2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 #include "sv_model.qh"
25 #include <common/net_linked.qh>
27 // generic CSQC model code
29 bool CSQCModel_Send(entity this, entity to, int sf)
31 // some nice flags for CSQCMODEL_IF
32 noref bool isplayer = IS_CLIENT(this);
33 noref bool islocalplayer = (this == to);
34 noref bool isnolocalplayer = (isplayer && (this != to));
36 WriteHeader(MSG_ENTITY, ENT_CLIENT_MODEL);
37 WriteInt24_t(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, isplayer);
40 #define CSQCMODEL_IF(cond) if(cond) {
41 #define CSQCMODEL_ENDIF }
42 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
45 w(MSG_ENTITY, this.csqcmodel_##f); \
47 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
49 #undef CSQCMODEL_PROPERTY_SCALED
50 #undef CSQCMODEL_PROPERTY
51 #undef CSQCMODEL_ENDIF
57 #if CSQCPLAYER_FORCE_UPDATES
58 .float csqcmodel_nextforcedupdate;
60 void CSQCModel_CheckUpdate(entity e)
62 // some nice flags for CSQCMODEL_IF
63 noref float isplayer = IS_CLIENT(e);
64 noref float islocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
65 noref float isnolocalplayer = isplayer; // we set BOTH to 1 here as we need the sendflags
67 #if CSQCPLAYER_FORCE_UPDATES
68 if(isplayer && time > e.csqcmodel_nextforcedupdate)
70 e.SendFlags |= CSQCMODEL_PROPERTY_ORIGIN;
71 e.csqcmodel_nextforcedupdate = time + (1 / (CSQCPLAYER_FORCE_UPDATES)) * (0.5 + random()); // ensure about 4 origin sends per sec
75 if(e.effects & EF_RESTARTANIM_BIT)
77 e.SendFlags |= CSQCMODEL_PROPERTY_FRAME | CSQCMODEL_PROPERTY_FRAME2; // full anim resend please
78 e.effects &= ~EF_RESTARTANIM_BIT;
81 if(e.effects & EF_TELEPORT_BIT)
83 e.SendFlags |= CSQCMODEL_PROPERTY_TELEPORTED; // no interpolation please
84 e.effects &= ~EF_TELEPORT_BIT;
87 #define CSQCMODEL_IF(cond) if(cond) {
88 #define CSQCMODEL_ENDIF }
89 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
92 if(tmp != e.csqcmodel_##f) \
94 e.csqcmodel_##f = tmp; \
95 e.SendFlags |= flag; \
98 #define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
100 t tmp = rint(bound(mi, s * e.f, ma) - mi); \
101 if(tmp != e.csqcmodel_##f) \
103 e.csqcmodel_##f = tmp; \
104 e.SendFlags |= flag; \
108 #undef CSQCMODEL_PROPERTY_SCALED
109 #undef CSQCMODEL_PROPERTY
110 #undef CSQCMODEL_ENDIF
114 void CSQCModel_LinkEntity(entity e)
116 setSendEntity(e, CSQCModel_Send);
117 e.SendFlags = 0xFFFFFF;
118 CSQCModel_CheckUpdate(e);
121 void CSQCModel_UnlinkEntity(entity e)
123 setSendEntity(e, func_null);