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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / jumppads.qc
1 // TODO: split target_push and put it in the target folder
2 #ifdef SVQC
3 #include "../../../server/_all.qh"
4 #include "jumppads.qh"
5 #include "../../movetypes/movetypes.qh"
6
7 void trigger_push_use()
8 {SELFPARAM();
9         if(teamplay)
10         {
11                 self.team = activator.team;
12                 self.SendFlags |= 2;
13         }
14 }
15 #endif
16
17 /*
18         trigger_push_calculatevelocity
19
20         Arguments:
21           org - origin of the object which is to be pushed
22           tgt - target entity (can be either a point or a model entity; if it is
23                 the latter, its midpoint is used)
24           ht  - jump height, measured from the higher one of org and tgt's midpoint
25
26         Returns: velocity for the jump
27         the global trigger_push_calculatevelocity_flighttime is set to the total
28         jump time
29  */
30
31 vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
32 {
33         float grav, sdist, zdist, vs, vz, jumpheight;
34         vector sdir, torg;
35
36         torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
37
38         grav = PHYS_GRAVITY;
39         if(PHYS_ENTGRAVITY(other))
40                 grav *= PHYS_ENTGRAVITY(other);
41
42         zdist = torg.z - org.z;
43         sdist = vlen(torg - org - zdist * '0 0 1');
44         sdir = normalize(torg - org - zdist * '0 0 1');
45
46         // how high do we need to push the player?
47         jumpheight = fabs(ht);
48         if(zdist > 0)
49                 jumpheight = jumpheight + zdist;
50
51         /*
52                 STOP.
53
54                 You will not understand the following equations anyway...
55                 But here is what I did to get them.
56
57                 I used the functions
58
59                   s(t) = t * vs
60                   z(t) = t * vz - 1/2 grav t^2
61
62                 and solved for:
63
64                   s(ti) = sdist
65                   z(ti) = zdist
66                   max(z, ti) = jumpheight
67
68                 From these three equations, you will find the three parameters vs, vz
69                 and ti.
70          */
71
72         // push him so high...
73         vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)!
74
75         // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
76         if(ht < 0)
77                 if(zdist < 0)
78                         vz = -vz;
79
80         vector solution;
81         solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
82         // ALWAYS solvable because jumpheight >= zdist
83         if(!solution.z)
84                 solution_y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
85         if(zdist == 0)
86                 solution_x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
87
88         if(zdist < 0)
89         {
90                 // down-jump
91                 if(ht < 0)
92                 {
93                         // almost straight line type
94                         // jump apex is before the jump
95                         // we must take the larger one
96                         trigger_push_calculatevelocity_flighttime = solution.y;
97                 }
98                 else
99                 {
100                         // regular jump
101                         // jump apex is during the jump
102                         // we must take the larger one too
103                         trigger_push_calculatevelocity_flighttime = solution.y;
104                 }
105         }
106         else
107         {
108                 // up-jump
109                 if(ht < 0)
110                 {
111                         // almost straight line type
112                         // jump apex is after the jump
113                         // we must take the smaller one
114                         trigger_push_calculatevelocity_flighttime = solution.x;
115                 }
116                 else
117                 {
118                         // regular jump
119                         // jump apex is during the jump
120                         // we must take the larger one
121                         trigger_push_calculatevelocity_flighttime = solution.y;
122                 }
123         }
124         vs = sdist / trigger_push_calculatevelocity_flighttime;
125
126         // finally calculate the velocity
127         return sdir * vs + '0 0 1' * vz;
128 }
129
130 void trigger_push_touch()
131 {SELFPARAM();
132         if (self.active == ACTIVE_NOT)
133                 return;
134
135 #ifdef SVQC
136         if (!isPushable(other))
137                 return;
138 #endif
139
140         if(self.team)
141                 if(((self.spawnflags & 4) == 0) == (DIFF_TEAM(self, other)))
142                         return;
143
144         EXACTTRIGGER_TOUCH;
145
146         if(self.enemy)
147         {
148                 other.velocity = trigger_push_calculatevelocity(other.origin, self.enemy, self.height);
149                 other.move_velocity = other.velocity;
150         }
151         else if(self.target)
152         {
153                 entity e;
154                 RandomSelection_Init();
155                 for(e = world; (e = find(e, targetname, self.target)); )
156                 {
157                         if(e.cnt)
158                                 RandomSelection_Add(e, 0, string_null, e.cnt, 1);
159                         else
160                                 RandomSelection_Add(e, 0, string_null, 1, 1);
161                 }
162                 other.velocity = trigger_push_calculatevelocity(other.origin, RandomSelection_chosen_ent, self.height);
163                 other.move_velocity = other.velocity;
164         }
165         else
166         {
167                 other.velocity = self.movedir;
168                 other.move_velocity = other.velocity;
169         }
170
171         UNSET_ONGROUND(other);
172
173         other.move_flags &= ~FL_ONGROUND;
174
175 #ifdef SVQC
176         if (IS_PLAYER(other))
177         {
178                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
179                 other.oldvelocity = other.velocity;
180
181                 if(self.pushltime < time)  // prevent "snorring" sound when a player hits the jumppad more than once
182                 {
183                         // flash when activated
184                         Send_Effect(EFFECT_JUMPPAD, other.origin, other.velocity, 1);
185                         _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
186                         self.pushltime = time + 0.2;
187                 }
188                 if(IS_REAL_CLIENT(other) || IS_BOT_CLIENT(other))
189                 {
190                         bool found = false;
191                         for(int i = 0; i < other.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
192                                 if(other.(jumppadsused[i]) == self)
193                                         found = true;
194                         if(!found)
195                         {
196                                 other.(jumppadsused[other.jumppadcount % NUM_JUMPPADSUSED]) = self;
197                                 other.jumppadcount = other.jumppadcount + 1;
198                         }
199
200                         if(IS_REAL_CLIENT(other))
201                         {
202                                 if(self.message)
203                                         centerprint(other, self.message);
204                         }
205                         else
206                                 other.lastteleporttime = time;
207
208                         if (other.deadflag == DEAD_NO)
209                                 animdecide_setaction(other, ANIMACTION_JUMP, true);
210                 }
211                 else
212                         other.jumppadcount = true;
213
214                 // reset tracking of who pushed you into a hazard (for kill credit)
215                 other.pushltime = 0;
216                 other.istypefrag = 0;
217         }
218
219         if(self.enemy.target)
220         {
221                 activator = other;
222                 WITH(entity, self, self.enemy, SUB_UseTargets());
223         }
224
225         if (other.flags & FL_PROJECTILE)
226         {
227                 other.angles = vectoangles (other.velocity);
228                 switch(other.movetype)
229                 {
230                         case MOVETYPE_FLY:
231                                 other.movetype = MOVETYPE_TOSS;
232                                 other.gravity = 1;
233                                 break;
234                         case MOVETYPE_BOUNCEMISSILE:
235                                 other.movetype = MOVETYPE_BOUNCE;
236                                 other.gravity = 1;
237                                 break;
238                 }
239                 UpdateCSQCProjectile(other);
240         }
241
242         if (self.spawnflags & PUSH_ONCE)
243         {
244                 self.touch = func_null;
245                 self.think = SUB_Remove;
246                 self.nextthink = time;
247         }
248 #endif
249 }
250
251 #ifdef SVQC
252 void trigger_push_link();
253 void trigger_push_updatelink();
254 #endif
255 void trigger_push_findtarget()
256 {SELFPARAM();
257         entity t;
258         vector org;
259
260         // first calculate a typical start point for the jump
261         org = (self.absmin + self.absmax) * 0.5;
262         org_z = self.absmax.z - PL_MIN.z;
263
264         if (self.target)
265         {
266                 float n = 0;
267                 for(t = world; (t = find(t, targetname, self.target)); )
268                 {
269                         ++n;
270 #ifdef SVQC
271                         entity e = spawn();
272                         setorigin(e, org);
273                         setsize(e, PL_MIN, PL_MAX);
274                         e.velocity = trigger_push_calculatevelocity(org, t, self.height);
275                         tracetoss(e, e);
276                         if(e.movetype == MOVETYPE_NONE)
277                                 waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
278                         remove(e);
279 #endif
280                 }
281
282                 if(!n)
283                 {
284                         // no dest!
285 #ifdef SVQC
286                         objerror ("Jumppad with nonexistant target");
287 #endif
288                         return;
289                 }
290                 else if(n == 1)
291                 {
292                         // exactly one dest - bots love that
293                         self.enemy = find(world, targetname, self.target);
294                 }
295                 else
296                 {
297                         // have to use random selection every single time
298                         self.enemy = world;
299                 }
300         }
301 #ifdef SVQC
302         else
303         {
304                 entity e = spawn();
305                 setorigin(e, org);
306                 setsize(e, PL_MIN, PL_MAX);
307                 e.velocity = self.movedir;
308                 tracetoss(e, e);
309                 waypoint_spawnforteleporter(self, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity));
310                 remove(e);
311         }
312
313         trigger_push_link();
314         defer(0.1, trigger_push_updatelink);
315 #endif
316 }
317
318 #ifdef SVQC
319 float trigger_push_send(entity to, float sf)
320 {SELFPARAM();
321         WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
322         WriteByte(MSG_ENTITY, sf);
323
324         if(sf & 1)
325         {
326                 WriteByte(MSG_ENTITY, self.team);
327                 WriteInt24_t(MSG_ENTITY, self.spawnflags);
328                 WriteByte(MSG_ENTITY, self.active);
329                 WriteByte(MSG_ENTITY, self.height);
330
331                 trigger_common_write(true);
332         }
333
334         if(sf & 2)
335         {
336                 WriteByte(MSG_ENTITY, self.team);
337                 WriteByte(MSG_ENTITY, self.active);
338         }
339
340         return true;
341 }
342
343 void trigger_push_updatelink()
344 {SELFPARAM();
345         self.SendFlags |= 1;
346 }
347
348 void trigger_push_link()
349 {
350         //Net_LinkEntity(self, false, 0, trigger_push_send);
351 }
352 #endif
353 #ifdef SVQC
354 /*
355  * ENTITY PARAMETERS:
356  *
357  *   target:  target of jump
358  *   height:  the absolute value is the height of the highest point of the jump
359  *            trajectory above the higher one of the player and the target.
360  *            the sign indicates whether the highest point is INSIDE (positive)
361  *            or OUTSIDE (negative) of the jump trajectory. General rule: use
362  *            positive values for targets mounted on the floor, and use negative
363  *            values to target a point on the ceiling.
364  *   movedir: if target is not set, this * speed * 10 is the velocity to be reached.
365  */
366 void spawnfunc_trigger_push()
367 {SELFPARAM();
368         SetMovedir ();
369
370         EXACTTRIGGER_INIT;
371
372         self.active = ACTIVE_ACTIVE;
373         self.use = trigger_push_use;
374         self.touch = trigger_push_touch;
375
376         // normal push setup
377         if (!self.speed)
378                 self.speed = 1000;
379         self.movedir = self.movedir * self.speed * 10;
380
381         if (!self.noise)
382                 self.noise = "misc/jumppad.wav";
383         precache_sound (self.noise);
384
385         // this must be called to spawn the teleport waypoints for bots
386         InitializeEntity(self, trigger_push_findtarget, INITPRIO_FINDTARGET);
387 }
388
389
390 float target_push_send(entity to, float sf)
391 {SELFPARAM();
392         WriteByte(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
393
394         WriteByte(MSG_ENTITY, self.cnt);
395         WriteString(MSG_ENTITY, self.targetname);
396         WriteCoord(MSG_ENTITY, self.origin_x);
397         WriteCoord(MSG_ENTITY, self.origin_y);
398         WriteCoord(MSG_ENTITY, self.origin_z);
399
400         return true;
401 }
402
403 void target_push_link()
404 {SELFPARAM();
405         Net_LinkEntity(self, false, 0, target_push_send);
406         self.SendFlags |= 1; // update
407 }
408
409 void spawnfunc_target_push() { target_push_link(); }
410 void spawnfunc_info_notnull() { target_push_link(); }
411 void spawnfunc_target_position() { target_push_link(); }
412
413 #endif
414
415 #ifdef CSQC
416
417 void ent_trigger_push()
418 {SELFPARAM();
419         float sf = ReadByte();
420
421         if(sf & 1)
422         {
423                 self.classname = "jumppad";
424                 int mytm = ReadByte(); if(mytm) { self.team = mytm - 1; }
425                 self.spawnflags = ReadInt24_t();
426                 self.active = ReadByte();
427                 self.height = ReadByte();
428
429                 trigger_common_read(true);
430
431                 self.entremove = trigger_remove_generic;
432                 self.solid = SOLID_TRIGGER;
433                 self.draw = trigger_draw_generic;
434                 self.trigger_touch = trigger_push_touch;
435                 self.drawmask = MASK_NORMAL;
436                 self.move_time = time;
437                 trigger_push_findtarget();
438         }
439
440         if(sf & 2)
441         {
442                 self.team = ReadByte();
443                 self.active = ReadByte();
444         }
445 }
446
447 void target_push_remove()
448 {SELFPARAM();
449         if(self.classname)
450                 strunzone(self.classname);
451         self.classname = string_null;
452
453         if(self.targetname)
454                 strunzone(self.targetname);
455         self.targetname = string_null;
456 }
457
458 void ent_target_push()
459 {SELFPARAM();
460         self.classname = "push_target";
461         self.cnt = ReadByte();
462         self.targetname = strzone(ReadString());
463         self.origin_x = ReadCoord();
464         self.origin_y = ReadCoord();
465         self.origin_z = ReadCoord();
466         setorigin(self, self.origin);
467
468         self.drawmask = MASK_NORMAL;
469         self.entremove = target_push_remove;
470 }
471 #endif