]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/mutators/mutator/buffs/buffs.qc
Stats: port vectors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / buffs.qc
1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
3
4 #include "../instagib/module.inc"
5
6 bool  autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_vengeance_damage_multiplier;
23 float autocvar_g_buffs_bash_force;
24 float autocvar_g_buffs_bash_force_self;
25 float autocvar_g_buffs_disability_slowtime;
26 float autocvar_g_buffs_disability_speed;
27 float autocvar_g_buffs_disability_rate;
28 float autocvar_g_buffs_disability_weaponspeed;
29 float autocvar_g_buffs_speed_speed;
30 float autocvar_g_buffs_speed_rate;
31 float autocvar_g_buffs_speed_weaponspeed;
32 float autocvar_g_buffs_speed_damage_take;
33 float autocvar_g_buffs_speed_regen;
34 float autocvar_g_buffs_vampire_damage_steal;
35 float autocvar_g_buffs_invisible_alpha;
36 float autocvar_g_buffs_flight_gravity;
37 float autocvar_g_buffs_jump_height;
38 float autocvar_g_buffs_inferno_burntime_factor;
39 float autocvar_g_buffs_inferno_burntime_min_time;
40 float autocvar_g_buffs_inferno_burntime_target_damage;
41 float autocvar_g_buffs_inferno_burntime_target_time;
42 float autocvar_g_buffs_inferno_damagemultiplier;
43 float autocvar_g_buffs_swapper_range;
44 float autocvar_g_buffs_magnet_range_item;
45
46 // ammo
47 .float buff_ammo_prev_infitems;
48 .int buff_ammo_prev_clipload;
49 // invisible
50 .float buff_invisible_prev_alpha;
51 // flight
52 .float buff_flight_prev_gravity;
53 // disability
54 .float buff_disability_time;
55 .float buff_disability_effect_time;
56 // common buff variables
57 .float buff_effect_delay;
58
59 // buff definitions
60 .float buff_active;
61 .float buff_activetime;
62 .float buff_activetime_updated;
63 .entity buff_waypoint;
64 .int oldbuffs; // for updating effects
65 .entity buff_model; // controls effects (TODO: make csqc)
66
67 const vector BUFF_MIN = ('-16 -16 -20');
68 const vector BUFF_MAX = ('16 16 20');
69
70 // client side options
71 .float cvar_cl_buffs_autoreplace;
72 #endif
73
74 #ifdef IMPLEMENTATION
75
76 #include "../../../triggers/target/music.qh"
77 #include "../../../gamemodes/all.qh"
78 #include "../../../buffs/all.qh"
79
80 .float buff_time = _STAT(BUFF_TIME);
81 void buffs_DelayedInit();
82
83 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
84 {
85         MUTATOR_ONADD
86         {
87                 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
88         }
89 }
90
91 entity buff_FirstFromFlags(int _buffs)
92 {
93         if (flags)
94         {
95                 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
96         }
97         return BUFF_Null;
98 }
99
100 bool buffs_BuffModel_Customize()
101 {SELFPARAM();
102         entity player, myowner;
103         bool same_team;
104
105         player = WaypointSprite_getviewentity(other);
106         myowner = self.owner;
107         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
108
109         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
110                 return false;
111
112         if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
113                 return false;
114
115         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
116         {
117                 // somewhat hide the model, but keep the glow
118                 self.effects = 0;
119                 self.alpha = -1;
120         }
121         else
122         {
123                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
124                 self.alpha = 1;
125         }
126         return true;
127 }
128
129 void buffs_BuffModel_Spawn(entity player)
130 {
131         player.buff_model = spawn();
132         setmodel(player.buff_model, MDL_BUFF);
133         setsize(player.buff_model, '0 0 -40', '0 0 40');
134         setattachment(player.buff_model, player, "");
135         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
136         player.buff_model.owner = player;
137         player.buff_model.scale = 0.7;
138         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
139         player.buff_model.light_lev = 200;
140         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
141 }
142
143 vector buff_GlowColor(entity buff)
144 {
145         //if(buff.team) { return Team_ColorRGB(buff.team); }
146         return buff.m_color;
147 }
148
149 void buff_Effect(entity player, string eff)
150 {SELFPARAM();
151         if(!autocvar_g_buffs_effects) { return; }
152
153         if(time >= self.buff_effect_delay)
154         {
155                 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
156                 self.buff_effect_delay = time + 0.05; // prevent spam
157         }
158 }
159
160 // buff item
161 float buff_Waypoint_visible_for_player(entity plr)
162 {SELFPARAM();
163         if(!self.owner.buff_active && !self.owner.buff_activetime)
164                 return false;
165
166         if (plr.buffs)
167         {
168                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
169         }
170
171         return WaypointSprite_visible_for_player(plr);
172 }
173
174 void buff_Waypoint_Spawn(entity e)
175 {
176         entity buff = buff_FirstFromFlags(e.buffs);
177         entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
178         wp.wp_extra = buff.m_id;
179         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
180         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
181 }
182
183 void buff_SetCooldown(float cd)
184 {SELFPARAM();
185         cd = max(0, cd);
186
187         if(!self.buff_waypoint)
188                 buff_Waypoint_Spawn(self);
189
190         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
191         self.buff_activetime = cd;
192         self.buff_active = !cd;
193 }
194
195 void buff_Respawn(entity ent)
196 {SELFPARAM();
197         if(gameover) { return; }
198
199         vector oldbufforigin = ent.origin;
200
201         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
202         {
203                 entity spot = SelectSpawnPoint(true);
204                 setorigin(ent, spot.origin + '0 0 200');
205                 ent.angles = spot.angles;
206         }
207
208         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
209
210         setorigin(ent, trace_endpos); // attempt to unstick
211
212         ent.movetype = MOVETYPE_TOSS;
213
214         makevectors(ent.angles);
215         ent.velocity = '0 0 200';
216         ent.angles = '0 0 0';
217         if(autocvar_g_buffs_random_lifetime > 0)
218                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
219
220         Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
221         Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
222
223         WaypointSprite_Ping(ent.buff_waypoint);
224
225         sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
226 }
227
228 void buff_Touch()
229 {SELFPARAM();
230         if(gameover) { return; }
231
232         if(ITEM_TOUCH_NEEDKILL())
233         {
234                 buff_Respawn(self);
235                 return;
236         }
237
238         if((self.team && DIFF_TEAM(other, self))
239         || (other.frozen)
240         || (other.vehicle)
241         || (!self.buff_active)
242         )
243         {
244                 // can't touch this
245                 return;
246         }
247
248         if(MUTATOR_CALLHOOK(BuffTouch, self, other))
249                 return;
250
251         if(!IS_PLAYER(other))
252                 return; // incase mutator changed other
253
254         if (other.buffs)
255         {
256                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
257                 {
258                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
259                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
260                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
261
262                         other.buffs = 0;
263                         //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
264                 }
265                 else { return; } // do nothing
266         }
267
268         self.owner = other;
269         self.buff_active = false;
270         self.lifetime = 0;
271         int buffid = buff_FirstFromFlags(self.buffs).m_id;
272         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
273         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
274
275         Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
276         sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
277         other.buffs |= (self.buffs);
278 }
279
280 float buff_Available(entity buff)
281 {
282         if (buff == BUFF_Null)
283                 return false;
284         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
285                 return false;
286         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
287                 return false;
288         return cvar(strcat("g_buffs_", buff.m_name));
289 }
290
291 .int buff_seencount;
292
293 void buff_NewType(entity ent, float cb)
294 {
295         RandomSelection_Init();
296         FOREACH(Buffs, buff_Available(it), LAMBDA(
297                 it.buff_seencount += 1;
298                 // if it's already been chosen, give it a lower priority
299                 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
300         ));
301         ent.buffs = RandomSelection_chosen_float;
302 }
303
304 void buff_Think()
305 {SELFPARAM();
306         if(self.buffs != self.oldbuffs)
307         {
308                 entity buff = buff_FirstFromFlags(self.buffs);
309                 self.color = buff.m_color;
310                 self.glowmod = buff_GlowColor(buff);
311                 self.skin = buff.m_skin;
312
313                 setmodel(self, MDL_BUFF);
314
315                 if(self.buff_waypoint)
316                 {
317                         //WaypointSprite_Disown(self.buff_waypoint, 1);
318                         WaypointSprite_Kill(self.buff_waypoint);
319                         buff_Waypoint_Spawn(self);
320                         if(self.buff_activetime)
321                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
322                 }
323
324                 self.oldbuffs = self.buffs;
325         }
326
327         if(!gameover)
328         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
329         if(!self.buff_activetime_updated)
330         {
331                 buff_SetCooldown(self.buff_activetime);
332                 self.buff_activetime_updated = true;
333         }
334
335         if(!self.buff_active && !self.buff_activetime)
336         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
337         {
338                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
339                 self.owner = world;
340                 if(autocvar_g_buffs_randomize)
341                         buff_NewType(self, self.buffs);
342
343                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
344                         buff_Respawn(self);
345         }
346
347         if(self.buff_activetime)
348         if(!gameover)
349         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
350         {
351                 self.buff_activetime = max(0, self.buff_activetime - frametime);
352
353                 if(!self.buff_activetime)
354                 {
355                         self.buff_active = true;
356                         sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
357                         Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
358                 }
359         }
360
361         if(self.buff_active)
362         {
363                 if(self.team && !self.buff_waypoint)
364                         buff_Waypoint_Spawn(self);
365
366                 if(self.lifetime)
367                 if(time >= self.lifetime)
368                         buff_Respawn(self);
369         }
370
371         self.nextthink = time;
372         //self.angles_y = time * 110.1;
373 }
374
375 void buff_Waypoint_Reset()
376 {SELFPARAM();
377         WaypointSprite_Kill(self.buff_waypoint);
378
379         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
380 }
381
382 void buff_Reset()
383 {SELFPARAM();
384         if(autocvar_g_buffs_randomize)
385                 buff_NewType(self, self.buffs);
386         self.owner = world;
387         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
388         buff_Waypoint_Reset();
389         self.buff_activetime_updated = false;
390
391         if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
392                 buff_Respawn(self);
393 }
394
395 float buff_Customize()
396 {SELFPARAM();
397         entity player = WaypointSprite_getviewentity(other);
398         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
399         {
400                 self.alpha = 0.3;
401                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
402                 self.pflags = 0;
403         }
404         else
405         {
406                 self.alpha = 1;
407                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
408                 self.light_lev = 220 + 36 * sin(time);
409                 self.pflags = PFLAGS_FULLDYNAMIC;
410         }
411         return true;
412 }
413
414 void buff_Init(entity ent)
415 {SELFPARAM();
416         if(!cvar("g_buffs")) { remove(ent); return; }
417
418         if(!teamplay && ent.team) { ent.team = 0; }
419
420         entity buff = buff_FirstFromFlags(self.buffs);
421
422         setself(ent);
423         if(!self.buffs || buff_Available(buff))
424                 buff_NewType(self, 0);
425
426         self.classname = "item_buff";
427         self.solid = SOLID_TRIGGER;
428         self.flags = FL_ITEM;
429         self.think = buff_Think;
430         self.touch = buff_Touch;
431         self.reset = buff_Reset;
432         self.nextthink = time + 0.1;
433         self.gravity = 1;
434         self.movetype = MOVETYPE_TOSS;
435         self.scale = 1;
436         self.skin = buff.m_skin;
437         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
438         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
439         self.customizeentityforclient = buff_Customize;
440         //self.gravity = 100;
441         self.color = buff.m_color;
442         self.glowmod = buff_GlowColor(self);
443         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
444         self.buff_active = !self.buff_activetime;
445         self.pflags = PFLAGS_FULLDYNAMIC;
446
447         if(self.spawnflags & 1)
448                 self.noalign = true;
449
450         if(self.noalign)
451                 self.movetype = MOVETYPE_NONE; // reset by random location
452
453         setmodel(self, MDL_BUFF);
454         setsize(self, BUFF_MIN, BUFF_MAX);
455
456         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
457                 buff_Respawn(self);
458
459         setself(this);
460 }
461
462 void buff_Init_Compat(entity ent, entity replacement)
463 {
464         if (ent.spawnflags & 2)
465                 ent.team = NUM_TEAM_1;
466         else if (ent.spawnflags & 4)
467                 ent.team = NUM_TEAM_2;
468
469         ent.buffs = replacement.m_itemid;
470
471         buff_Init(ent);
472 }
473
474 void buff_SpawnReplacement(entity ent, entity old)
475 {
476         setorigin(ent, old.origin);
477         ent.angles = old.angles;
478         ent.noalign = (old.noalign || (old.spawnflags & 1));
479
480         buff_Init(ent);
481 }
482
483 void buff_Vengeance_DelayedDamage()
484 {SELFPARAM();
485         if(self.enemy)
486                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
487
488         remove(self);
489         return;
490 }
491
492 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
493 {
494         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
495 }
496
497 // mutator hooks
498 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
499 {
500         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
501
502         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
503         {
504                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
505                 damage_take = v.x;
506                 damage_save = v.y;
507         }
508
509         return false;
510 }
511
512 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
513 {
514         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
515
516         if(frag_target.buffs & BUFF_SPEED.m_itemid)
517         if(frag_target != frag_attacker)
518                 frag_damage *= autocvar_g_buffs_speed_damage_take;
519
520         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
521         if((frag_target.health - frag_damage) <= 0)
522         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
523         if(frag_attacker)
524         if(random() <= autocvar_g_buffs_medic_survive_chance)
525                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
526
527         if(frag_target.buffs & BUFF_JUMP.m_itemid)
528         if(frag_deathtype == DEATH_FALL.m_id)
529                 frag_damage = 0;
530
531         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
532         if(frag_attacker)
533         if(frag_attacker != frag_target)
534         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
535         {
536                 entity dmgent = spawn();
537
538                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
539                 dmgent.enemy = frag_attacker;
540                 dmgent.owner = frag_target;
541                 dmgent.think = buff_Vengeance_DelayedDamage;
542                 dmgent.nextthink = time + 0.1;
543         }
544
545         if(frag_target.buffs & BUFF_BASH.m_itemid)
546         if(frag_attacker != frag_target)
547         if(vlen(frag_force))
548                 frag_force = '0 0 0';
549
550         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
551         if(vlen(frag_force))
552         if(frag_attacker == frag_target)
553                 frag_force *= autocvar_g_buffs_bash_force_self;
554         else
555                 frag_force *= autocvar_g_buffs_bash_force;
556
557         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
558         if(frag_target != frag_attacker)
559                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
560
561         if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
562         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
563         if(SAME_TEAM(frag_attacker, frag_target))
564         if(frag_attacker != frag_target)
565         {
566                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
567                 frag_damage = 0;
568         }
569
570         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
571         if(frag_target != frag_attacker) {
572                 float time = buff_Inferno_CalculateTime(
573                         frag_damage,
574                         0,
575                         autocvar_g_buffs_inferno_burntime_min_time,
576                         autocvar_g_buffs_inferno_burntime_target_damage,
577                         autocvar_g_buffs_inferno_burntime_target_time,
578                         autocvar_g_buffs_inferno_burntime_factor
579                 );
580                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF.m_id);
581         }
582
583         // this... is ridiculous (TODO: fix!)
584         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
585         if(!frag_target.vehicle)
586         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
587         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
588         if(frag_target.deadflag == DEAD_NO)
589         if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
590         if(frag_attacker != frag_target)
591         if(!frag_target.frozen)
592         if(frag_target.takedamage)
593         if(DIFF_TEAM(frag_attacker, frag_target))
594         {
595                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
596                 if(frag_target.armorvalue)
597                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
598         }
599
600         return false;
601 }
602
603 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
604 {SELFPARAM();
605         self.buffs = 0;
606         // reset timers here to prevent them continuing after re-spawn
607         self.buff_disability_time = 0;
608         self.buff_disability_effect_time = 0;
609         return false;
610 }
611
612 .float stat_sv_maxspeed;
613 .float stat_sv_airspeedlimit_nonqw;
614 .float stat_sv_jumpvelocity;
615
616 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
617 {SELFPARAM();
618         if(self.buffs & BUFF_SPEED.m_itemid)
619         {
620                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
621                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
622         }
623
624         if(time < self.buff_disability_time)
625         {
626                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
627                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
628         }
629
630         if(self.buffs & BUFF_JUMP.m_itemid)
631         {
632                 // automatically reset, no need to worry
633                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
634         }
635
636         return false;
637 }
638
639 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
640 {SELFPARAM();
641         if(self.buffs & BUFF_JUMP.m_itemid)
642                 player_jumpheight = autocvar_g_buffs_jump_height;
643
644         return false;
645 }
646
647 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
648 {SELFPARAM();
649         if(time < self.buff_disability_time)
650         {
651                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
652                 monster_speed_run *= autocvar_g_buffs_disability_speed;
653         }
654
655         return false;
656 }
657
658 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
659 {SELFPARAM();
660         if(self.buffs)
661         {
662                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
663                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
664                 self.buffs = 0;
665
666                 if(self.buff_model)
667                 {
668                         remove(self.buff_model);
669                         self.buff_model = world;
670                 }
671         }
672         return false;
673 }
674
675 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
676 {SELFPARAM();
677         if(MUTATOR_RETURNVALUE || gameover) { return false; }
678         if(self.buffs)
679         {
680                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
681                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
682                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
683
684                 self.buffs = 0;
685                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
686                 return true;
687         }
688         return false;
689 }
690
691 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
692 {SELFPARAM();
693         if(MUTATOR_RETURNVALUE || gameover) { return false; }
694
695         if(self.buffs & BUFF_SWAPPER.m_itemid)
696         {
697                 float best_distance = autocvar_g_buffs_swapper_range;
698                 entity closest = world;
699                 entity player;
700                 FOR_EACH_PLAYER(player)
701                 if(DIFF_TEAM(self, player))
702                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
703                 if(vlen(self.origin - player.origin) <= best_distance)
704                 {
705                         best_distance = vlen(self.origin - player.origin);
706                         closest = player;
707                 }
708
709                 if(closest)
710                 {
711                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
712
713                         my_org = self.origin;
714                         my_vel = self.velocity;
715                         my_ang = self.angles;
716                         their_org = closest.origin;
717                         their_vel = closest.velocity;
718                         their_ang = closest.angles;
719
720                         Drop_Special_Items(closest);
721
722                         MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
723
724                         setorigin(self, their_org);
725                         setorigin(closest, my_org);
726
727                         closest.velocity = my_vel;
728                         closest.angles = my_ang;
729                         closest.fixangle = true;
730                         closest.oldorigin = my_org;
731                         closest.oldvelocity = my_vel;
732                         self.velocity = their_vel;
733                         self.angles = their_ang;
734                         self.fixangle = true;
735                         self.oldorigin = their_org;
736                         self.oldvelocity = their_vel;
737
738                         // set pusher so self gets the kill if they fall into void
739                         closest.pusher = self;
740                         closest.pushltime = time + autocvar_g_maxpushtime;
741                         closest.istypefrag = closest.BUTTON_CHAT;
742
743                         Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
744                         Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
745
746                         sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
747                         sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
748
749                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
750                         self.buffs = 0;
751                         return true;
752                 }
753         }
754         return false;
755 }
756
757 bool buffs_RemovePlayer(entity player)
758 {
759         if(player.buff_model)
760         {
761                 remove(player.buff_model);
762                 player.buff_model = world;
763         }
764
765         // also reset timers here to prevent them continuing after spectating
766         player.buff_disability_time = 0;
767         player.buff_disability_effect_time = 0;
768
769         return false;
770 }
771 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
772 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
773
774 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
775 {SELFPARAM();
776         entity e = WaypointSprite_getviewentity(other);
777
778         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
779         // but only apply this to real players, not to spectators
780         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
781         if(DIFF_TEAM(self.owner, e))
782                 return true;
783
784         return false;
785 }
786
787 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
788 {SELFPARAM();
789         if(autocvar_g_buffs_replace_powerups)
790         switch(self.classname)
791         {
792                 case "item_strength":
793                 case "item_invincible":
794                 {
795                         entity e = spawn();
796                         buff_SpawnReplacement(e, self);
797                         return true;
798                 }
799         }
800         return false;
801 }
802
803 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
804 {SELFPARAM();
805         if(self.buffs & BUFF_SPEED.m_itemid)
806                 weapon_rate *= autocvar_g_buffs_speed_rate;
807
808         if(time < self.buff_disability_time)
809                 weapon_rate *= autocvar_g_buffs_disability_rate;
810
811         return false;
812 }
813
814 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
815 {SELFPARAM();
816         if(self.buffs & BUFF_SPEED.m_itemid)
817                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
818
819         if(time < self.buff_disability_time)
820                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
821
822         return false;
823 }
824
825 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
826 {SELFPARAM();
827         if(gameover || self.deadflag != DEAD_NO) { return false; }
828
829         if(time < self.buff_disability_time)
830         if(time >= self.buff_disability_effect_time)
831         {
832                 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
833                 self.buff_disability_effect_time = time + 0.5;
834         }
835
836         // handle buff lost status
837         // 1: notify everyone else
838         // 2: notify carrier as well
839         int buff_lost = 0;
840
841         if(self.buff_time)
842         if(time >= self.buff_time)
843                 buff_lost = 2;
844
845         if(self.frozen) { buff_lost = 1; }
846
847         if(buff_lost)
848         {
849                 if(self.buffs)
850                 {
851                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
852                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
853                         if(buff_lost >= 2)
854                         {
855                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
856                                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
857                         }
858                         self.buffs = 0;
859                 }
860         }
861
862         if(self.buffs & BUFF_MAGNET.m_itemid)
863         {
864                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
865                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
866                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
867                 {
868                         setself(other);
869                         other = this;
870                         if(self.touch)
871                                 self.touch();
872                         other = self;
873                         setself(this);
874                 }
875         }
876
877         if(self.buffs & BUFF_AMMO.m_itemid)
878         if(self.clip_size)
879                 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
880
881         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
882         if(self.alpha != autocvar_g_buffs_invisible_alpha)
883                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
884
885 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
886 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
887
888         if(self.buffs != self.oldbuffs)
889         {
890                 entity buff = buff_FirstFromFlags(self.buffs);
891                 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
892                 self.buff_time = (bufftime) ? time + bufftime : 0;
893
894                 BUFF_ONADD(BUFF_AMMO)
895                 {
896                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
897                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
898
899                         if(self.clip_load)
900                                 self.buff_ammo_prev_clipload = self.clip_load;
901                         self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
902                 }
903
904                 BUFF_ONREM(BUFF_AMMO)
905                 {
906                         if(self.buff_ammo_prev_infitems)
907                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
908                         else
909                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
910
911                         if(self.buff_ammo_prev_clipload)
912                                 self.clip_load = self.buff_ammo_prev_clipload;
913                 }
914
915                 BUFF_ONADD(BUFF_INVISIBLE)
916                 {
917                         if(time < self.strength_finished && g_instagib)
918                                 self.alpha = autocvar_g_instagib_invis_alpha;
919                         else
920                                 self.alpha = self.buff_invisible_prev_alpha;
921                         self.alpha = autocvar_g_buffs_invisible_alpha;
922                 }
923
924                 BUFF_ONREM(BUFF_INVISIBLE)
925                         self.alpha = self.buff_invisible_prev_alpha;
926
927                 BUFF_ONADD(BUFF_FLIGHT)
928                 {
929                         self.buff_flight_prev_gravity = self.gravity;
930                         self.gravity = autocvar_g_buffs_flight_gravity;
931                 }
932
933                 BUFF_ONREM(BUFF_FLIGHT)
934                         self.gravity = self.buff_flight_prev_gravity;
935
936                 self.oldbuffs = self.buffs;
937                 if(self.buffs)
938                 {
939                         if(!self.buff_model)
940                                 buffs_BuffModel_Spawn(self);
941
942                         self.buff_model.color = buff.m_color;
943                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
944                         self.buff_model.skin = buff.m_skin;
945
946                         self.effects |= EF_NOSHADOW;
947                 }
948                 else
949                 {
950                         remove(self.buff_model);
951                         self.buff_model = world;
952
953                         self.effects &= ~(EF_NOSHADOW);
954                 }
955         }
956
957         if(self.buff_model)
958         {
959                 self.buff_model.effects = self.effects;
960                 self.buff_model.effects |= EF_LOWPRECISION;
961                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
962
963                 self.buff_model.alpha = self.alpha;
964         }
965
966 #undef BUFF_ONADD
967 #undef BUFF_ONREM
968         return false;
969 }
970
971 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
972 {SELFPARAM();
973         self.buffs = other.buffs;
974         return false;
975 }
976
977 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
978 {
979         vh_vehicle.buffs = vh_player.buffs;
980         vh_player.buffs = 0;
981         vh_vehicle.buff_time = vh_player.buff_time - time;
982         vh_player.buff_time = 0;
983         return false;
984 }
985
986 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
987 {
988         vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
989         vh_vehicle.buffs = 0;
990         vh_player.buff_time = time + vh_vehicle.buff_time;
991         vh_vehicle.buff_time = 0;
992         return false;
993 }
994
995 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
996 {SELFPARAM();
997         if(self.buffs & BUFF_MEDIC.m_itemid)
998         {
999                 regen_mod_rot = autocvar_g_buffs_medic_rot;
1000                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1001                 regen_mod_regen = autocvar_g_buffs_medic_regen;
1002         }
1003
1004         if(self.buffs & BUFF_SPEED.m_itemid)
1005                 regen_mod_regen = autocvar_g_buffs_speed_regen;
1006
1007         return false;
1008 }
1009
1010 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1011 {
1012         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1013         return false;
1014 }
1015
1016 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1017 {
1018         ret_string = strcat(ret_string, ":Buffs");
1019         return false;
1020 }
1021
1022 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1023 {
1024         ret_string = strcat(ret_string, ", Buffs");
1025         return false;
1026 }
1027
1028 void buffs_DelayedInit()
1029 {
1030         if(autocvar_g_buffs_spawn_count > 0)
1031         if(find(world, classname, "item_buff") == world)
1032         {
1033                 float i;
1034                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1035                 {
1036                         entity e = spawn();
1037                         e.spawnflags |= 64; // always randomize
1038                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
1039                         buff_Init(e);
1040                 }
1041         }
1042 }
1043 #endif