2 #define MR_SETUP 1 // (SERVER) setup monster data
3 #define MR_THINK 2 // (SERVER) logic to run every frame
4 #define MR_DEATH 3 // (BOTH) called when monster dies
5 #define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster
6 #define MR_CONFIG 5 // (ALL)
9 entity get_monsterinfo(float id);
11 // special spawn flags
12 const float MONSTER_RESPAWN_DEATHPOINT = 128; // re-spawn where we died
13 const float MONSTER_TYPE_FLY = 256;
14 const float MONSTER_TYPE_SWIM = 512;
15 const float MONSTER_SIZE_BROKEN = 1024; // TODO: remove when bad models are replaced
16 const float MON_FLAG_SUPERMONSTER = 2048; // incredibly powerful monster
18 // entity properties of monsterinfo:
19 .float monsterid; // MON_...
20 .string netname; // short name
21 .string monster_name; // human readable name
22 .float(float) monster_func; // m_...
23 .string mdl; // currently a copy of the model
24 .string model; // full name of model
29 .float anim_start_time;
38 float MSF_FULL_UPDATE = 16777215;
41 // other useful macros
42 #define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
43 #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
45 // =====================
46 // Monster Registration
47 // =====================
49 float m_null(float dummy);
50 void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
51 void register_monsters_done();
53 const float MON_MAXCOUNT = 24;
58 #define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
61 void RegisterMonsters_##id() \
63 MON_LAST = (id = MON_FIRST + MON_COUNT); \
65 register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
67 ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
68 #define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
69 REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
71 #define MON_DUPECHECK(dupecheck,cvar) \
76 #error DUPLICATE MONSTER CVAR: cvar \
79 #define MON_ADD_CVAR(monster,name) \
80 MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
82 #define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name
87 #undef REGISTER_MONSTER
88 ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)