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Merge branch 'terencehill/announcer_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / net.qh
1 #ifndef NET_H
2 #define NET_H
3
4 #ifdef SVQC
5         .int Version;  // deprecated, use SendFlags
6         .int SendFlags;
7         .bool(entity to, int sendflags) SendEntity;
8         .bool(entity this, entity to, int sendflags) SendEntity3;
9
10         bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
11
12         void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
13         {
14                 if (e.classname == "") e.classname = "net_linked";
15
16                 if (e.model == "" || self.modelindex == 0)
17                 {
18                         vector mi = e.mins;
19                         vector ma = e.maxs;
20                         _setmodel(e, "null");
21                         setsize(e, mi, ma);
22                 }
23
24                 e.SendEntity = SendEntity_self;
25                 e.SendEntity3 = sendfunc;
26                 e.SendFlags = 0xFFFFFF;
27
28                 if (!docull) e.effects |= EF_NODEPTHTEST;
29
30                 if (dt)
31                 {
32                         e.nextthink = time + dt;
33                         e.think = SUB_Remove;
34                 }
35         }
36
37         .void() uncustomizeentityforclient;
38         .float uncustomizeentityforclient_set;
39
40         void SetCustomizer(entity e, float() customizer, void() uncustomizer)
41         {
42                 e.customizeentityforclient = customizer;
43                 e.uncustomizeentityforclient = uncustomizer;
44                 e.uncustomizeentityforclient_set = !!uncustomizer;
45         }
46
47         void UncustomizeEntitiesRun()
48         {
49                 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
50                         WITH(entity, self, e, e.uncustomizeentityforclient());
51         }
52
53 #endif
54
55 #include "registry.qh"
56 #include "sort.qh"
57
58 .string netname;
59 .int m_id;
60 .bool(entity this, bool isNew) m_read;
61
62 #ifdef CSQC
63         #define Net_Accept(classname) \
64                 do \
65                 { \
66                         if (!this)    this = new(classname); \
67                 } \
68                 while (0)
69         #define Net_Reject() \
70                 do \
71                 { \
72                         if (this)     remove(this); \
73                 } \
74                 while (0)
75         #define NET_HANDLE(id, param) \
76                 bool Net_Handle_##id(entity this, param)
77 #else
78         #define WriteHeader(to, id) \
79                 do \
80                 { \
81                         if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
82                         WriteByte(to, NET_##id.m_id); \
83                 } \
84                 while (0)
85 #endif
86
87 #ifdef CSQC
88         #define REGISTER_NET_LINKED(id) \
89                 [[accumulate]] NET_HANDLE(id, bool) \
90                 { \
91                         this = self; \
92                         this.sourceLocFile = __FILE__; \
93                         this.sourceLocLine = __LINE__; \
94                 } \
95                 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
96                 { \
97                         make_pure(this); \
98                         this.netname = #id; \
99                         this.m_read = Net_Handle_##id; \
100                 }
101 #else
102         #define REGISTER_NET_LINKED(id) \
103                 const bool NET_##id##_istemp = false; \
104                 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
105                 { \
106                         make_pure(this); \
107                         this.netname = #id; \
108                 }
109 #endif
110
111 REGISTRY(LinkedEntities, BITS(8) - 1)
112 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
113 REGISTER_REGISTRY(LinkedEntities)
114 REGISTRY_SORT(LinkedEntities, 0)
115 REGISTRY_CHECK(LinkedEntities)
116 STATIC_INIT(RegisterLinkedEntities_renumber)
117 {
118         for (int i = 0; i < LinkedEntities_COUNT; ++i)
119                 LinkedEntities_from(i).m_id = 1 + i;
120 }
121
122 #ifdef CSQC
123         #define REGISTER_NET_TEMP(id) \
124                 NET_HANDLE(id, bool); \
125                 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
126                 { \
127                         make_pure(this); \
128                         this.netname = #id; \
129                         this.m_read = Net_Handle_##id; \
130                 }
131 #else
132         #define REGISTER_NET_TEMP(id) \
133                 const bool NET_##id##_istemp = true; \
134                 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
135                 { \
136                         make_pure(this); \
137                         this.netname = #id; \
138                 }
139 #endif
140
141 REGISTRY(TempEntities, BITS(8) - 80)
142 #define TempEntities_from(i) _TempEntities_from(i, NULL)
143 REGISTER_REGISTRY(TempEntities)
144 REGISTRY_SORT(TempEntities, 0)
145 REGISTRY_CHECK(TempEntities)
146 STATIC_INIT(RegisterTempEntities_renumber)
147 {
148         for (int i = 0; i < TempEntities_COUNT; ++i)
149                 TempEntities_from(i).m_id = 80 + i;
150 }
151
152 #ifndef MENUQC
153         const float APPROXPASTTIME_ACCURACY_REQUIREMENT = 0.05;
154         #define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
155         #define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
156
157         #ifdef CSQC
158                 entity ReadCSQCEntity()
159                 {
160                         int f = ReadShort();
161                         if (f == 0) return world;
162                         return findfloat(world, entnum, f);
163                 }
164                 int ReadInt24_t()
165                 {
166                         int v = ReadShort() << 8; // note: this is signed
167                         v += ReadByte();          // note: this is unsigned
168                         return v;
169                 }
170                 vector ReadInt48_t()
171                 {
172                         vector v;
173                         v.x = ReadInt24_t();
174                         v.y = ReadInt24_t();
175                         v.z = 0;
176                         return v;
177                 }
178                 vector ReadInt72_t()
179                 {
180                         vector v;
181                         v.x = ReadInt24_t();
182                         v.y = ReadInt24_t();
183                         v.z = ReadInt24_t();
184                         return v;
185                 }
186
187                 #define ReadFloat() ReadCoord()
188         vector ReadVector() { vector v; v.x = ReadFloat(); v_y = ReadFloat(); v.z = ReadFloat(); return v; }
189                 vector ReadVector2D() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = 0; return v; }
190
191                 float ReadApproxPastTime()
192                 {
193                         float dt = ReadByte();
194
195                         // map from range...PPROXPASTTIME_MAX / 256
196                         dt = (APPROXPASTTIME_MAX / 256) * (dt / (256 - dt));
197
198                         return servertime - dt;
199                 }
200
201         #else
202                 const int MSG_ENTITY = 5;
203
204                 void WriteInt24_t(float dst, float val)
205                 {
206                         float v;
207                         WriteShort(dst, (v = floor(val >> 8)));
208                         WriteByte(dst, val - (v << 8));  // 0..255
209                 }
210                 void WriteInt48_t(float dst, vector val)
211                 {
212                         WriteInt24_t(dst, val.x);
213                         WriteInt24_t(dst, val.y);
214                 }
215                 void WriteInt72_t(float dst, vector val)
216                 {
217                         WriteInt24_t(dst, val.x);
218                         WriteInt24_t(dst, val.y);
219                         WriteInt24_t(dst, val.z);
220                 }
221
222         #define WriteFloat(to, f) WriteCoord(to, f)
223                 #define WriteVector(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); } while (0)
224         #define WriteVector2D(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); } while (0)
225
226                 // this will use the value:
227                 //   128
228                 // accuracy near zero is APPROXPASTTIME_MAX/(256*255)
229                 // accuracy at x is 1/derivative, i.e.
230                 //   APPROXPASTTIME_MAX * (1 + 256 * (dt / APPROXPASTTIME_MAX))^2 / 65536
231                 void WriteApproxPastTime(float dst, float t)
232                 {
233                         float dt = time - t;
234
235                         // warning: this is approximate; do not resend when you don't have to!
236                         // be careful with sendflags here!
237                         // we want: 0 -> 0.05, 1 -> 0.1, ..., 255 -> 12.75
238
239                         // map to range...
240                         dt = 256 * (dt / ((APPROXPASTTIME_MAX / 256) + dt));
241
242                         // round...
243                         dt = rint(bound(0, dt, 255));
244
245                         WriteByte(dst, dt);
246                 }
247
248                 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
249                 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
250                         entity varname; varname = msg_entity; \
251                         FOR_EACH_REALCLIENT(msg_entity) \
252                         if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
253                                 statement msg_entity = varname
254                 #define WRITESPECTATABLE_MSG_ONE(statement) \
255                         do \
256                         { \
257                                 WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
258                         } \
259                         while (0)
260                 #define WRITESPECTATABLE(msg, statement) \
261                         if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
262                         else \
263                                 statement float WRITESPECTATABLE_workaround = 0
264         #endif
265 #endif
266
267 #endif