1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: December, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
12 string TCR(string input, string teamcolor, string teamtext); // team code replace
13 string CCR(string input); // color code replace, place inside of sprintf and parse the string
15 void Dump_Notifications(float fh, float alsoprint);
17 #ifndef MENUQC // SERVER AND CLIENT ONLY
18 // Since this code uses macro processors to list notifications,
19 // the normal compiler sees these checks as "constant" and throws
20 // a warning. We have to get around this by using another function.
21 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
23 // notification system nullified arguments
25 #define NO_FL_ARG -12345
28 // field identifiers for Get_Field_Value()
33 // ping of bots defined for extra frag message notification information
36 #define EIGHT_VARS_TO_VARARGS_VARLIST \
38 VARITEM(2, 0, XPD(s1, s2)) \
39 VARITEM(3, 0, XPD(s1, s2, s3)) \
40 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
42 VARITEM(1, 1, XPD(s1, f1)) \
43 VARITEM(2, 1, XPD(s1, s2, f1)) \
44 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
45 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
46 VARITEM(0, 2, XPD(f1, f2)) \
47 VARITEM(1, 2, XPD(s1, f1, f2)) \
48 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
49 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
50 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
51 VARITEM(0, 3, XPD(f1, f2, f3)) \
52 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
53 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
54 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
55 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
56 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
57 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
58 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
59 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
60 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
63 Acquire special information to generate for display in the
64 notification from variables networked to the client.
66 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
67 FRAG_PING: show the ping of a player
68 FRAG_STATS: show health/armor/ping of a player
69 FRAG_POS: show score status and position in the match of a player
70 SPREE_CEN: centerprint notif for kill spree/how many kills they have
71 SPREE_INF: info notif for kill spree/how many kills they have
72 SPREE_END: placed at the end of murder messages to show ending of sprees
73 SPREE_LOST: placed at the end of suicide messages to show losing of sprees
74 DEATH_TEAM: show the full name of the team a player is switching from
75 WEAPON_NAME: return the full name of a weapon from a weaponid
78 #ifdef CSQC // CSQC replacements
79 string got_commandkey;
80 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
81 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
82 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
83 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
84 #define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
85 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
86 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
87 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
88 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
89 #define WEAPON_NAME f1 // weaponorder[f1].netname
91 #else // SVQC replacements
92 #define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
93 #define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
94 #define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
95 #define DEATH_TEAM Team_ColoredFullName(f1)
96 #define WEAPON_NAME f1 // weaponorder[f1].netname
99 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
100 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
102 string normal_or_gentle(string normal, string gentle); // select between the normal or the gentle message string based on client (or server) settings
103 float notif_checkstring(string input);
104 string Get_Field_Value(float field, float net_type, float net_name); // get the actual name of a notification and return it as a string
105 void Local_Notification(float net_type, float net_name, ...count);
106 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
108 #ifdef CSQC // CLIENT ONLY
109 // NO_CPID normally has a variable value, so we need to check and see
110 // whether a notification uses it. If so, cancel out the centerprint ID.
111 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
112 #define KN_MAX_ENTRIES 10
115 float killnotify_times[KN_MAX_ENTRIES];
116 string killnotify_icon[KN_MAX_ENTRIES];
117 string killnotify_attackers[KN_MAX_ENTRIES];
118 string killnotify_victims[KN_MAX_ENTRIES];
119 void HUD_Notify_Push(string icon, string attacker, string victim);
120 void backtrace(string msg);
121 void Read_Notification(float is_new);
124 #ifdef SVQC // SERVER ONLY
126 #define NOTIF_ONE_ONLY 2
128 #define NOTIF_TEAM_EXCEPT 4
130 #define NOTIF_ANY_EXCEPT 6
132 .float nent_broadcast;
134 .float nent_net_type;
135 .float nent_net_name;
136 .float nent_stringcount;
137 .float nent_floatcount;
138 .string nent_strings[4];
139 .float nent_floats[4];
141 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
142 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
143 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
144 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
146 #define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG)
147 #define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
149 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
150 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
151 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
153 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
154 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
156 #endif // ifndef MENUQC
159 // ====================================
160 // Notifications List and Information
161 // ====================================
163 List of all notifications (including identifiers and display information)
164 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
165 Format Specifications:
167 name: VAR: Name of notification
168 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
169 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
170 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
171 hudargs: XPD(STRING, STRING): arguments for names in notify messages
172 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
173 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
174 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
176 name: VAR: Name of notification
177 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
178 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
179 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
180 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
181 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
182 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
183 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
186 name: VAR: Name of chaining notification
187 infoname: VAR: Name of info notification for reference
188 centername: VAR: Name of centerprint notification for reference
190 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
191 with colors according to the cvars the user has chosen. This allows for
192 users to create unique color profiles for their HUD, giving more customization
193 options to HUD designers and end users who want such a feature.
195 Check out the function calls for string CCR(...) and
196 string TCR(...) to better understand how these codes work.
198 Guidlines for notification declaration (please try and follow these):
199 -ALWAYS start the string with a color, preferably background.
200 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
201 -NEVER re-declare an event twice.
202 -NEVER add or remove tokens from the format, it SHOULD already work.
203 -MSG_INFO messages must ALWAYS end with a new line: \n
204 -MSG_CENTER should NOT end with a new line
205 -Be clean and simple with your notification naming,
206 nothing too long for the name field... Abbreviations are your friend. :D
207 -Keep the spacing as clean as possible... if the arguments are abnormally long,
208 it's okay to go out of line a bit... but try and keep it clean still.
209 -Sort the notifications in the most appropriate order for their tasks.
210 TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
211 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
213 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
214 The system is designed to save as much networking bandwidth as possible,
215 so please dynamically control your argument sending to fit *exactly* what is required.
218 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
219 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
220 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
222 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
225 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
227 #define MSG_INFO_NOTIFICATIONS \
228 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD("", ""), "", "", "") \
229 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
230 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
231 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
232 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
233 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
234 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
235 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
236 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
237 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
238 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
239 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD(s1, f1/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
240 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
241 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
242 MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
243 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
244 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
245 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
246 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
247 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
248 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
249 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
250 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
251 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
252 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
253 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
254 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
255 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
256 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
257 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
258 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
259 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
260 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
261 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
262 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
263 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
264 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
265 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
266 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
267 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
268 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
269 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
270 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
271 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
272 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
273 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
274 MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
275 MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
276 MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
277 MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD("", ""), "", _("^BG%s^K1 froze themself\n"), "") \
278 MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
279 MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
280 MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newfail", "", "") \
281 MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrecordserver", "", "") \
282 MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newtime", "", "") \
283 MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrankyellow", "", "") \
284 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
285 MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
286 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
287 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
288 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
289 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
290 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
291 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
292 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
293 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
294 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
295 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
296 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
297 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
298 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
299 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
300 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
301 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
302 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
303 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
304 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
305 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
306 MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
307 MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
308 MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
309 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
310 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
311 MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
312 MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
313 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
314 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
315 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
316 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
317 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
318 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
319 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
320 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
321 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
322 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
323 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
324 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
325 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
326 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
327 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
328 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
329 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
330 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
331 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
332 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
333 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
335 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
336 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
337 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
339 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
342 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
344 #define MSG_CENTER_NOTIFICATIONS \
345 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), "", "") \
346 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
347 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
348 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD(s1, s2), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
349 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
350 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
351 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
352 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD(s1, PASS_KEY), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
353 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
354 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
355 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
356 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
357 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
358 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
359 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
360 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
361 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
362 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
363 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
364 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
365 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
366 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
367 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
368 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
369 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
370 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
371 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
372 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
373 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
374 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
375 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
376 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
377 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
378 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
379 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
380 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
381 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
382 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
383 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
384 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
385 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
386 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
387 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
388 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
389 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
390 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
391 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
392 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
393 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
394 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
395 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
396 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
397 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
398 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
399 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
400 MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
401 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
402 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
403 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
404 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
405 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
406 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
407 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
408 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
409 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
410 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD(s1, WEAPON_NAME), NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
412 #define MSG_WEAPON_NOTIFICATIONS \
413 MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
414 MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
415 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
416 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
417 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
418 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
419 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
420 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
421 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
422 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
423 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
424 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
425 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
426 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
427 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
428 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
429 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
430 MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
431 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
432 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
433 MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
434 MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
435 MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
436 MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
437 MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
438 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
439 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
440 MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
441 MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
442 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
443 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
444 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
445 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
446 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
447 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
448 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
449 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
450 MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
451 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
452 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
453 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
454 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
455 MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
456 MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
457 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
458 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
459 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
460 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
461 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
462 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
464 #define MSG_DEATH_NOTIFICATIONS \
465 MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
466 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
467 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
468 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
469 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
470 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
471 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
472 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
473 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
474 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
475 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
476 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
477 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
478 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
479 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
480 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
481 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
482 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
483 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
484 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
485 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
486 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
487 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
488 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
489 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
490 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
491 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
492 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
493 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
494 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
495 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
496 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
497 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
498 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
499 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
500 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
501 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
502 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
503 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
504 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
505 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
506 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
507 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
508 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
509 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
510 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
511 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
512 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
513 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
516 // ====================================
517 // Initialization/Create Declarations
518 // ====================================
520 #define NOTIF_FIRST 1
521 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
522 float NOTIF_INFO_COUNT;
523 float NOTIF_CENTER_COUNT;
524 float NOTIF_WEAPON_COUNT;
525 float NOTIF_DEATH_COUNT;
526 float NOTIF_CPID_COUNT;
528 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
533 void RegisterNotification_##name() \
535 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
536 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
538 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
540 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
546 void RegisterNotification_##name() \
548 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
549 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
550 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
552 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
554 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
559 void RegisterNotification_##name() \
561 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
562 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
564 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
566 #define MSG_DEATH_NOTIF(name,infoname,centername) \
571 void RegisterNotification_##name() \
573 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
574 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
576 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
578 // NOW we actually activate the declarations
579 MSG_INFO_NOTIFICATIONS
580 MSG_CENTER_NOTIFICATIONS
581 MSG_WEAPON_NOTIFICATIONS
582 MSG_DEATH_NOTIFICATIONS
583 #undef MSG_INFO_NOTIF
584 #undef MSG_CENTER_NOTIF
585 #undef MSG_WEAPON_NOTIF
586 #undef MSG_DEATH_NOTIF