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Improve linking of normal waypoints to ladders by autogenerating waypoints for ladders
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / ladder.qc
1 #include "ladder.qh"
2 REGISTER_NET_LINKED(ENT_CLIENT_LADDER)
3
4 void func_ladder_touch(entity this, entity toucher)
5 {
6 #ifdef SVQC
7         if (!toucher.iscreature)
8                 return;
9         if(IS_VEHICLE(toucher))
10                 return;
11 #elif defined(CSQC)
12         if(!toucher.isplayermodel)
13                 return;
14 #endif
15
16         EXACTTRIGGER_TOUCH(this, toucher);
17
18         toucher.ladder_time = time + 0.1;
19         toucher.ladder_entity = this;
20 }
21
22 #ifdef SVQC
23 bool func_ladder_send(entity this, entity to, int sf)
24 {
25         WriteHeader(MSG_ENTITY, ENT_CLIENT_LADDER);
26
27         WriteString(MSG_ENTITY, this.classname);
28         WriteByte(MSG_ENTITY, this.skin);
29         WriteCoord(MSG_ENTITY, this.speed);
30
31         trigger_common_write(this, false);
32
33         return true;
34 }
35
36 void func_ladder_link(entity this)
37 {
38         trigger_link(this, func_ladder_send);
39         //this.model = "null";
40 }
41
42 void func_ladder_init(entity this)
43 {
44         settouch(this, func_ladder_touch);
45
46         trigger_init(this);
47         func_ladder_link(this);
48         vector top = (this.absmin + this.absmax) / 2;
49         top.z = this.absmax.z + 1 - PL_MIN_CONST.z;
50         float height = this.absmax.z - this.absmin.z;
51         waypoint_spawnforteleporter_boxes(this, WAYPOINTFLAG_LADDER, this.absmin, this.absmax, top, top, height);
52 }
53
54 spawnfunc(func_ladder)
55 {
56         func_ladder_init(this);
57 }
58
59 spawnfunc(func_water)
60 {
61         func_ladder_init(this);
62 }
63
64 #elif defined(CSQC)
65 .float speed;
66
67 void func_ladder_remove(entity this)
68 {
69         if(this.classname) { strunzone(this.classname); }
70         this.classname = string_null;
71 }
72
73 NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
74 {
75         this.classname = strzone(ReadString());
76         this.skin = ReadByte();
77         this.speed = ReadCoord();
78
79         trigger_common_read(this, false);
80
81         this.solid = SOLID_TRIGGER;
82         settouch(this, func_ladder_touch);
83         this.drawmask = MASK_NORMAL;
84         this.move_time = time;
85         this.entremove = func_ladder_remove;
86
87         return true;
88 }
89 #endif