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Merge branch 'terencehill/hud_cvars' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / net.qh
1 #ifndef NET_H
2 #define NET_H
3
4 #ifdef SVQC
5         .int Version;  // deprecated, use SendFlags
6         .int SendFlags;
7         .bool(entity to, int sendflags) SendEntity;
8         /** return false to remove from the client */
9         .bool(entity this, entity to, int sendflags) SendEntity3;
10
11         bool SendEntity_self(entity to, int sendflags) { return self.SendEntity3(self, to, sendflags); }
12
13         void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
14         {
15                 if (e.classname == "") e.classname = "net_linked";
16
17                 if (e.model == "" || self.modelindex == 0)
18                 {
19                         vector mi = e.mins;
20                         vector ma = e.maxs;
21                         _setmodel(e, "null");
22                         setsize(e, mi, ma);
23                 }
24
25                 e.SendEntity = SendEntity_self;
26                 e.SendEntity3 = sendfunc;
27                 e.SendFlags = 0xFFFFFF;
28
29                 if (!docull) e.effects |= EF_NODEPTHTEST;
30
31                 if (dt)
32                 {
33                         e.nextthink = time + dt;
34                         e.think = SUB_Remove_self;
35                 }
36         }
37
38         .void() uncustomizeentityforclient;
39         .float uncustomizeentityforclient_set;
40
41         void SetCustomizer(entity e, float() customizer, void() uncustomizer)
42         {
43                 e.customizeentityforclient = customizer;
44                 e.uncustomizeentityforclient = uncustomizer;
45                 e.uncustomizeentityforclient_set = !!uncustomizer;
46         }
47
48         void UncustomizeEntitiesRun()
49         {
50                 for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
51                         WITH(entity, self, e, e.uncustomizeentityforclient());
52         }
53
54 #endif
55
56 #include "registry.qh"
57 #include "sort.qh"
58
59 .string netname;
60 .int m_id;
61 .bool(entity this, bool isNew) m_read;
62
63 #ifdef CSQC
64         #define Net_Accept(classname) \
65                 do \
66                 { \
67                         if (!this)    this = new(classname); \
68                 } \
69                 while (0)
70         #define Net_Reject() \
71                 do \
72                 { \
73                         if (this)     remove(this); \
74                 } \
75                 while (0)
76         #define NET_HANDLE(id, param) \
77                 bool Net_Handle_##id(entity this, param)
78 #else
79         #define WriteHeader(to, id) \
80                 do \
81                 { \
82                         if (NET_##id##_istemp) WriteByte(to, SVC_TEMPENTITY); \
83                         WriteByte(to, NET_##id.m_id); \
84                 } \
85                 while (0)
86 #endif
87
88 #ifdef CSQC
89         #define REGISTER_NET_LINKED(id) \
90                 [[accumulate]] NET_HANDLE(id, bool isnew) \
91                 { \
92                         this = self; \
93                         this.sourceLocFile = __FILE__; \
94                         this.sourceLocLine = __LINE__; \
95                         if (!this) isnew = true; \
96                 } \
97                 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
98                 { \
99                         make_pure(this); \
100                         this.netname = #id; \
101                         this.m_read = Net_Handle_##id; \
102                 }
103 #else
104         #define REGISTER_NET_LINKED(id) \
105                 const bool NET_##id##_istemp = false; \
106                 REGISTER(LinkedEntities, NET, id, m_id, new(net_linked_packet)) \
107                 { \
108                         make_pure(this); \
109                         this.netname = #id; \
110                 }
111 #endif
112
113 REGISTRY(LinkedEntities, BITS(8) - 1)
114 #define LinkedEntities_from(i) _LinkedEntities_from(i, NULL)
115 REGISTER_REGISTRY(LinkedEntities)
116 REGISTRY_SORT(LinkedEntities)
117 REGISTRY_CHECK(LinkedEntities)
118 STATIC_INIT(RegisterLinkedEntities_renumber)
119 {
120         for (int i = 0; i < LinkedEntities_COUNT; ++i)
121                 LinkedEntities_from(i).m_id = 1 + i;
122 }
123
124 #ifdef CSQC
125         #define REGISTER_NET_TEMP(id) \
126                 NET_HANDLE(id, bool); \
127                 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
128                 { \
129                         make_pure(this); \
130                         this.netname = #id; \
131                         this.m_read = Net_Handle_##id; \
132                 }
133 #else
134         #define REGISTER_NET_TEMP(id) \
135                 const bool NET_##id##_istemp = true; \
136                 REGISTER(TempEntities, NET, id, m_id, new(net_temp_packet)) \
137                 { \
138                         make_pure(this); \
139                         this.netname = #id; \
140                 }
141 #endif
142
143 REGISTRY(TempEntities, BITS(8) - 80)
144 #define TempEntities_from(i) _TempEntities_from(i, NULL)
145 REGISTER_REGISTRY(TempEntities)
146 REGISTRY_SORT(TempEntities)
147 REGISTRY_CHECK(TempEntities)
148 STATIC_INIT(RegisterTempEntities_renumber)
149 {
150         for (int i = 0; i < TempEntities_COUNT; ++i)
151                 TempEntities_from(i).m_id = 80 + i;
152 }
153
154 #ifndef MENUQC
155         const float APPROXPASTTIME_ACCURACY_REQUIREMENT = 0.05;
156         #define APPROXPASTTIME_MAX (16384 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
157         #define APPROXPASTTIME_RANGE (64 * APPROXPASTTIME_ACCURACY_REQUIREMENT)
158
159         #ifdef CSQC
160                 entity ReadCSQCEntity()
161                 {
162                         int f = ReadShort();
163                         if (f == 0) return world;
164                         return findfloat(world, entnum, f);
165                 }
166                 int ReadInt24_t()
167                 {
168                         int v = ReadShort() << 8; // note: this is signed
169                         v += ReadByte();          // note: this is unsigned
170                         return v;
171                 }
172                 vector ReadInt48_t()
173                 {
174                         vector v;
175                         v.x = ReadInt24_t();
176                         v.y = ReadInt24_t();
177                         v.z = 0;
178                         return v;
179                 }
180                 vector ReadInt72_t()
181                 {
182                         vector v;
183                         v.x = ReadInt24_t();
184                         v.y = ReadInt24_t();
185                         v.z = ReadInt24_t();
186                         return v;
187                 }
188
189                 #define ReadFloat() ReadCoord()
190         vector ReadVector() { vector v; v.x = ReadFloat(); v_y = ReadFloat(); v.z = ReadFloat(); return v; }
191                 vector ReadVector2D() { vector v; v.x = ReadFloat(); v.y = ReadFloat(); v.z = 0; return v; }
192
193                 float ReadApproxPastTime()
194                 {
195                         float dt = ReadByte();
196
197                         // map from range...PPROXPASTTIME_MAX / 256
198                         dt = (APPROXPASTTIME_MAX / 256) * (dt / (256 - dt));
199
200                         return servertime - dt;
201                 }
202
203         #else
204                 const int MSG_ENTITY = 5;
205
206                 void WriteInt24_t(float dst, float val)
207                 {
208                         float v;
209                         WriteShort(dst, (v = floor(val >> 8)));
210                         WriteByte(dst, val - (v << 8));  // 0..255
211                 }
212                 void WriteInt48_t(float dst, vector val)
213                 {
214                         WriteInt24_t(dst, val.x);
215                         WriteInt24_t(dst, val.y);
216                 }
217                 void WriteInt72_t(float dst, vector val)
218                 {
219                         WriteInt24_t(dst, val.x);
220                         WriteInt24_t(dst, val.y);
221                         WriteInt24_t(dst, val.z);
222                 }
223
224         #define WriteFloat(to, f) WriteCoord(to, f)
225                 #define WriteVector(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); WriteFloat(to, v.z); } while (0)
226         #define WriteVector2D(to, v) do { WriteFloat(to, v.x); WriteFloat(to, v.y); } while (0)
227
228                 // this will use the value:
229                 //   128
230                 // accuracy near zero is APPROXPASTTIME_MAX/(256*255)
231                 // accuracy at x is 1/derivative, i.e.
232                 //   APPROXPASTTIME_MAX * (1 + 256 * (dt / APPROXPASTTIME_MAX))^2 / 65536
233                 void WriteApproxPastTime(float dst, float t)
234                 {
235                         float dt = time - t;
236
237                         // warning: this is approximate; do not resend when you don't have to!
238                         // be careful with sendflags here!
239                         // we want: 0 -> 0.05, 1 -> 0.1, ..., 255 -> 12.75
240
241                         // map to range...
242                         dt = 256 * (dt / ((APPROXPASTTIME_MAX / 256) + dt));
243
244                         // round...
245                         dt = rint(bound(0, dt, 255));
246
247                         WriteByte(dst, dt);
248                 }
249
250                 // allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
251                 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname, statement) \
252                         entity varname; varname = msg_entity; \
253                         FOR_EACH_REALCLIENT(msg_entity) \
254                         if (msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) \
255                                 statement msg_entity = varname
256                 #define WRITESPECTATABLE_MSG_ONE(statement) \
257                         do \
258                         { \
259                                 WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement); \
260                         } \
261                         while (0)
262                 #define WRITESPECTATABLE(msg, statement) \
263                         if (msg == MSG_ONE) WRITESPECTATABLE_MSG_ONE(statement); \
264                         else \
265                                 statement float WRITESPECTATABLE_workaround = 0
266         #endif
267 #endif
268
269 #endif