1 #ifndef VEHICLE_SPIDERBOT
2 #define VEHICLE_SPIDERBOT
4 REGISTER_VEHICLE_SIMPLE(
5 /* VEH_##id */ SPIDERBOT,
6 /* function */ v_spiderbot,
7 /* spawnflags */ VHF_DMGSHAKE,
8 /* mins,maxs */ '-75 -75 10', '75 75 125',
9 /* model */ "models/vehicles/spiderbot.dpm",
10 /* head_model */ "models/vehicles/spiderbot_top.dpm",
11 /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm",
12 /* tags */ "tag_head", "tag_hud", "",
13 /* netname */ "spiderbot",
14 /* fullname */ _("Spiderbot")
16 this.m_icon = "vehicle_spider";
22 const int SBRM_FIRST = 1;
23 const int SBRM_VOLLY = 1;
24 const int SBRM_GUIDE = 2;
25 const int SBRM_ARTILLERY = 3;
26 const int SBRM_LAST = 3;
29 bool autocvar_g_vehicle_spiderbot;
31 float autocvar_g_vehicle_spiderbot_respawntime;
33 float autocvar_g_vehicle_spiderbot_speed_stop;
34 float autocvar_g_vehicle_spiderbot_speed_strafe;
35 float autocvar_g_vehicle_spiderbot_speed_walk;
36 float autocvar_g_vehicle_spiderbot_speed_run = 700;
37 float autocvar_g_vehicle_spiderbot_turnspeed;
38 float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
39 float autocvar_g_vehicle_spiderbot_movement_inertia;
41 float autocvar_g_vehicle_spiderbot_springlength;
42 float autocvar_g_vehicle_spiderbot_springup;
43 float autocvar_g_vehicle_spiderbot_springblend;
44 float autocvar_g_vehicle_spiderbot_tiltlimit;
46 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
47 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
48 float autocvar_g_vehicle_spiderbot_head_turnlimit;
49 float autocvar_g_vehicle_spiderbot_head_turnspeed;
51 int autocvar_g_vehicle_spiderbot_health;
52 float autocvar_g_vehicle_spiderbot_health_regen;
53 float autocvar_g_vehicle_spiderbot_health_regen_pause;
55 int autocvar_g_vehicle_spiderbot_shield;
56 float autocvar_g_vehicle_spiderbot_shield_regen;
57 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
59 float autocvar_g_vehicle_spiderbot_minigun_damage;
60 float autocvar_g_vehicle_spiderbot_minigun_refire;
61 float autocvar_g_vehicle_spiderbot_minigun_spread;
62 int autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
63 int autocvar_g_vehicle_spiderbot_minigun_ammo_max;
64 int autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
65 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
66 float autocvar_g_vehicle_spiderbot_minigun_force;
67 float autocvar_g_vehicle_spiderbot_minigun_solidpenetration;
69 float autocvar_g_vehicle_spiderbot_rocket_damage;
70 float autocvar_g_vehicle_spiderbot_rocket_force;
71 float autocvar_g_vehicle_spiderbot_rocket_radius;
72 float autocvar_g_vehicle_spiderbot_rocket_speed;
73 float autocvar_g_vehicle_spiderbot_rocket_spread;
74 float autocvar_g_vehicle_spiderbot_rocket_refire;
75 float autocvar_g_vehicle_spiderbot_rocket_refire2;
76 float autocvar_g_vehicle_spiderbot_rocket_reload;
77 float autocvar_g_vehicle_spiderbot_rocket_health;
78 float autocvar_g_vehicle_spiderbot_rocket_noise;
79 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
80 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
82 vector autocvar_g_vehicle_spiderbot_bouncepain;
84 void spiderbot_rocket_artillery()
86 self.nextthink = time;
87 UpdateCSQCProjectile(self);
90 void spiderbot_rocket_unguided()
92 vector newdir, olddir;
94 self.nextthink = time;
96 olddir = normalize(self.velocity);
97 newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
98 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
100 UpdateCSQCProjectile(self);
102 if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
106 void spiderbot_rocket_guided()
108 vector newdir, olddir;
110 self.nextthink = time;
112 if(!self.realowner.vehicle)
113 self.think = spiderbot_rocket_unguided;
115 crosshair_trace(self.realowner);
116 olddir = normalize(self.velocity);
117 newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
118 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
120 UpdateCSQCProjectile(self);
122 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
126 void spiderbot_guide_release()
129 rkt = findchainentity(realowner, self.owner);
133 crosshair_trace(self.owner);
136 if(rkt.think == spiderbot_rocket_guided)
138 rkt.pos1 = trace_endpos;
139 rkt.think = spiderbot_rocket_unguided;
145 float spiberbot_calcartillery_flighttime;
146 vector spiberbot_calcartillery(vector org, vector tgt, float ht)
148 float grav, sdist, zdist, vs, vz, jumpheight;
151 grav = autocvar_sv_gravity;
152 zdist = tgt_z - org_z;
153 sdist = vlen(tgt - org - zdist * '0 0 1');
154 sdir = normalize(tgt - org - zdist * '0 0 1');
156 // how high do we need to go?
157 jumpheight = fabs(ht);
159 jumpheight = jumpheight + zdist;
162 vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
164 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
170 solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
171 // ALWAYS solvable because jumpheight >= zdist
173 solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
175 solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
182 // almost straight line type
183 // jump apex is before the jump
184 // we must take the larger one
185 spiberbot_calcartillery_flighttime = solution_y;
190 // jump apex is during the jump
191 // we must take the larger one too
192 spiberbot_calcartillery_flighttime = solution_y;
200 // almost straight line type
201 // jump apex is after the jump
202 // we must take the smaller one
203 spiberbot_calcartillery_flighttime = solution_x;
208 // jump apex is during the jump
209 // we must take the larger one
210 spiberbot_calcartillery_flighttime = solution_y;
213 vs = sdist / spiberbot_calcartillery_flighttime;
215 // finally calculate the velocity
216 return sdir * vs + '0 0 1' * vz;
219 void spiderbot_rocket_do()
222 entity rocket = world;
224 if (self.wait != -10)
226 if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
229 if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
231 if(self.gun2.cnt < time && self.tur_head.frame == 9)
232 self.tur_head.frame = 1;
241 spiderbot_guide_release();
247 if(self.gun2.cnt > time)
250 if (self.tur_head.frame >= 9)
252 self.tur_head.frame = 1;
257 if(!self.owner.BUTTON_ATCK2)
260 if(forbidWeaponUse(self.owner))
263 v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
265 switch(self.vehicle_weapon2mode)
268 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
269 v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
270 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
271 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
272 crosshair_trace(self.owner);
273 float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
274 _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
275 rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
276 rocket.think = vehicles_projectile_explode;
278 if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
282 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
283 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
284 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
285 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, self.owner);
286 crosshair_trace(self.owner);
287 rocket.pos1 = trace_endpos;
288 rocket.nextthink = time;
289 rocket.think = spiderbot_rocket_guided;
294 rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
295 v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
296 autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
297 DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, self.owner);
299 crosshair_trace(self.owner);
301 rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
302 rocket.pos1_z = trace_endpos_z;
304 traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
305 float h1 = 0.75 * vlen(v - trace_endpos);
308 traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
309 float h2 = 0.75 * vlen(rocket.pos1 - v);
311 rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
312 rocket.movetype = MOVETYPE_TOSS;
314 //rocket.think = spiderbot_rocket_artillery;
317 rocket.classname = "spiderbot_rocket";
319 rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
321 self.tur_head.frame += 1;
322 if (self.tur_head.frame == 9)
323 self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
325 self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
327 self.gun2.cnt = time + self.attack_finished_single;
331 float spiderbot_frame()
334 entity player, spider;
337 if(intermission_running)
339 self.vehicle.velocity = '0 0 0';
340 self.vehicle.avelocity = '0 0 0';
345 spider = self.vehicle;
348 vehicles_painframe();
350 player.BUTTON_ZOOM = 0;
351 player.BUTTON_CROUCH = 0;
352 player.switchweapon = 0;
353 player.vehicle_weapon2mode = spider.vehicle_weapon2mode;
356 #if 1 // 0 to enable per-gun impact aux crosshairs
357 // Avarage gun impact point's -> aux cross
358 ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
360 ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
363 v_forward = vf * 0.5;
364 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
365 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
367 ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
368 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
369 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
371 ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
372 traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
373 UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
374 ad = 0.5 * (ad + vf);
377 crosshair_trace(player);
378 ad = vectoangles(normalize(trace_endpos - ad));
379 ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
380 ad = AnglesTransform_Normalize(ad, true);
381 //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
384 ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
385 ad_y = bound(-ftmp, ad_y, ftmp);
386 spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
389 ad_x = bound(ftmp * -1, ad_x, ftmp);
390 spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
393 //fixedmakevectors(spider.angles);
394 makevectors(spider.angles + '-2 0 0' * spider.angles_x);
396 movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
398 if(spider.flags & FL_ONGROUND)
399 spider.jump_delay = time; // reset now so movement can begin
401 //if(spider.flags & FL_ONGROUND)
403 if(spider.flags & FL_ONGROUND)
404 if(spider.frame == 4 && self.tur_head.wait != 0)
406 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
410 if(!player.BUTTON_JUMP)
411 spider.BUTTON_JUMP = 0;
413 if((spider.flags & FL_ONGROUND) && player.BUTTON_JUMP && !spider.BUTTON_JUMP && self.tur_head.wait < time)
415 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
416 //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
419 self.tur_head.wait = time + 2;
420 spider.jump_delay = time + 2;
421 spider.BUTTON_JUMP = 1; // set spider's jump
422 //player.BUTTON_JUMP = 0;
424 vector movefix = '0 0 0';
425 if(player.movement_x > 0) movefix_x = 1;
426 if(player.movement_x < 0) movefix_x = -1;
427 if(player.movement_y > 0) movefix_y = 1;
428 if(player.movement_y < 0) movefix_y = -1;
430 vector rt = movefix_y * v_right;
431 vector sd = movefix_x * v_forward;
432 if(movefix_y == 0 && movefix_x == 0)
433 sd = v_forward; // always do forward
435 spider.flags &= ~FL_ONGROUND;
437 spider.velocity = sd * 700 + rt * 600 + v_up * 600;
440 else if(time >= spider.jump_delay)
442 if(vlen(player.movement) == 0)
444 if(spider.flags & FL_ONGROUND)
446 if(self.sound_nexttime < time || self.delay != 3)
449 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
450 //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
451 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
453 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
460 if(player.movement_x == 0 && player.movement_y != 0)
461 ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
463 ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
465 ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
466 spider.angles_y = anglemods(spider.angles_y + ftmp);
467 spider.tur_head.angles_y -= ftmp;
469 if(player.movement_x != 0)
471 if(player.movement_x > 0)
473 player.movement_x = 1;
474 if(spider.flags & FL_ONGROUND)
477 else if(player.movement_x < 0)
479 player.movement_x = -1;
480 if(spider.flags & FL_ONGROUND)
483 player.movement_y = 0;
484 float oldvelz = spider.velocity_z;
485 movelib_move_simple(normalize(v_forward * player.movement_x),((player.BUTTON_JUMP) ? autocvar_g_vehicle_spiderbot_speed_run : autocvar_g_vehicle_spiderbot_speed_walk),autocvar_g_vehicle_spiderbot_movement_inertia);
486 spider.velocity_z = oldvelz;
487 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
488 if(spider.velocity_z <= 20) // not while jumping
489 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
490 if(spider.flags & FL_ONGROUND)
491 if(self.sound_nexttime < time || self.delay != 1)
494 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
495 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
496 //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
499 else if(player.movement_y != 0)
501 if(player.movement_y < 0)
503 player.movement_y = -1;
504 if(spider.flags & FL_ONGROUND)
507 else if(player.movement_y > 0)
509 player.movement_y = 1;
510 if(spider.flags & FL_ONGROUND)
514 float oldvelz = spider.velocity_z;
515 movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
516 spider.velocity_z = oldvelz;
517 float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
518 if(spider.velocity_z <= 20) // not while jumping
519 spider.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
520 if(spider.flags & FL_ONGROUND)
521 if(self.sound_nexttime < time || self.delay != 2)
524 self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
525 sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
526 //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
533 self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
534 self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
536 if(!forbidWeaponUse(player))
537 if(player.BUTTON_ATCK)
540 if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
544 spider.misc_bulletcounter += 1;
548 gun = (spider.misc_bulletcounter % 2) ? spider.gun1 : spider.gun2;
550 v = gettaginfo(gun, gettagindex(gun, "barrels"));
551 v_forward = normalize(v_forward);
554 fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
555 autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0);
557 sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
558 //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
559 pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
563 spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
564 spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
565 player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
566 spider.gun1.angles_z += 45;
567 spider.gun2.angles_z -= 45;
568 if(spider.gun1.angles_z >= 360)
570 spider.gun1.angles_z = 0;
571 spider.gun2.angles_z = 0;
576 vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
577 autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
578 autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
581 spiderbot_rocket_do();
583 if(self.vehicle_flags & VHF_SHIELDREGEN)
584 vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
586 if(self.vehicle_flags & VHF_HEALTHREGEN)
587 vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
589 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
590 //player.vehicle_ammo2 = spider.tur_head.frame;
591 player.vehicle_ammo2 = (9 - spider.tur_head.frame) / 8 * 100; // Percentage, like ammo1
593 if(spider.gun2.cnt <= time)
594 player.vehicle_reload2 = 100;
596 player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
598 setorigin(player, spider.origin + '0 0 1' * spider.maxs_z);
599 player.velocity = spider.velocity;
601 VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
603 if(self.vehicle_flags & VHF_HASSHIELD)
604 VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
610 void spiderbot_exit(float eject)
615 e = findchain(classname,"spiderbot_rocket");
618 if(e.owner == self.owner)
620 e.realowner = self.owner;
626 self.think = vehicles_think;
627 self.nextthink = time;
629 self.movetype = MOVETYPE_WALK;
634 makevectors(self.angles);
637 spot = self.origin + v_forward * 100 + '0 0 64';
638 spot = vehicles_findgoodexit(spot);
639 setorigin(self.owner , spot);
640 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
641 self.owner.oldvelocity = self.owner.velocity;
645 if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
647 self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
648 self.owner.velocity_z += 200;
649 spot = self.origin + v_forward * 128 + '0 0 64';
650 spot = vehicles_findgoodexit(spot);
654 self.owner.velocity = self.velocity * 0.5;
655 self.owner.velocity_z += 10;
656 spot = self.origin + v_forward * 256 + '0 0 64';
657 spot = vehicles_findgoodexit(spot);
659 self.owner.oldvelocity = self.owner.velocity;
660 setorigin(self.owner , spot);
663 antilag_clear(self.owner);
667 void spiderbot_headfade()
669 self.think = spiderbot_headfade;
670 self.nextthink = self.fade_time;
671 self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
673 if(self.cnt < time || self.alpha < 0.1)
677 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
678 Send_Effect("explosion_big", self.origin + '0 0 100', '0 0 0', 1);
684 void spiderbot_blowup()
690 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
691 Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
693 self.nextthink = time + 0.1;
703 setmodel(b, "models/vehicles/spiderbot.dpm");
704 setmodel(h, "models/vehicles/spiderbot_top.dpm");
705 setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
706 setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
708 setorigin(b, self.origin);
710 b.angles = self.angles;
711 setsize(b, self.mins, self.maxs);
713 setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
714 h.movetype = MOVETYPE_BOUNCE;
715 h.solid = SOLID_BBOX;
716 h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
717 h.modelflags = MF_ROCKET;
718 h.effects = EF_FLAME | EF_LOWPRECISION;
719 h.avelocity = randomvec() * 360;
722 h.cnt = time + (3.5 * random());
723 h.fade_rate = 1 / min(self.respawntime, 10);
725 h.think = spiderbot_headfade;
728 setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
729 g1.movetype = MOVETYPE_TOSS;
730 g1.solid = SOLID_CORPSE;
731 g1.velocity = v_forward * 700 + (randomvec() * 32);
732 g1.avelocity = randomvec() * 180;
734 setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
735 g2.movetype = MOVETYPE_TOSS;
736 g2.solid = SOLID_CORPSE;
737 g2.velocity = v_forward * 700 + (randomvec() * 32);
738 g2.avelocity = randomvec() * 180;
740 h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
742 SUB_SetFade(b, time + 5, min(self.respawntime, 1));
743 //SUB_SetFade(h, time, min(self.respawntime, 10));
744 SUB_SetFade(g1, time, min(self.respawntime, 10));
745 SUB_SetFade(g2, time, min(self.respawntime, 10));
747 RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH, world);
749 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
750 self.movetype = MOVETYPE_NONE;
751 self.deadflag = DEAD_DEAD;
752 self.solid = SOLID_NOT;
753 self.tur_head.effects &= ~EF_FLAME;
754 self.vehicle_hudmodel.viewmodelforclient = self;
757 bool spiderbot_impulse(int _imp)
763 self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
764 CSQCVehicleSetup(self, 0);
768 self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
769 CSQCVehicleSetup(self, 0);
774 self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
775 CSQCVehicleSetup(self, 0);
781 self.vehicle.vehicle_weapon2mode += 1;
782 if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
783 self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
785 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
786 CSQCVehicleSetup(self, 0);
792 self.vehicle.vehicle_weapon2mode -= 1;
793 if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
794 self.vehicle.vehicle_weapon2mode = SBRM_LAST;
796 //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
797 CSQCVehicleSetup(self, 0);
801 case 17: // toss gun, could be used to exit?
803 case 20: // Manual minigun reload?
810 void spawnfunc_vehicle_spiderbot()
812 if(!autocvar_g_vehicle_spiderbot) { remove(self); return; }
813 if(!vehicle_initialize(VEH_SPIDERBOT, false)) { remove(self); return; }
816 float v_spiderbot(float req)
822 if(autocvar_g_vehicle_spiderbot_bouncepain)
823 vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
829 self.vehicle_weapon2mode = SBRM_GUIDE;
830 self.movetype = MOVETYPE_WALK;
831 CSQCVehicleSetup(self.owner, 0);
832 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
833 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
835 if(self.owner.flagcarried)
837 setattachment(self.owner.flagcarried, self.tur_head, "");
838 setorigin(self.owner.flagcarried, '-20 0 120');
845 if(self.flags & FL_ONGROUND)
846 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
853 self.event_damage = func_null;
854 self.takedamage = DAMAGE_NO;
855 self.touch = func_null;
856 self.cnt = 3.4 + time + random() * 2;
857 self.think = spiderbot_blowup;
858 self.nextthink = time;
859 self.deadflag = DEAD_DYING;
861 self.tur_head.effects |= EF_FLAME;
862 self.colormod = self.tur_head.colormod = '-1 -1 -1';
864 self.movetype = MOVETYPE_TOSS;
866 CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare
874 self.vehicles_impulse = spiderbot_impulse;
877 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
878 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
879 setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
880 setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
886 self.tur_head.frame = 1;
887 self.movetype = MOVETYPE_WALK;
888 self.solid = SOLID_SLIDEBOX;
889 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
890 self.tur_head.angles = '0 0 0';
891 self.vehicle_exit = spiderbot_exit;
893 setorigin(self, self.pos1 + '0 0 128');
894 self.angles = self.pos2;
895 self.damageforcescale = 0.03;
896 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
897 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
899 self.PlayerPhysplug = spiderbot_frame;
905 if(autocvar_g_vehicle_spiderbot_shield)
906 self.vehicle_flags |= VHF_HASSHIELD;
908 if(autocvar_g_vehicle_spiderbot_shield_regen)
909 self.vehicle_flags |= VHF_SHIELDREGEN;
911 if(autocvar_g_vehicle_spiderbot_health_regen)
912 self.vehicle_flags |= VHF_HEALTHREGEN;
914 self.respawntime = autocvar_g_vehicle_spiderbot_respawntime;
915 self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
916 self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
917 self.max_health = self.vehicle_health;
918 self.pushable = true; // spiderbot can use jumppads
924 precache_model ("models/vhshield.md3");
925 precache_model ("models/vehicles/spiderbot.dpm");
926 precache_model ("models/vehicles/spiderbot_top.dpm");
927 precache_model ("models/vehicles/spiderbot_barrels.dpm");
928 precache_model ("models/vehicles/spiderbot_cockpit.dpm");
929 precache_model ( "models/uziflash.md3");
931 precache_sound ("weapons/uzi_fire.wav" );
932 precache_sound ("weapons/rocket_impact.wav");
934 precache_sound ("vehicles/spiderbot_die.wav");
935 precache_sound ("vehicles/spiderbot_idle.wav");
936 precache_sound ("vehicles/spiderbot_jump.wav");
937 precache_sound ("vehicles/spiderbot_strafe.wav");
938 precache_sound ("vehicles/spiderbot_walk.wav");
939 precache_sound ("vehicles/spiderbot_land.wav");
949 float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
950 float autocvar_cl_vehicle_spiderbot_cross_size = 1;
952 float v_spiderbot(float req)
962 case SBRM_VOLLY: crosshair = vCROSS_BURST; break;
963 case SBRM_GUIDE: crosshair = vCROSS_GUIDE; break;
964 case SBRM_ARTILLERY: crosshair = vCROSS_RAIN; break;
965 default: crosshair = vCROSS_BURST;
968 Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
969 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
970 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
976 AuxiliaryXhair[0].axh_image = vCROSS_HINT; // Minigun1
977 AuxiliaryXhair[1].axh_image = vCROSS_HINT; // Minigun2
991 #endif // REGISTER_VEHICLE