]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/lib/spawnfunc.qh
Merge branch 'master' into Lyberta/RandomStartWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib / spawnfunc.qh
1 #pragma once
2
3 /** If this global exists, only functions with spawnfunc_ name prefix qualify as spawn functions */
4 noref bool require_spawnfunc_prefix;
5 .bool spawnfunc_checked;
6
7 // Optional type checking; increases compile time too much to be enabled by default
8 #if 0
9         bool entityfieldassignablefromeditor(int i)
10         {
11                 switch (entityfieldtype(i))
12                 {
13                         case FIELD_STRING:
14                         case FIELD_FLOAT:
15                         case FIELD_VECTOR:
16                                 return true;
17                 }
18                 return false;
19         }
20
21         #define _spawnfunc_checktypes(fld) \
22                 if (fieldname == #fld) \
23                         if (!entityfieldassignablefromeditor(i)) LOG_FATALF("Entity field '%s' cannot be whitelisted", fieldname);
24 #else
25         #define _spawnfunc_checktypes(fld)
26 #endif
27         #define _spawnfunc_check(fld) \
28                 if (fieldname == #fld) continue;
29
30         noref int __spawnfunc_expecting;
31         noref entity __spawnfunc_expect;
32         noref bool __spawnfunc_unreachable_workaround = true;
33
34     .void(entity) __spawnfunc_constructor;
35     noref IntrusiveList g_spawn_queue;
36
37     #define SPAWNFUNC_INTERNAL_FIELDS(X) \
38         X(string, classname, "spawnfunc") \
39         X(string, targetname, string_null) \
40         /**/
41
42     #define X(T, fld, def) .T fld, __spawnfunc_##fld;
43     SPAWNFUNC_INTERNAL_FIELDS(X)
44     #undef X
45
46     void __spawnfunc_defer(entity prototype, void(entity) constructor)
47     {
48         IL_PUSH(g_spawn_queue, prototype);
49         #define X(T, fld, def) { prototype.__spawnfunc_##fld = prototype.fld; prototype.fld = def; }
50         SPAWNFUNC_INTERNAL_FIELDS(X);
51         #undef X
52         prototype.__spawnfunc_constructor = constructor;
53     }
54
55     noref IntrusiveList g_map_entities;
56     #define __spawnfunc_spawn_all() MACRO_BEGIN \
57         g_map_entities = IL_NEW(); \
58         IL_EACH(g_spawn_queue, true, __spawnfunc_spawn(it)); \
59     MACRO_END
60
61     void __spawnfunc_spawn(entity prototype)
62     {
63         entity e = new(clone);
64         copyentity(prototype, e);
65         IL_PUSH(g_map_entities, e);
66         #define X(T, fld, def) { e.fld = e.__spawnfunc_##fld; e.__spawnfunc_##fld = def; }
67         SPAWNFUNC_INTERNAL_FIELDS(X);
68         #undef X
69         e.__spawnfunc_constructor(e);
70     }
71
72         #define spawnfunc_1(id) spawnfunc_2(id, FIELDS_UNION)
73         #define spawnfunc_2(id, whitelist) \
74                 void __spawnfunc_##id(entity this); \
75                 [[accumulate]] void spawnfunc_##id(entity this) \
76                 { \
77                     bool dospawn = true; \
78                     if (__spawnfunc_expecting > 1) { __spawnfunc_expecting = false; } \
79                         else if (__spawnfunc_expecting) { \
80                                 /* engine call */ \
81                 if (!g_spawn_queue) { g_spawn_queue = IL_NEW(); } \
82                                 __spawnfunc_expecting = false; \
83                                 this = __spawnfunc_expect; \
84                                 __spawnfunc_expect = NULL; \
85                 dospawn = false; \
86                         } else { \
87                             /* userland call */ \
88                                 assert(this); \
89                         } \
90                         if (!this.sourceLoc) { \
91                                 this.sourceLoc = __FILE__ ":" STR(__LINE__); \
92                         } \
93                         if (!this.spawnfunc_checked) { \
94                                 for (int i = 0, n = numentityfields(); i < n; ++i) { \
95                                         string value = getentityfieldstring(i, this); \
96                                         string fieldname = entityfieldname(i); \
97                                         whitelist(_spawnfunc_checktypes) \
98                                         if (value == "") continue; \
99                                         if (fieldname == "") continue; \
100                                         FIELDS_COMMON(_spawnfunc_check) \
101                                         whitelist(_spawnfunc_check) \
102                                         LOG_WARNF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue."), #id, fieldname, value); \
103                                 } \
104                                 this.spawnfunc_checked = true; \
105                                 if (this) { \
106                     /* not worldspawn, delay spawn */ \
107                     __spawnfunc_defer(this, __spawnfunc_##id); \
108                 } else { \
109                     /* world might not be "worldspawn" */ \
110                     this.__spawnfunc_constructor = __spawnfunc_##id; \
111                 } \
112                         } \
113                         if (dospawn) { __spawnfunc_##id(this); } \
114                         if (__spawnfunc_unreachable_workaround) return; \
115                 } \
116                 void __spawnfunc_##id(entity this)
117
118         #define FIELD_SCALAR(fld, n) \
119                 fld(n)
120         #define FIELD_VEC(fld, n) \
121                 fld(n) \
122                 fld(n##_x) \
123                 fld(n##_y) \
124                 fld(n##_z)
125
126         #define FIELDS_NONE(fld)
127         #define FIELDS_ALL(fld) if (false)
128
129         #define FIELDS_COMMON(fld) \
130                 FIELD_SCALAR(fld, classname) \
131                 FIELD_SCALAR(fld, sourceLoc) \
132                 FIELD_SCALAR(fld, spawnfunc_checked) \
133                 FIELD_VEC(fld, origin) \
134                 /**/
135
136         #define FIELDS_UNION(fld) \
137                 FIELD_SCALAR(fld, Version) \
138                 FIELD_SCALAR(fld, ammo_cells) \
139                 FIELD_SCALAR(fld, ammo_nails) \
140                 FIELD_SCALAR(fld, ammo_rockets) \
141                 FIELD_SCALAR(fld, armorvalue) \
142                 FIELD_SCALAR(fld, atten) \
143                 FIELD_SCALAR(fld, bgmscriptdecay) \
144                 FIELD_SCALAR(fld, bgmscriptsustain) \
145                 FIELD_SCALAR(fld, bgmscript) \
146                 FIELD_SCALAR(fld, button0) \
147                 FIELD_SCALAR(fld, cnt) \
148                 FIELD_SCALAR(fld, colormap) \
149                 FIELD_SCALAR(fld, count) \
150                 FIELD_SCALAR(fld, curvetarget) \
151                 FIELD_SCALAR(fld, cvarfilter) \
152                 FIELD_SCALAR(fld, debrisdamageforcescale) \
153                 FIELD_SCALAR(fld, debrisfadetime) \
154                 FIELD_SCALAR(fld, debristimejitter) \
155                 FIELD_SCALAR(fld, debristime) \
156                 FIELD_SCALAR(fld, debris) \
157                 FIELD_SCALAR(fld, delay) \
158                 FIELD_SCALAR(fld, dmgtime) \
159                 FIELD_SCALAR(fld, dmg) \
160                 FIELD_SCALAR(fld, dmg_edge) \
161                 FIELD_SCALAR(fld, dmg_force) \
162                 FIELD_SCALAR(fld, dmg_radius) \
163                 FIELD_SCALAR(fld, effects) \
164                 FIELD_SCALAR(fld, flags) \
165                 FIELD_SCALAR(fld, fog) \
166                 FIELD_SCALAR(fld, frags) \
167                 FIELD_SCALAR(fld, frame) \
168                 FIELD_SCALAR(fld, gametypefilter) \
169                 FIELD_SCALAR(fld, geomtype) \
170                 FIELD_SCALAR(fld, gravity) \
171                 FIELD_SCALAR(fld, health) \
172                 FIELD_SCALAR(fld, height) \
173                 FIELD_SCALAR(fld, impulse) \
174                 FIELD_SCALAR(fld, killtarget) \
175                 FIELD_SCALAR(fld, lerpfrac) \
176                 FIELD_SCALAR(fld, light_lev) \
177                 FIELD_SCALAR(fld, lip) \
178                 FIELD_SCALAR(fld, loddistance1) \
179                 FIELD_SCALAR(fld, lodmodel1) \
180                 FIELD_SCALAR(fld, ltime) \
181                 FIELD_SCALAR(fld, map) \
182                 FIELD_SCALAR(fld, mdl) \
183                 FIELD_SCALAR(fld, message2) \
184                 FIELD_SCALAR(fld, message) \
185                 FIELD_SCALAR(fld, modelindex) \
186                 FIELD_SCALAR(fld, modelscale) \
187                 FIELD_SCALAR(fld, model) \
188                 FIELD_SCALAR(fld, monsterid) \
189                 FIELD_SCALAR(fld, monster_moveflags) \
190                 FIELD_SCALAR(fld, monster_name) \
191                 FIELD_SCALAR(fld, movetype) \
192                 FIELD_SCALAR(fld, move_movetype) \
193                 FIELD_SCALAR(fld, netname) \
194                 FIELD_SCALAR(fld, nextthink) \
195                 FIELD_SCALAR(fld, noalign) \
196                 FIELD_SCALAR(fld, noise1) \
197                 FIELD_SCALAR(fld, noise2) \
198                 FIELD_SCALAR(fld, noise) \
199                 FIELD_SCALAR(fld, phase) \
200                 FIELD_SCALAR(fld, platmovetype) \
201                 FIELD_SCALAR(fld, race_place) \
202                 FIELD_SCALAR(fld, radius) \
203                 FIELD_SCALAR(fld, respawntimestart) \
204                 FIELD_SCALAR(fld, respawntimejitter) \
205                 FIELD_SCALAR(fld, respawntime) \
206                 FIELD_SCALAR(fld, restriction) \
207                 FIELD_SCALAR(fld, scale) \
208                 FIELD_SCALAR(fld, skin) \
209                 FIELD_SCALAR(fld, solid) \
210                 FIELD_SCALAR(fld, sound1) \
211                 FIELD_SCALAR(fld, sounds) \
212                 FIELD_SCALAR(fld, spawnflags) \
213                 FIELD_SCALAR(fld, spawnmob) \
214                 FIELD_SCALAR(fld, speed) \
215                 FIELD_SCALAR(fld, strength) \
216                 FIELD_SCALAR(fld, style) \
217                 FIELD_SCALAR(fld, target2) \
218                 FIELD_SCALAR(fld, target3) \
219                 FIELD_SCALAR(fld, target4) \
220                 FIELD_SCALAR(fld, targetname) \
221                 FIELD_SCALAR(fld, target) \
222                 FIELD_SCALAR(fld, target_random) \
223                 FIELD_SCALAR(fld, target_range) \
224                 FIELD_SCALAR(fld, team) \
225                 FIELD_SCALAR(fld, turret_scale_health) \
226                 FIELD_SCALAR(fld, turret_scale_range) \
227                 FIELD_SCALAR(fld, turret_scale_respawn) \
228                 FIELD_SCALAR(fld, volume) \
229                 FIELD_SCALAR(fld, wait) \
230                 FIELD_SCALAR(fld, warpzone_fadeend) \
231                 FIELD_SCALAR(fld, warpzone_fadestart) \
232                 FIELD_SCALAR(fld, weapon) \
233                 FIELD_SCALAR(fld, worldtype) \
234                 FIELD_VEC(fld, absmax) \
235                 FIELD_VEC(fld, absmin) \
236                 FIELD_VEC(fld, angles) \
237                 FIELD_VEC(fld, avelocity) \
238                 FIELD_VEC(fld, color) \
239                 FIELD_VEC(fld, mangle) \
240                 FIELD_VEC(fld, maxs) \
241                 FIELD_VEC(fld, maxs) \
242                 FIELD_VEC(fld, mins) \
243                 FIELD_VEC(fld, modelscale_vec) \
244                 FIELD_VEC(fld, velocity) \
245                 /**/
246
247         #define spawnfunc(...) EVAL_spawnfunc(OVERLOAD(spawnfunc, __VA_ARGS__))
248         #define EVAL_spawnfunc(...) __VA_ARGS__