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1 #ifdef REGISTER_TURRET
2 REGISTER_TURRET(
3 /* TUR_##id   */ PHASER,
4 /* function   */ t_phaser,
5 /* spawnflags */ TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER,
6 /* mins,maxs  */ '-32 -32 0', '32 32 64',
7 /* model          */ "base.md3",
8 /* head_model */ "phaser.md3",
9 /* netname        */ "phaser",
10 /* fullname   */ _("Phaser Cannon")
11 );
12
13 #define PHASER_SETTINGS(turret) 
14
15
16 #ifdef SVQC
17 PHASER_SETTINGS(phaser)
18 #endif // SVQC
19 #else
20 #ifdef SVQC
21
22 .float fireflag;
23
24 float turret_phaser_firecheck()
25 {
26         if (self.fireflag != 0) return 0;
27         return turret_firecheck();
28 }
29
30 void beam_think()
31 {
32         if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
33         {
34                 self.owner.attack_finished_single = time + self.owner.shot_refire;
35                 self.owner.fireflag = 2;
36                 self.owner.tur_head.frame = 10;
37                 sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
38                 remove(self);
39                 return;
40         }
41
42         turret_do_updates(self.owner);
43
44         if (time - self.shot_spread > 0)
45         {
46                 self.shot_spread = time + 2;
47                 sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
48         }
49
50
51         self.nextthink = time + self.ticrate;
52
53         self.owner.attack_finished_single = time + frametime;
54         entity oldself;
55         oldself = self;
56         self = self.owner;
57         FireImoBeam (   self.tur_shotorg,
58                                         self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
59                                         '-1 -1 -1' * self.shot_radius,
60                                         '1 1 1' * self.shot_radius,
61                                         self.shot_force,
62                                         oldself.shot_dmg,
63                                         0.75,
64                                         DEATH_TURRET_PHASER);
65         self = oldself;
66         self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
67
68 }
69
70 void spawnfunc_turret_phaser() { if not(turret_initialize(TUR_PHASER)) remove(self); }
71
72 float t_phaser(float req)
73 {
74         switch(req)
75         {
76                 case TR_ATTACK:
77                 {
78                         entity beam;
79
80                         beam = spawn();
81                         beam.ticrate = 0.1; //autocvar_sys_ticrate;
82                         setmodel(beam,"models/turrets/phaser_beam.md3");
83                         beam.effects = EF_LOWPRECISION;
84                         beam.solid = SOLID_NOT;
85                         beam.think = beam_think;
86                         beam.cnt = time + self.shot_speed;
87                         beam.shot_spread = time + 2;
88                         beam.nextthink = time;
89                         beam.owner = self;
90                         beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
91                         beam.scale = self.target_range / 256;
92                         beam.movetype = MOVETYPE_NONE;
93                         beam.enemy = self.enemy;
94                         beam.bot_dodge = TRUE;
95                         beam.bot_dodgerating = beam.shot_dmg;
96                         sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
97                         self.fireflag = 1;
98
99                         beam.attack_finished_single = self.attack_finished_single;
100                         self.attack_finished_single = time; // + autocvar_sys_ticrate;
101
102                         setattachment(beam,self.tur_head,"tag_fire");
103
104                         soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
105
106                         if (self.tur_head.frame == 0)
107                                 self.tur_head.frame = 1;
108
109                         return TRUE;
110                 }
111                 case TR_THINK:
112                 {
113                         if (self.tur_head.frame != 0)
114                         {
115                                 if (self.fireflag == 1)
116                                 {
117                                         if (self.tur_head.frame == 10)
118                                                 self.tur_head.frame = 1;
119                                         else
120                                                 self.tur_head.frame = self.tur_head.frame +1;
121                                 }
122                                 else if (self.fireflag == 2 )
123                                 {
124                                         self.tur_head.frame = self.tur_head.frame +1;
125                                         if (self.tur_head.frame == 15)
126                                         {
127                                                 self.tur_head.frame = 0;
128                                                 self.fireflag = 0;
129                                         }
130                                 }
131                         }
132
133                         return TRUE;
134                 }
135                 case TR_DEATH:
136                 {
137                         return TRUE;
138                 }
139                 case TR_SETUP:
140                 {
141                         self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
142                         self.aim_flags = TFL_AIM_LEAD;
143
144                         self.turret_firecheckfunc = turret_phaser_firecheck;
145
146                         return TRUE;
147                 }
148                 case TR_PRECACHE:
149                 {
150                         precache_model ("models/turrets/base.md3");
151                         precache_model ("models/turrets/phaser.md3");
152                         precache_model ("models/turrets/phaser_beam.md3");
153                         precache_sound ("turrets/phaser.wav");
154                         return TRUE;
155                 }
156                 case TR_CONFIG:
157                 {
158                         TUR_CONFIG_SETTINGS(PHASER_SETTINGS(phaser))
159                         return TRUE;
160                 }
161         }
162
163         return TRUE;
164 }
165
166 #endif // SVQC
167 #ifdef CSQC
168 float t_phaser(float req)
169 {
170         switch(req)
171         {
172                 case TR_SETUP:
173                 {
174                         return TRUE;
175                 }
176                 case TR_PRECACHE:
177                 {
178                         precache_model ("models/turrets/base.md3");
179                         precache_model ("models/turrets/phaser.md3");
180                         return TRUE;
181                 }
182         }
183
184         return TRUE;
185 }
186
187 #endif // CSQC
188 #endif // REGISTER_TURRET