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Properly fix monsters thinking they're fish
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / wyvern.qc
1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ WYVERN,
4 /* function   */ m_wyvern,
5 /* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN,
6 /* mins,maxs  */ '-20 -20 -58', '20 20 20',
7 /* model      */ "wizard.mdl",
8 /* netname    */ "wyvern",
9 /* fullname   */ _("Wyvern")
10 );
11
12 #else
13 #ifdef SVQC
14 float autocvar_g_monster_wyvern;
15 float autocvar_g_monster_wyvern_health;
16 float autocvar_g_monster_wyvern_speed_walk;
17 float autocvar_g_monster_wyvern_speed_run;
18 float autocvar_g_monster_wyvern_fireball_damage;
19 float autocvar_g_monster_wyvern_fireball_force;
20 float autocvar_g_monster_wyvern_fireball_radius;
21 float autocvar_g_monster_wyvern_fireball_edgedamage;
22 float autocvar_g_monster_wyvern_fireball_damagetime;
23 float autocvar_g_monster_wyvern_fireball_speed;
24
25 const float wyvern_anim_hover   = 0;
26 const float wyvern_anim_fly     = 1;
27 const float wyvern_anim_magic   = 2;
28 const float wyvern_anim_pain    = 3;
29 const float wyvern_anim_death   = 4;
30
31 void wyvern_fireball_explode()
32 {
33         entity e;
34         if(self)
35         {
36                 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
37                 
38                 RadiusDamage(self, self.realowner, autocvar_g_monster_wyvern_fireball_damage, autocvar_g_monster_wyvern_fireball_edgedamage, autocvar_g_monster_wyvern_fireball_force, world, autocvar_g_monster_wyvern_fireball_radius, self.projectiledeathtype, world);
39                 
40                 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_wyvern_fireball_radius)
41                         Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_wyvern_fireball_damagetime, self.projectiledeathtype);
42                 
43                 remove(self);
44         }
45 }
46
47 void wyvern_fireball_touch()
48 {
49         PROJECTILE_TOUCH;
50         
51         wyvern_fireball_explode();
52 }
53
54 void wyvern_fireball()
55 {
56         entity missile = spawn();
57         vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
58         
59         monster_makevectors(self.enemy);
60
61         missile.owner = missile.realowner = self;
62         missile.solid = SOLID_TRIGGER;
63         missile.movetype = MOVETYPE_FLYMISSILE;
64         missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
65         setsize(missile, '-6 -6 -6', '6 6 6');          
66         setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
67         missile.flags = FL_PROJECTILE;
68         missile.velocity = dir * autocvar_g_monster_wyvern_fireball_speed;
69         missile.avelocity = '300 300 300';
70         missile.nextthink = time + 5;
71         missile.think = wyvern_fireball_explode;
72         missile.enemy = self.enemy;
73         missile.touch = wyvern_fireball_touch;
74         CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
75 }
76
77 float wyvern_attack(float attack_type)
78 {
79         switch(attack_type)
80         {
81                 case MONSTER_ATTACK_MELEE:
82                 case MONSTER_ATTACK_RANGED:
83                 {
84                         self.attack_finished_single = time + 1.2;
85                         
86                         wyvern_fireball();
87                         
88                         return TRUE;
89                 }
90         }
91         
92         return FALSE;
93 }
94
95 void spawnfunc_monster_wyvern()
96 {
97         if not(autocvar_g_monster_wyvern) { remove(self); return; }
98         
99         self.classname = "monster_wyvern";
100         
101         self.monster_spawnfunc = spawnfunc_monster_wyvern;
102         
103         if(Monster_CheckAppearFlags(self))
104                 return;
105         
106         if not(monster_initialize(MON_WYVERN, TRUE)) { remove(self); return; }
107 }
108
109 // compatibility with old spawns
110 void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
111
112 float m_wyvern(float req)
113 {
114         switch(req)
115         {
116                 case MR_THINK:
117                 {
118                         monster_move(autocvar_g_monster_wyvern_speed_run, autocvar_g_monster_wyvern_speed_walk, 300, wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
119                         return TRUE;
120                 }
121                 case MR_DEATH:
122                 {
123                         monsters_setframe(wyvern_anim_death);
124                         self.velocity_x = -200 + 400 * random();
125                         self.velocity_y = -200 + 400 * random();
126                         self.velocity_z = 100 + 100 * random();
127                         return TRUE;
128                 }
129                 case MR_SETUP:
130                 {
131                         if not(self.health) self.health = autocvar_g_monster_wyvern_health;
132                                 
133                         self.monster_attackfunc = wyvern_attack;
134                         monsters_setframe(wyvern_anim_hover);
135                         
136                         return TRUE;
137                 }
138                 case MR_INIT:
139                 {
140                         // nothing
141                         return TRUE;
142                 }
143         }
144         
145         return TRUE;
146 }
147
148 #endif // SVQC
149 #ifdef CSQC
150 float m_wyvern(float req)
151 {
152         switch(req)
153         {
154                 case MR_DEATH:
155                 {
156                         // nothing
157                         return TRUE;
158                 }
159                 case MR_INIT:
160                 {
161                         precache_model ("models/monsters/wizard.mdl");
162                         return TRUE;
163                 }
164         }
165         
166         return TRUE;
167 }
168
169 #endif // CSQC
170 #endif // REGISTER_MONSTER