4 REGISTER_VEHICLE_SIMPLE(
6 /* function */ v_racer,
7 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
8 /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
9 /* model */ "models/vehicles/wakizashi.dpm",
10 /* head_model */ "null",
11 /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
12 /* tags */ "", "", "tag_viewport",
13 /* netname */ "racer",
14 /* fullname */ _("Racer")
20 #include "../../effects.qh"
21 #include "../../triggers/trigger/impulse.qh"
23 bool autocvar_g_vehicle_racer;
25 float autocvar_g_vehicle_racer_speed_afterburn;
26 float autocvar_g_vehicle_racer_afterburn_cost;
28 float autocvar_g_vehicle_racer_waterburn_cost;
29 float autocvar_g_vehicle_racer_waterburn_speed;
31 float autocvar_g_vehicle_racer_water_speed_forward;
32 float autocvar_g_vehicle_racer_water_speed_strafe;
34 float autocvar_g_vehicle_racer_pitchlimit = 30;
36 float autocvar_g_vehicle_racer_water_downforce = 0.03;
37 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
39 float autocvar_g_vehicle_racer_anglestabilizer;
40 float autocvar_g_vehicle_racer_downforce;
42 float autocvar_g_vehicle_racer_speed_forward;
43 float autocvar_g_vehicle_racer_speed_strafe;
44 float autocvar_g_vehicle_racer_springlength;
45 float autocvar_g_vehicle_racer_upforcedamper;
46 float autocvar_g_vehicle_racer_friction;
48 float autocvar_g_vehicle_racer_water_time = 5;
50 float autocvar_g_vehicle_racer_hovertype;
51 float autocvar_g_vehicle_racer_hoverpower;
53 float autocvar_g_vehicle_racer_turnroll;
54 float autocvar_g_vehicle_racer_turnspeed;
55 float autocvar_g_vehicle_racer_pitchspeed;
57 float autocvar_g_vehicle_racer_energy;
58 float autocvar_g_vehicle_racer_energy_regen;
59 float autocvar_g_vehicle_racer_energy_regen_pause;
61 float autocvar_g_vehicle_racer_health;
62 float autocvar_g_vehicle_racer_health_regen;
63 float autocvar_g_vehicle_racer_health_regen_pause;
65 float autocvar_g_vehicle_racer_shield;
66 float autocvar_g_vehicle_racer_shield_regen;
67 float autocvar_g_vehicle_racer_shield_regen_pause;
69 float autocvar_g_vehicle_racer_cannon_cost;
70 float autocvar_g_vehicle_racer_cannon_damage;
71 float autocvar_g_vehicle_racer_cannon_radius;
72 float autocvar_g_vehicle_racer_cannon_refire;
73 float autocvar_g_vehicle_racer_cannon_speed;
74 float autocvar_g_vehicle_racer_cannon_spread;
75 float autocvar_g_vehicle_racer_cannon_force;
77 float autocvar_g_vehicle_racer_rocket_accel;
78 float autocvar_g_vehicle_racer_rocket_damage;
79 float autocvar_g_vehicle_racer_rocket_radius;
80 float autocvar_g_vehicle_racer_rocket_force;
81 float autocvar_g_vehicle_racer_rocket_refire;
82 float autocvar_g_vehicle_racer_rocket_speed;
83 float autocvar_g_vehicle_racer_rocket_turnrate;
85 float autocvar_g_vehicle_racer_rocket_locktarget;
86 float autocvar_g_vehicle_racer_rocket_locking_time;
87 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
88 float autocvar_g_vehicle_racer_rocket_locked_time;
89 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
90 float autocvar_g_vehicle_racer_rocket_climbspeed;
92 float autocvar_g_vehicle_racer_respawntime;
94 float autocvar_g_vehicle_racer_blowup_radius;
95 float autocvar_g_vehicle_racer_blowup_coredamage;
96 float autocvar_g_vehicle_racer_blowup_edgedamage;
97 float autocvar_g_vehicle_racer_blowup_forceintensity;
99 float autocvar_g_vehicle_racer_bouncefactor;
100 float autocvar_g_vehicle_racer_bouncestop;
101 vector autocvar_g_vehicle_racer_bouncepain;
103 .float racer_watertime;
105 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
107 void racer_align4point(float _delta)
110 float fl_push, fr_push, bl_push, br_push;
112 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
113 fr_push = force_fromtag_normpower;
114 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
116 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
117 fl_push = force_fromtag_normpower;
118 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
120 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
121 br_push = force_fromtag_normpower;
122 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
124 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
125 bl_push = force_fromtag_normpower;
126 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
128 self.velocity += push_vector * _delta;
130 float uforce = autocvar_g_vehicle_racer_upforcedamper;
132 int cont = pointcontents(self.origin - '0 0 64');
133 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
135 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
137 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
138 self.velocity_z += 30;
140 self.velocity_z += 200;
145 if(self.velocity_z > 0)
146 self.velocity_z *= 1 - uforce * _delta;
148 push_vector_x = (fl_push - bl_push);
149 push_vector_x += (fr_push - br_push);
150 push_vector_x *= 360;
152 push_vector_z = (fr_push - fl_push);
153 push_vector_z += (br_push - bl_push);
154 push_vector_z *= 360;
156 // Apply angle diffrance
157 self.angles_z += push_vector_z * _delta;
158 self.angles_x += push_vector_x * _delta;
161 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
162 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
165 void racer_fire_cannon(string tagname)
170 v = gettaginfo(self, gettagindex(self, tagname));
171 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
172 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
173 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
174 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
176 // Fix z-aim (for chase mode)
177 v = normalize(trace_endpos - bolt.origin);
178 v_forward_z = v_z * 0.5;
179 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
182 void racer_rocket_groundhugger()
184 vector olddir, newdir;
185 float oldvel, newvel;
187 self.nextthink = time;
189 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
195 if(!self.realowner.vehicle)
197 UpdateCSQCProjectile(self);
201 olddir = normalize(self.velocity);
202 oldvel = vlen(self.velocity);
203 newvel = oldvel + self.lip;
205 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
206 if(trace_fraction <= 0.5)
208 // Hitting somethign soon, just speed ahead
209 self.velocity = olddir * newvel;
210 UpdateCSQCProjectile(self);
214 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
215 if(trace_fraction != 1.0)
217 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
218 self.velocity = normalize(olddir + newdir) * newvel;
222 self.velocity = olddir * newvel;
223 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
226 int cont = pointcontents(self.origin - '0 0 32');
227 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
228 self.velocity_z += 200;
230 UpdateCSQCProjectile(self);
234 void racer_rocket_tracker()
236 vector olddir, newdir;
237 float oldvel, newvel;
239 self.nextthink = time;
241 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
247 if(!self.realowner.vehicle)
249 UpdateCSQCProjectile(self);
253 olddir = normalize(self.velocity);
254 oldvel = vlen(self.velocity);
255 newvel = oldvel + self.lip;
256 makevectors(vectoangles(olddir));
258 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
259 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
261 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
262 newdir = normalize(predicted_origin - self.origin);
265 float height_diff = predicted_origin_z - self.origin_z;
267 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
269 //bprint("Target lost!\n");
270 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
271 self.think = racer_rocket_groundhugger;
275 if(trace_fraction != 1.0 && trace_ent != self.enemy)
276 newdir_z += 16 * sys_frametime;
278 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
279 self.velocity_z -= 800 * sys_frametime;
280 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
282 UpdateCSQCProjectile(self);
286 void racer_fire_rocket(string tagname, entity trg)
288 vector v = gettaginfo(self, gettagindex(self, tagname));
289 entity rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
290 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
291 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
292 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
294 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
295 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
296 rocket.nextthink = time;
298 rocket.cnt = time + 15;
301 rocket.think = racer_rocket_tracker;
303 rocket.think = racer_rocket_groundhugger;
308 entity player, racer;
312 if(intermission_running)
314 self.vehicle.velocity = '0 0 0';
315 self.vehicle.avelocity = '0 0 0';
320 racer = self.vehicle;
323 vehicles_painframe();
325 if(pointcontents(racer.origin) != CONTENT_WATER)
326 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
328 if(racer.deadflag != DEAD_NO)
331 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
335 racer_align4point(PHYS_INPUT_TIMELENGTH);
337 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
339 crosshair_trace(player);
341 racer.angles_x *= -1;
344 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
345 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
346 racer.angles_y = anglemods(racer.angles_y + ftmp);
349 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
352 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
353 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
354 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
356 makevectors(racer.angles);
357 racer.angles_x *= -1;
359 //ftmp = racer.velocity_z;
360 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
361 //racer.velocity_z = ftmp;
363 int cont = pointcontents(racer.origin);
364 if(vlen(player.movement) != 0)
366 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
368 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
369 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
373 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
374 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
378 if(self.sound_nexttime < time || self.sounds != 1)
381 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
382 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_move.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
389 if(self.sound_nexttime < time || self.sounds != 0)
392 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
393 sound (self, CH_TRIGGER_SINGLE, "vehicles/racer_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
399 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
402 if(time - racer.wait > 0.2)
403 pointparticles(particleeffectnum("wakizashi_booster_smoke"), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
408 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
410 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
411 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
415 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
416 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
420 if(racer.invincible_finished < time)
422 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
423 if(trace_fraction != 1.0)
424 pointparticles(particleeffectnum("smoke_small"), trace_endpos, '0 0 0', 1);
426 racer.invincible_finished = time + 0.1 + (random() * 0.1);
429 if(racer.strength_finished < time)
431 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
432 sound (racer.tur_head, CH_TRIGGER_SINGLE, "vehicles/racer_boost.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
438 racer.strength_finished = 0;
439 sound (racer.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
442 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
443 racer.racer_watertime = time;
445 float dforce = autocvar_g_vehicle_racer_downforce;
446 if(time - racer.racer_watertime <= 3)
447 dforce = autocvar_g_vehicle_racer_water_downforce;
449 df -= v_up * (vlen(racer.velocity) * dforce);
450 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
453 if(!forbidWeaponUse(player))
454 if(player.BUTTON_ATCK)
455 if(time > racer.attack_finished_single)
456 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
458 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
461 crosshair_trace(player);
464 racer_fire_cannon("tag_fire1");
469 racer_fire_cannon("tag_fire2");
472 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
475 if(autocvar_g_vehicle_racer_rocket_locktarget)
477 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
478 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
479 autocvar_g_vehicle_racer_rocket_locked_time);
483 if(racer.lock_strength == 1)
484 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
485 else if(self.lock_strength > 0.5)
486 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
487 else if(self.lock_strength < 0.5)
488 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
492 if(!forbidWeaponUse(player))
493 if(time > racer.delay)
494 if(player.BUTTON_ATCK2)
496 racer.misc_bulletcounter += 1;
497 racer.delay = time + 0.3;
499 if(racer.misc_bulletcounter == 1)
501 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
502 player.vehicle_ammo2 = 50;
504 else if(racer.misc_bulletcounter == 2)
506 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
507 racer.lock_strength = 0;
508 racer.lock_target = world;
509 racer.misc_bulletcounter = 0;
510 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
512 player.vehicle_ammo2 = 0;
515 else if(racer.misc_bulletcounter == 0)
516 player.vehicle_ammo2 = 100;
518 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
520 if(racer.vehicle_flags & VHF_SHIELDREGEN)
521 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
523 if(racer.vehicle_flags & VHF_HEALTHREGEN)
524 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
526 if(racer.vehicle_flags & VHF_ENERGYREGEN)
527 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
530 VEHICLE_UPDATE_PLAYER(player, health, racer);
531 VEHICLE_UPDATE_PLAYER(player, energy, racer);
533 if(racer.vehicle_flags & VHF_HASSHIELD)
534 VEHICLE_UPDATE_PLAYER(player, shield, racer);
536 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
539 setorigin(player,racer.origin + '0 0 32');
540 player.velocity = racer.velocity;
548 self.nextthink = time;
550 float pushdeltatime = time - self.lastpushtime;
551 if (pushdeltatime > 0.15) pushdeltatime = 0;
552 self.lastpushtime = time;
553 if(!pushdeltatime) return;
555 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
557 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
558 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
560 float forced = autocvar_g_vehicle_racer_upforcedamper;
562 int cont = pointcontents(self.origin - '0 0 64');
563 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
565 forced = autocvar_g_vehicle_racer_water_upforcedamper;
566 self.velocity_z += 200;
569 self.velocity += df * pushdeltatime;
570 if(self.velocity_z > 0)
571 self.velocity_z *= 1 - forced * pushdeltatime;
573 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
574 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
576 CSQCMODEL_AUTOUPDATE();
579 void racer_exit(float eject)
583 self.think = racer_think;
584 self.nextthink = time;
585 self.movetype = MOVETYPE_BOUNCE;
586 sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
591 makevectors(self.angles);
594 spot = self.origin + v_forward * 100 + '0 0 64';
595 spot = vehicles_findgoodexit(spot);
596 setorigin(self.owner , spot);
597 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
598 self.owner.oldvelocity = self.owner.velocity;
602 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
604 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
605 self.owner.velocity_z += 200;
606 spot = self.origin + v_forward * 32 + '0 0 32';
607 spot = vehicles_findgoodexit(spot);
611 self.owner.velocity = self.velocity * 0.5;
612 self.owner.velocity_z += 10;
613 spot = self.origin - v_forward * 200 + '0 0 32';
614 spot = vehicles_findgoodexit(spot);
616 self.owner.oldvelocity = self.owner.velocity;
617 setorigin(self.owner , spot);
619 antilag_clear(self.owner);
625 self.deadflag = DEAD_DEAD;
626 self.vehicle_exit(VHEF_NORMAL);
628 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
629 autocvar_g_vehicle_racer_blowup_edgedamage,
630 autocvar_g_vehicle_racer_blowup_radius, world, world,
631 autocvar_g_vehicle_racer_blowup_forceintensity,
632 DEATH_VH_WAKI_DEATH, world);
634 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
635 self.think = vehicles_spawn;
636 self.movetype = MOVETYPE_NONE;
637 self.effects = EF_NODRAW;
639 self.colormod = '0 0 0';
640 self.avelocity = '0 0 0';
641 self.velocity = '0 0 0';
643 setorigin(self, self.pos1);
646 void racer_blowup_think()
648 self.nextthink = time;
650 if(time >= self.delay)
653 CSQCMODEL_AUTOUPDATE();
656 void racer_deadtouch()
658 self.avelocity_x *= 0.7;
664 void spawnfunc_vehicle_racer()
666 if(!autocvar_g_vehicle_racer) { remove(self); return; }
667 if(!vehicle_initialize(VEH_RACER.vehicleid, false)) { remove(self); return; }
676 float pushdeltatime = time - self.lastpushtime;
677 if (pushdeltatime > 0.15) pushdeltatime = 0;
678 self.lastpushtime = time;
679 if(!pushdeltatime) return;
681 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
683 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
684 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
686 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
688 int cont = pointcontents(self.move_origin - '0 0 64');
689 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
691 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
692 self.move_velocity_z += 200;
695 self.move_velocity += df * pushdeltatime;
696 if(self.move_velocity_z > 0)
697 self.move_velocity_z *= 1 - forced * pushdeltatime;
699 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
700 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
702 Movetype_Physics_MatchServer(false);
707 bool v_racer(int req)
714 if(autocvar_g_vehicle_racer_bouncepain)
715 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
723 self.movetype = MOVETYPE_BOUNCE;
724 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
725 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
727 if(self.owner.flagcarried)
728 setorigin(self.owner.flagcarried, '-190 0 96');
731 self.move_movetype = MOVETYPE_BOUNCE;
740 if(self.scale != 0.5)
742 if(autocvar_g_vehicle_racer_hovertype != 0)
743 racer_force_from_tag = vehicles_force_fromtag_maglev;
745 racer_force_from_tag = vehicles_force_fromtag_hover;
747 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
749 setattachment(self.vehicle_hudmodel, self, "");
750 setattachment(self.vehicle_viewport, self, "tag_viewport");
755 self.think = racer_think;
756 self.nextthink = time;
757 self.vehicle_health = autocvar_g_vehicle_racer_health;
758 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
760 self.movetype = MOVETYPE_TOSS;
761 self.solid = SOLID_SLIDEBOX;
765 self.PlayerPhysplug = racer_frame;
767 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
768 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
769 self.damageforcescale = 0.5;
770 self.vehicle_health = autocvar_g_vehicle_racer_health;
771 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
779 self.SendEntity = func_null; // stop networking this racer (for now)
781 self.event_damage = func_null;
782 self.solid = SOLID_CORPSE;
783 self.takedamage = DAMAGE_NO;
784 self.deadflag = DEAD_DYING;
785 self.movetype = MOVETYPE_BOUNCE;
787 self.delay = 2 + time + random() * 3;
788 self.cnt = 1 + random() * 2;
789 self.touch = racer_deadtouch;
791 Send_Effect("explosion_medium", self.origin, '0 0 0', 1);
794 self.avelocity_z = 32;
796 self.avelocity_z = -32;
798 self.avelocity_x = -vlen(self.velocity) * 0.2;
799 self.velocity += '0 0 700';
800 self.colormod = '-0.5 -0.5 -0.5';
802 self.think = racer_blowup_think;
803 self.nextthink = time;
811 Vehicles_drawHUD("vehicle_racer", "vehicle_racer_weapon1", "vehicle_racer_weapon2",
812 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
813 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
821 self.vehicle_exit = racer_exit;
825 // we have no need to network energy
826 if(autocvar_g_vehicle_racer_energy)
827 if(autocvar_g_vehicle_racer_energy_regen)
828 self.vehicle_flags |= VHF_ENERGYREGEN;
830 if(autocvar_g_vehicle_racer_shield)
831 self.vehicle_flags |= VHF_HASSHIELD;
833 if(autocvar_g_vehicle_racer_shield_regen)
834 self.vehicle_flags |= VHF_SHIELDREGEN;
836 if(autocvar_g_vehicle_racer_health_regen)
837 self.vehicle_flags |= VHF_HEALTHREGEN;
839 self.respawntime = autocvar_g_vehicle_racer_respawntime;
840 self.vehicle_health = autocvar_g_vehicle_racer_health;
841 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
842 self.max_health = self.vehicle_health;
846 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
854 precache_sound ("weapons/lasergun_fire.wav");
855 precache_sound ("weapons/rocket_fire.wav");
857 precache_sound ("vehicles/racer_idle.wav");
858 precache_sound ("vehicles/racer_move.wav");
859 precache_sound ("vehicles/racer_boost.wav");
861 precache_model ("models/vhshield.md3");
864 precache_model ("models/vehicles/wakizashi.dpm");
865 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
874 #endif // REGISTER_VEHICLE