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1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ CERBERUS,
4 /* function   */ m_cerberus,
5 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_MUTATORBLOCKED,
6 /* mins,maxs  */ '-16 -16 -24', '16 16 12',
7 /* model      */ "dog.dpm",
8 /* netname    */ "cerberus",
9 /* fullname   */ _("Cerberus")
10 );
11
12 #define CERBERUS_SETTINGS(monster) \
13         MON_ADD_CVAR(monster, health) \
14         MON_ADD_CVAR(monster, attack_bite_damage) \
15         MON_ADD_CVAR(monster, attack_jump_damage) \
16         MON_ADD_CVAR(monster, speed_stop) \
17         MON_ADD_CVAR(monster, speed_run) \
18         MON_ADD_CVAR(monster, speed_walk) 
19
20 #ifdef SVQC
21 CERBERUS_SETTINGS(cerberus)
22 #endif // SVQC
23 #else
24 #ifdef SVQC
25 const float cerberus_anim_idle          = 0;
26 const float cerberus_anim_walk          = 1;
27 const float cerberus_anim_run           = 2;
28 const float cerberus_anim_attack        = 3;
29 const float cerberus_anim_die           = 4;
30 const float cerberus_anim_pain          = 5;
31
32 .float cerberus_last_trace;
33
34 void cerberus_findowner()
35 {
36         if(time < self.cerberus_last_trace || self.monster_owner)
37                 return;
38                 
39         entity head;
40         
41         FOR_EACH_MONSTER(head)
42         if(head.health > 0)
43         if(head.monsterid == MON_BRUISER)
44         if(findentity(world, monster_owner, head) == world)
45         if(vlen(head.origin - self.origin) < self.target_range)
46         if(SAME_TEAM(head, self))
47         if(head.enemy == world)
48         {
49                 self.monster_owner = head;
50                 break;
51         }
52                 
53         self.cerberus_last_trace = time + 3;
54 }
55
56 void cerberus_checkowner()
57 {
58         if(time < self.cerberus_last_trace)
59                 return;
60         if(IS_PLAYER(self.monster_owner))
61                 return; // don't check player masters
62
63         if(vlen(self.origin - self.monster_owner.origin) > self.target_range)
64                 self.monster_owner = world;
65         if(self.monster_owner.health < 1)
66                 self.monster_owner = world;
67         if(DIFF_TEAM(self.monster_owner, self))
68                 self.monster_owner = world;
69                 
70         self.cerberus_last_trace = time + 3;
71 }
72
73 void cerberus_touch_jump()
74 {
75         if (other.takedamage)
76         if (vlen(self.velocity) > 300)
77         {
78                 Damage(self.enemy, self, self, MON_CVAR(cerberus, attack_jump_damage) * monster_skill, DEATH_MONSTER_CERBERUS_JUMP, self.enemy.origin, normalize(self.enemy.origin - self.origin));
79                 self.touch = MonsterTouch;
80         }
81
82         if(trace_dphitcontents)
83                 self.touch = MonsterTouch;
84 }
85
86 float cerberus_attack(float attack_type)
87 {
88         switch(attack_type)
89         {
90                 case MONSTER_ATTACK_MELEE:
91                 {
92                         return monster_melee(self.enemy, MON_CVAR(cerberus, attack_bite_damage), cerberus_anim_attack, self.attack_range, 0.7, DEATH_MONSTER_CERBERUS_BITE, TRUE);
93                 }
94                 case MONSTER_ATTACK_RANGED:
95                 {
96                         makevectors(self.angles);
97                         return monster_leap(cerberus_anim_attack, cerberus_touch_jump, v_forward * 300 + '0 0 200', 0.8);
98                 }
99         }
100         
101         return FALSE;
102 }
103
104 void spawnfunc_monster_cerberus()
105 {
106         self.classname = "monster_cerberus";
107         
108         self.monster_spawnfunc = spawnfunc_monster_cerberus;
109         
110         if(Monster_CheckAppearFlags(self))
111                 return;
112         
113         if not(monster_initialize(MON_CERBERUS, FALSE)) { remove(self); return; }
114 }
115
116 // compatibility with old spawns
117 void spawnfunc_monster_dog() { spawnfunc_monster_cerberus(); }
118
119 float m_cerberus(float req)
120 {
121         switch(req)
122         {
123                 case MR_THINK:
124                 {
125                         if(self.monster_owner)
126                                 cerberus_checkowner();
127                         else
128                                 cerberus_findowner();
129                         monster_move(MON_CVAR(cerberus, speed_run), MON_CVAR(cerberus, speed_walk), MON_CVAR(cerberus, speed_stop), cerberus_anim_run, cerberus_anim_walk, cerberus_anim_idle);
130                         return TRUE;
131                 }
132                 case MR_DEATH:
133                 {
134                         if(self.monster_owner.flags & FL_MONSTER)
135                                 self.monster_owner = world;
136                         self.frame = cerberus_anim_die;
137                         return TRUE;
138                 }
139                 case MR_SETUP:
140                 {
141                         if not(self.health) self.health = MON_CVAR(cerberus, health);
142                         
143                         self.monster_loot = spawnfunc_item_health_small;
144                         self.monster_attackfunc = cerberus_attack;
145                         self.frame = cerberus_anim_idle;
146                         
147                         return TRUE;
148                 }
149                 case MR_PRECACHE:
150                 {
151                         precache_model ("models/monsters/dog.dpm");
152                         return TRUE;
153                 }
154                 case MR_CONFIG:
155                 {
156                         MON_CONFIG_SETTINGS(CERBERUS_SETTINGS(cerberus))
157                         return TRUE;
158                 }
159         }
160         
161         return TRUE;
162 }
163
164 #endif // SVQC
165 #ifdef CSQC
166 float m_cerberus(float req)
167 {
168         switch(req)
169         {
170                 case MR_PRECACHE:
171                 {
172                         precache_model ("models/monsters/dog.dpm");
173                         return TRUE;
174                 }
175         }
176         
177         return TRUE;
178 }
179
180 #endif // CSQC
181 #endif // REGISTER_MONSTER