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Cleanup weapon settings macros some more
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_nudge;
74 float autocvar_g_balance_armor_blockpercent;
75 float autocvar_g_balance_armor_limit;
76 float autocvar_g_balance_armor_regen;
77 float autocvar_g_balance_armor_regenlinear;
78 float autocvar_g_balance_armor_regenstable;
79 float autocvar_g_balance_armor_rot;
80 float autocvar_g_balance_armor_rotlinear;
81 float autocvar_g_balance_armor_rotstable;
82 float autocvar_g_balance_armor_start;
83 //float autocvar_g_balance_rifle_reload_ammo;
84 float autocvar_g_balance_cloaked_alpha;
85 float autocvar_g_balance_contents_damagerate;
86 float autocvar_g_balance_contents_drowndelay;
87 float autocvar_g_balance_contents_playerdamage_drowning;
88 float autocvar_g_balance_contents_playerdamage_lava;
89 float autocvar_g_balance_contents_playerdamage_slime;
90 float autocvar_g_balance_contents_projectiledamage;
91 float autocvar_g_balance_crylink_secondary;
92 //float autocvar_g_balance_crylink_reload_ammo;
93 float autocvar_g_balance_damagepush_speedfactor;
94 float autocvar_g_balance_electro_combo_comboradius;
95 float autocvar_g_balance_electro_combo_damage;
96 float autocvar_g_balance_electro_combo_edgedamage;
97 float autocvar_g_balance_electro_combo_force;
98 float autocvar_g_balance_electro_combo_radius;
99 float autocvar_g_balance_electro_combo_speed;
100 float autocvar_g_balance_electro_combo_safeammocheck;
101 float autocvar_g_balance_electro_lightning;
102 float autocvar_g_balance_electro_primary_ammo;
103 float autocvar_g_balance_electro_primary_animtime;
104 float autocvar_g_balance_electro_primary_comboradius;
105 float autocvar_g_balance_electro_primary_damage;
106 float autocvar_g_balance_electro_primary_edgedamage;
107 float autocvar_g_balance_electro_primary_falloff_halflifedist;
108 float autocvar_g_balance_electro_primary_falloff_maxdist;
109 float autocvar_g_balance_electro_primary_falloff_mindist;
110 float autocvar_g_balance_electro_primary_force;
111 float autocvar_g_balance_electro_primary_force_up;
112 float autocvar_g_balance_electro_primary_lifetime;
113 float autocvar_g_balance_electro_primary_radius;
114 float autocvar_g_balance_electro_primary_range;
115 float autocvar_g_balance_electro_primary_refire;
116 float autocvar_g_balance_electro_primary_speed;
117 float autocvar_g_balance_electro_secondary_ammo;
118 float autocvar_g_balance_electro_secondary_animtime;
119 float autocvar_g_balance_electro_secondary_bouncefactor;
120 float autocvar_g_balance_electro_secondary_bouncestop;
121 float autocvar_g_balance_electro_secondary_count;
122 float autocvar_g_balance_electro_secondary_damage;
123 float autocvar_g_balance_electro_secondary_damageforcescale;
124 float autocvar_g_balance_electro_secondary_damagedbycontents;
125 float autocvar_g_balance_electro_secondary_edgedamage;
126 float autocvar_g_balance_electro_secondary_force;
127 float autocvar_g_balance_electro_secondary_health;
128 float autocvar_g_balance_electro_secondary_lifetime;
129 float autocvar_g_balance_electro_secondary_radius;
130 float autocvar_g_balance_electro_secondary_refire;
131 float autocvar_g_balance_electro_secondary_refire2;
132 float autocvar_g_balance_electro_secondary_speed;
133 float autocvar_g_balance_electro_reload_ammo;
134 float autocvar_g_balance_falldamage_deadminspeed;
135 float autocvar_g_balance_falldamage_factor;
136 float autocvar_g_balance_falldamage_maxdamage;
137 float autocvar_g_balance_falldamage_minspeed;
138 float autocvar_g_balance_firetransfer_damage;
139 float autocvar_g_balance_firetransfer_time;
140 float autocvar_g_balance_fuel_limit;
141 float autocvar_g_balance_fuel_regen;
142 float autocvar_g_balance_fuel_regenlinear;
143 float autocvar_g_balance_fuel_regenstable;
144 float autocvar_g_balance_fuel_rot;
145 float autocvar_g_balance_fuel_rotlinear;
146 float autocvar_g_balance_fuel_rotstable;
147 float autocvar_g_balance_grapplehook_airfriction;
148 float autocvar_g_balance_grapplehook_force_rubber;
149 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
150 float autocvar_g_balance_grapplehook_health;
151 float autocvar_g_balance_grapplehook_length_min;
152 float autocvar_g_balance_grapplehook_speed_fly;
153 float autocvar_g_balance_grapplehook_speed_pull;
154 float autocvar_g_balance_grapplehook_stretch;
155 float autocvar_g_balance_grapplehook_damagedbycontents;
156 //float autocvar_g_balance_hagar_reload_ammo;
157 float autocvar_g_balance_health_limit;
158 float autocvar_g_balance_health_regen;
159 float autocvar_g_balance_health_regenlinear;
160 float autocvar_g_balance_health_regenstable;
161 float autocvar_g_balance_health_rot;
162 float autocvar_g_balance_health_rotlinear;
163 float autocvar_g_balance_health_rotstable;
164 float autocvar_g_balance_health_start;
165 //float autocvar_g_balance_hlac_reload_ammo;
166 float autocvar_g_balance_keyhunt_damageforcescale;
167 float autocvar_g_balance_keyhunt_delay_collect;
168 float autocvar_g_balance_keyhunt_delay_return;
169 float autocvar_g_balance_keyhunt_delay_round;
170 float autocvar_g_balance_keyhunt_delay_tracking;
171 float autocvar_g_balance_keyhunt_dropvelocity;
172 float autocvar_g_balance_keyhunt_maxdist;
173 float autocvar_g_balance_keyhunt_protecttime;
174 float autocvar_g_balance_keyhunt_score_capture;
175 float autocvar_g_balance_keyhunt_score_carrierfrag;
176 float autocvar_g_balance_keyhunt_score_collect;
177 float autocvar_g_balance_keyhunt_score_destroyed;
178 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
179 float autocvar_g_balance_keyhunt_score_push;
180 float autocvar_g_balance_keyhunt_throwvelocity;
181 float autocvar_g_balance_kill_delay;
182 float autocvar_g_balance_kill_antispam;
183 float autocvar_g_balance_laser_melee_animtime;
184 //float autocvar_g_balance_laser_melee_damage; // WEAPONTODO
185 //float autocvar_g_balance_laser_melee_delay;
186 //float autocvar_g_balance_laser_melee_force;
187 //float autocvar_g_balance_laser_melee_multihit;
188 //float autocvar_g_balance_laser_melee_no_doubleslap;
189 //float autocvar_g_balance_laser_melee_nonplayerdamage;
190 float autocvar_g_balance_laser_melee_range;
191 float autocvar_g_balance_laser_melee_refire;
192 //float autocvar_g_balance_laser_melee_swing_side;
193 //float autocvar_g_balance_laser_melee_swing_up;
194 //float autocvar_g_balance_laser_melee_time;
195 //float autocvar_g_balance_laser_melee_traces;
196 float autocvar_g_balance_laser_primary;
197 float autocvar_g_balance_laser_primary_animtime;
198 float autocvar_g_balance_laser_primary_damage;
199 float autocvar_g_balance_laser_primary_delay;
200 float autocvar_g_balance_laser_primary_edgedamage;
201 float autocvar_g_balance_laser_primary_force;
202 //float autocvar_g_balance_laser_primary_force_other_scale;
203 //float autocvar_g_balance_laser_primary_force_velocitybias;
204 //float autocvar_g_balance_laser_primary_force_zscale;
205 float autocvar_g_balance_laser_primary_lifetime;
206 float autocvar_g_balance_laser_primary_radius;
207 float autocvar_g_balance_laser_primary_refire;
208 float autocvar_g_balance_laser_primary_shotangle;
209 float autocvar_g_balance_laser_primary_speed;
210 //float autocvar_g_balance_laser_primary_spread;
211 float autocvar_g_balance_laser_reload_ammo;
212 float autocvar_g_balance_laser_secondary;
213 float autocvar_g_balance_laser_secondary_animtime;
214 float autocvar_g_balance_laser_secondary_damage;
215 float autocvar_g_balance_laser_secondary_edgedamage;
216 float autocvar_g_balance_laser_secondary_force;
217 //float autocvar_g_balance_laser_secondary_force_other_scale;
218 //float autocvar_g_balance_laser_secondary_force_velocitybias;
219 //float autocvar_g_balance_laser_secondary_force_zscale;
220 float autocvar_g_balance_laser_secondary_lifetime;
221 float autocvar_g_balance_laser_secondary_radius;
222 float autocvar_g_balance_laser_secondary_refire;
223 //float autocvar_g_balance_laser_secondary_speed;
224 //float autocvar_g_balance_laser_shockwave_damage;
225 //float autocvar_g_balance_laser_shockwave_distance;
226 //float autocvar_g_balance_laser_shockwave_edgedamage;
227 //float autocvar_g_balance_laser_shockwave_force;
228 //float autocvar_g_balance_laser_shockwave_force_forwardbias;
229 //float autocvar_g_balance_laser_shockwave_force_zscale;
230 //float autocvar_g_balance_laser_shockwave_jump_damage;
231 //float autocvar_g_balance_laser_shockwave_jump_edgedamage;
232 //float autocvar_g_balance_laser_shockwave_jump_force;
233 //float autocvar_g_balance_laser_shockwave_jump_force_velocitybias;
234 //float autocvar_g_balance_laser_shockwave_jump_force_zscale;
235 //float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy;
236 //float autocvar_g_balance_laser_shockwave_jump_multiplier_distance;
237 //float autocvar_g_balance_laser_shockwave_jump_multiplier_min;
238 //float autocvar_g_balance_laser_shockwave_jump_radius;
239 //float autocvar_g_balance_laser_shockwave_multiplier_accuracy;
240 //float autocvar_g_balance_laser_shockwave_multiplier_distance;
241 //float autocvar_g_balance_laser_shockwave_multiplier_min;
242 //float autocvar_g_balance_laser_shockwave_splash_damage;
243 //float autocvar_g_balance_laser_shockwave_splash_edgedamage;
244 //float autocvar_g_balance_laser_shockwave_splash_force;
245 //float autocvar_g_balance_laser_shockwave_splash_force_forwardbias;
246 //float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy;
247 //float autocvar_g_balance_laser_shockwave_splash_multiplier_distance;
248 //float autocvar_g_balance_laser_shockwave_splash_multiplier_min;
249 //float autocvar_g_balance_laser_shockwave_splash_radius;
250 float autocvar_g_balance_laser_shockwave_spread_max;
251 float autocvar_g_balance_laser_shockwave_spread_min;
252 //float autocvar_g_balance_minelayer_reload_ammo;
253 float autocvar_g_balance_minstanex_ammo;
254 float autocvar_g_balance_minstanex_laser_ammo;
255 float autocvar_g_balance_minstanex_laser_animtime;
256 float autocvar_g_balance_minstanex_laser_refire;
257 float autocvar_g_balance_minstanex_animtime;
258 float autocvar_g_balance_minstanex_refire;
259 float autocvar_g_balance_minstanex_reload_ammo;
260 //float autocvar_g_balance_nex_reload_ammo;
261 float autocvar_g_balance_nexball_primary_animtime;
262 float autocvar_g_balance_nexball_primary_refire;
263 float autocvar_g_balance_nexball_primary_speed;
264 float autocvar_g_balance_nexball_secondary_animtime;
265 float autocvar_g_balance_nexball_secondary_force;
266 float autocvar_g_balance_nexball_secondary_lifetime;
267 float autocvar_g_balance_nexball_secondary_refire;
268 float autocvar_g_balance_nexball_secondary_speed;
269 float autocvar_g_balance_nix_ammo_cells;
270 float autocvar_g_balance_nix_ammo_fuel;
271 float autocvar_g_balance_nix_ammo_nails;
272 float autocvar_g_balance_nix_ammo_rockets;
273 float autocvar_g_balance_nix_ammo_shells;
274 float autocvar_g_balance_nix_ammoincr_cells;
275 float autocvar_g_balance_nix_ammoincr_fuel;
276 float autocvar_g_balance_nix_ammoincr_nails;
277 float autocvar_g_balance_nix_ammoincr_rockets;
278 float autocvar_g_balance_nix_ammoincr_shells;
279 float autocvar_g_balance_nix_incrtime;
280 float autocvar_g_balance_nix_roundtime;
281 float autocvar_g_balance_pause_armor_rot;
282 float autocvar_g_balance_pause_armor_rot_spawn;
283 float autocvar_g_balance_pause_fuel_regen;
284 float autocvar_g_balance_pause_fuel_rot;
285 float autocvar_g_balance_pause_fuel_rot_spawn;
286 float autocvar_g_balance_pause_health_regen;
287 float autocvar_g_balance_pause_health_regen_spawn;
288 float autocvar_g_balance_pause_health_rot;
289 float autocvar_g_balance_pause_health_rot_spawn;
290 float autocvar_g_balance_portal_health;
291 float autocvar_g_balance_portal_lifetime;
292 float autocvar_g_balance_powerup_invincible_takedamage;
293 float autocvar_g_balance_powerup_invincible_time;
294 float autocvar_g_balance_powerup_strength_damage;
295 float autocvar_g_balance_powerup_strength_force;
296 float autocvar_g_balance_powerup_strength_selfdamage;
297 float autocvar_g_balance_powerup_strength_selfforce;
298 float autocvar_g_balance_powerup_strength_time;
299 float autocvar_g_balance_superweapons_time;
300 //float autocvar_g_balance_seeker_reload_ammo;
301 float autocvar_g_balance_selfdamagepercent;
302 //float autocvar_g_balance_shotgun_primary_ammo; // WEAPONTODO
303 //float autocvar_g_balance_shotgun_primary_animtime;
304 //float autocvar_g_balance_shotgun_primary_bulletconstant;
305 //float autocvar_g_balance_shotgun_primary_bullets;
306 //float autocvar_g_balance_shotgun_primary_damage;
307 //float autocvar_g_balance_shotgun_primary_force;
308 //float autocvar_g_balance_shotgun_primary_refire;
309 //float autocvar_g_balance_shotgun_primary_speed;
310 //float autocvar_g_balance_shotgun_primary_spread;
311 //float autocvar_g_balance_shotgun_secondary;
312 //float autocvar_g_balance_shotgun_secondary_animtime;
313 //float autocvar_g_balance_shotgun_secondary_damage;
314 //float autocvar_g_balance_shotgun_secondary_force;
315 //float autocvar_g_balance_shotgun_secondary_melee_delay;
316 //float autocvar_g_balance_shotgun_secondary_melee_range;
317 //float autocvar_g_balance_shotgun_secondary_melee_swing_side;
318 //float autocvar_g_balance_shotgun_secondary_melee_swing_up;
319 //float autocvar_g_balance_shotgun_secondary_melee_time;
320 //float autocvar_g_balance_shotgun_secondary_melee_traces;
321 //float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
322 //float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
323 //float autocvar_g_balance_shotgun_secondary_melee_multihit;
324 //float autocvar_g_balance_shotgun_secondary_refire;
325 //float autocvar_g_balance_shotgun_reload_ammo;
326 float autocvar_g_balance_teams;
327 float autocvar_g_balance_teams_prevent_imbalance;
328 float autocvar_g_balance_teams_scorefactor;
329 //float autocvar_g_balance_uzi_reload_ammo;
330 float autocvar_g_ballistics_density_corpse;
331 float autocvar_g_ballistics_density_player;
332 float autocvar_g_ballistics_materialconstant;
333 float autocvar_g_ballistics_mindistance;
334 float autocvar_g_ban_default_bantime;
335 float autocvar_g_ban_default_masksize;
336 float autocvar_g_ban_sync_interval;
337 float autocvar_g_ban_sync_timeout;
338 string autocvar_g_ban_sync_trusted_servers;
339 float autocvar_g_ban_sync_trusted_servers_verify;
340 string autocvar_g_ban_sync_uri;
341 string autocvar_g_banned_list;
342 float autocvar_g_banned_list_idmode;
343 float autocvar_g_bastet;
344 float autocvar_g_botclip_collisions;
345 float autocvar_g_bugrigs;
346 float autocvar_g_ca_damage2score_multiplier;
347 float autocvar_g_ca_point_leadlimit;
348 float autocvar_g_ca_point_limit;
349 float autocvar_g_ca_round_timelimit;
350 float autocvar_g_ca_spectate_enemies;
351 float autocvar_g_ca_teams;
352 float autocvar_g_ca_teams_override;
353 float autocvar_g_ca_warmup;
354 float autocvar_g_campaign;
355 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
356 float autocvar_g_campaign_skill;
357 float autocvar_g_casings;
358 float autocvar_g_changeteam_banned;
359 float autocvar_g_chat_flood_burst;
360 float autocvar_g_chat_flood_burst_team;
361 float autocvar_g_chat_flood_burst_tell;
362 float autocvar_g_chat_flood_lmax;
363 float autocvar_g_chat_flood_lmax_team;
364 float autocvar_g_chat_flood_lmax_tell;
365 float autocvar_g_chat_flood_notify_flooder;
366 float autocvar_g_chat_flood_spl;
367 float autocvar_g_chat_flood_spl_team;
368 float autocvar_g_chat_flood_spl_tell;
369 float autocvar_g_chat_nospectators;
370 float autocvar_g_chat_teamcolors;
371 float autocvar_g_chat_tellprivacy;
372 float autocvar_g_ctf_allow_vehicle_carry;
373 float autocvar_g_ctf_allow_vehicle_touch;
374 float autocvar_g_ctf_throw;
375 float autocvar_g_ctf_throw_angle_max;
376 float autocvar_g_ctf_throw_angle_min;
377 float autocvar_g_ctf_throw_punish_count;
378 float autocvar_g_ctf_throw_punish_delay;
379 float autocvar_g_ctf_throw_punish_time;
380 float autocvar_g_ctf_throw_strengthmultiplier;
381 float autocvar_g_ctf_throw_velocity_forward;
382 float autocvar_g_ctf_throw_velocity_up;
383 float autocvar_g_ctf_drop_velocity_up;
384 float autocvar_g_ctf_drop_velocity_side;
385 float autocvar_g_ctf_portalteleport;
386 float autocvar_g_ctf_pass;
387 float autocvar_g_ctf_pass_arc;
388 float autocvar_g_ctf_pass_arc_max;
389 float autocvar_g_ctf_pass_directional_max;
390 float autocvar_g_ctf_pass_directional_min;
391 float autocvar_g_ctf_pass_radius;
392 float autocvar_g_ctf_pass_wait;
393 float autocvar_g_ctf_pass_request;
394 float autocvar_g_ctf_pass_turnrate;
395 float autocvar_g_ctf_pass_timelimit;
396 float autocvar_g_ctf_pass_velocity;
397 float autocvar_g_ctf_dynamiclights;
398 string autocvar_g_ctf_flag_blue_model;
399 float autocvar_g_ctf_flag_blue_skin;
400 float autocvar_g_ctf_flag_collect_delay;
401 float autocvar_g_ctf_flag_damageforcescale;
402 float autocvar_g_ctf_flag_dropped_waypoint;
403 float autocvar_g_ctf_flag_dropped_floatinwater;
404 float autocvar_g_ctf_flag_glowtrails;
405 float autocvar_g_ctf_flag_health;
406 string autocvar_g_ctf_flag_red_model;
407 float autocvar_g_ctf_flag_red_skin;
408 float autocvar_g_ctf_flag_return_time;
409 float autocvar_g_ctf_flag_return_when_unreachable;
410 float autocvar_g_ctf_flag_return_damage;
411 float autocvar_g_ctf_flag_return_dropped;
412 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
413 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
414 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
415 float autocvar_g_ctf_flagcarrier_selfforcefactor;
416 float autocvar_g_ctf_flagcarrier_damagefactor;
417 float autocvar_g_ctf_flagcarrier_forcefactor;
418 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
419 float autocvar_g_ctf_fullbrightflags;
420 float autocvar_g_ctf_ignore_frags;
421 float autocvar_g_ctf_score_capture;
422 float autocvar_g_ctf_score_capture_assist;
423 float autocvar_g_ctf_score_kill;
424 float autocvar_g_ctf_score_penalty_drop;
425 //float autocvar_g_ctf_score_penalty_suicidedrop;
426 float autocvar_g_ctf_score_penalty_returned;
427 float autocvar_g_ctf_score_pickup_base;
428 float autocvar_g_ctf_score_pickup_dropped_early;
429 float autocvar_g_ctf_score_pickup_dropped_late;
430 float autocvar_g_ctf_score_return;
431 float autocvar_g_ctf_shield_force;
432 float autocvar_g_ctf_shield_max_ratio;
433 float autocvar_g_ctf_shield_min_negscore;
434 float autocvar_g_ctf_stalemate;
435 float autocvar_g_ctf_stalemate_endcondition;
436 float autocvar_g_ctf_stalemate_time;
437 float autocvar_g_ctf_reverse;
438 float autocvar_g_ctf_dropped_capture_delay;
439 float autocvar_g_ctf_dropped_capture_radius;
440 float autocvar_g_cts_finish_kill_delay;
441 float autocvar_g_cts_selfdamage;
442 float autocvar_g_debug_bot_commands;
443 float autocvar_g_domination_default_teams;
444 float autocvar_g_domination_disable_frags;
445 float autocvar_g_domination_point_amt;
446 float autocvar_g_domination_point_fullbright;
447 float autocvar_g_domination_point_leadlimit;
448 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
449 float autocvar_g_domination_point_rate;
450 float autocvar_g_domination_teams_override;
451 float autocvar_g_forced_respawn;
452 float autocvar_g_respawn_delay_max;
453 string autocvar_g_forced_team_blue;
454 string autocvar_g_forced_team_otherwise;
455 string autocvar_g_forced_team_pink;
456 string autocvar_g_forced_team_red;
457 string autocvar_g_forced_team_yellow;
458 float autocvar_g_freezetag_frozen_force;
459 float autocvar_g_freezetag_frozen_maxtime;
460 float autocvar_g_freezetag_revive_falldamage;
461 float autocvar_g_freezetag_revive_falldamage_health;
462 float autocvar_g_freezetag_point_leadlimit;
463 float autocvar_g_freezetag_point_limit;
464 float autocvar_g_freezetag_revive_extra_size;
465 float autocvar_g_freezetag_revive_speed;
466 float autocvar_g_freezetag_revive_clearspeed;
467 float autocvar_g_freezetag_round_timelimit;
468 float autocvar_g_freezetag_teams;
469 float autocvar_g_freezetag_teams_override;
470 float autocvar_g_freezetag_warmup;
471 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
472 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
473 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
474 float autocvar_g_full_getstatus_responses;
475 float autocvar_g_fullbrightitems;
476 float autocvar_g_fullbrightplayers;
477 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
478 float autocvar_g_grappling_hook_tarzan;
479 float autocvar_g_hitplots;
480 string autocvar_g_hitplots_individuals;
481 float autocvar_g_jetpack_acceleration_side;
482 float autocvar_g_jetpack_acceleration_up;
483 float autocvar_g_jetpack_antigravity;
484 float autocvar_g_jetpack_fuel;
485 float autocvar_g_jetpack_maxspeed_side;
486 float autocvar_g_jetpack_maxspeed_up;
487 float autocvar_g_keepaway_ballcarrier_effects;
488 float autocvar_g_keepaway_ballcarrier_damage;
489 float autocvar_g_keepaway_ballcarrier_force;
490 float autocvar_g_keepaway_ballcarrier_highspeed;
491 float autocvar_g_keepaway_ballcarrier_selfdamage;
492 float autocvar_g_keepaway_ballcarrier_selfforce;
493 float autocvar_g_keepaway_noncarrier_damage;
494 float autocvar_g_keepaway_noncarrier_force;
495 float autocvar_g_keepaway_noncarrier_selfdamage;
496 float autocvar_g_keepaway_noncarrier_selfforce;
497 float autocvar_g_keepaway_noncarrier_warn;
498 float autocvar_g_keepaway_score_bckill;
499 float autocvar_g_keepaway_score_killac;
500 float autocvar_g_keepaway_score_timepoints;
501 float autocvar_g_keepaway_score_timeinterval;
502 float autocvar_g_keepawayball_damageforcescale;
503 float autocvar_g_keepawayball_effects;
504 float autocvar_g_keepawayball_respawntime;
505 float autocvar_g_keepawayball_trail_color;
506 float autocvar_g_keyhunt_point_leadlimit;
507 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
508 float autocvar_g_keyhunt_teams;
509 float autocvar_g_keyhunt_teams_override;
510 float autocvar_g_lms_extra_lives;
511 float autocvar_g_lms_join_anytime;
512 float autocvar_g_lms_last_join;
513 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
514 float autocvar_g_lms_regenerate;
515 #define autocvar_g_maplist cvar_string("g_maplist")
516 float autocvar_g_maplist_check_waypoints;
517 float autocvar_g_maplist_index;
518 string autocvar_g_maplist_mostrecent;
519 float autocvar_g_maplist_mostrecent_count;
520 float autocvar_g_maplist_selectrandom;
521 float autocvar_g_maplist_shuffle;
522 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
523 float autocvar_g_maplist_votable_abstain;
524 float autocvar_g_maplist_votable_keeptwotime;
525 float autocvar_g_maplist_votable_nodetail;
526 string autocvar_g_maplist_votable_screenshot_dir;
527 float autocvar_g_maplist_votable_suggestions;
528 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
529 float autocvar_g_maplist_votable_timeout;
530 float autocvar_g_maxplayers;
531 float autocvar_g_maxplayers_spectator_blocktime;
532 float autocvar_g_maxpushtime;
533 float autocvar_g_maxspeed;
534 float autocvar_g_midair_shieldtime;
535 #define autocvar_g_minstagib cvar("g_minstagib")
536 float autocvar_g_minstagib_ammo_drop;
537 float autocvar_g_minstagib_extralives;
538 float autocvar_g_minstagib_speed_highspeed;
539 float autocvar_g_minstagib_invis_alpha;
540 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
541 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
542
543 var float autocvar_g_movement_highspeed = 1;
544 float autocvar_g_multijump;
545 float autocvar_g_multijump_add;
546 float autocvar_g_multijump_speed;
547 string autocvar_g_mutatormsg;
548 float autocvar_g_nexball_basketball_bouncefactor;
549 float autocvar_g_nexball_basketball_bouncestop;
550 float autocvar_g_nexball_basketball_carrier_highspeed;
551 float autocvar_g_nexball_basketball_meter;
552 float autocvar_g_nexball_basketball_meter_maxpower;
553 float autocvar_g_nexball_basketball_meter_minpower;
554 float autocvar_g_nexball_delay_collect;
555 float autocvar_g_nexball_delay_goal;
556 float autocvar_g_nexball_delay_start;
557 float autocvar_g_nexball_football_bouncefactor;
558 float autocvar_g_nexball_football_bouncestop;
559 float autocvar_g_nexball_goalleadlimit;
560 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
561 float autocvar_g_nexball_radar_showallplayers;
562 float autocvar_g_nexball_sound_bounce;
563 float autocvar_g_nexball_trail_color;
564 //float autocvar_g_nick_flood_penalty;
565 float autocvar_g_nick_flood_penalty_red;
566 float autocvar_g_nick_flood_penalty_yellow;
567 //float autocvar_g_nick_flood_timeout;
568 float autocvar_g_nix_with_healtharmor;
569 float autocvar_g_nix_with_laser;
570 float autocvar_g_nix_with_powerups;
571 float autocvar_g_nodepthtestitems;
572 float autocvar_g_nodepthtestplayers;
573 float autocvar_g_norecoil;
574 float autocvar_g_onslaught_cp_buildhealth;
575 float autocvar_g_onslaught_cp_buildtime;
576 float autocvar_g_onslaught_cp_health;
577 float autocvar_g_onslaught_cp_regen;
578 float autocvar_g_onslaught_gen_health;
579 float autocvar_g_pickup_cells_max;
580 float autocvar_g_pickup_fuel_max;
581 float autocvar_g_pickup_items;
582 float autocvar_g_pickup_nails_max;
583 float autocvar_g_pickup_rockets_max;
584 float autocvar_g_pickup_shells_max;
585 float autocvar_g_player_alpha;
586 float autocvar_g_player_brightness;
587 float autocvar_g_playerclip_collisions;
588 string autocvar_g_playerstats_uri;
589 float autocvar_g_powerups;
590 float autocvar_g_projectiles_damage;
591 float autocvar_g_projectiles_keep_owner;
592 float autocvar_g_projectiles_newton_style;
593 float autocvar_g_projectiles_newton_style_2_maxfactor;
594 float autocvar_g_projectiles_newton_style_2_minfactor;
595 float autocvar_g_projectiles_spread_style;
596 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
597 float autocvar_g_race_qualifying_timelimit;
598 float autocvar_g_race_qualifying_timelimit_override;
599 float autocvar_g_race_teams;
600 float autocvar_g_respawn_delay;
601 float autocvar_g_respawn_ghosts;
602 float autocvar_g_respawn_ghosts_maxtime;
603 float autocvar_g_respawn_ghosts_speed;
604 float autocvar_g_respawn_waves;
605 float autocvar_g_running_guns;
606 float autocvar_g_shootfromcenter;
607 float autocvar_g_shootfromclient;
608 float autocvar_g_shootfromeye;
609 string autocvar_g_shootfromfixedorigin;
610 float autocvar_g_showweaponspawns;
611 float autocvar_g_spawn_alloweffects;
612 float autocvar_g_spawn_furthest;
613 float autocvar_g_spawn_useallspawns;
614 float autocvar_g_spawnpoints_auto_move_out_of_solid;
615 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
616 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
617 float autocvar_g_tdm_team_spawns;
618 float autocvar_g_tdm_teams;
619 float autocvar_g_tdm_teams_override;
620 float autocvar_g_teamdamage_resetspeed;
621 float autocvar_g_teamdamage_threshold;
622 float autocvar_g_telefrags;
623 float autocvar_g_telefrags_avoid;
624 float autocvar_g_telefrags_teamplay;
625 float autocvar_g_teleport_maxspeed;
626 float autocvar_g_throughfloor_debug;
627 float autocvar_g_throughfloor_damage;
628 float autocvar_g_throughfloor_force;
629 float autocvar_g_throughfloor_damage_max_stddev;
630 float autocvar_g_throughfloor_force_max_stddev;
631 float autocvar_g_throughfloor_min_steps_player;
632 float autocvar_g_throughfloor_max_steps_player;
633 float autocvar_g_throughfloor_min_steps_other;
634 float autocvar_g_throughfloor_max_steps_other;
635 float autocvar_g_triggerimpulse_accel_multiplier;
636 float autocvar_g_triggerimpulse_accel_power;
637 float autocvar_g_triggerimpulse_directional_multiplier;
638 float autocvar_g_triggerimpulse_radial_multiplier;
639 float autocvar_g_turrets;
640 float autocvar_g_turrets_aimidle_delay;
641 float autocvar_g_turrets_nofire;
642 float autocvar_g_turrets_reloadcvars;
643 float autocvar_g_turrets_targetscan_maxdelay;
644 float autocvar_g_turrets_targetscan_mindelay;
645 float autocvar_g_turrets_unit_ewheel_speed_fast;
646 float autocvar_g_turrets_unit_ewheel_speed_slow;
647 float autocvar_g_turrets_unit_ewheel_speed_slower;
648 float autocvar_g_turrets_unit_ewheel_speed_stop;
649 float autocvar_g_turrets_unit_ewheel_turnrate;
650 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
651 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
652 float autocvar_g_turrets_unit_hk_std_shot_speed;
653 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
654 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
655 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
656 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
657 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
658 float autocvar_g_turrets_unit_walker_speed_jump;
659 float autocvar_g_turrets_unit_walker_speed_roam;
660 float autocvar_g_turrets_unit_walker_speed_run;
661 float autocvar_g_turrets_unit_walker_speed_stop;
662 float autocvar_g_turrets_unit_walker_speed_swim;
663 float autocvar_g_turrets_unit_walker_speed_walk;
664 float autocvar_g_turrets_unit_walker_std_meele_dmg;
665 float autocvar_g_turrets_unit_walker_std_meele_force;
666 float autocvar_g_turrets_unit_walker_std_meele_range;
667 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
668 float autocvar_g_turrets_unit_walker_std_rocket_force;
669 float autocvar_g_turrets_unit_walker_std_rocket_radius;
670 float autocvar_g_turrets_unit_walker_std_rocket_refire;
671 float autocvar_g_turrets_unit_walker_std_rocket_speed;
672 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
673 float autocvar_g_turrets_unit_walker_std_rockets_range;
674 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
675 float autocvar_g_turrets_unit_walker_turn;
676 float autocvar_g_turrets_unit_walker_turn_walk;
677 float autocvar_g_turrets_unit_walker_turn_run;
678 float autocvar_g_turrets_unit_walker_turn_strafe;
679 float autocvar_g_turrets_unit_walker_turn_swim;
680 float autocvar_g_use_ammunition;
681 float autocvar_g_waypointeditor;
682 float autocvar_g_waypointeditor_auto;
683 float autocvar_g_waypoints_for_items;
684 float autocvar_g_weapon_charge_colormod_blue_full;
685 float autocvar_g_weapon_charge_colormod_blue_half;
686 float autocvar_g_weapon_charge_colormod_green_full;
687 float autocvar_g_weapon_charge_colormod_green_half;
688 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
689 float autocvar_g_weapon_charge_colormod_red_full;
690 float autocvar_g_weapon_charge_colormod_red_half;
691 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
692 float autocvar_g_weapon_throwable;
693 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
694 string autocvar_g_xonoticversion;
695 float autocvar_gameversion;
696 float autocvar_gameversion_min;
697 float autocvar_gameversion_max;
698 string autocvar_hostname;
699 float autocvar_lastlevel;
700 float autocvar_leadlimit;
701 float autocvar_leadlimit_and_fraglimit;
702 float autocvar_leadlimit_override;
703 float autocvar_loddebug;
704 float autocvar_minplayers;
705 string autocvar_nextmap;
706 float autocvar_prvm_backtraceforwarnings;
707 string autocvar_quit_and_redirect;
708 float autocvar_quit_and_redirect_timer;
709 float autocvar_quit_when_empty;
710 float autocvar_r_showbboxes;
711 float autocvar_rescan_pending;
712 float autocvar_samelevel;
713 string autocvar_sessionid;
714 #define autocvar_skill cvar("skill")
715 float autocvar_skill_auto;
716 #define autocvar_slowmo cvar("slowmo")
717 float autocvar_snd_soundradius;
718 float autocvar_spawn_debug;
719 float autocvar_speedmeter;
720 float autocvar_sv_accelerate;
721 var float autocvar_sv_accuracy_data_share = 1;
722 string autocvar_sv_adminnick;
723 float autocvar_sv_airaccel_qw;
724 float autocvar_sv_airaccel_qw_stretchfactor;
725 float autocvar_sv_airaccel_sideways_friction;
726 float autocvar_sv_airaccelerate;
727 float autocvar_sv_aircontrol;
728 float autocvar_sv_aircontrol_penalty;
729 float autocvar_sv_aircontrol_power;
730 float autocvar_sv_airspeedlimit_nonqw;
731 float autocvar_sv_airstopaccelerate;
732 float autocvar_sv_airstrafeaccel_qw;
733 float autocvar_sv_airstrafeaccelerate;
734 float autocvar_sv_autoscreenshot;
735 float autocvar_sv_cheats;
736 float autocvar_sv_clientcommand_antispam_time;
737 float autocvar_sv_clientcommand_antispam_count;
738 float autocvar_sv_curl_serverpackages_auto;
739 float autocvar_sv_db_saveasdump;
740 float autocvar_sv_defaultcharacter;
741 string autocvar_sv_defaultplayercolors;
742 string autocvar_sv_defaultplayermodel;
743 string autocvar_sv_defaultplayermodel_blue;
744 string autocvar_sv_defaultplayermodel_pink;
745 string autocvar_sv_defaultplayermodel_red;
746 string autocvar_sv_defaultplayermodel_yellow;
747 float autocvar_sv_defaultplayerskin;
748 float autocvar_sv_dodging_delay;
749 float autocvar_sv_dodging_height_threshold;
750 float autocvar_sv_dodging_horiz_speed;
751 float autocvar_sv_dodging_horiz_speed_frozen;
752 float autocvar_sv_dodging_ramp_time;
753 float autocvar_sv_dodging_sound;
754 float autocvar_sv_dodging_up_speed;
755 float autocvar_sv_dodging_wall_distance_threshold;
756 float autocvar_sv_dodging_wall_dodging;
757 float autocvar_sv_dodging_frozen;
758 float autocvar_sv_doublejump;
759 float autocvar_sv_eventlog;
760 float autocvar_sv_eventlog_console;
761 float autocvar_sv_eventlog_files;
762 float autocvar_sv_eventlog_files_counter;
763 string autocvar_sv_eventlog_files_nameprefix;
764 string autocvar_sv_eventlog_files_namesuffix;
765 float autocvar_sv_eventlog_files_timestamps;
766 float autocvar_sv_friction;
767 float autocvar_sv_friction_on_land;
768 float autocvar_sv_gameplayfix_q2airaccelerate;
769 float autocvar_sv_gentle;
770 #define autocvar_sv_gravity cvar("sv_gravity")
771 string autocvar_sv_intermission_cdtrack;
772 string autocvar_sv_jumpspeedcap_max;
773 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
774 string autocvar_sv_jumpspeedcap_min;
775 float autocvar_sv_jumpvelocity;
776 float autocvar_sv_logscores_bots;
777 float autocvar_sv_logscores_console;
778 float autocvar_sv_logscores_file;
779 string autocvar_sv_logscores_filename;
780 float autocvar_sv_mapchange_delay;
781 float autocvar_sv_maxairspeed;
782 float autocvar_sv_maxairstrafespeed;
783 float autocvar_sv_maxspeed;
784 string autocvar_sv_motd;
785 float autocvar_sv_precacheplayermodels;
786 float autocvar_sv_precacheweapons;
787 float autocvar_sv_q3acompat_machineshotgunswap;
788 float autocvar_sv_ready_restart;
789 float autocvar_sv_ready_restart_after_countdown;
790 float autocvar_sv_ready_restart_repeatable;
791 float autocvar_sv_servermodelsonly;
792 float autocvar_sv_spectate;
793 float autocvar_sv_spectator_speed_multiplier;
794 float autocvar_sv_status_privacy;
795 float autocvar_sv_stepheight;
796 float autocvar_sv_stopspeed;
797 float autocvar_sv_strengthsound_antispam_refire_threshold;
798 float autocvar_sv_strengthsound_antispam_time;
799 float autocvar_sv_teamnagger;
800 float autocvar_sv_timeout;
801 float autocvar_sv_timeout_leadtime;
802 float autocvar_sv_timeout_length;
803 float autocvar_sv_timeout_number;
804 float autocvar_sv_timeout_resumetime;
805 float autocvar_sv_vote_call;
806 float autocvar_sv_vote_change;
807 string autocvar_sv_vote_commands;
808 float autocvar_sv_vote_limit;
809 float autocvar_sv_vote_majority_factor;
810 float autocvar_sv_vote_majority_factor_of_voted;
811 float autocvar_sv_vote_master;
812 float autocvar_sv_vote_master_callable;
813 string autocvar_sv_vote_master_commands;
814 string autocvar_sv_vote_master_password;
815 float autocvar_sv_vote_master_playerlimit;
816 float autocvar_sv_vote_no_stops_vote;
817 float autocvar_sv_vote_nospectators;
818 //string autocvar_sv_vote_only_commands;
819 float autocvar_sv_vote_override_mostrecent;
820 float autocvar_sv_vote_singlecount;
821 float autocvar_sv_vote_stop;
822 float autocvar_sv_vote_timeout;
823 float autocvar_sv_vote_wait;
824 float autocvar_sv_vote_gamestart;
825 float autocvar_sv_warsowbunny_accel;
826 float autocvar_sv_warsowbunny_airforwardaccel;
827 float autocvar_sv_warsowbunny_backtosideratio;
828 float autocvar_sv_warsowbunny_topspeed;
829 float autocvar_sv_warsowbunny_turnaccel;
830 float autocvar_sv_waypointsprite_deadlifetime;
831 float autocvar_sv_waypointsprite_deployed_lifetime;
832 float autocvar_sv_waypointsprite_limitedrange;
833 string autocvar_sv_weaponstats_file;
834 float autocvar_sv_gibhealth;
835 float autocvar_sys_ticrate;
836 float autocvar_teamplay_lockonrestart;
837 float autocvar_teamplay_mode;
838 #define autocvar_timelimit cvar("timelimit")
839 #define autocvar_timelimit_override cvar("timelimit_override")
840 float autocvar_timelimit_increment;
841 float autocvar_timelimit_decrement;
842 float autocvar_timelimit_min;
843 float autocvar_timelimit_max;
844 float autocvar_timelimit_overtime;
845 float autocvar_timelimit_overtimes;
846 float autocvar_timelimit_suddendeath;
847 #define autocvar_utf8_enable cvar("utf8_enable")
848 float autocvar_waypoint_benchmark;
849 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
850 float autocvar_g_trueaim_minrange;
851 float autocvar_g_debug_defaultsounds;
852 float autocvar_g_grab_range;
853 float autocvar_g_sandbox_info;
854 float autocvar_g_sandbox_readonly;
855 string autocvar_g_sandbox_storage_name;
856 float autocvar_g_sandbox_storage_autosave;
857 float autocvar_g_sandbox_storage_autoload;
858 float autocvar_g_sandbox_editor_flood;
859 float autocvar_g_sandbox_editor_maxobjects;
860 float autocvar_g_sandbox_editor_free;
861 float autocvar_g_sandbox_editor_distance_spawn;
862 float autocvar_g_sandbox_editor_distance_edit;
863 float autocvar_g_sandbox_object_scale_min;
864 float autocvar_g_sandbox_object_scale_max;
865 float autocvar_g_sandbox_object_material_velocity_min;
866 float autocvar_g_sandbox_object_material_velocity_factor;
867 float autocvar_g_max_info_autoscreenshot;
868 float autocvar_physics_ode;
869 float autocvar_g_physical_items;
870 float autocvar_g_physical_items_damageforcescale;
871 float autocvar_g_physical_items_reset;
872 float autocvar_g_touchexplode_radius;
873 float autocvar_g_touchexplode_damage;
874 float autocvar_g_touchexplode_edgedamage;
875 float autocvar_g_touchexplode_force;
876 #define autocvar_g_bloodloss cvar("g_bloodloss")
877 float autocvar_g_random_gravity_negative_chance;
878 float autocvar_g_random_gravity_min;
879 float autocvar_g_random_gravity_max;
880 float autocvar_g_random_gravity_positive;
881 float autocvar_g_random_gravity_negative;
882 float autocvar_g_random_gravity_delay;
883 float autocvar_g_nades;
884 float autocvar_g_nades_spawn;
885 float autocvar_g_nades_nade_lifetime;
886 float autocvar_g_nades_nade_minforce;
887 float autocvar_g_nades_nade_maxforce;
888 float autocvar_g_nades_nade_health;
889 float autocvar_g_nades_nade_refire;
890 float autocvar_g_nades_nade_damage;
891 float autocvar_g_nades_nade_edgedamage;
892 float autocvar_g_nades_nade_radius;
893 float autocvar_g_nades_nade_force;
894 float autocvar_g_nades_nade_newton_style;
895 float autocvar_g_campcheck_damage;
896 float autocvar_g_campcheck_distance;
897 float autocvar_g_campcheck_interval;
898 float autocvar_g_jump_grunt;