1 #ifndef WAYPOINTS_ALL_H
2 #define WAYPOINTS_ALL_H
4 #include "waypointsprites.qh"
6 REGISTRY(Waypoints, BITS(6))
7 REGISTER_REGISTRY(RegisterWaypoints)
8 /** If you register a new waypoint, make sure to add it to all.inc */
9 #define REGISTER_WAYPOINT_(id, init) REGISTER(RegisterWaypoints, WP, Waypoints, id, m_id, init)
11 CLASS(Waypoint, Object)
12 ATTRIB(Waypoint, m_id, int, 0)
13 ATTRIB(Waypoint, netname, string, string_null)
14 ATTRIB(Waypoint, m_name, string, string_null)
15 ATTRIB(Waypoint, m_color, vector, '1 1 1')
16 ATTRIB(Waypoint, m_blink, int, 1)
17 CONSTRUCTOR(Waypoint, string _netname, string _name, vector _color, int _blink) {
19 this.netname = _netname;
21 this.m_color = _color;
22 this.m_blink = _blink;
26 #define REGISTER_WAYPOINT(id, text, color, blink) REGISTER_WAYPOINT_(id, NEW(Waypoint, #id, text, color, blink))
28 REGISTRY(RadarIcons, BITS(7))
29 REGISTER_REGISTRY(RegisterRadarIcons)
31 #define REGISTER_RADARICON(id, num) REGISTER(RegisterRadarIcons, RADARICON, RadarIcons, id, m_id, new(RadarIcon)) { this.m_radaricon = num; this.netname = #id; }
33 REGISTER_WAYPOINT(Null, "", '0 0 0', 1);
35 REGISTER_RADARICON(NONE, 0);
36 REGISTER_RADARICON(FLAG, 1);
37 REGISTER_RADARICON(FLAGCARRIER, 1);
39 // TODO make these 3 and 4, and make images for them
40 REGISTER_RADARICON(HERE, 1);
41 REGISTER_RADARICON(DANGER, 1);
43 REGISTER_RADARICON(WAYPOINT, 1);
44 REGISTER_RADARICON(HELPME, 1);
45 REGISTER_RADARICON(CONTROLPOINT, 1);
46 REGISTER_RADARICON(GENERATOR, 1);
47 REGISTER_RADARICON(OBJECTIVE, 1);
48 REGISTER_RADARICON(DOMPOINT, 1);
49 REGISTER_RADARICON(TAGGED, 1);
51 REGISTER_RADARICON(Buff, 1);
52 REGISTER_RADARICON(Item, 1);
53 REGISTER_RADARICON(Vehicle, 1);
54 REGISTER_RADARICON(Weapon, 1);