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1 #ifndef DIALOG_SINGLEPLAYER_H
2 #define DIALOG_SINGLEPLAYER_H
3 CLASS(XonoticSingleplayerDialog, XonoticDialog)
4         METHOD(XonoticSingleplayerDialog, fill, void(entity))
5         ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"))
6         ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
7         ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80)
8         ATTRIB(XonoticSingleplayerDialog, rows, float, 24)
9         ATTRIB(XonoticSingleplayerDialog, columns, float, 5)
10         ATTRIB(XonoticSingleplayerDialog, campaignBox, entity, NULL)
11 ENDCLASS(XonoticSingleplayerDialog)
12 #endif
13
14 #ifdef IMPLEMENTATION
15
16 void InstantAction_LoadMap(entity btn, entity dummy)
17 {
18         float pmin = 2, pmax = 16, pstep = 1;
19
20         cvar_set("timelimit_override", "10");
21         cvar_set("g_lms_lives_override", "9");
22
23         if(random() < 0.4) // 40% are DM
24         {
25                 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
26                 pmin = 2;
27                 pmax = 8;
28                 pstep = 1;
29         }
30         else if(random() < 0.5) // half of the remaining 60%, i.e. 30%, are CTF
31         {
32                 MapInfo_SwitchGameType(MAPINFO_TYPE_CTF);
33                 pmin = 4;
34                 pmax = 12;
35                 pstep = 2;
36         }
37         else if(random() < 0.5) // half of the remaining 30%, i.e. 15%, are TDM
38         {
39                 MapInfo_SwitchGameType(MAPINFO_TYPE_TEAM_DEATHMATCH);
40                 pmin = 4;
41                 pmax = 8;
42                 pstep = 2;
43         }
44         else if(random() < 0.666) // 2/3 of the remaining 15%, i.e. 10%, are KH
45         {
46                 MapInfo_SwitchGameType(MAPINFO_TYPE_KEYHUNT);
47                 pmin = 6;
48                 pmax = 6;
49                 pstep = 6; // works both for 2 and 3 teams
50                 // TODO find team count of map, set pstep=2 or 3, and use 2v2(v2) games at least
51         }
52         else // somehow distribute the remaining 5%
53         {
54                 float r;
55                 r = floor(random() * 4);
56                 switch(r)
57                 {
58                         default:
59                         case 0:
60                                 MapInfo_SwitchGameType(MAPINFO_TYPE_LMS);
61                                 pmin = 2;
62                                 pmax = 6;
63                                 pstep = 1;
64                                 cvar_set("timelimit_override", "-1");
65                                 break;
66                         case 1:
67                                 MapInfo_SwitchGameType(MAPINFO_TYPE_DOMINATION);
68                                 pmin = 2;
69                                 pmax = 8;
70                                 pstep = 2;
71                                 break;
72                         case 2:
73                                 MapInfo_SwitchGameType(MAPINFO_TYPE_ONSLAUGHT);
74                                 pmin = 6;
75                                 pmax = 16;
76                                 pstep = 2;
77                                 break;
78                         case 3:
79                                 MapInfo_SwitchGameType(MAPINFO_TYPE_ASSAULT);
80                                 pmin = 4;
81                                 pmax = 16;
82                                 pstep = 2;
83                                 break;
84                         // CA, Freezetag: bot AI does not work, add them once it does
85                 }
86         }
87
88         // find random map
89         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
90         string s;
91         do
92         {
93                 float m;
94                 m = floor(random() * MapInfo_count);
95                 s = MapInfo_BSPName_ByID(m);
96         }
97         while(!fexists(sprintf("maps/%s.waypoints", s)));
98         MapInfo_LoadMap(s, 1);
99
100         // configure bots
101         float p;
102         pmin = pstep * ceil(pmin / pstep);
103         pmax = pstep * floor(pmax / pstep);
104         p = pmin + pstep * floor(random() * ((pmax - pmin) / pstep + 1));
105         cvar_set("bot_number", ftos(p - 1));
106
107         // make sure we go back to menu
108         cvar_set("lastlevel", "1");
109 }
110
111 void XonoticSingleplayerDialog_fill(entity me)
112 {
113         entity e, btnPrev, btnNext, lblTitle;
114
115         me.TR(me);
116                 me.TDempty(me, (me.columns - 3) / 2);
117                 me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0'));
118                         e.onClick = InstantAction_LoadMap;
119                         e.onClickEntity = NULL;
120         me.TR(me);
121         me.TR(me);
122         me.TR(me);
123                 me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
124                 me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
125                 me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
126         me.TR(me);
127                 me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
128                         btnPrev.onClick = MultiCampaign_Prev;
129                         btnPrev.onClickEntity = me.campaignBox;
130                         btnNext.onClick = MultiCampaign_Next;
131                         btnNext.onClickEntity = me.campaignBox;
132                         me.campaignBox.buttonNext = btnNext;
133                         me.campaignBox.buttonPrev = btnPrev;
134                         me.campaignBox.labelTitle = lblTitle;
135                         me.campaignBox.campaignGo(me.campaignBox, 0);
136
137         me.gotoRC(me, me.rows - 2, 0);
138                 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
139                 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
140                 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-1", ZCTX(_("CSKL^Medium"))));
141                 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Hard"))));
142                 me.TR(me);
143                 me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
144                         e.onClick = CampaignList_LoadMap;
145                         e.onClickEntity = me.campaignBox;
146 }
147 #endif