1 #ifndef DIALOG_SETTINGS_USER_LANGUAGEWARNING_H
2 #define DIALOG_SETTINGS_USER_LANGUAGEWARNING_H
3 CLASS(XonoticLanguageWarningDialog, XonoticDialog)
4 METHOD(XonoticLanguageWarningDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls
5 ATTRIB(XonoticLanguageWarningDialog, title, string, _("Warning"))
6 ATTRIB(XonoticLanguageWarningDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
7 ATTRIB(XonoticLanguageWarningDialog, intendedWidth, float, 0.6)
8 ATTRIB(XonoticLanguageWarningDialog, rows, float, 5)
9 ATTRIB(XonoticLanguageWarningDialog, columns, float, 4)
10 ENDCLASS(XonoticLanguageWarningDialog)
14 void XonoticLanguageWarningDialog_fill(entity me)
18 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("While connected language changes will be applied only to the menu,")));
20 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("full language changes will take effect starting from the next game")));
23 // reconnect command doesn't work properly, otherwise it would replace disconnect
24 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0));
25 me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0));