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Add default icons for teams 3 and 4 and neutral flag actions, and fix missing neutral...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / buffs.qc
1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
3
4 #include "../instagib/module.inc"
5
6 bool  autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_medic_heal_amount = 15;
23 float autocvar_g_buffs_medic_heal_delay = 1;
24 float autocvar_g_buffs_medic_heal_range = 400;
25 float autocvar_g_buffs_vengeance_damage_multiplier;
26 float autocvar_g_buffs_bash_force;
27 float autocvar_g_buffs_bash_force_self;
28 float autocvar_g_buffs_disability_slowtime;
29 float autocvar_g_buffs_disability_speed;
30 float autocvar_g_buffs_disability_rate;
31 float autocvar_g_buffs_disability_weaponspeed;
32 float autocvar_g_buffs_speed_speed;
33 float autocvar_g_buffs_speed_rate;
34 float autocvar_g_buffs_speed_weaponspeed;
35 float autocvar_g_buffs_speed_damage_take;
36 float autocvar_g_buffs_speed_regen;
37 float autocvar_g_buffs_vampire_damage_steal;
38 float autocvar_g_buffs_invisible_alpha;
39 float autocvar_g_buffs_jump_height;
40 float autocvar_g_buffs_inferno_burntime_factor;
41 float autocvar_g_buffs_inferno_burntime_min_time;
42 float autocvar_g_buffs_inferno_burntime_target_damage;
43 float autocvar_g_buffs_inferno_burntime_target_time;
44 float autocvar_g_buffs_inferno_damagemultiplier;
45 float autocvar_g_buffs_swapper_range;
46 float autocvar_g_buffs_magnet_range_item;
47 float autocvar_g_buffs_magnet_range_buff = 200;
48 float autocvar_g_buffs_luck_chance = 0.15;
49 float autocvar_g_buffs_luck_damagemultiplier = 3;
50
51 // ammo
52 .float buff_ammo_prev_infitems;
53 .int buff_ammo_prev_clipload;
54 // invisible
55 .float buff_invisible_prev_alpha;
56 // medic
57 .float buff_medic_healtime;
58 // disability
59 .float buff_disability_time;
60 .float buff_disability_effect_time;
61 // common buff variables
62 .float buff_effect_delay;
63
64 // buff definitions
65 .float buff_active;
66 .float buff_activetime;
67 .float buff_activetime_updated;
68 .entity buff_waypoint;
69 .int oldbuffs; // for updating effects
70 .entity buff_model; // controls effects (TODO: make csqc)
71
72 const vector BUFF_MIN = ('-16 -16 -20');
73 const vector BUFF_MAX = ('16 16 20');
74
75 // client side options
76 .float cvar_cl_buffs_autoreplace;
77 #endif
78
79 #ifdef IMPLEMENTATION
80
81 #include <common/triggers/target/music.qh>
82 #include <common/gamemodes/all.qh>
83
84 .float buff_time = _STAT(BUFF_TIME);
85 void buffs_DelayedInit();
86
87 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
88 {
89         MUTATOR_ONADD
90         {
91                 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
92         }
93 }
94
95 bool buffs_BuffModel_Customize()
96 {SELFPARAM();
97         entity player, myowner;
98         bool same_team;
99
100         player = WaypointSprite_getviewentity(other);
101         myowner = self.owner;
102         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
103
104         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
105                 return false;
106
107         if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
108                 return false;
109
110         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
111         {
112                 // somewhat hide the model, but keep the glow
113                 self.effects = 0;
114                 self.alpha = -1;
115         }
116         else
117         {
118                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
119                 self.alpha = 1;
120         }
121         return true;
122 }
123
124 void buffs_BuffModel_Spawn(entity player)
125 {
126         player.buff_model = spawn();
127         setmodel(player.buff_model, MDL_BUFF);
128         setsize(player.buff_model, '0 0 -40', '0 0 40');
129         setattachment(player.buff_model, player, "");
130         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
131         player.buff_model.owner = player;
132         player.buff_model.scale = 0.7;
133         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
134         player.buff_model.light_lev = 200;
135         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
136 }
137
138 vector buff_GlowColor(entity buff)
139 {
140         //if(buff.team) { return Team_ColorRGB(buff.team); }
141         return buff.m_color;
142 }
143
144 void buff_Effect(entity player, string eff)
145 {SELFPARAM();
146         if(!autocvar_g_buffs_effects) { return; }
147
148         if(time >= self.buff_effect_delay)
149         {
150                 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
151                 self.buff_effect_delay = time + 0.05; // prevent spam
152         }
153 }
154
155 // buff item
156 float buff_Waypoint_visible_for_player(entity plr)
157 {SELFPARAM();
158         if(!self.owner.buff_active && !self.owner.buff_activetime)
159                 return false;
160
161         if (plr.buffs)
162         {
163                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
164         }
165
166         return WaypointSprite_visible_for_player(plr);
167 }
168
169 void buff_Waypoint_Spawn(entity e)
170 {
171         entity buff = buff_FirstFromFlags(e.buffs);
172         entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
173         wp.wp_extra = buff.m_id;
174         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
175         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
176 }
177
178 void buff_SetCooldown(float cd)
179 {SELFPARAM();
180         cd = max(0, cd);
181
182         if(!self.buff_waypoint)
183                 buff_Waypoint_Spawn(self);
184
185         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
186         self.buff_activetime = cd;
187         self.buff_active = !cd;
188 }
189
190 void buff_Respawn(entity this)
191 {
192         if(gameover) { return; }
193
194         vector oldbufforigin = this.origin;
195         this.velocity = '0 0 200';
196
197         if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY,
198                 ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
199         {
200                 entity spot = SelectSpawnPoint(true);
201                 setorigin(this, spot.origin);
202                 this.velocity = ((randomvec() * 100) + '0 0 200');
203                 this.angles = spot.angles;
204         }
205
206         tracebox(this.origin, this.mins * 1.5, this.maxs * 1.5, this.origin, MOVE_NOMONSTERS, this);
207
208         setorigin(this, trace_endpos); // attempt to unstick
209
210         this.movetype = MOVETYPE_TOSS;
211
212         makevectors(this.angles);
213         this.angles = '0 0 0';
214         if(autocvar_g_buffs_random_lifetime > 0)
215                 this.lifetime = time + autocvar_g_buffs_random_lifetime;
216
217         Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((this.mins + this.maxs) * 0.5), '0 0 0', 1);
218         Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
219
220         WaypointSprite_Ping(this.buff_waypoint);
221
222         sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
223 }
224
225 void buff_Touch()
226 {SELFPARAM();
227         if(gameover) { return; }
228
229         if(ITEM_TOUCH_NEEDKILL())
230         {
231                 buff_Respawn(self);
232                 return;
233         }
234
235         if((self.team && DIFF_TEAM(other, self))
236         || (STAT(FROZEN, other))
237         || (other.vehicle)
238         || (!self.buff_active)
239         )
240         {
241                 // can't touch this
242                 return;
243         }
244
245         if(MUTATOR_CALLHOOK(BuffTouch, self, other))
246                 return;
247
248         if(!IS_PLAYER(other))
249                 return; // incase mutator changed other
250
251         if (other.buffs)
252         {
253                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
254                 {
255                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
256                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
257                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
258
259                         other.buffs = 0;
260                         //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
261                 }
262                 else { return; } // do nothing
263         }
264
265         self.owner = other;
266         self.buff_active = false;
267         self.lifetime = 0;
268         int buffid = buff_FirstFromFlags(self.buffs).m_id;
269         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
270         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
271
272         Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
273         sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
274         other.buffs |= (self.buffs);
275 }
276
277 float buff_Available(entity buff)
278 {
279         if (buff == BUFF_Null)
280                 return false;
281         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
282                 return false;
283         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
284                 return false;
285         return cvar(strcat("g_buffs_", buff.m_name));
286 }
287
288 .int buff_seencount;
289
290 void buff_NewType(entity ent, float cb)
291 {
292         RandomSelection_Init();
293         FOREACH(Buffs, buff_Available(it), LAMBDA(
294                 it.buff_seencount += 1;
295                 // if it's already been chosen, give it a lower priority
296                 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
297         ));
298         ent.buffs = RandomSelection_chosen_float;
299 }
300
301 void buff_Think()
302 {SELFPARAM();
303         if(self.buffs != self.oldbuffs)
304         {
305                 entity buff = buff_FirstFromFlags(self.buffs);
306                 self.color = buff.m_color;
307                 self.glowmod = buff_GlowColor(buff);
308                 self.skin = buff.m_skin;
309
310                 setmodel(self, MDL_BUFF);
311
312                 if(self.buff_waypoint)
313                 {
314                         //WaypointSprite_Disown(self.buff_waypoint, 1);
315                         WaypointSprite_Kill(self.buff_waypoint);
316                         buff_Waypoint_Spawn(self);
317                         if(self.buff_activetime)
318                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
319                 }
320
321                 self.oldbuffs = self.buffs;
322         }
323
324         if(!gameover)
325         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
326         if(!self.buff_activetime_updated)
327         {
328                 buff_SetCooldown(self.buff_activetime);
329                 self.buff_activetime_updated = true;
330         }
331
332         if(!self.buff_active && !self.buff_activetime)
333         if(!self.owner || STAT(FROZEN, self.owner) || IS_DEAD(self.owner) || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
334         {
335                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
336                 self.owner = world;
337                 if(autocvar_g_buffs_randomize)
338                         buff_NewType(self, self.buffs);
339
340                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
341                         buff_Respawn(self);
342         }
343
344         if(self.buff_activetime)
345         if(!gameover)
346         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
347         {
348                 self.buff_activetime = max(0, self.buff_activetime - frametime);
349
350                 if(!self.buff_activetime)
351                 {
352                         self.buff_active = true;
353                         sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
354                         Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
355                 }
356         }
357
358         if(self.buff_active)
359         {
360                 if(self.team && !self.buff_waypoint)
361                         buff_Waypoint_Spawn(self);
362
363                 if(self.lifetime)
364                 if(time >= self.lifetime)
365                         buff_Respawn(self);
366         }
367
368         self.nextthink = time;
369         //self.angles_y = time * 110.1;
370 }
371
372 void buff_Waypoint_Reset()
373 {SELFPARAM();
374         WaypointSprite_Kill(self.buff_waypoint);
375
376         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
377 }
378
379 void buff_Reset(entity this)
380 {
381         if(autocvar_g_buffs_randomize)
382                 buff_NewType(this, this.buffs);
383         this.owner = world;
384         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
385         buff_Waypoint_Reset();
386         this.buff_activetime_updated = false;
387
388         if(autocvar_g_buffs_random_location || (this.spawnflags & 64))
389                 buff_Respawn(this);
390 }
391
392 float buff_Customize()
393 {SELFPARAM();
394         entity player = WaypointSprite_getviewentity(other);
395         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
396         {
397                 self.alpha = 0.3;
398                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
399                 self.pflags = 0;
400         }
401         else
402         {
403                 self.alpha = 1;
404                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
405                 self.light_lev = 220 + 36 * sin(time);
406                 self.pflags = PFLAGS_FULLDYNAMIC;
407         }
408         return true;
409 }
410
411 void buff_Init(entity ent)
412 {SELFPARAM();
413         if(!cvar("g_buffs")) { remove(ent); return; }
414
415         if(!teamplay && ent.team) { ent.team = 0; }
416
417         entity buff = buff_FirstFromFlags(self.buffs);
418
419         setself(ent);
420         if(!self.buffs || buff_Available(buff))
421                 buff_NewType(self, 0);
422
423         self.classname = "item_buff";
424         self.solid = SOLID_TRIGGER;
425         self.flags = FL_ITEM;
426         self.think = buff_Think;
427         self.touch = buff_Touch;
428         self.reset = buff_Reset;
429         self.nextthink = time + 0.1;
430         self.gravity = 1;
431         self.movetype = MOVETYPE_TOSS;
432         self.scale = 1;
433         self.skin = buff.m_skin;
434         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
435         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
436         self.customizeentityforclient = buff_Customize;
437         //self.gravity = 100;
438         self.color = buff.m_color;
439         self.glowmod = buff_GlowColor(self);
440         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
441         self.buff_active = !self.buff_activetime;
442         self.pflags = PFLAGS_FULLDYNAMIC;
443
444         if(self.spawnflags & 1)
445                 self.noalign = true;
446
447         if(self.noalign)
448                 self.movetype = MOVETYPE_NONE; // reset by random location
449
450         setmodel(self, MDL_BUFF);
451         setsize(self, BUFF_MIN, BUFF_MAX);
452
453         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
454                 buff_Respawn(self);
455
456         setself(this);
457 }
458
459 void buff_Init_Compat(entity ent, entity replacement)
460 {
461         if (ent.spawnflags & 2)
462                 ent.team = NUM_TEAM_1;
463         else if (ent.spawnflags & 4)
464                 ent.team = NUM_TEAM_2;
465
466         ent.buffs = replacement.m_itemid;
467
468         buff_Init(ent);
469 }
470
471 void buff_SpawnReplacement(entity ent, entity old)
472 {
473         setorigin(ent, old.origin);
474         ent.angles = old.angles;
475         ent.noalign = (old.noalign || (old.spawnflags & 1));
476
477         buff_Init(ent);
478 }
479
480 void buff_Vengeance_DelayedDamage()
481 {SELFPARAM();
482         if(self.enemy)
483                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
484
485         remove(self);
486         return;
487 }
488
489 // note: only really useful in teamplay
490 void buff_Medic_Heal(entity this)
491 {
492         FOREACH_CLIENT(IS_PLAYER(it) && it != this && vdist(it.origin - this.origin, <=, autocvar_g_buffs_medic_heal_range),
493         {
494                 if(SAME_TEAM(it, this))
495                 if(it.health < autocvar_g_balance_health_regenstable)
496                 {
497                         Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
498                         it.health = bound(0, it.health + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable);
499                 }
500         });
501 }
502
503 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
504 {
505         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
506 }
507
508 // mutator hooks
509 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
510 {
511         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
512
513         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
514         {
515                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
516                 damage_take = v.x;
517                 damage_save = v.y;
518         }
519
520         return false;
521 }
522
523 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
524 {
525         if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
526
527         if(frag_target.buffs & BUFF_SPEED.m_itemid)
528         if(frag_target != frag_attacker)
529                 frag_damage *= autocvar_g_buffs_speed_damage_take;
530
531         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
532         if((frag_target.health - frag_damage) <= 0)
533         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
534         if(frag_attacker)
535         if(random() <= autocvar_g_buffs_medic_survive_chance)
536                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
537
538         if(frag_target.buffs & BUFF_JUMP.m_itemid)
539         if(frag_deathtype == DEATH_FALL.m_id)
540                 frag_damage = 0;
541
542         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
543         if(frag_attacker)
544         if(frag_attacker != frag_target)
545         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
546         {
547                 entity dmgent = spawn();
548
549                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
550                 dmgent.enemy = frag_attacker;
551                 dmgent.owner = frag_target;
552                 dmgent.think = buff_Vengeance_DelayedDamage;
553                 dmgent.nextthink = time + 0.1;
554         }
555
556         if(frag_target.buffs & BUFF_BASH.m_itemid)
557         if(frag_attacker != frag_target)
558                 frag_force = '0 0 0';
559
560         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
561         if(frag_force)
562         if(frag_attacker == frag_target)
563                 frag_force *= autocvar_g_buffs_bash_force_self;
564         else
565                 frag_force *= autocvar_g_buffs_bash_force;
566
567         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
568         if(frag_target != frag_attacker)
569                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
570
571         if(frag_target.buffs & BUFF_INFERNO.m_itemid)
572         {
573                 if(frag_deathtype == DEATH_FIRE.m_id)
574                         frag_damage = 0;
575                 if(frag_deathtype == DEATH_LAVA.m_id)
576                         frag_damage *= 0.5; // TODO: cvarize?
577         }
578
579         if(frag_attacker.buffs & BUFF_LUCK.m_itemid)
580         if(frag_attacker != frag_target)
581         if(autocvar_g_buffs_luck_damagemultiplier > 0)
582         if(random() <= autocvar_g_buffs_luck_chance)
583                 frag_damage *= autocvar_g_buffs_luck_damagemultiplier;
584
585         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
586         if(frag_target != frag_attacker) {
587                 float btime = buff_Inferno_CalculateTime(
588                         frag_damage,
589                         0,
590                         autocvar_g_buffs_inferno_burntime_min_time,
591                         autocvar_g_buffs_inferno_burntime_target_damage,
592                         autocvar_g_buffs_inferno_burntime_target_time,
593                         autocvar_g_buffs_inferno_burntime_factor
594                 );
595                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier), btime, DEATH_BUFF.m_id);
596         }
597
598         // this... is ridiculous (TODO: fix!)
599         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
600         if(!frag_target.vehicle)
601         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
602         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
603         if(!IS_DEAD(frag_target))
604         if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
605         if(frag_attacker != frag_target)
606         if(!STAT(FROZEN, frag_target))
607         if(frag_target.takedamage)
608         if(DIFF_TEAM(frag_attacker, frag_target))
609         {
610                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
611                 if(frag_target.armorvalue)
612                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
613         }
614
615         return false;
616 }
617
618 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
619 {SELFPARAM();
620         self.buffs = 0;
621         // reset timers here to prevent them continuing after re-spawn
622         self.buff_disability_time = 0;
623         self.buff_disability_effect_time = 0;
624         return false;
625 }
626
627 .float stat_sv_maxspeed;
628 .float stat_sv_airspeedlimit_nonqw;
629 .float stat_sv_jumpvelocity;
630
631 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
632 {SELFPARAM();
633         if(self.buffs & BUFF_SPEED.m_itemid)
634         {
635                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
636                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
637         }
638
639         if(time < self.buff_disability_time)
640         {
641                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
642                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
643         }
644
645         if(self.buffs & BUFF_JUMP.m_itemid)
646         {
647                 // automatically reset, no need to worry
648                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
649         }
650
651         return false;
652 }
653
654 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
655 {SELFPARAM();
656         if(self.buffs & BUFF_JUMP.m_itemid)
657                 player_jumpheight = autocvar_g_buffs_jump_height;
658
659         return false;
660 }
661
662 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
663 {SELFPARAM();
664         if(time < self.buff_disability_time)
665         {
666                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
667                 monster_speed_run *= autocvar_g_buffs_disability_speed;
668         }
669
670         return false;
671 }
672
673 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
674 {
675         if(frag_target.buffs)
676         {
677                 int buffid = buff_FirstFromFlags(frag_target.buffs).m_id;
678                 Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
679                 frag_target.buffs = 0;
680
681                 if(frag_target.buff_model)
682                 {
683                         remove(frag_target.buff_model);
684                         frag_target.buff_model = world;
685                 }
686         }
687         return false;
688 }
689
690 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
691 {SELFPARAM();
692         if(MUTATOR_RETURNVALUE || gameover) { return false; }
693         if(self.buffs)
694         {
695                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
696                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
697                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
698
699                 self.buffs = 0;
700                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
701                 return true;
702         }
703         return false;
704 }
705
706 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
707 {SELFPARAM();
708         if(MUTATOR_RETURNVALUE || gameover) { return false; }
709
710         if(self.buffs & BUFF_SWAPPER.m_itemid)
711         {
712                 float best_distance = autocvar_g_buffs_swapper_range;
713                 entity closest = world;
714                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
715                         if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle)
716                         if(DIFF_TEAM(it, self))
717                         {
718                                 float test = vlen2(self.origin - it.origin);
719                                 if(test <= best_distance * best_distance)
720                                 {
721                                         best_distance = sqrt(test);
722                                         closest = it;
723                                 }
724                         }
725                 ));
726
727                 if(closest)
728                 {
729                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
730
731                         my_org = self.origin;
732                         my_vel = self.velocity;
733                         my_ang = self.angles;
734                         their_org = closest.origin;
735                         their_vel = closest.velocity;
736                         their_ang = closest.angles;
737
738                         Drop_Special_Items(closest);
739
740                         MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
741
742                         setorigin(self, their_org);
743                         setorigin(closest, my_org);
744
745                         closest.velocity = my_vel;
746                         closest.angles = my_ang;
747                         closest.fixangle = true;
748                         closest.oldorigin = my_org;
749                         closest.oldvelocity = my_vel;
750                         self.velocity = their_vel;
751                         self.angles = their_ang;
752                         self.fixangle = true;
753                         self.oldorigin = their_org;
754                         self.oldvelocity = their_vel;
755
756                         // set pusher so self gets the kill if they fall into void
757                         closest.pusher = self;
758                         closest.pushltime = time + autocvar_g_maxpushtime;
759                         closest.istypefrag = closest.BUTTON_CHAT;
760
761                         Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
762                         Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
763
764                         sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
765                         sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
766
767                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
768                         self.buffs = 0;
769                         return true;
770                 }
771         }
772         return false;
773 }
774
775 bool buffs_RemovePlayer(entity player)
776 {
777         if(player.buff_model)
778         {
779                 remove(player.buff_model);
780                 player.buff_model = world;
781         }
782
783         // also reset timers here to prevent them continuing after spectating
784         player.buff_disability_time = 0;
785         player.buff_disability_effect_time = 0;
786
787         return false;
788 }
789 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
790 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
791
792 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
793 {SELFPARAM();
794         entity e = WaypointSprite_getviewentity(other);
795
796         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
797         // but only apply this to real players, not to spectators
798         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
799         if(DIFF_TEAM(self.owner, e))
800                 return true;
801
802         return false;
803 }
804
805 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
806 {SELFPARAM();
807         if(autocvar_g_buffs_replace_powerups)
808         switch(self.classname)
809         {
810                 case "item_strength":
811                 case "item_invincible":
812                 {
813                         entity e = spawn();
814                         buff_SpawnReplacement(e, self);
815                         return true;
816                 }
817         }
818         return false;
819 }
820
821 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
822 {SELFPARAM();
823         if(self.buffs & BUFF_SPEED.m_itemid)
824                 weapon_rate *= autocvar_g_buffs_speed_rate;
825
826         if(time < self.buff_disability_time)
827                 weapon_rate *= autocvar_g_buffs_disability_rate;
828
829         return false;
830 }
831
832 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
833 {SELFPARAM();
834         if(self.buffs & BUFF_SPEED.m_itemid)
835                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
836
837         if(time < self.buff_disability_time)
838                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
839
840         return false;
841 }
842
843 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
844 {SELFPARAM();
845         if(gameover || IS_DEAD(self)) { return false; }
846
847         if(time < self.buff_disability_time)
848         if(time >= self.buff_disability_effect_time)
849         {
850                 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
851                 self.buff_disability_effect_time = time + 0.5;
852         }
853
854         // handle buff lost status
855         // 1: notify everyone else
856         // 2: notify carrier as well
857         int buff_lost = 0;
858
859         if(self.buff_time)
860         if(time >= self.buff_time)
861                 buff_lost = 2;
862
863         if(STAT(FROZEN, self)) { buff_lost = 1; }
864
865         if(buff_lost)
866         {
867                 if(self.buffs)
868                 {
869                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
870                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
871                         if(buff_lost >= 2)
872                         {
873                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
874                                 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
875                         }
876                         self.buffs = 0;
877                 }
878         }
879
880         if(self.buffs & BUFF_MAGNET.m_itemid)
881         {
882                 vector pickup_size;
883                 FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
884                 {
885                         if(it.buffs)
886                                 pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_buff;
887                         else
888                                 pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
889
890                         if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, it.absmin, it.absmax))
891                         {
892                                 if(it.touch)
893                                 {
894                                         entity oldother = other;
895                                         other = self;
896                                         WITH(entity, self, it, it.touch());
897
898                                         other = oldother;
899                                 }
900                         }
901                 });
902         }
903
904         if(self.buffs & BUFF_AMMO.m_itemid)
905         if(self.clip_size)
906                 self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
907
908         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
909         if(self.alpha != autocvar_g_buffs_invisible_alpha)
910                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
911
912         if(self.buffs & BUFF_MEDIC.m_itemid)
913         if(time >= self.buff_medic_healtime)
914         {
915                 buff_Medic_Heal(self);
916                 self.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay;
917         }
918
919 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
920 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
921
922         if(self.buffs != self.oldbuffs)
923         {
924                 entity buff = buff_FirstFromFlags(self.buffs);
925                 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
926                 self.buff_time = (bufftime) ? time + bufftime : 0;
927
928                 BUFF_ONADD(BUFF_AMMO)
929                 {
930                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
931                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
932
933                         if(self.clip_load)
934                                 self.buff_ammo_prev_clipload = self.clip_load;
935                         self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
936                 }
937
938                 BUFF_ONREM(BUFF_AMMO)
939                 {
940                         if(self.buff_ammo_prev_infitems)
941                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
942                         else
943                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
944
945                         if(self.buff_ammo_prev_clipload)
946                                 self.clip_load = self.buff_ammo_prev_clipload;
947                 }
948
949                 BUFF_ONADD(BUFF_INVISIBLE)
950                 {
951                         if(time < self.strength_finished && g_instagib)
952                                 self.alpha = autocvar_g_instagib_invis_alpha;
953                         else
954                                 self.alpha = self.buff_invisible_prev_alpha;
955                         self.alpha = autocvar_g_buffs_invisible_alpha;
956                 }
957
958                 BUFF_ONREM(BUFF_INVISIBLE)
959                         self.alpha = self.buff_invisible_prev_alpha;
960
961                 self.oldbuffs = self.buffs;
962                 if(self.buffs)
963                 {
964                         if(!self.buff_model)
965                                 buffs_BuffModel_Spawn(self);
966
967                         self.buff_model.color = buff.m_color;
968                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
969                         self.buff_model.skin = buff.m_skin;
970
971                         self.effects |= EF_NOSHADOW;
972                 }
973                 else
974                 {
975                         remove(self.buff_model);
976                         self.buff_model = world;
977
978                         self.effects &= ~(EF_NOSHADOW);
979                 }
980         }
981
982         if(self.buff_model)
983         {
984                 self.buff_model.effects = self.effects;
985                 self.buff_model.effects |= EF_LOWPRECISION;
986                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
987
988                 self.buff_model.alpha = self.alpha;
989         }
990
991 #undef BUFF_ONADD
992 #undef BUFF_ONREM
993         return false;
994 }
995
996 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
997 {SELFPARAM();
998         self.buffs = other.buffs;
999         return false;
1000 }
1001
1002 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
1003 {
1004         vh_vehicle.buffs = vh_player.buffs;
1005         vh_player.buffs = 0;
1006         vh_vehicle.buff_time = max(0, vh_player.buff_time - time);
1007         vh_player.buff_time = 0;
1008         return false;
1009 }
1010
1011 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
1012 {
1013         vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
1014         vh_vehicle.buffs = 0;
1015         vh_player.buff_time = time + vh_vehicle.buff_time;
1016         vh_vehicle.buff_time = 0;
1017         return false;
1018 }
1019
1020 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
1021 {SELFPARAM();
1022         if(self.buffs & BUFF_MEDIC.m_itemid)
1023         {
1024                 regen_mod_rot = autocvar_g_buffs_medic_rot;
1025                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1026                 regen_mod_regen = autocvar_g_buffs_medic_regen;
1027         }
1028
1029         if(self.buffs & BUFF_SPEED.m_itemid)
1030                 regen_mod_regen = autocvar_g_buffs_speed_regen;
1031
1032         return false;
1033 }
1034
1035 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1036 {
1037         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1038         return false;
1039 }
1040
1041 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1042 {
1043         ret_string = strcat(ret_string, ":Buffs");
1044         return false;
1045 }
1046
1047 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1048 {
1049         ret_string = strcat(ret_string, ", Buffs");
1050         return false;
1051 }
1052
1053 void buffs_DelayedInit()
1054 {
1055         if(autocvar_g_buffs_spawn_count > 0)
1056         if(find(world, classname, "item_buff") == world)
1057         {
1058                 float i;
1059                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1060                 {
1061                         entity e = spawn();
1062                         e.spawnflags |= 64; // always randomize
1063                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
1064                         buff_Init(e);
1065                 }
1066         }
1067 }
1068 #endif