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New buff: Luck (random chance to deal 3x damage)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / buffs.qc
1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
3
4 #include "../instagib/module.inc"
5
6 bool  autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_medic_heal_amount = 15;
23 float autocvar_g_buffs_medic_heal_delay = 1;
24 float autocvar_g_buffs_medic_heal_range = 400;
25 float autocvar_g_buffs_vengeance_damage_multiplier;
26 float autocvar_g_buffs_bash_force;
27 float autocvar_g_buffs_bash_force_self;
28 float autocvar_g_buffs_disability_slowtime;
29 float autocvar_g_buffs_disability_speed;
30 float autocvar_g_buffs_disability_rate;
31 float autocvar_g_buffs_disability_weaponspeed;
32 float autocvar_g_buffs_speed_speed;
33 float autocvar_g_buffs_speed_rate;
34 float autocvar_g_buffs_speed_weaponspeed;
35 float autocvar_g_buffs_speed_damage_take;
36 float autocvar_g_buffs_speed_regen;
37 float autocvar_g_buffs_vampire_damage_steal;
38 float autocvar_g_buffs_invisible_alpha;
39 float autocvar_g_buffs_flight_gravity;
40 float autocvar_g_buffs_jump_height;
41 float autocvar_g_buffs_inferno_burntime_factor;
42 float autocvar_g_buffs_inferno_burntime_min_time;
43 float autocvar_g_buffs_inferno_burntime_target_damage;
44 float autocvar_g_buffs_inferno_burntime_target_time;
45 float autocvar_g_buffs_inferno_damagemultiplier;
46 float autocvar_g_buffs_swapper_range;
47 float autocvar_g_buffs_magnet_range_item;
48 float autocvar_g_buffs_magnet_range_buff = 200;
49 float autocvar_g_buffs_luck_chance = 0.15;
50 float autocvar_g_buffs_luck_damagemultiplier = 3;
51
52 // ammo
53 .float buff_ammo_prev_infitems;
54 .int buff_ammo_prev_clipload;
55 // invisible
56 .float buff_invisible_prev_alpha;
57 // flight
58 .float buff_flight_prev_gravity;
59 // medic
60 .float buff_medic_healtime;
61 // disability
62 .float buff_disability_time;
63 .float buff_disability_effect_time;
64 // common buff variables
65 .float buff_effect_delay;
66
67 // buff definitions
68 .float buff_active;
69 .float buff_activetime;
70 .float buff_activetime_updated;
71 .entity buff_waypoint;
72 .int oldbuffs; // for updating effects
73 .entity buff_model; // controls effects (TODO: make csqc)
74
75 const vector BUFF_MIN = ('-16 -16 -20');
76 const vector BUFF_MAX = ('16 16 20');
77
78 // client side options
79 .float cvar_cl_buffs_autoreplace;
80 #endif
81
82 #ifdef IMPLEMENTATION
83
84 #include <common/triggers/target/music.qh>
85 #include <common/gamemodes/all.qh>
86
87 .float buff_time = _STAT(BUFF_TIME);
88 void buffs_DelayedInit();
89
90 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
91 {
92         MUTATOR_ONADD
93         {
94                 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
95         }
96 }
97
98 entity buff_FirstFromFlags(int _buffs)
99 {
100         if (flags)
101         {
102                 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
103         }
104         return BUFF_Null;
105 }
106
107 bool buffs_BuffModel_Customize()
108 {SELFPARAM();
109         entity player, myowner;
110         bool same_team;
111
112         player = WaypointSprite_getviewentity(other);
113         myowner = self.owner;
114         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
115
116         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
117                 return false;
118
119         if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
120                 return false;
121
122         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
123         {
124                 // somewhat hide the model, but keep the glow
125                 self.effects = 0;
126                 self.alpha = -1;
127         }
128         else
129         {
130                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
131                 self.alpha = 1;
132         }
133         return true;
134 }
135
136 void buffs_BuffModel_Spawn(entity player)
137 {
138         player.buff_model = spawn();
139         setmodel(player.buff_model, MDL_BUFF);
140         setsize(player.buff_model, '0 0 -40', '0 0 40');
141         setattachment(player.buff_model, player, "");
142         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
143         player.buff_model.owner = player;
144         player.buff_model.scale = 0.7;
145         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
146         player.buff_model.light_lev = 200;
147         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
148 }
149
150 vector buff_GlowColor(entity buff)
151 {
152         //if(buff.team) { return Team_ColorRGB(buff.team); }
153         return buff.m_color;
154 }
155
156 void buff_Effect(entity player, string eff)
157 {SELFPARAM();
158         if(!autocvar_g_buffs_effects) { return; }
159
160         if(time >= self.buff_effect_delay)
161         {
162                 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
163                 self.buff_effect_delay = time + 0.05; // prevent spam
164         }
165 }
166
167 // buff item
168 float buff_Waypoint_visible_for_player(entity plr)
169 {SELFPARAM();
170         if(!self.owner.buff_active && !self.owner.buff_activetime)
171                 return false;
172
173         if (plr.buffs)
174         {
175                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
176         }
177
178         return WaypointSprite_visible_for_player(plr);
179 }
180
181 void buff_Waypoint_Spawn(entity e)
182 {
183         entity buff = buff_FirstFromFlags(e.buffs);
184         entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
185         wp.wp_extra = buff.m_id;
186         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
187         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
188 }
189
190 void buff_SetCooldown(float cd)
191 {SELFPARAM();
192         cd = max(0, cd);
193
194         if(!self.buff_waypoint)
195                 buff_Waypoint_Spawn(self);
196
197         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
198         self.buff_activetime = cd;
199         self.buff_active = !cd;
200 }
201
202 void buff_Respawn(entity this)
203 {
204         if(gameover) { return; }
205
206         vector oldbufforigin = this.origin;
207         this.velocity = '0 0 200';
208
209         if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY,
210                 ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
211         {
212                 entity spot = SelectSpawnPoint(true);
213                 setorigin(this, spot.origin);
214                 this.velocity = ((randomvec() * 100) + '0 0 200');
215                 this.angles = spot.angles;
216         }
217
218         tracebox(this.origin, this.mins * 1.5, this.maxs * 1.5, this.origin, MOVE_NOMONSTERS, this);
219
220         setorigin(this, trace_endpos); // attempt to unstick
221
222         this.movetype = MOVETYPE_TOSS;
223
224         makevectors(this.angles);
225         this.angles = '0 0 0';
226         if(autocvar_g_buffs_random_lifetime > 0)
227                 this.lifetime = time + autocvar_g_buffs_random_lifetime;
228
229         Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((this.mins + this.maxs) * 0.5), '0 0 0', 1);
230         Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
231
232         WaypointSprite_Ping(this.buff_waypoint);
233
234         sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
235 }
236
237 void buff_Touch()
238 {SELFPARAM();
239         if(gameover) { return; }
240
241         if(ITEM_TOUCH_NEEDKILL())
242         {
243                 buff_Respawn(self);
244                 return;
245         }
246
247         if((self.team && DIFF_TEAM(other, self))
248         || (STAT(FROZEN, other))
249         || (other.vehicle)
250         || (!self.buff_active)
251         )
252         {
253                 // can't touch this
254                 return;
255         }
256
257         if(MUTATOR_CALLHOOK(BuffTouch, self, other))
258                 return;
259
260         if(!IS_PLAYER(other))
261                 return; // incase mutator changed other
262
263         if (other.buffs)
264         {
265                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
266                 {
267                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
268                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
269                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
270
271                         other.buffs = 0;
272                         //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
273                 }
274                 else { return; } // do nothing
275         }
276
277         self.owner = other;
278         self.buff_active = false;
279         self.lifetime = 0;
280         int buffid = buff_FirstFromFlags(self.buffs).m_id;
281         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
282         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
283
284         Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
285         sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
286         other.buffs |= (self.buffs);
287 }
288
289 float buff_Available(entity buff)
290 {
291         if (buff == BUFF_Null)
292                 return false;
293         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
294                 return false;
295         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
296                 return false;
297         return cvar(strcat("g_buffs_", buff.m_name));
298 }
299
300 .int buff_seencount;
301
302 void buff_NewType(entity ent, float cb)
303 {
304         RandomSelection_Init();
305         FOREACH(Buffs, buff_Available(it), LAMBDA(
306                 it.buff_seencount += 1;
307                 // if it's already been chosen, give it a lower priority
308                 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
309         ));
310         ent.buffs = RandomSelection_chosen_float;
311 }
312
313 void buff_Think()
314 {SELFPARAM();
315         if(self.buffs != self.oldbuffs)
316         {
317                 entity buff = buff_FirstFromFlags(self.buffs);
318                 self.color = buff.m_color;
319                 self.glowmod = buff_GlowColor(buff);
320                 self.skin = buff.m_skin;
321
322                 setmodel(self, MDL_BUFF);
323
324                 if(self.buff_waypoint)
325                 {
326                         //WaypointSprite_Disown(self.buff_waypoint, 1);
327                         WaypointSprite_Kill(self.buff_waypoint);
328                         buff_Waypoint_Spawn(self);
329                         if(self.buff_activetime)
330                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
331                 }
332
333                 self.oldbuffs = self.buffs;
334         }
335
336         if(!gameover)
337         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
338         if(!self.buff_activetime_updated)
339         {
340                 buff_SetCooldown(self.buff_activetime);
341                 self.buff_activetime_updated = true;
342         }
343
344         if(!self.buff_active && !self.buff_activetime)
345         if(!self.owner || STAT(FROZEN, self.owner) || IS_DEAD(self.owner) || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
346         {
347                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
348                 self.owner = world;
349                 if(autocvar_g_buffs_randomize)
350                         buff_NewType(self, self.buffs);
351
352                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
353                         buff_Respawn(self);
354         }
355
356         if(self.buff_activetime)
357         if(!gameover)
358         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
359         {
360                 self.buff_activetime = max(0, self.buff_activetime - frametime);
361
362                 if(!self.buff_activetime)
363                 {
364                         self.buff_active = true;
365                         sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
366                         Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
367                 }
368         }
369
370         if(self.buff_active)
371         {
372                 if(self.team && !self.buff_waypoint)
373                         buff_Waypoint_Spawn(self);
374
375                 if(self.lifetime)
376                 if(time >= self.lifetime)
377                         buff_Respawn(self);
378         }
379
380         self.nextthink = time;
381         //self.angles_y = time * 110.1;
382 }
383
384 void buff_Waypoint_Reset()
385 {SELFPARAM();
386         WaypointSprite_Kill(self.buff_waypoint);
387
388         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
389 }
390
391 void buff_Reset(entity this)
392 {
393         if(autocvar_g_buffs_randomize)
394                 buff_NewType(this, this.buffs);
395         this.owner = world;
396         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
397         buff_Waypoint_Reset();
398         this.buff_activetime_updated = false;
399
400         if(autocvar_g_buffs_random_location || (this.spawnflags & 64))
401                 buff_Respawn(this);
402 }
403
404 float buff_Customize()
405 {SELFPARAM();
406         entity player = WaypointSprite_getviewentity(other);
407         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
408         {
409                 self.alpha = 0.3;
410                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
411                 self.pflags = 0;
412         }
413         else
414         {
415                 self.alpha = 1;
416                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
417                 self.light_lev = 220 + 36 * sin(time);
418                 self.pflags = PFLAGS_FULLDYNAMIC;
419         }
420         return true;
421 }
422
423 void buff_Init(entity ent)
424 {SELFPARAM();
425         if(!cvar("g_buffs")) { remove(ent); return; }
426
427         if(!teamplay && ent.team) { ent.team = 0; }
428
429         entity buff = buff_FirstFromFlags(self.buffs);
430
431         setself(ent);
432         if(!self.buffs || buff_Available(buff))
433                 buff_NewType(self, 0);
434
435         self.classname = "item_buff";
436         self.solid = SOLID_TRIGGER;
437         self.flags = FL_ITEM;
438         self.think = buff_Think;
439         self.touch = buff_Touch;
440         self.reset = buff_Reset;
441         self.nextthink = time + 0.1;
442         self.gravity = 1;
443         self.movetype = MOVETYPE_TOSS;
444         self.scale = 1;
445         self.skin = buff.m_skin;
446         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
447         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
448         self.customizeentityforclient = buff_Customize;
449         //self.gravity = 100;
450         self.color = buff.m_color;
451         self.glowmod = buff_GlowColor(self);
452         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
453         self.buff_active = !self.buff_activetime;
454         self.pflags = PFLAGS_FULLDYNAMIC;
455
456         if(self.spawnflags & 1)
457                 self.noalign = true;
458
459         if(self.noalign)
460                 self.movetype = MOVETYPE_NONE; // reset by random location
461
462         setmodel(self, MDL_BUFF);
463         setsize(self, BUFF_MIN, BUFF_MAX);
464
465         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
466                 buff_Respawn(self);
467
468         setself(this);
469 }
470
471 void buff_Init_Compat(entity ent, entity replacement)
472 {
473         if (ent.spawnflags & 2)
474                 ent.team = NUM_TEAM_1;
475         else if (ent.spawnflags & 4)
476                 ent.team = NUM_TEAM_2;
477
478         ent.buffs = replacement.m_itemid;
479
480         buff_Init(ent);
481 }
482
483 void buff_SpawnReplacement(entity ent, entity old)
484 {
485         setorigin(ent, old.origin);
486         ent.angles = old.angles;
487         ent.noalign = (old.noalign || (old.spawnflags & 1));
488
489         buff_Init(ent);
490 }
491
492 void buff_Vengeance_DelayedDamage()
493 {SELFPARAM();
494         if(self.enemy)
495                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
496
497         remove(self);
498         return;
499 }
500
501 // note: only really useful in teamplay
502 void buff_Medic_Heal(entity this)
503 {
504         FOREACH_CLIENT(IS_PLAYER(it) && it != this && vdist(it.origin - this.origin, <=, autocvar_g_buffs_medic_heal_range),
505         {
506                 if(SAME_TEAM(it, this))
507                 if(it.health < autocvar_g_balance_health_regenstable)
508                 {
509                         Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
510                         it.health = bound(0, it.health + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable);
511                 }
512         });
513 }
514
515 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
516 {
517         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
518 }
519
520 // mutator hooks
521 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
522 {
523         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
524
525         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
526         {
527                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
528                 damage_take = v.x;
529                 damage_save = v.y;
530         }
531
532         return false;
533 }
534
535 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
536 {
537         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
538
539         if(frag_target.buffs & BUFF_SPEED.m_itemid)
540         if(frag_target != frag_attacker)
541                 frag_damage *= autocvar_g_buffs_speed_damage_take;
542
543         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
544         if((frag_target.health - frag_damage) <= 0)
545         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
546         if(frag_attacker)
547         if(random() <= autocvar_g_buffs_medic_survive_chance)
548                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
549
550         if(frag_target.buffs & BUFF_JUMP.m_itemid)
551         if(frag_deathtype == DEATH_FALL.m_id)
552                 frag_damage = 0;
553
554         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
555         if(frag_attacker)
556         if(frag_attacker != frag_target)
557         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
558         {
559                 entity dmgent = spawn();
560
561                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
562                 dmgent.enemy = frag_attacker;
563                 dmgent.owner = frag_target;
564                 dmgent.think = buff_Vengeance_DelayedDamage;
565                 dmgent.nextthink = time + 0.1;
566         }
567
568         if(frag_target.buffs & BUFF_BASH.m_itemid)
569         if(frag_attacker != frag_target)
570                 frag_force = '0 0 0';
571
572         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
573         if(frag_force)
574         if(frag_attacker == frag_target)
575                 frag_force *= autocvar_g_buffs_bash_force_self;
576         else
577                 frag_force *= autocvar_g_buffs_bash_force;
578
579         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
580         if(frag_target != frag_attacker)
581                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
582
583         if(frag_target.buffs & BUFF_INFERNO.m_itemid)
584         {
585                 if(frag_deathtype == DEATH_FIRE.m_id)
586                         frag_damage = 0;
587                 if(frag_deathtype == DEATH_LAVA.m_id)
588                         frag_damage *= 0.5; // TODO: cvarize?
589         }
590
591         if(frag_attacker.buffs & BUFF_LUCK.m_itemid)
592         if(frag_attacker != frag_target)
593         if(autocvar_g_buffs_luck_damagemultiplier > 0)
594         if(random() <= autocvar_g_buffs_luck_chance)
595                 frag_damage *= autocvar_g_buffs_luck_damagemultiplier;
596
597         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
598         if(frag_target != frag_attacker) {
599                 float btime = buff_Inferno_CalculateTime(
600                         frag_damage,
601                         0,
602                         autocvar_g_buffs_inferno_burntime_min_time,
603                         autocvar_g_buffs_inferno_burntime_target_damage,
604                         autocvar_g_buffs_inferno_burntime_target_time,
605                         autocvar_g_buffs_inferno_burntime_factor
606                 );
607                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier), btime, DEATH_BUFF.m_id);
608         }
609
610         // this... is ridiculous (TODO: fix!)
611         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
612         if(!frag_target.vehicle)
613         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
614         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
615         if(!IS_DEAD(frag_target))
616         if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
617         if(frag_attacker != frag_target)
618         if(!STAT(FROZEN, frag_target))
619         if(frag_target.takedamage)
620         if(DIFF_TEAM(frag_attacker, frag_target))
621         {
622                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
623                 if(frag_target.armorvalue)
624                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
625         }
626
627         return false;
628 }
629
630 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
631 {SELFPARAM();
632         self.buffs = 0;
633         // reset timers here to prevent them continuing after re-spawn
634         self.buff_disability_time = 0;
635         self.buff_disability_effect_time = 0;
636         return false;
637 }
638
639 .float stat_sv_maxspeed;
640 .float stat_sv_airspeedlimit_nonqw;
641 .float stat_sv_jumpvelocity;
642
643 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
644 {SELFPARAM();
645         if(self.buffs & BUFF_SPEED.m_itemid)
646         {
647                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
648                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
649         }
650
651         if(time < self.buff_disability_time)
652         {
653                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
654                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
655         }
656
657         if(self.buffs & BUFF_JUMP.m_itemid)
658         {
659                 // automatically reset, no need to worry
660                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
661         }
662
663         return false;
664 }
665
666 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
667 {SELFPARAM();
668         if(self.buffs & BUFF_JUMP.m_itemid)
669                 player_jumpheight = autocvar_g_buffs_jump_height;
670
671         return false;
672 }
673
674 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
675 {SELFPARAM();
676         if(time < self.buff_disability_time)
677         {
678                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
679                 monster_speed_run *= autocvar_g_buffs_disability_speed;
680         }
681
682         return false;
683 }
684
685 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
686 {
687         if(frag_target.buffs)
688         {
689                 int buffid = buff_FirstFromFlags(frag_target.buffs).m_id;
690                 Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
691                 frag_target.buffs = 0;
692
693                 if(frag_target.buff_model)
694                 {
695                         remove(frag_target.buff_model);
696                         frag_target.buff_model = world;
697                 }
698         }
699         return false;
700 }
701
702 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
703 {SELFPARAM();
704         if(MUTATOR_RETURNVALUE || gameover) { return false; }
705         if(self.buffs)
706         {
707                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
708                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
709                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
710
711                 self.buffs = 0;
712                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
713                 return true;
714         }
715         return false;
716 }
717
718 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
719 {SELFPARAM();
720         if(MUTATOR_RETURNVALUE || gameover) { return false; }
721
722         if(self.buffs & BUFF_SWAPPER.m_itemid)
723         {
724                 float best_distance = autocvar_g_buffs_swapper_range;
725                 entity closest = world;
726                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
727                         if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle)
728                         if(DIFF_TEAM(it, self))
729                         {
730                                 float test = vlen2(self.origin - it.origin);
731                                 if(test <= best_distance * best_distance)
732                                 {
733                                         best_distance = sqrt(test);
734                                         closest = it;
735                                 }
736                         }
737                 ));
738
739                 if(closest)
740                 {
741                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
742
743                         my_org = self.origin;
744                         my_vel = self.velocity;
745                         my_ang = self.angles;
746                         their_org = closest.origin;
747                         their_vel = closest.velocity;
748                         their_ang = closest.angles;
749
750                         Drop_Special_Items(closest);
751
752                         MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
753
754                         setorigin(self, their_org);
755                         setorigin(closest, my_org);
756
757                         closest.velocity = my_vel;
758                         closest.angles = my_ang;
759                         closest.fixangle = true;
760                         closest.oldorigin = my_org;
761                         closest.oldvelocity = my_vel;
762                         self.velocity = their_vel;
763                         self.angles = their_ang;
764                         self.fixangle = true;
765                         self.oldorigin = their_org;
766                         self.oldvelocity = their_vel;
767
768                         // set pusher so self gets the kill if they fall into void
769                         closest.pusher = self;
770                         closest.pushltime = time + autocvar_g_maxpushtime;
771                         closest.istypefrag = closest.BUTTON_CHAT;
772
773                         Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
774                         Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
775
776                         sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
777                         sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
778
779                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
780                         self.buffs = 0;
781                         return true;
782                 }
783         }
784         return false;
785 }
786
787 bool buffs_RemovePlayer(entity player)
788 {
789         if(player.buff_model)
790         {
791                 remove(player.buff_model);
792                 player.buff_model = world;
793         }
794
795         // also reset timers here to prevent them continuing after spectating
796         player.buff_disability_time = 0;
797         player.buff_disability_effect_time = 0;
798
799         return false;
800 }
801 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
802 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
803
804 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
805 {SELFPARAM();
806         entity e = WaypointSprite_getviewentity(other);
807
808         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
809         // but only apply this to real players, not to spectators
810         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
811         if(DIFF_TEAM(self.owner, e))
812                 return true;
813
814         return false;
815 }
816
817 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
818 {SELFPARAM();
819         if (self.classname == "item_flight" && cvar("g_buffs") && cvar("g_buffs_flight"))
820         {
821                 buff_Init_Compat(self, BUFF_FLIGHT);
822                 return true;
823         }
824         if(autocvar_g_buffs_replace_powerups)
825         switch(self.classname)
826         {
827                 case "item_strength":
828                 case "item_invincible":
829                 {
830                         entity e = spawn();
831                         buff_SpawnReplacement(e, self);
832                         return true;
833                 }
834         }
835         return false;
836 }
837
838 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
839 {SELFPARAM();
840         if(self.buffs & BUFF_SPEED.m_itemid)
841                 weapon_rate *= autocvar_g_buffs_speed_rate;
842
843         if(time < self.buff_disability_time)
844                 weapon_rate *= autocvar_g_buffs_disability_rate;
845
846         return false;
847 }
848
849 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
850 {SELFPARAM();
851         if(self.buffs & BUFF_SPEED.m_itemid)
852                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
853
854         if(time < self.buff_disability_time)
855                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
856
857         return false;
858 }
859
860 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
861 {SELFPARAM();
862         if(gameover || IS_DEAD(self)) { return false; }
863
864         if(time < self.buff_disability_time)
865         if(time >= self.buff_disability_effect_time)
866         {
867                 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
868                 self.buff_disability_effect_time = time + 0.5;
869         }
870
871         // handle buff lost status
872         // 1: notify everyone else
873         // 2: notify carrier as well
874         int buff_lost = 0;
875
876         if(self.buff_time)
877         if(time >= self.buff_time)
878                 buff_lost = 2;
879
880         if(STAT(FROZEN, self)) { buff_lost = 1; }
881
882         if(buff_lost)
883         {
884                 if(self.buffs)
885                 {
886                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
887                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
888                         if(buff_lost >= 2)
889                         {
890                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
891                                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
892                         }
893                         self.buffs = 0;
894                 }
895         }
896
897         if(self.buffs & BUFF_MAGNET.m_itemid)
898         {
899                 vector pickup_size;
900                 FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
901                 {
902                         if(it.buffs)
903                                 pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_buff;
904                         else
905                                 pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
906
907                         if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, it.absmin, it.absmax))
908                         {
909                                 if(it.touch)
910                                 {
911                                         entity oldother = other;
912                                         other = self;
913                                         WITH(entity, self, it, it.touch());
914
915                                         other = oldother;
916                                 }
917                         }
918                 });
919         }
920
921         if(self.buffs & BUFF_AMMO.m_itemid)
922         if(self.clip_size)
923                 self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
924
925         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
926         if(self.alpha != autocvar_g_buffs_invisible_alpha)
927                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
928
929         if(self.buffs & BUFF_MEDIC.m_itemid)
930         if(time >= self.buff_medic_healtime)
931         {
932                 buff_Medic_Heal(self);
933                 self.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay;
934         }
935
936 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
937 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
938
939         if(self.buffs != self.oldbuffs)
940         {
941                 entity buff = buff_FirstFromFlags(self.buffs);
942                 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
943                 self.buff_time = (bufftime) ? time + bufftime : 0;
944
945                 BUFF_ONADD(BUFF_AMMO)
946                 {
947                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
948                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
949
950                         if(self.clip_load)
951                                 self.buff_ammo_prev_clipload = self.clip_load;
952                         self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
953                 }
954
955                 BUFF_ONREM(BUFF_AMMO)
956                 {
957                         if(self.buff_ammo_prev_infitems)
958                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
959                         else
960                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
961
962                         if(self.buff_ammo_prev_clipload)
963                                 self.clip_load = self.buff_ammo_prev_clipload;
964                 }
965
966                 BUFF_ONADD(BUFF_INVISIBLE)
967                 {
968                         if(time < self.strength_finished && g_instagib)
969                                 self.alpha = autocvar_g_instagib_invis_alpha;
970                         else
971                                 self.alpha = self.buff_invisible_prev_alpha;
972                         self.alpha = autocvar_g_buffs_invisible_alpha;
973                 }
974
975                 BUFF_ONREM(BUFF_INVISIBLE)
976                         self.alpha = self.buff_invisible_prev_alpha;
977
978                 BUFF_ONADD(BUFF_FLIGHT)
979                 {
980                         self.buff_flight_prev_gravity = self.gravity;
981                         self.gravity = autocvar_g_buffs_flight_gravity;
982                 }
983
984                 BUFF_ONREM(BUFF_FLIGHT)
985                         self.gravity = self.buff_flight_prev_gravity;
986
987                 self.oldbuffs = self.buffs;
988                 if(self.buffs)
989                 {
990                         if(!self.buff_model)
991                                 buffs_BuffModel_Spawn(self);
992
993                         self.buff_model.color = buff.m_color;
994                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
995                         self.buff_model.skin = buff.m_skin;
996
997                         self.effects |= EF_NOSHADOW;
998                 }
999                 else
1000                 {
1001                         remove(self.buff_model);
1002                         self.buff_model = world;
1003
1004                         self.effects &= ~(EF_NOSHADOW);
1005                 }
1006         }
1007
1008         if(self.buff_model)
1009         {
1010                 self.buff_model.effects = self.effects;
1011                 self.buff_model.effects |= EF_LOWPRECISION;
1012                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
1013
1014                 self.buff_model.alpha = self.alpha;
1015         }
1016
1017 #undef BUFF_ONADD
1018 #undef BUFF_ONREM
1019         return false;
1020 }
1021
1022 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
1023 {SELFPARAM();
1024         self.buffs = other.buffs;
1025         return false;
1026 }
1027
1028 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
1029 {
1030         vh_vehicle.buffs = vh_player.buffs;
1031         vh_player.buffs = 0;
1032         vh_vehicle.buff_time = max(0, vh_player.buff_time - time);
1033         vh_player.buff_time = 0;
1034         return false;
1035 }
1036
1037 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
1038 {
1039         vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
1040         vh_vehicle.buffs = 0;
1041         vh_player.buff_time = time + vh_vehicle.buff_time;
1042         vh_vehicle.buff_time = 0;
1043         return false;
1044 }
1045
1046 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
1047 {SELFPARAM();
1048         if(self.buffs & BUFF_MEDIC.m_itemid)
1049         {
1050                 regen_mod_rot = autocvar_g_buffs_medic_rot;
1051                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1052                 regen_mod_regen = autocvar_g_buffs_medic_regen;
1053         }
1054
1055         if(self.buffs & BUFF_SPEED.m_itemid)
1056                 regen_mod_regen = autocvar_g_buffs_speed_regen;
1057
1058         return false;
1059 }
1060
1061 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1062 {
1063         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1064         return false;
1065 }
1066
1067 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1068 {
1069         ret_string = strcat(ret_string, ":Buffs");
1070         return false;
1071 }
1072
1073 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1074 {
1075         ret_string = strcat(ret_string, ", Buffs");
1076         return false;
1077 }
1078
1079 void buffs_DelayedInit()
1080 {
1081         if(autocvar_g_buffs_spawn_count > 0)
1082         if(find(world, classname, "item_buff") == world)
1083         {
1084                 float i;
1085                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1086                 {
1087                         entity e = spawn();
1088                         e.spawnflags |= 64; // always randomize
1089                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
1090                         buff_Init(e);
1091                 }
1092         }
1093 }
1094 #endif