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Don't even try to translate keys if game isn't translated
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / trigger / viewloc.qh
1 #pragma once
2
3 .entity viewloc;
4
5 const int VIEWLOC_NOSIDESCROLL = BIT(0); // NOTE: currently unimplemented
6 const int VIEWLOC_FREEAIM = BIT(1);
7 const int VIEWLOC_FREEMOVE = BIT(2);
8
9 #ifdef CSQC
10 .entity goalentity;
11 .entity enemy;
12 .vector movedir;
13 #endif