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Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / player.qh
1 #pragma once
2
3 // Client/server mappings
4
5 #ifdef SVQC
6 // TODO: get rid of this random dumb include!
7         #include <common/state.qh>
8 #endif
9
10 .entity conveyor;
11
12 .float race_penalty;
13
14 .float gravity;
15 .float swamp_slowdown;
16 .float lastflags;
17 .float lastground;
18 .float wasFlying;
19 #ifdef SVQC
20 .float spectatorspeed = _STAT(SPECTATORSPEED);
21 #elif defined(CSQC)
22 .float spectatorspeed;
23 #endif
24
25 .int buttons_old;
26 .vector movement_old;
27 .vector v_angle_old;
28 .string lastclassname;
29
30 .float(entity,float) PlayerPhysplug;
31 float AdjustAirAccelQW(float accelqw, float factor);
32
33 bool IsFlying(entity a);
34
35 #define PHYS_PL_MAX(s)                                          STAT(PL_MAX, s)
36 #define PHYS_PL_MIN(s)                                          STAT(PL_MIN, s)
37 #define PHYS_PL_CROUCH_MAX(s)                           STAT(PL_CROUCH_MAX, s)
38 #define PHYS_PL_CROUCH_MIN(s)                           STAT(PL_CROUCH_MIN, s)
39
40 #define PHYS_PL_VIEWOFS(s)                                      STAT(PL_VIEW_OFS, s)
41 #define PHYS_PL_CROUCH_VIEWOFS(s)                       STAT(PL_CROUCH_VIEW_OFS, s)
42
43 #define PHYS_VIEWHEIGHT(s)                                      STAT(VIEWHEIGHT, s)
44 #define PHYS_HEALTH(s)                                          STAT(HEALTH, s)
45
46 #define BUFFS_STAT(s)                       STAT(BUFFS, s)
47
48 #define PHYS_ACCELERATE(s)                  STAT(MOVEVARS_ACCELERATE, s)
49 #define PHYS_AIRACCELERATE(s)               STAT(MOVEVARS_AIRACCELERATE, s)
50 #define PHYS_AIRACCEL_QW(s)                 STAT(MOVEVARS_AIRACCEL_QW, s)
51 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)   STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
52 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION(s)  STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, s)
53 #define PHYS_AIRCONTROL(s)                  STAT(MOVEVARS_AIRCONTROL, s)
54 #define PHYS_AIRCONTROL_PENALTY(s)          STAT(MOVEVARS_AIRCONTROL_PENALTY, s)
55 #define PHYS_AIRCONTROL_POWER(s)            STAT(MOVEVARS_AIRCONTROL_POWER, s)
56 #define PHYS_AIRCONTROL_BACKWARDS(s)        STAT(MOVEVARS_AIRCONTROL_BACKWARDS, s)
57 #define PHYS_AIRCONTROL_SIDEWARDS(s)        STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, s)
58 #define PHYS_AIRSPEEDLIMIT_NONQW(s)         STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
59 #define PHYS_AIRSTOPACCELERATE(s)           STAT(MOVEVARS_AIRSTOPACCELERATE, s)
60 #define PHYS_AIRSTRAFEACCELERATE(s)         STAT(MOVEVARS_AIRSTRAFEACCELERATE, s)
61 #define PHYS_AIRSTRAFEACCEL_QW(s)           STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
62
63 #define PHYS_AMMO_FUEL(s)                   STAT(FUEL, s)
64
65 #define PHYS_DODGING_FROZEN(s)              STAT(DODGING_FROZEN, s)
66
67 #define PHYS_FRICTION(s)                    STAT(MOVEVARS_FRICTION, s)
68 #define PHYS_FRICTION_ONLAND(s)             STAT(MOVEVARS_FRICTION_ONLAND, s)
69 #define PHYS_FRICTION_SLICK(s)              STAT(MOVEVARS_FRICTION_SLICK, s)
70
71 #define PHYS_FROZEN(s)                      STAT(FROZEN, s)
72
73 #define PHYS_HIGHSPEED(s)                   STAT(MOVEVARS_HIGHSPEED, s)
74
75 #define PHYS_JETPACK_ACCEL_SIDE(s)          STAT(JETPACK_ACCEL_SIDE, s)
76 #define PHYS_JETPACK_ACCEL_UP(s)            STAT(JETPACK_ACCEL_UP, s)
77 #define PHYS_JETPACK_ANTIGRAVITY(s)         STAT(JETPACK_ANTIGRAVITY, s)
78 #define PHYS_JETPACK_FUEL(s)                STAT(JETPACK_FUEL, s)
79 #define PHYS_JETPACK_MAXSPEED_SIDE(s)       STAT(JETPACK_MAXSPEED_SIDE, s)
80 #define PHYS_JETPACK_MAXSPEED_UP(s)         STAT(JETPACK_MAXSPEED_UP, s)
81 #define PHYS_JETPACK_REVERSE_THRUST(s)          STAT(JETPACK_REVERSE_THRUST, s)
82
83 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS(s) STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
84 #define PHYS_JUMPVELOCITY(s)                STAT(MOVEVARS_JUMPVELOCITY, s)
85 #define PHYS_JUMPVELOCITY_CROUCH(s)         STAT(MOVEVARS_JUMPVELOCITY_CROUCH, s)
86
87 #define PHYS_MAXAIRSPEED(s)                 STAT(MOVEVARS_MAXAIRSPEED, s)
88 #define PHYS_MAXAIRSTRAFESPEED(s)           STAT(MOVEVARS_MAXAIRSTRAFESPEED, s)
89 #define PHYS_MAXSPEED(s)                    STAT(MOVEVARS_MAXSPEED, s)
90
91 #define PHYS_STOPSPEED(s)                   STAT(MOVEVARS_STOPSPEED, s)
92
93 #define PHYS_TRACK_CANJUMP(s)               STAT(MOVEVARS_TRACK_CANJUMP, s)
94
95 #define PHYS_WARSOWBUNNY_ACCEL(s)           STAT(MOVEVARS_WARSOWBUNNY_ACCEL, s)
96 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL(s) STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, s)
97 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO(s) STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, s)
98 #define PHYS_WARSOWBUNNY_TOPSPEED(s)        STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, s)
99 #define PHYS_WARSOWBUNNY_TURNACCEL(s)       STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, s)
100
101 #define PHYS_SLICK_APPLYGRAVITY(s)              STAT(SLICK_APPLYGRAVITY)
102
103 #define PHYS_INPUT_BUTTON_ATCK(s)           PHYS_INPUT_BUTTON_BUTTON1(s)
104 #define PHYS_INPUT_BUTTON_JUMP(s)           PHYS_INPUT_BUTTON_BUTTON2(s)
105 #define PHYS_INPUT_BUTTON_ATCK2(s)          PHYS_INPUT_BUTTON_BUTTON3(s)
106 #define PHYS_INPUT_BUTTON_ZOOM(s)           PHYS_INPUT_BUTTON_BUTTON4(s)
107 #define PHYS_INPUT_BUTTON_CROUCH(s)         PHYS_INPUT_BUTTON_BUTTON5(s)
108 #define PHYS_INPUT_BUTTON_HOOK(s)           PHYS_INPUT_BUTTON_BUTTON6(s)
109
110 #ifdef CSQC
111 STATIC_INIT(PHYS_INPUT_BUTTON_HOOK)
112 {
113         localcmd("alias +hook +button6\n");
114         localcmd("alias -hook -button6\n");
115 }
116 #endif
117
118 #define PHYS_INPUT_BUTTON_INFO(s)           PHYS_INPUT_BUTTON_BUTTON7(s)
119 #define PHYS_INPUT_BUTTON_DRAG(s)           PHYS_INPUT_BUTTON_BUTTON8(s)
120 #define PHYS_INPUT_BUTTON_USE(s)            PHYS_INPUT_BUTTON_BUTTON_USE(s)
121 #define PHYS_INPUT_BUTTON_CHAT(s)           PHYS_INPUT_BUTTON_BUTTON_CHAT(s)
122 #define PHYS_INPUT_BUTTON_PRYDON(s)         PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)
123 #define PHYS_INPUT_BUTTON_ZOOMSCRIPT(s)     PHYS_INPUT_BUTTON_BUTTON9(s)
124 #define PHYS_INPUT_BUTTON_JETPACK(s)        PHYS_INPUT_BUTTON_BUTTON10(s)
125 #define PHYS_INPUT_BUTTON_DODGE(s)                      PHYS_INPUT_BUTTON_BUTTON11(s)
126
127 #ifdef CSQC
128 STATIC_INIT(PHYS_INPUT_BUTTON_JETPACK)
129 {
130         localcmd("alias +jetpack +button10\n");
131     localcmd("alias -jetpack -button10\n");
132 }
133
134 STATIC_INIT(PHYS_INPUT_BUTTON_DODGE)
135 {
136     localcmd("alias +dodge +button11\n");
137     localcmd("alias -dodge -button11\n");
138 }
139 #endif
140
141 // if more buttons are needed, start using impulse bits as buttons
142
143 #define PHYS_INPUT_BUTTON_BACKWARD(s)       (PHYS_INPUT_MOVEVALUES(s).x < 0)
144 #define PHYS_INPUT_BUTTON_FORWARD(s)        (PHYS_INPUT_MOVEVALUES(s).x > 0)
145 #define PHYS_INPUT_BUTTON_LEFT(s)           (PHYS_INPUT_MOVEVALUES(s).y < 0)
146 #define PHYS_INPUT_BUTTON_RIGHT(s)          (PHYS_INPUT_MOVEVALUES(s).y > 0)
147
148 // used for special commands and idle checking, not from the engine
149 // TODO: cache
150 #define PHYS_INPUT_BUTTON_MASK(s) ( \
151           (1 <<  0) * PHYS_INPUT_BUTTON_ATCK(s) \
152         | (1 <<  1) * PHYS_INPUT_BUTTON_JUMP(s) \
153         | (1 <<  2) * PHYS_INPUT_BUTTON_ATCK2(s) \
154         | (1 <<  3) * PHYS_INPUT_BUTTON_ZOOM(s) \
155         | (1 <<  4) * PHYS_INPUT_BUTTON_CROUCH(s) \
156         | (1 <<  5) * PHYS_INPUT_BUTTON_HOOK(s) \
157         | (1 <<  6) * PHYS_INPUT_BUTTON_USE(s) \
158         | (1 <<  7) * PHYS_INPUT_BUTTON_BACKWARD(s) \
159         | (1 <<  8) * PHYS_INPUT_BUTTON_FORWARD(s) \
160         | (1 <<  9) * PHYS_INPUT_BUTTON_LEFT(s) \
161         | (1 << 10) * PHYS_INPUT_BUTTON_RIGHT(s) \
162         )
163
164 #define IS_JUMP_HELD(s)                     (!((s).flags & FL_JUMPRELEASED))
165 #define SET_JUMP_HELD(s)                    ((s).flags &= ~FL_JUMPRELEASED)
166 #define UNSET_JUMP_HELD(s)                  ((s).flags |= FL_JUMPRELEASED)
167
168 #define WAS_ONGROUND(s)                     boolean((s).lastflags & FL_ONGROUND)
169 #define WAS_ONSLICK(s)                      boolean((s).lastflags & FL_ONSLICK)
170
171 #define ITEMS_STAT(s)                       ((s).items)
172
173 .float teleport_time;
174 #define PHYS_TELEPORT_TIME(s)               ((s).teleport_time)
175
176 .float waterjump_time;
177 #define PHYS_WATERJUMP_TIME(s)               ((s).waterjump_time)
178
179 #ifdef CSQC
180
181         #define PHYS_FIXANGLE(s) ('0 0 0')
182
183         string autocvar_cl_jumpspeedcap_min;
184         string autocvar_cl_jumpspeedcap_max;
185
186         const int FL_WATERJUMP = 2048;  // player jumping out of water
187         const int FL_JUMPRELEASED = 4096;  // for jump debouncing
188
189         .float watertype;
190         .float waterlevel;
191         .int items;
192
193         .vector movement;
194
195         // angles of the player's view (as opposed to their model which uses `.vector angles;`) in degrees
196         // x is pitch: positive means down (unlike .angles)
197         // y is yaw: between -180 and 180, increases when turning left
198         // z is roll: positive means tilted clockwise, usually is 0
199         // when .fixangle is set, the player's view will change to the direction where the model is facing
200         // more info: https://gitlab.com/xonotic/xonotic-data.pk3dir/merge_requests/447#note_32816794
201         .vector v_angle;
202
203         .entity hook;
204
205 // TODO
206         #define IS_CLIENT(s)                        ((s).isplayermodel || (s) == csqcplayer)
207         #define IS_PLAYER(s)                        ((s).isplayermodel)
208         #define IS_NOT_A_CLIENT(s)                  (!(s).isplayermodel && (s) != csqcplayer)
209         #define isPushable(s)                       ((s).isplayermodel || (s).pushable || ((s).flags & FL_PROJECTILE))
210
211         //float player_multijump;
212         //float player_jumpheight;
213
214         #define PHYS_INPUT_ANGLES(s)                input_angles
215 // TODO
216         #define PHYS_WORLD_ANGLES(s)                input_angles
217
218         #define PHYS_INPUT_TIMELENGTH               input_timelength
219         #define PHYS_INPUT_FRAMETIME                serverdeltatime
220
221         #define PHYS_INPUT_MOVEVALUES(s)            input_movevalues
222         #define PHYS_CS(s)                          (s)
223
224         #define PHYS_INPUT_BUTTON_BUTTON1(s)        boolean(input_buttons & BIT(0))
225         #define PHYS_INPUT_BUTTON_BUTTON2(s)        boolean(input_buttons & BIT(1))
226         #define PHYS_INPUT_BUTTON_BUTTON3(s)        boolean(input_buttons & BIT(2))
227         #define PHYS_INPUT_BUTTON_BUTTON4(s)        boolean(input_buttons & BIT(3))
228         #define PHYS_INPUT_BUTTON_BUTTON5(s)        boolean(input_buttons & BIT(4))
229         #define PHYS_INPUT_BUTTON_BUTTON6(s)        boolean(input_buttons & BIT(5))
230         #define PHYS_INPUT_BUTTON_BUTTON7(s)        boolean(input_buttons & BIT(6))
231         #define PHYS_INPUT_BUTTON_BUTTON8(s)        boolean(input_buttons & BIT(7))
232         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     boolean(input_buttons & BIT(8))
233         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    boolean(input_buttons & BIT(9))
234         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  boolean(input_buttons & BIT(10))
235         #define PHYS_INPUT_BUTTON_BUTTON9(s)        boolean(input_buttons & BIT(11))
236         #define PHYS_INPUT_BUTTON_BUTTON10(s)       boolean(input_buttons & BIT(12))
237         #define PHYS_INPUT_BUTTON_BUTTON11(s)       boolean(input_buttons & BIT(13))
238         #define PHYS_INPUT_BUTTON_BUTTON12(s)       boolean(input_buttons & BIT(14))
239         #define PHYS_INPUT_BUTTON_BUTTON13(s)       boolean(input_buttons & BIT(15))
240         #define PHYS_INPUT_BUTTON_BUTTON14(s)       boolean(input_buttons & BIT(16))
241         #define PHYS_INPUT_BUTTON_BUTTON15(s)       boolean(input_buttons & BIT(17))
242         #define PHYS_INPUT_BUTTON_BUTTON16(s)       boolean(input_buttons & BIT(18))
243
244         #define IS_DUCKED(s)                        (boolean((s).flags & FL_DUCKED))
245         #define SET_DUCKED(s)                       ((s).flags |= FL_DUCKED)
246         #define UNSET_DUCKED(s)                     ((s).flags &= ~FL_DUCKED)
247
248         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_cl_jumpspeedcap_min
249         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_cl_jumpspeedcap_max
250
251         #define PHYS_CL_TRACK_CANJUMP(s)            STAT(MOVEVARS_CL_TRACK_CANJUMP, s)
252
253 #elif defined(SVQC)
254
255         #define PHYS_FIXANGLE(s) ((s).fixangle)
256
257         bool Physics_Valid(string thecvar);
258
259         void Physics_UpdateStats(entity this);
260
261         void PM_UpdateButtons(entity this, entity store);
262
263         .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
264         .float stat_sv_maxspeed = _STAT(MOVEVARS_MAXSPEED);
265
266         /** Not real stats */
267         .string jumpspeedcap_min;
268         .string jumpspeedcap_max;
269
270         #define PHYS_INPUT_ANGLES(s)                ((s).v_angle)
271         #define PHYS_WORLD_ANGLES(s)                ((s).angles)
272
273         #define PHYS_INPUT_TIMELENGTH               frametime
274         #define PHYS_INPUT_FRAMETIME                sys_frametime
275
276         #define PHYS_INPUT_MOVEVALUES(s)            CS(s).movement
277         #define PHYS_CS(s)                          CS(s)
278
279         #define PHYS_INPUT_BUTTON_BUTTON1(s)        (CS(s).button0)
280         #define PHYS_INPUT_BUTTON_BUTTON2(s)        (CS(s).button2)
281         #define PHYS_INPUT_BUTTON_BUTTON3(s)        (CS(s).button3)
282         #define PHYS_INPUT_BUTTON_BUTTON4(s)        (CS(s).button4)
283         #define PHYS_INPUT_BUTTON_BUTTON5(s)        (CS(s).button5)
284         #define PHYS_INPUT_BUTTON_BUTTON6(s)        (CS(s).button6)
285         #define PHYS_INPUT_BUTTON_BUTTON7(s)        (CS(s).button7)
286         #define PHYS_INPUT_BUTTON_BUTTON8(s)        (CS(s).button8)
287         #define PHYS_INPUT_BUTTON_BUTTON_USE(s)     (CS(s).buttonuse)
288         #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s)    (CS(s).buttonchat)
289         #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s)  (CS(s).cursor_active)
290         #define PHYS_INPUT_BUTTON_BUTTON9(s)        (CS(s).button9)
291         #define PHYS_INPUT_BUTTON_BUTTON10(s)       (CS(s).button10)
292         #define PHYS_INPUT_BUTTON_BUTTON11(s)       (CS(s).button11)
293         #define PHYS_INPUT_BUTTON_BUTTON12(s)       (CS(s).button12)
294         #define PHYS_INPUT_BUTTON_BUTTON13(s)       (CS(s).button13)
295         #define PHYS_INPUT_BUTTON_BUTTON14(s)       (CS(s).button14)
296         #define PHYS_INPUT_BUTTON_BUTTON15(s)       (CS(s).button15)
297         #define PHYS_INPUT_BUTTON_BUTTON16(s)       (CS(s).button16)
298
299         #define IS_DUCKED(s)                        ((s).crouch)
300         #define SET_DUCKED(s)                       ((s).crouch = true)
301         #define UNSET_DUCKED(s)                     ((s).crouch = false)
302
303         #define PHYS_JUMPSPEEDCAP_MIN               autocvar_sv_jumpspeedcap_min
304         #define PHYS_JUMPSPEEDCAP_MAX               autocvar_sv_jumpspeedcap_max
305
306         #define PHYS_CL_TRACK_CANJUMP(s)            (CS(s).cvar_cl_movement_track_canjump)
307
308 #endif
309
310 #ifdef SVQC
311 // FIXME/EXPLAINME: why? Mario: because
312 vector autocvar_sv_player_maxs = '16 16 45';
313 vector autocvar_sv_player_mins = '-16 -16 -24';
314 vector autocvar_sv_player_viewoffset = '0 0 35';
315 vector autocvar_sv_player_crouch_maxs = '16 16 25';
316 vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
317 vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
318 //vector autocvar_sv_player_headsize = '24 24 12';
319 #endif
320
321 REGISTER_NET_C2S(setpause)
322 #ifdef CSQC
323 void unpause_update()
324 {
325         static bool waspaused;
326         bool ispaused = PHYS_INPUT_BUTTON_CHAT(this);
327         if (ispaused == waspaused) return;
328         waspaused = ispaused;
329         // if (!serverispaused) return; // TODO: find out somehow
330         if (ispaused) return; // ignore setting pause, server will get those presses anyway, but it won't get releases
331         int channel = MSG_C2S;
332         WriteHeader(channel, setpause);
333         WriteByte(channel, ispaused);
334 }
335 #endif
336 #ifdef SVQC
337 NET_HANDLE(setpause, bool)
338 {
339         bool ispaused = boolean(ReadByte());
340         PHYS_INPUT_BUTTON_CHAT(sender) = ispaused;
341         return true;
342 }
343 #endif