UPDATE )
580                                 {
581                                         sent.message = snake_turn_to_string(sent.minigame_flags);
582                                         //if ( sent.minigame_flags & minigame_self.team )
583                                                 minigame_prompt();
584                                 }
585                         }
586                         else if(sent.classname == "minigame_board_piece")
587                         {
588                                 if(sf & MINIG_SF_UPDATE)
589                                 {
590                                         sent.cnt = ReadByte();
591                                         sent.snake_dir_x = ReadCoord();
592                                         sent.snake_dir_y = ReadCoord();
593                                         sent.snake_dir_z = 0;
594                                         if(sent.cnt == 1)
595                                                 minigame.snake_head = sent; // hax
596                                 }
597                         }
598                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
599                         {
600                                 sent.snake_score = ReadLong();
601                         }
602
603                         return false;
604                 }
605         }
606
607         return false;
608 }
609
610 #endif