1 #ifndef VEHICLE_SPIDERBOT
2 #define VEHICLE_SPIDERBOT
3 REGISTER_VEHICLE_SIMPLE(
4 /* VEH_##id */ SPIDERBOT,
5 /* function */ v_spiderbot,
6 /* spawnflags */ VHF_DMGSHAKE,
7 /* mins,maxs */ '-75 -75 10', '75 75 125',
8 /* model */ "models/vehicles/spiderbot.dpm",
9 /* head_model */ "models/vehicles/spiderbot_top.dpm",
10 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
11 /* tags */ "tag_head", "tag_hud", "",
12 /* netname */ "spiderbot",
13 /* fullname */ _("Spiderbot")
19 const int SBRM_FIRST = 1;
20 const int SBRM_VOLLY = 1;
21 const int SBRM_GUIDE = 2;
22 const int SBRM_ARTILLERY = 3;
23 const int SBRM_LAST = 3;
26 bool autocvar_g_vehicle_spiderbot;
28 float autocvar_g_vehicle_spiderbot_respawntime;
30 float autocvar_g_vehicle_spiderbot_speed_stop;
31 float autocvar_g_vehicle_spiderbot_speed_strafe;
32 float autocvar_g_vehicle_spiderbot_speed_walk;
33 float autocvar_g_vehicle_spiderbot_speed_run = 700;
34 float autocvar_g_vehicle_spiderbot_turnspeed;
35 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
36 float autocvar_g_vehicle_spiderbot_movement_inertia;
38 float autocvar_g_vehicle_spiderbot_springlength;
39 float autocvar_g_vehicle_spiderbot_springup;
40 float autocvar_g_vehicle_spiderbot_springblend;
41 float autocvar_g_vehicle_spiderbot_tiltlimit;
43 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
44 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
45 float autocvar_g_vehicle_spiderbot_head_turnlimit;
46 float autocvar_g_vehicle_spiderbot_head_turnspeed;
48 int autocvar_g_vehicle_spiderbot_health;
49 float autocvar_g_vehicle_spiderbot_health_regen;
50 float autocvar_g_vehicle_spiderbot_health_regen_pause;
52 int autocvar_g_vehicle_spiderbot_shield;
53 float autocvar_g_vehicle_spiderbot_shield_regen;
54 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
56 float autocvar_g_vehicle_spiderbot_minigun_damage;
57 float autocvar_g_vehicle_spiderbot_minigun_refire;
58 float autocvar_g_vehicle_spiderbot_minigun_spread;
59 int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
60 int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
61 int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
62 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
63 float autocvar_g_vehicle_spiderbot_minigun_force;
64 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
66 float autocvar_g_vehicle_spiderbot_rocket_damage;
67 float autocvar_g_vehicle_spiderbot_rocket_force;
68 float autocvar_g_vehicle_spiderbot_rocket_radius;
69 float autocvar_g_vehicle_spiderbot_rocket_speed;
70 float autocvar_g_vehicle_spiderbot_rocket_spread;
71 float autocvar_g_vehicle_spiderbot_rocket_refire;
72 float autocvar_g_vehicle_spiderbot_rocket_refire2;
73 float autocvar_g_vehicle_spiderbot_rocket_reload;
74 float autocvar_g_vehicle_spiderbot_rocket_health;
75 float autocvar_g_vehicle_spiderbot_rocket_noise;
76 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
77 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
79 vector autocvar_g_vehicle_spiderbot_bouncepain;
81 void spiderbot_rocket_artillery()
83 self.nextthink = time;
84 UpdateCSQCProjectile(self);
87 void spiderbot_rocket_unguided()
89 vector newdir, olddir;
91 self.nextthink = time;
93 olddir = normalize(self.velocity);
94 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
95 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
97 UpdateCSQCProjectile(self);
99 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
103 void spiderbot_rocket_guided()
105 vector newdir, olddir;
107 self.nextthink = time;
109 if(!self.realowner.vehicle)
110 self.think = spiderbot_rocket_unguided;
112 crosshair_trace(self.realowner);
113 olddir = normalize(self.velocity);
114 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
115 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
117 UpdateCSQCProjectile(self);
119 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
123 void spiderbot_guide_release()
126 rkt = findchainentity(realowner, self.owner);
130 crosshair_trace(self.owner);
133 if(rkt.think == spiderbot_rocket_guided)
135 rkt.pos1 = trace_endpos;
136 rkt.think = spiderbot_rocket_unguided;
142 float spiberbot_calcartillery_flighttime;
143 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
145 float grav, sdist, zdist, vs, vz, jumpheight;
148 grav = autocvar_sv_gravity;
149 zdist = tgt_z - org_z;
150 sdist = vlen(tgt - org - zdist * '0 0 1');
151 sdir = normalize(tgt - org - zdist * '0 0 1');
153 // how high do we need to go?
154 jumpheight = fabs(ht);
156 jumpheight = jumpheight + zdist;
159 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
161 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
167 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
168 // ALWAYS solvable because jumpheight >= zdist
170 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
172 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
179 // almost straight line type
180 // jump apex is before the jump
181 // we must take the larger one
182 spiberbot_calcartillery_flighttime = solution_y;
187 // jump apex is during the jump
188 // we must take the larger one too
189 spiberbot_calcartillery_flighttime = solution_y;
197 // almost straight line type
198 // jump apex is after the jump
199 // we must take the smaller one
200 spiberbot_calcartillery_flighttime = solution_x;
205 // jump apex is during the jump
206 // we must take the larger one
207 spiberbot_calcartillery_flighttime = solution_y;
210 vs = sdist / spiberbot_calcartillery_flighttime;
212 // finally calculate the velocity
213 return sdir * vs + '0 0 1' * vz;
216 void spiderbot_rocket_do()
219 entity rocket = world;
221 if (self.wait != -10)
223 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
226 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
228 if(self.gun2.cnt < time && self.tur_head.frame == 9)
229 self.tur_head.frame = 1;
238 spiderbot_guide_release();
244 if(self.gun2.cnt > time)
247 if (self.tur_head.frame >= 9)
249 self.tur_head.frame = 1;
254 if(!self.owner.BUTTON_ATCK2)
257 if(forbidWeaponUse(self.owner))
260 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
262 switch(self.vehicle_weapon2mode)
265 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
266 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
267 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
268 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
269 crosshair_trace(self.owner);
270 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
271 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
272 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
273 rocket.think = vehicles_projectile_explode;
275 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
279 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
280 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
281 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
282 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
283 crosshair_trace(self.owner);
284 rocket.pos1 = trace_endpos;
285 rocket.nextthink = time;
286 rocket.think = spiderbot_rocket_guided;
291 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
292 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
293 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
294 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
296 crosshair_trace(self.owner);
298 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
299 rocket.pos1_z = trace_endpos_z;
301 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
302 float h1 = 0.75 * vlen(v - trace_endpos);
305 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
306 float h2 = 0.75 * vlen(rocket.pos1 - v);
308 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
309 rocket.movetype = MOVETYPE_TOSS;
311 //rocket.think = spiderbot_rocket_artillery;
314 rocket.classname = "spiderbot_rocket";
316 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
318 self.tur_head.frame += 1;
319 if (self.tur_head.frame == 9)
320 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
322 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
324 self.gun2.cnt = time + self.attack_finished_single;
328 float spiderbot_frame()
331 entity player, spider;
334 if(intermission_running)
336 self.vehicle.velocity = '0 0 0';
337 self.vehicle.avelocity = '0 0 0';
342 spider = self.vehicle;
345 vehicles_painframe();
347 player.BUTTON_ZOOM = 0;
348 player.BUTTON_CROUCH = 0;
349 player.switchweapon = 0;
350 player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
353 #if 1 // 0 to enable per-gun impact aux crosshairs
354 // Avarage gun impact point's -> aux cross
355 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
357 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
360 v_forward = vf * 0.5;
361 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
362 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
364 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
365 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
366 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
368 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
369 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
370 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
371 ad = 0.5 * (ad + vf);
374 crosshair_trace(player);
375 ad = vectoangles(normalize(trace_endpos - ad));
376 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
377 ad = AnglesTransform_Normalize(ad, true);
378 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
381 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
382 ad_y = bound(-ftmp, ad_y, ftmp);
383 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
386 ad_x = bound(ftmp * -1, ad_x, ftmp);
387 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
390 //fixedmakevectors(spider.angles);
391 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
393 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
395 if(spider.flags & FL_ONGROUND)
396 spider.jump_delay = time; // reset now so movement can begin
398 //if(spider.flags & FL_ONGROUND)
400 if(spider.flags & FL_ONGROUND)
401 if(spider.frame == 4 && self.tur_head.wait != 0)
403 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
407 if(!player.BUTTON_JUMP)
408 spider.BUTTON_JUMP = 0;
410 if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
412 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
413 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
416 self.tur_head.wait = time + 2;
417 spider.jump_delay = time + 2;
418 spider.BUTTON_JUMP = 1; // set spider's jump
419 //player.BUTTON_JUMP = 0;
421 vector movefix = '0 0 0';
422 if(player.movement_x > 0) movefix_x = 1;
423 if(player.movement_x < 0) movefix_x = -1;
424 if(player.movement_y > 0) movefix_y = 1;
425 if(player.movement_y < 0) movefix_y = -1;
427 vector rt = movefix_y * v_right;
428 vector sd = movefix_x * v_forward;
429 if(movefix_y == 0 && movefix_x == 0)
430 sd = v_forward; // always do forward
432 spider.flags &= ~FL_ONGROUND;
434 spider.velocity = sd * 700 + rt * 600 + v_up * 600;
437 else if(time >= spider.jump_delay)
439 if(vlen(player.movement) == 0)
441 if(spider.flags & FL_ONGROUND)
443 if(self.sound_nexttime < time || self.delay != 3)
446 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
447 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
448 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
450 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
457 if(player.movement_x == 0 && player.movement_y != 0)
458 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
460 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
462 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
463 spider.angles_y = anglemods(spider.angles_y + ftmp);
464 spider.tur_head.angles_y -= ftmp;
466 if(player.movement_x != 0)
468 if(player.movement_x > 0)
470 player.movement_x = 1;
471 if(spider.flags & FL_ONGROUND)
474 else if(player.movement_x < 0)
476 player.movement_x = -1;
477 if(spider.flags & FL_ONGROUND)
480 player.movement_y = 0;
481 float oldvelz = spider.velocity_z;
482 movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
483 spider.velocity_z = oldvelz;
484 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
485 if(spider.velocity_z <= 20) // not while jumping
486 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
487 if(spider.flags & FL_ONGROUND)
488 if(self.sound_nexttime < time || self.delay != 1)
491 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
492 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
493 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
496 else if(player.movement_y != 0)
498 if(player.movement_y < 0)
500 player.movement_y = -1;
501 if(spider.flags & FL_ONGROUND)
504 else if(player.movement_y > 0)
506 player.movement_y = 1;
507 if(spider.flags & FL_ONGROUND)
511 float oldvelz = spider.velocity_z;
512 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
513 spider.velocity_z = oldvelz;
514 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
515 if(spider.velocity_z <= 20) // not while jumping
516 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
517 if(spider.flags & FL_ONGROUND)
518 if(self.sound_nexttime < time || self.delay != 2)
521 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
522 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
523 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
530 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
531 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
533 if(!forbidWeaponUse(player))
534 if(player.BUTTON_ATCK)
537 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
541 spider.misc_bulletcounter += 1;
545 gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
547 v = gettaginfo(gun, gettagindex(gun, "barrels"));
548 v_forward = normalize(v_forward);
551 fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
552 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
554 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
555 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
556 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
560 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
561 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
562 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
563 spider.gun1.angles_z += 45;
564 spider.gun2.angles_z -= 45;
565 if(spider.gun1.angles_z >= 360)
567 spider.gun1.angles_z = 0;
568 spider.gun2.angles_z = 0;
573 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
574 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
575 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
578 spiderbot_rocket_do();
580 if(self.vehicle_flags & VHF_SHIELDREGEN)
581 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
583 if(self.vehicle_flags & VHF_HEALTHREGEN)
584 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
586 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
587 //player.vehicle_ammo2 = spider.tur_head.frame;
588 player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
590 if(spider.gun2.cnt <= time)
591 player.vehicle_reload2 = 100;
593 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
595 setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
596 player.velocity = spider.velocity;
598 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
600 if(self.vehicle_flags & VHF_HASSHIELD)
601 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
607 void spiderbot_exit(float eject)
612 e = findchain(classname,"spiderbot_rocket");
615 if(e.owner == self.owner)
617 e.realowner = self.owner;
623 self.think = vehicles_think;
624 self.nextthink = time;
626 self.movetype = MOVETYPE_WALK;
631 makevectors(self.angles);
634 spot = self.origin + v_forward * 100 + '0 0 64';
635 spot = vehicles_findgoodexit(spot);
636 setorigin(self.owner , spot);
637 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
638 self.owner.oldvelocity = self.owner.velocity;
642 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
644 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
645 self.owner.velocity_z += 200;
646 spot = self.origin + v_forward * 128 + '0 0 64';
647 spot = vehicles_findgoodexit(spot);
651 self.owner.velocity = self.velocity * 0.5;
652 self.owner.velocity_z += 10;
653 spot = self.origin + v_forward * 256 + '0 0 64';
654 spot = vehicles_findgoodexit(spot);
656 self.owner.oldvelocity = self.owner.velocity;
657 setorigin(self.owner , spot);
660 antilag_clear(self.owner);
664 void spiderbot_headfade()
666 self.think = spiderbot_headfade;
667 self.nextthink = self.fade_time;
668 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
670 if(self.cnt < time || self.alpha < 0.1)
674 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
675 Send_Effect("explosion_big", self.origin + '0 0 100', '0 0 0', 1);
681 void spiderbot_blowup()
687 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
688 Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
690 self.nextthink = time + 0.1;
700 setmodel(b, "models/vehicles/spiderbot.dpm");
701 setmodel(h, "models/vehicles/spiderbot_top.dpm");
702 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
703 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
705 setorigin(b, self.origin);
707 b.angles = self.angles;
708 setsize(b, self.mins, self.maxs);
710 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
711 h.movetype = MOVETYPE_BOUNCE;
712 h.solid = SOLID_BBOX;
713 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
714 h.modelflags = MF_ROCKET;
715 h.effects = EF_FLAME | EF_LOWPRECISION;
716 h.avelocity = randomvec() * 360;
719 h.cnt = time + (3.5 * random());
720 h.fade_rate = 1 / min(self.respawntime, 10);
722 h.think = spiderbot_headfade;
725 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
726 g1.movetype = MOVETYPE_TOSS;
727 g1.solid = SOLID_CORPSE;
728 g1.velocity = v_forward * 700 + (randomvec() * 32);
729 g1.avelocity = randomvec() * 180;
731 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
732 g2.movetype = MOVETYPE_TOSS;
733 g2.solid = SOLID_CORPSE;
734 g2.velocity = v_forward * 700 + (randomvec() * 32);
735 g2.avelocity = randomvec() * 180;
737 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
739 SUB_SetFade(b, time + 5, min(self.respawntime, 1));
740 //SUB_SetFade(h, time, min(self.respawntime, 10));
741 SUB_SetFade(g1, time, min(self.respawntime, 10));
742 SUB_SetFade(g2, time, min(self.respawntime, 10));
744 RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
746 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
747 self.movetype = MOVETYPE_NONE;
748 self.deadflag = DEAD_DEAD;
749 self.solid = SOLID_NOT;
750 self.tur_head.effects &= ~EF_FLAME;
751 self.vehicle_hudmodel.viewmodelforclient = self;
754 bool spiderbot_impulse(int _imp)
760 self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
761 CSQCVehicleSetup(self, 0);
765 self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
766 CSQCVehicleSetup(self, 0);
771 self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
772 CSQCVehicleSetup(self, 0);
778 self.vehicle.vehicle_weapon2mode += 1;
779 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
780 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
782 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
783 CSQCVehicleSetup(self, 0);
789 self.vehicle.vehicle_weapon2mode -= 1;
790 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
791 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
793 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
794 CSQCVehicleSetup(self, 0);
798 case 17: // toss gun, could be used to exit?
800 case 20: // Manual minigun reload?
807 void spawnfunc_vehicle_spiderbot()
809 if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
810 if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
813 float v_spiderbot(float req)
819 if(autocvar_g_vehicle_spiderbot_bouncepain)
820 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
826 self.vehicle_weapon2mode = SBRM_GUIDE;
827 self.movetype = MOVETYPE_WALK;
828 CSQCVehicleSetup(self.owner, 0);
829 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
830 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
832 if(self.owner.flagcarried)
834 setattachment(self.owner.flagcarried, self.tur_head, "");
835 setorigin(self.owner.flagcarried, '-20 0 120');
842 if(self.flags & FL_ONGROUND)
843 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
850 self.event_damage = func_null;
851 self.takedamage = DAMAGE_NO;
852 self.touch = func_null;
853 self.cnt = 3.4 + time + random() * 2;
854 self.think = spiderbot_blowup;
855 self.nextthink = time;
856 self.deadflag = DEAD_DYING;
858 self.tur_head.effects |= EF_FLAME;
859 self.colormod = self.tur_head.colormod = '-1 -1 -1';
861 self.movetype = MOVETYPE_TOSS;
863 CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
871 self.vehicles_impulse = spiderbot_impulse;
874 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
875 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
876 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
877 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
883 self.tur_head.frame = 1;
884 self.movetype = MOVETYPE_WALK;
885 self.solid = SOLID_SLIDEBOX;
886 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
887 self.tur_head.angles = '0 0 0';
888 self.vehicle_exit = spiderbot_exit;
890 setorigin(self, self.pos1 + '0 0 128');
891 self.angles = self.pos2;
892 self.damageforcescale = 0.03;
893 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
894 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
896 self.PlayerPhysplug = spiderbot_frame;
902 if(autocvar_g_vehicle_spiderbot_shield)
903 self.vehicle_flags |= VHF_HASSHIELD;
905 if(autocvar_g_vehicle_spiderbot_shield_regen)
906 self.vehicle_flags |= VHF_SHIELDREGEN;
908 if(autocvar_g_vehicle_spiderbot_health_regen)
909 self.vehicle_flags |= VHF_HEALTHREGEN;
911 self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
912 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
913 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
914 self.max_health = self.vehicle_health;
915 self.pushable = true; // spiderbot can use jumppads
921 precache_model ("models/vhshield.md3");
922 precache_model ("models/vehicles/spiderbot.dpm");
923 precache_model ("models/vehicles/spiderbot_top.dpm");
924 precache_model ("models/vehicles/spiderbot_barrels.dpm");
925 precache_model ("models/vehicles/spiderbot_cockpit.dpm");
926 precache_model ( "models/uziflash.md3");
928 precache_sound ("weapons/uzi_fire.wav" );
929 precache_sound ("weapons/rocket_impact.wav");
931 precache_sound ("vehicles/spiderbot_die.wav");
932 precache_sound ("vehicles/spiderbot_idle.wav");
933 precache_sound ("vehicles/spiderbot_jump.wav");
934 precache_sound ("vehicles/spiderbot_strafe.wav");
935 precache_sound ("vehicles/spiderbot_walk.wav");
936 precache_sound ("vehicles/spiderbot_land.wav");
946 float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
947 float autocvar_cl_vehicle_spiderbot_cross_size = 1;
949 float v_spiderbot(float req)
959 case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
960 case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
961 case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
962 default: crosshair = vCROSS_BURST;
965 Vehicles_drawHUD("vehicle_spider", "vehicle_spider_weapon1", "vehicle_spider_weapon2",
966 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
967 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
973 AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
974 AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
988 #endif // REGISTER_VEHICLE