2 CLASS(XonoticGameSettingsTab) EXTENDS(XonoticTab)
3 METHOD(XonoticGameSettingsTab, fill, void(entity))
4 ATTRIB(XonoticGameSettingsTab, title, string, _("Game"))
5 ATTRIB(XonoticGameSettingsTab, intendedWidth, float, 0.9)
6 ATTRIB(XonoticGameSettingsTab, rows, float, 16)
7 ATTRIB(XonoticGameSettingsTab, columns, float, 6)
8 ENDCLASS(XonoticGameSettingsTab)
9 entity makeXonoticGameSettingsTab();
13 entity makeXonoticGameSettingsTab()
16 me = spawnXonoticGameSettingsTab();
17 me.configureDialog(me);
21 void XonoticGameSettingsTab_fill(entity me)
27 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects and harsh language"))); // also set sv_gentle
29 me.gotoRC(me, 2, 3); me.setFirstColumn(me, me.currentColumn);
31 me.TD(me, 1, 2, e = makeXonoticButton(_("Crosshair"), '0 0 0'));
32 e.onClick = DialogOpenButton_Click;
33 e.onClickEntity = main.crosshairDialog;
34 setDependent(e, "crosshair_enabled", 1, 2);
35 // TODO: show status of crosshair dot and hittest and pickups and such here with text
38 me.TD(me, 1, 2, e = makeXonoticButton(_("HUD"), '0 0 0'));
39 e.onClick = DialogOpenButton_Click;
40 e.onClickEntity = main.hudDialog;
41 // TODO: show hud config name with text here
44 me.TD(me, 1, 2, e = makeXonoticButton(_("Notification"), '0 0 0'));
45 e.onClick = DialogOpenButton_Click;
46 e.onClickEntity = main.notificationDialog;
47 // TODO: Show all the notification stuff here
50 me.TD(me, 1, 2, e = makeXonoticButton(_("Playermodel"), '0 0 0'));
51 e.onClick = DialogOpenButton_Click;
52 e.onClickEntity = main.modelDialog;
53 // TODO: show csqc model settings like forcemyplayer and deglowing/ghosting bodies with text here
56 me.TD(me, 1, 2, e = makeXonoticButton(_("View"), '0 0 0'));
57 e.onClick = DialogOpenButton_Click;
58 e.onClickEntity = main.viewDialog;
59 // TODO: show fov and other settings with text here
62 me.TD(me, 1, 2, e = makeXonoticButton(_("Weapon"), '0 0 0'));
63 e.onClick = DialogOpenButton_Click;
64 e.onClickEntity = main.weaponsDialog;
65 // I don't really think this is useful as is, and especially it doesn't look very clean...
66 // In the future, if ALL of these buttons had some information, then it would be justified/clean
67 //me.TD(me, 1, 1, e0 = makeXonoticTextLabel(0, string_null));
68 // e0.textEntity = main.weaponsDialog;
71 //me.gotoRC(me, me.rows - 1, 0);
72 // me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_autoswitch;sendcvar cl_forceplayermodels;sendcvar cl_forceplayermodelsfromxonotic;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
76 me.gotoRC(me, me.rows - 1, 0);
77 me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "sendcvar cl_gentle; sendcvar cl_allow_uidtracking; sendcvar cl_allow_uid2name;", COMMANDBUTTON_APPLY));