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Experimental: Bruiser will wait for its pet (closest cerberus) to attack before charg...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / cerberus.qc
1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ CERBERUS,
4 /* function   */ m_cerberus,
5 /* spawnflags */ 0,
6 /* mins,maxs  */ '-16 -16 -24', '16 16 12',
7 /* model      */ "dog.dpm",
8 /* netname    */ "cerberus",
9 /* fullname   */ _("Cerberus")
10 );
11
12 #define CERBERUS_SETTINGS(monster) \
13         MON_ADD_CVAR(monster, health) \
14         MON_ADD_CVAR(monster, attack_bite_damage) \
15         MON_ADD_CVAR(monster, attack_jump_damage) \
16         MON_ADD_CVAR(monster, speed_stop) \
17         MON_ADD_CVAR(monster, speed_run) \
18         MON_ADD_CVAR(monster, speed_walk) 
19
20 #ifdef SVQC
21 CERBERUS_SETTINGS(cerberus)
22 #endif // SVQC
23 #else
24 #ifdef SVQC
25 const float cerberus_anim_idle          = 0;
26 const float cerberus_anim_walk          = 1;
27 const float cerberus_anim_run           = 2;
28 const float cerberus_anim_attack        = 3;
29 const float cerberus_anim_die           = 4;
30 const float cerberus_anim_pain          = 5;
31
32 .float cerberus_last_trace;
33
34 void cerberus_findowner()
35 {
36         if(time < self.cerberus_last_trace || self.monster_owner)
37                 return;
38                 
39         entity head;
40         
41         FOR_EACH_MONSTER(head)
42         if(head.health > 0)
43         if(head.monsterid == MON_BRUISER)
44         if(findentity(world, monster_owner, head) == world)
45         if(vlen(head.origin - self.origin) < self.target_range)
46         if(!IsDifferentTeam(head, self))
47         if(head.enemy == world)
48         {
49                 self.monster_owner = head;
50                 break;
51         }
52                 
53         self.cerberus_last_trace = time + 3;
54 }
55
56 void cerberus_checkowner()
57 {
58         if(time < self.cerberus_last_trace)
59                 return;
60
61         if(vlen(self.origin - self.monster_owner.origin) > self.target_range)
62                 self.monster_owner = world;
63         if(self.monster_owner.health < 1)
64                 self.monster_owner = world;
65         if(IsDifferentTeam(self.monster_owner, self))
66                 self.monster_owner = world;
67                 
68         self.cerberus_last_trace = time + 3;
69 }
70
71 void cerberus_touch_jump()
72 {
73         if (other.takedamage)
74         if (vlen(self.velocity) > 300)
75         {
76                 Damage(self.enemy, self, self, MON_CVAR(cerberus, attack_jump_damage) * monster_skill, DEATH_MONSTER_CERBERUS_JUMP, self.enemy.origin, normalize(self.enemy.origin - self.origin));
77                 self.touch = MonsterTouch;
78         }
79
80         if(trace_dphitcontents)
81                 self.touch = MonsterTouch;
82 }
83
84 float cerberus_attack(float attack_type)
85 {
86         switch(attack_type)
87         {
88                 case MONSTER_ATTACK_MELEE:
89                 {
90                         monsters_setframe(cerberus_anim_attack);
91                         self.attack_finished_single = time + 0.7;
92                         monster_melee(self.enemy, MON_CVAR(cerberus, attack_bite_damage), 0.2, DEATH_MONSTER_CERBERUS_BITE, TRUE);
93                         
94                         return TRUE;
95                 }
96                 case MONSTER_ATTACK_RANGED:
97                 {
98                         makevectors(self.angles);
99                         if(monster_leap(cerberus_anim_attack, cerberus_touch_jump, v_forward * 300 + '0 0 200', 0.8))
100                                 return TRUE;
101                 }
102         }
103         
104         return FALSE;
105 }
106
107 void spawnfunc_monster_cerberus()
108 {
109         self.classname = "monster_cerberus";
110         
111         self.monster_spawnfunc = spawnfunc_monster_cerberus;
112         
113         if(Monster_CheckAppearFlags(self))
114                 return;
115         
116         if not(monster_initialize(MON_CERBERUS, FALSE)) { remove(self); return; }
117 }
118
119 // compatibility with old spawns
120 void spawnfunc_monster_dog() { spawnfunc_monster_cerberus(); }
121
122 float m_cerberus(float req)
123 {
124         switch(req)
125         {
126                 case MR_THINK:
127                 {
128                         if(self.monster_owner)
129                                 cerberus_checkowner();
130                         else
131                                 cerberus_findowner();
132                         monster_move(MON_CVAR(cerberus, speed_run), MON_CVAR(cerberus, speed_walk), MON_CVAR(cerberus, speed_stop), cerberus_anim_run, cerberus_anim_walk, cerberus_anim_idle);
133                         return TRUE;
134                 }
135                 case MR_DEATH:
136                 {
137                         if(self.monster_owner.flags & FL_MONSTER)
138                                 self.monster_owner = world;
139                         monsters_setframe(cerberus_anim_die);
140                         return TRUE;
141                 }
142                 case MR_SETUP:
143                 {
144                         if not(self.health) self.health = MON_CVAR(cerberus, health);
145                                 
146                         self.monster_attackfunc = cerberus_attack;
147                         monsters_setframe(cerberus_anim_idle);
148                         
149                         return TRUE;
150                 }
151                 case MR_INIT:
152                 {
153                         // nothing
154                         return TRUE;
155                 }
156                 case MR_CONFIG:
157                 {
158                         MON_CONFIG_SETTINGS(CERBERUS_SETTINGS(cerberus))
159                         return TRUE;
160                 }
161         }
162         
163         return TRUE;
164 }
165
166 #endif // SVQC
167 #ifdef CSQC
168 float m_cerberus(float req)
169 {
170         switch(req)
171         {
172                 case MR_DEATH:
173                 {
174                         // nothing
175                         return TRUE;
176                 }
177                 case MR_INIT:
178                 {
179                         precache_model ("models/monsters/dog.dpm");
180                         return TRUE;
181                 }
182         }
183         
184         return TRUE;
185 }
186
187 #endif // CSQC
188 #endif // REGISTER_MONSTER