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Merge branch 'master' into Mario/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_nudge;
74 float autocvar_g_balance_armor_blockpercent;
75 float autocvar_g_balance_armor_limit;
76 float autocvar_g_balance_armor_regen;
77 float autocvar_g_balance_armor_regenlinear;
78 float autocvar_g_balance_armor_regenstable;
79 float autocvar_g_balance_armor_rot;
80 float autocvar_g_balance_armor_rotlinear;
81 float autocvar_g_balance_armor_rotstable;
82 float autocvar_g_balance_armor_start;
83 float autocvar_g_balance_cloaked_alpha;
84 float autocvar_g_balance_contents_damagerate;
85 float autocvar_g_balance_contents_drowndelay;
86 float autocvar_g_balance_contents_playerdamage_drowning;
87 float autocvar_g_balance_contents_playerdamage_lava;
88 float autocvar_g_balance_contents_playerdamage_slime;
89 float autocvar_g_balance_contents_projectiledamage;
90 float autocvar_g_balance_damagepush_speedfactor;
91 float autocvar_g_balance_falldamage_deadminspeed;
92 float autocvar_g_balance_falldamage_factor;
93 float autocvar_g_balance_falldamage_maxdamage;
94 float autocvar_g_balance_falldamage_minspeed;
95 float autocvar_g_balance_firetransfer_damage;
96 float autocvar_g_balance_firetransfer_time;
97 float autocvar_g_balance_fuel_limit;
98 float autocvar_g_balance_fuel_regen;
99 float autocvar_g_balance_fuel_regenlinear;
100 float autocvar_g_balance_fuel_regenstable;
101 float autocvar_g_balance_fuel_rot;
102 float autocvar_g_balance_fuel_rotlinear;
103 float autocvar_g_balance_fuel_rotstable;
104 float autocvar_g_balance_grapplehook_airfriction;
105 float autocvar_g_balance_grapplehook_force_rubber;
106 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
107 float autocvar_g_balance_grapplehook_health;
108 float autocvar_g_balance_grapplehook_length_min;
109 float autocvar_g_balance_grapplehook_speed_fly;
110 float autocvar_g_balance_grapplehook_speed_pull;
111 float autocvar_g_balance_grapplehook_stretch;
112 float autocvar_g_balance_grapplehook_damagedbycontents;
113 float autocvar_g_balance_grapplehook_refire;
114 float autocvar_g_balance_health_limit;
115 float autocvar_g_balance_health_regen;
116 float autocvar_g_balance_health_regenlinear;
117 float autocvar_g_balance_health_regenstable;
118 float autocvar_g_balance_health_rot;
119 float autocvar_g_balance_health_rotlinear;
120 float autocvar_g_balance_health_rotstable;
121 float autocvar_g_balance_keyhunt_damageforcescale;
122 float autocvar_g_balance_keyhunt_delay_collect;
123 float autocvar_g_balance_keyhunt_delay_return;
124 float autocvar_g_balance_keyhunt_delay_round;
125 float autocvar_g_balance_keyhunt_delay_tracking;
126 float autocvar_g_balance_keyhunt_dropvelocity;
127 float autocvar_g_balance_keyhunt_maxdist;
128 float autocvar_g_balance_keyhunt_protecttime;
129 float autocvar_g_balance_keyhunt_score_capture;
130 float autocvar_g_balance_keyhunt_score_carrierfrag;
131 float autocvar_g_balance_keyhunt_score_collect;
132 float autocvar_g_balance_keyhunt_score_destroyed;
133 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
134 float autocvar_g_balance_keyhunt_score_push;
135 float autocvar_g_balance_keyhunt_throwvelocity;
136 float autocvar_g_balance_kill_delay;
137 float autocvar_g_balance_kill_antispam;
138 float autocvar_g_balance_nexball_primary_animtime;
139 float autocvar_g_balance_nexball_primary_refire;
140 float autocvar_g_balance_nexball_primary_speed;
141 float autocvar_g_balance_nexball_secondary_animtime;
142 float autocvar_g_balance_nexball_secondary_force;
143 float autocvar_g_balance_nexball_secondary_lifetime;
144 float autocvar_g_balance_nexball_secondary_refire;
145 float autocvar_g_balance_nexball_secondary_speed;
146 float autocvar_g_balance_nix_ammo_cells;
147 float autocvar_g_balance_nix_ammo_plasma;
148 float autocvar_g_balance_nix_ammo_fuel;
149 float autocvar_g_balance_nix_ammo_nails;
150 float autocvar_g_balance_nix_ammo_rockets;
151 float autocvar_g_balance_nix_ammo_shells;
152 float autocvar_g_balance_nix_ammoincr_cells;
153 float autocvar_g_balance_nix_ammoincr_plasma;
154 float autocvar_g_balance_nix_ammoincr_fuel;
155 float autocvar_g_balance_nix_ammoincr_nails;
156 float autocvar_g_balance_nix_ammoincr_rockets;
157 float autocvar_g_balance_nix_ammoincr_shells;
158 float autocvar_g_balance_nix_incrtime;
159 float autocvar_g_balance_nix_roundtime;
160 float autocvar_g_balance_pause_armor_rot;
161 float autocvar_g_balance_pause_armor_rot_spawn;
162 float autocvar_g_balance_pause_fuel_regen;
163 float autocvar_g_balance_pause_fuel_rot;
164 float autocvar_g_balance_pause_fuel_rot_spawn;
165 float autocvar_g_balance_pause_health_regen;
166 float autocvar_g_balance_pause_health_regen_spawn;
167 float autocvar_g_balance_pause_health_rot;
168 float autocvar_g_balance_pause_health_rot_spawn;
169 float autocvar_g_balance_portal_health;
170 float autocvar_g_balance_portal_lifetime;
171 float autocvar_g_balance_powerup_invincible_takedamage;
172 float autocvar_g_balance_powerup_invincible_time;
173 float autocvar_g_balance_powerup_strength_damage;
174 float autocvar_g_balance_powerup_strength_force;
175 float autocvar_g_balance_powerup_strength_selfdamage;
176 float autocvar_g_balance_powerup_strength_selfforce;
177 float autocvar_g_balance_powerup_strength_time;
178 float autocvar_g_balance_superweapons_time;
179 float autocvar_g_balance_selfdamagepercent;
180 float autocvar_g_balance_teams;
181 float autocvar_g_balance_teams_prevent_imbalance;
182 float autocvar_g_balance_teams_scorefactor;
183 float autocvar_g_ballistics_density_corpse;
184 float autocvar_g_ballistics_density_player;
185 float autocvar_g_ballistics_mindistance;
186 float autocvar_g_ban_default_bantime;
187 float autocvar_g_ban_default_masksize;
188 float autocvar_g_ban_sync_interval;
189 float autocvar_g_ban_sync_timeout;
190 string autocvar_g_ban_sync_trusted_servers;
191 float autocvar_g_ban_sync_trusted_servers_verify;
192 string autocvar_g_ban_sync_uri;
193 string autocvar_g_banned_list;
194 float autocvar_g_banned_list_idmode;
195 float autocvar_g_bastet;
196 float autocvar_g_botclip_collisions;
197 float autocvar_g_bugrigs;
198 float autocvar_g_ca_damage2score_multiplier;
199 float autocvar_g_ca_point_leadlimit;
200 float autocvar_g_ca_point_limit;
201 float autocvar_g_ca_round_timelimit;
202 float autocvar_g_ca_spectate_enemies;
203 float autocvar_g_ca_teams;
204 float autocvar_g_ca_teams_override;
205 float autocvar_g_ca_team_spawns;
206 float autocvar_g_ca_warmup;
207 float autocvar_g_campaign;
208 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
209 float autocvar_g_campaign_skill;
210 float autocvar_g_casings;
211 float autocvar_g_changeteam_banned;
212 float autocvar_g_chat_flood_burst;
213 float autocvar_g_chat_flood_burst_team;
214 float autocvar_g_chat_flood_burst_tell;
215 float autocvar_g_chat_flood_lmax;
216 float autocvar_g_chat_flood_lmax_team;
217 float autocvar_g_chat_flood_lmax_tell;
218 float autocvar_g_chat_flood_notify_flooder;
219 float autocvar_g_chat_flood_spl;
220 float autocvar_g_chat_flood_spl_team;
221 float autocvar_g_chat_flood_spl_tell;
222 float autocvar_g_chat_nospectators;
223 float autocvar_g_chat_teamcolors;
224 float autocvar_g_chat_tellprivacy;
225 float autocvar_g_ctf_allow_vehicle_carry;
226 float autocvar_g_ctf_allow_vehicle_touch;
227 float autocvar_g_ctf_allow_monster_touch;
228 float autocvar_g_ctf_throw;
229 float autocvar_g_ctf_throw_angle_max;
230 float autocvar_g_ctf_throw_angle_min;
231 float autocvar_g_ctf_throw_punish_count;
232 float autocvar_g_ctf_throw_punish_delay;
233 float autocvar_g_ctf_throw_punish_time;
234 float autocvar_g_ctf_throw_strengthmultiplier;
235 float autocvar_g_ctf_throw_velocity_forward;
236 float autocvar_g_ctf_throw_velocity_up;
237 float autocvar_g_ctf_drop_velocity_up;
238 float autocvar_g_ctf_drop_velocity_side;
239 float autocvar_g_ctf_portalteleport;
240 float autocvar_g_ctf_pass;
241 float autocvar_g_ctf_pass_arc;
242 float autocvar_g_ctf_pass_arc_max;
243 float autocvar_g_ctf_pass_directional_max;
244 float autocvar_g_ctf_pass_directional_min;
245 float autocvar_g_ctf_pass_radius;
246 float autocvar_g_ctf_pass_wait;
247 float autocvar_g_ctf_pass_request;
248 float autocvar_g_ctf_pass_turnrate;
249 float autocvar_g_ctf_pass_timelimit;
250 float autocvar_g_ctf_pass_velocity;
251 float autocvar_g_ctf_dynamiclights;
252 string autocvar_g_ctf_flag_blue_model;
253 float autocvar_g_ctf_flag_blue_skin;
254 float autocvar_g_ctf_flag_collect_delay;
255 float autocvar_g_ctf_flag_damageforcescale;
256 float autocvar_g_ctf_flag_dropped_waypoint;
257 float autocvar_g_ctf_flag_dropped_floatinwater;
258 float autocvar_g_ctf_flag_glowtrails;
259 float autocvar_g_ctf_flag_health;
260 string autocvar_g_ctf_flag_red_model;
261 float autocvar_g_ctf_flag_red_skin;
262 float autocvar_g_ctf_flag_return_time;
263 float autocvar_g_ctf_flag_return_when_unreachable;
264 float autocvar_g_ctf_flag_return_damage;
265 float autocvar_g_ctf_flag_return_dropped;
266 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
267 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
268 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
269 float autocvar_g_ctf_flagcarrier_selfforcefactor;
270 float autocvar_g_ctf_flagcarrier_damagefactor;
271 float autocvar_g_ctf_flagcarrier_forcefactor;
272 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
273 float autocvar_g_ctf_fullbrightflags;
274 float autocvar_g_ctf_ignore_frags;
275 float autocvar_g_ctf_score_capture;
276 float autocvar_g_ctf_score_capture_assist;
277 float autocvar_g_ctf_score_kill;
278 float autocvar_g_ctf_score_penalty_drop;
279 //float autocvar_g_ctf_score_penalty_suicidedrop;
280 float autocvar_g_ctf_score_penalty_returned;
281 float autocvar_g_ctf_score_pickup_base;
282 float autocvar_g_ctf_score_pickup_dropped_early;
283 float autocvar_g_ctf_score_pickup_dropped_late;
284 float autocvar_g_ctf_score_return;
285 float autocvar_g_ctf_shield_force;
286 float autocvar_g_ctf_shield_max_ratio;
287 float autocvar_g_ctf_shield_min_negscore;
288 float autocvar_g_ctf_stalemate;
289 float autocvar_g_ctf_stalemate_endcondition;
290 float autocvar_g_ctf_stalemate_time;
291 float autocvar_g_ctf_reverse;
292 float autocvar_g_ctf_dropped_capture_delay;
293 float autocvar_g_ctf_dropped_capture_radius;
294 float autocvar_g_cts_finish_kill_delay;
295 float autocvar_g_cts_selfdamage;
296 float autocvar_g_debug_bot_commands;
297 float autocvar_g_domination_default_teams;
298 float autocvar_g_domination_disable_frags;
299 float autocvar_g_domination_point_amt;
300 float autocvar_g_domination_point_fullbright;
301 float autocvar_g_domination_point_leadlimit;
302 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
303 float autocvar_g_domination_point_rate;
304 float autocvar_g_domination_teams_override;
305 float autocvar_g_forced_respawn;
306 string autocvar_g_forced_team_blue;
307 string autocvar_g_forced_team_otherwise;
308 string autocvar_g_forced_team_pink;
309 string autocvar_g_forced_team_red;
310 string autocvar_g_forced_team_yellow;
311 float autocvar_g_freezetag_frozen_force;
312 float autocvar_g_freezetag_frozen_maxtime;
313 float autocvar_g_freezetag_revive_falldamage;
314 float autocvar_g_freezetag_revive_falldamage_health;
315 float autocvar_g_freezetag_point_leadlimit;
316 float autocvar_g_freezetag_point_limit;
317 float autocvar_g_freezetag_revive_extra_size;
318 float autocvar_g_freezetag_revive_speed;
319 float autocvar_g_freezetag_revive_clearspeed;
320 float autocvar_g_freezetag_round_timelimit;
321 float autocvar_g_freezetag_teams;
322 float autocvar_g_freezetag_teams_override;
323 float autocvar_g_freezetag_team_spawns;
324 float autocvar_g_freezetag_warmup;
325 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
326 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
327 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
328 float autocvar_g_full_getstatus_responses;
329 float autocvar_g_fullbrightitems;
330 float autocvar_g_fullbrightplayers;
331 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
332 float autocvar_g_grappling_hook_tarzan;
333 float autocvar_g_hitplots;
334 string autocvar_g_hitplots_individuals;
335 float autocvar_g_jetpack_acceleration_side;
336 float autocvar_g_jetpack_acceleration_up;
337 float autocvar_g_jetpack_antigravity;
338 float autocvar_g_jetpack_fuel;
339 float autocvar_g_jetpack_maxspeed_side;
340 float autocvar_g_jetpack_maxspeed_up;
341 float autocvar_g_keepaway_ballcarrier_effects;
342 float autocvar_g_keepaway_ballcarrier_damage;
343 float autocvar_g_keepaway_ballcarrier_force;
344 float autocvar_g_keepaway_ballcarrier_highspeed;
345 float autocvar_g_keepaway_ballcarrier_selfdamage;
346 float autocvar_g_keepaway_ballcarrier_selfforce;
347 float autocvar_g_keepaway_noncarrier_damage;
348 float autocvar_g_keepaway_noncarrier_force;
349 float autocvar_g_keepaway_noncarrier_selfdamage;
350 float autocvar_g_keepaway_noncarrier_selfforce;
351 float autocvar_g_keepaway_noncarrier_warn;
352 float autocvar_g_keepaway_score_bckill;
353 float autocvar_g_keepaway_score_killac;
354 float autocvar_g_keepaway_score_timepoints;
355 float autocvar_g_keepaway_score_timeinterval;
356 float autocvar_g_keepawayball_damageforcescale;
357 float autocvar_g_keepawayball_effects;
358 float autocvar_g_keepawayball_respawntime;
359 float autocvar_g_keepawayball_trail_color;
360 float autocvar_g_keyhunt_point_leadlimit;
361 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
362 float autocvar_g_keyhunt_teams;
363 float autocvar_g_keyhunt_teams_override;
364 float autocvar_g_lms_extra_lives;
365 float autocvar_g_lms_join_anytime;
366 float autocvar_g_lms_last_join;
367 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
368 float autocvar_g_lms_regenerate;
369 #define autocvar_g_maplist cvar_string("g_maplist")
370 float autocvar_g_maplist_check_waypoints;
371 float autocvar_g_maplist_index;
372 string autocvar_g_maplist_mostrecent;
373 float autocvar_g_maplist_mostrecent_count;
374 float autocvar_g_maplist_selectrandom;
375 float autocvar_g_maplist_shuffle;
376 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
377 float autocvar_g_maplist_votable_abstain;
378 float autocvar_g_maplist_votable_keeptwotime;
379 float autocvar_g_maplist_votable_nodetail;
380 string autocvar_g_maplist_votable_screenshot_dir;
381 float autocvar_g_maplist_votable_suggestions;
382 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
383 float autocvar_g_maplist_votable_timeout;
384 float autocvar_g_maxplayers;
385 float autocvar_g_maxplayers_spectator_blocktime;
386 float autocvar_g_maxpushtime;
387 float autocvar_g_maxspeed;
388 float autocvar_g_midair_shieldtime;
389 #define autocvar_g_minstagib cvar("g_minstagib")
390 float autocvar_g_minstagib_ammo_drop;
391 float autocvar_g_minstagib_extralives;
392 float autocvar_g_minstagib_speed_highspeed;
393 float autocvar_g_minstagib_invis_alpha;
394 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
395 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
396
397 var float autocvar_g_movement_highspeed = 1;
398 float autocvar_g_multijump;
399 float autocvar_g_multijump_add;
400 float autocvar_g_multijump_speed;
401 string autocvar_g_mutatormsg;
402 float autocvar_g_nexball_basketball_bouncefactor;
403 float autocvar_g_nexball_basketball_bouncestop;
404 float autocvar_g_nexball_basketball_carrier_highspeed;
405 float autocvar_g_nexball_basketball_meter;
406 float autocvar_g_nexball_basketball_meter_maxpower;
407 float autocvar_g_nexball_basketball_meter_minpower;
408 float autocvar_g_nexball_delay_collect;
409 float autocvar_g_nexball_delay_goal;
410 float autocvar_g_nexball_delay_start;
411 float autocvar_g_nexball_football_bouncefactor;
412 float autocvar_g_nexball_football_bouncestop;
413 float autocvar_g_nexball_goalleadlimit;
414 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
415 float autocvar_g_nexball_radar_showallplayers;
416 float autocvar_g_nexball_sound_bounce;
417 float autocvar_g_nexball_trail_color;
418 //float autocvar_g_nick_flood_penalty;
419 float autocvar_g_nick_flood_penalty_red;
420 float autocvar_g_nick_flood_penalty_yellow;
421 //float autocvar_g_nick_flood_timeout;
422 float autocvar_g_nix_with_healtharmor;
423 float autocvar_g_nix_with_laser;
424 float autocvar_g_nix_with_powerups;
425 float autocvar_g_nodepthtestitems;
426 float autocvar_g_nodepthtestplayers;
427 float autocvar_g_norecoil;
428 float autocvar_g_onslaught_cp_buildhealth;
429 float autocvar_g_onslaught_cp_buildtime;
430 float autocvar_g_onslaught_cp_health;
431 float autocvar_g_onslaught_cp_regen;
432 float autocvar_g_onslaught_gen_health;
433 float autocvar_g_pickup_cells_max;
434 float autocvar_g_pickup_plasma_max;
435 float autocvar_g_pickup_fuel_max;
436 float autocvar_g_pickup_items;
437 float autocvar_g_pickup_nails_max;
438 float autocvar_g_pickup_rockets_max;
439 float autocvar_g_pickup_shells_max;
440 float autocvar_g_player_alpha;
441 float autocvar_g_player_brightness;
442 float autocvar_g_playerclip_collisions;
443 string autocvar_g_playerstats_uri;
444 float autocvar_g_powerups;
445 float autocvar_g_projectiles_damage;
446 float autocvar_g_projectiles_keep_owner;
447 float autocvar_g_projectiles_newton_style;
448 float autocvar_g_projectiles_newton_style_2_maxfactor;
449 float autocvar_g_projectiles_newton_style_2_minfactor;
450 float autocvar_g_projectiles_spread_style;
451 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
452 float autocvar_g_race_qualifying_timelimit;
453 float autocvar_g_race_qualifying_timelimit_override;
454 float autocvar_g_race_teams;
455 float autocvar_g_respawn_delay_small;
456 float autocvar_g_respawn_delay_small_count;
457 float autocvar_g_respawn_delay_large;
458 float autocvar_g_respawn_delay_large_count;
459 float autocvar_g_respawn_delay_max;
460 float autocvar_g_respawn_ghosts;
461 float autocvar_g_respawn_ghosts_maxtime;
462 float autocvar_g_respawn_ghosts_speed;
463 float autocvar_g_respawn_waves;
464 float autocvar_g_running_guns;
465 float autocvar_g_shootfromcenter;
466 float autocvar_g_shootfromclient;
467 float autocvar_g_shootfromeye;
468 string autocvar_g_shootfromfixedorigin;
469 float autocvar_g_showweaponspawns;
470 float autocvar_g_spawn_alloweffects;
471 float autocvar_g_spawn_furthest;
472 float autocvar_g_spawn_useallspawns;
473 float autocvar_g_spawnpoints_auto_move_out_of_solid;
474 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
475 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
476 float autocvar_g_tdm_team_spawns;
477 float autocvar_g_tdm_teams;
478 float autocvar_g_tdm_teams_override;
479 float autocvar_g_teamdamage_resetspeed;
480 float autocvar_g_teamdamage_threshold;
481 float autocvar_g_telefrags;
482 float autocvar_g_telefrags_avoid;
483 float autocvar_g_telefrags_teamplay;
484 float autocvar_g_teleport_maxspeed;
485 float autocvar_g_throughfloor_debug;
486 float autocvar_g_throughfloor_damage;
487 float autocvar_g_throughfloor_force;
488 float autocvar_g_throughfloor_damage_max_stddev;
489 float autocvar_g_throughfloor_force_max_stddev;
490 float autocvar_g_throughfloor_min_steps_player;
491 float autocvar_g_throughfloor_max_steps_player;
492 float autocvar_g_throughfloor_min_steps_other;
493 float autocvar_g_throughfloor_max_steps_other;
494 float autocvar_g_triggerimpulse_accel_multiplier;
495 float autocvar_g_triggerimpulse_accel_power;
496 float autocvar_g_triggerimpulse_directional_multiplier;
497 float autocvar_g_triggerimpulse_radial_multiplier;
498 float autocvar_g_turrets;
499 float autocvar_g_turrets_aimidle_delay;
500 float autocvar_g_turrets_nofire;
501 float autocvar_g_turrets_reloadcvars;
502 float autocvar_g_turrets_targetscan_maxdelay;
503 float autocvar_g_turrets_targetscan_mindelay;
504 float autocvar_g_turrets_unit_ewheel_speed_fast;
505 float autocvar_g_turrets_unit_ewheel_speed_slow;
506 float autocvar_g_turrets_unit_ewheel_speed_slower;
507 float autocvar_g_turrets_unit_ewheel_speed_stop;
508 float autocvar_g_turrets_unit_ewheel_turnrate;
509 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
510 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
511 float autocvar_g_turrets_unit_hk_std_shot_speed;
512 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
513 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
514 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
515 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
516 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
517 float autocvar_g_turrets_unit_walker_speed_jump;
518 float autocvar_g_turrets_unit_walker_speed_roam;
519 float autocvar_g_turrets_unit_walker_speed_run;
520 float autocvar_g_turrets_unit_walker_speed_stop;
521 float autocvar_g_turrets_unit_walker_speed_swim;
522 float autocvar_g_turrets_unit_walker_speed_walk;
523 float autocvar_g_turrets_unit_walker_std_meele_dmg;
524 float autocvar_g_turrets_unit_walker_std_meele_force;
525 float autocvar_g_turrets_unit_walker_std_meele_range;
526 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
527 float autocvar_g_turrets_unit_walker_std_rocket_force;
528 float autocvar_g_turrets_unit_walker_std_rocket_radius;
529 float autocvar_g_turrets_unit_walker_std_rocket_refire;
530 float autocvar_g_turrets_unit_walker_std_rocket_speed;
531 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
532 float autocvar_g_turrets_unit_walker_std_rockets_range;
533 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
534 float autocvar_g_turrets_unit_walker_turn;
535 float autocvar_g_turrets_unit_walker_turn_walk;
536 float autocvar_g_turrets_unit_walker_turn_run;
537 float autocvar_g_turrets_unit_walker_turn_strafe;
538 float autocvar_g_turrets_unit_walker_turn_swim;
539 float autocvar_g_use_ammunition;
540 float autocvar_g_waypointeditor;
541 float autocvar_g_waypointeditor_auto;
542 float autocvar_g_waypoints_for_items;
543 float autocvar_g_weapon_charge_colormod_blue_full;
544 float autocvar_g_weapon_charge_colormod_blue_half;
545 float autocvar_g_weapon_charge_colormod_green_full;
546 float autocvar_g_weapon_charge_colormod_green_half;
547 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
548 float autocvar_g_weapon_charge_colormod_red_full;
549 float autocvar_g_weapon_charge_colormod_red_half;
550 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
551 float autocvar_g_weapon_throwable;
552 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
553 string autocvar_g_xonoticversion;
554 float autocvar_gameversion;
555 float autocvar_gameversion_min;
556 float autocvar_gameversion_max;
557 string autocvar_hostname;
558 float autocvar_lastlevel;
559 float autocvar_leadlimit;
560 float autocvar_leadlimit_and_fraglimit;
561 float autocvar_leadlimit_override;
562 float autocvar_loddebug;
563 float autocvar_minplayers;
564 string autocvar_nextmap;
565 float autocvar_prvm_backtraceforwarnings;
566 string autocvar_quit_and_redirect;
567 float autocvar_quit_and_redirect_timer;
568 float autocvar_quit_when_empty;
569 float autocvar_r_showbboxes;
570 float autocvar_rescan_pending;
571 float autocvar_samelevel;
572 string autocvar_sessionid;
573 #define autocvar_skill cvar("skill")
574 float autocvar_skill_auto;
575 #define autocvar_slowmo cvar("slowmo")
576 float autocvar_snd_soundradius;
577 float autocvar_spawn_debug;
578 float autocvar_speedmeter;
579 float autocvar_sv_accelerate;
580 var float autocvar_sv_accuracy_data_share = 1;
581 string autocvar_sv_adminnick;
582 float autocvar_sv_airaccel_qw;
583 float autocvar_sv_airaccel_qw_stretchfactor;
584 float autocvar_sv_airaccel_sideways_friction;
585 float autocvar_sv_airaccelerate;
586 float autocvar_sv_aircontrol;
587 float autocvar_sv_aircontrol_penalty;
588 float autocvar_sv_aircontrol_power;
589 float autocvar_sv_airspeedlimit_nonqw;
590 float autocvar_sv_airstopaccelerate;
591 float autocvar_sv_airstrafeaccel_qw;
592 float autocvar_sv_airstrafeaccelerate;
593 float autocvar_sv_autoscreenshot;
594 float autocvar_sv_cheats;
595 float autocvar_sv_clientcommand_antispam_time;
596 float autocvar_sv_clientcommand_antispam_count;
597 float autocvar_sv_curl_serverpackages_auto;
598 float autocvar_sv_db_saveasdump;
599 float autocvar_sv_defaultcharacter;
600 string autocvar_sv_defaultplayercolors;
601 string autocvar_sv_defaultplayermodel;
602 string autocvar_sv_defaultplayermodel_blue;
603 string autocvar_sv_defaultplayermodel_pink;
604 string autocvar_sv_defaultplayermodel_red;
605 string autocvar_sv_defaultplayermodel_yellow;
606 float autocvar_sv_defaultplayerskin;
607 float autocvar_sv_dodging_delay;
608 float autocvar_sv_dodging_height_threshold;
609 float autocvar_sv_dodging_horiz_speed;
610 float autocvar_sv_dodging_horiz_speed_frozen;
611 float autocvar_sv_dodging_ramp_time;
612 float autocvar_sv_dodging_sound;
613 float autocvar_sv_dodging_up_speed;
614 float autocvar_sv_dodging_wall_distance_threshold;
615 float autocvar_sv_dodging_wall_dodging;
616 float autocvar_sv_dodging_frozen;
617 float autocvar_sv_doublejump;
618 float autocvar_sv_eventlog;
619 float autocvar_sv_eventlog_console;
620 float autocvar_sv_eventlog_files;
621 float autocvar_sv_eventlog_files_counter;
622 string autocvar_sv_eventlog_files_nameprefix;
623 string autocvar_sv_eventlog_files_namesuffix;
624 float autocvar_sv_eventlog_files_timestamps;
625 float autocvar_sv_friction;
626 float autocvar_sv_friction_on_land;
627 float autocvar_sv_gameplayfix_q2airaccelerate;
628 float autocvar_sv_gentle;
629 #define autocvar_sv_gravity cvar("sv_gravity")
630 string autocvar_sv_intermission_cdtrack;
631 string autocvar_sv_jumpspeedcap_max;
632 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
633 string autocvar_sv_jumpspeedcap_min;
634 float autocvar_sv_jumpvelocity;
635 float autocvar_sv_logscores_bots;
636 float autocvar_sv_logscores_console;
637 float autocvar_sv_logscores_file;
638 string autocvar_sv_logscores_filename;
639 float autocvar_sv_mapchange_delay;
640 float autocvar_sv_maxairspeed;
641 float autocvar_sv_maxairstrafespeed;
642 float autocvar_sv_maxspeed;
643 string autocvar_sv_motd;
644 float autocvar_sv_precacheplayermodels;
645 float autocvar_sv_precacheweapons;
646 float autocvar_sv_q3acompat_machineshotgunswap;
647 float autocvar_sv_ready_restart;
648 float autocvar_sv_ready_restart_after_countdown;
649 float autocvar_sv_ready_restart_repeatable;
650 float autocvar_sv_servermodelsonly;
651 float autocvar_sv_spectate;
652 float autocvar_sv_spectator_speed_multiplier;
653 float autocvar_sv_status_privacy;
654 float autocvar_sv_stepheight;
655 float autocvar_sv_stopspeed;
656 float autocvar_sv_strengthsound_antispam_refire_threshold;
657 float autocvar_sv_strengthsound_antispam_time;
658 float autocvar_sv_teamnagger;
659 float autocvar_sv_timeout;
660 float autocvar_sv_timeout_leadtime;
661 float autocvar_sv_timeout_length;
662 float autocvar_sv_timeout_number;
663 float autocvar_sv_timeout_resumetime;
664 float autocvar_sv_vote_call;
665 float autocvar_sv_vote_change;
666 string autocvar_sv_vote_commands;
667 float autocvar_sv_vote_limit;
668 float autocvar_sv_vote_majority_factor;
669 float autocvar_sv_vote_majority_factor_of_voted;
670 float autocvar_sv_vote_master;
671 float autocvar_sv_vote_master_callable;
672 string autocvar_sv_vote_master_commands;
673 string autocvar_sv_vote_master_password;
674 float autocvar_sv_vote_master_playerlimit;
675 float autocvar_sv_vote_no_stops_vote;
676 float autocvar_sv_vote_nospectators;
677 //string autocvar_sv_vote_only_commands;
678 float autocvar_sv_vote_override_mostrecent;
679 float autocvar_sv_vote_singlecount;
680 float autocvar_sv_vote_stop;
681 float autocvar_sv_vote_timeout;
682 float autocvar_sv_vote_wait;
683 float autocvar_sv_vote_gamestart;
684 float autocvar_sv_warsowbunny_accel;
685 float autocvar_sv_warsowbunny_airforwardaccel;
686 float autocvar_sv_warsowbunny_backtosideratio;
687 float autocvar_sv_warsowbunny_topspeed;
688 float autocvar_sv_warsowbunny_turnaccel;
689 float autocvar_sv_waypointsprite_deadlifetime;
690 float autocvar_sv_waypointsprite_deployed_lifetime;
691 float autocvar_sv_waypointsprite_limitedrange;
692 string autocvar_sv_weaponstats_file;
693 float autocvar_sv_gibhealth;
694 float autocvar_sys_ticrate;
695 float autocvar_teamplay_lockonrestart;
696 float autocvar_teamplay_mode;
697 #define autocvar_timelimit cvar("timelimit")
698 #define autocvar_timelimit_override cvar("timelimit_override")
699 float autocvar_timelimit_increment;
700 float autocvar_timelimit_decrement;
701 float autocvar_timelimit_min;
702 float autocvar_timelimit_max;
703 float autocvar_timelimit_overtime;
704 float autocvar_timelimit_overtimes;
705 float autocvar_timelimit_suddendeath;
706 #define autocvar_utf8_enable cvar("utf8_enable")
707 float autocvar_waypoint_benchmark;
708 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
709 float autocvar_g_trueaim_minrange;
710 float autocvar_g_debug_defaultsounds;
711 float autocvar_g_grab_range;
712 float autocvar_g_sandbox_info;
713 float autocvar_g_sandbox_readonly;
714 string autocvar_g_sandbox_storage_name;
715 float autocvar_g_sandbox_storage_autosave;
716 float autocvar_g_sandbox_storage_autoload;
717 float autocvar_g_sandbox_editor_flood;
718 float autocvar_g_sandbox_editor_maxobjects;
719 float autocvar_g_sandbox_editor_free;
720 float autocvar_g_sandbox_editor_distance_spawn;
721 float autocvar_g_sandbox_editor_distance_edit;
722 float autocvar_g_sandbox_object_scale_min;
723 float autocvar_g_sandbox_object_scale_max;
724 float autocvar_g_sandbox_object_material_velocity_min;
725 float autocvar_g_sandbox_object_material_velocity_factor;
726 float autocvar_g_max_info_autoscreenshot;
727 float autocvar_physics_ode;
728 float autocvar_g_physical_items;
729 float autocvar_g_physical_items_damageforcescale;
730 float autocvar_g_physical_items_reset;
731 float autocvar_g_monsters;
732 float autocvar_g_monsters_edit;
733 float autocvar_g_monsters_sounds;
734 float autocvar_g_monsters_think_delay;
735 float autocvar_g_monsters_max;
736 float autocvar_g_monsters_max_perplayer;
737 float autocvar_g_monsters_target_range;
738 float autocvar_g_monsters_target_infront;
739 float autocvar_g_monsters_attack_range;
740 float autocvar_g_monsters_score_kill;
741 float autocvar_g_monsters_score_spawned;
742 float autocvar_g_monsters_typefrag;
743 float autocvar_g_monsters_owners;
744 float autocvar_g_monsters_miniboss_chance;
745 float autocvar_g_monsters_miniboss_healthboost;
746 float autocvar_g_monsters_drop_time;
747 float autocvar_g_monsters_spawnshieldtime;
748 float autocvar_g_monsters_teams;
749 float autocvar_g_monsters_respawn_delay;
750 float autocvar_g_monsters_respawn;
751 float autocvar_g_monsters_armor_blockpercent;
752 float autocvar_g_touchexplode_radius;
753 float autocvar_g_touchexplode_damage;
754 float autocvar_g_touchexplode_edgedamage;
755 float autocvar_g_touchexplode_force;
756 float autocvar_g_invasion_round_timelimit;
757 float autocvar_g_invasion_teams;
758 float autocvar_g_invasion_team_spawns;
759 float autocvar_g_invasion_spawnpoint_spawn_delay;
760 #define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
761 float autocvar_g_invasion_warmup;
762 float autocvar_g_invasion_monster_count;
763 float autocvar_g_invasion_zombies_only;
764 float autocvar_g_invasion_spawn_delay;
765 #define autocvar_g_bloodloss cvar("g_bloodloss")
766 float autocvar_g_random_gravity_negative_chance;
767 float autocvar_g_random_gravity_min;
768 float autocvar_g_random_gravity_max;
769 float autocvar_g_random_gravity_positive;
770 float autocvar_g_random_gravity_negative;
771 float autocvar_g_random_gravity_delay;
772 float autocvar_g_nades;
773 float autocvar_g_nades_spawn;
774 float autocvar_g_nades_nade_lifetime;
775 float autocvar_g_nades_nade_minforce;
776 float autocvar_g_nades_nade_maxforce;
777 float autocvar_g_nades_nade_health;
778 float autocvar_g_nades_nade_refire;
779 float autocvar_g_nades_nade_damage;
780 float autocvar_g_nades_nade_edgedamage;
781 float autocvar_g_nades_nade_radius;
782 float autocvar_g_nades_nade_force;
783 float autocvar_g_nades_nade_newton_style;
784 float autocvar_g_campcheck_damage;
785 float autocvar_g_campcheck_distance;
786 float autocvar_g_campcheck_interval;
787 float autocvar_g_jump_grunt;
788 float autocvar_g_spawn_near_teammate_distance;
789 float autocvar_g_spawn_near_teammate_ignore_spawnpoint;
790 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
791 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
792 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
793 float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;