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Weapons: Introduce concept of offhand weapons
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1 #ifndef VEHICLE_RACER
2 #define VEHICLE_RACER
3
4 CLASS(Racer, Vehicle)
5 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
6 /* mins       */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
7 /* maxs       */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
8 /* model          */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
9 /* model          */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
10 /* head_model */ ATTRIB(Racer, head_model, string, "null");
11 /* hud_model  */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
12 /* tags       */ ATTRIB(Racer, tag_head, string, "");
13 /* tags       */ ATTRIB(Racer, tag_hud, string, "");
14 /* tags       */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
15 /* netname    */ ATTRIB(Racer, netname, string, "racer");
16 /* fullname   */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
17 /* icon       */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
18 ENDCLASS(Racer)
19
20 REGISTER_VEHICLE(RACER, NEW(Racer));
21
22 #include "../../weapons/all.qh"
23
24 CLASS(RacerAttack, PortoLaunch)
25 /* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
26 /* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
27 /* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
28 /* wepname   */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
29 ENDCLASS(RacerAttack)
30 REGISTER_WEAPON(RACER, NEW(RacerAttack));
31
32 #endif
33
34 #ifdef IMPLEMENTATION
35 #ifdef SVQC
36 #include "../../effects/effects.qh"
37 #include "../../triggers/trigger/impulse.qh"
38
39 void racer_fire_cannon(string tagname);
40 METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
41         SELFPARAM();
42         if (fire1)
43         if (weapon_prepareattack(0, 0)) {
44                 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
45                 racer_fire_cannon("tag_fire1");
46                 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
47         }
48         return true;
49 }
50
51 bool autocvar_g_vehicle_racer;
52
53 float autocvar_g_vehicle_racer_speed_afterburn;
54 float autocvar_g_vehicle_racer_afterburn_cost;
55
56 float autocvar_g_vehicle_racer_waterburn_cost;
57 float autocvar_g_vehicle_racer_waterburn_speed;
58
59 float autocvar_g_vehicle_racer_water_speed_forward;
60 float autocvar_g_vehicle_racer_water_speed_strafe;
61
62 float autocvar_g_vehicle_racer_pitchlimit = 30;
63
64 float autocvar_g_vehicle_racer_water_downforce = 0.03;
65 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
66
67 float autocvar_g_vehicle_racer_anglestabilizer;
68 float autocvar_g_vehicle_racer_downforce;
69
70 float autocvar_g_vehicle_racer_speed_forward;
71 float autocvar_g_vehicle_racer_speed_strafe;
72 float autocvar_g_vehicle_racer_springlength;
73 float autocvar_g_vehicle_racer_upforcedamper;
74 float autocvar_g_vehicle_racer_friction;
75
76 float autocvar_g_vehicle_racer_water_time = 5;
77
78 float autocvar_g_vehicle_racer_hovertype;
79 float autocvar_g_vehicle_racer_hoverpower;
80
81 float autocvar_g_vehicle_racer_turnroll;
82 float autocvar_g_vehicle_racer_turnspeed;
83 float autocvar_g_vehicle_racer_pitchspeed;
84
85 float autocvar_g_vehicle_racer_energy;
86 float autocvar_g_vehicle_racer_energy_regen;
87 float autocvar_g_vehicle_racer_energy_regen_pause;
88
89 float autocvar_g_vehicle_racer_health;
90 float autocvar_g_vehicle_racer_health_regen;
91 float autocvar_g_vehicle_racer_health_regen_pause;
92
93 float autocvar_g_vehicle_racer_shield;
94 float autocvar_g_vehicle_racer_shield_regen;
95 float autocvar_g_vehicle_racer_shield_regen_pause;
96
97 float autocvar_g_vehicle_racer_cannon_cost;
98 float autocvar_g_vehicle_racer_cannon_damage;
99 float autocvar_g_vehicle_racer_cannon_radius;
100 float autocvar_g_vehicle_racer_cannon_refire;
101 float autocvar_g_vehicle_racer_cannon_speed;
102 float autocvar_g_vehicle_racer_cannon_spread;
103 float autocvar_g_vehicle_racer_cannon_force;
104
105 float autocvar_g_vehicle_racer_rocket_accel;
106 float autocvar_g_vehicle_racer_rocket_damage;
107 float autocvar_g_vehicle_racer_rocket_radius;
108 float autocvar_g_vehicle_racer_rocket_force;
109 float autocvar_g_vehicle_racer_rocket_refire;
110 float autocvar_g_vehicle_racer_rocket_speed;
111 float autocvar_g_vehicle_racer_rocket_turnrate;
112
113 float autocvar_g_vehicle_racer_rocket_locktarget;
114 float autocvar_g_vehicle_racer_rocket_locking_time;
115 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
116 float autocvar_g_vehicle_racer_rocket_locked_time;
117 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
118 float autocvar_g_vehicle_racer_rocket_climbspeed;
119
120 float autocvar_g_vehicle_racer_respawntime;
121
122 float autocvar_g_vehicle_racer_blowup_radius;
123 float autocvar_g_vehicle_racer_blowup_coredamage;
124 float autocvar_g_vehicle_racer_blowup_edgedamage;
125 float autocvar_g_vehicle_racer_blowup_forceintensity;
126
127 float autocvar_g_vehicle_racer_bouncefactor;
128 float autocvar_g_vehicle_racer_bouncestop;
129 vector autocvar_g_vehicle_racer_bouncepain;
130
131 .float racer_watertime;
132
133 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
134
135 void racer_align4point(float _delta)
136 {SELFPARAM();
137         vector push_vector;
138         float fl_push, fr_push, bl_push, br_push;
139
140         push_vector  = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
141         fr_push   = force_fromtag_normpower;
142         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
143
144         push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
145         fl_push   = force_fromtag_normpower;
146         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
147
148         push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
149         br_push   = force_fromtag_normpower;
150         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
151
152         push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
153         bl_push   = force_fromtag_normpower;
154         //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
155
156         self.velocity += push_vector * _delta;
157
158         float uforce = autocvar_g_vehicle_racer_upforcedamper;
159
160         int cont = pointcontents(self.origin - '0 0 64');
161         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
162         {
163                 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
164
165                 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
166                         self.velocity_z += 30;
167                 else
168                         self.velocity_z += 200;
169         }
170
171
172         // Anti ocilation
173         if(self.velocity_z > 0)
174                 self.velocity_z *= 1 - uforce * _delta;
175
176         push_vector_x =  (fl_push - bl_push);
177         push_vector_x += (fr_push - br_push);
178         push_vector_x *= 360;
179
180         push_vector_z = (fr_push - fl_push);
181         push_vector_z += (br_push - bl_push);
182         push_vector_z *= 360;
183
184         // Apply angle diffrance
185         self.angles_z += push_vector_z * _delta;
186         self.angles_x += push_vector_x * _delta;
187
188         // Apply stabilizer
189         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
190         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
191 }
192
193 void racer_fire_cannon(string tagname)
194 {SELFPARAM();
195         vector v;
196         entity bolt;
197
198         v = gettaginfo(self, gettagindex(self, tagname));
199         bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
200                                                    v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
201                                                    autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
202                                                    DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
203
204         // Fix z-aim (for chase mode)
205         v = normalize(trace_endpos - bolt.origin);
206         v_forward_z = v_z * 0.5;
207         bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
208 }
209
210 void racer_rocket_groundhugger()
211 {SELFPARAM();
212         vector olddir, newdir;
213         float oldvel, newvel;
214
215         self.nextthink  = time;
216
217         if(self.owner.deadflag != DEAD_NO || self.cnt < time)
218         {
219                 self.use();
220                 return;
221         }
222
223         if(!self.realowner.vehicle)
224         {
225                 UpdateCSQCProjectile(self);
226                 return;
227         }
228
229         olddir = normalize(self.velocity);
230         oldvel = vlen(self.velocity);
231         newvel = oldvel + self.lip;
232
233         tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
234         if(trace_fraction <= 0.5)
235         {
236                 // Hitting somethign soon, just speed ahead
237                 self.velocity = olddir * newvel;
238                 UpdateCSQCProjectile(self);
239                 return;
240         }
241
242         traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
243         if(trace_fraction != 1.0)
244         {
245                 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
246                 self.velocity = normalize(olddir + newdir) * newvel;
247         }
248         else
249         {
250                 self.velocity = olddir * newvel;
251                 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
252         }
253
254         int cont = pointcontents(self.origin - '0 0 32');
255         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
256                 self.velocity_z += 200;
257
258         UpdateCSQCProjectile(self);
259         return;
260 }
261
262 void racer_rocket_tracker()
263 {SELFPARAM();
264         vector olddir, newdir;
265         float oldvel, newvel;
266
267         self.nextthink  = time;
268
269         if (self.owner.deadflag != DEAD_NO || self.cnt < time)
270         {
271                 self.use();
272                 return;
273         }
274
275         if(!self.realowner.vehicle)
276         {
277                 UpdateCSQCProjectile(self);
278                 return;
279         }
280
281         olddir = normalize(self.velocity);
282         oldvel = vlen(self.velocity);
283         newvel = oldvel + self.lip;
284         makevectors(vectoangles(olddir));
285
286         float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
287         vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
288
289         traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
290         newdir = normalize(predicted_origin - self.origin);
291
292         //vector
293         float height_diff = predicted_origin_z - self.origin_z;
294
295         if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
296         {
297                 //bprint("Target lost!\n");
298                 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
299                 self.think = racer_rocket_groundhugger;
300                 return;
301         }
302
303         if(trace_fraction != 1.0 && trace_ent != self.enemy)
304                 newdir_z += 16 * sys_frametime;
305
306         self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
307         self.velocity_z -= 800 * sys_frametime;
308         self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
309
310         UpdateCSQCProjectile(self);
311         return;
312 }
313
314 void racer_fire_rocket(string tagname, entity trg)
315 {SELFPARAM();
316         vector v = gettaginfo(self, gettagindex(self, tagname));
317         entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
318                                                    v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
319                                                    autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
320                                                    DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
321
322         rocket.lip                        = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
323         rocket.wait                      = autocvar_g_vehicle_racer_rocket_turnrate;
324         rocket.nextthink                = time;
325         rocket.enemy                    = trg;
326         rocket.cnt                        = time + 15;
327
328         if(trg)
329                 rocket.think                    = racer_rocket_tracker;
330         else
331                 rocket.think                    = racer_rocket_groundhugger;
332 }
333
334 float racer_frame()
335 {SELFPARAM();
336         entity player, racer;
337         vector df;
338         float ftmp;
339
340         if(intermission_running)
341         {
342                 self.vehicle.velocity = '0 0 0';
343                 self.vehicle.avelocity = '0 0 0';
344                 return 1;
345         }
346
347         player  = self;
348         racer   = self.vehicle;
349         setself(racer);
350
351         vehicles_painframe();
352
353         if(pointcontents(racer.origin) != CONTENT_WATER)
354                 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
355
356         if(racer.deadflag != DEAD_NO)
357         {
358                 setself(player);
359                 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
360                 return 1;
361         }
362
363         racer_align4point(PHYS_INPUT_TIMELENGTH);
364
365         player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
366
367         crosshair_trace(player);
368
369         racer.angles_x *= -1;
370
371         // Yaw
372         ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
373         ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
374         racer.angles_y = anglemods(racer.angles_y + ftmp);
375
376         // Roll
377         racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
378
379         // Pitch
380         ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
381         ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
382         racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
383
384         makevectors(racer.angles);
385         racer.angles_x *= -1;
386
387         //ftmp = racer.velocity_z;
388         df = racer.velocity * -autocvar_g_vehicle_racer_friction;
389         //racer.velocity_z = ftmp;
390
391         int cont = pointcontents(racer.origin);
392         if(vlen(player.movement) != 0)
393         {
394                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
395                 {
396                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
397                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
398                 }
399                 else
400                 {
401                         if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
402                         if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
403                 }
404
405 #ifdef SVQC
406                 if(self.sound_nexttime < time || self.sounds != 1)
407                 {
408                         self.sounds = 1;
409                         self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
410                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
411                 }
412 #endif
413         }
414 #ifdef SVQC
415         else
416         {
417                 if(self.sound_nexttime < time || self.sounds != 0)
418                 {
419                         self.sounds = 0;
420                         self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
421                         sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
422                 }
423         }
424 #endif
425
426         // Afterburn
427         if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
428         {
429 #ifdef SVQC
430                 if(time - racer.wait > 0.2)
431                         pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
432 #endif
433
434                 racer.wait = time;
435
436                 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
437                 {
438                         racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
439                         df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
440                 }
441                 else
442                 {
443                         racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
444                         df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
445                 }
446
447 #ifdef SVQC
448                 if(racer.invincible_finished < time)
449                 {
450                         traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
451                         if(trace_fraction != 1.0)
452                                 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
453
454                         racer.invincible_finished = time + 0.1 + (random() * 0.1);
455                 }
456
457                 if(racer.strength_finished < time)
458                 {
459                         racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
460                         sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
461                 }
462 #endif
463         }
464         else
465         {
466                 racer.strength_finished = 0;
467                 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
468         }
469
470         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
471                 racer.racer_watertime = time;
472
473         float dforce = autocvar_g_vehicle_racer_downforce;
474         if(time - racer.racer_watertime <= 3)
475                 dforce = autocvar_g_vehicle_racer_water_downforce;
476
477         df -= v_up * (vlen(racer.velocity) * dforce);
478         player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
479
480 #ifdef SVQC
481         if(!forbidWeaponUse(player))
482         if(player.BUTTON_ATCK)
483         if(time > racer.attack_finished_single)
484         if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
485         {
486                 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
487                 racer.wait = time;
488
489                 crosshair_trace(player);
490                 if(racer.cnt)
491                 {
492                         racer_fire_cannon("tag_fire1");
493                         racer.cnt = 0;
494                 }
495                 else
496                 {
497                         racer_fire_cannon("tag_fire2");
498                         racer.cnt = 1;
499                 }
500                 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
501         }
502
503         if(autocvar_g_vehicle_racer_rocket_locktarget)
504         {
505                 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
506                                                  (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
507                                                  autocvar_g_vehicle_racer_rocket_locked_time);
508
509                 if(self.lock_target)
510                 {
511                         if(racer.lock_strength == 1)
512                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
513                         else if(self.lock_strength > 0.5)
514                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
515                         else if(self.lock_strength < 0.5)
516                                 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
517                 }
518         }
519
520         if(!forbidWeaponUse(player))
521         if(time > racer.delay)
522         if(player.BUTTON_ATCK2)
523         {
524                 racer.misc_bulletcounter += 1;
525                 racer.delay = time + 0.3;
526
527                 if(racer.misc_bulletcounter == 1)
528                 {
529                         racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
530                         player.vehicle_ammo2 = 50;
531                 }
532                 else if(racer.misc_bulletcounter == 2)
533                 {
534                         racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
535                         racer.lock_strength  = 0;
536                         racer.lock_target       = world;
537                         racer.misc_bulletcounter = 0;
538                         racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
539                         racer.lip = time;
540                         player.vehicle_ammo2 = 0;
541                 }
542         }
543         else if(racer.misc_bulletcounter == 0)
544                 player.vehicle_ammo2 = 100;
545
546         player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
547
548         if(racer.vehicle_flags  & VHF_SHIELDREGEN)
549                 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
550
551         if(racer.vehicle_flags  & VHF_HEALTHREGEN)
552                 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
553
554         if(racer.vehicle_flags  & VHF_ENERGYREGEN)
555                 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
556
557
558         VEHICLE_UPDATE_PLAYER(player, health, racer);
559         VEHICLE_UPDATE_PLAYER(player, energy, racer);
560
561         if(racer.vehicle_flags & VHF_HASSHIELD)
562                 VEHICLE_UPDATE_PLAYER(player, shield, racer);
563
564         player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
565 #endif
566
567         setorigin(player,racer.origin + '0 0 32');
568         player.velocity = racer.velocity;
569
570         setself(player);
571         return 1;
572 }
573
574 void racer_think()
575 {SELFPARAM();
576         self.nextthink = time;
577
578         float pushdeltatime = time - self.lastpushtime;
579         if (pushdeltatime > 0.15) pushdeltatime = 0;
580         self.lastpushtime = time;
581         if(!pushdeltatime) return;
582
583         tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
584
585         vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
586         df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
587
588         float forced = autocvar_g_vehicle_racer_upforcedamper;
589
590         int cont = pointcontents(self.origin - '0 0 64');
591         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
592         {
593                 forced = autocvar_g_vehicle_racer_water_upforcedamper;
594                 self.velocity_z += 200;
595         }
596
597         self.velocity += df * pushdeltatime;
598         if(self.velocity_z > 0)
599                 self.velocity_z *= 1 - forced * pushdeltatime;
600
601         self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
602         self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
603
604         CSQCMODEL_AUTOUPDATE(self);
605 }
606
607 void racer_exit(float eject)
608 {SELFPARAM();
609         vector spot;
610
611         self.think        = racer_think;
612         self.nextthink  = time;
613         self.movetype   = MOVETYPE_BOUNCE;
614         sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
615
616         if(!self.owner)
617                 return;
618
619         makevectors(self.angles);
620         if(eject)
621         {
622                 spot = self.origin + v_forward * 100 + '0 0 64';
623                 spot = vehicles_findgoodexit(spot);
624                 setorigin(self.owner , spot);
625                 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
626                 self.owner.oldvelocity = self.owner.velocity;
627         }
628         else
629         {
630                 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
631                 {
632                         self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
633                         self.owner.velocity_z += 200;
634                         spot = self.origin + v_forward * 32 + '0 0 32';
635                         spot = vehicles_findgoodexit(spot);
636                 }
637                 else
638                 {
639                         self.owner.velocity = self.velocity * 0.5;
640                         self.owner.velocity_z += 10;
641                         spot = self.origin - v_forward * 200 + '0 0 32';
642                         spot = vehicles_findgoodexit(spot);
643                 }
644                 self.owner.oldvelocity = self.owner.velocity;
645                 setorigin(self.owner , spot);
646         }
647         antilag_clear(self.owner);
648         self.owner = world;
649 }
650
651 void racer_blowup()
652 {SELFPARAM();
653         self.deadflag   = DEAD_DEAD;
654         self.vehicle_exit(VHEF_NORMAL);
655
656         RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
657                                         autocvar_g_vehicle_racer_blowup_edgedamage,
658                                         autocvar_g_vehicle_racer_blowup_radius, world, world,
659                                         autocvar_g_vehicle_racer_blowup_forceintensity,
660                                         DEATH_VH_WAKI_DEATH, world);
661
662         self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
663         self.think        = vehicles_spawn;
664         self.movetype   = MOVETYPE_NONE;
665         self.effects    = EF_NODRAW;
666
667         self.colormod  = '0 0 0';
668         self.avelocity = '0 0 0';
669         self.velocity  = '0 0 0';
670
671         setorigin(self, self.pos1);
672 }
673
674 void racer_blowup_think()
675 {SELFPARAM();
676         self.nextthink = time;
677
678         if(time >= self.delay)
679                 racer_blowup();
680
681         CSQCMODEL_AUTOUPDATE(self);
682 }
683
684 void racer_deadtouch()
685 {SELFPARAM();
686         self.avelocity_x *= 0.7;
687         self.cnt -= 1;
688         if(self.cnt <= 0)
689                 racer_blowup();
690 }
691
692 void spawnfunc_vehicle_racer()
693 {SELFPARAM();
694         if(!autocvar_g_vehicle_racer) { remove(self); return; }
695         if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
696 }
697
698 #endif // SVQC
699
700 #ifdef CSQC
701 #if 0
702 void racer_draw()
703 {SELFPARAM();
704         float pushdeltatime = time - self.lastpushtime;
705         if (pushdeltatime > 0.15) pushdeltatime = 0;
706         self.lastpushtime = time;
707         if(!pushdeltatime) return;
708
709         tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
710
711         vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
712         df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
713
714         float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
715
716         int cont = pointcontents(self.move_origin - '0 0 64');
717         if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
718         {
719                 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
720                 self.move_velocity_z += 200;
721         }
722
723         self.move_velocity += df * pushdeltatime;
724         if(self.move_velocity_z > 0)
725                 self.move_velocity_z *= 1 - forced * pushdeltatime;
726
727         self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
728         self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
729
730         Movetype_Physics_MatchServer(false);
731 }
732 #endif
733 #endif
734
735                 METHOD(Racer, vr_impact, bool(Racer thisveh))
736                 {
737                 #ifdef SVQC
738                         if(autocvar_g_vehicle_racer_bouncepain)
739                                 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
740                 #endif
741                         return true;
742                 }
743
744                 METHOD(Racer, vr_enter, bool(Racer thisveh))
745                 {
746                 #ifdef SVQC
747                         self.movetype = MOVETYPE_BOUNCE;
748                         self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
749                         self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
750
751                         if(self.owner.flagcarried)
752                            setorigin(self.owner.flagcarried, '-190 0 96');
753                 #elif defined(CSQC)
754
755                         self.move_movetype = MOVETYPE_BOUNCE;
756                 #endif
757
758                         return true;
759                 }
760
761                 METHOD(Racer, vr_spawn, bool(Racer thisveh))
762                 {
763                 #ifdef SVQC
764                         if(self.scale != 0.5)
765                         {
766                                 if(autocvar_g_vehicle_racer_hovertype != 0)
767                                         racer_force_from_tag = vehicles_force_fromtag_maglev;
768                                 else
769                                         racer_force_from_tag = vehicles_force_fromtag_hover;
770
771                                 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
772                                 self.scale = 0.5;
773                                 setattachment(self.vehicle_hudmodel, self, "");
774                                 setattachment(self.vehicle_viewport, self, "tag_viewport");
775
776                                 self.mass                          = 900;
777                         }
778
779                         self.think                = racer_think;
780                         self.nextthink    = time;
781                         self.vehicle_health = autocvar_g_vehicle_racer_health;
782                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
783
784                         self.movetype     = MOVETYPE_TOSS;
785                         self.solid                = SOLID_SLIDEBOX;
786                         self.delay                = time;
787                         self.scale                = 0.5;
788
789                         self.PlayerPhysplug = racer_frame;
790
791                         self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
792                         self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
793                         self.damageforcescale = 0.5;
794                         self.vehicle_health = autocvar_g_vehicle_racer_health;
795                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
796                 #endif
797                         return true;
798                 }
799
800                 METHOD(Racer, vr_death, bool(Racer thisveh))
801                 {
802                 #ifdef SVQC
803                         self.SendEntity         = func_null; // stop networking this racer (for now)
804                         self.health                     = 0;
805                         self.event_damage       = func_null;
806                         self.solid                      = SOLID_CORPSE;
807                         self.takedamage         = DAMAGE_NO;
808                         self.deadflag           = DEAD_DYING;
809                         self.movetype           = MOVETYPE_BOUNCE;
810                         self.wait                       = time;
811                         self.delay                      = 2 + time + random() * 3;
812                         self.cnt                        = 1 + random() * 2;
813                         self.touch                      = racer_deadtouch;
814
815                         Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
816
817                         if(random() < 0.5)
818                                 self.avelocity_z = 32;
819                         else
820                                 self.avelocity_z = -32;
821
822                         self.avelocity_x = -vlen(self.velocity) * 0.2;
823                         self.velocity += '0 0 700';
824                         self.colormod = '-0.5 -0.5 -0.5';
825
826                         self.think = racer_blowup_think;
827                         self.nextthink = time;
828                 #endif
829                         return true;
830                 }
831
832 #ifdef CSQC
833                 METHOD(Racer, vr_hud, bool(Racer thisveh))
834                 {
835                         Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
836                                                          "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
837                                                          "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
838                                                          vCROSS_GUIDE);
839                         return true;
840                 }
841 #endif
842                 METHOD(Racer, vr_setup, bool(Racer thisveh))
843                 {
844                 #ifdef SVQC
845                         self.vehicle_exit = racer_exit;
846                 #endif
847
848                 #ifdef SVQC
849                         // we have no need to network energy
850                         if(autocvar_g_vehicle_racer_energy)
851                         if(autocvar_g_vehicle_racer_energy_regen)
852                                 self.vehicle_flags |= VHF_ENERGYREGEN;
853
854                         if(autocvar_g_vehicle_racer_shield)
855                                 self.vehicle_flags |= VHF_HASSHIELD;
856
857                         if(autocvar_g_vehicle_racer_shield_regen)
858                                 self.vehicle_flags |= VHF_SHIELDREGEN;
859
860                         if(autocvar_g_vehicle_racer_health_regen)
861                                 self.vehicle_flags |= VHF_HEALTHREGEN;
862
863                         self.respawntime = autocvar_g_vehicle_racer_respawntime;
864                         self.vehicle_health = autocvar_g_vehicle_racer_health;
865                         self.vehicle_shield = autocvar_g_vehicle_racer_shield;
866                         self.max_health = self.vehicle_health;
867                 #endif
868
869                 #ifdef CSQC
870                         AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
871                 #endif
872                         return true;
873                 }
874
875                 METHOD(Racer, vr_precache, bool(Racer thisveh))
876                 {
877                         return true;
878                 }
879
880 #endif // REGISTER_VEHICLE