1 #ifdef REGISTER_MONSTER
3 /* MON_##id */ CERBERUS,
4 /* function */ m_cerberus,
6 /* mins,maxs */ '-16 -16 -24', '16 16 12',
8 /* netname */ "cerberus",
9 /* fullname */ _("Cerberus")
12 #define CERBERUS_SETTINGS(monster) \
13 MON_ADD_CVAR(monster, health) \
14 MON_ADD_CVAR(monster, attack_bite_damage) \
15 MON_ADD_CVAR(monster, attack_jump_damage) \
16 MON_ADD_CVAR(monster, speed_stop) \
17 MON_ADD_CVAR(monster, speed_run) \
18 MON_ADD_CVAR(monster, speed_walk)
21 CERBERUS_SETTINGS(cerberus)
25 const float cerberus_anim_idle = 0;
26 const float cerberus_anim_walk = 1;
27 const float cerberus_anim_run = 2;
28 const float cerberus_anim_attack = 3;
29 const float cerberus_anim_die = 4;
30 const float cerberus_anim_pain = 5;
32 .float cerberus_last_trace;
34 void cerberus_findowner()
36 if(time < self.cerberus_last_trace || self.monster_owner)
41 FOR_EACH_MONSTER(head)
43 if(head.monsterid == MON_BRUISER)
44 if(findentity(world, monster_owner, head) == world)
45 if(vlen(head.origin - self.origin) < self.target_range)
46 if(!IsDifferentTeam(head, self))
47 if(head.enemy == world)
49 self.monster_owner = head;
53 self.cerberus_last_trace = time + 3;
56 void cerberus_checkowner()
58 if(time < self.cerberus_last_trace)
61 if(vlen(self.origin - self.monster_owner.origin) > self.target_range)
62 self.monster_owner = world;
63 if(self.monster_owner.health < 1)
64 self.monster_owner = world;
65 if(IsDifferentTeam(self.monster_owner, self))
66 self.monster_owner = world;
68 self.cerberus_last_trace = time + 3;
71 void cerberus_touch_jump()
74 if (vlen(self.velocity) > 300)
76 Damage(self.enemy, self, self, MON_CVAR(cerberus, attack_jump_damage) * monster_skill, DEATH_MONSTER_CERBERUS_JUMP, self.enemy.origin, normalize(self.enemy.origin - self.origin));
77 self.touch = MonsterTouch;
80 if(trace_dphitcontents)
81 self.touch = MonsterTouch;
84 float cerberus_attack(float attack_type)
88 case MONSTER_ATTACK_MELEE:
90 monsters_setframe(cerberus_anim_attack);
91 self.attack_finished_single = time + 0.7;
92 monster_melee(self.enemy, MON_CVAR(cerberus, attack_bite_damage), 0.2, DEATH_MONSTER_CERBERUS_BITE, TRUE);
96 case MONSTER_ATTACK_RANGED:
98 makevectors(self.angles);
99 if(monster_leap(cerberus_anim_attack, cerberus_touch_jump, v_forward * 300 + '0 0 200', 0.8))
107 void spawnfunc_monster_cerberus()
109 self.classname = "monster_cerberus";
111 self.monster_spawnfunc = spawnfunc_monster_cerberus;
113 if(Monster_CheckAppearFlags(self))
116 if not(monster_initialize(MON_CERBERUS, FALSE)) { remove(self); return; }
119 // compatibility with old spawns
120 void spawnfunc_monster_dog() { spawnfunc_monster_cerberus(); }
122 float m_cerberus(float req)
128 if(self.monster_owner)
129 cerberus_checkowner();
131 cerberus_findowner();
132 monster_move(MON_CVAR(cerberus, speed_run), MON_CVAR(cerberus, speed_walk), MON_CVAR(cerberus, speed_stop), cerberus_anim_run, cerberus_anim_walk, cerberus_anim_idle);
137 if(self.monster_owner.flags & FL_MONSTER)
138 self.monster_owner = world;
139 monsters_setframe(cerberus_anim_die);
144 if not(self.health) self.health = MON_CVAR(cerberus, health);
146 self.monster_attackfunc = cerberus_attack;
147 monsters_setframe(cerberus_anim_idle);
158 MON_CONFIG_SETTINGS(CERBERUS_SETTINGS(cerberus))
168 float m_cerberus(float req)
179 precache_model ("models/monsters/dog.dpm");
188 #endif // REGISTER_MONSTER