2 .float accuracy_hit[WEP_MAXCOUNT];
3 .float accuracy_fired[WEP_MAXCOUNT];
4 .float accuracy_cnt_hit[WEP_MAXCOUNT];
5 .float accuracy_cnt_fired[WEP_MAXCOUNT];
6 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_hit);
7 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_fired);
8 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_cnt_hit);
9 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_cnt_fired);
11 float accuracy_byte(float n, float d)
13 //print(sprintf("accuracy: %d / %d\n", n, d));
18 return 1 + rint(n * 100.0 / d);
21 float accuracy_send(entity to, float sf)
25 WriteByte(MSG_ENTITY, ENT_CLIENT_ACCURACY);
28 if(a.classname == "spectator")
33 if not(self.owner.cvar_cl_accuracy_data_share && autocvar_sv_accuracy_data_share)
35 // note: zero sendflags can never be sent... so we can use that to say that we send no accuracy!
36 WriteInt24_t(MSG_ENTITY, sf);
39 // note: we know that client and server agree about SendFlags...
40 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2)
43 WriteByte(MSG_ENTITY, accuracy_byte(self.(accuracy_hit[w]), self.(accuracy_fired[w])));
49 void accuracy_init(entity e)
53 e.accuracy.classname = "accuracy";
54 e.accuracy.drawonlytoclient = e;
55 Net_LinkEntity(e.accuracy, FALSE, 0, accuracy_send);
58 void accuracy_free(entity e)
63 // force a resend of a player's accuracy stats
64 void accuracy_resend(entity e)
66 e.accuracy.SendFlags = 0xFFFFFF;
69 // update accuracy stats
70 void accuracy_set(entity e, float w, float fired, float hit)
78 b = accuracy_byte(a.(accuracy_hit[w]), a.(accuracy_fired[w]));
79 a.(accuracy_hit[w]) = hit;
80 a.(accuracy_fired[w]) = fired;
83 a.(accuracy_cnt_hit[w]) = 1;
84 a.(accuracy_cnt_fired[w]) = 1;
86 if(b == accuracy_byte(hit, fired))
91 if(a.classname == "spectator")
96 void accuracy_add(entity e, float w, float fired, float hit)
101 if(!a || !(hit || fired))
104 b = accuracy_byte(a.(accuracy_hit[w]), a.(accuracy_fired[w]));
106 a.(accuracy_hit[w]) += hit;
108 a.(accuracy_fired[w]) += fired;
111 a.(accuracy_cnt_hit[w]) += 1;
112 a.(accuracy_cnt_fired[w]) += 1;
114 if(b == accuracy_byte(a.(accuracy_hit[w]), a.(accuracy_fired[w])))
119 if(a.classname == "spectator")
124 float accuracy_isgooddamage(entity attacker, entity targ)
127 if(targ.flags & FL_CLIENT)
128 if(targ.deadflag == DEAD_NO)
129 if(IsDifferentTeam(attacker, targ))
134 float accuracy_canbegooddamage(entity attacker)