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1 #ifndef VEHICLE_RACER
2 #define VEHICLE_RACER
3 REGISTER_VEHICLE(
4 /* VEH_##id   */ RACER,
5 /* function   */ v_racer,
6 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
7 /* mins,maxs  */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
8 /* model          */ "models/vehicles/wakizashi.dpm",
9 /* head_model */ "null",
10 /* hud_model  */ "models/vehicles/wakizashi_cockpit.dpm",
11 /* tags           */ "", "", "tag_viewport",
12 /* netname        */ "racer",
13 /* fullname   */ _("Racer")
14 );
15 #endif
16
17 #ifdef IMPLEMENTATION
18 #ifdef SVQC
19 #include "../../effects.qh"
20 #include "../../triggers/trigger/impulse.qh"
21
22 bool autocvar_g_vehicle_racer;
23
24 float autocvar_g_vehicle_racer_speed_afterburn;
25 float autocvar_g_vehicle_racer_afterburn_cost;
26
27 float autocvar_g_vehicle_racer_waterburn_cost;
28 float autocvar_g_vehicle_racer_waterburn_speed;
29
30 float autocvar_g_vehicle_racer_water_speed_forward;
31 float autocvar_g_vehicle_racer_water_speed_strafe;
32
33 float autocvar_g_vehicle_racer_pitchlimit = 30;
34
35 float autocvar_g_vehicle_racer_water_downforce = 0.03;
36 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
37
38 float autocvar_g_vehicle_racer_anglestabilizer;
39 float autocvar_g_vehicle_racer_downforce;
40
41 float autocvar_g_vehicle_racer_speed_forward;
42 float autocvar_g_vehicle_racer_speed_strafe;
43 float autocvar_g_vehicle_racer_springlength;
44 float autocvar_g_vehicle_racer_upforcedamper;
45 float autocvar_g_vehicle_racer_friction;
46
47 float autocvar_g_vehicle_racer_water_time = 5;
48
49 float autocvar_g_vehicle_racer_hovertype;
50 float autocvar_g_vehicle_racer_hoverpower;
51
52 float autocvar_g_vehicle_racer_turnroll;
53 float autocvar_g_vehicle_racer_turnspeed;
54 float autocvar_g_vehicle_racer_pitchspeed;
55
56 float autocvar_g_vehicle_racer_energy;
57 float autocvar_g_vehicle_racer_energy_regen;
58 float autocvar_g_vehicle_racer_energy_regen_pause;
59
60 float autocvar_g_vehicle_racer_health;
61 float autocvar_g_vehicle_racer_health_regen;
62 float autocvar_g_vehicle_racer_health_regen_pause;
63
64 float autocvar_g_vehicle_racer_shield;
65 float autocvar_g_vehicle_racer_shield_regen;
66 float autocvar_g_vehicle_racer_shield_regen_pause;
67
68 float autocvar_g_vehicle_racer_cannon_cost;
69 float autocvar_g_vehicle_racer_cannon_damage;
70 float autocvar_g_vehicle_racer_cannon_radius;
71 float autocvar_g_vehicle_racer_cannon_refire;
72 float autocvar_g_vehicle_racer_cannon_speed;
73 float autocvar_g_vehicle_racer_cannon_spread;
74 float autocvar_g_vehicle_racer_cannon_force;
75
76 float autocvar_g_vehicle_racer_rocket_accel;
77 float autocvar_g_vehicle_racer_rocket_damage;
78 float autocvar_g_vehicle_racer_rocket_radius;
79 float autocvar_g_vehicle_racer_rocket_force;
80 float autocvar_g_vehicle_racer_rocket_refire;
81 float autocvar_g_vehicle_racer_rocket_speed;
82 float autocvar_g_vehicle_racer_rocket_turnrate;
83
84 float autocvar_g_vehicle_racer_rocket_locktarget;
85 float autocvar_g_vehicle_racer_rocket_locking_time;
86 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
87 float autocvar_g_vehicle_racer_rocket_locked_time;
88 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
89 float autocvar_g_vehicle_racer_rocket_climbspeed;
90
91 float autocvar_g_vehicle_racer_respawntime;
92
93 float autocvar_g_vehicle_racer_blowup_radius;
94 float autocvar_g_vehicle_racer_blowup_coredamage;
95 float autocvar_g_vehicle_racer_blowup_edgedamage;
96 float autocvar_g_vehicle_racer_blowup_forceintensity;
97
98 float autocvar_g_vehicle_racer_bouncefactor;
99 float autocvar_g_vehicle_racer_bouncestop;
100 vector autocvar_g_vehicle_racer_bouncepain;
101
102 .float racer_watertime;
103
104 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
105
106 void racer_align4point(float _delta)
107 {
108         vector push_vector;
109         float fl_push, fr_push, bl_push, br_push;
110
111         push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
112         fr_push   = force_fromtag_normpower;
113         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
114
115         push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
116         fl_push   = force_fromtag_normpower;
117         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
118
119         push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
120         br_push   = force_fromtag_normpower;
121         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
122
123         push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
124         bl_push   = force_fromtag_normpower;
125         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
126
127         self.velocity += push_vector * _delta;
128
129         float uforce = autocvar_g_vehicle_racer_upforcedamper;
130         
131         int cont = pointcontents(self.origin - '0 0 64');
132         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
133         {
134                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
135
136                 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
137                         self.velocity_z += 30;
138                 else
139                         self.velocity_z += 200;
140         }
141         
142
143         // Anti ocilation
144         if(self.velocity_z > 0)
145                 self.velocity_z *= 1 - uforce * _delta;
146
147         push_vector_x =  (fl_push - bl_push);
148         push_vector_x += (fr_push - br_push);
149         push_vector_x *= 360;
150
151         push_vector_z = (fr_push - fl_push);
152         push_vector_z += (br_push - bl_push);
153         push_vector_z *= 360;
154
155         // Apply angle diffrance
156         self.angles_z += push_vector_z * _delta;
157         self.angles_x += push_vector_x * _delta;
158
159         // Apply stabilizer
160         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
161         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
162 }
163
164 void racer_fire_cannon(string tagname)
165 {
166         vector v;
167         entity bolt;
168
169         v = gettaginfo(self, gettagindex(self, tagname));
170         bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
171                                                    v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
172                                                    autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
173                                                    DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
174
175         // Fix z-aim (for chase mode)
176         v = normalize(trace_endpos - bolt.origin);
177         v_forward_z = v_z * 0.5;
178         bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
179 }
180
181 void racer_rocket_groundhugger()
182 {
183         vector olddir, newdir;
184         float oldvel, newvel;
185
186         self.nextthink  = time;
187
188         if(self.owner.deadflag != DEAD_NO || self.cnt < time)
189         {
190                 self.use();
191                 return;
192         }
193
194         if(!self.realowner.vehicle)
195         {
196                 UpdateCSQCProjectile(self);
197                 return;
198         }
199
200         olddir = normalize(self.velocity);
201         oldvel = vlen(self.velocity);
202         newvel = oldvel + self.lip;
203
204         tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
205         if(trace_fraction <= 0.5)
206         {
207                 // Hitting somethign soon, just speed ahead
208                 self.velocity = olddir * newvel;
209                 UpdateCSQCProjectile(self);
210                 return;
211         }
212
213         traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
214         if(trace_fraction != 1.0)
215         {
216                 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
217                 self.velocity = normalize(olddir + newdir) * newvel;
218         }
219         else
220         {
221                 self.velocity = olddir * newvel;
222                 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
223         }
224         
225         int cont = pointcontents(self.origin - '0 0 32');
226         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
227                 self.velocity_z += 200;
228
229         UpdateCSQCProjectile(self);
230         return;
231 }
232
233 void racer_rocket_tracker()
234 {
235         vector olddir, newdir;
236         float oldvel, newvel;
237
238         self.nextthink  = time;
239
240         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
241         {
242                 self.use();
243                 return;
244         }
245
246         if(!self.realowner.vehicle)
247         {
248                 UpdateCSQCProjectile(self);
249                 return;
250         }
251
252         olddir = normalize(self.velocity);
253         oldvel = vlen(self.velocity);
254         newvel = oldvel + self.lip;
255         makevectors(vectoangles(olddir));
256
257         float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
258         vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
259
260         traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
261         newdir = normalize(predicted_origin - self.origin);
262
263         //vector
264         float height_diff = predicted_origin_z - self.origin_z;
265
266         if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
267         {
268                 //bprint("Target lost!\n");
269                 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
270                 self.think = racer_rocket_groundhugger;
271                 return;
272         }
273
274         if(trace_fraction != 1.0 && trace_ent != self.enemy)
275                 newdir_z += 16 * sys_frametime;
276
277         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
278         self.velocity_z -= 800 * sys_frametime;
279         self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
280
281         UpdateCSQCProjectile(self);
282         return;
283 }
284
285 void racer_fire_rocket(string tagname, entity trg)
286 {
287         vector v = gettaginfo(self, gettagindex(self, tagname));
288         entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
289                                                    v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
290                                                    autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
291                                                    DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
292
293         rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
294         rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
295         rocket.nextthink                = time;
296         rocket.enemy                    = trg;
297         rocket.cnt                        = time + 15;
298
299         if(trg)
300                 rocket.think                    = racer_rocket_tracker;
301         else
302                 rocket.think                    = racer_rocket_groundhugger;
303 }
304
305 float racer_frame()
306 {
307         entity player, racer;
308         vector df;
309         float ftmp;
310
311         if(intermission_running)
312         {
313                 self.vehicle.velocity = '0 0 0';
314                 self.vehicle.avelocity = '0 0 0';
315                 return 1;
316         }
317
318         player  = self;
319         racer   = self.vehicle;
320         self    = racer;
321
322         vehicles_painframe();
323
324         if(pointcontents(racer.origin) != CONTENT_WATER)
325                 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
326
327         if(racer.deadflag != DEAD_NO)
328         {
329                 self = player;
330                 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
331                 return 1;
332         }
333
334         racer_align4point(PHYS_INPUT_TIMELENGTH);
335
336         player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
337
338         crosshair_trace(player);
339
340         racer.angles_x *= -1;
341
342         // Yaw
343         ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
344         ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
345         racer.angles_y = anglemods(racer.angles_y + ftmp);
346
347         // Roll
348         racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
349
350         // Pitch
351         ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
352         ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
353         racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
354
355         makevectors(racer.angles);
356         racer.angles_x *= -1;
357
358         //ftmp = racer.velocity_z;
359         df = racer.velocity * -autocvar_g_vehicle_racer_friction;
360         //racer.velocity_z = ftmp;
361
362         int cont = pointcontents(racer.origin);
363         if(vlen(player.movement) != 0)
364         {
365                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
366                 {
367                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
368                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
369                 }
370                 else
371                 {
372                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
373                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
374                 }
375
376 #ifdef SVQC
377                 if(self.sound_nexttime < time || self.sounds != 1)
378                 {
379                         self.sounds = 1;
380                         self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
381                         sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
382                 }
383 #endif
384         }
385 #ifdef SVQC
386         else
387         {
388                 if(self.sound_nexttime < time || self.sounds != 0)
389                 {
390                         self.sounds = 0;
391                         self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
392                         sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
393                 }
394         }
395 #endif
396
397         // Afterburn
398         if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
399         {
400 #ifdef SVQC
401                 if(time - racer.wait > 0.2)
402                         pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
403 #endif
404
405                 racer.wait = time;
406
407                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
408                 {
409                         racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
410                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
411                 }
412                 else
413                 {
414                         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
415                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
416                 }
417
418 #ifdef SVQC
419                 if(racer.invincible_finished < time)
420                 {
421                         traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
422                         if(trace_fraction != 1.0)
423                                 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
424
425                         racer.invincible_finished = time + 0.1 + (random() * 0.1);
426                 }
427
428                 if(racer.strength_finished < time)
429                 {
430                         racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
431                         sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
432                 }
433 #endif
434         }
435         else
436         {
437                 racer.strength_finished = 0;
438                 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
439         }
440
441         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
442                 racer.racer_watertime = time;
443
444         float dforce = autocvar_g_vehicle_racer_downforce;
445         if(time - racer.racer_watertime <= 3)
446                 dforce = autocvar_g_vehicle_racer_water_downforce;
447
448         df -= v_up * (vlen(racer.velocity) * dforce);
449         player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
450
451 #ifdef SVQC
452         if(!forbidWeaponUse(player))
453         if(player.BUTTON_ATCK)
454         if(time > racer.attack_finished_single)
455         if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
456         {
457                 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
458                 racer.wait = time;
459
460                 crosshair_trace(player);
461                 if(racer.cnt)
462                 {
463                         racer_fire_cannon("tag_fire1");
464                         racer.cnt = 0;
465                 }
466                 else
467                 {
468                         racer_fire_cannon("tag_fire2");
469                         racer.cnt = 1;
470                 }
471                 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
472         }
473
474         if(autocvar_g_vehicle_racer_rocket_locktarget)
475         {
476                 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
477                                                  (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
478                                                  autocvar_g_vehicle_racer_rocket_locked_time);
479
480                 if(self.lock_target)
481                 {
482                         if(racer.lock_strength == 1)
483                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
484                         else if(self.lock_strength > 0.5)
485                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
486                         else if(self.lock_strength < 0.5)
487                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
488                 }
489         }
490
491         if(!forbidWeaponUse(player))
492         if(time > racer.delay)
493         if(player.BUTTON_ATCK2)
494         {
495                 racer.misc_bulletcounter += 1;
496                 racer.delay = time + 0.3;
497
498                 if(racer.misc_bulletcounter == 1)
499                 {
500                         racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
501                         player.vehicle_ammo2 = 50;
502                 }
503                 else if(racer.misc_bulletcounter == 2)
504                 {
505                         racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
506                         racer.lock_strength  = 0;
507                         racer.lock_target       = world;
508                         racer.misc_bulletcounter = 0;
509                         racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
510                         racer.lip = time;
511                         player.vehicle_ammo2 = 0;
512                 }
513         }
514         else if(racer.misc_bulletcounter == 0)
515                 player.vehicle_ammo2 = 100;
516
517         player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
518
519         if(racer.vehicle_flags  & VHF_SHIELDREGEN)
520                 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
521
522         if(racer.vehicle_flags  & VHF_HEALTHREGEN)
523                 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
524
525         if(racer.vehicle_flags  & VHF_ENERGYREGEN)
526                 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
527
528
529         VEHICLE_UPDATE_PLAYER(player, health, racer);
530         VEHICLE_UPDATE_PLAYER(player, energy, racer);
531
532         if(racer.vehicle_flags & VHF_HASSHIELD)
533                 VEHICLE_UPDATE_PLAYER(player, shield, racer);
534
535         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
536 #endif
537
538         setorigin(player,racer.origin + '0 0 32');
539         player.velocity = racer.velocity;
540
541         self = player;
542         return 1;
543 }
544
545 void racer_think()
546 {
547         self.nextthink = time;
548
549         float pushdeltatime = time - self.lastpushtime;
550         if (pushdeltatime > 0.15) pushdeltatime = 0;
551         self.lastpushtime = time;
552         if(!pushdeltatime) return;
553
554         tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
555
556         vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
557         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
558
559         float forced = autocvar_g_vehicle_racer_upforcedamper;
560
561         int cont = pointcontents(self.origin - '0 0 64');
562         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
563         {
564                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
565                 self.velocity_z += 200;
566         }
567
568         self.velocity += df * pushdeltatime;
569         if(self.velocity_z > 0)
570                 self.velocity_z *= 1 - forced * pushdeltatime;
571
572         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
573         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
574         
575         CSQCMODEL_AUTOUPDATE();
576 }
577
578 void racer_exit(float eject)
579 {
580         vector spot;
581
582         self.think        = racer_think;
583         self.nextthink  = time;
584         self.movetype   = MOVETYPE_BOUNCE;
585         sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
586
587         if(!self.owner)
588                 return;
589
590         makevectors(self.angles);
591         if(eject)
592         {
593                 spot = self.origin + v_forward * 100 + '0 0 64';
594                 spot = vehicles_findgoodexit(spot);
595                 setorigin(self.owner , spot);
596                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
597                 self.owner.oldvelocity = self.owner.velocity;
598         }
599         else
600         {
601                 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
602                 {
603                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
604                         self.owner.velocity_z += 200;
605                         spot = self.origin + v_forward * 32 + '0 0 32';
606                         spot = vehicles_findgoodexit(spot);
607                 }
608                 else
609                 {
610                         self.owner.velocity = self.velocity * 0.5;
611                         self.owner.velocity_z += 10;
612                         spot = self.origin - v_forward * 200 + '0 0 32';
613                         spot = vehicles_findgoodexit(spot);
614                 }
615                 self.owner.oldvelocity = self.owner.velocity;
616                 setorigin(self.owner , spot);
617         }
618         antilag_clear(self.owner);
619         self.owner = world;
620 }
621
622 void racer_blowup()
623 {
624         self.deadflag   = DEAD_DEAD;
625         self.vehicle_exit(VHEF_NORMAL);
626
627         RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
628                                         autocvar_g_vehicle_racer_blowup_edgedamage,
629                                         autocvar_g_vehicle_racer_blowup_radius, world, world,
630                                         autocvar_g_vehicle_racer_blowup_forceintensity,
631                                         DEATH_VH_WAKI_DEATH, world);
632
633         self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
634         self.think        = vehicles_spawn;
635         self.movetype   = MOVETYPE_NONE;
636         self.effects    = EF_NODRAW;
637
638         self.colormod  = '0 0 0';
639         self.avelocity = '0 0 0';
640         self.velocity  = '0 0 0';
641
642         setorigin(self, self.pos1);
643 }
644
645 void racer_blowup_think()
646 {
647         self.nextthink = time;
648         
649         if(time >= self.delay)
650                 racer_blowup();
651         
652         CSQCMODEL_AUTOUPDATE();
653 }
654
655 void racer_deadtouch()
656 {
657         self.avelocity_x *= 0.7;
658         self.cnt -= 1;
659         if(self.cnt <= 0)
660                 racer_blowup();
661 }
662
663 void spawnfunc_vehicle_racer()
664 {
665         if(!autocvar_g_vehicle_racer) { remove(self); return; }
666         if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
667 }
668
669 #endif // SVQC
670
671 #ifdef CSQC
672 #if 0
673 void racer_draw()
674 {
675         float pushdeltatime = time - self.lastpushtime;
676         if (pushdeltatime > 0.15) pushdeltatime = 0;
677         self.lastpushtime = time;
678         if(!pushdeltatime) return;
679
680         tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
681
682         vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
683         df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
684
685         float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
686
687         int cont = pointcontents(self.move_origin - '0 0 64');
688         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
689         {
690                 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
691                 self.move_velocity_z += 200;
692         }
693
694         self.move_velocity += df * pushdeltatime;
695         if(self.move_velocity_z > 0)
696                 self.move_velocity_z *= 1 - forced * pushdeltatime;
697
698         self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
699         self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
700         
701         Movetype_Physics_MatchServer(false);
702 }
703 #endif
704 #endif
705
706 bool v_racer(int req)
707 {
708         switch(req)
709         {
710                 case VR_IMPACT:
711                 {
712                 #ifdef SVQC
713                         if(autocvar_g_vehicle_racer_bouncepain)
714                                 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
715                 #endif
716                         return true;
717                 }
718
719                 case VR_ENTER:
720                 {
721                 #ifdef SVQC
722                         self.movetype = MOVETYPE_BOUNCE;
723                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
724                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
725
726                         if(self.owner.flagcarried)
727                            setorigin(self.owner.flagcarried, '-190 0 96');
728                 #elif defined(CSQC)
729
730                         self.move_movetype = MOVETYPE_BOUNCE;
731                 #endif
732                            
733                         return true;
734                 }
735
736                 case VR_SPAWN:
737                 {
738                 #ifdef SVQC
739                         if(self.scale != 0.5)
740                         {
741                                 if(autocvar_g_vehicle_racer_hovertype != 0)
742                                         racer_force_from_tag = vehicles_force_fromtag_maglev;
743                                 else
744                                         racer_force_from_tag = vehicles_force_fromtag_hover;
745
746                                 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
747                                 self.scale = 0.5;
748                                 setattachment(self.vehicle_hudmodel, self, "");
749                                 setattachment(self.vehicle_viewport, self, "tag_viewport");
750
751                                 self.mass                          = 900;
752                         }
753
754                         self.think                = racer_think;
755                         self.nextthink    = time;
756                         self.vehicle_health = autocvar_g_vehicle_racer_health;
757                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
758
759                         self.movetype     = MOVETYPE_TOSS;
760                         self.solid                = SOLID_SLIDEBOX;
761                         self.delay                = time;
762                         self.scale                = 0.5;
763                         
764                         self.PlayerPhysplug = racer_frame;
765                         
766                         self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
767                         self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
768                         self.damageforcescale = 0.5;
769                         self.vehicle_health = autocvar_g_vehicle_racer_health;
770                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
771                 #endif
772                         return true;
773                 }
774
775                 case VR_DEATH:
776                 {
777                 #ifdef SVQC
778                         self.SendEntity         = func_null; // stop networking this racer (for now)
779                         self.health                     = 0;
780                         self.event_damage       = func_null;
781                         self.solid                      = SOLID_CORPSE;
782                         self.takedamage         = DAMAGE_NO;
783                         self.deadflag           = DEAD_DYING;
784                         self.movetype           = MOVETYPE_BOUNCE;
785                         self.wait                       = time;
786                         self.delay                      = 2 + time + random() * 3;
787                         self.cnt                        = 1 + random() * 2;
788                         self.touch                      = racer_deadtouch;
789
790                         Send_Effect("explosion_medium", self.origin, '0 0 0', 1);
791
792                         if(random() < 0.5)
793                                 self.avelocity_z = 32;
794                         else
795                                 self.avelocity_z = -32;
796
797                         self.avelocity_x = -vlen(self.velocity) * 0.2;
798                         self.velocity += '0 0 700';
799                         self.colormod = '-0.5 -0.5 -0.5';
800
801                         self.think = racer_blowup_think;
802                         self.nextthink = time;
803                 #endif
804                         return true;
805                 }
806
807 #ifdef CSQC
808                 case VR_HUD:
809                 {
810                         Vehicles_drawHUD("vehicle_racer", "vehicle_racer_weapon1", "vehicle_racer_weapon2",
811                                                          "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
812                                                          "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
813                                                          vCROSS_GUIDE);
814                         return true;
815                 }
816 #endif
817                 case VR_SETUP:
818                 {
819                 #ifdef SVQC
820                         self.vehicle_exit = racer_exit;
821                 #endif
822
823                 #ifdef SVQC
824                         // we have no need to network energy
825                         if(autocvar_g_vehicle_racer_energy)
826                         if(autocvar_g_vehicle_racer_energy_regen)
827                                 self.vehicle_flags |= VHF_ENERGYREGEN;
828
829                         if(autocvar_g_vehicle_racer_shield)
830                                 self.vehicle_flags |= VHF_HASSHIELD;
831
832                         if(autocvar_g_vehicle_racer_shield_regen)
833                                 self.vehicle_flags |= VHF_SHIELDREGEN;
834
835                         if(autocvar_g_vehicle_racer_health_regen)
836                                 self.vehicle_flags |= VHF_HEALTHREGEN;
837
838                         self.respawntime = autocvar_g_vehicle_racer_respawntime;
839                         self.vehicle_health = autocvar_g_vehicle_racer_health;
840                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
841                         self.max_health = self.vehicle_health;
842                 #endif
843
844                 #ifdef CSQC
845                         AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
846                 #endif
847                         return true;
848                 }
849
850                 case VR_PRECACHE:
851                 {
852                 #ifdef SVQC
853                         precache_sound ("weapons/lasergun_fire.wav");
854                         precache_sound ("weapons/rocket_fire.wav");
855
856                         precache_sound ("vehicles/racer_idle.wav");
857                         precache_sound ("vehicles/racer_move.wav");
858                         precache_sound ("vehicles/racer_boost.wav");
859
860                         precache_model ("models/vhshield.md3");
861                 #endif
862
863                         precache_model ("models/vehicles/wakizashi.dpm");
864                         precache_model ("models/vehicles/wakizashi_cockpit.dpm");
865                         return true;
866                 }
867         }
868
869         return true;
870 }
871
872 #endif // REGISTER_VEHICLE