1 #ifdef REGISTER_VEHICLE
4 /* function */ v_racer,
5 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
6 /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
7 /* model */ "models/vehicles/wakizashi.dpm",
8 /* head_model */ "null",
9 /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
10 /* tags */ "", "", "tag_viewport",
11 /* netname */ "racer",
12 /* fullname */ _("Racer")
16 #include "../../effects.qh"
17 #include "../../triggers/trigger/impulse.qh"
19 bool autocvar_g_vehicle_racer;
21 float autocvar_g_vehicle_racer_speed_afterburn;
22 float autocvar_g_vehicle_racer_afterburn_cost;
24 float autocvar_g_vehicle_racer_waterburn_cost;
25 float autocvar_g_vehicle_racer_waterburn_speed;
27 float autocvar_g_vehicle_racer_water_speed_forward;
28 float autocvar_g_vehicle_racer_water_speed_strafe;
30 float autocvar_g_vehicle_racer_pitchlimit = 30;
32 float autocvar_g_vehicle_racer_water_downforce = 0.03;
33 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
35 float autocvar_g_vehicle_racer_anglestabilizer;
36 float autocvar_g_vehicle_racer_downforce;
38 float autocvar_g_vehicle_racer_speed_forward;
39 float autocvar_g_vehicle_racer_speed_strafe;
40 float autocvar_g_vehicle_racer_springlength;
41 float autocvar_g_vehicle_racer_upforcedamper;
42 float autocvar_g_vehicle_racer_friction;
44 float autocvar_g_vehicle_racer_water_time = 5;
46 float autocvar_g_vehicle_racer_hovertype;
47 float autocvar_g_vehicle_racer_hoverpower;
49 float autocvar_g_vehicle_racer_turnroll;
50 float autocvar_g_vehicle_racer_turnspeed;
51 float autocvar_g_vehicle_racer_pitchspeed;
53 float autocvar_g_vehicle_racer_energy;
54 float autocvar_g_vehicle_racer_energy_regen;
55 float autocvar_g_vehicle_racer_energy_regen_pause;
57 float autocvar_g_vehicle_racer_health;
58 float autocvar_g_vehicle_racer_health_regen;
59 float autocvar_g_vehicle_racer_health_regen_pause;
61 float autocvar_g_vehicle_racer_shield;
62 float autocvar_g_vehicle_racer_shield_regen;
63 float autocvar_g_vehicle_racer_shield_regen_pause;
65 float autocvar_g_vehicle_racer_cannon_cost;
66 float autocvar_g_vehicle_racer_cannon_damage;
67 float autocvar_g_vehicle_racer_cannon_radius;
68 float autocvar_g_vehicle_racer_cannon_refire;
69 float autocvar_g_vehicle_racer_cannon_speed;
70 float autocvar_g_vehicle_racer_cannon_spread;
71 float autocvar_g_vehicle_racer_cannon_force;
73 float autocvar_g_vehicle_racer_rocket_accel;
74 float autocvar_g_vehicle_racer_rocket_damage;
75 float autocvar_g_vehicle_racer_rocket_radius;
76 float autocvar_g_vehicle_racer_rocket_force;
77 float autocvar_g_vehicle_racer_rocket_refire;
78 float autocvar_g_vehicle_racer_rocket_speed;
79 float autocvar_g_vehicle_racer_rocket_turnrate;
81 float autocvar_g_vehicle_racer_rocket_locktarget;
82 float autocvar_g_vehicle_racer_rocket_locking_time;
83 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
84 float autocvar_g_vehicle_racer_rocket_locked_time;
85 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
86 float autocvar_g_vehicle_racer_rocket_climbspeed;
88 float autocvar_g_vehicle_racer_respawntime;
90 float autocvar_g_vehicle_racer_blowup_radius;
91 float autocvar_g_vehicle_racer_blowup_coredamage;
92 float autocvar_g_vehicle_racer_blowup_edgedamage;
93 float autocvar_g_vehicle_racer_blowup_forceintensity;
95 float autocvar_g_vehicle_racer_bouncefactor;
96 float autocvar_g_vehicle_racer_bouncestop;
97 vector autocvar_g_vehicle_racer_bouncepain;
99 .float racer_watertime;
101 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
103 void racer_align4point(float _delta)
106 float fl_push, fr_push, bl_push, br_push;
108 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
109 fr_push = force_fromtag_normpower;
110 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
112 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
113 fl_push = force_fromtag_normpower;
114 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
116 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
117 br_push = force_fromtag_normpower;
118 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
120 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
121 bl_push = force_fromtag_normpower;
122 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
124 self.velocity += push_vector * _delta;
126 float uforce = autocvar_g_vehicle_racer_upforcedamper;
128 int cont = pointcontents(self.origin - '0 0 64');
129 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
131 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
133 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
134 self.velocity_z += 30;
136 self.velocity_z += 200;
141 if(self.velocity_z > 0)
142 self.velocity_z *= 1 - uforce * _delta;
144 push_vector_x = (fl_push - bl_push);
145 push_vector_x += (fr_push - br_push);
146 push_vector_x *= 360;
148 push_vector_z = (fr_push - fl_push);
149 push_vector_z += (br_push - bl_push);
150 push_vector_z *= 360;
152 // Apply angle diffrance
153 self.angles_z += push_vector_z * _delta;
154 self.angles_x += push_vector_x * _delta;
157 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
158 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
161 void racer_fire_cannon(string tagname)
166 v = gettaginfo(self, gettagindex(self, tagname));
167 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
168 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
169 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
170 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
172 // Fix z-aim (for chase mode)
173 v = normalize(trace_endpos - bolt.origin);
174 v_forward_z = v_z * 0.5;
175 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
178 void racer_rocket_groundhugger()
180 vector olddir, newdir;
181 float oldvel, newvel;
183 self.nextthink = time;
185 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
191 if(!self.realowner.vehicle)
193 UpdateCSQCProjectile(self);
197 olddir = normalize(self.velocity);
198 oldvel = vlen(self.velocity);
199 newvel = oldvel + self.lip;
201 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
202 if(trace_fraction <= 0.5)
204 // Hitting somethign soon, just speed ahead
205 self.velocity = olddir * newvel;
206 UpdateCSQCProjectile(self);
210 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
211 if(trace_fraction != 1.0)
213 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
214 self.velocity = normalize(olddir + newdir) * newvel;
218 self.velocity = olddir * newvel;
219 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
222 int cont = pointcontents(self.origin - '0 0 32');
223 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
224 self.velocity_z += 200;
226 UpdateCSQCProjectile(self);
230 void racer_rocket_tracker()
232 vector olddir, newdir;
233 float oldvel, newvel;
235 self.nextthink = time;
237 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
243 if(!self.realowner.vehicle)
245 UpdateCSQCProjectile(self);
249 olddir = normalize(self.velocity);
250 oldvel = vlen(self.velocity);
251 newvel = oldvel + self.lip;
252 makevectors(vectoangles(olddir));
254 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
255 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
257 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
258 newdir = normalize(predicted_origin - self.origin);
261 float height_diff = predicted_origin_z - self.origin_z;
263 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
265 //bprint("Target lost!\n");
266 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
267 self.think = racer_rocket_groundhugger;
271 if(trace_fraction != 1.0 && trace_ent != self.enemy)
272 newdir_z += 16 * sys_frametime;
274 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
275 self.velocity_z -= 800 * sys_frametime;
276 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
278 UpdateCSQCProjectile(self);
282 void racer_fire_rocket(string tagname, entity trg)
284 vector v = gettaginfo(self, gettagindex(self, tagname));
285 entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
286 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
287 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
288 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
290 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
291 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
292 rocket.nextthink = time;
294 rocket.cnt = time + 15;
297 rocket.think = racer_rocket_tracker;
299 rocket.think = racer_rocket_groundhugger;
304 entity player, racer;
308 if(intermission_running)
310 self.vehicle.velocity = '0 0 0';
311 self.vehicle.avelocity = '0 0 0';
316 racer = self.vehicle;
319 vehicles_painframe();
321 if(pointcontents(racer.origin) != CONTENT_WATER)
322 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
324 if(racer.deadflag != DEAD_NO)
327 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
331 racer_align4point(PHYS_INPUT_TIMELENGTH);
333 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
335 crosshair_trace(player);
337 racer.angles_x *= -1;
340 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
341 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
342 racer.angles_y = anglemods(racer.angles_y + ftmp);
345 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
348 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
349 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
350 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
352 makevectors(racer.angles);
353 racer.angles_x *= -1;
355 //ftmp = racer.velocity_z;
356 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
357 //racer.velocity_z = ftmp;
359 int cont = pointcontents(racer.origin);
360 if(vlen(player.movement) != 0)
362 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
364 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
365 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
369 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
370 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
374 if(self.sound_nexttime < time || self.sounds != 1)
377 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
378 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
385 if(self.sound_nexttime < time || self.sounds != 0)
388 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
389 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
395 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
398 if(time - racer.wait > 0.2)
399 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
404 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
406 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
407 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
411 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
412 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
416 if(racer.invincible_finished < time)
418 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
419 if(trace_fraction != 1.0)
420 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
422 racer.invincible_finished = time + 0.1 + (random() * 0.1);
425 if(racer.strength_finished < time)
427 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
428 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
434 racer.strength_finished = 0;
435 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
438 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
439 racer.racer_watertime = time;
441 float dforce = autocvar_g_vehicle_racer_downforce;
442 if(time - racer.racer_watertime <= 3)
443 dforce = autocvar_g_vehicle_racer_water_downforce;
445 df -= v_up * (vlen(racer.velocity) * dforce);
446 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
449 if(!forbidWeaponUse(player))
450 if(player.BUTTON_ATCK)
451 if(time > racer.attack_finished_single)
452 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
454 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
457 crosshair_trace(player);
460 racer_fire_cannon("tag_fire1");
465 racer_fire_cannon("tag_fire2");
468 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
471 if(autocvar_g_vehicle_racer_rocket_locktarget)
473 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
474 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
475 autocvar_g_vehicle_racer_rocket_locked_time);
479 if(racer.lock_strength == 1)
480 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
481 else if(self.lock_strength > 0.5)
482 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
483 else if(self.lock_strength < 0.5)
484 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
488 if(!forbidWeaponUse(player))
489 if(time > racer.delay)
490 if(player.BUTTON_ATCK2)
492 racer.misc_bulletcounter += 1;
493 racer.delay = time + 0.3;
495 if(racer.misc_bulletcounter == 1)
497 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
498 player.vehicle_ammo2 = 50;
500 else if(racer.misc_bulletcounter == 2)
502 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
503 racer.lock_strength = 0;
504 racer.lock_target = world;
505 racer.misc_bulletcounter = 0;
506 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
508 player.vehicle_ammo2 = 0;
511 else if(racer.misc_bulletcounter == 0)
512 player.vehicle_ammo2 = 100;
514 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
516 if(racer.vehicle_flags & VHF_SHIELDREGEN)
517 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
519 if(racer.vehicle_flags & VHF_HEALTHREGEN)
520 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
522 if(racer.vehicle_flags & VHF_ENERGYREGEN)
523 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
526 VEHICLE_UPDATE_PLAYER(player, health, racer);
527 VEHICLE_UPDATE_PLAYER(player, energy, racer);
529 if(racer.vehicle_flags & VHF_HASSHIELD)
530 VEHICLE_UPDATE_PLAYER(player, shield, racer);
532 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
535 setorigin(player,racer.origin + '0 0 32');
536 player.velocity = racer.velocity;
544 self.nextthink = time;
546 float pushdeltatime = time - self.lastpushtime;
547 if (pushdeltatime > 0.15) pushdeltatime = 0;
548 self.lastpushtime = time;
549 if(!pushdeltatime) return;
551 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
553 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
554 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
556 float forced = autocvar_g_vehicle_racer_upforcedamper;
558 int cont = pointcontents(self.origin - '0 0 64');
559 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
561 forced = autocvar_g_vehicle_racer_water_upforcedamper;
562 self.velocity_z += 200;
565 self.velocity += df * pushdeltatime;
566 if(self.velocity_z > 0)
567 self.velocity_z *= 1 - forced * pushdeltatime;
569 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
570 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
572 CSQCMODEL_AUTOUPDATE();
575 void racer_exit(float eject)
579 self.think = racer_think;
580 self.nextthink = time;
581 self.movetype = MOVETYPE_BOUNCE;
582 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
587 makevectors(self.angles);
590 spot = self.origin + v_forward * 100 + '0 0 64';
591 spot = vehicles_findgoodexit(spot);
592 setorigin(self.owner , spot);
593 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
594 self.owner.oldvelocity = self.owner.velocity;
598 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
600 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
601 self.owner.velocity_z += 200;
602 spot = self.origin + v_forward * 32 + '0 0 32';
603 spot = vehicles_findgoodexit(spot);
607 self.owner.velocity = self.velocity * 0.5;
608 self.owner.velocity_z += 10;
609 spot = self.origin - v_forward * 200 + '0 0 32';
610 spot = vehicles_findgoodexit(spot);
612 self.owner.oldvelocity = self.owner.velocity;
613 setorigin(self.owner , spot);
615 antilag_clear(self.owner);
621 self.deadflag = DEAD_DEAD;
622 self.vehicle_exit(VHEF_NORMAL);
624 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
625 autocvar_g_vehicle_racer_blowup_edgedamage,
626 autocvar_g_vehicle_racer_blowup_radius, world, world,
627 autocvar_g_vehicle_racer_blowup_forceintensity,
628 DEATH_VH_WAKI_DEATH, world);
630 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
631 self.think = vehicles_spawn;
632 self.movetype = MOVETYPE_NONE;
633 self.effects = EF_NODRAW;
635 self.colormod = '0 0 0';
636 self.avelocity = '0 0 0';
637 self.velocity = '0 0 0';
639 setorigin(self, self.pos1);
642 void racer_blowup_think()
644 self.nextthink = time;
646 if(time >= self.delay)
649 CSQCMODEL_AUTOUPDATE();
652 void racer_deadtouch()
654 self.avelocity_x *= 0.7;
660 void spawnfunc_vehicle_racer()
662 if(!autocvar_g_vehicle_racer) { remove(self); return; }
663 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
672 float pushdeltatime = time - self.lastpushtime;
673 if (pushdeltatime > 0.15) pushdeltatime = 0;
674 self.lastpushtime = time;
675 if(!pushdeltatime) return;
677 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
679 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
680 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
682 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
684 int cont = pointcontents(self.move_origin - '0 0 64');
685 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
687 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
688 self.move_velocity_z += 200;
691 self.move_velocity += df * pushdeltatime;
692 if(self.move_velocity_z > 0)
693 self.move_velocity_z *= 1 - forced * pushdeltatime;
695 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
696 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
698 Movetype_Physics_MatchServer(false);
703 bool v_racer(int req)
710 if(autocvar_g_vehicle_racer_bouncepain)
711 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
719 self.movetype = MOVETYPE_BOUNCE;
720 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
721 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
723 if(self.owner.flagcarried)
724 setorigin(self.owner.flagcarried, '-190 0 96');
727 self.move_movetype = MOVETYPE_BOUNCE;
736 if(self.scale != 0.5)
738 if(autocvar_g_vehicle_racer_hovertype != 0)
739 racer_force_from_tag = vehicles_force_fromtag_maglev;
741 racer_force_from_tag = vehicles_force_fromtag_hover;
743 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
745 setattachment(self.vehicle_hudmodel, self, "");
746 setattachment(self.vehicle_viewport, self, "tag_viewport");
751 self.think = racer_think;
752 self.nextthink = time;
753 self.vehicle_health = autocvar_g_vehicle_racer_health;
754 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
756 self.movetype = MOVETYPE_TOSS;
757 self.solid = SOLID_SLIDEBOX;
761 self.PlayerPhysplug = racer_frame;
763 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
764 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
765 self.damageforcescale = 0.5;
766 self.vehicle_health = autocvar_g_vehicle_racer_health;
767 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
775 self.SendEntity = func_null; // stop networking this racer (for now)
777 self.event_damage = func_null;
778 self.solid = SOLID_CORPSE;
779 self.takedamage = DAMAGE_NO;
780 self.deadflag = DEAD_DYING;
781 self.movetype = MOVETYPE_BOUNCE;
783 self.delay = 2 + time + random() * 3;
784 self.cnt = 1 + random() * 2;
785 self.touch = racer_deadtouch;
787 Send_Effect("explosion_medium", self.origin, '0 0 0', 1);
790 self.avelocity_z = 32;
792 self.avelocity_z = -32;
794 self.avelocity_x = -vlen(self.velocity) * 0.2;
795 self.velocity += '0 0 700';
796 self.colormod = '-0.5 -0.5 -0.5';
798 self.think = racer_blowup_think;
799 self.nextthink = time;
807 Vehicles_drawHUD("vehicle_racer", "vehicle_racer_weapon1", "vehicle_racer_weapon2",
808 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
809 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
817 self.vehicle_exit = racer_exit;
821 // we have no need to network energy
822 if(autocvar_g_vehicle_racer_energy)
823 if(autocvar_g_vehicle_racer_energy_regen)
824 self.vehicle_flags |= VHF_ENERGYREGEN;
826 if(autocvar_g_vehicle_racer_shield)
827 self.vehicle_flags |= VHF_HASSHIELD;
829 if(autocvar_g_vehicle_racer_shield_regen)
830 self.vehicle_flags |= VHF_SHIELDREGEN;
832 if(autocvar_g_vehicle_racer_health_regen)
833 self.vehicle_flags |= VHF_HEALTHREGEN;
835 self.respawntime = autocvar_g_vehicle_racer_respawntime;
836 self.vehicle_health = autocvar_g_vehicle_racer_health;
837 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
838 self.max_health = self.vehicle_health;
842 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
850 precache_sound ("weapons/lasergun_fire.wav");
851 precache_sound ("weapons/rocket_fire.wav");
853 precache_sound ("vehicles/racer_idle.wav");
854 precache_sound ("vehicles/racer_move.wav");
855 precache_sound ("vehicles/racer_boost.wav");
857 precache_model ("models/vhshield.md3");
860 precache_model ("models/vehicles/wakizashi.dpm");
861 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
869 #endif // REGISTER_VEHICLE