1 #ifndef DIALOG_HUDPANEL_HEALTHARMOR_H
2 #define DIALOG_HUDPANEL_HEALTHARMOR_H
3 CLASS(XonoticHUDHealthArmorDialog, XonoticRootDialog)
4 METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
5 ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
6 ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
7 ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
8 ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
9 ATTRIB(XonoticHUDHealthArmorDialog, columns, float, 4)
10 ATTRIB(XonoticHUDHealthArmorDialog, name, string, "HUDhealtharmor")
11 ATTRIB(XonoticHUDHealthArmorDialog, requiresConnection, float, true)
12 ENDCLASS(XonoticHUDHealthArmorDialog)
16 void XonoticHUDHealthArmorDialog_fill(entity me)
19 string panelname = "healtharmor";
21 DIALOG_HUDPANEL_COMMON();
24 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
26 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
27 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
30 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
31 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
32 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
33 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
34 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward")));
35 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
36 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
37 setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
39 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
42 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
43 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
44 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
45 me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
47 me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));